Project Nimbus is a high speed mech action game set in a post apocalyptic world. Players control 'BattleFrames' - humanoid battles suits armed with an arsenal of weapons.
User reviews:
Recent:
Mixed (13 reviews) - 69% of the 13 user reviews in the last 30 days are positive.
Overall:
Very Positive (486 reviews) - 91% of the 486 user reviews for this game are positive.
Release Date: Nov 5, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to make the game as awesome as we can. Therefore, we would like to speak with a larger group of players. Not just for bug-fixing but also ideas and suggestions for game adjustment.

Steam makes it much easier for us to update the game frequently. It used to take almost all night when I tried to upload the updated build of the game every time we made changes. Steam patching system makes a lot of difference. If we didn’t move here, it wouldn't be possible to update every few days.

I don't want to spend years of my life doing things people don't want. Make it so wrong that it can't be fixed because I'm the only one see it all the time it's in development and by the time people got to see it it's too late. No, that'll not happen. With the power of Steam Early Access, that's forbidden to happen.

BTW, isn’t it cool to have a game that becomes better everyday, and your opinion does matter in your Steam Library?”

Approximately how long will this game be in Early Access?

“We're working at best we can, to make it possible to leave Early Access in December 2016.

(We originally set the leaving date to mid 2015. It seem that the game is much lot of work than we initially estimated. We'd like to make the game, every level of this game the best we can too.)

The progression of making is going fine and steady. We just underestimated the work remaining when we first entered early access.”

How is the full version planned to differ from the Early Access version?

“From the time of launching on Early Access the following things will be done:
-The completed game campaign will feature 4 acts with an estimated total of 27 missions. The early access build has the first act (7 missions).
- Oculus Rift HUD mode will be added.
- We promised about alien survival mode and sandbox mode on KickStarter, that will be in the game in some time before the game leaves Early Access.
- If we receive any cool ideas while in Early Access, we will add it.”

What is the current state of the Early Access version?

“At the start of Early Access the game mechanics are pretty solid, and it contains the first of four acts which features 7 missions total. The game also has a survival mode which has wave and wave of enemies.”

Will the game be priced differently during and after Early Access?

“We are not 100% sure on this yet, but if it is priced differently it will be cheaper during Early Access.”

How are you planning on involving the Community in your development process?

“- We will continue to interact with the fans directly on the Steam Discussion forum of the game. We are always interested in hearing from the fans. Your feedback is invaluable.

- We're here because we want to be able to update the game very frequently and allow the players to get that update immediately.

- I constantly look for video that record from when people play my game, when I found one I always watch it entirely and take note what shall I add/adjust the game.

- BTW, We... well, at least I stream the game development very frequently on Twitch so please come visit once in a while. It's quite lonely there. :P

- Most development progress news can be tracked on the game's official FB fanpage. All posts there are read and taken into consideration.

- My Skype is GameCrafterTeam and my Steam account is Pawee30948, choose the way of communication you think it's best to reach me.”
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Recent updates View all (26)

June 21

Quick fix small update, 'Hiei Kai' build.

Hello, you guys might notice that there's an update just goes live.

'Hiei Kai' is emergency quick fix / small adjustment. Here're the list of what is changed.

- Mirai as boss in the end of Mission 15, become much, much weaker in Gamer's Recommended (Normal) and even more fragile in Casual (Easy). This part of the game shall be much more possible to beat and enjoy for you guys.

The old Mirai boss is still there, in the 'Prepare to Die' (Hard) mode. If you want to go back and really challenge her. She's stil there.

- You guys might notice that in 'Hiei' patch (which went live a few hours ago), we have new camera system. In this patch, we improve Radar system and multilock missile system to work better with the new camera system.

It shall be much easier than last night to find objects in radar now.

Thank you everyone. We'll meet again. :)

3 comments Read more

June 21

Mission 16 and 17, 'Hiei' patch is now online + Japanese localization announcment

Hello everyone, we haven't met for quite some time isn't it? Today we have 2 new missions to add into the game.



