Race To Mars is a turn-based, space company simulation game. Become the head of the newly established “New Space” company whose goal would be to establish a colony on Mars. You begin as a startup - develop cutting edge aerospace technologies and use them to achieve orbit and fly beyond Earth vicinity, blazing the trail of a space pioneer...
User reviews:
Mostly Negative (177 reviews) - 22% of the 177 user reviews for this game are positive.
Release Date: Mar 7, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Race To Mars is in early development phase, which means at the moment you are not able to see it in its full glory. But day by day we are working on making it the best turn based economic strategy you have ever played. A lot of features is still under construction, but right now you can already check out how your space company might develop. Our Alpha Version is available on PC, Mac and Linux. We are planning to release update builds at least once a month each time making the game more awesome. Don’t forget to check our facebook profile to see what’s coming next. We encourage you to give us your feedback.
Read more about the current and planned features below.”
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Recent updates View all (46)

April 18

Update #16!

We proudly present Update 16!


- Goals system and extended company image panel. Spend "Hype" points to attempt goal and succeed before the deadline to improve your company image. Climb up the goals tree to reach the ultimate one - "The Mars" that will grant you the victory. Right now all of the goals are placeholders and the final one is missing - expect much more of them in the future updates.
- Realistic weather simulation. The weather has impact on the rocket launch - keeping track of it in the "Mission Control" building is necessary for succesfull rocket launches.
- Redesigned end turn summary window that combines both income changes as well as your current component production into one panel.
- Fixed various small issues with the end turn button.
- Redesigned events window that allow to for process the events faster.
- WIP: Changes to the engineers system - instead of separate engineers they will be grouped into the teams that will differ from one another by what they specialise in, how many engineers they contain, what special perks they have and who is their leader. This feature will be fully completed in the next update.
- WIP: Rockets / Missions / Contracts / Components Production - Due to the changes we are implementing in the framework now, we needed to temporally disable those features while we work on improving them for use by the designers. They will be enabled and operating again in the next update.

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March 11

Update #15!

We proudly present Update 15!

- You can now save and load your games.
- AutoSave feature after each passing round. This feature can be toggled on and off from the settings screen.
- Rocket launch GUI in the Mission Control. You can oversee the launch procedure and intervene if anything goes wrong.
- Placeholder launch malfunction events.
- Redesigned end turn button - you can easilly pass as much turn as you want, but will never miss anything important.
- Simple company image visualisation - hover over the company name to see it. Will be improved in the future updates.
- Label with the number of unassigned engineers.
- Improvements and tweaks in the assembly room.
- Various tweaks and improvements.


RTM Team

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Early Beta Access

About This Game

Race To Mars is a turn-based, space company simulation game. Become the head of the newly established “New Space” company whose goal would be to establish a colony on Mars. You begin as a startup - develop cutting edge aerospace technologies and use them to achieve orbit and fly beyond Earth vicinity, blazing the trail of a space pioneer and leaving the competition far behind on your way to victory.

Our game will achieve two goals - promote the outer space industry and satisfy all economy game fans. Race To Mars combines the realism of a spaceport management sim and approachable gameplay - we assure you that both subject aficionados and casual gamers will find this mixture most entertaining. Our priority is to make an approachable game without compromising its key economical and strategical features - says Szymon Janus, the CEO of INTERMARUM.

Since we aim to deliver the best quality, we're developing the game in close cooperation with scientists from a Polish space industry company, Kosmonauta.net; and we're using Unity, the leading multiplatform game engine, thanks to this we'll be able to deliver top quality content.

