Zigfrak is a space-based action RPG, featuring missions, exploration, and crafting. With an emphasis on loot and over-the-top items, it's not a traditional space sim. Enemy ships explode like loot piñatas, spewing forth useful pickups.
User reviews:
Mostly Positive (218 reviews) - 77% of the 218 user reviews for this game are positive.
Release Date: Nov 1, 2012

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About This Game

Zigfrak is a space-based action RPG, featuring missions, exploration, and crafting. With an emphasis on loot and over-the-top items, it's not a traditional space sim. Enemy ships explode like loot piñatas, spewing forth useful pickups.

The game employs subtle humor to poke light at a dark situation -- a human civil war on a galactic scale, complicated by the invasion of technologically superior aliens. During the campaign, players encounter clues and artifacts which could reveal ancient secrets of humanity.


  • Fast-paced space battles
  • Tooth-grinding enemy encounters
  • Expansive open environment
  • Fun, variable gameplay
  • Ludicrous space loot
  • Hundreds of humorous missions
  • Craftable weapons and ammo upgrades

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Vista or newer
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB Graphics Card with Shader Model 4.0
    • Storage: 1 GB available space
    • Sound Card: Required
    • OS: 10.6.8 or newer
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB Graphics Card with Shader Model 4.0
    • Storage: 1 GB available space
    • Sound Card: Required
    • OS: Ubuntu, Mint or similar
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB Graphics Card with Shader Model 4.0
    • Storage: 1 GB available space
    • Sound Card: Required
Customer reviews
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Mostly Positive (218 reviews)
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183 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
45 of 54 people (83%) found this review helpful
1 person found this review funny
4.8 hrs on record
Posted: December 13, 2013
Picked this game up on a whim for $2.49 because I figured, "Why the hell not?" Let me say, I'm so glad I did! The combat is user-controlled and terrific, the equipment altering interface is very simplified yet is made complex by the innumerable additions and expansions found throughout the game. And if you like loot, well, this game has a TON of it. From someone who played Eve Online and found it to be rather droll and nigh impossible to be an effective addition to the world, Zigfrak "scratched that itch" for me in regards to free-roam space exploration games. I also really appreciate the physics of the game and how they are implemented to provide an engaging starfighter experience. Definitely recommend!
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38 of 45 people (84%) found this review helpful
1 person found this review funny
22.8 hrs on record
Posted: October 26, 2014
Amazing totally underrated game. I have completely no experience of playing such galaxy-freeonroam games, but I had a lot of fun.

It includes brilliant OST, pretty good graphics and all that fits in less ~500 MB game size. It takes some time to learn how to play it, but it definitely worth it.

Must have.
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95 of 139 people (68%) found this review helpful
Not Recommended
4.8 hrs on record
Posted: December 14, 2013
Released in late 2012 and just recently on steam comes Zigfrak. With a name seemingly produced by a name generator, Zigfrak is an action RPG set in space. The game drives the player through a single player story but the player is free to roam off the beaten trail to explore or engage in side-quests.

Zigfrak was a game that I wanted to like as I love space exploration action RPGs ever since Escape Velocity. Unfortunately, in my opinion suffers from some key flaws. Playing this game it's fairly obvious that this game borrows alot from MMOs such as World of Warcraft, which is not something I would necessarily want in a single player game. A lot of quests are tedious and uninteresting "go here and click on this" tasks. There's a lot of loot in the game to collect, which might generate some interest and motivation to play, but this mechanic feel a bit cheap. A lot of sidequests are collection questions that just involve collecting a specified amount of items and cashing them in for a reward.

Since this game is inspiried by MMOs I don't think it really respects the player's time; for example at one point the player must battle a spacestation with a friendly fleet. It took me nearly 45 minutes to deplete half of it's health.

Aside from this, the action is fairly average. The weapons don't have a particularly notable feel and I didn't get a sense that I was actually hitting a target. Instead I just held down the attack buttons until I saw the enemy's health bar lower.

To it's merit, when a 'hacking minigame' came up I was given the option to fight enemies instead. I aprpeciated the option to focus on the game's core gameplay instead of getting pulled off into some minigame.

In terms of production value, the graphics aren't anything to write home about and many things in the game simply don't have any sort of sound effect.

There is no USB controller support for this game.

If you like MMOs and space exploration RPGs and you want a single player game you might find this game fun, otherwise there are better options for you. I played this game a little over 3 hours, giving it a chance to get me interested but it failed to really inspire me to play.