Mission 16: Comatose



...err... well, yes. That's Project Nimbus we're talking about.

and Mission 17: Electronics Warfare



If you love S47 Berkut, you're going to like this mission. Fan service to Berkut lovers. Anyway, we hide a lot of surprise in Mission 17.

Since the new 2 missions, especially 16 is very related to what happened at the end of Act 2. I think I shall not explain much about the story context. Gameplay wise, this is very different from past missions of the game.

----

And here's another news I shall annonce.

The Japanese localization patch is coming to Steam next Tuesday! (28th June). We also got an awesome trailer from GameTomo (our Japanese publisher).

https://www.youtube.com/watch?v=YaQs-opkTmE

You can listened to Japanese voice sample from here: http://gametomo.co.jp/project-nimbus/en.html
Try that, the page is pretty awesome.



See you in the next update!
:)

11 comments Read more
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About This Game

Project Nimbus is a high speed mech action game set in a post apocalyptic world. Players control 'BattleFrames' - humanoid battles suits armed with an arsenal of weapons.

This is a mech game that lets you fly freely in the sky, dodge and intercept incoming missiles with machine guns, fight armies of hostiles with every kind of modern weapon you can imagine, Battle against numerous powerful colossal opponents with the power to annihilate armies, engage with many ace BattleFrame pilots, each has unique fighting styles and stories.

System Requirements

    Minimum:
    • OS: Windows Vista/7/8
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: ATi HD5750 {Any card that support Shader Model 3.0 shall be able to run the game)
    • DirectX: Version 9.0c
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (13 reviews)
Overall:
Very Positive (486 reviews)
Recently Posted
fzeo
( 4.8 hrs on record )
Early Access Review
Posted: June 24
Graphic 10/10
Gameplay 10/10

Waiting for next update. Cant wait to be in battleframe.

p/s: if you fans of mecha anime, you should have this. I have no regret.
Helpful? Yes No Funny
Pato
( 1.5 hrs on record )
Early Access Review
Posted: June 24
Having played a ton of Armored Core 4 and For Answer when I was younger I was pretty excited to see something clearly taking inspiration from AC on Steam, but I'm sad to say that this doesn't really stack up. Near non-existent resource management coupled with hard lock-on makes combat brainless and unsatisfying, leaving you effortlessly mowing down hordes of unchallenging enemies even when you can barely tell what's going on. The game also somehow has constant framerate drops in its campaign missions even on very low settings.
Helpful? Yes No Funny
min473
( 7.4 hrs on record )
Early Access Review
Posted: June 22
You can't imagine how much i waited to get a game like this on computer.
Extremely fast paced combat that will make you sweat like crazy even at easy difficulty.
Good story with well designed character.
Amazing mecha design.
The camera could be improved tho.
I'm in love with this game.
I regret nothing.
1000/10.
Helpful? Yes No Funny
strikefreedom6
( 8.0 hrs on record )
Early Access Review
Posted: June 12
This game is just amazing. Its everything a mecha fan could want. I reccomend it to any mecha fan 100%
Helpful? Yes No Funny
Axeing-quashore
( 2.2 hrs on record )
Early Access Review
Posted: June 5
very fun, and once you get used to it, simple to play, also awesome music! so far good story.
Helpful? Yes No Funny
OwenTG4242
( 28.3 hrs on record )
Early Access Review
Posted: June 5
Started off as a great concept with lots of promises. Game was fun enough I guess. Then the devs dropped off the face of the earth. Last I checked they were working on more premium mechs for the kickstarter backers rather than making already made mechs pilotable. Overall Its been over a year and there is nothing "new" or "better" to the game other than increasingly frustrating campaign missions which overcompensate for bad story and mechanics with a skill curve based solely on projectile density. Really disapointed in how this turned out.
Helpful? Yes No Funny
red_comet
( 16.6 hrs on record )
Early Access Review
Posted: June 5
I don't usualy do reviews, much less wall of texts but this game is just too good to not do it so here it goes, pardon me if it isn't a good review:

Gameplay:
2 Acts, each containing around 5-7 missions (iirc), some of which are multi part and the end stage missions for Act 2 can take up to an entire afternoon to clear, and on top of that there is a survival mode that allows one to choose from any of the in-game mech to play with for additional replayability or just to simply blow stuff up

Controls are a bt hard to get used to initially but once used to it it becomes quite ok actually.

