Supreme Ruler 2020 Gold contient Supreme Ruler 2020 et son extension, Global Crisis:SUPREME RULER 2020 Le dollars chute sur les places boursières et l'effet est mondial. La crise économique s'amplifie et le monde est au bord du chaos. L'anarchie est globalisée et le monde à besoin d'un leader. Le temps est venu pour vous d'agir.
Évaluations d'utilisateurs : Plutôt positive (72 évaluation(s))
Date de parution: 17 juin 2008
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Articles

"The map of the world here is probably the best global map we've seen in a game. Not exclusif does it make use of NASA satellite imagery to create a high-resolution super-detailed geographical map of the world, but the political aspects are just as accurate."

IGN


"Supreme Ruler 2020 will appeal to the hardcore tabletop strat-fans out there."

Gamezone


"Fans of complex empire-builders such as Superpower et Civilization, rejoice! This game is for you, go forth et prosper in its myriad of options!"

Gaming Shogun

Supreme Ruler 1936 Early Access

BattleGoat Studios is excited to announce that the newest release in the Supreme Ruler series is now available under Steam Early Access Beta... Be sure to check out Supreme Ruler 1936 on Steam: http://store.steampowered.com/app/244410/

À propos de ce jeu

Supreme Ruler 2020 Gold contient Supreme Ruler 2020 et son extension, Global Crisis:

SUPREME RULER 2020


Le dollars chute sur les places boursières et l'effet est mondial. La crise économique s'amplifie et le monde est au bord du chaos. L'anarchie est globalisée et le monde à besoin d'un leader. Le temps est venu pour vous d'agir.
Comprend :
  • Système de commandement stratégique et militaire sophistiqué
  • Sélectionnez parmi des centaines de véhicules militaires
  • Modèles politiques, militaire et économique détaillés
  • Jouez pour le territoire de votre souhait. 250 sont disponibles
  • Modes solo et multijoueurs
  • Modalité extensive
  • Imagerie satellite en haute résolution fournie par la NASA
  • Personnalisation et rejouabilité infinie avec le mode bac à sable

SUPREME RULER 2020 GLOBAL CRISIS


Au cœur du pack d'extension une nouvelle campagne basée sur le nouveau mode bac à sable nous emmène dans les intrigues politiques et militaires d'un monde au bord du chaos. Les possibilités de faire évoluer l'intrigue sont illimitées.
Comprend :
  • 20 nouveaux scénarios, ce qui multiplie par 2 le nombre de scénarios déjà existants
  • Nouveaux scénarios multijoueurs
  • Nouvelle campagne avec une nouvelle intrigue qui mène tout droit à la 3ème guerre mondiale
  • Nouveau scénario avec des évènement aléatoires
  • Groupement et contrôle amélioré des unités
  • Arborescence étendue
  • Nouvelles unités et embranchements
  • Nouvelles options pour le lobby
  • Nouveau tutoriel et conseils pour le jeu
  • Améliorations graphiques

Configuration requise

    • Système d'exploitation : Windows® 2000 / XP / VISTA
    • Processeur : Pentium III 800
    • Mémoire : 512 Mo de RAM
    • Carte graphique : Carte 3D avec 16 Mo de mémoire vidéo
    • DirectX® : DirectX 8.1 ou supérieure
    • Son : Carte son compatible DirectX
Évaluations intéressantes des utilisateurs
99 personne(s) sur 130 (76%) ont trouvé cette évaluation utile
41.8 heures en tout
I will not write a complete review, there are enough of those here. I will not rant, either. I have played the game and I like it; the complexity, micro-managing and pace are fine by me (except you either get declared war on by everybody immediately or nothing happens at all).

HOWEVER, I cannot, in good conscience, recommend this game for a very simple reason: It's incomplete, and thus borders on a SCAM; at the very least, it reflects poorly on BattleGoat's business ethics.

