Fuse is a standalone 3D character creator that enables you to make unique characters to use in your game. Fuse comes with 60+ body parts, 100+ clothing meshes, 42 dynamic texturing substances, Unlimited free Auto-Rigs* for Fuse characters and a free locomotion pack of Mixamo animations (activated Mixamo account required).
User reviews: Mixed (766 reviews) - 69% of the 766 user reviews for this software are positive.
Release Date: Nov 6, 2013

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“As more and more people want to create compelling 3D and game content, there is an increasing need for new tools that are easy to use and that enable users to share assets and collaborate on their projects. Fuse is a great example of how to offer all that while also delivering high-quality assets.”

“Seriously, $99 for the ability to make simple 3D characters that can be exported and used in a wide variety of compatible game engines is a miracle tool.”
Gaming Blend

“At the time of writing (May 30, 2014), more than two million members were online and playing [Steam games], with more than 240 million community content contributions have been logged to date. The Steam community is keen on modding games as well as creating and sharing content in the Steam Workshop. And this is where Fuse shows up.”

Feature List

  • Packaged content includes 78 unique body parts, 152 pieces of clothing and accessories, and dozens of custom presets, ranging from Modern to Zombie and Fantasy styles. Fuse on Steam also includes 23 additional parts from The Scout, The Sniper, and The Spy from TF2
  • UNLIMITED free Auto-Rigs (activated Mixamo account required) for your characters created and uploaded from Fuse and 12 free pre-selected motions to try out on your character available with all Mixamo accounts.
  • New - Direct download types for Gmod and SFM (Now with Facial Flex support)! Export from Mixamo.com to get a ragdoll for Garry's Mod or a character for Source Filmmaker
  • Massive look improvements with 2K skin texture maps for higher resolution characters, ambient occlusion, and in-app Physically Based Rendering for realistic look and shadows
  • Facial Animation Blendshapes automatically generates 50 embedded facial blendshapes upon upload for rigging at Mixamo.com (FBX format only), or Facial Flexes for Source Filmmaker exports
  • Custom Presets allow you to create unlimited character and clothing presets to customize your library and accelerate your workflow
  • Advanced Skin Substance with 3x number of customization options
  • Advanced Character Customization - Over 280 customization shapes per character
  • Import Custom Content
  • Dynamic character texturing with 61 Smart Texture substances, powered by Allegorithmic’s Substance technology
  • Excellent topology for project-ready characters, previs, or to use as your base models
  • Export characters as OBJ files with diffuse, normal, specular, and gloss maps
  • Download autorigged characters from Mixamo as FBX, FBX for Unity, FBX for Unreal Engine 4, Collada or BVH
  • Animations are provided through paid Mixamo service, with a Basic Locomotion pack available for free for the users of Fuse

Active Development

Fuse is under active development, frequently receiving updates to content and functionality for free!

What is Fuse?

Fuse is a tool for anyone, from the casual hobbyist to the 3D professional, to create high-quality, royalty-free 3D characters in a matter of seconds. Fuse is packaged with over 60 body parts, 90 pieces of clothing, and 42 smart texture substances. New character and clothing meshes will be added for free to the full version of Fuse as they become available.

Fuse was developed in collaboration between Mixamo and Vladlen Koltun’s research group at Stanford University, with Siddhartha Chaudhuri as chief architect and programmer.

Fuse FAQ

Fuse Product Roadmap

New in v1.3!:

  • Reference Image Planes - Import an image to use a reference while you are creating your custom character
  • Asynchronous Substance Loading - Allows you to more quickly construct your character and add clothing while the substances are rendered in the background
  • New Toon, Aged, and Teen character content - No more generational gaps!
  • New Military and Occupational Content - Doctors, Police Officers, Firefighters... build your virtual city from the ground up!
  • Retopologized Characters with higher quality edge loops and face definition
  • Dynamic Cloth Wear - Updated substance parameters allow you to weather raised edges of your character's clothing
  • Better selection visibility - previous bounding boxes are now form-fitting highlights around a selected object
  • 10 New Substances!

Other features coming soon:
A space to share or sell your custom user-made models and clothing

New in v1.2!:
  • Custom Presets - Create character and clothing presets, customize your library! Make a character, hit the Star button at the top, and watch as that character is turned into a Fusible asset!
  • 2k Skin Textures - Hi-res for your pleasure! By default textures are set to 1k for speed, enable 2k in the substance menu
  • Advanced Skin Substance - Increased quality and 3x the number of customization options! Get crazy!
  • Realistic lighting and PBR shading - Just makes stuff look goooooood
  • Facial Animation Blendshapes - When you upload your character to Mixamo to be Autorigged, you can now have 50 facial animation blendshapes generated automatically!
  • 17 New Substances!