Storyline:
Starts off rather slowly but progresses along quite well, with the ability to play from both side of the conflict s (the CFN and the UCN) in different stages of the same mission, although character development could be stronger- It's only in the 2nd half of act 2 do the MC of both faction start to display emotions and ask questions about the war, the killing etc, with a final feels trip ending in act 2

Music:
No complains there- the opening theme that greets you is absolutely stunning and the rest of the tracks, they resemble what you'll expect from any good mecha series anime. Sound acting is not bad as well althought nothing to worth noting about though

Visuals:
My rig can only take up to high so I can't comment for very high options. While the terrain details are not the best, especially for urban maps, it is more than made up for in the combat scenes when your own unit starts spamming missiles and funnels and bullets.

Overall verdict, it's a great game considering that it's still in early access, can't wait to see how this game will develop considering that there is still a lot of room for development in many aspects such as the story, the chara development and also, the possibility of multiplayer and mech customisation
Helpful? Yes No Funny
rmhgreen
( 0.4 hrs on record )
Early Access Review
Posted: June 4
To those wanting a game that is like Zone Of The Enders you have found something that in my opinion is well on its way to surpassing ZoE 2 as the greatest mecha game of all time. the combat is near identical to ZoE but MUCH faster paced and somewhat resembles armored cores combat in terms of weapon functionality. visually the game is stunning and can run near flawlessly on any computer with a good enough graphics card. as of this writing i have only finished the first two levels but i can safely assure anybody interested in buying this game that it is well worth your money.
Helpful? Yes No Funny
Anueis1
( 0.4 hrs on record )
Early Access Review
Posted: May 30
Varey Fun!
Helpful? Yes No Funny
pvongkorad
( 3.9 hrs on record )
Early Access Review
Posted: May 29
I don't tend to write reviews at all, on anything.
And that should give people a rough idea of just how amazing this game is so far.
Fast-paced, reasonably challenging combat mixed with a good soundtrack, good voice acting, and better lore.....
And in the Mech genre, to boot!
There's no reason to not give this a try!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
7.4 hrs on record
Early Access Review
Posted: June 22
You can't imagine how much i waited to get a game like this on computer.
Extremely fast paced combat that will make you sweat like crazy even at easy difficulty.
Good story with well designed character.
Amazing mecha design.
The camera could be improved tho.
I'm in love with this game.
I regret nothing.
1000/10.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
16.6 hrs on record
Early Access Review
Posted: June 5
I don't usualy do reviews, much less wall of texts but this game is just too good to not do it so here it goes, pardon me if it isn't a good review:

Gameplay:
2 Acts, each containing around 5-7 missions (iirc), some of which are multi part and the end stage missions for Act 2 can take up to an entire afternoon to clear, and on top of that there is a survival mode that allows one to choose from any of the in-game mech to play with for additional replayability or just to simply blow stuff up

Controls are a bt hard to get used to initially but once used to it it becomes quite ok actually.

Storyline:
Starts off rather slowly but progresses along quite well, with the ability to play from both side of the conflict s (the CFN and the UCN) in different stages of the same mission, although character development could be stronger- It's only in the 2nd half of act 2 do the MC of both faction start to display emotions and ask questions about the war, the killing etc, with a final feels trip ending in act 2

Music:
No complains there- the opening theme that greets you is absolutely stunning and the rest of the tracks, they resemble what you'll expect from any good mecha series anime. Sound acting is not bad as well althought nothing to worth noting about though

Visuals:
My rig can only take up to high so I can't comment for very high options. While the terrain details are not the best, especially for urban maps, it is more than made up for in the combat scenes when your own unit starts spamming missiles and funnels and bullets.

