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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Drifter 0.6.2 has been released!
Before I talk a bit about the update I just wanted to say that now that 0.6.2 is out and it isn't hanging things up, I'm going to attempt a new development track system as we move towards 1.0. Basically we're going to be working on two release tracks going forward with a small release every week or so and a bigger update being worked on in tandem with a longer ~1 month release cycle or so.
There are a few issues I'm hoping this will solve:
1) It will help keep up the momentum for us. There's a ton of stuff big and small that has to be done and getting releases out on a regular basis will be motivational and it will make sure that big and small picture items get addressed properly.
2) It will allow us to be more visible with what we're working on and avoid going silent on updates for long periods of time. I really don't enjoy getting into situations where people were getting concerned if the game was still being worked on or not and all I could do was to insist that it was. This way we show, instead of tell.
Anyway! That out of the way, here's more on 0.6.2:
Some highlights include the fact that I re-wrote the entire station docking control system to prevent people from getting stuck while trying to undock from busy stations!
We also added a new 3D animation system which will allow us to add little animations all over the place. For the moment it is being used to make the rock shields on the Aspis spin:
I've added a new Jumpdrive Console which, in addition to giving important information about your ship's jump drive now allows you to override the cooldown lockout. This comes with a risk of course, because your jump drive could overload and damage your ship (and void your warranty!):
Also we've added containers that you can deploy in space that you can use for storing things that you can't fit in your hold, such as the spoils of mining, or maybe the spoils of slightly less legal activities:
Finally we've added a new station type, the Agricultural Station:
There have of course been a number of other new icons added and bugs fixed. You can get the full details in the release notes page on the wiki:
Existing save games from 0.6.1 should still work with 0.6.2.
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