Supreme Ruler 2020 Gold contém Supreme Ruler 2020 e a expansão, Global Crisis:SUPREME RULER 2020 Da noite pro dia o valor de um dólar americano desaba E o som ecoa pelo globo. A crise econômica amplifica as instabilidades globais e disputas regionais, devastando o mundo. Nações são dissolvidas, economias colapsam e as tensões aumentam.
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Muito positivas (128 análises) - 80% das 128 análises de usuários deste jogo são positivas.
Data de lançamento: 17/jun/2008

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Análises

"The map of the world here is probably the best global map we've seen in a game. Not only does it make use of NASA satellite imagery to create a high-resolution super-detailed geographical map of the world, but the political aspects are just as accurate."

IGN


"Supreme Ruler 2020 will appeal to the hardcore tabletop strat-fans out there."

Gamezone


"Fans of complex empire-builders such as Superpower and Civilization, rejoice! This game is for you, go forth and prosper in its myriad of options!"

Gaming Shogun

Supreme Ruler Ultimate

BattleGoat Studios is excited to announce that the newest release in the Supreme Ruler series is now available! Be sure to check out Supreme Ruler Ultimate on Steam: http://store.steampowered.com/app/314980/

Sobre este jogo

Supreme Ruler 2020 Gold contém Supreme Ruler 2020 e a expansão, Global Crisis:

SUPREME RULER 2020

Da noite pro dia o valor de um dólar americano desaba E o som ecoa pelo globo. A crise econômica amplifica as instabilidades globais e disputas regionais, devastando o mundo. Nações são dissolvidas, economias colapsam e as tensões aumentam. A anarquia reina suprema. O mundo precisa de um líder. Finalmente a sua hora chegou.
Características principais:
  • Sistema de comando militar estratégico e tático sofisticado
  • Selecione entre centenas de veículos militares reais
  • Modelos diplomáticos, econômicos e políticos detalhados
  • Jogue como qualquer um dos mais de 250 territórios do mundo todo
  • Modo para um jogador e multijogador
  • Modificabilidade extensa
  • Imagens de satélite da NASA em alta resolução
  • Modo Super Caixa de Areia oferece personalização e valor de rejogabilidade ilimitados

SUPREME RULER 2020 GLOBAL CRISIS

No núcleo do pacote de expansão uma nova campanha estilo mundo aberto pinta um retrato novo e bem mais complexo do mundo de 2020 com base nos vários dos eventos ameaçadores das manchetes recentes do mundo real. As possibilidades para mudar a história para novas experiências de jogo são ilimitadas.
Características principais:
  • 20 novos cenários, mais que dobrando a quantidade
  • Novos cenários multijogador adicionais
  • Novo mapa de campanha/mundo aberto junto com uma nova história que leva os jogadores até a 3ª GM
  • Novos recursos de cenário, incluindo eventos predefinidos e aleatórios
  • Controle e agrupamento de unidades aprimorados
  • Árvore de tecnologias expandida
  • Novas unidades e malhas
  • Opções de sala de jogo adicionais
  • Mais tutoriais e dicas durante a partida
  • Aprimoramentos gráficos

