Rebuild a ruined city in this post-apocalyptic mix of strategy and simulation. Manage survivors, scavenge for food and supplies, deal with rival gangs, illness, interpersonal strife and zombie attacks.
User reviews:
Very Positive (625 reviews) - 88% of the 625 user reviews for this game are positive.
Release Date: May 29, 2015

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Recent updates View all (16)

April 27

Version 1.6.0 - bug fixes and minor tweaks

Looks like things are running smoothly in Deadsville now. I've been off in an entirely different universe working on a VR Puzzle game called Fantastic Contraption which we released a couple weeks ago.

I came back to Rebuild to fix a few issues and got all nostalgic looking through the code. This game filled my waking life for 3 years - morning, noon, nights and weekends I worked on it and worried about it. Rebuild 3 is my greatest accomplishment, but it did wreck my psyche and break my heart. I'll always love it though. <3

politicians can bring an extra survivor with them instead of spawning a random extra one
halve the number of squares you need on epic size maps
can now upload zip files with multiple properties text files to Steam Workshop
better cleanup of ghost missions
better cleanup of schmooze missions
click on faction portrait to find their location even if unscouted
fixed wrong pronouns in several events
fixed error noise when spawning first zombie icon in tutorial
fixed bath salts count so it doesn't always say 200
fixed nelson questline ending and reward
fixed mobs aren't destroyed when moving through factions
fixed calling dead mother/father "my daugher"
fixed game center issue on android
use pastebin for backup / restore over internet

19 comments Read more

About This Game

It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.

Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever.

Rebuild 3: Gangs of Deadsville is the third of my Rebuild series, and the first one available on Steam. It's a totally new, much bigger game than the first two.


  • 4X style strategy and city (re)building
  • Endless replayability with randomized cities and events
  • Survivors with individual skills, perks, relationships, and stories
  • Rival NPC forts with their own agendas, friendly or otherwise
  • Campaign Mode, a journey through cities of increasing size and difficulty
  • Strategic fort defense and interactive attacks
  • Play in either real-time or turn-based mode
  • 5 skills: defense, leadership, scavenging, building, engineering
  • 10 resources and one-use items to find or craft
  • 30 missions: scavenge for food, kill zombies, farm, fish, trade, bartend...
  • 35 node research tree
  • 50 building types with unique uses and/or scavengeable resources
  • 70 types of equipment to find
  • 100 survivor perks: Melee Training, Green Thumb, Light Sleeper...
  • 200,000 words of event text - enough to fill two novels

Bonus features in the Deluxe Survivalist Edition

  • Desktop version of Rebuild 1 (previously only available in browsers)
  • Desktop version of Rebuild 2 (including "winter" mobile content)
  • 5 bonus professions for your main leader
  • 5 corresponding unique items
  • PDF artbook

System Requirements

Mac OS X
Customer reviews
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Very Positive (625 reviews)
Recently Posted
Canis Lupus
26.3 hrs
Posted: August 19
I do recommend this game as I had a lot of fun playing it. Despite that I will say that it gets quite repetitive later on so I would definitely say buyer beware on this one. If you see it on sale however it should almost certainly be a buy
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Jesse Lalonde
66.9 hrs
Posted: August 14
The Short Version:
A strategic survivor and resource management game that starts off addictive and fun, but becomes tedious the further you go in the game. Try Rebuild 2 for free to see if you'll enjoy this style of game.

+I love managing survivors, learning their backstories, watching them grow and develope relationships.
+There are hard decisions to make, and new playthroughs will allow you to try different strategies.
+You can customize your avatar, both in appearance and specialization.
+Good way to kill a few hours if your time is limited. It's not the kind of game where you have to sink a massive amount of time into it for a payoff.

-Interacting with the rival factions is a tedious crawl. Sometimes I'd rather just kill them.
-The story doesn't really affect gameplay.
-Repetition, Repetition, Repetition.

