Survivor Squad is a Strategy Action game where you control a Squad of up to four survivors and guide them through a highly randomized world looking for supplies to aid you on your journey.
Évaluations des utilisateurs :
Récentes :
variables (12 évaluation(s)) - 66% des 12 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
variables (741 évaluation(s)) - 67% des 741 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 8 nov 2013

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Acheter Survivor Squad

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Inclut les 2 articles suivants : Survivor Squad, Survivor Squad: Gauntlets

Acheter Endless Loop Collection

Inclut les 4 articles suivants : Survivor Squad, Survivor Squad: Gauntlets, Game Corp DX, Blueprint Tycoon

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Mises à jour récentes Tout voir (21)

13 mai

Blueprint Tycoon now fully released!



Howdy!

Build your settlement, gather goods, ensure maximum efficiency and make a profit!

After a successful run through Early Access, Blueprint Tycoon is now fully released!
Hope you like it!

http://store.steampowered.com/app/454060

Cheers!

0 commentaires Lire la suite

1 avril

Blueprint Tycoon now on Early Access!



Howdy!

Build your settlement, gather goods, ensure maximum efficiency and make a profit!

Blueprint Tycoon is now on Early Access.
Hope you like it!

http://store.steampowered.com/app/454060

Cheers!

1 commentaires Lire la suite

Articles

“Survivor Squad gives a new-and-unique look at the survival-horror genre with a top-down, tactical approach to combat and zombie-slaying.”
Gamers Nexus

“Despite its ‘simple’ looks it is packed with a great atmosphere”
Dark Side Of Gaming

“A pretty fun game overall with some interesting game mechanics especially that line of sight and RTS control”
Ziggy

À propos de ce jeu


Survivor Squad is a Strategy Action game where you control a Squad of up to four survivors and guide them through a highly randomized world looking for supplies to aid you on your journey.

Scavenge for supplies in every corner of every building, craft your gear, pick your skills and loadout while keeping your Squad alive by covering every corner and moving as a group.

It is a game that encourages quick thinking and fast paced play since you need to pay attention to all of your squad mates. If you leave someone behind, chances are they will be pounced on and die. Move as a Squad and cover every corner.

Four game modes: Campaign, Survival, Death Lab and Multiplayer.

Features:

  • Top Down 2d Strategy Action
  • Use Melee weapons to take down enemies silently or go guns blazing
  • Scavenge buildings for materials to craft your gear
  • Equip Gadgets to assist you in combat
  • Highly randomized world providing infinite possibilities
  • Capture Infected buildings and defend them from the horde
  • Several types of Special Infected that must be dealt with quickly
  • Rename your Survivors to have a more intense personal experience
  • Four game modes: Campaign, Survival, Death Lab and Multiplayer.

Gameplay:

Control your Squad with the mouse carefully planning where each Survivor goes to and where to look. The Survivors have a limited view range so it is vital to ensure you are looking where the infected will most likely come from.

Certain events require you to move around a building while fighting off a horde, you must keep a close eye on your squad or they will perish one by one.

Various types of Special Infected have abilities such as Blinding Powder or Acid Pool that encourage you to quickly move your Survivors while making sure they are never alone

In campaign mode you can capture infected buildings that generate resources but must be defended from horde invasions

Campaign:

Play through a highly randomized world following a simple storyline with unique events and a conclusion.

Survival:

Score based mode, go through as many randomly generated buildings as you can never looking back.

Death Lab:

Equip your Survivor Squad with a limited budget and take them through a collapsed Lab. Good micro management of your Squad is essential to your survival.

Multiplayer:

The new Multiplayer mode is a 1v1 scenario (Online/LAN) where one player controls the Survivors and another player controls the Infected. The Survivors must reach the extraction zone and the Infected must stop them by spawning various types of Infected around them. Will the survivors reach their extraction zone alive and well or will they be devoured along the way? It's up to you!

