You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds. Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture. Same furniture is also your stealth cover.
User reviews: Very Positive (267 reviews)
Release Date: Dec 12, 2013

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Recommended By Curators

"This one is by 2DArray, known on NG for The Company of Myself, Fixation and his work with Edmund McMillen on Spewer!"

Recent updates View all (3)

October 12, 2014

1.1.5 Update - Better Custom Levels!

You can now draw your own layouts for custom maps (while still making use of the game's procedural-content-based trappings) - for bonus points, you can now also export/import your custom challenges to share them with others!

6 comments Read more

August 4, 2014

The 1.1 Update is live!

The biggest update so far to Not the Robots has just gone online!



Some highlights:

* Our community's most-requested feature: Save&Quit for Campaign Mode
* We ported the game to our first Android device (Amazon's FireTV) - as a carryover benefit, desktop users who weren't already running the game on max settings should see a general performance boost
* A overhaul to the general loading screen with tips & tricks, cooler transitions, and one of those fun "loading spinner" animations
* Revamped background decorations during gameplay (probably the ugliest part of the original game!)
* The "Unlock All" cheat code now unlocks You Find Yourself In A Room 2, a hidden sequel that was previously only accessible by completing all 20 Challenge levels
* Many other tweaks and improvements, including an improved "x-ray" effect for the player character, prettier spacial UI elements (like Scanners, Sequence numbers, and tutorial popups), and more

The full changelog is available here

5 comments Read more

Reviews

“Very different. Excitingly different.”
Rock Paper Shotgun

“Pretty damn good stealth game, actually”
TotalBiscuit

About This Game

You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds.

Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture. Same furniture is also your stealth cover.

  • A seven-building Campaign Mode of increasingly brutal (and fully procedural) levels
  • Fearsome machine-gun-equipped patrolling guards to avoid and trick
  • Spotlights, lasers, bombs, and other traps to sidestep
  • Tons of crafty gadgets to master
  • Contains an unlockable sequel to "You Find Yourself In A Room," a previous game from 2DArray
  • Short/medium/long game modes for play sessions of any size
  • Mysterious and fully-voiced storyline to gradually explain the game's strange setting
  • Controller support
  • The year's most exciting furniture-eating stealth game!

About 2DArray


2DArray is previously known for web game hits like Company of Myself, Fixation, Fisher-Diver, and Spewer. This is their first commercial game, supported by tinyBuild GAMES.

About tinyBuild GAMES


tinyBuild GAMES is an indie game development and publishing company. No Time To Explain is their first game. It came out of a successful Kickstarter and Greenlight adventure. They're currently working on a bunch of games:

  • Co-developing SpeedRunners -- currently in Early Access on Steam
  • Working with 3rd party devs on games like Not the Robots (live on Steam)
  • Preparing to release Fearless Fantasy and other unannounced titles
  • Unannounced super-secret in-house game

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.5Ghz
    • Memory: 1 GB RAM
    • Graphics: Graphics card from 2004 or later
    • DirectX: Version 7.0
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: Mac OS 10.5 or later
    • Processor: 1.5Ghz
    • Memory: 1 GB RAM
    • Graphics: Graphics card from 2004 or later
    • Hard Drive: 300 MB available space
    Minimum:
    • Processor: 1.5Ghz
    • Memory: 1 GB RAM
    • Graphics: Graphics card from 2004 or later
    • Hard Drive: 300 MB available space
Helpful customer reviews
86 of 121 people (71%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: October 13, 2014
Easily the best Furniture Eating Simulator out there.
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25 of 26 people (96%) found this review helpful
6.7 hrs on record
Posted: September 20, 2014
Not The Robots is a breath of fresh air, and has some of the most tense stealth gameplay I've seen in a while. You play as a table leg on a ballpoint, being a complete jerk that eats all the office furniture. It does not allow you to get comfortable and swing into a set pattern when you start collecting cool toys. No, it throws a lot of ♥♥♥♥ at you, and it keeps throwing more and more variables at you until you have to become a robot contortionist just to get to the next level. The game has a point system that unlocks more terrifying ♥♥♥♥ along with cool toys and audio logs (that slowly tell a story that doesn't really come together until the last two are collected), but it still won't allow you to beat the game easily.