The Long Version:
In this game you'll start off with a small group of survivors, and a handful of buildings and you'll have to expand your settlement by clearing out zombies and fortifying the new buildings. Some buildings will be hospitals, or farms, or apartments, while others wont have specific functions. You'll also find unique buildings like water treatment plants.

Your survivors get different specialities such as Scavengers, Leaders, Builders and Fighters. You eventually unlock the ability to interact with your survivors, learn their backstories and give them new perks to specialize them for the jobs you need filled. Some may form frienships or become enemies with others or even get married and start families.

You're not alone in this zombie world. There are other factions such as the Government, Religious Biker gangs, and so on. You'll have to decide to cooperate with them, or fight them.

So, you need survivors to fight off the waves of undead, and you'll need food and shelter to take care of them. On top of that you'll need supplies to build barricades and so on. Each turn you move your survivors around the map to make sure that everyone is busy and efficient.

The problem with Rebuild 3 is that you're going to be doing a lot of the same over and over again. Imagine a big sheet of grid paper that you have to explore one square at a time, and then fortify. Occassionally zombies come and destroy your progress and you have to rebuild. It's not so bad when it's on a small scale, but on a large scale like a 30x30 grid, you can imagine how you'll just want it to be over. Then when you get to the end, you get to go to a new town and start all over.

There are a number of random events that keep it fresh and exciting, at first, but as you travel from town to town you'll start to realize that what you accomplished in the first town is the whole game and you're just repeating yourself with each new town. Sure, you can say that the maps are slightly different from town to town, but they're not so different that it has a significant impact on your game play.

When you travel to a new town you get to bring 4 survivors from your old town to it so that you're not literally starting from square 1. I like that, especially if those survivors are forming relationships. But the thing is, those survivors don't seem to remember that they know each other in any meaningful, story impacting way.

Similarily, you're going to encounter the same factions over and over again, and despite the fact that they have the same leaders, they don't seem to remember that you were best buds one town over, or that you wiped them out completely. No matter what you did in the past it doesn't really impact the present. So each time you meet them you're going to be doing the same sort of quests to build up their loyalty. Sometimes it feels easier to just kill them and save the time and effort.

In Conclusion:
Rebuild 3 is a great game for players like me who enjoy methodic, micro-managing games that have hard decisions to make. It does makes some significant improvements over it's earlier versions such as the depth of which you costumize your survivors. The problem is that it doesn't do enough to make each level feel fresh and unique. It's frustrating to spend so much time building up your town, and then saying goodbye to it all and starting back at square one. This would be a little easier to bare if the story was engaging, or if it felt like your decisions had lasting reprocusions. As it is, it feels like an endurance run, like how long can you keep trudging through this slog just to see how it ends? It's so close to being a fantastic game, and I hope the developers will make a sequel that pushes ahead with some of the criqitues I've made.
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Kevin Spacey
17.6 hrs
Posted: August 11
This game made me look up zombie hentai and a whole lot of cosplay porn, good stuff.

Shaun of the Dead/Hot Fuzz, pretty lit soundtrack
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7.4 hrs
Posted: July 28
I really enjoyed the original Rebuild, so I decided to give this a shot. There are things that I like, it definitly feels like a board game at times, so that's kind of fun. Enjoy the different side quests and random humor that's thrown about. I like the evolving game as a whole, but I feel like some of it feels really tedious at times making each map last longer than it is enjoyable. I'll end up playing this some more, as I do like it, but it will be in short bursts.
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8.2 hrs
Posted: July 26
I wanted to like this game. I really did. However I would have to say that Rebuild 1 and 2 were much more fun, as well as free.
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12.5 hrs
Posted: July 21
This was such an embarrassing step backwards for the dev team. Rebuild 2 was phenomenal, simple, easy to pick up and FUN! Rebuild 3: Gangs of Deadsville is an embarrassment to the Rebuild trilogy. The gameplay has simply been trampled all over in favour of even more resources you have to juggle. It feels like a chore to be "playing this game", dragging survivors literally all over the city instead of having more options with the tiny patch of land you can barely maintain in the first place. Zombie attacks are so frequent that you'll spent pretty much all of your time waiting patiently for the zeds to attack you. That is not gaming. That's boring. That's ♥♥♥♥♥♥♥t. In Rebuild 2, there were so many strategies and options for how to end the game. Here, it's just like playing chess.
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11.4 hrs
Posted: July 16
Firstly, play Rebuild 1 and 2 before deciding whether or not to buy this one. Rebuild 3 takes all that is in Rebuild 1 and 2 and adds layers of extra content, depth, and other factors that makes this game a great sequel to such a beloved series that I have enjoyed for a long time. I recommend this game to anyone who liked the Rebuild games or other turn-based games. One gripe, however, is that it does become a bit repetitive during the story when starting off and reclaiming buildings, but the bits of characters, factions, and choices keeps me playing. Great job on taking the browser game and making such a great sequel for it.
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Arctic Eevee
4.0 hrs
Posted: July 9
Interesting game that I find very enjoyable!

