Zigfrak is a space-based action RPG, featuring missions, exploration, and crafting. With an emphasis on loot and over-the-top items, it's not a traditional space sim. Enemy ships explode like loot piñatas, spewing forth useful pickups.
User reviews:
Mostly Positive (218 reviews) - 78% of the 218 user reviews for this game are positive.
Release Date: Nov 1, 2012

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April 2

Price Bump: $8

Zigfrak's base price will be getting a bump from $4.99 to $7.99, pending Steam's approval of the change.

This is a long-planned change based on several factors. In a nutshell, running a small business in California is expensive, and indies should not undersell themselves. That's the cost of a free expansion!

We will be promoting the BBQ feature release to the main public branch soon, pending a little more fix-up of the things it broke.

0 comments Read more

December 13, 2015

Backyard BBQ Open Beta is here!

Have a level 40 Zigfrak character with campaign completion? If so, you are cordially invited... to the Backyard BBQ Open Beta!

Visit the BBQ Beta sub-forum for all your Backyard BBQ needs.

To switch to the public test branch (Zigfrak 1.5), right-click on Zigfrak in your collection, and modify your opt-in status under the Betas tab. You may need to restart Steam to make sure it pulls down the right build. The download is about 260 megs, and the start screen says "Zigfrak v1.5.0".

4 comments Read more

About This Game

Zigfrak is a space-based action RPG, featuring missions, exploration, and crafting. With an emphasis on loot and over-the-top items, it's not a traditional space sim. Enemy ships explode like loot piñatas, spewing forth useful pickups.

The game employs subtle humor to poke light at a dark situation -- a human civil war on a galactic scale, complicated by the invasion of technologically superior aliens. During the campaign, players encounter clues and artifacts which could reveal ancient secrets of humanity.


  • Fast-paced space battles
  • Tooth-grinding enemy encounters
  • Expansive open environment
  • Fun, variable gameplay
  • Ludicrous space loot
  • Hundreds of humorous missions
  • Craftable weapons and ammo upgrades

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Vista or newer
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB Graphics Card with Shader Model 4.0
    • Storage: 1 GB available space
    • Sound Card: Required
    • OS: 10.6.8 or newer
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB Graphics Card with Shader Model 4.0
    • Storage: 1 GB available space
    • Sound Card: Required
    • OS: Ubuntu, Mint or similar
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB Graphics Card with Shader Model 4.0
    • Storage: 1 GB available space
    • Sound Card: Required
Customer reviews
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Mostly Positive (218 reviews)
Recently Posted
( 24.3 hrs on record )
Posted: April 1
Seizure warning.
The very few issues I have with the game are the bright flashes that white out your screen all the time, the static effects, and other crap that completely ruins visibility. They can hurt your eyes and might give you headaches.

That said, I don't even have a big problem with what was mentioned above, and chances are neither will you once you get used to them. The gameplay, story, and everything is well with the $5 price. I burned through the campaign for the first time, it took me 12 hours, and I get the feeling I'm not even close to done with this game yet, as there is so much I haven't explored or done, and I haven't yet even reached max level.

If you got $5 to spare, grab this game. It's worth it.
Helpful? Yes No Funny
( 0.6 hrs on record )
Posted: March 13
I can't recommend Zigrafk in its current form, but it's a great idea. Why not bring the loot-filled fun of "Torchlight" or "Borderlands" to the space-sim genre? The notion is brilliant, because it can, in theory, speed up the "go on missions, upgrade your ride" loop to a lightning pace. (And it can also create some very zany ship loadouts.)

The problem here is not the lack of a novel idea. No, the problem is the execution of the flying and fighting. Zigfrak delivers a disappointing experience on those fronts, with strange ship handling and uninspired "dogfight" mechanics. There's also the problem of all the HUD displays that pop onto the screen, covering a huge amount of visual real-estate with what amounts to database entries. These elements, as drivers of the wider loot mechanic, have to be a lot of fun...but they aren't yet. They feel like they didn't get very much attention.

