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Race To Mars is a turn-based, space company simulation game. Become the head of the newly established “New Space” company whose goal would be to establish a colony on Mars. You begin as a startup - develop cutting edge aerospace technologies and use them to achieve orbit and fly beyond Earth vicinity, blazing the trail of a space pioneer...
Release Date: Mar 7, 2014
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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Race To Mars is in early development phase, which means at the moment you are not able to see it in its full glory. But day by day we are working on making it the best turn based economic strategy you have ever played. A lot of features is still under construction, but right now you can already check out how your space company might develop. Our Alpha Version is available on PC, Mac and Linux. We are planning to release update builds at least once a month each time making the game more awesome. Don’t forget to check our facebook profile to see what’s coming next. We encourage you to give us your feedback.
Read more about the current and planned features below.”
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Recent updates View all (21)

A few words of explanation.

August 25th, 2014

Hello to all of you. I know many of you are angry at us and you have a full right to be. A lot of things did not go well on our side, so I would like to explain a few things.

What is going on with Race To Mars?
Same as usual - we're still working on it, currently harder than ever. The upcoming update should arrive soon and it will contain a lot of new stuff.

If it's going so well, what went wrong?
We were overwhelmed by RTM's success on Early Access. Riding your enthusiasm, we decided to fix pretty much every game element - visuals, music, add more hardware, more things, more great elements...

Which ate into our time very hard. What's more, we had to verify parts of our earlier assumptions. Worse still, our techadvisor fell seriously ill, having been and still being in a hospital, which dramatically decreased his working capability. Unfortunately, we lack his deep technical expertise to bring many of the elements to life. This unfortunately gave us more weeks of delays.

Unfortunately, preparations for the Apollo Update aren't going as well as we would like, too, but we definitely see the light at the end of the tunnel and today we are practically sure that we will be able to prepare it in a good state for the middle of September. We will probably be able to add a lot of things that originally weren't meant to be in it, but thanks to the extra time, we can.

Where to find optimistic news then? There's a lot and I hope that they will at least in part recompensate your disappointment over the speed of our work on the game.

First, we are now a much more stable and experienced company than we were half a year ago. We started work in a four-person squad with little experience, and now we have sometimes even 16 people working for our team - not everyone at the same time on Race To Mars of course. Currently working on the game are programmers with many years of experience with AAA productions. We have new artists available and we are still moving forward. I hope this will finally be visible in the Apollo Update. The game has never looked so good before, and I am sure you, too, will be amazed by the new GUI.

Second, the success on EA gave us contacts and chances that we never hade before. Thanks to that we are working on things that will definitely be to your liking whenever we can finally unveil them. With that however I assure you that we will not stop working until RTM is the best damn game we are capable of giving to you. This is our "founding project", which gave us everything that INTERMARUM is today - a group of great people, who love ambitious products. Even today we are working so that Race To Mars can be bought boxed, with many different language versions, in an attractive release for lovers of strategy-economic games.

Third, we know we failed in many aspects. We also have a few ideas on how to repay you for that and are analyzing which of them will be technically possible. We will definitely give our all to thank each and every one of our current fans, hoping you will give us a little more time to make RTM what we have always wanted to be.

I, like the whole team, hope that you understand what problems the project is facing, but also what opportunities await. I also hope that you are with us and I know that these words should have been said a lot earlier. I am sure that together we can make Race To Mars better than we could have ever before.

Szymon Janus

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We continue our hard work on Race To Mars.

July 27th, 2014

Among other things, we prepared 3D models for all of the buildings and today we are happy to show you how they present themselves in-game

Also, we have finished the GUI for the Mission Control building, but in order to implement all of the features, we will need to prepare the whole contract system at the National Space and Air Office building.

When the new GUI for R+D is ready, we will start implementing the new GUI and new options for the Assembly building, where you will be able to construct, among other things, 18 different types of rockets!

The design team is working on the Astronaut Complex right now - the last big building that hasn't been fully designed yet.

