Project Nimbus is a high speed mech action game set in a post apocalyptic world. Players control 'BattleFrames' - humanoid battles suits armed with an arsenal of weapons.
User reviews:
Overall:
Very Positive (520 reviews) - 90% of the 520 user reviews for this game are positive.
Release Date: 5 Nov, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to make the game as awesome as we can. Therefore, we would like to speak with a larger group of players. Not just for bug-fixing but also ideas and suggestions for game adjustment.

Steam makes it much easier for us to update the game frequently. It used to take almost all night when I tried to upload the updated build of the game every time we made changes. Steam patching system makes a lot of difference. If we didn’t move here, it wouldn't be possible to update every few days.

I don't want to spend years of my life doing things people don't want. Make it so wrong that it can't be fixed because I'm the only one see it all the time it's in development and by the time people got to see it it's too late. No, that'll not happen. With the power of Steam Early Access, that's forbidden to happen.

BTW, isn’t it cool to have a game that becomes better everyday, and your opinion does matter in your Steam Library?”

Approximately how long will this game be in Early Access?

“We're working at best we can, to make it possible to leave Early Access in December 2016.

(We originally set the leaving date to mid 2015. It seem that the game is much lot of work than we initially estimated. We'd like to make the game, every level of this game the best we can too.)

The progression of making is going fine and steady. We just underestimated the work remaining when we first entered early access.”

How is the full version planned to differ from the Early Access version?

“From the time of launching on Early Access the following things will be done:
-The completed game campaign will feature 4 acts with an estimated total of 27 missions. The early access build has the first act (7 missions).
- Oculus Rift HUD mode will be added.
- We promised about alien survival mode and sandbox mode on KickStarter, that will be in the game in some time before the game leaves Early Access.
- If we receive any cool ideas while in Early Access, we will add it.”

What is the current state of the Early Access version?

“At the start of Early Access the game mechanics are pretty solid, and it contains the first of four acts which features 7 missions total. The game also has a survival mode which has wave and wave of enemies.”

Will the game be priced differently during and after Early Access?

“We are not 100% sure on this yet, but if it is priced differently it will be cheaper during Early Access.”

How are you planning on involving the Community in your development process?

“- We will continue to interact with the fans directly on the Steam Discussion forum of the game. We are always interested in hearing from the fans. Your feedback is invaluable.

- We're here because we want to be able to update the game very frequently and allow the players to get that update immediately.

- I constantly look for video that record from when people play my game, when I found one I always watch it entirely and take note what shall I add/adjust the game.

- BTW, We... well, at least I stream the game development very frequently on Twitch so please come visit once in a while. It's quite lonely there. :P

- Most development progress news can be tracked on the game's official FB fanpage. All posts there are read and taken into consideration.

- My Skype is GameCrafterTeam and my Steam account is Pawee30948, choose the way of communication you think it's best to reach me.”
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Buy Project Nimbus

14,99€
 

Recent updates View all (27)

27 June

Hiei Kai Ni… and Shiden? We have Japanese version online now!

Hello everyone, today we have quite a big update we know a lot of you guys are waiting for.

--------------------------------------------------
So, what’s really new?

•The key rebinding system is working properly now! Yay!

•We fixed Mirai neck-rigging problem in Mission 16.

•Krasnaya Kometa water surface displaying glitch now fixed.

•The audio mix-up in Krasnaya Kometa part 3 now fixed.


And yes, we know what you guys are really waiting for…


Japanese localization build, with Japanese UI and Voice, is now online!



You might notice that at this moment, we separated the .exe (or .app, if you’re playing on Mac) from the international build. Please do not worry, we will merge Japanese version and International version together when we leave Early Access eventually.

The Japanese version is maintained by our Japanese publisher, GameTomo team. And at this moment contains only Act I and Act II of the game. Act III of the game in Japanese version will be available once the main development route is finished with Act III of the game.

So everyone, please enjoy!

-- GameCrafterTeam staffs



The codename of this update is "Hiei Kai Ni", and "Shiden" for Japanese build. Check in the main menu to see if you're running the latest version of the game.

25 comments Read more

21 June

Quick fix small update, 'Hiei Kai' build.

Hello, you guys might notice that there's an update just goes live.

'Hiei Kai' is emergency quick fix / small adjustment. Here're the list of what is changed.

