Supreme Ruler 2020 Gold contient Supreme Ruler 2020 et son extension, Global Crisis:SUPREME RULER 2020 Le dollars chute sur les places boursières et l'effet est mondial. La crise économique s'amplifie et le monde est au bord du chaos. L'anarchie est globalisée et le monde à besoin d'un leader. Le temps est venu pour vous d'agir.
Évaluations des utilisateurs : Très positive (102 évaluation(s))
Date de parution: 17 juin 2008
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Acheter Supreme Ruler 2020 Gold



"The map of the world here is probably the best global map we've seen in a game. Not exclusif does it make use of NASA satellite imagery to create a high-resolution super-detailed geographical map of the world, but the political aspects are just as accurate."


"Supreme Ruler 2020 will appeal to the hardcore tabletop strat-fans out there."


"Fans of complex empire-builders such as Superpower et Civilization, rejoice! This game is for you, go forth et prosper in its myriad of options!"

Gaming Shogun

Supreme Ruler 1936 Early Access

BattleGoat Studios is excited to announce that the newest release in the Supreme Ruler series is now available under Steam Early Access Beta... Be sure to check out Supreme Ruler 1936 on Steam:

À propos de ce jeu

Supreme Ruler 2020 Gold contient Supreme Ruler 2020 et son extension, Global Crisis:


Le dollars chute sur les places boursières et l'effet est mondial. La crise économique s'amplifie et le monde est au bord du chaos. L'anarchie est globalisée et le monde à besoin d'un leader. Le temps est venu pour vous d'agir.
Comprend :
  • Système de commandement stratégique et militaire sophistiqué
  • Sélectionnez parmi des centaines de véhicules militaires
  • Modèles politiques, militaire et économique détaillés
  • Jouez pour le territoire de votre souhait. 250 sont disponibles
  • Modes solo et multijoueurs
  • Modalité extensive
  • Imagerie satellite en haute résolution fournie par la NASA
  • Personnalisation et rejouabilité infinie avec le mode bac à sable


Au cœur du pack d'extension une nouvelle campagne basée sur le nouveau mode bac à sable nous emmène dans les intrigues politiques et militaires d'un monde au bord du chaos. Les possibilités de faire évoluer l'intrigue sont illimitées.
Comprend :
  • 20 nouveaux scénarios, ce qui multiplie par 2 le nombre de scénarios déjà existants
  • Nouveaux scénarios multijoueurs
  • Nouvelle campagne avec une nouvelle intrigue qui mène tout droit à la 3ème guerre mondiale
  • Nouveau scénario avec des évènement aléatoires
  • Groupement et contrôle amélioré des unités
  • Arborescence étendue
  • Nouvelles unités et embranchements
  • Nouvelles options pour le lobby
  • Nouveau tutoriel et conseils pour le jeu
  • Améliorations graphiques

Configuration requise

    • Système d'exploitation : Windows® 2000 / XP / VISTA
    • Processeur : Pentium III 800
    • Mémoire : 512 Mo de RAM
    • Carte graphique : Carte 3D avec 16 Mo de mémoire vidéo
    • DirectX® : DirectX 8.1 ou supérieure
    • Son : Carte son compatible DirectX
Évaluations intéressantes des utilisateurs
21 personne(s) sur 29 (72%) ont trouvé cette évaluation utile
278.3 heures en tout
Posté le : 2 janvier
I know it says I've played 250+ hours of this game, and I've certainly played quite a few, but probably half of that is letting the game run on its own while I was asleep, or having fallen asleep playing it.

The concept behind the game is really great, and I wish it had been implemented in a way that made it fun to play, but it wasn't.

I did play the original (SR2010) and it is certainly an improvement over that version - less buggy, better controls. But the core problems with the franchise remain.

Basic gameplay is excruciatingly slow; the fastest speed is a tenth of where it should be. Virtually every game mechanic is completely opaque, and zero effort is made to explain any of it. The economic model is absurd and way too easily exploited - even playing as Malawi (the poorest, most technologically backwards country in the world) I can turn it into an economic powerhouse in just a few game years.

Since no effort is made to balance the various countries, conflicts are rather pointless. The AI is terrible no matter how difficult you make the settings. You have to make your own game objectives because the game itself has none.

Then there's the "engineers" problem - if you lack the tech to build a really good infantry unit, engineers are a very strong infantry unit that can be built with no tech. Although very oddly you can't actually research the unit, you need to trade for the design - but anyone will trade it to you for some cash. The engineer has massive advantages - it's cheap, it can cross rivers, it can bridge terrain for other units, it can accelerate production and repair of buildings, and it can beat the tar out of far more advanced units without breaking a sweat. Why a zero-tech engineer can pound the hell out of many types of advanced infantry units is beyond me.

The economy and force distributions aren't the only wildly imbalanced aspects to the game. Research is ridiculous - if you have the cash you can buy and use techs way way way beyond your tech level. Diplomacy is virtually pointless, as is any other form of non-warfare interaction with other countries.