What I would love to see Entheogen do would be to mod a game that already has fun combat and flight mechanics. A specialized loot installation, modification, and crafting mechanic could be built for stations and planets, making that part of the game a focused experience all on its own.

The problem with a negative critique is that you're essentially shooting down somebody's hard work. I especially hate to do that with something like this, which tries to go in a bold direction. The developers have come up with an underlying concept that I really want to play - it's just that the actual playing isn't engaging.
Helpful? Yes No Funny
( 0.5 hrs on record )
Posted: February 1
With some better art assets this game would be GOAT
Gameplay is great
Helpful? Yes No Funny
Indigo Bodolf
( 2.0 hrs on record )
Posted: December 7, 2015
Just play Freelancer instead, or DarkStarOne if you have a better machine, that's my advice. Actually play both of those (right now), they are the best space sims ever, and this CLEARLY is not. Admittedly, my playtime on Zigfrak is limited so far, but I can tell this game is not going to pick up much.

The saving grace for me is that I paid pennies for it in a sale, so er, that's okay. I may try and play this more at somepoint in the future, kind of "have" to try beat every game I start, it's my policy. So assuming I do, and it surprises me, then I'll adjust my review.
Helpful? Yes No Funny
( 8.5 hrs on record )
Posted: October 19, 2015
Pretty fun for some casual space epilepsy
And the dev's a pretty cool guy
Helpful? Yes No Funny
( 44.5 hrs on record )
Posted: October 9, 2015
This is definitly a underestimated game.
The beginning seemed a bit extreme because the impact of flashes and effects tends to cause additional panic on the battlefield. But as soon as the player realizes, that it is not as critical as it seem,s it begins to make real fun. This game lives of the extremes! The missions are quite interesting and different (more than go to and rescue protect or kill XYZ). Many interesting kinds of tasks ensure that even the last missions and the engame (after campaign) are still interesting and entertaining. The graphics are unique and due its overload of effects really beautiful. The huge amount of different weapons hava LOTS of different graphics, behaviors and effects!!!!! I suggest to grind during the campaign some time outside of the missions to get the level a bit up and shorten in this way the time to the alien stuff (the way seems a bit long, but you need to get the requirement just once and not for every item and stronger weapons in later game shorten the way even more). For people, who like to loot, this game is definitly worth buying.
Helpful? Yes No Funny
( 8.7 hrs on record )
Posted: October 4, 2015
the ui is horrible
the overview and gameflow weird
but its a mix between a 4x title and diablo
If you can deal with games that take you a while to get into and you look for a new kind of grind, go for it.
Helpful? Yes No Funny
( 19.4 hrs on record )
Posted: October 2, 2015
Helpful? Yes No Funny
( 10.6 hrs on record )
Posted: September 28, 2015
I don't I paid enough for this game, this Game is better than most $19 titles in my library. There is plenty of content to keep you occupied, And so much loot. The only really complaint I have is that some aspects of the game arent explained.. At all. The gameplay is very enjoyable, and runs amazing for the massive quantity of particle effects on screen. The more I ramble on, the more this review looks like the definition of "Good Indie Game" 10/10 looking for more of them.
Helpful? Yes No Funny
( 50.5 hrs on record )
Posted: August 24, 2015
"A shoot-and-loot action RPG in space!"
Well, honestly, it is not as much RPG as I hoped. And certainly, that's not an Elite. You fly in space, that's for sure. And there could be a lot of shooting and yeah, looting. Problem is, the thing you're flying on, it's like smoothing-iron. A drag.
And space... well, that's a thing where you can easily be lost. In a bad way.
Being a fan of indie projects, I admire Zigfrak. I see very much effort a single man put in this game. And being a fan of open-worlds and RPG... I'm scared and depressed. Space. Such a lonely place. I will tell my kids, that being an astronaut is not such a good idea. I'd better encourage them to become firefighters.

