Zigfrak is a space-based action RPG, featuring missions, exploration, and crafting. With an emphasis on loot and over-the-top items, it's not a traditional space sim. Enemy ships explode like loot piñatas, spewing forth useful pickups.
User reviews: Mostly Positive (200 reviews)
Release Date: Nov 1, 2012

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"A good way to waste an afternoon, this single-player MMO-like ARPG flows easily, but is complicated enough to be interesting. Also, it's a good price!"

Recent updates View all (13)

April 18

Grenade Mods: A Thing You're Getting

Bombs have a sacred place in Zigfrak's history, and are a major part of the game's flavor. There are lots of bombs, used in a variety of ways. From the development side, though, bombs are a very rough concept. What players perceive as "bombs" are produced by an ad-hoc smattering of runtime side-effects. There's a lack of formality to them. I won't be nice to myself here, it's a sloppy implementation.

Some bombs come as payloads, in stacks, dispensing bomb items which must be handled individually. Now you've got a bomb: do you want to jettison it, arm it, disarm it, or give it to an enemy? Some bombs require remote detonators, some have timed fuses. Using payload bombs effectively involves juggling several items in the UI, with an understanding that arming a bomb is even a thing you can do in Zigfrak in the first place. Sometimes bombs take the form of RPGs or Mines, eating up a weapon slot.

And what is Flak? For our purposes here, Flak is a shaped explosive shrapnel charge, detonated towards your enemy at very close range. So effectively, yet another specialized type of bomb. An underdeveloped bomb at that, represented only by a smattering of minimally effective items throughout the game. Sure, it's fun if you know how to play it, and are into "melee" style spaceship combat.

Looking at the pre-BBQ bomb situation, it's a complete clusterfrak. Using payload bombs is incongruous to the rest of gameplay, and it's really hard to justify equipping Flak, RPGs, or Mine weapons in place of a top-end guided missile launcher. We're cleaning it up, and the result is a fun new dimension to combat in Zigfrak. In Backyard BBQ, we'll be unifying Mines, RPGs, Bombs, and Flak into a singularly kick-ass Grenade mechanic. No matter the situation, the play flow for bombs is being collapsed from several convoluted UI interactions into one button. Thousands of Grenade Mods will be available, representing all of your favorite old-school bombs, and more, flavor-blasted.

Grenades will be launched pretty much how you expect, via an alternate fire command, probably taking over the "G" keybinding by default. Grenade deployment will consume a charge from a tightly limited pool of Grenade ammo. The generic Mine and Flak ammo types are to be retired.

More as I know it, thanks for reading!

5 comments Read more

March 17

State of the BBQ

Fellow Pilots,

Here's the latest on Backyard BBQ, Zigfrak's expansion in progress. Since the announcement, we have a much better grasp on the specifics. I am firming up the release date to "when it's ready", but the good news is that there will be two appetizer rounds. The overarching plan calls for two major pre-expansion releases, to get everything nice and ready for the actual expansion content.

Whistle Wettin' Pre-BBQ Feature Release

This release will introduce many expansion features, including skill trees, overhauled ship control, and navigable systems (aka "free roaming"). It will not include expansion content or second playthrough. It's looking good, and I hope to open this up for beta testing soon. Soon-ish-ish.

Hootenanny of a Pre-BBQ Engine Update

We want to stay current with Unity, the engine Zigfrak was built with. There are lots of good reasons to migrate to Unity 5, and we're going to do so before the expansion content drops. This is a pretty boring update on the surface, because the goal is to get the game back into the same playable state it was in for the feature release... but with some very welcome improvements, in areas such as physics performance, sound, and lighting.

Unity 5 raises minimum system requirements, and so finally must we, at the time of this release. I'm not sure of the exact specs, but will make sure this is communicated.

There will be a beta period for the engine update release.

Backyard BBQ

Finally, we're gonna have us a BBQ. This is where the expanded content and reitemized second playthrough will drop. Can't wait! Details are a closely guarded secret; there will be a closed beta prior to this release.