  • Shape your own path to Mars: satellites or a space station?
  • Discover more than two hundred pioneering technologies
  • Fight for a larger budget for your space program with the help of your fans and media
  • Expand your program: profit from commercial, scientific and military contracts

  • Main screen from where you manage your New Space company
  • System of gaining Prestige points, which show how your company evolves and will enable it to develop further
  • Final 3D models of 4 important buildings
  • System of day and night
  • Almost all features in Administration building: manage staff and buildings, use the bank (take loans or deposit money), view reports, answer first questions from the journalists and build your reputation
  • It is possible to build all buildings in the correct order (presented on a tree)
  • Answer first questions from the journalists and build your reputation
  • Choose contracts at National Space and Air Office
  • Build Satellite Program which unlocks development of crucial technologies at Research+Development
  • Develop first technologies (almost 100)
  • Use technologies to produce components
  • Choose components to build your own satellite
  • At the Market buy some of the missing stuff, like a rocket, which will launch your satellite to the orbit
  • Therefore: FIRST SPACE MISSION available
  • Random events affect your company’s evolvement
  • University enables Project Managers to improve their skills
  • Message box informs about concluding projects etc.

The game's current look is far away from the final graphics quality - you have to note that it's still in development and most of the assets and geometry are temporary placeholders.

  • We plan to constantly add new researches at R+D
  • The same goes for new contracts at NSaAO
  • More Programs to start
  • More options at NSaAO, like selling your own services or asking for funding
  • More questions for press conferences
  • More random events
  • Launch Facilities with the possibility to launch your own rockets
  • New GUI, redesigned after a series of tests
  • 3D models for remaining buildings
  • Achievements

System Requirements

    • OS: Windows XP
    • Memory: 2 GB RAM
    • Graphics: Integred
    • Storage: 400 MB available space
    • Sound Card: Integred
    • OS: Windows 7
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card 512MB
    • Storage: 400 MB available space
    • Sound Card: Integred
Helpful customer reviews
6 of 8 people (75%) found this review helpful
4.7 hrs on record
Posted: April 22
Early Access Review
This game has had very bad reputation but in all honesty the new developers are doing a outstanding job. (more on that below)

But first the question most want answered upfront.
Is it playable? No not really but the progress is really showing now.
Lets break it a bit down.

Interface is getting very nice with clear icons and easy to read graphs but I feel this game might have a very steep learning curve later on the project based on the types of resources and graphs. And I for one would love that.

Performancewise saying this game toke a big hit is a understatement, but I am actually happy to see that to.Because that means more intensive calculations are being done and that means progress. I am sure they will eventually go back to performance optimization but for now its a crawl but for testing purposes do able.

Not a lot on gameplay yet. except I belief its going to be the kind of easy to get into hard to master. There is to little of actualy gameplay and win, lose states yet. What I can say is that parts of busines project management are starting to surface more and more. And the ones implemented are being done better than some serious gaming training programs I have had the displeasure of using.

But the biggest improvement are the developers tasked now with this broken and challenging project. After a bit of a slow start things went smoother and smoother each month. For starters the update frequency. This has gone to a steady once a month sizable update. The changelog is also clearly written and we are told which parts of the game will be disabled or get broken and the reason behind it. I however would really wish the developers started to use something like Trello as ways of showing roadmap and project tasks. But that is not really feasible sadly

We also have some feedback from the developers in the forum. Yes I agree withe veryone thinking that this *should be* something normal for every project. But it sure as hell has not been that way untill now for this game project. And even though I think there could be a bit more communication towards the customers it is still a big improvement.

So communication back is sparse but they do actually listen to the critique suggestions and bug reports. Every month I see little things tackled and some things put a side for later because its not smart to fix it yet. And it should be done that way fixing every little cosmetic or grammar error while you are still building the framework is a disaster for productivity and planning. Like building a house by putting the doors inplace before you got the rooms done.

So what did I learn in this couple of months about the new team based on there progress.
They are pasionate, they really really want this game made no matter how negative people think about it.

They are dedicated to provide good quality management and project management and the proof is in the changelogs.

They are still learning how this game was first developed but they are starting to get a clearer picture dissecting it bit by bit.

So would I recommend buying this game in the state it is right now?
Surprisingly I am going to say yes. Not for it being a good game or because I think it will get done eventually. But simply because the developers deserve it.

