Ring Runner combines the fast-paced action of space combat with the rich story and skill variety of an RPG.Trek across the universe in a 30 hour long story-driven campaign based on a companion Sci Fi novel, or challenge 6 scenarios alone, cooperatively, or competitively through local or online multiplayer.
User reviews:
Very Positive (18 reviews) - 88% of the 18 user reviews in the last 30 days are positive.
Very Positive (525 reviews) - 84% of the 525 user reviews for this game are positive.
Release Date: Jul 9, 2013

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About This Game

Ring Runner combines the fast-paced action of space combat with the rich story and skill variety of an RPG.

Trek across the universe in a 30 hour long story-driven campaign based on a companion Sci Fi novel, or challenge 6 scenarios alone, cooperatively, or competitively through local or online multiplayer.

Choose from 60 customizable hulls that act as templates for 400+ wildly-varied skills. Level layouts, backgrounds, and AI enemies are all procedurally generated, yielding billions of challenges.


You awake from unelective brain surgery to find key memory centers of your brain missing. They've been replaced by Nero, your peanut-butter-craving neuro-Hud, who'll guide you through the universal super-highways known as The Rings. If you survive fiery trench runs, flail-swinging gladiators, and feuding trash moguls, you'll discover that you're a Sage, capable of rewriting the physical laws with your thoughts.

But beware The Extinguishers!

In the interests of universal order, The Consortium of the Inner Rings has slated the Sages for extinction, plunging the cosmos into a war with casualties measured in galaxies. You'll play a pivotal role in this terrible battle... if you can find out who you are.

Big Picture


  • 400+ Unique Abilities - many inspired by fantasy games
  • 60 Fully Customizable Ships - five archetypes, with many hybrids to choose from
  • 30 Hour Story-Driven Campaign - universe based on a companion Sci Fi novel
  • 6 Scenarios - Play alone or coop and competitively through online multiplayer
  • Infinite Challenges - The level layouts, backgrounds, and AI enemies are procedurally generated
  • Reliable Multiplayer - drop-in and drop-out of games with seamless host migration; no waiting in lobbies
  • Local Coop - "Duo" ships allow a friend to act as a copilot, usable in multiplayer modes and second half of campaign
  • Full Soundtrack - 20 tracks of music and hundreds of original sound effects
  • Classic Arcade Inspired Mini-games - earn Sage abilities by conquering challenges in The Subrostrum
  • 30 Prebuilt Ships - jump straight into the action with these handcrafted hulls


Challenge these Scenarios through single or Online Multiplayer:

  • Space Defense League - League of Legends/DotA in space! Complete with cruisers, bosses, swarms of drones, and waves of power up crates
  • Zombie Survival - Rack up the kills before the hordes of space zombies feast on the atoms of your brains; defeat custom bosses to gain Super Sage abilities!
  • Wave Survival - Survive waves of procedurally generated bosses, swarmers, and standard ships
  • Gladiator Mode - Run a gauntlet of procedurally generated bosses
  • Spire Battle - Fast-paced base vs base battles
  • Deathmatch - No teams; it's every Sage for his or herself

Steam Workshop

Press Quotes

"Clearly had a little TLC put into it. The writing is solid by video game standards, the graphics are solid by indie game standards and the game’s fun by any standard."

- Indiestatik

"At its best, it takes the very idea of a twin-stick shooter, shakes it by the collar and shrieks, 'Space is enormous and deserves more than lasers and lightshows – let us strive for the beauty and variety that the stars deserve.'"
- Rock, Paper, Shotgun

"Bites off way more than it can chew, and it’s endlessly endearing for it."
- GiantBomb

System Requirements

    • OS: XP, Vista, 7, 8 (32 or 64 bit)
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Graphics: XNA Hi Def Profile Compatible GPU
    • DirectX: Version 9.0
    • Storage: 250 MB available space
Customer reviews
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Very Positive (18 reviews)
Very Positive (525 reviews)
Recently Posted
Top Kek
( 1.9 hrs on record )
Posted: June 25
This game is actually pretty cool when it comes to a story, I will not go into to details, but it makes you get slightly attached to a character, then makes you watch him die, like, you literally watch him die....Mugen...Nooooo!.
Helpful? Yes No Funny
( 24.0 hrs on record )
Posted: June 24
Currently, during the Steam Summer Sale, I HIGHLY encourage you to spend the SINGLE dollar to buy this masterpiece.

This is definitely one of my favorite games of all time. It might be extremely bold to put it up there with something like Half-Life, but in my book, it holds a place similar to that of the Half-Life series. Having leaned towards multiplayer games throughout my short lifetime of gaming, most singleplayer games repel me due to their inability to immerse me with realistic AI that keep me entertained. Games like Half-Life, the Elder Scrolls and Ring Runner: Flight of the Sages, have kept me enthralled with their hilarity and interesting qualities. Although these games have not pushed me to experience the entirety of the storyline, what they offered kept making me return for more.

