Fuse is a standalone 3D character creator that enables you to make unique characters to use in your game. Fuse comes with 60+ body parts, 100+ clothing meshes, 42 dynamic texturing substances, 2 free Auto-Rigs* for Fuse characters per week and a free locomotion pack of Mixamo animations.
사용자 평가: 복합적 (평가 223 개)
출시 날짜: 2013년 11월 6일

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Fuse Complete Package 구매


최신 업데이트 모두 보기 (12)

2014년 12월 21일


Holy cow! Fuse is in a Steam Winter Community Choice Sale with a 66% discount for the next 24 hours!!!
(╯°□°)╯︵ ┻━┻

Thank you for participating in some game dev digital democracy, and even though Fuse didn't get the big vote, it's still got a discount boost!

For Eternal Glory!

댓글 6 개 더 읽어보기

2014년 11월 6일

Fuse 1.3 Released!

Today I’m happy to share all the new features and content we’ve been working hard to get into the newest version of Fuse. We're excited to see how you use the new toon, aged and teenager character meshes and all the military/operational clothing content you’ve been asking for to create the unique characters you need. There are also a few other surprises in store for this release.

New Download Types for Garry’s Mod and Source Filmmaker

Today marks a full year of Fuse being available as a standalone application available on Steam.

To celebrate our Steam-a-versary we made it easier to get your unique Fuse character into the popular Source engine applications, Garry's Mod and Source Filmmaker. Now when you create a 3D character with Fuse and Auto-Rig it on Mixamo, you have the option to download it as a ragdoll for Gmod or a character and animation for SFM.

Now you can download Fuse characters to use in Gmod or SFM

Tutorials to guide the way

Need some guidance on how to work with the new download types? Click on the links below for the specific tutorial you need. And don't be shy about exploring the new Mixamo Community where you can find all the documentation, forums and support you need for all things Mixamo.

A Special Thanks

Thank you to our SFM guru community activists for helping us understand the SFM import process: Casey Billadeau, Grigory Revzin, Pte Jack, and Daniel Barreiro. Without these guys, the download type for SFM would not be possible!

What Else is New in Fuse 1.3?

What did our Fuse survey tell us that you wanted to see more of? Why, cartooney characters, aged characters and more realistic teenage characters of course!

  • Toons, aliens and combat-ready 3D characters are yours to create in Fuse 1.3
  • The full list of new features and content in Fuse v1.3!:
  • New Toon, Aged, and Teen character content- No more generational gaps!
  • New Military and Occupational Content - Doctors, Police Officers, Firefighters... build your virtual city from the ground up!
  • Reference Image Planes - Import an image to use a reference while you are creating your custom character
  • Asynchronous Substance Loading - Allows you to more quickly construct your character and add clothing while the substances are rendered in the background
  • Retopologized Characters with higher quality edge loops and face definition
  • Dynamic Cloth Wear - Updated substance parameters allow you to weather raised edges of your character's clothing
  • Better selection visibility - previous bounding boxes are now form-fitting highlights around a selected object
  • 10 New Substances!

So there you have it, folks. Another launch of Fuse, one year older and a whole lot smarter. We hope its everything you wanted and more. If you have comments or want to vote for what you’d like to see in Fuse, head on over to the Mixamo Community and chime in on the Fuse Ideas Forum.

And stay tuned for the next release of Fuse sometime in early 2015. We’ll be unveiling some very exciting additions to the Fuse ecosystem.

In the meantime, Happy Fusing!

댓글 9 개 더 읽어보기


“As more and more people want to create compelling 3D and game content, there is an increasing need for new tools that are easy to use and that enable users to share assets and collaborate on their projects. Fuse is a great example of how to offer all that while also delivering high-quality assets.”

“Seriously, $99 for the ability to make simple 3D characters that can be exported and used in a wide variety of compatible game engines is a miracle tool.”
Gaming Blend

“At the time of writing (May 30, 2014), more than two million members were online and playing [Steam games], with more than 240 million community content contributions have been logged to date. The Steam community is keen on modding games as well as creating and sharing content in the Steam Workshop. And this is where Fuse shows up.”

