Supreme Ruler 2020 Gold enthält Supreme Ruler 2020 und die Erweiterung Global Crisis:SUPREME RULER 2020 Über Nacht verliert der US Dollar rapide an Wert UND die Nachricht verbreitet sich blitzschnell in der ganzen Welt.
Nutzerreviews: Sehr positiv (101 Reviews)
Veröffentlichung: 17. Juni 2008
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Reviews

"Die Weltkarte in diesem Spiel ist wohl die beste globale Karte, die wir bisher in einem Spiel gesehen haben. Nicht nur nutzt sie NASA Satellitenaufnahmen, um eine hochauflösende, superdetailreiche, geographische Karte der Welt darzubieten, zudem sind die politischen Aspekte vollkommen akkurat."

IGN


"Supreme Ruler 2020 wird den hardcore-tabletop Strat-Fans dort draußen sicher gefallen."

Gamezone


"Fans von komplexen Imperien-Strategiespielen wie Superpower und Civilization können sich auf etwas freuen! Dieses Spiel ist für euch, seid fruchtbar und mehret euch in den myriaden von Optionen!"

Gaming Shogun

Supreme Ruler 1936 Early Access

BattleGoat Studios is excited to announce that the newest release in the Supreme Ruler series is now available under Steam Early Access Beta... Be sure to check out Supreme Ruler 1936 on Steam: http://store.steampowered.com/app/244410/

Über dieses Spiel

Supreme Ruler 2020 Gold enthält Supreme Ruler 2020 und die Erweiterung Global Crisis:

SUPREME RULER 2020

Über Nacht verliert der US Dollar rapide an Wert UND die Nachricht verbreitet sich blitzschnell in der ganzen Welt. Die Wirtschaftskrise verstärkt die weltweite Instabilität und regionale Uneinigkeiten, wodurch die Welt auseinander gerissen wird. Nationen lösen sich auf, Wirtschaftssysteme zerfallen und Spannungen eskalieren. Anarchie ist die neue Herrschaftsform. Die Welt brauch eine neue Führungskraft. Endlich ist Ihre Zeit gekommen.
Besondere Eigenschaften:
  • Anspruchsvolle Strategie und taktisches Truppenbefehlssystem
  • Wählen Sie zwischen hunderten moderner Militärfahrzeuge
  • Detaillierte Diplomatie-, Wirtschafts- und Politiksysteme
  • Spielen Sie als eines von 250 weltweiten Gebieten
  • Einzel- & Mehrspielermodus
  • Umfangreiche Modifizierbarkeit
  • Hochqualitative NASA-Satellitenbilder
  • Super Sandbox-Modus ermöglicht Ihnen unlimitierte Anpassung & Wiederspielbarkeit

SUPREME RULER 2020 GLOBAL CRISIS

Der Mittelpunkt der neuen Erweiterung ist eine komplett neue Kampagne im Sandbox-Stil, die ein neueres und viel komplizierteres Weltbild im Jahr 2020 zeichnet, basierend auf den bedrohlichen Ereignissen in der Wirklichkeit. Die Möglichkeiten, die zugrunde liegende Geschichte zu ändern, sind unendlich.
Besondere Eigenschaften:
  • 20 neue Szenarien, die die Anzahl der Szenarien mehr als verdoppeln
  • Zusätzlich neue Mehrspielermodus-Szenarien
  • Neue Kampagnen-/Sandbox-Karte zusammen mit einer neuen Handlung, die die Spieler direkt in den 3. Weltkrieg führt
  • Neue Szenarien-Features, inklusive geskriptete und zufällige Ereignisse
  • Verbesserte Einheitensteuerung und -gruppierung
  • Vergrößerter Technologiebaum
  • Neue Einheiten und neue Meshes
  • Zusätzliche Spiellobbys
  • Mehr Tutorials und Tipps im Spiel
  • Grafische Verbesserungen

Systemvoraussetzungen

    • Betriebssystem: Windows® 2000 / XP / VISTA
    • Prozessor: Pentium III 800
    • Speicher: 512MB RAM
    • Grafik: 3D Grafikkarte mit 16MB+ Video RAM
    • DirectX®: DirectX 8.1 oder höher
    • Sound: DirectX kompatible Soundkarte
Hilfreiche Kundenreviews
21 von 29 Personen (72%) fanden dieses Review hilfreich
278.3 Std. insgesamt
Verfasst: 2. Januar
I know it says I've played 250+ hours of this game, and I've certainly played quite a few, but probably half of that is letting the game run on its own while I was asleep, or having fallen asleep playing it.

The concept behind the game is really great, and I wish it had been implemented in a way that made it fun to play, but it wasn't.

I did play the original (SR2010) and it is certainly an improvement over that version - less buggy, better controls. But the core problems with the franchise remain.

Basic gameplay is excruciatingly slow; the fastest speed is a tenth of where it should be. Virtually every game mechanic is completely opaque, and zero effort is made to explain any of it. The economic model is absurd and way too easily exploited - even playing as Malawi (the poorest, most technologically backwards country in the world) I can turn it into an economic powerhouse in just a few game years.

Since no effort is made to balance the various countries, conflicts are rather pointless. The AI is terrible no matter how difficult you make the settings. You have to make your own game objectives because the game itself has none.

Then there's the "engineers" problem - if you lack the tech to build a really good infantry unit, engineers are a very strong infantry unit that can be built with no tech. Although very oddly you can't actually research the unit, you need to trade for the design - but anyone will trade it to you for some cash. The engineer has massive advantages - it's cheap, it can cross rivers, it can bridge terrain for other units, it can accelerate production and repair of buildings, and it can beat the tar out of far more advanced units without breaking a sweat. Why a zero-tech engineer can pound the hell out of many types of advanced infantry units is beyond me.