New screen is here: https://www.facebook.com/RaceToMars

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Early Beta Access

About the Game

Race To Mars is a turn-based, space company simulation game. Become the head of the newly established “New Space” company whose goal would be to establish a colony on Mars. You begin as a startup - develop cutting edge aerospace technologies and use them to achieve orbit and fly beyond Earth vicinity, blazing the trail of a space pioneer and leaving the competition far behind on your way to victory.

Our game will achieve two goals - promote the outer space industry and satisfy all economy game fans. Race To Mars combines the realism of a spaceport management sim and approachable gameplay - we assure you that both subject aficionados and casual gamers will find this mixture most entertaining. Our priority is to make an approachable game without compromising its key economical and strategical features - says Szymon Janus, the CEO of INTERMARUM.

Since we aim to deliver the best quality, we're developing the game in close cooperation with scientists from a Polish space industry company, Kosmonauta.net; and we're using Unity, the leading multiplatform game engine, thanks to this we'll be able to deliver top quality content.

  • Shape your own path to Mars: satellites or a space station?
  • Discover more than two hundred pioneering technologies
  • Fight for a larger budget for your space program with the help of your fans and media
  • Expand your program: profit from commercial, scientific and military contracts

  • Main screen from where you manage your New Space company
  • System of gaining Prestige points, which show how your company evolves and will enable it to develop further
  • Final 3D models of 4 important buildings
  • System of day and night
  • Almost all features in Administration building: manage staff and buildings, use the bank (take loans or deposit money), view reports, answer first questions from the journalists and build your reputation
  • It is possible to build all buildings in the correct order (presented on a tree)
  • Answer first questions from the journalists and build your reputation
  • Choose contracts at National Space and Air Office
  • Build Satellite Program which unlocks development of crucial technologies at Research+Development
  • Develop first technologies (almost 100)
  • Use technologies to produce components
  • Choose components to build your own satellite
  • At the Market buy some of the missing stuff, like a rocket, which will launch your satellite to the orbit
  • Therefore: FIRST SPACE MISSION available
  • Random events affect your company’s evolvement
  • University enables Project Managers to improve their skills
  • Message box informs about concluding projects etc.

The game's current look is far away from the final graphics quality - you have to note that it's still in development and most of the assets and geometry are temporary placeholders.

  • We plan to constantly add new researches at R+D
  • The same goes for new contracts at NSaAO
  • More Programs to start
  • More options at NSaAO, like selling your own services or asking for funding
  • More questions for press conferences
  • More random events
  • Launch Facilities with the possibility to launch your own rockets
  • New GUI, redesigned after a series of tests
  • 3D models for remaining buildings
  • Achievements

PC System Requirements

    • OS: Windows XP
    • Memory: 2 GB RAM
    • Graphics: Integred
    • Hard Drive: 400 MB available space
    • Sound Card: Integred
    • OS: Windows 7
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card 512MB
    • Hard Drive: 400 MB available space
    • Sound Card: Integred
Helpful customer reviews
133 of 175 people (76%) found this review helpful
300 products in account
9 reviews
3.9 hrs on record
Early Access Review
Race to Mars is a modern take on the early 90s classic Buzz Aldrin's Race into Space with ultimate goal of sending a manned mission to Mars, the goal will be achieved through a variety of paths. The game starts in the year 2013 with the player starting their own aerospace company similar to the real life equivalent SpaceX. The player decides which buildings are constructed and which technology their hired engineers research. The companies progress is tracked through a Prestige point system, prestige is earned through marketing, completing research, successful missions and random events.

Race to Mars is still in alpha development, as of this release (March 7th, 2014), players are able to research from around 50 different technologies however they are currently limited to only the ability to launch satellite missions using rockets purchased from the in-game market. With that said, the game is in constant development, developers have stated that new content will implemented every 2-3 weeks.
Posted: March 7th, 2014
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135 of 191 people (71%) found this review helpful
49 products in account
1 review
1.1 hrs on record
Early Access Review
Looks to have potential. But I really can't recommend this to anyone in it's current state. Even trying to work my way to assembling a satellite was painful. Wait for the updates.
Posted: March 7th, 2014
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83 of 116 people (72%) found this review helpful
138 products in account
2 reviews
2.7 hrs on record
Early Access Review
Game is Very Much Alpha.