Thanks for reading! I hope to share the feature release with beta testers very soon. All pieces will be delivered when ready, we're cooking it low and slow.

2 comments Read more

About This Game

Zigfrak is a space-based action RPG, featuring missions, exploration, and crafting. With an emphasis on loot and over-the-top items, it's not a traditional space sim. Enemy ships explode like loot piñatas, spewing forth useful pickups.

The game employs subtle humor to poke light at a dark situation -- a human civil war on a galactic scale, complicated by the invasion of technologically superior aliens. During the campaign, players encounter clues and artifacts which could reveal ancient secrets of humanity.


  • Fast-paced space battles
  • Tooth-grinding enemy encounters
  • Expansive open environment
  • Fun, variable gameplay
  • Ludicrous space loot
  • Hundreds of humorous missions
  • Craftable weapons and ammo upgrades

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Vista or newer
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB Graphics Card with Shader Model 4.0
    • Hard Drive: 1 GB available space
    • Sound Card: Required
    • OS: 10.6.8 or newer
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB Graphics Card with Shader Model 4.0
    • Hard Drive: 1 GB available space
    • Sound Card: Required
    • OS: Ubuntu, Mint or similar
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB Graphics Card with Shader Model 4.0
    • Hard Drive: 1 GB available space
    • Sound Card: Required
Helpful customer reviews
10 of 10 people (100%) found this review helpful
4 people found this review funny
29.0 hrs on record
Posted: March 9
The short review is buy the game, the dev is a hobby dev and you'll probably jump in and out of the game every now and then for your monthly Zigfrak fix. Which is good for addicits because something is always coming and everything adapts/levels with you so you'll need to adapt and change. Every battle is different.

I've a guide http://steamcommunity.com/sharedfiles/filedetails/?id=232839816
I've a letsplay COMING

Though lets just think a minute ...

Do you care about reading dialogue ?
> if yes, Awesome. Buy this game . go explore and kill or whatever you want to do...while thinking about your decisions
> if no , Awesome. Buy this game . go explore and kill or whatever you want to do...while not thinking ... just destorying

Do you think you'd carry around that lvl 3 Quirky SmartAss Missile until your level 15 because it looks cool?
> if yes, heck yeah its awesome.
> if no, hey look, something else thats not just a reskin of other stuff with better stats but, actually a different item.

Have you seen a spaceship shoot homing mines that actually act as mines that act with proximity to targets?
> obviously not, becuase you're currently reading this review and you probably haven't played this game.

Ever wondered what it'd be like to be stealthed in the middle of a Five Faction Battle ?
> You get a stealth cloak in the third major quest.
Ever wondered how much loot that battle results in ?
> Its alot though you'll have grab what you want quick cos there are always scavagers and Enforcers about.

Ever battled your-AI-self?
> you will, it is a random event, one of you will die.
Confused Painful memorys?
> yeah, you've just killed your self, saving your past self from killing your future self. Yay future self.
You woke up?
> yeah, it was all a dream. Look out! Giant space bats are attacking you from the rear.

Been eaten by a god-like entity?
> you can do that, there is an epic 100 - 1 battle.

Ever played poker in-game against mob-bosses for control of sectors as well as cannolle?
> you can do that, watch them though cos Lenny cheats.
> Sammy the Rat is actually a Rat. you'll need to read that document you just received
Don't want to read?
> ♥♥♥♥ it kill them all and earn glory through bloodshed of possible poker cheaters.
Read the document in the end and had a good laugh?
> sadly i got the joke after killing all the mobsters ... [lie] "its in the mail"

Ever played hide and seek with a non-entity-entity?
> you can do that, it is fun.
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10 of 11 people (91%) found this review helpful
24.4 hrs on record
Posted: November 27, 2014
Combines the feeling of getting that epic Legendary drop from games like Diablo or Borderlands with solid 3rd person spaceship combat. Coupled with some nice customization options, lots of weapon variety and a fun story and you have a real winner on your hands.