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP
    • Processeur : 1.7Ghz Code 2 Duo
    • Mémoire vive : 512 MB de mémoire
    • Graphiques : Radeon 3850 or equivalent
    • Espace disque : 900 MB d'espace disque disponible
    Minimum:
    • Système d'exploitation : Mac OS X 10.5
    • Processeur : 1.7Ghz Code 2 Duo
    • Mémoire vive : 512 MB de mémoire
    • Graphiques : Radeon 3850 or equivalent
    • Espace disque : 900 MB d'espace disque disponible
    • Notes supplémentaires : Keyboard and Mouse with Secondary click enabled
    Minimum:
    • Système d'exploitation : Ubuntu Linux, version 10.10 or later
    • Processeur : 1.7Ghz Code 2 Duo
    • Mémoire vive : 512 MB de mémoire
    • Graphiques : Radeon 3850 or equivalent
    • Espace disque : 900 MB d'espace disque disponible
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
variables (12 évaluation(s))
Globales :
variables (741 évaluation(s))
Publiées récemment
Papa Meerkat
( 2.5 heures en tout )
Posté le : 27 juin
I liked this game all the way up to the point I was unable to use the LAN connection with My friend whom I als bought the game for. Turns out the developers haven't done anything for the past 2 years or so for this issue.

The game will tell you than it was unable to automatically open Port 50056. I've attempted to manually open the port and it didn't seem to work. So I'm refunding My money on this game and warning others that this is what will happen.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
pungentstentch
( 3.9 heures en tout )
Posté le : 27 juin
Nice game, perfect to kill half an hour with zombie killings and strategy thinking on how to keep everyone alive. It has enough content for the price asked, as far as I have played and it's fun enough to keep you coming back to do a few more missions every day. It runs flawlessly in my Linux machine and haven't had any of those bugs people claim to suffer.

And that's only for the single player game, haven't tried multiplayer, I will surely try that after I finish the main missions.



Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
ThatSponge™
( 1.9 heures en tout )
Posté le : 26 juin
Fun for half an hour and then gets boring. Played it with my friend and we got bored after 40 mins or so.
Long story short, it lakes content.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Derpzilla
( 3.0 heures en tout )
Posté le : 25 juin
ส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์ส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์ส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์
Just awful.
Don't even buy it then refund it.
It's not worth your time whatsoever, and you can find games this bad for free on newgrounds.
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snooki b> tradingcardsfor2scrape
( 0.6 heures en tout )
Évaluation avant sortie
Posté le : 24 juin
nu vezi nimic si te omoara si coechipierii si zombii
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The Brickaleator
( 0.5 heures en tout )
Posté le : 21 juin
Knives



















































Just... Knives
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_Trolling #Rolling_( ͡° ͜ʖ ͡°)
( 0.6 heures en tout )
Posté le : 1 juin
A Friend Gifted Me This...

What was my reaction?


Hello this is 911 what emergency service you require?

Me: I just witnessed a crime.
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HULG
( 0.3 heures en tout )
Posté le : 21 mai
0/7 please give me back my money i won this game for 2$
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Davmen
( 21.0 heures en tout )
Posté le : 16 mai
It's pretty fun once you get used to the controls
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Zeruel
( 1.9 heures en tout )
Posté le : 15 mai
Survivor Squad is a top-down strategic survivor management game.
The review will be represented with a simplistic "Pros/Cons/Neutral" format.
Pros:
* Can be run with even a potato
* Been in multiple bundles, so value is cheap
* Good concept
* Scavenging
* Mechanics like the horde, which make you hide indoors
* Still manages to create a believeable atmosphere
* A lot of gameplay hidden here

Neutral:
* Stealth, but extremely whimsily made
* Graphics look like they were made with paint sometimes
* Randomized world, but no personality to it

Cons:
* Survivors have no personality with no real reason to care about their survivor, except for their experience points and levels
* Repetitive
* Bad controls
* Unclear campaign objectives other than "There is scientist, he know cure, we go get!"
* The enemy types are indestinguishable sometimes