So what are the things that make me want to throw shade on it? The level randomization will occasionally laugh in your face and dump a bunch of obstacles at the beginning of the level. Sentries have unlimited line-of-sight, which makes stealth harder than it needs to be. And the experience point system should be turned off once all the cool XP-related bonuses are collected, because it gets in the way once it's no longer needed in more ways than one (end-of-level bonus boxes contain all sorts of neat stuff! Including multiplier bonuses, whether you want them or not!)

All of these are minor quibbles. Not The Robots is ♥♥♥♥♥♥♥ fantastic, relentless, and it won't ♥♥♥♥ing let up on you until you die or you kill it.
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16 of 16 people (100%) found this review helpful
21.5 hrs on record
Posted: November 5, 2014
Excellent game that tries a lot of interesting mechanics I haven't seen before, and pulls them off very well.

It's a procedurally generated stealth game where you must consume your cover to progress. The guards have unlimited sight range and their patrol patterns change on the fly. This makes the game enjoyably tense, and the procedural generation churns out a fair bit of variety. Being spotted is not an automatic death sentence, and scrambling to meet the level goal while pursued by alert guards is a common occurence and a big part of the game's appeal.

The procedural level generation works surprisingly well for a stealth game - everything from layouts to cover to enemy composition to level goals is put together from random parts, resulting in levels that shake up your tactics (or are borderline impossible on higher difficulties). The layouts of levels, cover and guards vary dramatically

The game can be described as "layered" - the more you play it and the further you progress, the more layers unlock. More enemies, items and hazards in the campaign, more optional challenges, and more story elements. Even as the campaign "levels up" and becomes harder, you can still control it with difficulty levels, which range from "relatively stress-free" to "not even remotely fair".

The story deserves a separate mention. It's completely optional and out of the way - in fact, you'll need to put some effort into putting it all together - but it completely changes the atmosphere of the game. Your first impression of the game will be that of an goofy, arbitrary world where you are are a robot that sneaks around eating furniture in office buildings. As the story comes together, it justifies most of game's arbitrary mechanics and reveals the game world as somewhat dark place.

The game explores its ideas to the fullest, and feels like a labor of love the developer enjoyed working on. I normally dislike rogue-lite games, but I had a blast with this one.
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6 of 6 people (100%) found this review helpful
5.6 hrs on record
Posted: October 15, 2014
A fantastic stealth based Rogue Like game. I picked it up on sale, butwith the game play I've gotten out of it, I'd stillh ave payed full price. A lot of stealth games rely on basic mechanics that can get stale after a while, or don't cause a lot of tensions. The ones that do it right make for really stressful moments, and Not the Robots nails it on every level. Every time you screw up, you know that you should have done something differently, and it's pretty much your fault. The tension that's created for the AI looking for you is fantastic, making you on the edge of your seat repeatedly saying "please don't look here please don't look here". Honestly, I'm not coming up with a lot of negatives for the game, it does most elements well and is a game that is great to play if you want to kill time or even just get your heart pumping.

I've got some basic gameplay/mechanics here: https://www.youtube.com/watch?v=k-UGaIiKOQY if you want to see the game in action.
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6 of 7 people (86%) found this review helpful
2.3 hrs on record
Posted: October 14, 2014
You are a defenseless robotic exclamation mark valiantly trying to help hoarders declutter their office by eating their furniture.

