Project Nimbus is a high speed mech action game set in a post apocalyptic world. Players control 'BattleFrames' - humanoid battles suits armed with an arsenal of weapons.
User reviews:
Very Positive (25 reviews) - 84% of the 25 user reviews in the last 30 days are positive.
Very Positive (560 reviews) - 90% of the 560 user reviews for this game are positive.
Release Date: Nov 5, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to make the game as awesome as we can. Therefore, we would like to speak with a larger group of players. Not just for bug-fixing but also ideas and suggestions for game adjustment.

Steam makes it much easier for us to update the game frequently. It used to take almost all night when I tried to upload the updated build of the game every time we made changes. Steam patching system makes a lot of difference. If we didn’t move here, it wouldn't be possible to update every few days.

I don't want to spend years of my life doing things people don't want. Make it so wrong that it can't be fixed because I'm the only one see it all the time it's in development and by the time people got to see it it's too late. No, that'll not happen. With the power of Steam Early Access, that's forbidden to happen.

BTW, isn’t it cool to have a game that becomes better everyday, and your opinion does matter in your Steam Library?”

Approximately how long will this game be in Early Access?

“We're working at best we can, to make it possible to leave Early Access in December 2016.

(We originally set the leaving date to mid 2015. It seem that the game is much lot of work than we initially estimated. We'd like to make the game, every level of this game the best we can too.)

The progression of making is going fine and steady. We just underestimated the work remaining when we first entered early access.”

How is the full version planned to differ from the Early Access version?

“From the time of launching on Early Access the following things will be done:
-The completed game campaign will feature 4 acts with an estimated total of 27 missions. The early access build has the first act (7 missions).
- Oculus Rift HUD mode will be added.
- We promised about alien survival mode and sandbox mode on KickStarter, that will be in the game in some time before the game leaves Early Access.
- If we receive any cool ideas while in Early Access, we will add it.”

What is the current state of the Early Access version?

“At the start of Early Access the game mechanics are pretty solid, and it contains the first of four acts which features 7 missions total. The game also has a survival mode which has wave and wave of enemies.”

Will the game be priced differently during and after Early Access?

“We are not 100% sure on this yet, but if it is priced differently it will be cheaper during Early Access.”

How are you planning on involving the Community in your development process?

“- We will continue to interact with the fans directly on the Steam Discussion forum of the game. We are always interested in hearing from the fans. Your feedback is invaluable.

- We're here because we want to be able to update the game very frequently and allow the players to get that update immediately.

- I constantly look for video that record from when people play my game, when I found one I always watch it entirely and take note what shall I add/adjust the game.

- BTW, We... well, at least I stream the game development very frequently on Twitch so please come visit once in a while. It's quite lonely there. :P

- Most development progress news can be tracked on the game's official FB fanpage. All posts there are read and taken into consideration.

- My Skype is GameCrafterTeam and my Steam account is Pawee30948, choose the way of communication you think it's best to reach me.”
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Recent updates View all (32)

October 17

SEKAI NO ZANGE - Mission 19 is out now! (Haruna update)

Hello everyone! Finally Mission 19 is here! Today's battlefield is Yokosuka city and CFN's 7th fleet base. This might be the last mission you're playing as USAF's Skull team. The Russians will literally be throwing everything they've got to wipe the American presence from the region at all cost.

This will be one hell of a fight. Protect your home, protect innocent civilian life. Skull squadron, ENGAGE!

The most powerful Battle Frame in this game, GCTXX Akarui Mirai, is going to have its debut in this mission as well.

The code name of this update is "Haruna". Check from the main menu if you're not sure you're running the latest version.

11 comments Read more

October 1

Emergency fix, Kirishima Kai Ni

Hello, today's update is a hot fix for critical bug in the previous build that just been report a few hours ago: the second part of Mission 10: For the fatherland was not playable.

The bug only existed in the international version, the Japanese version was running fine.

The mission now is fixed and playable again.
Thank you so much for helping us keep Project Nimbus fun.

Pawee Pakamekanon

4 comments Read more
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About This Game

Project Nimbus is a high speed mech action game set in a post apocalyptic world. Players control 'BattleFrames' - humanoid battles suits armed with an arsenal of weapons.