It is very important to note the brilliance of the soundtrack, the visuals and storyline within this game. They are absolutely outstanding. I absolutely adore the vibe that the personalities of characters eminate. However, I have yet to note the gameplay. With the extremely vast availability of customization, you'll almost always find yourself facing off hordes of unique ships while piloting your own perfected ship loadout among a gorgeous backdrop of planets and stars.

The only true downside I can possibly pinpoint is the lack of a community and therefore the absence of multiplayer functionality. There are NO players. Other than that, there is a lack of customization during the start of the story, which slowly opens up through gameplay, but takes some time to gain access to. As for casual gamers, there are only a handful options to bypass the customization, which is very overwhleming, hence the slow buildup.

Overall, without the consideration that this was in fact TripleBTitles' FIRST game produced; their own learning experience, this game is one I do recommend. This is definitely influenced by my own tastes, but again said, this in my own book, is a masterpiece.

Even if I was not sure about this game, again, during the Summer Sale, I would pay a dollar; who wouldn't?
Helpful? Yes No Funny
( 36.5 hrs on record )
Posted: June 21
Wow, this is a really underrated little gem. I grabbed it as part of a Humble Bundle, put it in my library, and promptly forgot about it. I loaded it up not too long ago and was pleasantly surprised!

Ring Runners is a top-down 2D space shooter with deep ship customization elements and a lengthy story mode. I was fondly reminded of the good 'ol days of 2D space shooters like Escape Velocity. Between missions, you can use credits to purchase new hulls and new gear to fit in them. There are various different hull types, each focused on maximizing some attribute or another. Some hull types are fast and lightly armored, others are behemoths loaded for bear.

The campaign is a lot of fun, and it takes a long time to fully play out. It's silly at times, and serious at other times. My only complaint is that it takes a while to open up all the options and let you really fully enjoy all the possibilities.

My only other complaint is that ship customization can be a bit of a chore. There's a lot of clicking on stuff to figure out what it does, and even with descriptions sometimes it's hard to figure out whether or not something would actually be useful to you. The game's systems are complex enough that there's a lot of non-obvious mechanics at work.
Helpful? Yes No Funny
Golden Monkey
( 1.0 hrs on record )
Posted: June 21
Hard to give this a yes or a no. It appeals to me but the controls weren't so great and the tutorial really felt constraining. I had a lot more fun with the Drox Operative. It was a bit fun so I'll give it a thumbs up.
Helpful? Yes No Funny
( 25.9 hrs on record )
Posted: June 21
Guns: check
Missles: check
Humor: check
Snacks: check

Helpful? Yes No Funny
( 3.2 hrs on record )
Posted: June 20
it isa a good gaem i like this game it is also a book but i think this game is a good game because i like this good game that i think is a good game because it looks like a good game it is a game that is good and i recomend it to people who like games that are good and that are also games this is a game and it is good not great but just a good game so it is good, bye
Helpful? Yes No Funny
Ethynyl radical
( 18.6 hrs on record )
Posted: June 20
This game is truly one of a kind
Helpful? Yes No Funny
( 13.3 hrs on record )
Posted: June 16
Really awesome game. Crazy variety of customization options. Fun and lengthy campain. Lots of different modes and minigames. Smart AI. Lots of difficulty setting to make the game challenging for everybody. Amazing.
Helpful? Yes No Funny
( 0.3 hrs on record )
Posted: June 14
Whats the point of this? why is this work more than 2$? Not entertaining and constant annoying noises and idiotic ships. 1/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
182.2 hrs on record
Posted: May 31
The most strange, chaotic, and complex combat since Magicka; and that's just if you count relatively normal ships made with only basic knowledge of the game.
It'd be absolutely nuts if the multiplayer community of this game stayed active for more than a few months at a time.

-January 15th, 2017
Some big YouTuber found this game and there were thousands of sales overnight!
They're all doing singleplayer though, except for a few people who went for multiplayer as soon as possible and are only flying tier 3 ships.

-January 17th
Still more sales coming in, and suddenly there's hundreds of people in the multiplayer server. Almost all co-op modes though, since one team always ends up getting steamrolled in competitive as there'll always be that one person who's got a far better designed ship than everyone else.

-February 18th
Playercount has plateaued, and the competitive modes are starting to pick up now that a lot of people have ships that can only be challenged in non-competitive by upping the difficulty to The Union; and some aren't even challenged by that.

-February 27th
Most ships seen are now giant Duo-archetypes, packing lots of firepower and tanking ability.