Score: 5/10
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A developer has responded on Dec 14, 2013 @ 10:05pm
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60 of 82 people (73%) found this review helpful
0.7 hrs on record
Posted: December 13, 2013
Imagine the look and feel of Freespace combined with the mechanics of an ARPG and you will have a good idea of what Zigfrak is all about.

Years ago I was the 18th person to purchase the game and now that he has continued to pour a ton of work into the game and its now made it to Steam I hope that many of you purchase this absolutely spectacular game. I look forward to watching Zigfrak evolve more and more and its just going to get better. Congratulations Alex!

The game has extensive options so you can tweak the game to the point where its the best for your PC and there is only one thing that I wish would be added into the game, and that would be the ability to make the ingame text size larger. Its not crippling microfonts like some games but I wish I could bump it up a little. That being said do not let that discourage you from buying the game--the font is clear and not too tiny.

This is a game that you will be able to get MANY hours of enjoyment out of and if you don't purchase it you will be missing out on a great experience. The controls are wonderful and the interface is intuitive.
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65 of 92 people (71%) found this review helpful
2.6 hrs on record
Posted: December 13, 2013
I've put several hours into the pre-Steam version of the game, and it's a BLAST. Funny, fun to play and very high energy, if you want a fun, ARPG loot chase in space, this is your game. If you want to know more, please check out my review here:


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37 of 48 people (77%) found this review helpful
3.7 hrs on record
Posted: December 13, 2013
A game this cheap has no business being this good.

Despite an interface which can be a little tricky to learn, this is a solid game experience. Destroyed ships litter space with tons of loot: ammo, guns, vendor trash, crafting components, etc. So much so that it can be a bit overwhelming in the early going. I've only scratched the surface of this one, but it seems surprisingly deep.
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22 of 24 people (92%) found this review helpful
98.2 hrs on record
Posted: May 14, 2014
GET THIS GAME! Unless you're Maverick.

Zigfrak is a pretty awesome game. It's amazingly beautiful, but for reasons I can't begin to fathom it has never overheated my laptop. Not even when I accidentally left it running paused and the temperature in my room was in the mid-80s during the afternoon hours (my room sadly faces west). Even games that are 3D only as window dressing tend to overheat my laptop (RTS games, XCOM Enemy Unknown, and many others). This game I could probably leave running for a week.

This game is what I'd term a casual space RPG. What I mean by "casual" is that it tends to avoid the micromanagement most RPGs entail. Unlike most casual RPGs it IS pretty and there's a very wide variety of enemies and components you can add to your ship. No really, there's TONS of things you can upgrade your guns, shields, armor, missile launchers, whatever to. Going along with the casual game theme, they're often whimsically named. Inconvenient realism tends to get glossed over in this game. You're only allowed to carry so many of each object. Once you hit that amount, it automatically converts those items into the type of credits you spend at a trade station (there's at least three forms of currency, which makes game economics all kinds of interesting).

The author loves puns and references. There's an alien weapon type called "strange." So one of the weapons has an effect called "When you're strange." And given that certain of the higher-end weapon names are prepended with "tweaked" they put in one weapon called "Tweaked Morrison." The references vary between movies/sci-fi (obviously) but you can also find weapon types like Larry, Curly and Moe. I want to hope that Moe is the most effective, with Larry being the less-interesting mid-range model.

It's also a fairly sandboxy game. While there's an arcing storyline, you can freely ignore it if you want, and just go about fighting, looting, crafting or whatever.

The author is AMAZINGLY responsive and non-dickish (even when folks are being critical). Seems willing to take a look at your saved games in order to track down bugs (or just fix your stuck game for you). It's almost unbelievable how responsive he is given that it's a $5 game. I almost feel guilty mentioning that it's fairly easy to come by coupons for this game...

The only reason I mention my friend Maverick up top, it's not his type of game. While I wouldn't call the game overly easy, it rather shamelessly lists as one of its selling points that it's a click, kill and loot game. It even describes the things you kill as "loot pinatas." I like the honesty there, it lets you know that this wasn't done by accident or poor design. This game is for people who like getting loot. It's a nice palate-cleanser for my Shadowclan friends *snickers*. Money is easy enough to come by (and if you putter away a few hours in certain areas you'll be absurdly comfortable). You could also avoid doing as I did to get a "more balanced" experience. It shouldn't be TOO hard to get the things you'd want to buy (in the unlikely event they don't drop as loot somewhere).
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25 of 30 people (83%) found this review helpful
15 people found this review funny
29.3 hrs on record
Posted: March 9, 2015
The short review is buy the game, the dev is a hobby dev and you'll probably jump in and out of the game every now and then for your monthly Zigfrak fix. Which is good for addicits because something is always coming and everything adapts/levels with you so you'll need to adapt and change. Every battle is different.

