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Fuse is a data-driven, modular 3D character creation tool that comes packaged with 60+ body parts, 100+ clothing meshes, 42 dynamic texturing substances, and 2 free Auto-Rigs for Fuse characters per week. The new Advanced Character Customization allows you unlimited creativity when crafting your unique character!
Release Date: Nov 6, 2013
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Recent updates View all (10)

New Mixamo.com Price Plans - Animation For All

August 20

Hi Community!

So after a couple months of work, pouring over data, and collaboration with pricing professionals, we (Mixamo) have rolled out a new pricing model on our site (www.mixamo.com) prioritizing accessibility for developers and artists at all levels.

Here's the skinny:

  • Assets are a simple, flat rate. A la carte pay per use costs are reduced across the board.

  • Three tiers of plans to choose from. In addition to All Access, we are now offering Starter and Indie plans at price points that appeal to a wider range of users.

  • More flexibility. You can pay per use, choose a month-to-month plan or pay for a year up front and get 2 months free and be able to download all the animations allotted at that level right away.

More info:



What does this mean for Fuse on Steam?! Well that depends on what you want it to mean! The Fuse you know and love isn't going anywhere, and we're going to keep adding content and features with updates like always. The new Mixamo pricing plans can enhance your workflow by adding flexibility to our products to fit your development needs as they arise.

You'll notice the $50/mo Indie plan includes Fuse. But why would we still list the Steam version at $100 you might say? Shenanigans you might say?? The Steam version gets automatic updates foreva, while the standalone Fuse is stuck at the version that was available while the plan was active, and so far we've updated Fuse 5 times, so hooray that! You gets the Fuse FOREVA! And most of you bought Fuse when it was on sale anyway ¯\_(ツ)_/¯

Happy to answer any and all questions and and field any and all feedback. Fuse on! \m/

3 comments Read more

Fuse v1.2: Virtual Assets, 2k Textures, Facial Blendshapes... the goods

August 7

Hey Community!

Fuse 1.2 is out and it is quite a looker! The Skin substance was completely overhauled, resulting in 2k skin textures, higher quality details, and 3x the previous number of skin customizing options.

ALSO! Facial Animation Blendshapes. It's a real thing. Upload your character to Mixamo to be autorigged. Enable facial blendshapes. Download your character. BAM. You have facial blendshapes. 50 of them, to the face. 'nuff said.

The new jams in v1.2!:

  • Virtual Assets - Create character and clothing presets, customize your library! Make a character, hit the Star button at the top, and watch as that character is turned into a Fusible asset!
  • 2k Skin Textures - Hi-res for your pleasure! By default textures are set to 1k for speed, enable 2k in the substance menu
  • Advanced Skin Substance - Increased quality and 3x the number of customization options! Get crazy!
  • Realistic lighting and PBR shading - Just makes stuff look so dang good
  • Facial Animation Blendshapes - Call us crazy, but this seemed like a win-win...winwinwin. When you upload your character to Mixamo to be Autorigged, you can now have 50 facial animation blendshapes generated automatically!
  • 17 New Substances! Metal and Leather armors, new fabrics

Treat yo' self!


5 comments Read more


“As more and more people want to create compelling 3D and game content, there is an increasing need for new tools that are easy to use and that enable users to share assets and collaborate on their projects. Fuse is a great example of how to offer all that while also delivering high-quality assets.”

“Seriously, $99 for the ability to make simple 3D characters that can be exported and used in a wide variety of compatible game engines is a miracle tool.”
Gaming Blend

“At the time of writing (May 30, 2014), more than two million members were online and playing [Steam games], with more than 240 million community content contributions have been logged to date. The Steam community is keen on modding games as well as creating and sharing content in the Steam Workshop. And this is where Fuse shows up.”