Space - check, many of loot - check, crafting - check, shooting - check. In short, that game does everything it promises. And the game is still updating! The developer is adding new stuff now and then, fixing some issues. Cool man!

Controls are not perfect, but acceptable. But the fact you need to control that Thing which is called spaceship here... makes me wish to return to Darkstar. And to bring flowers on the memorial of Yuri Gagarin.
Also, I repeat, space is just a vacuum, there is no life in there. And even with all abilities and challenges that game gives you... You'll probably be bored and distracted very soon.
Well, maybe not. I'm just not a space sim guy, so I'm pretty biased here.

Give it a shot, if you do not afraid of a slow flight in the emptyness between stars. My score is 6.7/10.
Helpful? Yes No Funny
( 43.2 hrs on record )
Posted: August 21, 2015
Kill stuff get ships n loot, awesome music and enjoy all the humours jokes inside.
Helpful? Yes No Funny
SodaPop the Undead Axolotl
( 14.4 hrs on record )
Posted: July 24, 2015
Starts off awkward.
Soon has you battle a space station that dances while it's being carpet nuked.
10/10 best 3D space sim.
Helpful? Yes No Funny
( 6.4 hrs on record )
Posted: July 12, 2015
A fast-paced, easy to learn, space shooter. Kinda like Freespace meets Borderlands. Plenty of humor to keep you interested, and lots of pretty colors and techno to set the mood. Its not that in debth, but for a casual space dog fight game, its not too bad. You can't beat the price-tag for this kind of entertainment. Looking forward to this dev's future endevours.
Helpful? Yes No Funny
( 21.0 hrs on record )
Posted: July 1, 2015
One of the best indie tiltes out there. Flying with keyboard is easy like Freelancer was,is not the same layout. Fights can be intence and a little crazy. The game feature a "last stand on death mode" kinda like Borderlands series. Oh and the game is a great value. Wins the Fun per dollar catagory hands down.
This is not a space simulation. I'm not a "space simulation" guy BTW
Helpful? Yes No Funny
( 2.2 hrs on record )
Posted: June 28, 2015
In theory a nice game, but in practice buggy, unpolished and incomplete. Combining that with the creator's refusal to fix obvious bugs like the radar-like tracking bars ignoring ship rotation and becoming useless, there is no way this can be recommended.

It doesn't help that the dev ignores bugs reported as far back as december 2012.
Helpful? Yes No Funny
( 1.1 hrs on record )
Posted: June 27, 2015
I'm sorry, but I can't recommend this game. The interface is cumbersome, there are a lot of text to read that are weakly presented, there are many unfathomable icons which are difficult to recognize nor remember, and a very rigid & simplistic combat are the hurdles you'll encounter if you wish to play this game. All of these made it a chore for me to play Zigfrak. It conveyed a very unpolished and incomplete game which felt like it is still an "early" Early Access. Even if I got this at a low sale price, I just had to refund it. If there was a controller/gamepad support, combat might feel a lot better. But then again without a complete overhaul of the interface and then some, it might not do so much good. I suggest the developer to also look at improving small details like how your ship responds when the forward thrusters are on. Similar games makes the ship react (and maybe even shake) and advance a little when the keypad is pressed to move forward. This, I think, adds so much to the feel of navigating a ship.

Even though I said a lot of negatives, I can see potential. Maybe part 2 can be released in the future with a much better executed interface design and overall feel. Try lessening generic and unrecognizable elements in the game. Generating fun for the players should be given the top priority.
Helpful? Yes No Funny
( 0.1 hrs on record )
Posted: June 22, 2015
Awful control scheme made it unbearable to play.
Helpful? Yes No Funny
( 1.0 hrs on record )
Posted: June 9, 2015
Controller scheme is very weird to the point that it made me not want to play it.
Helpful? Yes No Funny
( 1.8 hrs on record )
Posted: June 6, 2015
Really enjoyed this game's background, and free flow nature so far, and map zooming. Make sure to put away 30 minutes to an hour everytime you play because you will need to read through lots of controls, and storylines at least in the begining so far. Has kinda cool steam trading cards with descriptions of planets, and lots to explore. Massive amounts of in game tags on what ships, and planets are that you can zoom around, and really get a feel for how massive the enviroment is. You can warp around and have epic fighter pilot battles everywhere with all kinds of cool special effects i was impressed by for thinking i was buying a low end budget game.
Helpful? Yes No Funny
( 0.9 hrs on record )
Posted: June 1, 2015
It's a neat space fighter game!