The UN mechanic is also dubious, there are no substantial benefits to being a part of the UN, and a significant economic penalty is attached to being good by them, when it should be the other way around. It's to your advantage to purposely get kicked out, so that you don't have to pay their escalating membership fees - for which you get nothing in return. An example of how trying to stay good by the UN hurts you: it's apparently perfectly acceptable for a neighboring country with whom you are not at war to allow passage of enemy units to attack your territory, but if you attack that neighbor for that act of war the UN will despise you for it.

Your advisors are just as bad as the AI elsewhere; if you trust them to do anything they will mess it up badly. There's a system of implementing priorities for them, but if this has any actually effect on their behavior I haven't been able to detect it.

The only thing this game does well, gameplay-wise, is tactical unit management on the hex map. If you can slog through all the opaque mechanics and the gruelingly long setup time before a typical country can start invading others, that part is reasonably satisfying.

Other mechanics, like the loyalty mechanic, are just stupid and appear to directly contradict the "realism" goal of the game. Either eliminate that mechanic, or do it properly!

Like its predecessor, SR2020 is a great idea that doesn't really work well as implemented.
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10 personne(s) sur 10 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1,099.3 heures en tout
Posté le : 14 mai
I remember buying this on sale for $2.50.
900 hours later... Best $2.50 spent ever.
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11 personne(s) sur 13 (85%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
264.0 heures en tout
Posté le : 15 avril
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
16.3 heures en tout
Posté le : 11 mai
Supreme ruler 2020, how long have I been searching for a game like you...

The answer is about 3 or four years. So what is this super-duper game then?

You can take any country in the world (even Andorra, never even knew that existed, its between France and Spain) and command it economically and politcally and militarily. But the best thing is that for once IT IS SET IN THE PRESENT, which makes it more intriguing. No longer are there obvious antagonist states such as Japan Germany or the USSR. You have to make them powerful. Obviously there is North Korea, absoloutely a must play. and China and Russia who are fun to play as. The real excitment lies in playing as Britain or France and attacking europe.

Graphically it is incredibly intense, maybe not in the same way as battlefield (the water is terrible), but displaying litterally TENS OF THOUSANDS of units can destroy your computer.

You can also play with real life military units. They are much better than some games (the sort that have light medium and heavy tanks) in that you can take american aircraft carriers and Russian tanks and then throw them into battle so it is one enormous, accurate, set of toy soldiers.

What could be better?
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
11 personne(s) sur 19 (58%) ont trouvé cette évaluation utile
26.4 heures en tout
Posté le : 3 janvier
This game (and every other game in this series) seem to be a small view of the great things that could have come with this game. This game had the potential to be an extremely in-depth geopolitical grand strategy game. Instead, it is a hollow game about military conquest and making money, masked by a clutter of interface options all showing stats of little to absolutely no significance.

This game also feels as if the developers were currently working on a feature, and decided "HEY! Lets add this!" and completely forgot about the task at hand, or could not be bothered to finish said task. A prime example would be the environment system. You may think, "Why, there is none!" and you would be mostly right, however with many Society technologies, they all have to do with the environment, and some even have to do with nuclear fallout (another thing that is not to be seen). And some of the techs say, in the "effects" portion of the tech, "Environmental rating +x%". Well, why would they say it has these effects even though most of these techs dont do anything? Well, the answer is simple. The developers were working on environmental effects to your actions and the actions of other nations, and these technologies would help the global environmental situation. And by hints from the technology, nuclear fallout would be an issue too. However, the developers either did one of two things. They either thought "lets put this in, and this, and this" but never went back to the task at hand (as I said earlier) or had a hard time creating these systems (which I imagine would be complicated) and gave up completely. Not even bothering to remove the technologies that talk about environmental impact, blah, blah, blah.

Also, many (probably a majority) of the technologies have literally no impact. It is literally useless fluff put into the game and branded with a sign saying "THIS DOES SOMETHING" however, it doesnt. Yes, I grant you there are also MANY technologies that do a lot, however if you look at the grand strategy games put out by Paradox Interactive, every single technology has a large impact and is essential.

And all in all, this game is largely unfinished. The developers did update it years ago, however they still left behind the game, and left it very hollow indeed. They moved on to create THREE new titles, all as hollow as this, but with a shiny new interface, map, and a better AI (which is TERRIBLE in 2020, by the way).

Sure, this game can be fun to play even now. However the bad practices that Battlegoat has proceeded with for 4 games (Not sure about SR2010) should not go unnoticed. Practices such as, leaving behind an unfinished game, using said unfinished features and leaving them in other titles (environmental impact "modifiers" still implemented in their SR titles to date). I would also rant about how they pulled Supreme Ruler Ultimate from Early Access and "releasing" it in an extremely unfinished state, however I have a review on that game for you already.

All in all, I would not reccoment anybody to support the bad practices Battlegoat has gone through with many times, and I urge you to turn away from this game and have a look at Paradox Interactive's titles instead. They are very finished, always releasing updates, finishing their games, and have many features. I am sorry Battlegoat but I despise games being left unfinished. Especially 4 games in a row. I would be weary when thinking of buying a game from this company in the future.
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