- Mirai as boss in the end of Mission 15, become much, much weaker in Gamer's Recommended (Normal) and even more fragile in Casual (Easy). This part of the game shall be much more possible to beat and enjoy for you guys.

The old Mirai boss is still there, in the 'Prepare to Die' (Hard) mode. If you want to go back and really challenge her. She's stil there.

- You guys might notice that in 'Hiei' patch (which went live a few hours ago), we have new camera system. In this patch, we improve Radar system and multilock missile system to work better with the new camera system.

It shall be much easier than last night to find objects in radar now.

Thank you everyone. We'll meet again. :)

7 comments Read more
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About This Game

Project Nimbus is a high speed mech action game set in a post apocalyptic world. Players control 'BattleFrames' - humanoid battles suits armed with an arsenal of weapons.

This is a mech game that lets you fly freely in the sky, dodge and intercept incoming missiles with machine guns, fight armies of hostiles with every kind of modern weapon you can imagine, Battle against numerous powerful colossal opponents with the power to annihilate armies, engage with many ace BattleFrame pilots, each has unique fighting styles and stories.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: ATi HD5750 {Any card that support Shader Model 3.0 shall be able to run the game)
    • DirectX: Version 9.0c
    Minimum:
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel Core Duo Processor (2.6GHz or better)
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon R9 / Intel Iris or better
    • Storage: 4 GB available space
    • Additional Notes: Note that Project Nimbus will no longer be launched on Steam, if the player wishes to move the application to his/her application folder.
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (520 reviews)
Recently Posted
MP-13
( 4.4 hrs on record )
Early Access Review
Posted: 30 July
Pretty good fast acting mech game! Battles get harder as you progress but sometimes the chatter gets too much like in act 2 when you try to listen for instructions with the particle cannon then some other text comes in and chatter so you miss the info unless you go slowly forward. And with the battle with battleframes gets too much unless you really have a pilot cockpit to be on. Missiles tend to follow you no matter how much flares you put and how you evade them they will still get you. But overral this game is awesome! Wish to see some customization, character making, relationship progression, getting deeper in the story and be the pilot everyone wants to be. I understand that it may not be perfect but it's like a diamond in the rough so it needs a little cleaning and polishing and it could shine brightly to all mech game fans or who ever wish to play a fast paced action mech game that really puts your reflex to the test and makes you sweat on a hard situations! ABSOLUTELY RECCOMEND THIS GAME!! But people need to understand that this is an early access game and for under 20€ You get Incredible game that gets more content!!! Bored? Like mechs that fly? Mech combat? Try this. You won't regret.
Helpful? Yes No Funny
jmack
( 0.1 hrs on record )
Early Access Review
Posted: 16 July
reminds me of zone of the enders, which is pretty awesome that the devs are taking that on. this is an ambitious project. I'm looking forward to see where they take it. I have high hopes.
Helpful? Yes No Funny
Magelit3
( 3.0 hrs on record )
Early Access Review
Posted: 15 July
The game is really good.
good mechanics, Great soundtrack,
and if you want to make the game even harder play survival and campaign on Prepare to Die Diffculity.
10/10 for mech designs and auguments
Helpful? Yes No Funny
Seibā
( 9.3 hrs on record )
Early Access Review
Posted: 14 July
Out of the 9.3 hours I've played of this over 2 years. I'd say each and every moment was worth it. Especially for an Early Access Game.

As far as it goes currently, the story is really eye catching as it gives you multiple points of view, from American Battle Frame pilots, to even those of other countries and Organizations. And as of the last few updates, I would say moving as well.

Now let's go over the Pros and Cons.

PROS:
-Fast paced dogfight gameplay. (Reminds me of Ace Combat honestly)
-Ever played Armored Core and wanted a Flying Mech? That's basically this.
-Great story so far, and interesting characters.
-Battles with Allied NPC BattleFrames look bloody amazing with how many Rockets, Bullets, and Explosions are present in the skies..
-Certain missions let you pick a Pilot with a specific BattleFrame.
-Survival mode makes for a damn good timekiller with a good number of BattleFrames to use.
-The soundtrack is absolutely beautiful.

CONS:
-No customization system. (Maybe one in the future?)
-Updates are few and far apart in my opinion. (But well worth it)
-You can miss a lot of your shots even while using the lock on system.

