Project Nimbus is a high speed mech action game set in a post apocalyptic world. Players control 'BattleFrames' - humanoid battles suits armed with an arsenal of weapons.
User reviews:
Recent:
Very Positive (20 reviews) - 90% of the 20 user reviews in the last 30 days are positive.
Overall:
Very Positive (601 reviews) - 89% of the 601 user reviews for this game are positive.
Release Date: Nov 5, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to make the game as awesome as we can. Therefore, we would like to speak with a larger group of players. Not just for bug-fixing but also ideas and suggestions for game adjustment.

Steam makes it much easier for us to update the game frequently. It used to take almost all night when I tried to upload the updated build of the game every time we made changes. Steam patching system makes a lot of difference. If we didn’t move here, it wouldn't be possible to update every few days.

I don't want to spend years of my life doing things people don't want. Make it so wrong that it can't be fixed because I'm the only one see it all the time it's in development and by the time people got to see it it's too late. No, that'll not happen. With the power of Steam Early Access, that's forbidden to happen.

BTW, isn’t it cool to have a game that becomes better everyday, and your opinion does matter in your Steam Library?”

Approximately how long will this game be in Early Access?

“Update 22 January 2017
Hello, yes, we missed our December 2016 deadline. At this moment we're nearing the release of Mission 20. We're working full time on the game. Just 4 missions left (20,21,22,23) and we'll exit the Steam Early Access shortly after the game's story campaign is complete at Mission 23.

Thank you everyone for supporting Project Nimbus. We will continue working our best on this game and to make this game the best we can.

-------------------------
(old text)
We're working at best we can, to make it possible to leave Early Access in December 2016.

(We originally set the leaving date to mid 2015. It seem that the game is much lot of work than we initially estimated. We'd like to make the game, every level of this game the best we can too.)

The progression of making is going fine and steady. We just underestimated the work remaining when we first entered early access.”

How is the full version planned to differ from the Early Access version?

“From the time of launching on Early Access the following things will be done:
-The completed game campaign will feature 4 acts with an estimated total of 27 missions. The early access build has the first act (7 missions).
- Oculus Rift HUD mode will be added.
- We promised about alien survival mode and sandbox mode on KickStarter, that will be in the game in some time before the game leaves Early Access.
- If we receive any cool ideas while in Early Access, we will add it.”

What is the current state of the Early Access version?

“Update 22 January 2017
right now there're 19 missions out of total 23 missions in the campaign, only 20 21 22 23 remaining.
---
At the start of Early Access the game mechanics are pretty solid, and it contains the first of four acts which features 7 missions total. The game also has a survival mode which has wave and wave of enemies.”

Will the game be priced differently during and after Early Access?

“We are not 100% sure on this yet, but if it is priced differently it will be cheaper during Early Access.”

How are you planning on involving the Community in your development process?

“- We will continue to interact with the fans directly on the Steam Discussion forum of the game. We are always interested in hearing from the fans. Your feedback is invaluable.

- We're here because we want to be able to update the game very frequently and allow the players to get that update immediately.

- I constantly look for video that record from when people play my game, when I found one I always watch it entirely and take note what shall I add/adjust the game.

- BTW, We... well, at least I stream the game development very frequently on Twitch so please come visit once in a while. It's quite lonely there. :P

- Most development progress news can be tracked on the game's official FB fanpage. All posts there are read and taken into consideration.

- My Skype is GameCrafterTeam and my Steam account is Pawee30948, choose the way of communication you think it's best to reach me.”
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Recent updates View all (42)

July 22

A new update just coming out today, code name "Thonburi Kai"

Hello everyone, the new update coming out today is about improving the game performance.

I hope you guys will enjoy smoother experience in playing Project Nimbus.

That's the main thing. - Optimization.

And one minor thing is we have fix the 'Battle Frames not showing' glitch in Mission 22 Yuliana's ending cutscene.

Thank you very much everyone.
Pawee Pakamekanon

6 comments Read more

July 17

Mission 22 - "Together", is here!



Hello everyone, Mission 22 is out! In this mission we'll go to Seoul-2 colony in South Korea! This is a joint operation between USAF, MITHRIL and SPETSNAZ.

Your enemy will come from USAF and Spetsnaz as well, so it's pretty much everyone versus everyone.





You can play as both Mirai or Yuliana in this mission.


Ok, several more things to report are, the low health beeping sound volume glitch is gone, and the subtitle system of the game is improved.

BTW, it's very likely that there'll be 1 or 2 more patch coming out this week. It's likely that the game balance in this mission will be adjusted and I'll be trying to improve the game performance in the coming patch.



The codename of this build is 'Thonburi'.

9 comments Read more
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About This Game

Project Nimbus is a high speed mech action game set in a post apocalyptic world. Players control 'BattleFrames' - humanoid battles suits armed with an arsenal of weapons.

This is a mech game that lets you fly freely in the sky, dodge and intercept incoming missiles with machine guns, fight armies of hostiles with every kind of modern weapon you can imagine, Battle against numerous powerful colossal opponents with the power to annihilate armies, engage with many ace BattleFrame pilots, each has unique fighting styles and stories.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: ATi HD5750 {Any card that support Shader Model 3.0 shall be able to run the game)
    • DirectX: Version 9.0c
    • Additional Notes:
    Minimum:
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel Core Duo Processor (2.6GHz or better)
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon R9 / Intel Iris or better
    • Storage: 4 GB available space
    • Additional Notes: Note that Project Nimbus will no longer be launched on Steam, if the player wishes to move the application to his/her application folder.
Customer reviews Learn More
Recent:
Very Positive (20 reviews)
Overall:
Very Positive (601 reviews)
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