Feature List

  • Packaged content includes 18 heads, 12 body types, 12 legs, 12 arms, 52 clothing meshes, 18 hair meshes, 20 shoe meshes, and 22 accessories ranging from Generic figures to Zombies and Fantasy styles, and also includes 23 additional parts from The Scout, The Sniper, and The Spy from TF2.
  • New - Massive look improvements with 2K skin texture maps for higher resolution characters,
  • ambient occlusion, and Physically Based Rendering for realistic look and shadows
  • New - Facial Animation Blendshapes automatically generates 50 embedded facial blendshapes upon upload for rigging at Mixamo.com (FBX format only)
  • New - Virtual Assets allow you to create unlimited character and clothing presets to customize your library and accelerate your workflow
  • New - Advanced Skin Substance with 3x number of customization options
  • Advanced Character Customization - Over 280 customization shapes per character
  • Import Custom Content
  • Dynamic character texturing with 42 Smart Texture substances, powered by Allegorithmic’s Substance technology
  • Get 2 free Auto-Rigs off-the-bat when you create a Mixamo account, and 2 additional free Auto-Rigs for Fuse characters per week
  • Excellent topology for project-ready characters, previs, or to use as your base models
  • Export characters as OBJ files with diffuse, normal and specular maps
  • Download autorigged characters from Mixamo as FBX, FBX for Unity, Collada or BVH
  • Animations are provided through paid Mixamo service, with an Basic Locomotion pack and 10 other animations available for free for the users of Fuse

Active Development

Fuse is under active development, frequently receiving updates to content and functionality for free!

What is Fuse?

Fuse is a tool for anyone, from the casual hobbyist to the 3D professional, to create high-quality, royalty-free 3D characters in a matter of seconds. Fuse is packaged with over 60 body parts, 90 pieces of clothing, and 42 smart texture substances. New character and clothing meshes will be added for free to the full version of Fuse as they become available.

Fuse FAQ

Fuse Product Roadmap

New in v1.2!:

  • Virtual Assets - Create character and clothing presets, customize your library! Make a character, hit the Star button at the top, and watch as that character is turned into a Fusible asset!
  • 2k Skin Textures - Hi-res for your pleasure! By default textures are set to 1k for speed, enable 2k in the substance menu
  • Advanced Skin Substance - Increased quality and 3x the number of customization options! Get crazy!
  • Realistic lighting and PBR shading - Just makes stuff look goooooood
  • Facial Animation Blendshapes - When you upload your character to Mixamo to be Autorigged, you can now have 50 facial animation blendshapes generated automatically!
  • 17 New Substances!

Other features coming soon:
  • A space to share or sell your custom user-made models and clothing

New in v1.1:
  • Face and Body customization! Customize your character with over 280 possible adjustment shapes. You can click and drag on UI controllers or use old-school sliders in a new workspace, "Customize"
  • Face and Body customization for imported characters! If you import a character that is based on the Fuse template or has matching UVs, those 280 customization shapes will be generated automatically
  • Now you can search your content library
  • Better scaling options
  • Texture packing options to reduce the total maps created on export and output a 2k or 4k map
  • Instant color picker - now selecting colors gives instant feedback on the character
  • Add a full set of matching body parts with a new right-click menu, or shift+click
  • 30 New pieces of content, including Fantasy items, alpha mustaches, and beards

New in v1.0:
  • Import custom content!
  • Higher quality characters, default 1k resolution, improved topology
  • Female models and textures now have nipples
  • New clothing
  • An additional free autorig per week
  • Memory optimizations
  • Save substance defaults for clothing
  • Dynamic textured thumbnails
  • Global preferences menu for exports

Updated in January:
  • New clothing!
  • Import external Allegorithmic’s Substance technology files (.sbsar)
  • Copy/Paste substances and parameter settings! Crazy fast!
  • Export option to include the occluded character body geometry
  • Substance Expansion pack permanently reduced to $19.99

Updated in December:
  • New heads, hats, glasses, and polygon strip hair
  • Save and Open your character to continue working
  • Export your character as quads or triangles
  • Optimized 1-click Texture workspace
  • Visible poly-count info in the workspace

Tell us what you want to see!
Fill out the Fuse User survey!

About the Software

Fuse is a data-driven, modular 3D character creation tool that comes packaged with 60+ body parts, 100+ clothing meshes, 42 dynamic texturing substances, and 2 free Auto-Rigs for Fuse characters per week. The new Advanced Character Customization allows you unlimited creativity when crafting your unique character! Workflows are available for Gmod, SFM and Source.