In all, this is a really good game, and is becoming even better as time moves on. so, I give it a real good
90/10
Helpful? Yes No Funny
Chinoborracho
( 7.8 hrs on record )
Early Access Review
Posted: 12 July
Bless their indie little hearts. I'm very impressed, the gameplay is well-thought out with tight(ish) controls and a clear progression in difficulty. It's fun to watch, with lots of missiles and lasers filling up the screen, making evasion and speed very important components of gameplay. Making the player use the Normal mechss and contrasting them to the mobility and lethality and survivability armaments of the hero mechs makes it very clear the difference in their capabilities. If you're a fan of high mobility mech combat, like, say, Armored Core 4, Netsphere, Hawken, or Virtua On, this is right up your alley.

What it does lack is maturity. The devs are clearly massive weeaboos when it comes to story and writing. Everything comes across as a mecha anime aimed towards the 10-16 male crowd that thinks games like Ace Combat are a reflection of military aviation operations. It oozes with angsty teenagers dealing with existentialist and solipsist questions about participating in warfare (in real life, the ethical problem with dealing with child soldiers is that they're TOO good at operating gameified weapons systems, TOO accepting of command structure, and TOO willing to dehumanize the enemy, where their competency is deepy tied to identity, Full Metal Panic and Gundam 00 do this well).

The game slowly rolls out new missions, which is nice. I'd like to see it roll back to polish over some of the rough spots with difficulty balancing, some context to using the laser sword (which is supposed to be used for CIWS but it doesn't really work) and the lock-on camera. Right now the bullet time feature is an orphaned mechanic, it doesn't help with swording down missiles and it doesn't help aim the rifles. It might be useful for missile lockon management or situational awareness, but for the most part, I'm not sure why it's there.

Overall, the game is very unpolished and the devs seem very young. But it's heaps of fun and fills a niche that FromSoft left unfilled when they buried Armored Core to makes more Souls games, Zone of the Enders is never coming back, and all the Gundam games seem to be focused on ground-based combat in the One-Year's War.

I'm buying whatever game these devs make next, but this one is a solid amateur effort that's good for a few hours of weeblord fun.
Helpful? Yes No Funny
Fleur de Lapin
( 4.4 hrs on record )
Early Access Review
Posted: 10 July
great game, this is exactly what I dreamed about.
when fast paced mech game come to pc with keyboard+mouse control, it's so amazing.
I played few games like Windom XP, Cosmic Break, SD Gundam Online, etc. but I think this game is still much better, no fps drop even though I can only play on really low fps like 30 (just because my laptop is old), but I can still enjoy this game with no regret that I bought this game.

pros:
+ fast paced action, just like everyone said if you like gundam or aldnoah or whatever you'll definitely like this game.
+ control is better and easier than I thought, haven't tried it yet with controller but so far I have no problem with keyboard+mouse, and I think I prefer playing it this way.
+ full audio, make your battle frames piloting more exciting, you probably know why.
+ you won't find a mech game better than this on pc.

cons:
- japanese voices only available when you're playing japanese version of the game, for some people who love japanese dub better than english dub or whatever, they probably will be dissapointed, but no problem for me tbh.

neutral:
- no multiplayer
- no steam trading cards
- no achievements
^ I heard 'the developer will add multiplayer in this game' somewhere, I don't remember, I hope it's true.

that's it for now,
10/10 gotta play more.
Helpful? Yes No Funny
Mithras Mk77 Lightbringer
( 0.2 hrs on record )
Early Access Review
Posted: 10 July
Totally unready for release.
Helpful? Yes No Funny
AyeLand
( 3.4 hrs on record )
Early Access Review
Posted: 9 July
HELL YES, i love mech anime: apple seed, gundam, aldnoah, and so many more and getting to play it like'em is awesome.
Here's a rate
Controls: a Bit buggy but awesome
Gameplay: 10/10
Storyline: i dont pay attention but its probably awesome
i like it, but i wish there was online co-op or pvp
that would be interesting
Helpful? Yes No Funny
3hammers
( 8.0 hrs on record )
Early Access Review
Posted: 8 July
Project NImbus is a fast-paced mecha game prominently featuring missilespam and hordes of cannon fodder alongside innumerable references to classic mecha franchises.

At the moment its rough voice-acting and charming Engrish contribute to an image of the game that is rather rough, the gameplay that serves as the game's core is satisfying and intense.

Development is very active on this game, with new and updated features being implemented regularly. The devs aim for an official release in December of 2016. I can only look forward to seeing this game's vision realized.
Helpful? Yes No Funny
Mark.
( 21.1 hrs on record )
Early Access Review
Posted: 8 July
Game too intense.
Thats a good thing about it :D
Means my money is worth it.