For $5, it's an insane bargain!
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3 of 4 people (75%) found this review helpful
2.6 hrs on record
Posted: February 16
This game costs the equivalent of 5 USD in this region.

It has combat featuring things flying everywhere, lots of equipment and is set in space.

Yes, it is worth it.
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4 of 6 people (67%) found this review helpful
11.1 hrs on record
Posted: December 1, 2014
After putting 10 hours into this, enough to complete the campaign i can easily recommend this game. It may not be for some as i would say this game does have seizure inducing visuals especially since there is quite a bit of massive battles. The controls are a bit convoluted but my recommendation is that you put your frequent use items in slots 1-5 as the game progresses.

There is also MANY references to other media in the game, as such examples as a powerup called you become death, which is a reference to the detonation of the first atom bomb, A whole mission dedicated to The ♥♥♥♥♥♥♥♥♥♥. and there are others in the game. This is underrated at best.

Some of my gripes is the encounter system. even if your in friendly territory you may become a target to a few different enemies that jump in and may have massive fleets in which you Will have to jump out if your not of a sufficient level and have weapons that are weak. The crafting system is a little lack lustre and resource gathering is a pain as well. But thats the most i can say.

Otherwise this game has flaws that may turn people off which is a given but if you like loot, space and have enough patience to learn the controls you may enjoy it or you may not. But i do recommend trying it. 5dollars is more than enough for this.
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4 of 6 people (67%) found this review helpful
1 person found this review funny
33.8 hrs on record
Posted: January 16
A pretty good indie game,with very active dev(even though this game is seemed left),and possibly future DLC i expect to play again.
Good soundtrack and sense of humor(i.e things like noob tubes).
While story isn't good(you know indie),the other things compensate that.
The demo compared to other demos,is about few hours long.
7/10 because of lacking something,but good anyways.
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1 of 1 people (100%) found this review helpful
26.3 hrs on record
Posted: April 21
There's just so much awesome packed into this hidden gem. Others summarized this games strengths better than I could but I do have to remark on another reviewers negative remarks. If its taking you 45 minutes to defeat an enemy, get better guns. Loot is everywhere! Stop trying to do a mission that you obviously aren't ready for. The open nature of this game allows you to prepare for more difficult missions. This game is really fun and I've enjoyed every moment of it!
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55 of 70 people (79%) found this review helpful
0.7 hrs on record
Posted: December 13, 2013
Imagine the look and feel of Freespace combined with the mechanics of an ARPG and you will have a good idea of what Zigfrak is all about.

Years ago I was the 18th person to purchase the game and now that he has continued to pour a ton of work into the game and its now made it to Steam I hope that many of you purchase this absolutely spectacular game. I look forward to watching Zigfrak evolve more and more and its just going to get better. Congratulations Alex!

The game has extensive options so you can tweak the game to the point where its the best for your PC and there is only one thing that I wish would be added into the game, and that would be the ability to make the ingame text size larger. Its not crippling microfonts like some games but I wish I could bump it up a little. That being said do not let that discourage you from buying the game--the font is clear and not too tiny.

This is a game that you will be able to get MANY hours of enjoyment out of and if you don't purchase it you will be missing out on a great experience. The controls are wonderful and the interface is intuitive.
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41 of 49 people (84%) found this review helpful
4.8 hrs on record
Posted: December 13, 2013
Picked this game up on a whim for $2.49 because I figured, "Why the hell not?" Let me say, I'm so glad I did! The combat is user-controlled and terrific, the equipment altering interface is very simplified yet is made complex by the innumerable additions and expansions found throughout the game. And if you like loot, well, this game has a TON of it. From someone who played Eve Online and found it to be rather droll and nigh impossible to be an effective addition to the world, Zigfrak "scratched that itch" for me in regards to free-roam space exploration games. I also really appreciate the physics of the game and how they are implemented to provide an engaging starfighter experience. Definitely recommend!
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63 of 87 people (72%) found this review helpful
1.8 hrs on record
Posted: December 13, 2013
I've put several hours into the pre-Steam version of the game, and it's a BLAST. Funny, fun to play and very high energy, if you want a fun, ARPG loot chase in space, this is your game. If you want to know more, please check out my review here:


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35 of 41 people (85%) found this review helpful
1 person found this review funny
22.8 hrs on record
Posted: October 26, 2014
Amazing totally underrated game. I have completely no experience of playing such galaxy-freeonroam games, but I had a lot of fun.