Get it if it looks like something you'd enjoy!
Helpful? Yes No Funny
Most Helpful Reviews  Overall
44 of 53 people (83%) found this review helpful
1 person found this review funny
4.8 hrs on record
Posted: December 13, 2013
Picked this game up on a whim for $2.49 because I figured, "Why the hell not?" Let me say, I'm so glad I did! The combat is user-controlled and terrific, the equipment altering interface is very simplified yet is made complex by the innumerable additions and expansions found throughout the game. And if you like loot, well, this game has a TON of it. From someone who played Eve Online and found it to be rather droll and nigh impossible to be an effective addition to the world, Zigfrak "scratched that itch" for me in regards to free-roam space exploration games. I also really appreciate the physics of the game and how they are implemented to provide an engaging starfighter experience. Definitely recommend!
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36 of 40 people (90%) found this review helpful
15 people found this review funny
29.3 hrs on record
Posted: March 9, 2015
The short review is buy the game, the dev is a hobby dev and you'll probably jump in and out of the game every now and then for your monthly Zigfrak fix. Which is good for addicits because something is always coming and everything adapts/levels with you so you'll need to adapt and change. Every battle is different.

I've a guide http://steamcommunity.com/sharedfiles/filedetails/?id=232839816
I've a letsplay COMING

Though lets just think a minute ...

Do you care about reading dialogue ?
> if yes, Awesome. Buy this game . go explore and kill or whatever you want to do...while thinking about your decisions
> if no , Awesome. Buy this game . go explore and kill or whatever you want to do...while not thinking ... just destorying

Do you think you'd carry around that lvl 3 Quirky SmartAss Missile until your level 15 because it looks cool?
> if yes, heck yeah its awesome.
> if no, hey look, something else thats not just a reskin of other stuff with better stats but, actually a different item.

Have you seen a spaceship shoot homing mines that actually act as mines that act with proximity to targets?
> obviously not, becuase you're currently reading this review and you probably haven't played this game.

Ever wondered what it'd be like to be stealthed in the middle of a Five Faction Battle ?
> You get a stealth cloak in the third major quest.
Ever wondered how much loot that battle results in ?
> Its alot though you'll have grab what you want quick cos there are always scavagers and Enforcers about.

Ever battled your-AI-self?
> you will, it is a random event, one of you will die.
Confused Painful memorys?
> yeah, you've just killed your self, saving your past self from killing your future self. Yay future self.
You woke up?
> yeah, it was all a dream. Look out! Giant space bats are attacking you from the rear.

Been eaten by a god-like entity?
> you can do that, there is an epic 100 - 1 battle.

Ever played poker in-game against mob-bosses for control of sectors as well as cannolle?
> you can do that, watch them though cos Lenny cheats.
> Sammy the Rat is actually a Rat. you'll need to read that document you just received
Don't want to read?
> ♥♥♥♥ it kill them all and earn glory through bloodshed of possible poker cheaters.
Read the document in the end and had a good laugh?
> sadly i got the joke after killing all the mobsters ... [lie] "its in the mail"

Ever played hide and seek with a non-entity-entity?
> you can do that, it is fun.
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59 of 79 people (75%) found this review helpful
0.7 hrs on record
Posted: December 13, 2013
Imagine the look and feel of Freespace combined with the mechanics of an ARPG and you will have a good idea of what Zigfrak is all about.