Overall:
6/10
Buy it only during a sale, from a bundle or trade for it.
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Évaluations les plus pertinentes  Globales
8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
Recommandé
8.5 heures en tout
Évaluation avant sortie
Posté le : 31 mai 2014
Je me suis procuré se jeux pour seulement 2.96$ et j'ai été agréablement surpris, bien que se soit un petit jeux, il offre un bonne durée de vie avec son systeme de randomisation qui aurait pu être peaufiner. Le gameplay est fluide, mais manque un peu de profondeur et le multijouer est inexistant, cependant le jeux en vaut quand même le prix, il arrivera a vous procurez du plaisir et de la frustration car dans ce jeu on doit agir vite pour ne pas se faire submerger par la horde.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
22.5 heures en tout
Posté le : 19 janvier 2014
Super petit jeu à avoir absolument
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Recommandé
6.6 heures en tout
Évaluation avant sortie
Posté le : 22 novembre 2014
so f%*$%ing hard ! Full of bugs
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0 personne(s) sur 2 (0%) ont trouvé cette évaluation utile
Non recommandé
1.3 heures en tout
Évaluation avant sortie
Posté le : 28 septembre 2014
Impossible de jouer en ligne pour deux raison: Aucune joueur & bug du host.
En solo on ce fait vite chier, c'est un jeu pour jouer a plusieurs pas seul
3/10
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0 personne(s) sur 3 (0%) ont trouvé cette évaluation utile
Non recommandé
0.6 heures en tout
Posté le : 21 juin 2015
Le jeu était prometteur mais le multi PUE LA ♥♥♥♥♥ et je pese mes mots...
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386 personne(s) sur 424 (91%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
27.5 heures en tout
Évaluation avant sortie
Posté le : 5 décembre 2013
The trailer sums up why this game is awesome. 4 person squad that you take with you to clear buildings from zombies, total awesomeness!

But... The game isn't complete yet. It's not even close. And they don't reply to any questions, bug reports or anything. Looks like they got their money and ran off like so many indie dev's nowadays.

Update:
I made a huge bug report topic where I posted every bug I could find over a month ago. I also sent them an official bug report using the form they made for it. Then after not hearing anything from them I sent them an e-mail asking wether or not they were ever going to finish the game. They responded that it's done in their eyes. After stating that many attacks go through walls they replied that attacks are suppósed to go through windows. Are you guys even reading my e-mails?

Pretty much everybody who has ever played this game disagrees with the statement that this game is completed. I guess they just confirmed that they took our money and then ran off.
Do not support these developers!

Update:
After a long time I started playing again two or three times for an hour this week and it was remarkably bugless. (I didn't reinstall windows, steam or the game and I'm pretty sure there wasn't an update, so there was no reason for the gameplay to improve.)

I stand by what I said before, but if you are in luck and everything works as it was planned it sure is a lot of fun. Also using cheats can help. I always get ♥♥♥♥♥♥ when a zombie does a special attack through a wall, but I just give all my guys Kevlar to compensate for the damage they shouldn't take. Makes it all a lot less frustrating.
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Un développeur a répondu le 2 déc 2014 à 2h54
(voir la réponse)
156 personne(s) sur 190 (82%) ont trouvé cette évaluation utile
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Non recommandé
1.0 heures en tout
Posté le : 19 mai 2015
This game has a serious case of "I got it cheap/free so YOLO!" review syndrome. (Sorry to use that acronym but honestly, that's how stupid most of these positive "reviews" are and they already tricked me once...)

It's a bad game. At any price unless you really don't value your time...

It has potential but the controls, UI and mechanics are poorly implemented and thought out. It really does seem like a glorified flash game. I don't see the point of having a squad game when it's a pain to control them independently and the AI is so painfully not there.

I can see the appeal of it to some but the fact is there are so many other survivor games that simply do it better.
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87 personne(s) sur 100 (87%) ont trouvé cette évaluation utile
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Non recommandé
14.9 heures en tout
Évaluation avant sortie
Posté le : 22 avril 2014
Preface
I bought this game on sale, thinking "Eh, 4 dollars, what's the worst that could happen?" Turns out the answer is "a lot".
Before writing the review, I completed the campaign, played some Death Lab and Survival.