New in v1.1:
  • Face and Body customization! Customize your character with over 280 possible adjustment shapes. You can click and drag on UI controllers or use old-school sliders in a new workspace, "Customize"
  • Face and Body customization for imported characters! If you import a character that is based on the Fuse template or has matching UVs, those 280 customization shapes will be generated automatically
  • Now you can search your content library
  • Better scaling options
  • Texture packing options to reduce the total maps created on export and output a 2k or 4k map
  • Instant color picker - now selecting colors gives instant feedback on the character
  • Add a full set of matching body parts with a new right-click menu, or shift+click
  • 30 New pieces of content, including Fantasy items, alpha mustaches, and beards

New in v1.0:
  • Import custom content!
  • Higher quality characters, default 1k resolution, improved topology
  • Female models and textures now have nipples
  • New clothing
  • An additional free autorig per week
  • Memory optimizations
  • Save substance defaults for clothing
  • Dynamic textured thumbnails
  • Global preferences menu for exports

Updated in January:
  • New clothing!
  • Import external Allegorithmic’s Substance technology files (.sbsar)
  • Copy/Paste substances and parameter settings! Crazy fast!
  • Export option to include the occluded character body geometry
  • Substance Expansion pack permanently reduced to $19.99

Updated in December:
  • New heads, hats, glasses, and polygon strip hair
  • Save and Open your character to continue working
  • Export your character as quads or triangles
  • Optimized 1-click Texture workspace
  • Visible poly-count info in the workspace

Tell us what you want to see!
Fill out the Fuse User survey!

About This Software

Fuse is a standalone 3D character creator that enables you to make unique characters to use in your game. Fuse comes with 60+ body parts, 100+ clothing meshes, 42 dynamic texturing substances, Unlimited free Auto-Rigs* for Fuse characters and a free locomotion pack of Mixamo animations (activated Mixamo account required). Additional Mixamo services sold separately and exports for Source Filmmaker with Facial Flexes and Garry's Mod are available from http://mixamo.com after uploading your character!

*What is an Auto-Rig?
The Auto-Rigger is Mixamo's easy online way of getting your 3D character ready to animate. Normally, rigging a character takes a 3D professional days, but one Auto-Rig on Mixamo.com takes just minutes.

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: 64-bit
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: 10.8
    • Processor: 64-bit
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Helpful customer reviews
150 of 162 people (93%) found this review helpful
4 people found this review funny
20.0 hrs on record
Posted: December 7, 2015
I would have reccomended it a few years ago before the snakes took it.. Adobe owns this software now and you might as well just not get used to using it as creative cloud is a non-perpetual recurring license and if you're starting out making games it's far from ideal to have someone loan sharking software..

These are the license terms for creative cloud which now licenses this software http://www.adobe.com/legal/terms.html the sharks hid it well..

It was a great software.. Easy to use nice interface, great textures nice skin quality.. but all good things come to a bitter end..

Sadly with the onset of Creative Cloud I'm forced to say I wouldn't reccomend this to my worst enemy.. Mixamo's project was great and a wonderful idea, Generously it was free to use and create with.. Creative cloud on the contrary is $69.99 USD per month.. So before i go into blatant detail about the way Adobe will fail because of someone's decision to gouge consumers and businesses alike here are the cons:

1.) Adobe
2.) Creative Cloud
3.) Non-Perpetual license fees
4.) Requirement to upload any and all models to adobe's site to rig a skeleton
5.) Adobe made it hard enough for me to find the licensing information on their website.. I'd hate to see contacting them
6.) Purchase of Adobe cloud as a perpetual license is not possible, Adobe desires monthly gouging..
7.) Opposed to the small company Mixamo was Adobe is a huge corporation and could care less about the small customers..
8.) All the useless software that Creative Cloud forces down your throat which they hide cost for within their monthly license fees.
9.) You never owned the software if you bought Creative Cloud, Adobe does, they're loan sharking software and frankly I'm outraged.
10.) a required Adobe Cloud connection while using mixamo to properly rig and animate the skeleton (unless you want to make the skeleton rigging yourself and just want the mesh in that case this software would be appropriate)
11.) This version is outdated and Fuse is now a part of Adobe Creative Cloud and is temporarily free to use and eventually will be swapped into the paid membership of Creative Thunderstorm..

In all No, I wouldn't reccomend this software to ANYONE now that Mixamo is gone this software may as well be moved from C:\program files (x86)\Steam\Steamapps\common\ to Recycling Bin.. I won't support Adobe after the creative cloud disaster of 2013 and it's only gotten worse, This is sadly the end of a good software which saved me a lot of time animating and rendering texturing and assembling but it simply isn't worth $70 per month to me for this and all the other garbage Adobe throws in with CC.. No it's not worth downloading No it's not worth getting used to, Adobe is only going to steal it from you Don't use it Don't get used to it, The giant bought it and ruined it.. Surprise Surprise.. I wouldn't pay monthly for something like ths.. I don't think I can justify paying Adobe at all.. So wiith that