I've a guide http://steamcommunity.com/sharedfiles/filedetails/?id=232839816
I've a letsplay COMING

Though lets just think a minute ...

Do you care about reading dialogue ?
> if yes, Awesome. Buy this game . go explore and kill or whatever you want to do...while thinking about your decisions
> if no , Awesome. Buy this game . go explore and kill or whatever you want to do...while not thinking ... just destorying

Do you think you'd carry around that lvl 3 Quirky SmartAss Missile until your level 15 because it looks cool?
> if yes, heck yeah its awesome.
> if no, hey look, something else thats not just a reskin of other stuff with better stats but, actually a different item.

Have you seen a spaceship shoot homing mines that actually act as mines that act with proximity to targets?
> obviously not, becuase you're currently reading this review and you probably haven't played this game.

Ever wondered what it'd be like to be stealthed in the middle of a Five Faction Battle ?
> You get a stealth cloak in the third major quest.
Ever wondered how much loot that battle results in ?
> Its alot though you'll have grab what you want quick cos there are always scavagers and Enforcers about.

Ever battled your-AI-self?
> you will, it is a random event, one of you will die.
Confused Painful memorys?
> yeah, you've just killed your self, saving your past self from killing your future self. Yay future self.
You woke up?
> yeah, it was all a dream. Look out! Giant space bats are attacking you from the rear.

Been eaten by a god-like entity?
> you can do that, there is an epic 100 - 1 battle.

Ever played poker in-game against mob-bosses for control of sectors as well as cannolle?
> you can do that, watch them though cos Lenny cheats.
> Sammy the Rat is actually a Rat. you'll need to read that document you just received
Don't want to read?
> ♥♥♥♥ it kill them all and earn glory through bloodshed of possible poker cheaters.
Read the document in the end and had a good laugh?
> sadly i got the joke after killing all the mobsters ... [lie] "its in the mail"

Ever played hide and seek with a non-entity-entity?
> you can do that, it is fun.
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17 of 20 people (85%) found this review helpful
2 people found this review funny
15.2 hrs on record
Posted: November 20, 2014
This game is amazing. It has big boss battles, hilarious mission lines that you have to finish because you want to know what happens next. It has a huge loot table and if you don't get loot you want you can craft your own and then add looted modifiers to it. I was put off by the graphics at first but the insane, techno light show of the first boss changed my mind. This game can be beautifully trippy at times combined with a nice, pumping soundtrack. And it's $5? Unbelieveable.
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23 of 32 people (72%) found this review helpful
2.3 hrs on record
Posted: June 21, 2014
Hey, engines don't make a good game.

I'm having a lot of fun dashing around in my third person cockpit killing enemy hordes and collecting their salvaged loot.

<Tons of replayabilty
<Tons of missions
<Great story
<Many planets and worlds
<Randomized loot and encounters to keep the game fresh, not minorly, but greatly impacting the game's features almost making it a roguelike.
<Lots of items, powerups, weapons, addons to your ship.
<Developers give patches and updates frequently and are kind.

The only downside to this game is that it's amazingly underrated. Great game.
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Recently Posted
1.6 hrs
Posted: August 28
I wont write anything tp waste your time for reading.

Just dont buy it, this game is a complete ♥♥♥♥♥♥♥t!
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1.1 hrs
Posted: July 16
this is a fun cheap and well made space shooter/ space sim,,, creative colorfull, and fun, with a good soundtrack... only thing that would be better is multiplayer
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35.5 hrs
Posted: July 7
Let me preface this review by saying i play a lot of games..... like a lot. 26 years old and i've been playing since SNES days. My collection of games played is very ecclectic and extensive, however the amount of games i've actually completed is very small. Usually games don't seem to keep my attention all the way through wether it be boring story, overused mechanics, too much simplicity, or just not adding anything new. I really can count on 2 hands (and maybe some toes) how many games i've actually beat.

And This Is One Of Them!