-March 15th
Common practices start to be seen to make smaller ships able to survive and wield comparable firepower to the old dinosaurs, though most ships seen are part arsenal or part rogue.

-March 25th
New designs are being seen on these new templates, using wacky tricks to be able to turn around any bad situation.

-March 30th
Now all the ships are wacky.
Trying to think about what exactly is going on in the combat will melt your brain, all you can do is mash buttons and hope for the best.

-April 1st
Ring Runner MMO announced

-April 2nd
Ring Runner MMO cancelled

-April 8th
Guilds start forming which just turn the multiplayer into absolute nonsense by having each team pick the same design of ship to spawn as.

-April 20th
This trend doesn't seem to be stopping, because it's really effective if everyone is simultaneously zapped by branching heat lasers from F5Cs, or there's a huge complex defence grid from a bunch of C5As.

-May 1st
Ring Runner is over.
8 players all spawned as C5 Squid with Forked path and lots of gravity weapons.
They all ran into the centre, created a huge gravitational force which ripped them all to shreds, and then the combined pull of 24 gravetric cores sucked up the meta-server into a black hole.
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2 of 3 people (67%) found this review helpful
Not Recommended
5.7 hrs on record
Posted: June 7
All in all, I find this game much too repetitive for my taste. The challenge is just right, though, if you can keep up interest.
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Most Helpful Reviews  Overall
155 of 167 people (93%) found this review helpful
11.8 hrs on record
Posted: November 25, 2013
Ring Runner follows FTL into the illusive zone of flawless indie game glory. It is almost criminal that it took this game as long as it did to get on Steam. Addictive gameplay with an incredibly smooth UI, and a staggering amount of flexibility, with a depth and sophistication that will continue to surprise you. There are countless ships, with a fitting system of a quality you will be hard pressed to find outside of EVE Online. The story and dialogue is surprisingly good, at times goofy, often trippy and surreal and almost always hilarious. The graphics are absolutely beautiful, proof that it is not always necessary to melt your video card.

One comment which might be helpful, and which is only negative depending on your preferences, is in regard to how episodic the game is. I did not necessarily expect an "open world" but did expect some greater degree of openness to the campaign than I encountered. There really is none, the campaign is very episodic. Initially this may seem like a significant down side, but it gradually picks up and at least provides you with a little bit of choice.

A campaign and maps with significantly more "openness" I think would easily have pushed this onto a short list of some of the best games ever made, but as is Ring Runner is truly a jewel worth far more than the measily $10 they are asking for.

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124 of 129 people (96%) found this review helpful
64 people found this review funny
31.1 hrs on record
Posted: May 18, 2015
I've never seen a game where you watch the devs descend into madness (read: awesomeness) as the game progresses.

I played this for a few hours, wasn't too enthusiastic, and forgot about it until a few months later.

Big mistake. I'd stopped at precisely the moment the developers stopped caring about what a game was "supposed" to be like, and what they actually WANTED to.

One minute I'm shooting space cops in a clunker spaceship. Next thing you know, I'm going back to the drawing board and building spaceships that should be IMPOSSIBLE so I can blow up a galaxy's Parent-Teacher Association and bill them for Dvorak keyboards.

And it just KEEPS GOING. Forget "characters you care about"--most of the games you hear people say that about don't HAVE characters. You know what's a REAL character? A REAL character says "this mission has been boring, let's pretend the mission objective was to get in the arena anyway" because THAT'S WHAT YOU WOULD DO IF YOU HAD LASERS.

The game opens up the hangar and you get bogged down in minutiae because you don't know what all those numbers mean--at first. A few hours later, you're saying stuff like "okay, I'll make this ship out of paper but it'll be REALLY FAST, and by going fast it recharges shields to cover the duct tape armor, but I'LL NEED TO ALWAYS BE FIRING so my generators don't overload because then the enemy could tap me and make me EXPLODE."

Since the ships at the beginning suck, they're not much fun to pilot under the game's Newtonian physics. It's like if all you knew about Gran Turismo was driving a 1970s Volkswagon. But after a certain point? Hotrods with lasers, baby. Hotrods with DRILLS and SPACE MACES YOU SWING AROUND. You want turrets? How does 19 TURRETS, 1 SPACESHIP sound?

I'd say something trite like "the game goes NUTS after a certain point and I love it forever, forgive the weak start" but you know what? No. NOPE. Even at the game's worst, before the plot and ship customization gets great, it's still only as 'bad' as pretty much any game out there. I want you to sit down and ask yourself: is this other game I'm going to play gonna give me a SPACE MACE?

No, no it's not. Ain't happenin'.