It includes brilliant OST, pretty good graphics and all that fits in less ~500 MB game size. It takes some time to learn how to play it, but it definitely worth it.

Must have.
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82 of 120 people (68%) found this review helpful
4.8 hrs on record
Posted: December 14, 2013
Released in late 2012 and just recently on steam comes Zigfrak. With a name seemingly produced by a name generator, Zigfrak is an action RPG set in space. The game drives the player through a single player story but the player is free to roam off the beaten trail to explore or engage in side-quests.

Zigfrak was a game that I wanted to like as I love space exploration action RPGs ever since Escape Velocity. Unfortunately, in my opinion suffers from some key flaws. Playing this game it's fairly obvious that this game borrows alot from MMOs such as World of Warcraft, which is not something I would necessarily want in a single player game. A lot of quests are tedious and uninteresting "go here and click on this" tasks. There's a lot of loot in the game to collect, which might generate some interest and motivation to play, but this mechanic feel a bit cheap. A lot of sidequests are collection questions that just involve collecting a specified amount of items and cashing them in for a reward.

Since this game is inspiried by MMOs I don't think it really respects the player's time; for example at one point the player must battle a spacestation with a friendly fleet. It took me nearly 45 minutes to deplete half of it's health.

Aside from this, the action is fairly average. The weapons don't have a particularly notable feel and I didn't get a sense that I was actually hitting a target. Instead I just held down the attack buttons until I saw the enemy's health bar lower.

To it's merit, when a 'hacking minigame' came up I was given the option to fight enemies instead. I aprpeciated the option to focus on the game's core gameplay instead of getting pulled off into some minigame.

In terms of production value, the graphics aren't anything to write home about and many things in the game simply don't have any sort of sound effect.

There is no USB controller support for this game.

If you like MMOs and space exploration RPGs and you want a single player game you might find this game fun, otherwise there are better options for you. I played this game a little over 3 hours, giving it a chance to get me interested but it failed to really inspire me to play.

Score: 5/10
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A developer has responded on Dec 14, 2013 @ 10:05pm
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35 of 45 people (78%) found this review helpful
3.7 hrs on record
Posted: December 13, 2013
A game this cheap has no business being this good.

Despite an interface which can be a little tricky to learn, this is a solid game experience. Destroyed ships litter space with tons of loot: ammo, guns, vendor trash, crafting components, etc. So much so that it can be a bit overwhelming in the early going. I've only scratched the surface of this one, but it seems surprisingly deep.
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20 of 22 people (91%) found this review helpful
98.2 hrs on record
Posted: May 14, 2014
GET THIS GAME! Unless you're Maverick.

Zigfrak is a pretty awesome game. It's amazingly beautiful, but for reasons I can't begin to fathom it has never overheated my laptop. Not even when I accidentally left it running paused and the temperature in my room was in the mid-80s during the afternoon hours (my room sadly faces west). Even games that are 3D only as window dressing tend to overheat my laptop (RTS games, XCOM Enemy Unknown, and many others). This game I could probably leave running for a week.

This game is what I'd term a casual space RPG. What I mean by "casual" is that it tends to avoid the micromanagement most RPGs entail. Unlike most casual RPGs it IS pretty and there's a very wide variety of enemies and components you can add to your ship. No really, there's TONS of things you can upgrade your guns, shields, armor, missile launchers, whatever to. Going along with the casual game theme, they're often whimsically named. Inconvenient realism tends to get glossed over in this game. You're only allowed to carry so many of each object. Once you hit that amount, it automatically converts those items into the type of credits you spend at a trade station (there's at least three forms of currency, which makes game economics all kinds of interesting).