Your goal is to collect enough food to move to the next level or the next office building while dodging rotating lasers, staying out of sight of patrolling floating robot skulls, navigating moving barriers and other obstacles. There are other objectives you will need to complete as well as collecting enough food, like: tagging the rotating lasers and activating sequenced floor plates. You can collect powerups like 1-ups, the ability to become invisible and place blocks, and eat walls (the most useful one). The story is told through auidologs and it's mostly played for laughs, it's pretty entertaining. The graphics are really slick and the music/sound is passable. The really novel thing, besides the premise, is how the difficulty levels up with you - this is a cool idea and makes you play carefully but it does tend to leave you unfulfilled when you have your best run and still can't reach the last level and realize your chances of reaching it in future runs just got worse. As you progress you also unlock challenges, which are mostly just frustrating, and perks for the different powerups. The stealth aspect is clever, you have to balance eating furniture and leaving furniture to hide behind and block lasers. All the obstacles work really well - except the skull bots, they're really unpredictable and difficult to evade. Unless you flow like water they will annoy the crap out of you in the later levels where there can be 6+ of them.

In short, this game is worth playing but you should catch it on sale.


PS - check out 2DArray's earlier game Company of Myself, it's a really awesome free flash game that'll make you ponder life, the universe and everything.
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7 of 10 people (70%) found this review helpful
1.3 hrs on record
Posted: December 17, 2014
The best stealth furniture-eating game I've come across.
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Posted: October 18, 2014
Very nice and smooth game controls. Simple game style, but manages to keep you on edge. The satisfaction of the furniture being destroyed is just beyond what I would have expected. Add this with randomly generated game design, different game modes, added obstacles, and side objective, you get an great game for a cheap price.
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1 of 1 people (100%) found this review helpful
2.1 hrs on record
Posted: October 18, 2014
This game is amazing! I absolutly love it! It's fun, entertaining, a little dark and easy to learn. I'm a little sad it's so cheap, when i saw it was only 0.99 on sale it made me wonder if it was that good a game. But i got it and I love it, it has a bit more mysterious and interesting storey than i expected. If you see this game when it isn't on sale i'd still recommend it, support the developer as he has made some other really great games. All in all i love this game and would recommend it. 10/10
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1 of 1 people (100%) found this review helpful
1.9 hrs on record
Posted: October 18, 2014
A very fun little game. Randomly generated maps and challenges are very fun to play which this game has many of.
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1 of 1 people (100%) found this review helpful
0.7 hrs on record
Posted: December 13, 2014
Not The Robots, is a tactic based game where you are a robot an you just eat peoples furniture. after 1-5 mins of nom nom nom you should get full and then you just get back to that elevator where u came from.
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1 of 1 people (100%) found this review helpful
2.2 hrs on record
Posted: January 2
You're a robot in an office building run by a rival corporation. You avoid detection and eat enough furniture to progress to the next level of the office building. Rinse. Repeat.

:)

Seriously oddball premise with a rock solid, if basic, execution. Few bells & whistles, it sticks to the core concept of sneaking around an office floor, avoiding detection from enemy robots or lasers etc, with you having to literally eat the furniture (thus reducing the cover available!) to progress.

It's got procedural generated levels, a nice big toolbox of mission types & problems to overcome, and it presents itself really well given the premise & obviously small budget origins, making me laugh more than once.
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Posted: January 19
Masterpiece !
This is "how to make a procedural game 101"

There are really few gameplay mechanics. You'll have to eat office furnitures avoiding security drones and laser. To do so you can crouch to hide, use bonus items you picked up. And that's pretty much it. Simple yet effective.

Really well balanced procedural level generation. The difficulty grows up painlessly, there is no big spike in the difficulty curve. Every level feels different and makes sense. It feels pretty organic.

The story is told thourght log journal you'll gather throught your multiple runs.
So if you want to know everything you'll have to play it multiple times. Yet the story is completly facultative. It' worth noting that the audio dubbing of the logs are nailed too.

Visually and aurally, the ambience is really quiet, because of this you'll press the "new game" button multiple times without noticing it.

Controls are tight.

And there is even a touch of humor every now and then, in the logs, on the poster, etc

Plus, there are multiple game modes, challenge levels, "campaign", and classic proccedural levels.