It never gets boring, always changing the way that you play it and the world you play within!

.Dynamic Worlds/Settings
.Adaptive Play
.Ability to save midgame


Overall I love this game a lot! Very worthwhile especially if you are a strategy game player!
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Egotistical Raven
44.7 hrs
Posted: July 5
The Rebuild series is a very good series. The first two games can be played for free, as they were browser games, but you can buy them on Steam in the deluxe edition of Rebuild 3. Rebuild 3 is a zombie game where you are the leader and you have to rebuild a city that has been overrun by zombies. The third Rebuild game is very different from the first two, a lot has improved in it. The game is generally good though for a few reasons: It's backstory/story, the characters, and the gameplay. Although it does have flaws.

The game has a story that you were bitten by a zombie and are immune, you then go and try and rebuild a number of cities. Your aim is to discover the origins of the virus, cure it and rebuild civilization. There is quite a lot of reading involved in the game, but it sometimes repeats, so reading everything isn't essential, generally you don't need to read anything that doesn't relate to the storyline, unless you want more immersion. The story is not exceptionally unique (DISCLAIMER: I haven't gotten all endings), but it has it's moments and can be quite intense.

Each NPC has a backstory, there are a limited number of backstories, so not every character has a unique one, which comprises of a few pages worth of writing. The backstories even include characters who are transgender, intersex, and gay. Your character doesn't have a backstory presented like this, so your character's backstory is unique. The game allows your character to date and marry what ever gender you want, and allows the NPCs to randomly marry other people as well.

The gameplay in Rebuild 3 can be played in a few different ways. You can play turn based, or in real time, depending on how you want to, you can also pause at any time you want, so there is no stress to do everything quickly. And if the game is too slow, you can speed up the time. The game involves looking for more people in zombie ridden buildings, scavenging for food and materials in buildings, killing all the zombies in the buildings, and reclaiming the building. The game is played from a bird's eye view. You have to maintain the food you have and the happiness of the fort, which can be quite a challenge. The gameplay can be quite difficult, and takes a bit of time to be able to get to a good point where your fort is stable.

Although this game is quite a lot of fun, it does have some problems. The game can go very slowly, and it can be quite repetitive, as you are doing very much the same thing, and it takes a long time to complete a city. The game also can be quite annoying, as there are always zombies trying to break into your fort, so you have to defend constantly, sometimes you will end up with all your people guarding, and nothing else is being done, just in Limbo, waiting for something to happen so you can take them off of guard duty. The deaths of people can be quite annoying as well, especially when your people become cultists, they start commiting suicide, so sometimes one of your favourite characters just dies and now you have to get over it. (MY ONLY BLOODY ZOMBIE CHARACTER DIED! GOD! I'LL NEVER GET HIM BACK!) It's more annoying than sad.