The author loves puns and references. There's an alien weapon type called "strange." So one of the weapons has an effect called "When you're strange." And given that certain of the higher-end weapon names are prepended with "tweaked" they put in one weapon called "Tweaked Morrison." The references vary between movies/sci-fi (obviously) but you can also find weapon types like Larry, Curly and Moe. I want to hope that Moe is the most effective, with Larry being the less-interesting mid-range model.

It's also a fairly sandboxy game. While there's an arcing storyline, you can freely ignore it if you want, and just go about fighting, looting, crafting or whatever.

The author is AMAZINGLY responsive and non-dickish (even when folks are being critical). Seems willing to take a look at your saved games in order to track down bugs (or just fix your stuck game for you). It's almost unbelievable how responsive he is given that it's a $5 game. I almost feel guilty mentioning that it's fairly easy to come by coupons for this game...

The only reason I mention my friend Maverick up top, it's not his type of game. While I wouldn't call the game overly easy, it rather shamelessly lists as one of its selling points that it's a click, kill and loot game. It even describes the things you kill as "loot pinatas." I like the honesty there, it lets you know that this wasn't done by accident or poor design. This game is for people who like getting loot. It's a nice palate-cleanser for my Shadowclan friends *snickers*. Money is easy enough to come by (and if you putter away a few hours in certain areas you'll be absurdly comfortable). You could also avoid doing as I did to get a "more balanced" experience. It shouldn't be TOO hard to get the things you'd want to buy (in the unlikely event they don't drop as loot somewhere).
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22 of 26 people (85%) found this review helpful
2.3 hrs on record
Posted: June 21, 2014
Hey, engines don't make a good game.

I'm having a lot of fun dashing around in my third person cockpit killing enemy hordes and collecting their salvaged loot.

<Tons of replayabilty
<Tons of missions
<Great story
<Many planets and worlds
<Randomized loot and encounters to keep the game fresh, not minorly, but greatly impacting the game's features almost making it a roguelike.
<Lots of items, powerups, weapons, addons to your ship.
<Developers give patches and updates frequently and are kind.

The only downside to this game is that it's amazingly underrated. Great game.
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16 of 18 people (89%) found this review helpful
1 person found this review funny
15.2 hrs on record
Posted: November 20, 2014
This game is amazing. It has big boss battles, hilarious mission lines that you have to finish because you want to know what happens next. It has a huge loot table and if you don't get loot you want you can craft your own and then add looted modifiers to it. I was put off by the graphics at first but the insane, techno light show of the first boss changed my mind. This game can be beautifully trippy at times combined with a nice, pumping soundtrack. And it's $5? Unbelieveable.
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15 of 17 people (88%) found this review helpful
7.1 hrs on record
Posted: January 8, 2014
Ok About this game. Its very Space Opera Like. The story line starts normal and has alot of mysterious things in it. However everything is presented to you in the old school way of massive text. Controls for this game are mouse and keyboard. I suppose you could use xpadder and map some keys to a controller....but you would still have to click on things. Learning curve for this game isnt too bad but it does take getting used to. Like not realizing you have to click on things on the right side of the screen and not from your inventory. They do a fairly good job during the tutorial showing you things. And you can skip it as it tells you in the text. Again massive text to read. Game play wise its ok and takes a bit to get used to. Other people compare this game to descent or freespace...um no....not even close to that sort of control This one is more simple and reminds me of games of a few years ago. In a way this is a very nostalgic game in that way. Music is not too bad....graphics are not the greatest but they are not too bad either. You can tell they are hand drawn or hand painted on some.