Overall verdict, it's a great game considering that it's still in early access, can't wait to see how this game will develop considering that there is still a lot of room for development in many aspects such as the story, the chara development and also, the possibility of multiplayer and mech customisation
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.2 hrs on record
Early Access Review
Posted: June 5
very fun, and once you get used to it, simple to play, also awesome music! so far good story.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.0 hrs on record
Early Access Review
Posted: June 12
This game is just amazing. Its everything a mecha fan could want. I reccomend it to any mecha fan 100%
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
1.5 hrs on record
Early Access Review
Posted: June 24
Having played a ton of Armored Core 4 and For Answer when I was younger I was pretty excited to see something clearly taking inspiration from AC on Steam, but I'm sad to say that this doesn't really stack up. Near non-existent resource management coupled with hard lock-on makes combat brainless and unsatisfying, leaving you effortlessly mowing down hordes of unchallenging enemies even when you can barely tell what's going on. The game also somehow has constant framerate drops in its campaign missions even on very low settings.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
114 of 141 people (81%) found this review helpful
90 people found this review funny
Recommended
1.5 hrs on record
Early Access Review
Posted: December 17, 2015
FIN FUNNELS RELEASED. I AM THE RED COMET. CHAAAAAAAAAAAAAR
Was this review helpful? Yes No Funny
56 of 58 people (97%) found this review helpful
2 people found this review funny
Recommended
3.8 hrs on record
Early Access Review
Posted: February 21
Project Nimbus, the 3D mecha-action game, is one of the more ambitious early-access titles that I've had the pleasure of playing. Alongside the sweet graphics, this game offers an intriguing plot (all two acts of it), and the missions showcase a great balance between "destroy this" and "protect that". The voice-acting and subtitles are a little suspect, but the space-opera vibe is appreciated.

Most importantly, the game is a lot of fun. The controls are fluid, and allow the player to easily soar in-between scores of enemy mechs. I love the amount of freedom available to the player. Enemy targets can be approached from any direction, and the chaos can take place anywhere, even at insanely high altitudes. The ability to boost from the ocean to the end of Earth's atmosphere in less than two seconds is just awesome. I also appreciate the little things, like how Survival Mode's scoring changes, depending on which mech is used. The slow-motion button is also really cool. Sometimes I use it just to admire some kills. Altogether, Project Nimbus is fast, frenetic, and very entertaining, and it'll undoubtedly impress gamers when it's finally completed.

But I believe that the game can be even better.

First off, I'm not too concerned about the amount of content in this game. The final version is going to include 27 missions, a "sand-box" mode, and Survival. While you can't expect a Path of Exile amount of hours from Project Nimbus, you're certain to get your money's worth. However, If I could make a suggestion right now, it would be for additional maps in Survival mode. These maps could offer different sets of enemies, and perhaps even unique lay-outs. Perhaps the developer is already kicking around this idea, and they're just setting it aside until the campaign is finished. In any case, I expect this game to deliver in terms of content.

Secondly, it's worth pointing out that there are some technical issues present in the game. I had to restart a mission early on, because an enemy had somehow become trapped inside a building. The option to toggle v-sync is currently unavailable, which results in some bad screen-tearing. A number of the effects - such as bullets and booster-trails - look unfinished. The frame-rate can also take some knocks in a few missions. The camera can also be problematic depending on the current situation, but I'd hard-pressed to come up with a 3D game that hasn't suffered from camera troubles. These issues can be resolved, so I'm not too worried. Even now, the quality of the game still shines through these problematic aspects.

Now this is where it gets complicated. I have a few suggestions of my own that I'm going to share. While I believe that implementing them could make Project Nimbus an even better game, the possibility exists that it could have the opposite effect. Honestly, I probably shouldn't say anything, because I adhere to one of the strictest rules of game-design:

Do not give the player exactly what they want.

This is a rule that can go hand-in-hand with the saying: "It's not for everyone". If a game tries to do everything for any and all gamers, the final result is liable to be very bland and unremarkable. For the most part, the development team should stick to their vision, and try not to accommodate the whims of the gaming populace. All that said, here are my suggestions for improving Project Nimbus.