Fuse was developed in collaboration between Mixamo and Vladlen Koltun’s research group at Stanford University, with Siddhartha Chaudhuri as chief architect and programmer. With the last beta release, Fuse integrates Allegorithmic’s Substance technology for a complete character modeling solution. Fuse offers an unprecedented approach to high quality 3D character creation. Users can browse through a vast number of mesh and texture choices to get custom built characters in a matter of minutes.

PC System Requirements

    • OS: Windows 7
    • Processor: 64-bit
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space

Mac System Requirements

    • OS: 10.8
    • Processor: 64-bit
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
217 of 235 people (92%) found this review helpful
228 products in account
4 reviews
2.8 hrs on record
Extremely disappointed purchase. In fact you get the opportunity to create a very primitive model of several parts. The number of parts is very limited. You cann't be using some form of motion, or even be change the pose. Button animation actually does not allow to change the character posture, and sends you to a website where you can buy some animation.
For example walking,+ jumping,+ turning cost you 350 dollars. I'm not kidding, more than three hundred dollars for simple movements!
Many games such as MMOs, give you much more room for customization of a character at a much lower price.
Posted: March 28
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94 of 103 people (91%) found this review helpful
59 products in account
4 reviews
59.5 hrs on record
First thing first: I have purchased this software on sale; but my review is based on the full price, to be honest and fair.

What this software does? It allow you to create from scratch, a character that can be either animated by you, by someone else, or from Mixamo itself. Their pipeline is well established, and they offer quite a good service, if you look at the point of view of the indie studio. Now indie doesn't mean "the lonely guy in the basement, with 100 bucks in his pocket"; Indie nowadays means a group of people with some cash to start with; that has a plan or a kickstarter, so the prices of course are adjusted for that audience (their cost per credit is quite high; animations cost between 10 and 50 dollars, and their all acess is a good deal if you have at least a thousands to invest).

But back to the product; I mentioned Mixamo services, since the software is very tied to their service, altho it is a standalone, you may want to consider the fact that they planned this software to be complemented by their service.

How does it work as stand alone character creation? Well, not so good.

The first limitation is due the nature of the application itself: if you offer cookie cut templates, there is only so much that you can achieve. The new version offer somehow a customization array of parameters, but mostly they don't really work as you would imagine. Take any character creation in your favorite MMORPG game, and try to see how many different characters you may get (including the random feature or just tweaking the parameters by hand), and forget about it in Fuse.

You can achieve few different characters (face wise), even modifying the ton of various blendshape added to the mesh; I am not sure how you can achieve characters like the ones that they show in their promo pictures, because most of the time, they all look the same (unless you go for deformed/stylized characters, where the shape of the head and face may be more important).

You have the capability to import your characters and clothes (which require to be fitiing specific requirements described on their site, to be fully compatible), but then you end up with a sort of lego where you mix your content, with alternate fortune.

But not all of it is bad; the software is solid in creating the generic guy/girl, and has a decent amount of variations for clothes and hair (hopefully there will be more soon). The substance implementation is quite the deal, to swap quickly clothes and give variety; altho this works if you need generic characters to populate a background. I believe that what Fuse does best is to be a crowd generator, more than a character generator (altho MakeHuman doesn't get any better, but at least is free).

The app is stable so far; had no crash or issues with exporting and importing, except few times where the textures were disabled, and I had to go back and forth between the various texture areas to get them working again. The output files are clean and import fine in Unity, with or without the auto rig offered by Mixamo.

Overall, I would recommend this software, but barely. If you find it on sale, get it, because is a good deal, but at full price, I would rather use MakeHuman. To me this is a 3 out of 5.

It is a really valid software, that cover one aspect of game character development, but it fall short to deliver the full experience, and it is sad, because it has a lot of potential and is really nicely done. I hope the future version will get closer to give the user a one stop solution to make either crowd characters or main characters.

If I need to make a cast of characters for a Final Fantasy game; I would like to say "let me grab Fuse, it does all that I need"; import my custom clothes, generate unique characters and export them.


1) the random button should create characters variation, not just scramble the sliders with random values; I can put my 4 years old doing that; while would be more useful to actually have a function that create heuristically, characters that are usable (you can add flags to specify if the character has to be human, alien, cartoonish and so on, to make things easier on your side).