10/10 would Destroy Patriot Mission again.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
134 of 163 people (82%) found this review helpful
109 people found this review funny
Recommended
1.7 hrs on record
Early Access Review
Posted: 17 December, 2015
FIN FUNNELS RELEASED. I AM THE RED COMET. CHAAAAAAAAAAAAAR. THIS IS WHAT YOU GET FOR KILLING LALAH, AMURO RAY! IT WASN'T MY FAULT CHAR. PSYCHOFRAME ACTIVATE! THE AXIS SHOCK! THIS IS THE POTENTIAL OF NEWTYPES. I WON'T GIVE IN. FOOL! YOU CANNOT BEAT THE SAZABI! THE NU-GUNDAM WILL PREVAIL, YOU WILL NEVER WIN CHAR!
Was this review helpful? Yes No Funny
57 of 60 people (95%) found this review helpful
2 people found this review funny
Recommended
3.8 hrs on record
Early Access Review
Posted: 21 February
Project Nimbus, the 3D mecha-action game, is one of the more ambitious early-access titles that I've had the pleasure of playing. Alongside the sweet graphics, this game offers an intriguing plot (all two acts of it), and the missions showcase a great balance between "destroy this" and "protect that". The voice-acting and subtitles are a little suspect, but the space-opera vibe is appreciated.

Most importantly, the game is a lot of fun. The controls are fluid, and allow the player to easily soar in-between scores of enemy mechs. I love the amount of freedom available to the player. Enemy targets can be approached from any direction, and the chaos can take place anywhere, even at insanely high altitudes. The ability to boost from the ocean to the end of Earth's atmosphere in less than two seconds is just awesome. I also appreciate the little things, like how Survival Mode's scoring changes, depending on which mech is used. The slow-motion button is also really cool. Sometimes I use it just to admire some kills. Altogether, Project Nimbus is fast, frenetic, and very entertaining, and it'll undoubtedly impress gamers when it's finally completed.

But I believe that the game can be even better.

First off, I'm not too concerned about the amount of content in this game. The final version is going to include 27 missions, a "sand-box" mode, and Survival. While you can't expect a Path of Exile amount of hours from Project Nimbus, you're certain to get your money's worth. However, If I could make a suggestion right now, it would be for additional maps in Survival mode. These maps could offer different sets of enemies, and perhaps even unique lay-outs. Perhaps the developer is already kicking around this idea, and they're just setting it aside until the campaign is finished. In any case, I expect this game to deliver in terms of content.

Secondly, it's worth pointing out that there are some technical issues present in the game. I had to restart a mission early on, because an enemy had somehow become trapped inside a building. The option to toggle v-sync is currently unavailable, which results in some bad screen-tearing. A number of the effects - such as bullets and booster-trails - look unfinished. The frame-rate can also take some knocks in a few missions. The camera can also be problematic depending on the current situation, but I'd hard-pressed to come up with a 3D game that hasn't suffered from camera troubles. These issues can be resolved, so I'm not too worried. Even now, the quality of the game still shines through these problematic aspects.

Now this is where it gets complicated. I have a few suggestions of my own that I'm going to share. While I believe that implementing them could make Project Nimbus an even better game, the possibility exists that it could have the opposite effect. Honestly, I probably shouldn't say anything, because I adhere to one of the strictest rules of game-design:

Do not give the player exactly what they want.

This is a rule that can go hand-in-hand with the saying: "It's not for everyone". If a game tries to do everything for any and all gamers, the final result is liable to be very bland and unremarkable. For the most part, the development team should stick to their vision, and try not to accommodate the whims of the gaming populace. All that said, here are my suggestions for improving Project Nimbus.

- The sword needs tweaking. Usually melee weapons in mecha games are immensely satisfying. Here, it just doesn't quite hit the mark. Most of the time it feels like swings don't actually connect, and my mech will just move past the target, and they may or may not be destroyed. It's hard to appreciate a good melee kill. To counter this, I'm thinking that the mech should swing the sword downwards, or perhaps at an upward angle. Better yet, there could be two melee attacks, with the trade-off being that the more powerful one can stop the mech just in front of their target, which could leave them open to attack. One thing I've noticed is that the sword seems to work better when not locked on to a target.