특징 목록

  • Packaged content includes 78 unique body parts, 152 pieces of clothing and accessories, and dozens of custom presets, ranging from Modern to Zombie and Fantasy styles. Fuse on Steam also includes 23 additional parts from The Scout, The Sniper, and The Spy from TF2
  • Fuse on Steam comes with 2 free Auto-Rigs per week ($100 value) for your characters created in Fuse and 12 free pre-selected motions to try out on your character available with all Mixamo accounts.
  • New - Direct download types for Gmod and SFM! Export from Mixamo.com to get a ragdoll for Garry's Mod or a character for Source Filmmaker
  • Massive look improvements with 2K skin texture maps for higher resolution characters,
  • ambient occlusion, and in-app Physically Based Rendering for realistic look and shadows
  • Facial Animation Blendshapes automatically generates 50 embedded facial blendshapes upon upload for rigging at Mixamo.com (FBX format only)
  • Custom Presets allow you to create unlimited character and clothing presets to customize your library and accelerate your workflow
  • Advanced Skin Substance with 3x number of customization options
  • Advanced Character Customization - Over 280 customization shapes per character
  • Import Custom Content
  • Dynamic character texturing with 61 Smart Texture substances, powered by Allegorithmic’s Substance technology
  • Excellent topology for project-ready characters, previs, or to use as your base models
  • Export characters as OBJ files with diffuse, normal, specular, and gloss maps
  • Download autorigged characters from Mixamo as FBX, FBX for Unity, FBX for Unreal Engine 4, Collada or BVH
  • Animations are provided through paid Mixamo service, with a Basic Locomotion pack available for free for the users of Fuse

Active Development

Fuse is under active development, frequently receiving updates to content and functionality for free!

What is Fuse?

Fuse is a tool for anyone, from the casual hobbyist to the 3D professional, to create high-quality, royalty-free 3D characters in a matter of seconds. Fuse is packaged with over 60 body parts, 90 pieces of clothing, and 42 smart texture substances. New character and clothing meshes will be added for free to the full version of Fuse as they become available.

Fuse was developed in collaboration between Mixamo and Vladlen Koltun’s research group at Stanford University, with Siddhartha Chaudhuri as chief architect and programmer.

Fuse FAQ

Fuse Product Roadmap

New in v1.3!:

  • Reference Image Planes - Import an image to use a reference while you are creating your custom character
  • Asynchronous Substance Loading - Allows you to more quickly construct your character and add clothing while the substances are rendered in the background
  • New Toon, Aged, and Teen character content - No more generational gaps!
  • New Military and Occupational Content - Doctors, Police Officers, Firefighters... build your virtual city from the ground up!
  • Retopologized Characters with higher quality edge loops and face definition
  • Dynamic Cloth Wear - Updated substance parameters allow you to weather raised edges of your character's clothing
  • Better selection visibility - previous bounding boxes are now form-fitting highlights around a selected object
  • 10 New Substances!

Other features coming soon:
A space to share or sell your custom user-made models and clothing

New in v1.2!:
  • Custom Presets - Create character and clothing presets, customize your library! Make a character, hit the Star button at the top, and watch as that character is turned into a Fusible asset!
  • 2k Skin Textures - Hi-res for your pleasure! By default textures are set to 1k for speed, enable 2k in the substance menu
  • Advanced Skin Substance - Increased quality and 3x the number of customization options! Get crazy!
  • Realistic lighting and PBR shading - Just makes stuff look goooooood
  • Facial Animation Blendshapes - When you upload your character to Mixamo to be Autorigged, you can now have 50 facial animation blendshapes generated automatically!
  • 17 New Substances!