Requisitos de sistema

    • OS: Windows® 2000 / XP / VISTA
    • Processor: Pentium III 800
    • Memory: 512MB RAM
    • Graphics: 3D Graphics Card with 16MB+ Video RAM
    • DirectX®: DirectX 8.1 or Higher
    • Sound: DirectX Compatible Sound Card
Análises de usuários
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Todas:
Muito positivas (128 análises)
Últimas análises
Leftist Fascist ☭
( 4.5 horas registradas )
Publicada: 30 de junho
Diplomacy really sucks in every possible way.
SekakMat
( 2.7 horas registradas )
Publicada: 6 de junho
it will be nice if there's weather, day n night etc
Esteban Varady
( 48.5 horas registradas )
Publicada: 3 de maio
Complex but highly engaging.
Koren Gagin
( 280.2 horas registradas )
Publicada: 30 de abril
spent a few hours, ejnoyable, if graphics is a priority for you than this is not the game for you. But if you had dreams of taken one of the worse of nations and turning iton a stablized nation or just play russia and take over the world this is the game for you.
White Pablo
( 42.0 horas registradas )
Publicada: 19 de abril
Not intuitive. It's almost impossible to figure out how to load units onto boats to fight across the ocean. very little help exists outside of the game, as people explain the apparent and obvious reasons it doesn't work. I need to know why it doesn't work when everything seems like it should. Like why sometimes i can load troops onto transport ships, and it says "40k ton vehicals fit!" and yet my 3k ton tank isn't allowed on.
Wars seem to go on forever, which is part of the fun. Game is so close to being everything I was looking for, but large scale invasions are impossible, unless you want to take 3 hours of your time moving individual units onto air crafts and boats, and then have to deal w/ them not fitting even though it should. The game is designed so you have to basically daisy chain supplies w/ your outgoing forces, while you build up reserves, so it's like they want you to make giant invasion forces, but make the process just so god awful. Don't bother unless you're a fan of the series, because they didn't really change much.
ricent1
( 1,316.8 horas registradas )
Publicada: 5 de março
First there was Risk. Then came the civ series. But Supreme Ruler is the pinnacle of the genre. I bought SR2020 several years ago and I keep coming back. I have bought many games on Steam that I have yet to play because of this masterpiece. The intracacies of managing every aspect of a nation in a world plunged into regional conflicts is delightfully frustrating.
Cpl. XAngelxofxchaosX [70th ID]
( 11.2 horas registradas )
Publicada: 3 de fevereiro
if you like phone game rts this is for you i put the game on full speed and i timed how long it would take to build a factory
15:00min wtf really and the layout for moving units is ******
BobPOS
( 44.7 horas registradas )
Publicada: 23 de janeiro
Ned to easly change names of cties, units and especially move facilitie and bases to correct errors like Florida's Camp Blanding. I'm in Jacksonville and Camp Blanding is southwest of Jackso ville NOT north.
Princess Cadenza
( 727.5 horas registradas )
Publicada: 21 de dezembro de 2015
If you like real time strategy games. This is by far the best of them. A large choice of units unique to each country. A dynamic world stage and countless scenarios.
Sgt. Garry
( 29.0 horas registradas )
Publicada: 19 de dezembro de 2015
This game is the first strategy game I have played, and I am getting a really good impression on RTS games. Very impressive.
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1 de 2 pessoas (50%) acharam esta análise útil
Não recomendado
29.7 horas registradas
Publicada: 24 de maio de 2014
Só joguei porque paguei menos de 1 real por isso.
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56 de 64 pessoas (88%) acharam esta análise útil
Recomendado
20.6 horas registradas
Publicada: 26 de novembro de 2013
Supreme Ruler 2020 Gold is the combined product of Supreme Ruler 2020 and Global Crisis.
Produced by Battlegoat Studios and published by Paradox Interactive. (R1)
It is the child of the former *Supreme Ruler 2010 and It has expanded on the original game. (R2)

Note, please go to the bottom for a TLDR summary.

1. Introduction

There are 3 game modes.

● Campaign
● Sandbox
● Scenario

Campaign and sandbox are more or less the same.
If you have decided to play a campaign, you are presented with 3 campaigns to pick from World 2020, Global Crisis and Shattered World. (You can mod in more if you wish.)
Once you have selected your campaign you can chose from 182, 184, and 248, respectively.

You can play as the Superpower of the United States or the weakest of minor powers Malawi.
in World 2020 and Global Crisis.
Or
You can play as a state in the former United States or a sec of former Russia in Shattered World.
There are a lot of nations to choose from, just depends on how you wish to play.


Scenario, as its name implies, has a goal to complete within a given deadline.

Now you're given 3 main categories.

● Supreme Ruler 2020
● Global Crisis
● Custom Scenario

Each one has certain scenarios from their own time frame. Of course, Custom Scenario has only custom scenarios.

2. Gameplay

The gameplay is quite unique. I have yet to find a game that does a real-time strategy like this, it's nice.
Let's just say we are playing as South Carolina in the campaign Shattered World.

2.1 Interface

2.1.1 Top

At the top center of the screen we have the following; Treasury amount, nation played as, game menu, GPD/c, pause/play, game speed, time and date.