Years ago I was the 18th person to purchase the game and now that he has continued to pour a ton of work into the game and its now made it to Steam I hope that many of you purchase this absolutely spectacular game. I look forward to watching Zigfrak evolve more and more and its just going to get better. Congratulations Alex!

The game has extensive options so you can tweak the game to the point where its the best for your PC and there is only one thing that I wish would be added into the game, and that would be the ability to make the ingame text size larger. Its not crippling microfonts like some games but I wish I could bump it up a little. That being said do not let that discourage you from buying the game--the font is clear and not too tiny.

This is a game that you will be able to get MANY hours of enjoyment out of and if you don't purchase it you will be missing out on a great experience. The controls are wonderful and the interface is intuitive.
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37 of 43 people (86%) found this review helpful
1 person found this review funny
22.8 hrs on record
Posted: October 26, 2014
Amazing totally underrated game. I have completely no experience of playing such galaxy-freeonroam games, but I had a lot of fun.

It includes brilliant OST, pretty good graphics and all that fits in less ~500 MB game size. It takes some time to learn how to play it, but it definitely worth it.

Must have.
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91 of 133 people (68%) found this review helpful
Not Recommended
4.8 hrs on record
Posted: December 14, 2013
Released in late 2012 and just recently on steam comes Zigfrak. With a name seemingly produced by a name generator, Zigfrak is an action RPG set in space. The game drives the player through a single player story but the player is free to roam off the beaten trail to explore or engage in side-quests.

Zigfrak was a game that I wanted to like as I love space exploration action RPGs ever since Escape Velocity. Unfortunately, in my opinion suffers from some key flaws. Playing this game it's fairly obvious that this game borrows alot from MMOs such as World of Warcraft, which is not something I would necessarily want in a single player game. A lot of quests are tedious and uninteresting "go here and click on this" tasks. There's a lot of loot in the game to collect, which might generate some interest and motivation to play, but this mechanic feel a bit cheap. A lot of sidequests are collection questions that just involve collecting a specified amount of items and cashing them in for a reward.

Since this game is inspiried by MMOs I don't think it really respects the player's time; for example at one point the player must battle a spacestation with a friendly fleet. It took me nearly 45 minutes to deplete half of it's health.

Aside from this, the action is fairly average. The weapons don't have a particularly notable feel and I didn't get a sense that I was actually hitting a target. Instead I just held down the attack buttons until I saw the enemy's health bar lower.

To it's merit, when a 'hacking minigame' came up I was given the option to fight enemies instead. I aprpeciated the option to focus on the game's core gameplay instead of getting pulled off into some minigame.

In terms of production value, the graphics aren't anything to write home about and many things in the game simply don't have any sort of sound effect.

There is no USB controller support for this game.

If you like MMOs and space exploration RPGs and you want a single player game you might find this game fun, otherwise there are better options for you. I played this game a little over 3 hours, giving it a chance to get me interested but it failed to really inspire me to play.

Score: 5/10
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A developer has responded on Dec 14, 2013 @ 10:05pm
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65 of 91 people (71%) found this review helpful
2.6 hrs on record
Posted: December 13, 2013
I've put several hours into the pre-Steam version of the game, and it's a BLAST. Funny, fun to play and very high energy, if you want a fun, ARPG loot chase in space, this is your game. If you want to know more, please check out my review here:


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36 of 47 people (77%) found this review helpful
3.7 hrs on record
Posted: December 13, 2013
A game this cheap has no business being this good.

Despite an interface which can be a little tricky to learn, this is a solid game experience. Destroyed ships litter space with tons of loot: ammo, guns, vendor trash, crafting components, etc. So much so that it can be a bit overwhelming in the early going. I've only scratched the surface of this one, but it seems surprisingly deep.
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21 of 23 people (91%) found this review helpful
98.2 hrs on record
Posted: May 14, 2014
GET THIS GAME! Unless you're Maverick.