Toss that 'other game' out the airlock. Now.
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99 of 104 people (95%) found this review helpful
32.4 hrs on record
Posted: November 29, 2013
A week ago I honestly hadn't heard of this game, I bought it on a whim, a longing for SPAZ2, and being a huge fan of RPG/Shooter type games, came together at a moment of weakness.

I was completely blown away, it was the most fun I've had in a game all year, and probably my favorite shooter of all time, a title previously held by Tyrian. I just can't praise you enough, it was fun the entire way. I just finished the campaign, and I really just loved it.

The ship control is a bit wonky at first, but after a few missions you should have it under control. And after a few hours you'll be amazed at some of the stuff you can pull off in speedy ships. The humor and writing style of the game might not be for everyone, but I really wouldn't let that stop you from buying the game. Remove all the words and the game is still an amazingly solid Shooter with a huge amount of customization, and balanced so that no ship type ever feels like the end all ship, I spent a solid 25 hours beating the game on Sage(normal) and will probalby put another 10-15 hours unlocking and customizing my ship.

Seiously, if you liked SPAZ, Tyrian, Raptor, or any shooter game in general buy this game. You won't regret it.
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71 of 78 people (91%) found this review helpful
5 people found this review funny
167.5 hrs on record
Posted: November 7, 2014
This is literally my favorite game ever. (Yes, I have played a ton of games from many genres.) It is so because of its unique combination of story, humor, space, RPG style, gameplay variety, strategy, and newtonian (correct) physics. The game is completely unlike anything I have ever before played or since. I have now played almost 250 hours, and it is the only game I have ever purchased twice just in case anything ever happened to steam I would not want to lose this game. I also really appreciate how clean the game is—that when my children play it I won’t have to worry about swearing or anything like that.

The main story is well written and takes about 30 to 40 hours to complete. Although it is primarily space combat, the game also features circuit racing, stealth missions, tower defense, many rpg elements, zombie survival, arcade games, a plethora of cultural references, fast food, and nonlinear gameplay -- all skillfully integrated into the story. On top of that, the well done ship customization makes the game almost endlessly replayable. $10 for the best game ever.
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64 of 75 people (85%) found this review helpful
24.8 hrs on record
Posted: April 20, 2014
I bought this game during a sale because it looked cool.

... I never knew I was buying one of the best games I've ever played.

Everything is top-notch... gameplay, graphics, storyline. I haven't played a game this immersive since the Escape Velocity series.

Stay the hell away if you want to have a life.
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43 of 48 people (90%) found this review helpful
1.7 hrs on record
Posted: November 26, 2013
A great space flight RPG with plenty of content. Ships have basic control similar to the old "Asteroids" PC game (you thrust to go forwards, and turning does not stop your momentum) and have plenty of hull types, weapons, and abilities to customise with. The game is story-driven with light humour, but has a rather slow-paced intro galaxy that may put people off (however, it can be skipped!)
Missions are basically set in closed arenas where you perform the task required, so this is not a fully open space sandbox (which wouldnt even make sense with a 2D game in space anyway).
The graphics are nice and tidy, and when the combat gets going you can end up with great little light shows.
All in all, RR:FotS has enough to get you addicted, and very few real drawbacks considering the price it can picked up for.
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38 of 42 people (90%) found this review helpful
4 people found this review funny
77.0 hrs on record
Posted: July 22, 2015
This is one of those incredible games that never got the attention it deserved. The customisation is very deep, and complex but intuitive once you know what you're doing. The controls may seem wacky at first, but they become second nature after a few hours of gameplay. The controls in Ringrunner allow for extremely skill based combat, and they also give space for fun abilities. Once you get used to it, movement feels very fluid and well-made. This game has more story and gameplay elements than most AAA games, and that for just €8.99. Why are you not buying this already, go buy it, right now, I know you're just looking for an excuse to buy it here anyway, I will be your excuse to buy this amazing game, and the moment you are ingame, you won't need one anymore!
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33 of 36 people (92%) found this review helpful
55.2 hrs on record
Posted: November 29, 2013
Not even sure where to start with this, there is so much good content and any feature you might want seems to be here so far. The campaign is huge I'm barely out of the tutorial 'galaxy' the starter story isn't very original... it's basically darksun 2 but the levels all present something new as you progress rather than having a pre set do A now, do B now mentality.

It's got the perfect achievement tracker which let's you jump straight back into the level right from the achievement page to get any you're missing. (useful since the important bonus objectives generally grant you 10,000 spends)
A full difficulty scaler, so far this just seems a direct damage/reward ratio applied to everything but I'm just starting out.
Research, ships, preset ships, fully customisable ships... everything.

Oh and the most important bit, Multiplayer and Co-Op modes. It's even got a fully functioning Moba/Armada Online mode.

I'm a bit dissapointed I got bored of buying copies of it for a $ now, everyone should have it.
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