So let me review...Good things about this game.
Its a Hardcore Space opera
Lots of things to get
Not saddled with stupd things like runing out of fuel or oxygen at least that i have seen.
Simple control scheme
Alot of extras including a plethora of weapons and ammo types
Typical mystery space style
lots of things to find

Now for the bad things
Walls of text..yes alot of text...to find out what to do you must read.
some things not clearly explained so it might take a bit to find what you have to do.
control scheme is mouse and keyboard only
Very nostaligic feel which might not be what gamers want.
Not all loot goes to your ship no matter how close you are...thus you have to click on alot of stuff.
Can only tractor in 1 thing at a time at least what i have found so far.
Its a very long game not going to be completed in 4 or 5 hours so maybe not for the person who wants something mindless

So in the end I recommned this game to people who like Hard Core Space Opera with mysterious alens and are not afraid to read alot of interesting things. I dont recommond this game for people with a short attention span or people who dont like to read or people who simply want to blast everything and be spoon fed. I hate to say this but the negative reviews I think are from some people who wanted some "just blast things and get spoon fed" type game with "no effort required" type game.
I will say though....you will know if you like the game in the first few hours or not.
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12 of 13 people (92%) found this review helpful
47.8 hrs on record
Posted: April 2, 2014
A ridiculously fun game to play, the gameplay videos don't do it justice. The scripted sequences, while not the most graphically stunning, are still amazing in their own right. The whole game has this subtle humor strewn about it which makes you motivated to actually do the quests layed out for you (there's a part that the dev intended to be serious, but really you can't take it that way). While the quests aren't really reactive and I don't recall any moral choices, some of the encounters you'll run into will make you question your character's morality. On the downside of the game, some features are really obnoxious (like the ship tractor beams, dear god), and the really slow docking (although automated). Some missions require you to dock with a ship before you obliterate the enclosed crew's only wall between them and the emptiness of space, but the cinematic nature of it makes it quite difficult while 12 of your friendlies are shooting at it.

That aside, this is an very good game and it is underpriced in my opinion. Buy it now if you haven't already.
Overall score: 94/100

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12 of 13 people (92%) found this review helpful
2.0 hrs on record
Posted: January 8, 2014
ZigFrak is a single player space game, with decent graphics, exspansive map, dozens of hours of gameplay, and an interesting loot system.

-The loot system is worth the $5 alone
-Tons of missions, space stations, and bosses
-50+ Hours of gameplay

-The start menu has a font thats hard to read
-The controls take a while to catch onto
-There is some missions that are very boring
-Sometimes doesnt log how many hours you've played (I've played easily 12+ hours and it says ive only played .3 hours)

Other Than That, A Solid 8/10
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11 of 12 people (92%) found this review helpful
9.9 hrs on record
Posted: February 5, 2014
As a fan of more traditional ARPG's (Torchlight + Titan Quest), I was alittle sceptical of the odd mix of space combat, but I figured for the price I'd give it a shot. I'm so glad I did.

The game is simple, yet has a certain complexity with the controls feeling great and surpisingly reponsive and fluid. Combat feels great, loot flies absolutely everywhere, and it being open world space gives you alot of freedom you don't always tend to see in most ARPG's.

The story from what I have played so far is pretty good (and humorous at times), there are also dynamic missions and random events which is nice (although fairly limited).The loot is interesting, plentiful and the crafting is also surprisingly well done and thought out.

I only have a few minor gripes. Certain things aren't explained clearly enough (like how ammo works as an item), and why armour and shields are lost permanently once destroyed (especially higher quality ones).

Other then that, well recommened for ARPG fans, and for those that want to shoot stuff and love loot to explode.

I also made a First Impressions video about the game awhile back, if you would like to know more you can find it here :- http://youtu.be/O4cHVpjsy-w
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13 of 16 people (81%) found this review helpful
1.1 hrs on record
Posted: July 19, 2014
This is a very cheap, unbeleivably fun game that I'm just so, so incredibly bad at. It's huge and confusing and aggressive, and everything is colors. I ran full-force into the very first checkpoint. All thrusters on, main cannon is go, smash face-on into that first harmless relay. They padded it. For me. Never play this game after the evening's joint.
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