- Larger explosions. While I'm no rocket surgeon, I know when the "Heck Yeah!" sensors in my brain are being tripped. Destroying an enemy and being treated to a worthy explosion never really gets old. Granted, if the explosions are too large they can become disorienting, so it's best to shoot for a subtle but still noticeable effect. Also, while it can be difficult to notice (due to distance and scale), I'd like to see enemies shatter to pieces when they explode(especially when hit by a powerful gun). On occasion, I'll see a transporter or other ship break apart, but the effect looks rather cheap. Maybe the inside of the mechs (at least the parts that are exposed to the player) should have a basic "circuitry" texture. Players notice it enough to say "Wow! That's cool!" but not to the point where they'll think "Wait. Does that make sense?"

- Better damage indicators. Whenever your mech takes damage in this game, the screen turns red. I think it would be less distracting (and possibly more immersive) if damage caused the UI to scramble for a second, or even just blink red. The damage to the UI should match the severity of the weapon. A few bullets from a machine-gun should feel very different compared to getting hit with a missile spread or a blast from an ion cannon. The UI effects shouldn't be permanent though; just a visual effect to get the point across.

- Changes to the weapon system. Currently, the Mirai and its variants are a little overpowered. This is mostly due to the presence of smart missiles and funnels (AI drones). I propose that there should be a customizable load-out before each mission. This would give players the opportunity to select different guns. Furthermore, these load-outs would limit which weapons could be taken along. There's really no reason to have both missiles and funnels, as they offer the player the option to stay far away from most engagements and let the automatic weaponry do all the work. I suggest that players should be forced to make a choice, but also have a selection of weapons that allow them greater flexibility to develop their play-style.

Again, these are all just suggestions. Even if the developer of this game were to ignore them all*, I would still consider Project Nimbus a game worth looking into. Its development still has a long way to go, so I'll be sure to keep you all updated as it progresses.

*Although I really think they should look into the whole "screen turning red" business.


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Was this review helpful? Yes No Funny
61 of 70 people (87%) found this review helpful
1 person found this review funny
Recommended
0.5 hrs on record
Early Access Review
Posted: 5 November, 2014
Played this for at least 5+ hours before it was available on Steam.

Project Nimbus is damn great, it's like a mash up of Z.O.E and Gundam, and you can't go wrong with that.
It's great looking, great simple but awesome looking gameplay with a lot of weapons to use. A bunch of missions to play through with a handfull of mechs to play as, and different types of mechs to go againts in swarms. Plus the voice acting is nice, kind of in the same level of old mech games voice acting (but obviously clearer and nicer)

The game just needs a bit of more refinement in terms of the controls and camera (probably the UI and menu too), with a little bit more features to add.

And for the asking price to what you get now up to the finished thing, it's worth it.

Shameless link to original post.
Was this review helpful? Yes No Funny
70 of 85 people (82%) found this review helpful
5 people found this review funny
Recommended
1.9 hrs on record
Early Access Review
Posted: 5 November, 2014
I played the first mission saying "Oh a sword would be good." The second mission I get a sword, micro missiles, a rail gun, decoys, flares and a funnel. They also called me princess. Video proof to come. 11/10

http://youtu.be/T1Fg4lcHEFU <- Video proof
Was this review helpful? Yes No Funny
48 of 52 people (92%) found this review helpful
5 people found this review funny
Recommended
10.8 hrs on record
Early Access Review
Posted: 6 November, 2014
Z.O.E. + Gundam + Armored Core = Project Nimbus = AWESOME ! ! !

and... i still hope for a zone of the enders 3, waiting since 2003
Was this review helpful? Yes No Funny
39 of 42 people (93%) found this review helpful
29 people found this review funny
Recommended
7.9 hrs on record
Early Access Review
Posted: 6 July
You're basically piloting the Strike Freedom.

If you think that's awesome, buy this game!

If you think Jesus Yamato should've died at the bottom of the ocean like the aim-botting, godmoding degenerate he is, know that I agree with you whole-heartedly, and think you should buy this game!

If you're a UC pureblood and think all alternate Gundam universes are utter ♥♥♥♥, know that there are Char references out the ♥♥♥♥ing wazoo, so you should buy this game!

If you have no clue what I'm talking about and came here because you heard the game played like Armored Core: For Answer, know that you're correct, and you should buy this game!

If you have no clue what I'm talking about and came here because you heard the story had Zone of the Enders vibes, know that you're correct, and you should buy this game!