Overall, the game is quite good, but you probably won't like it if you don't like the previous Rebuild games, so if you don't know whether or not you should get this game, play the previous games and decide if you like it (do note that there is a massive improvement from the 2nd to the 3rd game though). You don't need to play the previous games to understand the third one though, as each game has a different backstory, all unrelated.
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2.5 hrs
Posted: July 4
I loved playing the flash version of this game. When I found it on Steam I had to pick it up. It was on a great sale, but I would have paid full price and still would have been happy.
The game plays even better now. Quite happy with the differences and new details. The improvements on the flash version just make the game even more addictive and playable. My only concern is the speed of the game, but you are able to control most of that. It just seems that there is a big difference in the 3/4 speed (touch too slow) and the full speed (just a little too fast). Honeslty its not even a real complaint, just trying to give a positive (almost everything!) and a negitive (one slight thing).
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Most Helpful Reviews  Overall
244 of 268 people (91%) found this review helpful
10 people found this review funny
73.0 hrs on record
Posted: May 29, 2015
TL;DR: Rebuild 3: Gangs of Deadsville is a light, zombie themed 4X game. It's fantastic and you should buy it.

I am a huge fan of Civ. I love the exploration, the gradual expansion, the sense of progress and increasing power.

As a Civ player I tend to turtle, that is, I like to build a solid and impenetrable perimeter before I expand further. Eventually, I'll push out to nab a bit of territory here, a strategic resource there. Over time, I'll get bigger and bigger, with every gain hard fought and locked down. Rebuild 3 might be my perfect game.

Another thing about Civ is that it is not intended to be a realistic government or historical simulator, I like the fact that Chairman Mao is fighting with Abraham Lincoln. I like the bright colours and the slightly irreverent tone. I don't need the game to include 'realistic' details like racism and slavery, and I don't mind the fact that swordsmen can occasionally kill a tank.

Rebuild 3: Gangs of Deadsville is not a realistic zombie simulator, it contains cartoonish graphics, cannibalism, and over the top stereotypes. You can convert a field of rubble into a tower apartment block with a single builder. It's fun. Obviously, however, if what you're after is something dark, brooding and 'realistic', this game is not for you.

One more thing. The prequel, Rebuild 2 (AKA Rebuild Mobile, or just "Rebuild"), was a popular game on iOS and Android and Rebuild 3: Gangs of Deadsville has also now been released on the same platforms. The mobile version is identical in every way to the PC version, and the game plays really well on the mobile. If you want your mobile games to stay on mobile then feel free to buy it there. But I'm mostly a PC player and I like my big screen and mouse control.

Regardless, Rebuild doesn't feel like a mobile game in that it's not particularly 'clicky', menus work like PC menus and the interface works like a PC interface. Still, it doesn't have infinite tech trees or massive worlds or complex animation and that's a huge part of its appeal.

Basically, if you're after a light 4X game with a very strong sense that you're always making progress, that doesn't become overwhelming towards the end game, that doesn't have dead time following an initial expansion/exploration rush, that strips out a lot of tedious micromanagement, and if you like your 4X games to completely play out in a couple of hours each, then this is your game.
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93 of 100 people (93%) found this review helpful
31.7 hrs on record
Early Access Review
Posted: May 16, 2014
This stems from the creator getting a ton of love for their Rebuild and Rebuild 2 flash games. She finally struck out to create a full game of the series and here it is!

This is a turn Turn based or Real time strategy game. You start out with a few blocks of the city under your control and useing your survivors attempt to reclaim the entire city while trying to survive the zombies and other factions. There are different types of buildings, different types of survivors, and a variety of items to equip them with. Additionally there is research and a tech tree to go up unlocking new buildings and such. The survivors will also gain experience as you send them out on different jobs and you can choose new skills with that experience.

I have had a ton of fun even in the earliest stages of the alpha (Woo for being a backer) and will certainly have tons more in this game before and after release. Hope this tells you about the game!