2) More variety with the morphs, instead of quantity; they often are exagerations of normal human features; while in a face, you can see that the differences are much subtle. On this, MakeHuman create more realistic characters, even without the plethora of textures that Fuse has.

3) Make possible to save as template, the characters that you make. For example; I may want to make a character and save just the head as template, and make different bodies, instead than start all over from the default and change all the values. You can also re-import the figure and filter just the head, but it is cumbersome and not really user friendly....the character is there, ready, why close and import it again, instead of just save it as template?

4) Clothes import: would be interesting to have something like DAZ does, with their conforming clothes that adapt to any figure; or like Poser Pro that is able to adapt a piece of clothes for any figure. A system like this would add a lot to Fuse; allowing users to import clothes geometry from anywhere, and just adapt it to the model, without having to modify them.
Posted: June 21
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65 of 72 people (90%) found this review helpful
22 products in account
1 review
245.8 hrs on record
NOTE: This is a review for version 1.0 of FUSE (though I've been toying with it since its initial release)


In truth this product is a mixed bag of nuts. Mixamo is trying to do something truly great here and if they adjust their approach to customer management and marketing with this product they just might build a very powerful indie-focussed tool to quickly build out a cast of characters on a fairly reasonable budget. There is certainly a market for this, and with enough customer buy-in they could become an industry staple in this regard. With that said, the tool isn't there just yet.
As most other reviews have mentioned, content is sorely lacking and this is a make-or-break issue for mixamo. While it's true that there are several options to choose from, the problem is that your realistic options are less than half a dozen body-type options per body part because TF2, zombie and male body parts don't make sense on a female torso, so the actual logical options per character gender/type are very sparse.
The issue of content could be mitigated for a while by customization, as in tweaking facial features, the topology, asymetrical component sizes and (this is a HUGE dealbreaker) the level of detail. Seriously, if you can't set optional LOD versions to sub 7000 verts with 1- 3 draw calls and have options for 2048 textures then it cripples the usefulness of your product for many games, especially on the mobile platforms where most of the indies focus ( indies being the target audience of this product). Pretty game models are pointless if they're not functional as game models.


I'm an indie hobbyist, but a senior software solutions developer for enterprise business systems (switched over from game dev a few years ago) so I do understand where you're coming from and that you really have a great concept with massive potential here. Unfortunately there's also a common industry trend at work here, specifically in the disconnect between your vision and the customers' perception of that vision. I get what you're trying to do, you're trying to build a community around fuse and set up a microtransaction model around it, which is reasonable and fair. With the coming customization and import features, you're intending that users will start generating content, sharing it and then you can keep fleshing out this tool much like a character-focussed cross between unity's asset store and sims. There's definitely a market for that and it is a great idea to manueaver yourself into that space, especially with your existing catalogue of assets. The problem though, is that you've adopted a "build it and they will come" approach by prematurely releasing this tool on the strength of its promises, and marketing it on steam to indies as a full stand-alone product while still expecting studio-level prices and rationale to be applicable. It's not, and that's why your reviews here are so negatively slanted. You need to make a decision here: market it to studios and retain your pricing models(charging for the third rig per week and $20 animations) or open it up to the indies properly(at least the basic animations, full rigging and website-independent end-to-end workflow) and grow the community around it to expand and capitalize on optional microtransactions, plugins and add-on packs. You can't have both and arguing that your $20 animations are reasonable in the industry context isn't a valid argument when you're marketing this as a stand alone product to indies on steam, you're either targeting the wrong audience or your message/marketing is wrong for the audience chosen. Adding more features in itself isn't enough, you'll need to learn how to build a happy word-of-mouth community around your tool, because bad press kills good products. In truth Fuse has the potential to be the industry standard in a year or two if it matures well enough, but it was released too early and isn't a commercially viable product just yet. Keep doing what you're doing with the features, and focus on what your clients need, not what you think they need. Drastic LOD's, (facial!) customization, significantly more content (try making 20 truly unique modern sims-setting females without resorting to different outfits), the inclusion of basic animations(walk, sit, talk, run, interact) and so on. But the biggest CHANGE you need to make is in how you deal with and talk to your customers, because trying to convince them of the value verbally in the comments isn't going to win you credibility. The value has to be apparent, and you have to admit and respond to feedback. Set up a forum, hold feature polls to make the development process interactive, hold competitions for user-submitted content, have a dedicated fuse site with showcases and case studies, video tutorials, and above all be transparent. The initial marketing here was a misstep. Don't add features and keep quiet in hopes that it will go away, because it creates the impression to your customers that you don't care what they think. Mistakes are okay as long as your customers know you make adjustments to your approaches when needed. Instead, be open about the roadmap, ask and interact with your users on a constructive platform and get their buy-in that way, because that is the only way that this product will work.