It was a great program, Sad to say it but it's dead.
Thanks for nothing Adobe.
5/5 on the program which Adobe had nothing to do with
0/5 on Adobe's horrendous license policy.
5/10 for MIXAMO'S WORK Give adobe the credit they deserve and tell them they've officially lost your business for wrecking this software with their corporate greed.
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55 of 67 people (82%) found this review helpful
16 people found this review funny
109.6 hrs on record
Posted: October 27, 2015
So...I PAID for a free software....
Was this review helpful? Yes No Funny
36 of 46 people (78%) found this review helpful
9 people found this review funny
1.6 hrs on record
Posted: November 12, 2015
I paid 50 euro while this wasn't free. This Software is ♥♥♥♥♥♥♥t on the highest scale.

Not worth 50 euro. Not even worth for free.

I want my money back, I don't care who bought this mess of a Product, I paid so much for this only for it to become free ? ♥♥♥♥ you
Was this review helpful? Yes No Funny
76 of 125 people (61%) found this review helpful
146 people found this review funny
0.2 hrs on record
Posted: September 13, 2015
This game transformed not only my life, but my own soul and being. Let me start from the beginning.
On a normal Tuesday afternoon, I was browsing through the free to play Steam games in searches of some mind blowing new software to absolutely ♥♥♥♥ing blow my mind. After hours of searching to no avail, I click on something called "Fuse". I explore the ratings, reviews, videos, screenshots; I am intrigued. This game was something I had never seen before. To have the power to mold human flesh, create my own beings like I was God in the living flesh. I couldn't turn down the opportunity, so I indulged my curiosity. Closing my eyes, breathing in deeply, I clicked download. My heart pumped faster and I could feel my blood coursing through my veins as I waited for it to complete downloading. When it did, I felt my palms moisten as I reached out and pressed play.
My life was forever changed.
I created hundreds of creatures, from breathtaking beauty to utter desolate beings. From humans, to the darkest monsters ever to be imagined. It was paradise, to be able to form my greatest dreams and most terrifying nightmares. It had me hooked.
Soon, I found myself on a mission. To create the most perfect body, and make it my own. It took months. Each curve and shadow was specifically molded by me for hours at a time before I deemed it good. I didn't sleep, eat, I barely breathed in fear of breaking my steel concentration through this quest that would change the course of my life as it was. When I was finished, my hands were shaking and my bowels released themselves from pure exhaustion. I uttered the satisfying words, "It is finished."
I uploaded the model body to my email and send the 130GB file to my doctors email, hastily typing up a scatterbrained message of my request of him. I needed to have this body. If I did, I would be indestructible. I told no one of the true motives behind my plans.
My doctor agreed. The date for the surgery was set. A 62 hour surgery. A slim chance of living. But I needed it, I needed this chance to change into my final form.
The morning of my surgery rolled around. My will was written, tacked to my refridgerator in case of my almost certain demise. Everything went to my cat, Gertrude.
My palms sweaty, knees weak and arms heavy, I drove to the surgery with hope and determination in my heart. I would not let myself fail, not this time, not when it mattered most.
Sign the documents, change into a gown, IV drip, I was almost there. I could taste the success on my tongue already. I fell asleep with dreams of breath taking perfection tickling my scalp.
When I woke up, venom ripped through my veins. Fire tore through my throat and I felt poison blur my eyes. Voices, hands touching me, I flinched in response. Did the surgery succeed? Was I finally my true form? I lurched out of bed, ripping tubes out of every one of my orifices, pushed nurses aside and stumbled to the bathroom. My eyes met with the mirror, and I knew it was complete. Fuse had not failed me, my doctors had not failed me, I had not failed me. Delicious brown hair parted to the side, a small brown mustache and a magnificent build. I was ready.
Through sheer will power and utter satisfaction, I escaped the hospital with hospital personnel close behind. I jumped into my car; no need for a seatbelt, I was invincible. I drove back to my house to pet Gertrude, then to in-act the second part of my plan: world domination.
Booting up my computer, I clicked and dragged all my Fuse character files to my 3D printer file, and they began uploading. I awaited nervously, combing my fingers through my hair and stroking my mustache with impatience. Then, I heard my printer start. The time had come. Through many perilous hours of planning, waiting, surviving, I was here. My Fuse creations were here. They began printing and one by one came out of my 3D printer. I cried over their beauty, they were all utter perfection. Blonde hair that swayed with any small gust of wind, and eyes bluer than the ocean itself. Soon, I found myself among an army of thousands of beautiful, uniform creatures. After so many failed creations, my satisfaction laid in them.
"Soldiers!" My deep voice boomed from my lungs. "Our mission: person uniformity, then onto world domination itself! It all starts with you. . . Onward!"
Was this review helpful? Yes No Funny
52 of 90 people (58%) found this review helpful
92 people found this review funny
1.4 hrs on record
Posted: August 19, 2015
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