- The sword needs tweaking. Usually melee weapons in mecha games are immensely satisfying. Here, it just doesn't quite hit the mark. Most of the time it feels like swings don't actually connect, and my mech will just move past the target, and they may or may not be destroyed. It's hard to appreciate a good melee kill. To counter this, I'm thinking that the mech should swing the sword downwards, or perhaps at an upward angle. Better yet, there could be two melee attacks, with the trade-off being that the more powerful one can stop the mech just in front of their target, which could leave them open to attack. One thing I've noticed is that the sword seems to work better when not locked on to a target.

- Larger explosions. While I'm no rocket surgeon, I know when the "Heck Yeah!" sensors in my brain are being tripped. Destroying an enemy and being treated to a worthy explosion never really gets old. Granted, if the explosions are too large they can become disorienting, so it's best to shoot for a subtle but still noticeable effect. Also, while it can be difficult to notice (due to distance and scale), I'd like to see enemies shatter to pieces when they explode(especially when hit by a powerful gun). On occasion, I'll see a transporter or other ship break apart, but the effect looks rather cheap. Maybe the inside of the mechs (at least the parts that are exposed to the player) should have a basic "circuitry" texture. Players notice it enough to say "Wow! That's cool!" but not to the point where they'll think "Wait. Does that make sense?"

- Better damage indicators. Whenever your mech takes damage in this game, the screen turns red. I think it would be less distracting (and possibly more immersive) if damage caused the UI to scramble for a second, or even just blink red. The damage to the UI should match the severity of the weapon. A few bullets from a machine-gun should feel very different compared to getting hit with a missile spread or a blast from an ion cannon. The UI effects shouldn't be permanent though; just a visual effect to get the point across.

- Changes to the weapon system. Currently, the Mirai and its variants are a little overpowered. This is mostly due to the presence of smart missiles and funnels (AI drones). I propose that there should be a customizable load-out before each mission. This would give players the opportunity to select different guns. Furthermore, these load-outs would limit which weapons could be taken along. There's really no reason to have both missiles and funnels, as they offer the player the option to stay far away from most engagements and let the automatic weaponry do all the work. I suggest that players should be forced to make a choice, but also have a selection of weapons that allow them greater flexibility to develop their play-style.

Again, these are all just suggestions. Even if the developer of this game were to ignore them all*, I would still consider Project Nimbus a game worth looking into. Its development still has a long way to go, so I'll be sure to keep you all updated as it progresses.

*Although I really think they should look into the whole "screen turning red" business.


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Was this review helpful? Yes No Funny
60 of 69 people (87%) found this review helpful
1 person found this review funny
Recommended
0.5 hrs on record
Early Access Review
Posted: November 5, 2014
Played this for at least 5+ hours before it was available on Steam.

Project Nimbus is damn great, it's like a mash up of Z.O.E and Gundam, and you can't go wrong with that.
It's great looking, great simple but awesome looking gameplay with a lot of weapons to use. A bunch of missions to play through with a handfull of mechs to play as, and different types of mechs to go againts in swarms. Plus the voice acting is nice, kind of in the same level of old mech games voice acting (but obviously clearer and nicer)

The game just needs a bit of more refinement in terms of the controls and camera (probably the UI and menu too), with a little bit more features to add.

And for the asking price to what you get now up to the finished thing, it's worth it.

Shameless link to original post.
Was this review helpful? Yes No Funny
83 of 106 people (78%) found this review helpful
6 people found this review funny
Recommended
5.1 hrs on record
Early Access Review
Posted: April 26, 2015
========================================

Vince Rowe Reviews
Saving the Industry one Game at a Time!