I'll be keeping an eye on Fuse, with time I think it might just become what everyone has been hoping for.
Posted: April 9
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37 of 44 people (84%) found this review helpful
200 products in account
3 reviews
1.4 hrs on record
I wrote a review in November 2013, but I removed it after the December 2013 update as I did not have the time to try out the updated version and I was trying to be fair to the developers. Since then, version 1.0 has been released and I must say that the disappointment remains. Sure, there are significantly more parts now but the decent permutation of parts are still extremely limited. How about introducing facial morphs to alleviate the problem?

Furthermore, the high polygon count of the models make them unsuitable for many situations. How about a polygon reduction tool or the ability to select the LOD of the models? Lastly, the autorig limit makes experimenting an unfeasible process as the user can't just modify the model and re-export a rigged version at will. Just because the developers have offered their explanation for the limitation doesn't make it is easier to accept and swallow.

The product may not be very costly, but I'm getting zero value out of it for my workflow so far. I'd rather pay double or triple for a "premium" version which has facial morphs, polygon reduction and unlimited autorigging, but I guess anything less than $1500/yr is deemed too cheap by Mixamo for a feature like unlimited autorig. For now, I truly would not recommend the software based on my experience with it.
Posted: April 3
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29 of 36 people (81%) found this review helpful
907 products in account
4 reviews
7.3 hrs on record
First, I want to start with: Steam has no "Consider Before Purchasing" or "It Depends" on the recommendation of the software, so please read the reviews before you consider this software.

Okay, now for the fun part: Can I reasonably suggest this software to anyone? I think, depending on your purpose, I can, provided that those purposes are limited to PreVis or anything PreRelease. Don't, for a second, think that this is a character modeling program. The SOLE mesh editing that is available in the program is restricted to a symmetrical uniform scale. Any work you would like to do asymmetrically must be exported and edited in a modeling package, such as 3D Studio MAX or MODO. The textures max out at 1K, which is extremely low by today's HD standards.

Now, I was expecting this, as I had read the reviews posted by other users. My primary reason for purchasing a license for the software was to hopefully use the piecemeal meshes as base meshes for my sculpts in ZBrush. While this is possible, the default expressions and the stylization of the models are a bit difficult to work with and it is easier to start from scratch if you have the applicable skills or know someone who does. Also, the clothes are all contemporary, and don't be fooled by the "we have 80+ clothing models" as the pieces become easily limiting when you don't want your manly man of a hero to be dressed in a bikini bottom, skirt, or the TF2 character clothing.

I'm not saying that this is a bad program, by any means, as it does exactly as it says it does, but for the price tag of $99.99 (regular) you don't get nearly enough at this point. If they add more character editing features (adjusting character shapes along different axises or adding a morph system similar to what one might find in Skyrim) and significantly improve the selection and diversity of clothing available, the price tag may be a bit more justifiable. Needless to say: Approach with caution. At this point, if you are looking for some software to be an asset filler while you wait for your final assets to be completed, this could be a worthwhile purchase. If you are looking at this for final models, you run the risk of having models that look like anyone else using this software for their characters, as well as an extremely limited scope of characters you can assemble in this program. Your money would be better spent looking to hire some indie modelers to create models that are more appropriate for the look and feel of your game.
Posted: March 31
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1,246 of 1,300 people (96%) found this review helpful
131 products in account
9 reviews
1.2 hrs on record
I am very disappointed. The game* offers limited selections in models (or pieces of them), and the texture system is basic without buying an addon. Then, when you want to animate your character, you get ported to the Mixamo website. They provide a free (Provided you only ever use it twice) autorigger, which assembles a skeleton for your model. However, the animations are separate entirely. You can pay big sums to get the full scope of the software.