If you don't care about any of that nonsense and just want an incredibly fast-paced aerial third-person shooter full of autotargeting micromissiles, laser sword, railguns and altitude changes faster than you can say "these Gs I'm pulling right now would probably send my brain flying out of the back of my ♥♥♥♥ing skull", know that your money would be well spent, so you should buy this game!

If you think all mecha is ♥♥♥♥ and just came here for whatever reason, know that I pity you and think you've been missing out on a whole lot of cheesy-dialogue-filled awesomeness, and want nothing more than for you to expand your horizons. So buy this game!
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28 of 29 people (97%) found this review helpful
Recommended
4.3 hrs on record
Early Access Review
Posted: 17 December, 2014
Ever played Armored Core 4, or For Answer, and you get the option of giving every mech out there infinite flight? That's exactly how it is in this game. Just like in Armored Core, you get a lock-on feature, and just like in AC, it's annoying, but useful.

Pros:

-Fast paced
-Reminds me of Armored Core
-Guns, Rockets, LOTS of explosions


Cons:

-Only two Acts at this time
-Lock-on feature zooms in too much
-ZERO customization
-No way to upgrade/buy new weapons


Honestly, it really does remind me of Armored Core, but unlike it, I'm stuck with one mech for a couple of chapters, then I get shoved into a more nimble mech with six or seven different weapons, and it's just a headache trying to figure out how to utilize them to the fullest. I would like to suggest a sort of tutorial where you could try each and every one. Granted, a few are self explanatory, but the others require more detail.


EDIT:

So, I finally got off my ♥♥♥ long enough to hop back onto Project Nimbus, only to find it to be a chaotic mess. Good gods, the second act starts off with the Chinese, then gravitates a little towards the Americans, then forces you into the Russian's side of things, and finally brings you back to the first girl from Act 1. There's little room for character development because of this, which annoyed me to no end.

With Armored Core you have, at the very least, the ability to pick which path you'd like to follow. Whereas PN simply drops you into the hot seat of whatever point of view they wish for you to be a part of. It just feels too damn rushed, in my own opinion.

I'm glad the developers put in a way to change out mechs, but there's STILL zero customisations when it's all said and done. By the way, that's only towards the middle of the second act, and nowhere else in the game.

I don't know, folks. If there was a "Meh" rating, I'd give it instead of saying yes or no in recommending the game. I'll keep it at a "Yes" for now, though, but my personal rating for the game dropped to 6/10 for lack of character development.
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24 of 25 people (96%) found this review helpful
Recommended
4.2 hrs on record
Early Access Review
Posted: 8 November, 2014
Project Nimbus is basically Ace Combat featuring Armored Core mecha - a love letter to fans of both franchises.

Being an early-access game, it does have plenty of rough edges. Controls-wise need some getting use to since you can't customize it(at least not in-game), and while WASD is used to move around as per normal, you use E & C to fly up/down, which makes the otherwise completely free aerial movement feel a bit uncomfortable. The action feels really fast, but combat may feel quite draggy considering the difficulty in landing hits(missiles & funnels ftw!) and it lacks a satisfying hit confirmation. The lock-on system can be a bit annoying at times since it automatically locks on to the next target and focuses your camera on it rather than un-lock on kill. To the credit of the developers though, they recognized these issues and I applaud them for adding Bullet Time, the option to vary the intensity of the camera focus during lock-on and being able to toggle off lock on rather than make it fully automatic.

I would recommend buying to support the developers in polishing this gem, especially if you're a big fan of mecha and games similar to Ace Combat.

EDIT (17 Nov 20214): The developers have recently patched the game to include a hit indicator.
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28 of 32 people (88%) found this review helpful
8 people found this review funny
Recommended
7.2 hrs on record
Early Access Review
Posted: 10 December, 2014
2016.4.19

They did it! Just look at the title screen!

10/10

-----------------------------------------------------
Pros :
Mind-blowing fighting experience,
Fast-paced combat makes you feel like going into robo-anime scenes;
Stunning music;
Fluent control;

Cons:
Where da ♥♥♥ is tat girl in trailers?

9/10 would change to 10 if you guys put that girl into actual game.
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32 of 39 people (82%) found this review helpful
6 people found this review funny
Recommended
1.6 hrs on record
Early Access Review
Posted: 27 November, 2015
I feel like I'm back to the good old days with awesome mecha games on PS2.

Now they have japenese voice patch with some great cast, great!
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