Keep in mind this project might still sink hard in the future. But the biggest risk is shortage of resources and not incompetence bad design decisions or lack of communication.

While we can't lower the risk of this sinking by giving them more of the most valuable resource we have at our disposal (time) we can give them money in order to stay afloat as long as possible.

And even than when it sinks I atleast feel it has been worth it. Because some developers had the change to learn a great deal and might actually produce a good game from the start. But call me optimistic I think this game will be released in a playable state.

But going from a very negative review state to a neutral or positive one is going to be a big challenge. One I even think the developers should not strive for as fixing someone else there mistakes is child's play compared to fixing someone else there reputation.

As I always say to my team "To succeed is nothing more than becoming bad at making mistakes by just not being afraid of them"

So lets not be afraid of making the mistake which involves buying this game.


Below you can find my previous review of the game in January. This might give you some comparison with the April review.

Note this game has now a new publisher and developer and while It is certainly lightyears away from being ready there is a glimmer of hope again that the game will actually be released in some working state in the future. See the last part for the previous review.

The current state of the game:
Less possible than was released before. The reason behind this is acceptable however. They want to fix the framework before moving on to features and the game itself. To me that seems like a good decision I however have no clue what is being done with our bug reports and suggestions as there is little to no communcation between customers and developers in that regard.

After a big fiasco resulting in a large delay on the releases on steam compared to other platforms we are finally seeing some progress. This makes it possible again to file bug reports without having to worry about if things were already fixed or investigated.

Should you buy this game:
No not yet.

This title has had a lot of problems and still has. The new developers seems to be motivated to take things up but I have no idea of there capabilites and talent in general to do so. Once the framework has been redone and the game starts to be playable only than can we answer the question.

The big deciding factor to my no is the new publisher (OneMoreLevel) which fails to show any kind of
involvement.They failed to answer a e-mail adressed several months ago to there website and there is little to no trace of any involvement in the last couple of months on the forum. Why is this important? because they are the contractors that hired the external developers and as such if the contractors are not involved than the developers are left with little to no feedback on there directions.

So what should a potential buyer do?
Follow the game development but do not invest your money untill the updates state a working demo. After that you can test for a little over a hour if you like the direction the game is taking and decide to take a refund or take the risk by keeping the game. I believe this will take atleast a half year from the release of this review based on the current state and speed of development.

What shoulds someone do who bought the game already?
File all your complaints, suggestions and bug reports as much as you can.
If you do not see anything is being done with it in a couple of months than most likely your money is lost on a failed project. However without these reports the game will surerly fail and we the customers are than partially to blame. So if we want the game to succeed we have to contribute information.
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8 of 10 people (80%) found this review helpful
5 people found this review funny
18.0 hrs on record
Posted: January 19
Early Access Review
Pretty steamy pile over here. From the first time I played it when 9% interest on a $1million loan was $10million, to now when it freezes every third month, things have not gotten better.
But hey, at least there's that view of the water in the background, right? You know, the ocean I dumped my $20 into.
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5 of 7 people (71%) found this review helpful
5.0 hrs on record
Posted: February 3
Early Access Review
The creators of this game should read the Lean Startup. They've gotten quite a ways since it first came out, but they're not working near fast enough to have such an early launch of an early access game - this gives the early access opportunity a bad name. I will come back to this game every now and then, and if they alter enough, fast enough, then I'll be happy to give a good review. For now the speed of innovation should be picked up, don't try to make everything perfect, add features and request user feedback, that's how you get a good game, fast.
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4 of 6 people (67%) found this review helpful
2.1 hrs on record
Posted: February 2
Early Access Review
Has a lot of potential but still a long way to go for the new developers...
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1 of 2 people (50%) found this review helpful
0.5 hrs on record
Posted: February 5
Early Access Review
I would love to give it a better review but it's not playable yet, I hope they manager to get their s*** togather because it has a lot of potential.

Good luck game :)
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