All of the above are just information except the time and game menu buttons.

2.1.2 Bottom

On the left corner/center of the screen, you have a sidebar with tabs of various areas.

● Land
● Production
● Research
● Finance
● State
● Operations
● Defense
● Unit Command

Once you have selected one of these the left center/corner will show you the tab and the information related to it.
Here you will have the option to change various sliders related to the tab you have selected. Or change the highlighted parts of the map.

On the right center/corner of the screen, you have your minimap and your email (notifications).

You will receive an email if there is anything of importance happening that the game thinks is important to you. You can change the settings for what you find important or not in the options menu.

2.2 Economy

As South Carolina we have to get a production of coal and metal ore. If we don't we will go into a huge deficit as we are import loads of resources to supply our factories. So we have to build some Metal ore/Coal mines till the demand is met.
But, if we are not careful at how many we build we will have to start importing industrial goods, which cost us more money.

That is just one aspect of the economy. Before we go to war, we have to make sure that we have the proper supply coverage is provided, the military goods produced to feed our solders, and the unit of solders themselves are trained.

It's rather detailed and I have only covered the most basic idea behind the economics behind the game.
I don't know the deepest secrets it offers as I have only played around 20 hours of the game.


2.3 Research/Technology

To be able to build a clean energy building or improve your coal power plants must be researched. Even the equipment your solders use and missiles your planes fire must first be researched as well. (Unless the nation you're playing as starts with the technology.)
Researching a technology is simple, it depends on the number of Research Centers you have and if you can afford to pay the employees.

Here is a small list of the main technologies you can research.

● Warfare
● Transportation
● Science
● Technology
● Medical
● Society

Each one is linked to the others in some way. Some are more beneficial than others. It's your job to find out which ones are better for your situation and goals than someone else.


There is also another type of research, Unit Design.

● Army (Ground)
● Naval (Sea bound)
● Air Force (flying units)
● Missiles (ammunition for missile for various land, air, and sea units)

All the categories above have multiple sub tabs in them for example the Army tab has,

● Infantry
● Recon
● Tanks
● Anti-Tank
● Artillery
● Air Defense
● Transport

With all these options you can tailor the Army/Navy/Air Force however you wish.

2.4 Warfare.

Warfare is very limited to how long your economy can support it. And how fast you will win/lose the war depends on the technology you have researched. It requires strong supply lines, some planning, and a bit of luck.

After you go to the State tab you can conduct negotiations with other nations, or just declare war.
Although, just being aggressive will make you get kicked out of the UN and other nations a valid casus belli.

Once you have a valid reason to go to war or you just declared it. You may now order your units to attack and cross the enemy’s borders and slowly moving your nation’s borders over the claimed territory. The map is made of small hexes so it is rather detailed on the terrain you can claim.

Each unit has a condition bar which shows you the state they are in and how much manpower they have. If the bar is red you are likely out of supplies. If it is almost empty the unit will soon be destroyed because of the lack of men in the unit.

Warfare is like Economics, it has some great details to it. I just cannot do justice explaining all of it.

3. Conclusion.

I enjoy the game very much. But, the only thing that I find to be a large drag is the fact time moves so slowly even on the highest speed setting. The highlight of the game is the complexity and details they made for us to conquer the world with.
This is a wonderful game I enjoy that is made by Battlegoat. It’s a great buy, especially for any real-time grand strategy game fans.

4. My Game Scores and Reasons behind them. TLDR; Look here.

Gameplay 7/10
The game play is amazingly depth. Before you can even think about going to war you must first stablise your economy, have a surplus income, and research and produce the units to attack. I believe that this game delivers the "Conquer the world or die trying" idea really well.

Music/Sounds 4/10
Sounds are nice, they go well with it. They just get repetitive after a while of playing. Just like most other games of this category. Music as well, but that can be fixed with anything you want it to be thanks audio players!

Creativity 8/10
A nice and original idea to the real-time grand strategy games are. The creative depth and research that was put into the game was amazing.