Controls
Lacking. There are keyboard shortcuts, which is a plus, but the amount of micromanaging is just annoying. There is no way to give your squad very basic commands like "walk over there, but hold your formation" or even "guard here, look a little bit left or right occasionally". I mean, yes, they aren't trained soldiers, but come on - that's very basic "use your brain to survive" stuff.

Variety / Difficulty / Replayability
Personally, I found it too easy. Take an easily defendable position (beware windows), shoot single zombie, run back to squad, profit. If there are hearts, use melee and sneak your way through. After the hearts are disabled, progress as usual. As this works almost every time, it also gets repetitive. New equipment isn't a necessity, it just achieves victory faster.

The different game modes. Yes. Campaign is as described above. Then there is Death Lab, which I actually liked. Kind of. It, too, got old pretty fast. Survival mode is a joke. I kind of expected it to be like the campaign, just without the story and a larger or procedurally generated map. Turns out, there are no branches, no loops, no nothing - just node after node, going in a straight line to the right.

So, is the campaign worth replaying? After all, the store page promises random elements. And again, no. While it does, in fact, randomize the campaign map, the actual nodes seem to draw from a pool of predesigned maps and/or houses. While this in itself isn't bad, there are just too few of those to keep things interesting. Even halfway through my first (and only) campaign playthrough, I never encountered any new layouts (excluding the "story nodes")

Bugs
Just look at the forums. Also, I played this game some months ago, and the bugs are still there. Chances are they will never be fixed, with the developer disregarding bug reports and calling the game "finished". Again, read the forums for details on this. I can just list the bugs I personally encountered. They range anywhere from "minor" over "annoying" up to "gamebreaking".
-) Gamebreaking: Rescuing more survivors than you have space for locks you on the "send survivor to city" screen.
-) Grabbers and Jumpers don't care about walls. And by that, I really mean WALLS, not windows. I encountered this many times while defending, but I is especially glaring with the survivors hiding behind the "hidden button" doors, suddenly being surrounded by Jumpers halfway. And yes, that also happens before the button is pressed. One time, I actually watched them glitch through the door (Apparently, they cared more about the locked-in survivor than about my squadmates standing directly behing them).
-) Once hunger and bug-related deaths start to fill up your graveyard, it is virtually rendered useless, as there is no scrolling.
-) Many more minor stuff (like the game randomly unpausing when giving commands), but really, I won't list them all, considering the much more major bugs.

Survivors / City Map / Resources
Good idea, but IMHO, poorly executed. The resources themselves are sparse at first (not a bad thing!), but around the early late-game, they are completely useless. Except for food, of which you will not have enough. By far. Ever. You will have way too much of everything else, mainly because the blueprints drop much faster. By the time you first have enough resources for the first firearm blueprint, you will have found much better ones. Even with reasonable mid-gear upgrades, your squad will have the best equipment far before the campaign is over.

The survivors... Apart from attracting more zombies on heart maps (IMHO the only difficulty spike over the course of the campaign) they are useless as well. When they don't break your game (see "Bugs" above), they idle around in your cities. "Idle", because it is very easy to avoid the zombies attacking back. In fact, the only time that happened to me was when I explicitly wanted it to happen (Achievement! Yay!). And even if they WOULD need to actually defend your cities - chances are they couldn't. Remember what I said about food a little bit earlier? When you run out of food, survivors die. Seems logical. BUT: The dying survivors are NOT selected randomly. It always hits the most recently rescued ones. Chances are pretty good that those are the survivors manning your cities on the front, leaving them empty.

Graphics / Sound
Very good. The graphics fit the gameplay, the music fits the situations, and... yes. Short review, but that's all there is to say about it. I especially liked the Death Lab BGM.