This game (main game and addon) was supposed to receive additional attention after release, adding several more features (including a fallout/radioactivity and an environmental impact system). The game did indeed receive several content updates and additional features but, sadly, BattleGoat abandoned the game before the addition and/or revision of several critical features, leaving the game with a stupid AI, pretty damn buggy and, worst of all, content incomplete (which shows - there are buildings, designs, research that are completely pointless because the corresponding parts of the game were never implemented).

I therefore recommend that you avoid this game (and other games from BattleGoat) at all cost. This game is basically a polished Alpha and if the devs couldn't be bothered to finish this game, even after people already bought it, they are not worth your attention. Business practices like that should not be condoned or supported, so think twice before you buy from them - There may very well be a better, finished game out there.



EDIT: Since one of the devs commented on this 'review' (and my full response doesn't fit in a single comment), I will add his statement and my response to it to the 'review' itself.

chrisahl [developer] wrote:
"Many statements in this review are completely false. The game received multiple updates for approximately 18 months after release of the core game including the life cycle of the expansion pack. The game is no buggy, it is one of the most stable titles on the market. I'll hold it up to anything else out there. Features such as radioactive fallout where never promised and many never promised features were added. The content was also completed with multiple campaigns and scenarios. The tech tree is complete containing hundreds of technologies to research. Unit designs are all buildable and as usable as their specs warrant."



I don't know what game you're talking about, Chris, but it's not this game.

I played it a lot more than my record says, and there are few games that have crashed so often on me as this one (which is why I eventually stopped playing when you guys announced that you were moving on - it got to the point where it was simply not enjoyable because the game became more unstable [and lost a lot of performance] as the world progressed and units were built). And that happened pretty much in every session because, of course, you need an army to get stuff done. For what it sets out to do, the game is not nearly optimized enough - and that's not great but we can chalk that up to a lack of experience if we want to be nice about it.
That, however, does not apply to the crashes. Those are bugs (unless you want to call it a feature?) and gamebreaking bugs that are left in the game at the end of its lifecycle (which is technically not over since Steam allows you to still make some sales) are not exactly a sign of good business ethics.

As for fallout and environment: You can say they weren't "promised", great. And I realize that I implied that you didn't add anything to the game (which I have rectified), which is unfair. But it still doesn't reflect positively on the development team when they obviously intended to implement it, put in some elements (and adjusted tooltips to hint at this feature and tell the player what he'd need this building or that research for), then decided "Oooh, lets do this, this and this first" instead of delivering on what was already halfway done and, finally, announced that they were done with the game when there were still a lot of loose ends. The least you can do is go through it and remove the redundant content.
Yes, that would have been extra work for you guys when you were eager to create your Cold War version of this, but it would have been at least an attempt at making it look like you were sorry about it.

(As for the other things you mentioned [campaigns, tech tree, units]... Well, I don't really know why you did. I didn't put their existence into doubt and their being there doesn't change that some other features simply did not receive enough attention.)
Posté le : 11 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
14 personne(s) sur 17 (82%) ont trouvé cette évaluation utile
1,159.5 heures en tout
I have over 1100 hours in this game. Says it all really. Still the best one of the series.
Posté le : 22 juin
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9 personne(s) sur 9 (100%) ont trouvé cette évaluation utile
1.6 heures en tout
Haven't played it much; but it has something I've always wanted from a Grand Strategy game! The ability to play as Alaska! I know it sounds odd, yet its always been a fantasty of mine that I have only lived out in Victoria II.

Supreme Ruler 2020 is at first a little hard to pick up, but this title is probally my favorite from the series solely due to the Shattered World campain, where all small states become independant counties. In short; its awesome! You can build up your empire from scratch!

Once I play it a little more, i'll write a review. But the first impression is good!

(Oh yeah, you can also play as yourself by adding your picture into the game :3 its cool, I got dressed up in my old BDU's and wore a beret to look intimidating)
Posté le : 16 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
15 personne(s) sur 21 (71%) ont trouvé cette évaluation utile
15.3 heures en tout
Pretty Good War Game
Posté le : 7 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
215.1 heures en tout
First of all, please, do not be fooled by my low play time - I bought the game quite some time ago and have played it for hundreds of hours. And I am long standing fan of the series, starting SR2010, now playing SR1936.