Edit: Someone asked if there are new things from Rebuild 2? Yes!
From Comments: Yes, most of the game is either expanded with new parts to it (such as survivors can now gain skills after gaining experience, new buildings, new items) to entire new things such as other factions to deal with, survivor traits, and new jobs for them to do. Most of the cooler ones are still in development but you can check the Coming Soon list on the store page to see what's planned. Hope that answers it!
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171 of 212 people (81%) found this review helpful
3 people found this review funny
Not Recommended
27.7 hrs on record
Posted: November 4, 2015
At first glance, it's a fun game. There's something rather addicting about slowly but steadily expanding a town and leveling survivors. However, eventually you realize that's all there is to it. The "tech tree" is just minor upgrades, reactivating power and water are just happiness bonuses, maxing characters in a stat just makes them slightly better, and fighting/diplomacy with other gangs is tedious at best.

I got it on sale and I don't regret it, but $15 dollars feels a little steep. Campaign will keep you around 30 hours, but you'll probably be bored before then.There just isn't enough content to keep me coming back. Perhaps if each of the in-game factions was playable with different playstyles... but they aren't.
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142 of 173 people (82%) found this review helpful
6 people found this review funny
45.3 hrs on record
Posted: May 31, 2015
There's one review that states that «there isn't anything that really differentiates or improves this game from it's free flash predecessors» — obviously, it wasn't written when the game was still an Early Access title, so it is totally misleading.

This game is really addictive, and it is much more complex than it's free flash predecessor. It has many advanced features.

For instance, you can manage your city's policies when you build a city hall, and it even gives your government a proper name when you adopt these policies (mine was called «Capitalist Dictatorship» :) ). There are quests, many random events, lots of items to find, use and craft.

It's like Civilization meets Sim City, State of Decay (not in aspect of graphics, of course) and even Project Zomboid (with just a small difference: there are NPCs in Rebuild 3 :) ).

Great game with a good price (got it with -15% off, but wouldn't mind paying full price, it is worth it).
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72 of 75 people (96%) found this review helpful
2 people found this review funny
24.0 hrs on record
Early Access Review
Posted: November 10, 2014
So I've been a huge fan of the Rebuild series - 1 and 2 - since I stumbled upon it on Kongregate. I loved the all the little touches, the artwork, the little jokes here and there, the mechanics of the game - I loved it all, it just kept getting better and better. So when I finally got my hands on this I was so excited.
I'm not disappointed, don't get me wrong, but some things don't feel quite right, it wasn't as simple mechanics anymore and there is a lot more faffing around to do.

For example, the one that gets me the most is probably the characters backstories. I loved the idea of unique backstories to a character and getting a respective perk for backstory was great - but ultimately it became tedious to go through over and over again, searching for the people who needed an upgrade was a drag and I ended up either not doing it or not really immersing myself in the story.

The interactions between characters are also... well, not that interesting. It's nice to see people get married and stuff but there seems to be very little indicators leading up to that event, some mini bonus events that help you watch the love between couples grow before marriage would be quite nice.

On the other hand, interactions between people who hate each other are very frequent, and an absolute pain to sort out, because they tell you the names of the two people (and to be honest, with 40+ survivors, I don't learn names!) and nothing else - it doesn't show you where they are working on the map - I think a little icon saying 'there is conflict here' on the map would make everything a little easier to sort out. Maybe if you put people who like each other together you'll get bonuses on missions (less time to complete, more safety etc.) and it will show you on the map with a little smiley face or something - and vice versa for people who don't get on, so you can get a fair warning of when conflict will happen and manage your forces accordingly, it will pay to put those who like each other on the same team, or it will force you to spread your forces thinner so missions will get done.

Another thing... I adore the different factions idea, but I don't think they should be able to expand that easily. See, the game is supposed to be about zombie invasion, but really after 15 minutes of nitty gritty survival, the factions take over and its 'plop a survivor into leadership school so I don't go to war' - the zombies become non existant and you just fight factions for territory, it feels like thats a greater part of the game than the actual zombies are.

Also it seems like all the factions get along even though they are completely opposed, they only seem to have trouble with me - the technophobes and the technophiles get on fine, as do the rowdy rebel schoolboys and the oppressive government, but not my kinda neutral faction, I'm the only one who does wrong. Getting rival factions to hate each other and working that to your advantage or, it being your downfall as you have to take on two or more at once if they are allies, would add a new layer of depth to the game. You choices of friends and foes becomes more important.