Graphics 5/10
Okay graphics for a game made in 2008. I suppose if they were much better than they are most computers at that time couldn't handle all the calculations the computer has to make.

Replay Value 6/10
The replay value of this game is really dependent on the player, for me it's a good bit. But it's still dependent on my ability to set a goal. So it will be yours as well, as I cannot set goals for you.

Enjoyment 8/10
I enjoy this game and I can see myself coming back to it at least for a hour or 2 each week. Who knows, might even play it for a few hundred hours.

Overall 6/10
This game has a lot of potential that is only limited to the players' want to conquer the world and how you want to do it. Diplomacy, War, and Economic Supremacy, but at the end of the day, it's still a war game.

!!Funny, I hit the charactor limit.!!

References.
R1 = http://www.paradoxplaza.com/press/2009/9/supreme-ruler-2020-gold-marches-out-to-retail
R2 = http://www.battlegoat.com/supreme_2020_GOLD.php
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129 de 177 pessoas (73%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Não recomendado
45.3 horas registradas
Publicada: 11 de maio de 2014
I will not write a complete review, there are enough of those here. I will not rant, either. I have played the game and I like it; the complexity, micro-managing and pace are fine by me (except you either get declared war on by everybody immediately or nothing happens at all).

HOWEVER, I cannot, in good conscience, recommend this game for a very simple reason: It's incomplete, and thus borders on a SCAM; at the very least, it reflects poorly on BattleGoat's business ethics.

This game (main game and addon) was supposed to receive additional attention after release, adding several more features (including a fallout/radioactivity and an environmental impact system). The game did indeed receive several content updates and additional features but, sadly, BattleGoat abandoned the game before the addition and/or revision of several critical features, leaving the game with a stupid AI, pretty damn buggy and, worst of all, content incomplete (which shows - there are buildings, designs, research that are completely pointless because the corresponding parts of the game were never implemented).

I therefore recommend that you avoid this game (and other games from BattleGoat) at all cost. This game is basically a polished Alpha and if the devs couldn't be bothered to finish this game, even after people already bought it, they are not worth your attention. Business practices like that should not be condoned or supported, so think twice before you buy from them - There may very well be a better, finished game out there.



EDIT: Since one of the devs commented on this 'review' (and my full response doesn't fit in a single comment), I will add his statement and my response to it to the 'review' itself.

chrisahl [developer] wrote:
"Many statements in this review are completely false. The game received multiple updates for approximately 18 months after release of the core game including the life cycle of the expansion pack. The game is no buggy, it is one of the most stable titles on the market. I'll hold it up to anything else out there. Features such as radioactive fallout where never promised and many never promised features were added. The content was also completed with multiple campaigns and scenarios. The tech tree is complete containing hundreds of technologies to research. Unit designs are all buildable and as usable as their specs warrant."



I don't know what game you're talking about, Chris, but it's not this game.

I played it a lot more than my record says, and there are few games that have crashed so often on me as this one (which is why I eventually stopped playing when you guys announced that you were moving on - it got to the point where it was simply not enjoyable because the game became more unstable [and lost a lot of performance] as the world progressed and units were built). And that happened pretty much in every session because, of course, you need an army to get stuff done. For what it sets out to do, the game is not nearly optimized enough - and that's not great but we can chalk that up to a lack of experience if we want to be nice about it.
That, however, does not apply to the crashes. Those are bugs (unless you want to call it a feature?) and gamebreaking bugs that are left in the game at the end of its lifecycle (which is technically not over since Steam allows you to still make some sales) are not exactly a sign of good business ethics.

As for fallout and environment: You can say they weren't "promised", great. And I realize that I implied that you didn't add anything to the game (which I have rectified), which is unfair. But it still doesn't reflect positively on the development team when they obviously intended to implement it, put in some elements (and adjusted tooltips to hint at this feature and tell the player what he'd need this building or that research for), then decided "Oooh, lets do this, this and this first" instead of delivering on what was already halfway done and, finally, announced that they were done with the game when there were still a lot of loose ends. The least you can do is go through it and remove the redundant content.
Yes, that would have been extra work for you guys when you were eager to create your Cold War version of this, but it would have been at least an attempt at making it look like you were sorry about it.