Zigfrak was such a huge diamond of a find for me. The gameplay was so fun! I loved flying through space blowing the crap out of things, the sounds of nuclear fallout and blackholes inundating my ears. The loot filled Piñatas that are your enemies burst with colorful gear to make yourself o so stronger with. And the insanely charismatic and humorous storyline kept me entertained till the very end (seriously this game could be its own meme generator). This was easily one of my favorite games of all times, and hell, its super cheap too! Not only that but the Dev is coming out with a free expansion thats going to add soooooooooo much to the game. Do yourselves a favor guys and get this game, support the awesome Dev, play something you're going to love! I know i did!
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0.4 hrs
Posted: May 6
The gameplay is a little wonky, like the click and drag thing gets old quick when there's enemies whizzing around your ship and you've just run out of mousepad. The tutorial doesn't explain enough (e.g. the combat training doesn't show you where your hull indicator is!) and the UI is absolutely atrocious... everything is in drop down menus, and it's hard to tell where that thing you looted from that derilct ship went.

Overall, a promising proof of concept, but it falls way, WAY short of Rebel Galaxy.
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High Priest Kiko
24.3 hrs
Posted: April 1
Seizure warning.
The very few issues I have with the game are the bright flashes that white out your screen all the time, the static effects, and other crap that completely ruins visibility. They can hurt your eyes and might give you headaches.

That said, I don't even have a big problem with what was mentioned above, and chances are neither will you once you get used to them. The gameplay, story, and everything is well with the $5 price. I burned through the campaign for the first time, it took me 12 hours, and I get the feeling I'm not even close to done with this game yet, as there is so much I haven't explored or done, and I haven't yet even reached max level.

If you got $5 to spare, grab this game. It's worth it.
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0.6 hrs
Posted: March 13
I can't recommend Zigrafk in its current form, but it's a great idea. Why not bring the loot-filled fun of "Torchlight" or "Borderlands" to the space-sim genre? The notion is brilliant, because it can, in theory, speed up the "go on missions, upgrade your ride" loop to a lightning pace. (And it can also create some very zany ship loadouts.)

The problem here is not the lack of a novel idea. No, the problem is the execution of the flying and fighting. Zigfrak delivers a disappointing experience on those fronts, with strange ship handling and uninspired "dogfight" mechanics. There's also the problem of all the HUD displays that pop onto the screen, covering a huge amount of visual real-estate with what amounts to database entries. These elements, as drivers of the wider loot mechanic, have to be a lot of fun...but they aren't yet. They feel like they didn't get very much attention.

What I would love to see Entheogen do would be to mod a game that already has fun combat and flight mechanics. A specialized loot installation, modification, and crafting mechanic could be built for stations and planets, making that part of the game a focused experience all on its own.

The problem with a negative critique is that you're essentially shooting down somebody's hard work. I especially hate to do that with something like this, which tries to go in a bold direction. The developers have come up with an underlying concept that I really want to play - it's just that the actual playing isn't engaging.
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1.9 hrs
Posted: February 1
With some better art assets this game would be GOAT
Gameplay is great
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Indigo "Blue" Bodolf
2.0 hrs
Posted: December 7, 2015
Just play Freelancer instead, or DarkStarOne if you have a better machine, that's my advice. Actually play both of those (right now), they are the best space sims ever, and this CLEARLY is not. Admittedly, my playtime on Zigfrak is limited so far, but I can tell this game is not going to pick up much.

The saving grace for me is that I paid pennies for it in a sale, so er, that's okay. I may try and play this more at somepoint in the future, kind of "have" to try beat every game I start, it's my policy. So assuming I do, and it surprises me, then I'll adjust my review.
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44.5 hrs
Posted: October 9, 2015
This is definitly a underestimated game.
The beginning seemed a bit extreme because the impact of flashes and effects tends to cause additional panic on the battlefield. But as soon as the player realizes, that it is not as critical as it seem,s it begins to make real fun. This game lives of the extremes! The missions are quite interesting and different (more than go to and rescue protect or kill XYZ). Many interesting kinds of tasks ensure that even the last missions and the engame (after campaign) are still interesting and entertaining. The graphics are unique and due its overload of effects really beautiful. The huge amount of different weapons hava LOTS of different graphics, behaviors and effects!!!!! I suggest to grind during the campaign some time outside of the missions to get the level a bit up and shorten in this way the time to the alien stuff (the way seems a bit long, but you need to get the requirement just once and not for every item and stronger weapons in later game shorten the way even more). For people, who like to loot, this game is definitly worth buying.
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9.1 hrs
Posted: October 4, 2015
the ui is horrible
the overview and gameflow weird
but its a mix between a 4x title and diablo
If you can deal with games that take you a while to get into and you look for a new kind of grind, go for it.
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