To sum it up, my recommendation is positive, but, please, read more as there are few objections and e.g. Bjoern has quite a few valid points. I would not recommend this game to just anyone.

The game is very ambitious, wide in scope and quite complex with sharp learning curve. Of course you can assign some tasks to AI, but why let computer play my game? Especially as decisions of AI advisors are often quite poor. In general, game more or less delivers what it promises - choose any country and run it as you wish in global environment.

However, there is quite a feel of unfinisheness in some aeas. I think the scope of project was too wide to deliver within set budget and timeframe. Quite a few ideas are implemented only partially or got axed in full (NBC, environment, tourism and business centers... )

Now, to cover aspects of the game:

Research: there are several hundreds of technlogies and units in technology tree, but their effect is very often "research and forget" without any significant effect. Still, quite a few technologis do have very visible effect. As for the units, you can do well enough with lets say 7 units for most of the game (see warfare). Researching hundreds of unit models covered in game is marginally interesting. Tech level is a bit strange concept - it is possible to have tech level of year 1990 and run phaser hover tanks...

Diplomacy is quite strange (but I fail to recall any 4X game with really working diplomacy model, and I played many of them - Galciv probably got closest). E.g. casus belli is mostly based on active unit production capacity which gives way to many exploits (as AI is unable to control this aspect), but you will always face up "all computer coalition" in the end. However, I find diplomacy no better or worse than in any 4X game.

Economy is based (I believe) on Joseph Stiglitz theories. General idea is the more government spends, the better economy performs. Economy view aside, this leads to not very realistic in game strategies and exploits. It is very easy to start as - e.g. - Madagascar and triple GDP/c in a year. Moreover, there is very nasty bug related to price mechanism which I will cover later. I do feel economy to be somewhat ovrsimplified, but working (but mind you, I am economy geek :) ).

Warfare is acceptable. Building few hundreds of APC (preferably laser ones) and several naval transports is enough to conquer the world. Everything else is just nice to have. Long range AA and fighters helps limit APC loses against air powers, few dozens of stealth srategy bombers (B-2) are great to override entranched aeas. I found very limited use for tanks, and no use for AT, Recon, most naval units, range AA and most of the aircrafts... There is just no real need to build these types of units. AI does its job to provide resistence, but is by no means real oponent.

As for the nasty, game and save breaking bug I mentioned before... Using artifical production buildings (like synth fuel factory) does increase the final product price. This has positive feedback to output price of buildings which use his product as input (e.g. oil power plant), especially, if it the only input. If ANY country manages to create "closed circle" - like most of the oil produced in synth fuel plant, most of the electricity (used in synth fuel plant) produced in oil power plant - prices will get out of any reasonable range. GDP skyrockets and after several weeks treasury of this country will get out of range which game can handle. This destroys world market and after another few weeks, population gets out of control (not sure if by standard game mechanisms or the data just get overwritten). The game is not salveable in this state. There are workarounds (either conquer the country before it gets there - only handful of countires can get into this loop), or casually check the countries and if they start going this way, load one month old save in multiplayer mode and destroy these buildings. BTW, with careful handling this bug can be used as exploit to get unlimited treasury. The most usual culprit is Moscow, by the year 2029. IMHO this bug should not have escaped testing. Apart of this bug, I found game stable, if resouce hungry.

To sum it up, even as I highlighted some negatives, my overall feeling of the game is positive and - as I bought it for 22 euros and now just added to my steam collection for 2.5 - one of the best values for a buck despite its flaws. I would not hesitate to recommend buy for any global 4X games fan, who can handle limits of the game. And I hope Batlegoat will continue to improve the engine as Paradox did with Europe Univrsalis or HoI.
Posté le : 19 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non