It's a flawless game. GO FOR IT !
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1 of 1 people (100%) found this review helpful
2.8 hrs on record
Posted: January 28
I love this game! It has randomly generated levels, different game modes, added obstacles, and side objectives, you get a great game with a lot of re-playability. It looks very nice, has smooth game controls, and has a simple game style, but manages to keep you on edge. There is also the satisfaction of the destroying furniture, lol. 7/10
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2 of 3 people (67%) found this review helpful
1.4 hrs on record
Posted: October 14, 2014
It's good so far. Controllers work fine, and seems like it would be good to play on a TV. Linux support is great, and the option to use Linux and a controller makes this perfect for Steam OS.
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2 of 3 people (67%) found this review helpful
2.5 hrs on record
Posted: October 15, 2014
This is a great little addictive stealth game that keeps you coming back for more!
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2 of 3 people (67%) found this review helpful
3.6 hrs on record
Posted: December 5, 2014
In a crowded field, this is easily The Citizen Kane of furniture eating robot games. Yeah. You read that right. Om Nom Ottoman pales in comparison.
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2 of 3 people (67%) found this review helpful
3.6 hrs on record
Posted: November 3, 2014
Fun game with great levels that are randomly created.
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2 of 3 people (67%) found this review helpful
3.3 hrs on record
Posted: October 26, 2014
Simple, yet highly entertaining. This has to be one of the most fun games I have played in a while.
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2 of 3 people (67%) found this review helpful
7.2 hrs on record
Posted: August 14, 2014
I liked this game from first sight, and I'm hooked. Unfortunately it doesn't run that well on larger levels on my crappy laptop, so I have to play on my desktop to really get engaged. Gameplay is brilliantly simple, possibly too simple but more on that later. The style and atmosphere is excellent, they hit the noir mystery feel from the start and stuck with it.

Gameplay and controls are simple and solid. The game lets you plan a nice path, and eases you into the system of deciding when to eat your cover. It's quite strategic, but easy enough to start playing. However, I do feel the Sentries are a bit strong. They spot you and almost immediately start firing with no warning. And the random-generation of maps means that some areas can be packed with Sentries, even your starting spot. There are no good luring or distracting mechanics so far in the game, so some stealth is a waiting-game of hoping they don't get a lucky pixel line of sight on you. That can be frustrating, but it's a roguelike, you're expected to die at the hands of RNG.

Aside from that balance issue, it's an engaging and innovative game that knows what it's doing. It's very polished and just fun to play repeatedly. There's a lot of content with different modes and progressive objectives. I'd easily recommend the game at -40%, it's a good value if you are at all interested by what you've seen.
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2 of 3 people (67%) found this review helpful
19.6 hrs on record
Posted: August 30, 2014
Easily one of my favorite small-purchase games I've bought. The gameplay is very simple... at the beginning, that may seem like a fault, but you'll find out as you progress through the games that the small spattering of available traps can be rearranged into a good number of scary setups.

By and large, the level setup changes with every game. You'll find different tools as well, making it somewhat rougelike. The game rewards (and sometimes requires) gambles and is also packed with secrets and unlockables. There is some lore to discover underneath the campy setup...

Basically, a great game for stealth enthusiasts who want a tighter experience. You won't be overwhelmed with the variety of tools you have at your disposal: there are no levels, and no equipment, basically just items. However, the action can be fast paced. You'll find you'll spend some time thinking up strategies and learning to master everything available to survive.

Also a great game for roguelike fans. I found myself running headlong back into the setup menu after every (permanent!) death, eager to see what the next run had for me. With the ability to save mid-campaign, there's no better time to get it for gamers who like short sessions.

Recommended for people who like roguelikes, stealth games, dark humor, games that can run on somewhat lower-end machines, pushing themselves in video games, controls that are intuitive, and short gaming sections.

I don't necessarily recommend the game for people who feel they need very long games, aren't interested in replaying games (i.e. don't like roguelikes), are looking for a "mech" game (the scariest robot you're going to find is a spinning floating skull, but that's plenty; I should also mention that the designs lean more towards charming and quirky than menacing), or do not like the taste of office furniture.
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