New in v1.1:
  • Face and Body customization! Customize your character with over 280 possible adjustment shapes. You can click and drag on UI controllers or use old-school sliders in a new workspace, "Customize"
  • Face and Body customization for imported characters! If you import a character that is based on the Fuse template or has matching UVs, those 280 customization shapes will be generated automatically
  • Now you can search your content library
  • Better scaling options
  • Texture packing options to reduce the total maps created on export and output a 2k or 4k map
  • Instant color picker - now selecting colors gives instant feedback on the character
  • Add a full set of matching body parts with a new right-click menu, or shift+click
  • 30 New pieces of content, including Fantasy items, alpha mustaches, and beards

New in v1.0:
  • Import custom content!
  • Higher quality characters, default 1k resolution, improved topology
  • Female models and textures now have nipples
  • New clothing
  • An additional free autorig per week
  • Memory optimizations
  • Save substance defaults for clothing
  • Dynamic textured thumbnails
  • Global preferences menu for exports

Updated in January:
  • New clothing!
  • Import external Allegorithmic’s Substance technology files (.sbsar)
  • Copy/Paste substances and parameter settings! Crazy fast!
  • Export option to include the occluded character body geometry
  • Substance Expansion pack permanently reduced to $19.99

Updated in December:
  • New heads, hats, glasses, and polygon strip hair
  • Save and Open your character to continue working
  • Export your character as quads or triangles
  • Optimized 1-click Texture workspace
  • Visible poly-count info in the workspace

Tell us what you want to see!
Fill out the Fuse User survey!

소프트웨어에 대해

Fuse is a standalone 3D character creator that enables you to make unique characters to use in your game. Fuse comes with 60+ body parts, 100+ clothing meshes, 42 dynamic texturing substances, 2 free Auto-Rigs* for Fuse characters per week and a free locomotion pack of Mixamo animations. Additional Mixamo services sold separately and exports for Source Filmmaker and Garry's Mod are available from http://mixamo.com after uploading your character!

*What is an Auto-Rig?
The Auto-Rigger is Mixamo's easy online way of getting your 3D character ready to animate. Normally, rigging a character takes a 3D professional days, but one Auto-Rig on Mixamo.com takes just minutes.

시스템 요구 사항

Mac OS X
    • OS: Windows 7
    • Processor: 64-bit
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: 10.8
    • Processor: 64-bit
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
유용한 고객 평가
567명 중 548명(97%)이 이 평가가 유용하다고 함
1.3 시간 기록
게시 일시: 2014년 11월 11일
So, I am a developer and I have no design skills. This tools might be what I am looking for.
And at first glance, it really is. It is really super easy to create a beautiful character, even I can do it!
But then you want to export your character with animations to an .fbx file and... you have to pay?????????

I just bought software, I paid for it, and it asks for 50$ for every animation I want to export on one character? Yes, there is a monthly subscription, but I am not at that stage of development yet where I can justify this expense. Yes, you get one export per week for free. I can't wait that long while developing!

This is a rip off.

I have used Poser in the past with my previous game, it was long ago. Poser didn't ask for more money.

I really hate this trend of asking people for money and then asking them for even much more than the original price to have them do what they paid for in the first place. It is a disgrace for everything software and games have ever standed for and it will destroy the market. You want to make games? Pay us! You want to make better games? Pay us more! You want to play a game? Buy it, and pay for in-game purchases or you won't be able to complete it. Wth...
이 평가가 유용한가요? 아니요 재미있음
12명 중 10명(83%)이 이 평가가 유용하다고 함
0.5 시간 기록
게시 일시: 2014년 11월 8일
나만의 3D 캐릭터를 만드는 프로그램.

스카이림에서 자신만의 캐릭터를
꾸미기 위해 모드질 좀 해봤다면
이 프로그램을 쓰는데 어렵지 않다.

머리 크기부터 가슴 모양과 크기,
몸매와 피부톤까지 하나하나 꾸밀 수 있다.
그리고 옷 입히고 마무리하면 그게 끝이다.