The factions you befriend don't really have any special perks too, besides getting a few free resources (which is useful I guess, when materials become hard to find and you have a steady supply) - it would be nice if when you befriended a faction, say the Government, it provides a strength boost, or with the Pharmacists, death rate falls and injuries are quicker to heal.

I absolutely love this game, don't get me wrong, but I just feel like so much more could be done with it! You can never stop improving a game, no game is perfect, I think it's fun to watch the game grow and develop in complexity, and for all my grumbles I'll still keep up to date with the game, and I'll still keep playing. Just needs more layers for me to sink my teeth into!
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60 of 64 people (94%) found this review helpful
2 people found this review funny
78.5 hrs on record
Posted: August 1, 2015
As someone who played the games on Newground years ago, this game fulfills all hopes I had for a sequel.
The plot involves your character as the apocalypse begins. Within the first week of the apocalypse you have been bit and killed an innocent soldier. You sit around waiting to die from the bite, and never do. 2 Years later, you're still alive and meet a woman named Diane, who has plans to build a settlement to help keep people alive and bring them together.

Along with all the things the original games had, Northway games added many things that I felt were needed in the originals. Character Creation, Opposing Factions, and much more. (couldnt remember any more, but knew there were more)

Seriously, I love it.
Along with the story mode, there is Free Play. With free play, you can choose anything you want for the game, and make it. So, with this advancement, you can make the most difficult apocalypse ever. So... Giant City with Insane Mode.

Anyway, Just play the damn game. I'm serious. Play the damn game.
Love It.
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44 of 47 people (94%) found this review helpful
56.4 hrs on record
Posted: June 12, 2015
As a bit of a zombie game nut, I was glad to spot that the Rebuild series was coming on Kickstarter, so it didn't take much convincing for me to back this one.

Having finished the game's campaign, here's a quick summary of what I thought:

+ Interesting setting with a humorous twist, clever writing
+ Solid, yet simple city management and tactical gameplay to counter the threat of the ever-growing undead horde, starvation, disease, hostile factions and crazy loners.
+ Multitude of random events with various outcomes
+ Loads and loads of characters to rebuild your post-apocalyptic utopia. Nice little personal touches with random background stories, perks and familial ties, feuds and friendships that form during gameplay.
+ Persistent retinue in the campaign. You can usually take 3 followers with you to the next map.
+ Factions are nicely unique from each other and sport different goals and motivations, which can be used to your advantage or depending on your gameplay, stir trouble with them and make them hate your guts.
+ Long campaign with various subplots
+ Research tree
+ Personal equipment to every character to customize them.
+ Nice illustrated graphics and clear interface and UI.
+ Replayability with the random map gen function.

- Some game functions are not necessarily instantly apparent or even explained to the player. For example, the loss of stats on your retinue members for balancing reasons between maps in the campaign.
- The soundtrack gets a bit repetitive after a few hours.
- After every map, you have to research everything again and again and again...
- Turn-Based gameplay seems to work much better as opposed to the RTS timer, in which you have no idea when anybody is going to make a move and when.
- The factions have no memory of your previous engagements with them, be it in alliance, indifference or bloody warfare
- The last mission of the campaign can be a bit unrewarding storywise, considering the difficulty spike.

Overall, I'd say the game is definitely worth a look for anybody who enjoys city management and zombie games, a dash of humour and reliance on your judgement to make best out of all the resources you have at your disposal.

I also found the persistent retinue feature and survivor micromanagement very satisfying, although after the number of survivors climbs to dozens, it becomes quite hard to track the right people you're looking for without organizing the survivors into work gangs.