Zigfrak is a pretty awesome game. It's amazingly beautiful, but for reasons I can't begin to fathom it has never overheated my laptop. Not even when I accidentally left it running paused and the temperature in my room was in the mid-80s during the afternoon hours (my room sadly faces west). Even games that are 3D only as window dressing tend to overheat my laptop (RTS games, XCOM Enemy Unknown, and many others). This game I could probably leave running for a week.

This game is what I'd term a casual space RPG. What I mean by "casual" is that it tends to avoid the micromanagement most RPGs entail. Unlike most casual RPGs it IS pretty and there's a very wide variety of enemies and components you can add to your ship. No really, there's TONS of things you can upgrade your guns, shields, armor, missile launchers, whatever to. Going along with the casual game theme, they're often whimsically named. Inconvenient realism tends to get glossed over in this game. You're only allowed to carry so many of each object. Once you hit that amount, it automatically converts those items into the type of credits you spend at a trade station (there's at least three forms of currency, which makes game economics all kinds of interesting).

The author loves puns and references. There's an alien weapon type called "strange." So one of the weapons has an effect called "When you're strange." And given that certain of the higher-end weapon names are prepended with "tweaked" they put in one weapon called "Tweaked Morrison." The references vary between movies/sci-fi (obviously) but you can also find weapon types like Larry, Curly and Moe. I want to hope that Moe is the most effective, with Larry being the less-interesting mid-range model.

It's also a fairly sandboxy game. While there's an arcing storyline, you can freely ignore it if you want, and just go about fighting, looting, crafting or whatever.

The author is AMAZINGLY responsive and non-dickish (even when folks are being critical). Seems willing to take a look at your saved games in order to track down bugs (or just fix your stuck game for you). It's almost unbelievable how responsive he is given that it's a $5 game. I almost feel guilty mentioning that it's fairly easy to come by coupons for this game...

The only reason I mention my friend Maverick up top, it's not his type of game. While I wouldn't call the game overly easy, it rather shamelessly lists as one of its selling points that it's a click, kill and loot game. It even describes the things you kill as "loot pinatas." I like the honesty there, it lets you know that this wasn't done by accident or poor design. This game is for people who like getting loot. It's a nice palate-cleanser for my Shadowclan friends *snickers*. Money is easy enough to come by (and if you putter away a few hours in certain areas you'll be absurdly comfortable). You could also avoid doing as I did to get a "more balanced" experience. It shouldn't be TOO hard to get the things you'd want to buy (in the unlikely event they don't drop as loot somewhere).
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16 of 19 people (84%) found this review helpful
2 people found this review funny
15.2 hrs on record
Posted: November 20, 2014
This game is amazing. It has big boss battles, hilarious mission lines that you have to finish because you want to know what happens next. It has a huge loot table and if you don't get loot you want you can craft your own and then add looted modifiers to it. I was put off by the graphics at first but the insane, techno light show of the first boss changed my mind. This game can be beautifully trippy at times combined with a nice, pumping soundtrack. And it's $5? Unbelieveable.
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23 of 32 people (72%) found this review helpful
2.3 hrs on record
Posted: June 21, 2014
Hey, engines don't make a good game.

I'm having a lot of fun dashing around in my third person cockpit killing enemy hordes and collecting their salvaged loot.

<Tons of replayabilty
<Tons of missions
<Great story
<Many planets and worlds
<Randomized loot and encounters to keep the game fresh, not minorly, but greatly impacting the game's features almost making it a roguelike.
<Lots of items, powerups, weapons, addons to your ship.
<Developers give patches and updates frequently and are kind.