이 프로그램을 세일할 때 사긴 했지만
단순히 꾸미기만 하는데 가격이 비싸다.
차라리 스카이림에서 모드질 하고
직접 돌아다니며 움직여보는 것이 낫다.
이 평가가 유용한가요? 아니요 재미있음
7명 중 5명(71%)이 이 평가가 유용하다고 함
1.3 시간 기록
게시 일시: 2014년 8월 26일
이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
0.2 시간 기록
게시 일시: 2014년 11월 9일
3d 옷입히기. 그이상, 그이하도 아니다 ㅇㅇ 커마딸 치려면 알피지나하고 발닦고 자라
이 평가가 유용한가요? 아니요 재미있음
72명 중 63명(88%)이 이 평가가 유용하다고 함
0.9 시간 기록
게시 일시: 2014년 11월 29일
It's good for creating a model (apart from the vast lack of clothing and accessories).

When I exported and auto-rigged as prompted a hidden fee popped up asking me to buy the character that I made.


Just use to play around with model creation, wouldn't bother exporting the models unless you're absolutely loaded.
이 평가가 유용한가요? 아니요 재미있음
233명 중 165명(71%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
5.3 시간 기록
게시 일시: 2014년 11월 6일
I bought this for 50$ a long time ago and I was very excited to get started. So I spent 2 hours creating a character and I wanted to add more to my character but I just couldn't. Here are a few suggestions to make this be as great as I expected it to be.

1) Make skin tones animal patterns such as snake scales, lizard scales, tiger fur, and other cool skins. (Would just be cool to add for making creature-like characters.)
2) 2 customizing modes: easy and advanced (advanced takes up a ton of time and if you colud just add an easy customizing mode where you can just adjust the main parts of your character then that would be great.)

These are my main concerns but I will definetly appreciate it if you could add these changes and I will recommend this if you add these changes. Thank you.
이 평가가 유용한가요? 아니요 재미있음
74명 중 60명(81%)이 이 평가가 유용하다고 함
8.5 시간 기록
게시 일시: 2014년 11월 8일
Honestly, this is horrible. It's slow, the clothes look horrible on the models no matter what you do, and it's basically the worst 3D modeling/animating program I've ever used. I wish I could return it.
이 평가가 유용한가요? 아니요 재미있음
52명 중 39명(75%)이 이 평가가 유용하다고 함
21.2 시간 기록
게시 일시: 2014년 11월 7일
There simply isn't enough customization options to make this worth while. At best, this would be good for background NPCs, not main characters. Since the regular price (luckily I got it for $25, although I would still like my money back) is comparable to a AAA game, I was expecting something at least as customization and user friendly to a "create a character" in any high quality game. Unfortunately, it is very limited and not very intuitive. I should be able to create any kind of character I can imagine and change every aspect to any degree (Something like Daz), but you have about maybe 20-30 character options with limited options to customize to a certain degree. At this point I'd even settle for the create a character and clothing options from saints row 3 or "create a wrestler" from a ps2 WWE game.

Conclusion/Should you buy
If the regular price was $25, It would be worth it (although I would still wait for it to be on sale). You can make a wide variety of generic characters. it would be good for quickly creating a zombie horde, or village/city NPCs that you would not be concentrating on. However, this is not for making a main character or important NPCs that you would have to look at for more than a few minutes.
이 평가가 유용한가요? 아니요 재미있음
35명 중 29명(83%)이 이 평가가 유용하다고 함
89.1 시간 기록
게시 일시: 2014년 12월 29일
First of all - almost all the negative reviews I see here are wildly misinformed! You should know what you're getting with this software (unlimited free character models with textures - and 2 free rigs a week) - and it is an ENORMOUS time and money saver for those who need custom character models on a budget.

Let me clear a couple things up:

1. You can ABSOLUTELY export your characters as OBJ files and load them in anywhere

2. If you want to rig/skin your characters for animation you upload them to Mixamo - and get 2 free per week.

3. Mixamo also has free animation packs that can be downloaded to get you character up and running in-engine

All claims to the contrary are just wrong. So where are there additional charges:

1. If you need MORE than 2 rigs a week

2. If you want to purchase their custom animations

Now here's one thing to bear in mind: if all you do is export one unrigged character mesh (with textures) as an OBJ file - you've paid for the cost of this software EASILY. Any decent character modeller will charge many times that for just the model. If you add in a rig/skin and free animations you could pay for this software 30 times with one character.