However dissatisfied I may have been by the outcome of the story, it was still a good journey, eventful and at times lots of fun, despite the ever-looming aspect of dying of starvation, zombie bites or having your neighbouring gang turn you into a link of sausages. The side quests and writing made it certainly worthwhile- fresh in memory is one event in my early campaigning, when I lost my treasured top hat of office to domestic intrique. Good times.
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53 of 62 people (85%) found this review helpful
8.6 hrs on record
Early Access Review
Posted: May 17, 2014
Ever since playing Rebuild 1 on Kongregate, I have had a love for this game
Ever since playing Rebuild 2 on Kongregate, I have had a passion to this game
Ever since hearing that Rebuild 3 was funded on Kickstarter, I have had a reignited obsession for this game

I highly reccomend this game to everyone and if you love a RTS-Style game with Zambehs, you'll become obsessed like me
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41 of 44 people (93%) found this review helpful
0.4 hrs on record
Early Access Review
Posted: May 16, 2014
It is fantastic to see Rebuild return to my screen, now in the form of a full browser title as opposed to a flash game. I had always been a fan of the series and I was delighted to see its triumphant return.

I had not been a backer for the game, having only discovered its existance about three days before it's official Steam debut. I was however immediately excited, so I eagerly awaited the game and had it purchased within an hour or so of its release. I spent a short time playing it, just to get the gist of how everything worked, what had been changed, what was the same and all that stuff.

First thing I noticed which I was mildly disappointed about was the graphics. Whilst they are pleasant to look at, that proves to be its downfall in my eyes. The first and second games were ultimately horror games with a lot of grim aspects which the graphics complimented. The people shown always looked ragged and realistic, which I felt sucked me into the experience. While it's still too early to say if the game's dark tone has changed, it currently appears to have become slightly more cartoonish and less gritty. Now, this doesn't ruin the game in any way, but it does kind of disappoint me.

The music also disappointed me slightly, being less dark in tone than the original. Of course this is personal preference and it in no way spoils the experience, but it does still warrant mentioning. It grows mildly repetitive, so it may be nice if future updates were to perhaps add multiple tracks or an extended version, just to keep up variety. As for general audio, there isn't any major emphasis which I understand and appreciate. The audio isn't where the heart of the game lies.

The gameplay itself is interesting. I switched the game to turn-based because that's how I had become familiar with the series. It is nice to see a game which gives the option between real time and turn based. When I got into the game, I could see that many mechanics had been made far more complex. In the originals, you were to click on a building, select a task which you wished to perform on that building, you would select the number of people you wished to perform that task and as you added more, the estimated time to completion got smaller. Now we have a combination of a variant of that and a click-and-drag system, in which icons of the characters are clicked and dragged to areas on the map. While it does work quite effectively, there was occassionally mild confusion when I for example, sent several people out on a single mission and was unsure of how to select them individually again. I don't know if I missed something, disabled something or if the tutorial simply needs a little tweaking. For the most part, things can be sorted through trial and error.

As can be seen immediately, many features of the game are still locked. Zombie attacks are only implimented in the sense that you are given an alert and then told that the feature has yet to be implimented. Character customisation is still extremely limited, which I hope will be changed with proceeding updates as it became slightly awkward as many characters looked nearly alike.

Construction now requires materials, which is a new aspect to gameplay. Buildings can be demolished to scavenge for new materials which can then be used to create new buildings which are of more use. I suspect that there are more ways to gather materials, but unfortunately my play session was not very long.

Overall, I consider this to be a very good addition to the series which is let down purely by the fact that it is beta, which can hardly be claimed as the fault of anyone. I shall reccomend it on the basis of future updates. Fans of the original should pick up this title immediately, whilst those unfamiliar should perhaps wait a while until the game has been updated a little more.
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33 of 36 people (92%) found this review helpful
2 people found this review funny
14.1 hrs on record
Posted: July 19, 2015
The gameplay gets unfortunately repetitive and larger maps get a little annoying to finish off once you've clearly already won, but it's a cool concept whose execution has improved dramatically from its predecessors. The addition of the other factions really helps to spice up the gameplay, as do all of the weapons and items, character ability and relationship development, and skill development.
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