[YouTube Link] [Curation Link]

========================================


This game is basically Zone of the Enders + Gundam! I think at this point, I'm just repeating what everyone else has said... But there's a reason for that!
Verdict - 7.5/10
Scroll to the bottom for an Overall



Combat - 8/10:

You have two choices to pick from, lock-on targeting and shooting freely. I'll say this now, you will end up using just the lock-on mode (Right Click) all of the time which comes with a small close-range camera of the enemy and their health bar. At first I was a bit 'iffy' about this but after about 20 minutes I didn't mind it at all. The first couple of levels are pretty basic, you get a Machine-gun and Rockets, there's not really that much to do other than get used to the movement of the game. As soon as you reach the 3rd level though you get access to a whole new collection of weapons ranging from the Machine-gun and Rockets to OP Drones (Funnels) that shoot down enemy projectiles and attack the enemies when you lock-on - and when accompanied with the small lock-on camera you get you can see the little drones swarm your enemy just for that added effect. I won't spoil any of the other weapons for you but I can say that they are all fun to use and become even better when you see your enemy get vaporised to dust on the small lock-on camera! Overall, the combat is really fun and satisfying, if you don't mind the lock-on (Which I might add doesn't make it easy) combat system then you'll probably enjoy this.


Level Design - 6/10:

I would like to give the level design a higher score but really it's just being attacked by enemies in waves. The first act is pretty basic, some of the levels are great where you have objectives but others are just very 'meh' where you just get attacked by wave after wave until you complete the level. As the levels progress they do improve; to the point where it's obvious that the Developers have become a little more ambitious and have decided to try out new things. They intend to make 4 acts, each with about 6 levels in each and currently they are on Act 2 Level 2. So there's plenty of room for improvement.


Graphics - 8/10:

The graphics are debatable. Up-close they aren't that good, but the thing is you'll never actually go up close and as a result the graphics actually look pretty damn great. Saying that; they aren't spectacular either, but I think this is mostly because most to all of the levels are just open air where you've got nothing but sky above you and nothing but water below you. Just for the sake of mentioning it you can press F1 to remove the HUD. Here's a screenshot I took of the game so decide for yourself really but remember, the HUD covers quite a bit of the screen at times and having no reference of size can really boggle your brain when it comes to judging distances. The graphics on the world on the other hand are pretty standard in all honesty, but like I said, most levels are nothing but sky and sea.


Story - 5/10:

The story is average, the characters are pretty bland - but the voice acting is alright - and there is barely any actual information on the lore other than the short ~20 second cut-scenes at the beginning of each level and the dialogue that's passed between the characters. It doesn't really do anything wrong or particularly bad in any way, it just doesn't really do anything at all. Basically, don't buy this game if you're looking for a good story, because you definitely won't find it here.


Audio - 8/10:

Like I said, the voice acting is surprisingly decent, the writing could do with a little work to build the characters up a little better, and the sub-titles are riddled with grammatical errors - for example apostrophes ' appear as □ (As well as grammatical errors littered across the game in general - "Option" instead of "Options"). As for the actual game sound, it's decent, nothing that really makes you go "Wow!" but nothing that makes you think "Damn this is annoying *mute*". The music is great though, it's the typical Heavy Metal background music, similar to Killing Floor 1. It blends in with the game really well and the music hits at just the right moments, likewise there are some errors with the music as well, for example on some levels the music is unaffected by the options and really overpowers all other sound, I imagine these will be fixed sooner or later as this is an Early Access game after all. The audio is an overall 'Great' simply because of the music and how well it fits in with the game.


Overall - 7.5/10

Overall, I really enjoyed playing this game. It's nice to see Developers trying out some of the old game-play styles again and it's good to see a game similar to Zone of the Enders being developed after the third one never came out. It is in Early Access however so remember to take everything with a pinch of salt as it may or may not represent the final product.



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Link to my Curations.
Was this review helpful? Yes No Funny
68 of 83 people (82%) found this review helpful
5 people found this review funny
Recommended
1.9 hrs on record
Early Access Review
Posted: November 5, 2014
I played the first mission saying "Oh a sword would be good." The second mission I get a sword, micro missiles, a rail gun, decoys, flares and a funnel. They also called me princess. Video proof to come. 11/10

http://youtu.be/T1Fg4lcHEFU <- Video proof
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