The Fuse models in general look very good - nice topology and high-res textures. Pretty nice editing tools as well. Easy to work in the app, and updates have been consistently high quality. Mixamo also listens very closely to their userbase and is extremely gracious about feedback.

Now is Fuse perfect - no... it's still in development. The major weaknesses are in variation and editing. Specifically, it still needs ton of additional content: clothing, hair, accessories, etc. In addition, there are some un-editable meshes (like hair) that would allow for a lot more diversity if they were editable. I also wish it was easier to get started with a basic variation of gender/age/build/ethnicity... like some macro controls before digging in and customizing. Or even better would be automatic randomization within those broader categories.

I still find it a bit difficult to get nicely-middle-aged characters (especially women). They either get too wrinkly or too pristine.

The randomization features are helpful as well, but I wish I could clamp them within a range of non-cartoonish values sometimes.

I'd also like to see native substance export - or at least more export options to match various pipelines (like various PBR).

Finally, I think Fuse is starting to suffer from prosumer-focus. Namely, you have a million nicely named sliders for adjusting parameters, but it is getting cumbersome to navigate the options. Some power-user tools (key commands and modifiers for the mouse) may need to come along soon.

Overall, this is extremely impressive software that can save you a small fortune. I can go from idea to a lip-synched and animated character in Unity within an hour.
이 평가가 유용한가요? 아니요 재미있음
30명 중 22명(73%)이 이 평가가 유용하다고 함
1.7 시간 기록
게시 일시: 2014년 12월 20일
It really depends what you want. If you just want quick and simple models, and aren't fussed about detail in their form, this is good. If you want to really get into the detail of the character and model the anatomy to exactly how you envision it, this is not for you. It's basically the equivalent of a "model wizard". Choose head, next, choose torso, next, etc... Morphing is extrememly limited compared to Daz3D, for example, which is free. Any rigging involves uploading to their site, after creating an account, and using your 1 free montly rig or subscribing. Subscribing opens up more options, but it seems pointless when there are better free tools, and better subscription based software (Autodesk), or the hotkey driven free Blender software (create, rig and animate...but you have to remember a lot of keys).

In the end, I would not recommend this for any serious modeller. If you're a game creator and don't want to spend ages modelling extras for your game, choose this...but on sale.
이 평가가 유용한가요? 아니요 재미있음
25명 중 17명(68%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
26.0 시간 기록
게시 일시: 2014년 11월 26일
Be aware that the new version 1.3 contains censorship for the teen models and cartoon teen models, like in BLACK BAR censorship. In my point of view this is completely unnecessary and takes away from a great software.
Importing content into FUSE is not for the faint of heart, I am changing my recommendation to NO until the fuse team(which is awesome) solves the censorship issue and create a more detailed step by step to importing.
이 평가가 유용한가요? 아니요 재미있음
14명 중 11명(79%)이 이 평가가 유용하다고 함
18.7 시간 기록
게시 일시: 2014년 12월 24일
I highly recommend this. I am basing my decision as a modeler who uses Modo and Zbrush as well as various other modeling and painting software. The models are a good base to start off with for sculpting a basic humaniod form. No problems and very little adjustments needed in bringing it to Modo or Zbrush or any other modeling software. Polycount is fairly high but has a well design topo and good quality for the next generation gaming. Mixamo did a great job with each release of this product adding more content as well as a lower poly count TF2 characters and Cartoon Characters. I normally choose to keep my model for export from Modo into Unity, but you can bring it back into Fuse and it will seperate it into parts for Assembly. Once you reasemble your character you can send it over to Mixamo which provides 2 free rigs per week which is usually enough. In Mixamo they have a few free animation including a free Basic Locomotion Pack which is generally used for a Charater Controller in Unity and from Mixamo to Unity is an easy export via FBX.

Here is a sample of what I did.