Summary
So, the summarizing question: Knowing everything I do now, would I buy the game again?
No. Plain and simple. For reasons, see everything above.
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34 personne(s) sur 43 (79%) ont trouvé cette évaluation utile
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Non recommandé
2.0 heures en tout
Posté le : 17 avril 2015
I'd like to start off by saying that I got this on Humble Bundle so I'm not exactly fussing over the fact that I 'bought' this game. It's still not an impressive game to me.

Wow, I played two hours and I think I got all I need to say and there's not even much to say about it. I don't have anything to really say that's positive about this game other than the idea. You're a group of survivors and you need to survive. There are different gamemodes and from what I remember there is survival, campaign(you start with 2 survivors, need to find more, you can secure 'nodes' (locations) across the map and it ties into the repetitive nature of the game and you also have objective locations you need to make your way to), and two others. They weren't very rememberable. Your nodes can also be attacked but I didn't care for the game enough to actually let it happen). The nodes themselves in the campaign mode act as 'checkpoint' spots that you can backtravel to when you fail a mission and you have spare survivors or if you finish a mission.

The gameplay is extremely flawed with very bad movement controls (click to move squad and click + hold to designate facing direction for EVERYONE which makes it useless because why the would you want everyone to face in the same direction while you're getting beat up from behind and to the sides). Your squad lacks peripheral vision. The movement itself is held down by a part of the combat that is missing but I'll get to that. There's also these 'hearts' that constantly attract more and more zombies but there's also alarms that do the same thing and from what I could tell, the effects *STACK*. The alarms are only worse than the hearts because the power buttons are almost always on the other side of the entrances to the building but, then again... Some hearts are ominously locked inside a shed that require you to search the house for a code / button amongst the 20-something lootable items all the while getting hit wave after wave of annoying zombies.

When a squad member is attacked, it takes about a second for him to react, turn around / face the zombie, and then another 1-2 seconds to actually fight back. The melee is pretty random since even if your survivor is facing an enemy, he doesn't always react immedietally. I don't know if they decided to wank off because they get off to zombies or if they had a brain fart but my character with the axe kept on getting hit first when he should've been able to just chop the brain-dead(literally) zombie away with his weapon. Pistols also have a VERY low range (6 IIRC but another you get has 8, still extremely low) and make it extremely hard to keep range when there's even 3 zombies coming towards you. The zombies also move pretty fast when *not running*, so think on that. If you get a 'horde' after you, chances are you're going to get beat up pretty bad. Now, the thing that annoyed me the most is that there is NO AUTO ATTACK WHILE MOVING. This may seem stupid but attacking something while moving would be entirely realistic and even then this is a video game and the way the gameplay has been built up makes it seem like it would be crucial and yet it's not there. It's like playing a game where you can only shoot when not moving but the enemies move faster than you so you have to stop moving to attack them but you react very slowly, turn around slowly and the enemies keep coming non-stop. Oh, yeah, and you're short-sighted. Overall, the actual gameplay movement is slow and badly done. If your squad could act faster, not be stupid then I'd be kind of fine with it.

The special zombies I saw so far pretty much mimic the L4D Spitter / hunters but there's more ♥♥♥♥♥♥♥t tacked onto them. The spitter gives no chance to avoid the acid since it's pretty much an immediate effect. The hunter or 'jumper' does as the name implies. It jumps *at* a survivor. No, it doesn't knock him down. It... Hits him. Fast. Or something. I don't know since the animation looks barely any different from any of the other zombies. The worst part is that, again, the effect is immediate. He pretty much teleports to your survivors and he takes a huge chunk of health in a few seconds which mixed with the combat and movement controls makes it pointless to even try to save the survivor (health items are costly to make and rare to find. You're lucky to even find a bandage. I maybe got 3-5 in 10 maps total which is only 60-100 HP for 4 squad members (20 per bandage)). There's also beefier zombies but honestly they only make the fast speed of the zombies and overall stupid intelligence of the AI seem worse than they really are. I got these beefy 'big' zombies pretty early in all of my attempts and I wouldn't be wrong to say they make hordes of zombies extremely unfair and unfun to fight.