(As for the other things you mentioned [campaigns, tech tree, units]... Well, I don't really know why you did. I didn't put their existence into doubt and their being there doesn't change that some other features simply did not receive enough attention.)
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35 de 36 pessoas (97%) acharam esta análise útil
15 pessoas acharam esta análise engraçada
Recomendado
2,138.8 horas registradas
Publicada: 14 de maio de 2015
I remember buying this on sale for $2.50.
900 hours later... Best $2.50 spent ever.
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20 de 21 pessoas (95%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
265.7 horas registradas
Publicada: 28 de outubro de 2013
It's an awesome strategy. Easy to understand, with lots of possibities! For those, who want to rewrite the future's history, it's a must-have game. Slow paced for the thinkers, fast paced for the agressor types. Highly recommended for strategy fans.
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26 de 32 pessoas (81%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
1,435.4 horas registradas
Publicada: 22 de junho de 2014
I have over 1100 hours in this game. Says it all really. Still the best one of the series.
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20 de 22 pessoas (91%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
405.4 horas registradas
Publicada: 26 de dezembro de 2013
Honestly, this is a great game for people who really love strategy games. It goes so insanely deep with you having control over every little thing, and it's just astonishing how much you can really do. Scenarios, diplomacy, products your empire carries, imports/exports, and what's great is that most of that you don't even have to keep doing yourself, because your advisors can take care of most of it (With some guidance, of course. Don't make that economic advisor bond your nation to debt now...) And with how much you can do in the military! It's great being able to micromanage everything. Plus, it's real-time, and all the wars happen at once. There's no turns like in the other games like Civ, and you can really do a lot at once. And, if you really love global RTS, you get all the nations, plus some scenarios to make the world even more varied than before, like a "Shattered world" map. If you don't want to take the time to learn it, then of course you'll hate it. But once you get it, it's a load of fun every time you play it.
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31 de 42 pessoas (74%) acharam esta análise útil
Recomendado
167.1 horas registradas
Publicada: 8 de fevereiro de 2014
I love this game! it is only one of the few games that contains my favorite country *obviouse what it is*, but also if you are patriotic then be your favorite country! Wanna be Germany? Go ahead, heck, wanna be Andorra? sure thing! and if you wanna crush the Ruskies? good luck, but you can! Wanna murder the Capitalist Americans? Your won't survive, but you still can! epic game.
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18 de 20 pessoas (90%) acharam esta análise útil
Recomendado
100.3 horas registradas
Publicada: 15 de março de 2014
An impressive game with it's scale, it's rather difficult at first, the learning curve is steep if your coming from a Sid Meir game, but once you get the hang of it, your better prepared for trying your hand at Victoria 2. Unlike Victoria 2, the ultimate goal of this game is world conquest, that is your goal, but don't just invade countries willy nilly now, that's rather stupid. You have to take it slow and plan far ahead, that's what I like about this game, not to mention the research and trade systems. Seriously, have you ever sent the United States 1,100,000 barrels of oil in exchange for top notch military designs? Seriously oil is worth more then money in this game, the game is somewhat predictable, if your Russia and playing the Global Crisis scenario, China will usually invade you, but things can happen differently, depending on factors such as your military production, because a nation can become rather hostile to you out of fear of your military, it's a very indepth, somewhat complex, but yet surprisingly easy to learn, rousing goodtime of a Grand Strategt RTS.
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16 de 17 pessoas (94%) acharam esta análise útil
Recomendado
2.8 horas registradas
Publicada: 16 de julho de 2014
Haven't played it much; but it has something I've always wanted from a Grand Strategy game! The ability to play as Alaska! I know it sounds odd, yet its always been a fantasty of mine that I have only lived out in Victoria II.

Supreme Ruler 2020 is at first a little hard to pick up, but this title is probally my favorite from the series solely due to the Shattered World campain, where all small states become independant counties. In short; its awesome! You can build up your empire from scratch!

Once I play it a little more, i'll write a review. But the first impression is good!

(Oh yeah, you can also play as yourself by adding your picture into the game :3 its cool, I got dressed up in my old BDU's and wore a beret to look intimidating)
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