And another sample I am currently working on
이 평가가 유용한가요? 아니요 재미있음
16명 중 12명(75%)이 이 평가가 유용하다고 함
6.9 시간 기록
게시 일시: 2014년 12월 28일
To everyone bashing the program learn how to use it. In less than twenty minutes I made my character/uploaded it to Mixamo/ autorig on the mixamo site/downloaded the .fbx/ran the autorig controls cript and now I have a character ready to fully animate in Maya. If you understood how long that would take from scratch you would never complain and whine. This is a godsend of a program.
이 평가가 유용한가요? 아니요 재미있음
6명 중 6명(100%)이 이 평가가 유용하다고 함
20.4 시간 기록
게시 일시: 2014년 12월 29일
I recommend this for people who aren't very good at modeling human characters/don't know how/don't want to. The price is VERY cheap for the amount of stuff you get + free updates, and it pays for itself after the first 2 free rigs(you get 2 free rigs per week). If you don't want to wait a week, you could export it [the model you made in fuse] into Blender as a .obj file and rig it for free.
이 평가가 유용한가요? 아니요 재미있음
12명 중 9명(75%)이 이 평가가 유용하다고 함
2.8 시간 기록
게시 일시: 2014년 12월 23일
An excellent Product, simple to use.
이 평가가 유용한가요? 아니요 재미있음
5명 중 5명(100%)이 이 평가가 유용하다고 함
35.5 시간 기록
게시 일시: 2015년 1월 10일
I've been exploring FUSE a lot as a source for characters for a UE4 game I'm trying to develop. I had a month of the "indie pack" (not on steam, but through their subscription) and successfully got a FUSE character moving around in the UE4 environment.

FUSE is unique in that it's essentially middleware that's trying to do the jobs of 5 people in a team that usually consists of 10, so it won't be able to do everything, and doesn't claim to. It'll be able to make awesome looking characters that are rigged for very cheap, and on their site, there are animations you can buy. Or, because the characters are rigged, you can animate them on their own.

Will FUSE characters be able to immediately drop into (name of program)? Probably not. They might need some coaxing. You might have to get really into (said program) and learn what it is that makes it work... but this is a good thing.

For UE4, a hang up was on the skeleton and the material quality. For months, I was going on their forums and freaking out about how a UE4 skeleton download option would be great, or how sometimes the materials didn't come through looking the best - because UE4 didn't naturally know how to handle some of the FUSE character's files. Well, after months of awesome awesome customer support on thier forums - they came through with that skeleton. Plus, not that it's their job to fix things in a totally different program for me, but they're planning an update for the UE4 materials.

I'm a believer. These guys are keeping pace with the bigger game engines and are inching closer and closer to that "dream product" you want it to be. They've bitten off a lot, but they're delivering, and i'm very excited to see where this goes - and to use it in my game.This is a tool, and an awesome one, but just don't expect it to go ahead and make your game for you! That's your job!
이 평가가 유용한가요? 아니요 재미있음
4명 중 4명(100%)이 이 평가가 유용하다고 함
6.0 시간 기록
게시 일시: 2015년 1월 2일
I absolutely, 100%, would recommend this to a friend. While I only really use the premade options and haven't altered with the character pieces much at all, it still feels great, knowing that I've made a character that is my own. No problems so far.
이 평가가 유용한가요? 아니요 재미있음
31명 중 18명(58%)이 이 평가가 유용하다고 함
2.5 시간 기록
게시 일시: 2014년 8월 27일
Waste of money just to spend more money on exporting your stuff
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3명 중 3명(100%)이 이 평가가 유용하다고 함
21.9 시간 기록
게시 일시: 2015년 1월 23일
Do not buy this software. I am in the process of requesting a full refund, as I have had numerous issues with attempting to get my free auto-rigged characters per week. I've sent numerous messages totheir customer support, using their website form, which half the time returns an unknown error, across multiple browsers. I left numerous messages with their phone support which goes to after-hours, during normal business hours, and have never received one single reply back. This has been going on for months.

Don't waste your money
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9명 중 5명(56%)이 이 평가가 유용하다고 함
1.2 시간 기록
게시 일시: 2014년 12월 22일
Allows you to save some time making a base mesh for previous generation game content.

Not much content.

Proportions are weird and anatomy is not spot on.

As so, price is too high.
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