-Many Buildings have yet to be fully modeled and Textured (Listed on Store Page)
-Many Buildings yet to have functionality.
-Long Term Objectives , Besides Satellites, are not present.
-The UI is clunky in my opinion, But this has already been adressed, But not implemented, by the Developers.

Game has the framework to be amazing, Its clearly visible. Sadly not enough is there for me to list any positives.

You always take a bit of a gamble when buying any Early Access. We all know how Long Minecraft took to become what it is today, But Minecraft has Excellent support. Lets all hope the Developers deliver whats listed on the store page.

Only time will tell.

Sadly Steam doesnt give the Option to be Neutral on a review.

Edit - 3/10/14 -
I managed to launch a satellite into orbit. But in game this isnt explained very well at all, Probably due to the lack of a finsihed tutorial, And I had to look up on the forums to figure out how. The Good thing is the Developers have been pretty active on the forum trying to clear up misunderstandings and help and inform users about whats going on as of now.

Thats about all you can do right now =/ Im still very much neutral about this product.

Edit - 3/20/14 -
The Developer is already talking about the first Major update to be released at the end of this month. Contains many updates and new features. Hope this is a start of a long trend.

Edit - 6/22/14 -
Its been 3 Month months and weve had, I believe 2 Minor Updates. Ehhhh

Edit - 7/29/14 -
They have been updating us through steam news and Social Media about the current sate of the game. My faith has been somewhat restored =D
Posted: March 7th, 2014
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183 of 286 people (64%) found this review helpful
48 products in account
2 reviews
2.3 hrs on record
Early Access Review
Meh. It's not much about space exploration... it's about saying the right things about the environment, and waiting for your engineers to work on things...

The reason that the screen moves... is that because... literally... nothing else does.

Someone wondered if this was at all like Kerbal Space Program (which is amazinglly excellent!)... and no. Not even close.

English is clearly not the first language of the developers... FYI (it detracts from the game).

This *could* become interesting... if the developers work a miracle or two.

I do wish them all the best, and consider my purchase a donation to the cause of a (hopefully) decent space exploration game.

Posted: March 7th, 2014
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42 of 55 people (76%) found this review helpful
538 products in account
2 reviews
2.2 hrs on record
Early Access Review
Sadly this game really is early access - so early acces, that it's not in a usable state yet.
This starts at the tutorial: The tutorial ends after explaining the interface - and then leaves you alone to find out what you are supposed to do. Out of all buildings available in the game only two or three are actually usable yet, all others only have a "graphical userinterface not yet implemented"-screen.

The graphics are okay, just be aware that you'll never get to see something that isn't shown on the screenshots already: When you click the "End Turn" button in the upper right corner a night-day-cycle animation is played, and you'll see this animation quite often.

About the game itself: I have no idea. It sounds promising, but the lack of tutorial definitely keeps you from actually playing (unless you like to figure out which technologies in a tech-tree you need to explore to get an actual result).
Absolutely nothing in the menus has a comment on what it influences, some menus aren't even translated yet, and the few things that already work don't really do anything - e.g. Prestige-points: You can hold press-conferences, which increase or decrease your prestige in four different fields, depending on your answers to the reporters questions.
But that's it - four numbers go up or down, and you have absolutely no idea what the point is. I guess it has something to do with your contracts and how much you earn from them, but for like everything else I'm left guessing.

At the end of the day it's simply far too early for this game to exist on steam: Most other Early Access-Games are playable with not all content yet implemented, and a lot of bugs - this game doesn't seem to have lots of bugs, simply because nothing exists that could be bugged yet.

Conclusion: I'm looking forward to the game, since the idea really looks promising, but I can't recommend buying this game YET. My recommendation: check again in two or three months, because at the moment you'll be heavily disappointed by spending 18,99€ (or the equivalent amount in your countries currency) on this game.

I'll keep an eye on the game and check out if the updates improve it and will update my review.
Posted: March 8th, 2014
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