The resource management is pretty neat but honestly it starts to demand a lot as you go on, granted it depends on the size of the node you try to secure or the amount of survivors that you have. For me, I rarely found extra survivors. I was lucky to find even one. I went through 2 large nodes and found a total of *ZERO* survivors, so there's that for you. Now, scrap and wood are rare/excessively common depending on, what I assume to be, RNG(random number generator). Each survivor can carry 6 slots (some items take up 2, a few such as food crates or gas cans take up 4)of items but you can find at least one blueprint for a medium backpack but it takes a lot to even make one. In the end, you will find it VERY repetitive to loot items. When you finish a level, any items on the ground or lootable objects not looted are removed / not lootable on return. It really ♥♥♥♥s the whole experience up especially since you can't loot everything so you have to leave some for the magical zombie genies to steal your discarded crap.

Overall, I'd say this game has a good idea but play a few hours and you might just realize how flawed this game is. Usually I'd be able to persevere but this game enraged me with how unfair and annoying it is that I had to take a breather and just uninstall it. It's unfair, it's not fun at all and the difficulty is centered around bad controls and bad balancing issues. Perhaps I'm just bad at it but I was doing pretty well until I got to the point of mass-spawning of enemies and the inevitable succumbing to the horrible controls.

5/10. It's okay.
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41 personne(s) sur 57 (72%) ont trouvé cette évaluation utile
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Non recommandé
0.7 heures en tout
Posté le : 13 septembre 2015
Like flash games? Well here's an over-glorified flash game for you. In Survivor Squad you control up to 4 members of a squad on missions to eliminate all zombies in an area, exploring and looting as you go about it. You can then craft new weapons and supplies at your bases, which cost those same resources to establish. You spend gas to travel from area to area, and there's a store. The fact that I can tell you everything about the game four sentences says a lot about what you're getting here.

-The controls are horrendous. your squad has really little to no AI to speak of. you have to tell them where to move, where to turn, and occasionally where to attack. If they're alone and a zombie sneaks up behind them, they're dead because apparently they didn't hear it a flesh-eating monster running up behind them and think to turn around and shoot it. They only ever turn to shoot something nearby them if a teammate spots is spotting it beside them in their cone of vision that extends about four yards in front of their face, because hooray near-sightedness. And they also don't start shooting until the enemy is halfway into their cone of vision. Making guns nearly-useless, due to the fact that they also refuse to reload by themselves. They'd rather stand still and get eaten than reload. No, YOU have to select them and hit R manually, or they're ♥♥♥♥ed. You also cannot tell them to turn and face a new direction without moving first. Which is a hell of a ♥♥♥♥ing hassle.
-The "Story" is pathetic. After going easy on you for the first few levels, prepare for story-based missions where you have to help some guy, or retrieve some item, while pushing against an UNLIMITED tide of zombies until you accomplish your goal, with your UNLIMITED ammo, where enemies charge you from all directions, leaving you finding your squad walking back to back a few feet at a time in what is the most boring mission layout I have ever seen in a game.
-The voice ac- oh wait, there was no voice acting. Or maybe there was and it was so bad I didn't remember it. I'm going to stand by saying there was no voice acting. Leaving you to have to actually READ things others are saying while your squad is being eaten alive because you forgot to check the bottom of the screen to see if they were out of ammo and needing you to hold their hand and hit R.

I'd tell you everything else that's wrong with this game but there is literally nothing else to criticize, the game is too small to have anything else to criticize. At least it has two other game modes, survival and sandbox. Sandbox being essentially story mode but without the story-driven ♥♥♥♥ missions, but it also has no ending as well. Just repetitive gameplay until you die or get bored.

3/10. If I had no other games available, maybe I could push myself to finish the story mode at least, but thankfully, I do have other games available, and if you do too, do yourself a favor. Steer clear so far of this game that you forget it exists.
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