The economy and force distributions aren't the only wildly imbalanced aspects to the game. Research is ridiculous - if you have the cash you can buy and use techs way way way beyond your tech level. Diplomacy is virtually pointless, as is any other form of non-warfare interaction with other countries.

The UN mechanic is also dubious, there are no substantial benefits to being a part of the UN, and a significant economic penalty is attached to being good by them, when it should be the other way around. It's to your advantage to purposely get kicked out, so that you don't have to pay their escalating membership fees - for which you get nothing in return. An example of how trying to stay good by the UN hurts you: it's apparently perfectly acceptable for a neighboring country with whom you are not at war to allow passage of enemy units to attack your territory, but if you attack that neighbor for that act of war the UN will despise you for it.

Your advisors are just as bad as the AI elsewhere; if you trust them to do anything they will mess it up badly. There's a system of implementing priorities for them, but if this has any actually effect on their behavior I haven't been able to detect it.

The only thing this game does well, gameplay-wise, is tactical unit management on the hex map. If you can slog through all the opaque mechanics and the gruelingly long setup time before a typical country can start invading others, that part is reasonably satisfying.

Other mechanics, like the loyalty mechanic, are just stupid and appear to directly contradict the "realism" goal of the game. Either eliminate that mechanic, or do it properly!

Like its predecessor, SR2020 is a great idea that doesn't really work well as implemented.
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10 von 10 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1,086.5 Std. insgesamt
Verfasst: 14. Mai
I remember buying this on sale for $2.50.
900 hours later... Best $2.50 spent ever.
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11 von 13 Personen (85%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
5 von 5 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
16.3 Std. insgesamt
Verfasst: 11. Mai
Supreme ruler 2020, how long have I been searching for a game like you...

The answer is about 3 or four years. So what is this super-duper game then?

You can take any country in the world (even Andorra, never even knew that existed, its between France and Spain) and command it economically and politcally and militarily. But the best thing is that for once IT IS SET IN THE PRESENT, which makes it more intriguing. No longer are there obvious antagonist states such as Japan Germany or the USSR. You have to make them powerful. Obviously there is North Korea, absoloutely a must play. and China and Russia who are fun to play as. The real excitment lies in playing as Britain or France and attacking europe.

Graphically it is incredibly intense, maybe not in the same way as battlefield (the water is terrible), but displaying litterally TENS OF THOUSANDS of units can destroy your computer.

You can also play with real life military units. They are much better than some games (the sort that have light medium and heavy tanks) in that you can take american aircraft carriers and Russian tanks and then throw them into battle so it is one enormous, accurate, set of toy soldiers.

What could be better?
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11 von 19 Personen (58%) fanden dieses Review hilfreich
26.4 Std. insgesamt
Verfasst: 3. Januar
This game (and every other game in this series) seem to be a small view of the great things that could have come with this game. This game had the potential to be an extremely in-depth geopolitical grand strategy game. Instead, it is a hollow game about military conquest and making money, masked by a clutter of interface options all showing stats of little to absolutely no significance.

This game also feels as if the developers were currently working on a feature, and decided "HEY! Lets add this!" and completely forgot about the task at hand, or could not be bothered to finish said task. A prime example would be the environment system. You may think, "Why, there is none!" and you would be mostly right, however with many Society technologies, they all have to do with the environment, and some even have to do with nuclear fallout (another thing that is not to be seen). And some of the techs say, in the "effects" portion of the tech, "Environmental rating +x%". Well, why would they say it has these effects even though most of these techs dont do anything? Well, the answer is simple. The developers were working on environmental effects to your actions and the actions of other nations, and these technologies would help the global environmental situation. And by hints from the technology, nuclear fallout would be an issue too. However, the developers either did one of two things. They either thought "lets put this in, and this, and this" but never went back to the task at hand (as I said earlier) or had a hard time creating these systems (which I imagine would be complicated) and gave up completely. Not even bothering to remove the technologies that talk about environmental impact, blah, blah, blah.

Also, many (probably a majority) of the technologies have literally no impact. It is literally useless fluff put into the game and branded with a sign saying "THIS DOES SOMETHING" however, it doesnt. Yes, I grant you there are also MANY technologies that do a lot, however if you look at the grand strategy games put out by Paradox Interactive, every single technology has a large impact and is essential.

And all in all, this game is largely unfinished. The developers did update it years ago, however they still left behind the game, and left it very hollow indeed. They moved on to create THREE new titles, all as hollow as this, but with a shiny new interface, map, and a better AI (which is TERRIBLE in 2020, by the way).

Sure, this game can be fun to play even now. However the bad practices that Battlegoat has proceeded with for 4 games (Not sure about SR2010) should not go unnoticed. Practices such as, leaving behind an unfinished game, using said unfinished features and leaving them in other titles (environmental impact "modifiers" still implemented in their SR titles to date). I would also rant about how they pulled Supreme Ruler Ultimate from Early Access and "releasing" it in an extremely unfinished state, however I have a review on that game for you already.

All in all, I would not reccoment anybody to support the bad practices Battlegoat has gone through with many times, and I urge you to turn away from this game and have a look at Paradox Interactive's titles instead. They are very finished, always releasing updates, finishing their games, and have many features. I am sorry Battlegoat but I despise games being left unfinished. Especially 4 games in a row. I would be weary when thinking of buying a game from this company in the future.
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