The only downside to this game is that it's amazingly underrated. Great game.
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13 of 14 people (93%) found this review helpful
67.0 hrs on record
Posted: April 2, 2014
A ridiculously fun game to play, the gameplay videos don't do it justice. The scripted sequences, while not the most graphically stunning, are still amazing in their own right. The whole game has this subtle humor strewn about it which makes you motivated to actually do the quests layed out for you (there's a part that the dev intended to be serious, but really you can't take it that way). While the quests aren't really reactive and I don't recall any moral choices, some of the encounters you'll run into will make you question your character's morality. On the downside of the game, some features are really obnoxious (like the ship tractor beams, dear god), and the really slow docking (although automated). Some missions require you to dock with a ship before you obliterate the enclosed crew's only wall between them and the emptiness of space, but the cinematic nature of it makes it quite difficult while 12 of your friendlies are shooting at it.

That aside, this is an very good game and it is underpriced in my opinion. Buy it now if you haven't already.
Overall score: 94/100

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15 of 18 people (83%) found this review helpful
7.1 hrs on record
Posted: January 8, 2014
Ok About this game. Its very Space Opera Like. The story line starts normal and has alot of mysterious things in it. However everything is presented to you in the old school way of massive text. Controls for this game are mouse and keyboard. I suppose you could use xpadder and map some keys to a controller....but you would still have to click on things. Learning curve for this game isnt too bad but it does take getting used to. Like not realizing you have to click on things on the right side of the screen and not from your inventory. They do a fairly good job during the tutorial showing you things. And you can skip it as it tells you in the text. Again massive text to read. Game play wise its ok and takes a bit to get used to. Other people compare this game to descent or freespace...um no....not even close to that sort of control This one is more simple and reminds me of games of a few years ago. In a way this is a very nostalgic game in that way. Music is not too bad....graphics are not the greatest but they are not too bad either. You can tell they are hand drawn or hand painted on some.

So let me review...Good things about this game.
Its a Hardcore Space opera
Lots of things to get
Not saddled with stupd things like runing out of fuel or oxygen at least that i have seen.
Simple control scheme
Alot of extras including a plethora of weapons and ammo types
Typical mystery space style
lots of things to find

Now for the bad things
Walls of text..yes alot of text...to find out what to do you must read.
some things not clearly explained so it might take a bit to find what you have to do.
control scheme is mouse and keyboard only
Very nostaligic feel which might not be what gamers want.
Not all loot goes to your ship no matter how close you are...thus you have to click on alot of stuff.
Can only tractor in 1 thing at a time at least what i have found so far.
Its a very long game not going to be completed in 4 or 5 hours so maybe not for the person who wants something mindless

So in the end I recommned this game to people who like Hard Core Space Opera with mysterious alens and are not afraid to read alot of interesting things. I dont recommond this game for people with a short attention span or people who dont like to read or people who simply want to blast everything and be spoon fed. I hate to say this but the negative reviews I think are from some people who wanted some "just blast things and get spoon fed" type game with "no effort required" type game.
I will say though....you will know if you like the game in the first few hours or not.
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13 of 15 people (87%) found this review helpful
2.0 hrs on record
Posted: January 8, 2014
ZigFrak is a single player space game, with decent graphics, exspansive map, dozens of hours of gameplay, and an interesting loot system.

-The loot system is worth the $5 alone
-Tons of missions, space stations, and bosses
-50+ Hours of gameplay

-The start menu has a font thats hard to read
-The controls take a while to catch onto
-There is some missions that are very boring
-Sometimes doesnt log how many hours you've played (I've played easily 12+ hours and it says ive only played .3 hours)

Other Than That, A Solid 8/10
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11 of 12 people (92%) found this review helpful
1 person found this review funny
23.2 hrs on record
Posted: September 20, 2014

I've played a bunch of the space rpg gerne. This game has limitless potential.
Sure, it's single player, but having beaten the game some time ago, I still find myself playing it 3+ hours a day.