The software is not worth what you pay, and it's incredibly limited. Sure, you get easy character modelling, but don't be a sucker. The software is just an expensive (at least for recreational users) extension of Mixamo's actual animation and rigging website, where you can pay over a thousand dollars for full access.

EDIT: I think the primary purpose of a review is to give my opinion of the product I purchased. My expectations may or may not match someone else's, and it's ultimately their decision whether or not they should buy this application (Thanks for calling me a smartass and inquiring as to whether or not I was autistic. I appreciate your mature conduct). In order to inform someone best of what is being sold, I'll give you the numbers.

Body Parts Total: 66
Torso Pieces: 15
Arm Pieces: 15
Leg pieces: 15
Head Pieces: 21

Total Clothing Parts: 86
Bottoms/Pants: 19
Hair: 10
Hats: 6
Shoes: 17
Tops/Shirts: 27
Eyewear: 7

(Minor edit: My numbers may not be completely accurate by the time you read this, and I counted by thumb)

The clothing is fairly average; You get basic button up shirts, a few different jeans, but nothing too exciting. The distinct lack of hats is something I'd note; You don't get anything like motorcycle helmets, beanies, or other restrictive headgear that might clip with the head model.

Also, the facial customization is fairly limited, especially when you consider how in depth facial adjustments get in almost every videogame that allows it (APB: Reloaded, Skyrim, Saints Row, all of which have different developers). You can change a character's beard, eye color and diameter, eyebrows, and eyelashes. Fuse does not include advanced adjustment of the mouth, ears, nose, or head definition.

Also, I'd appreciate it if the developer would stop asking me to change my review. It's immature- The fact of the matter is that a review exists to provide insight to someone considering purchasing this product. If your software was geared to a more recreational and cheaper market, then you shouldn't have an "All Access" function on your website which costs $1,499 per year- Which gets you access to "Premium Mixamo content" for Fuse. While smaller microtransactions are available for purchasing animations, auto-rigging uses, and alternate 3D characters, the average customer is still not entitled to Mixamo's best customer support. Their "All Access" function boasts unlimited access to different things, but also "Premium Support". I understand you place your customers who pay more higher on your list of priorities, but should any paying customer really only be allowed to use the forum? It's alienating your more casual users who have also paid for your product.

The good news is that everything is royalty free, even for commercial use. Hopefully as the free content base expands, the overall quality and variance between the characters you can create will expand too.
(Minor edit here too: As I've been told, the Team Fortress 2 components are not covered under the royalty-free guarantee. This is understandable, though)

In the end, this review is not senseless hate. It is my opinion, and the very fact that I must defend my stance against two different developers and a rather feisty supporter is a serious issue that Mixamo's team should address. Don't use my review for "Does this guy like it? No? I won't buy it!" but instead see it as "This guy doesn't like it? Why?" I think the architecture is there, but the current content is far too plain and lackluster. I'll update my review as new packs come available - The free ones, that is.

EDIT: I've reviewed the Fuse product page and appreciate the changes made since previous edits. They are now up front about the amount of components available and the presence of a paid service. I have not used the software recently, but please note the developer is still adding content.

EDIT: I should have waited to update my review. I guess my review is "belying" according a clearly biased article by CinemaBlend. I'm sort of angry they made a backhanded comment about my review, but I'll let it by. The article also says my review was written back in January, which is only partially true. I left my original opinion untouched and updated my review in the form of edits, even over the last few months.

EDIT: This will probably be one of my last. I've not checked any updates in awhile, and because of this my review may have fallen out of date. Please do not bash the developers - they are doing all they can to make sure they succeed. I don't think they've explicitly attacked my review, and although this review may be a thorn in their side, I did not write it to ruin them. I have no intention of making this software fail - it has potential. But I cannot deny the shifty behavior with PR, and it is something MIxamo should address.
Posted: January 1
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