Pro's ( Simple List )
- Lot's of customization, (endless loot, with random prefix's and altercations/modifications)
- Loads of replayability.
- As the description says, High paced combat, very addicting gameplay aswell!
- 10+ Player Ships, (that I currently know about.) Considering I have just found playable ship another twenty minutes ago suggests that just because you beat this game, doesnt mean you 'Beat' this game.)
P.S. I know that 'only 10ish' ships may not seem like a lot as a first impression, but in reality, considering what your ship is in this game, they are more comparable to playing styles, depending on which ship and how many slots for weapons/ drones / engines etc the ship has.
-After you beat this game, there is still a plethora of content to be unlocked. ( Through Randomly generated events or Missions, aswell as weapons from special vendors/stations that can only be obtained from 'Research', or Boatloads of credits.)
Free Roam!!! Not just 'free roam', I Literally mean you can travel to hundreds of different locations, which all have very decent size btw.

- No Multiplayer ( possible future devolupment I Hope! )
- Uhh... Aside from not having Multiplayer, there literally is basically nothing i can list as a significant 'Con'.

For 5$, this game is toooooootttallly worth investing in. I would honestly pay a moderate price of 15$ considering how much fun i've had in this game thus far.

To those of you whom take my review seriously, Enjoy the Game!! ( And let me know if theres any extra content you find, as in secret ships or weapons!)
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11 of 12 people (92%) found this review helpful
24.4 hrs on record
Posted: November 27, 2014
Combines the feeling of getting that epic Legendary drop from games like Diablo or Borderlands with solid 3rd person spaceship combat. Coupled with some nice customization options, lots of weapon variety and a fun story and you have a real winner on your hands.

For $5, it's an insane bargain!
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13 of 17 people (76%) found this review helpful
1.1 hrs on record
Posted: July 19, 2014
This is a very cheap, unbeleivably fun game that I'm just so, so incredibly bad at. It's huge and confusing and aggressive, and everything is colors. I ran full-force into the very first checkpoint. All thrusters on, main cannon is go, smash face-on into that first harmless relay. They padded it. For me. Never play this game after the evening's joint.
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20 of 30 people (67%) found this review helpful
1.8 hrs on record
Posted: December 13, 2013
Awesome game! Just picked it up recently on steam and am enjoying ti thoroughly. A fast paced and humor filled Action RPG Space Combat game that keeps me addicted.
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11 of 14 people (79%) found this review helpful
10.0 hrs on record
Posted: February 5, 2014
As a fan of more traditional ARPG's (Torchlight + Titan Quest), I was alittle sceptical of the odd mix of space combat, but I figured for the price I'd give it a shot. I'm so glad I did.

The game is simple, yet has a certain complexity with the controls feeling great and surpisingly reponsive and fluid. Combat feels great, loot flies absolutely everywhere, and it being open world space gives you alot of freedom you don't always tend to see in most ARPG's.

The story from what I have played so far is pretty good (and humorous at times), there are also dynamic missions and random events which is nice (although fairly limited).The loot is interesting, plentiful and the crafting is also surprisingly well done and thought out.

I only have a few minor gripes. Certain things aren't explained clearly enough (like how ammo works as an item), and why armour and shields are lost permanently once destroyed (especially higher quality ones).

Other then that, well recommened for ARPG fans, and for those that want to shoot stuff and love loot to explode.

I also made a First Impressions video about the game awhile back, if you would like to know more you can find it here :- http://youtu.be/O4cHVpjsy-w
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9 of 11 people (82%) found this review helpful
26.3 hrs on record
Posted: April 21, 2015
There's just so much awesome packed into this hidden gem. Others summarized this games strengths better than I could but I do have to remark on another reviewers negative remarks. If its taking you 45 minutes to defeat an enemy, get better guns. Loot is everywhere! Stop trying to do a mission that you obviously aren't ready for. The open nature of this game allows you to prepare for more difficult missions. This game is really fun and I've enjoyed every moment of it!
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6 of 6 people (100%) found this review helpful
11.9 hrs on record
Posted: January 6, 2014
While being fun it has a deep learning curve in the mechanics such as invintory, equiping and abilities but as one of the few space simulators I've found lives up to it's price.
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