This is a mech game that lets you fly freely in the sky, dodge and intercept incoming missiles with machine guns, fight armies of hostiles with every kind of modern weapon you can imagine, Battle against numerous powerful colossal opponents with the power to annihilate armies, engage with many ace BattleFrame pilots, each has unique fighting styles and stories.

System Requirements

Mac OS X
    • OS: Windows Vista/7/8
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: ATi HD5750 {Any card that support Shader Model 3.0 shall be able to run the game)
    • DirectX: Version 9.0c
    • Additional Notes:
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel Core Duo Processor (2.6GHz or better)
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon R9 / Intel Iris or better
    • Storage: 4 GB available space
    • Additional Notes: Note that Project Nimbus will no longer be launched on Steam, if the player wishes to move the application to his/her application folder.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (25 reviews)
Very Positive (560 reviews)
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356 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 6 people (33%) found this review helpful
1 person found this review funny
8.5 hrs on record
Early Access Review
Posted: September 25
It's basically if someone mixed Armored Core 4 and Ace Combat together. I think that's all that really needs to be said? Oh and it's actually using a real game engine instead of that Unity Crap.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
57 of 60 people (95%) found this review helpful
2 people found this review funny
3.8 hrs on record
Early Access Review
Posted: February 21
Project Nimbus, the 3D mecha-action game, is one of the more ambitious early-access titles that I've had the pleasure of playing. Alongside the sweet graphics, this game offers an intriguing plot (all two acts of it), and the missions showcase a great balance between "destroy this" and "protect that". The voice-acting and subtitles are a little suspect, but the space-opera vibe is appreciated.

Most importantly, the game is a lot of fun. The controls are fluid, and allow the player to easily soar in-between scores of enemy mechs. I love the amount of freedom available to the player. Enemy targets can be approached from any direction, and the chaos can take place anywhere, even at insanely high altitudes. The ability to boost from the ocean to the end of Earth's atmosphere in less than two seconds is just awesome. I also appreciate the little things, like how Survival Mode's scoring changes, depending on which mech is used. The slow-motion button is also really cool. Sometimes I use it just to admire some kills. Altogether, Project Nimbus is fast, frenetic, and very entertaining, and it'll undoubtedly impress gamers when it's finally completed.

But I believe that the game can be even better.

First off, I'm not too concerned about the amount of content in this game. The final version is going to include 27 missions, a "sand-box" mode, and Survival. While you can't expect a Path of Exile amount of hours from Project Nimbus, you're certain to get your money's worth. However, If I could make a suggestion right now, it would be for additional maps in Survival mode. These maps could offer different sets of enemies, and perhaps even unique lay-outs. Perhaps the developer is already kicking around this idea, and they're just setting it aside until the campaign is finished. In any case, I expect this game to deliver in terms of content.

Secondly, it's worth pointing out that there are some technical issues present in the game. I had to restart a mission early on, because an enemy had somehow become trapped inside a building. The option to toggle v-sync is currently unavailable, which results in some bad screen-tearing. A number of the effects - such as bullets and booster-trails - look unfinished. The frame-rate can also take some knocks in a few missions. The camera can also be problematic depending on the current situation, but I'd hard-pressed to come up with a 3D game that hasn't suffered from camera troubles. These issues can be resolved, so I'm not too worried. Even now, the quality of the game still shines through these problematic aspects.

Now this is where it gets complicated. I have a few suggestions of my own that I'm going to share. While I believe that implementing them could make Project Nimbus an even better game, the possibility exists that it could have the opposite effect. Honestly, I probably shouldn't say anything, because I adhere to one of the strictest rules of game-design:

Do not give the player exactly what they want.

This is a rule that can go hand-in-hand with the saying: "It's not for everyone". If a game tries to do everything for any and all gamers, the final result is liable to be very bland and unremarkable. For the most part, the development team should stick to their vision, and try not to accommodate the whims of the gaming populace. All that said, here are my suggestions for improving Project Nimbus.

- The sword needs tweaking. Usually melee weapons in mecha games are immensely satisfying. Here, it just doesn't quite hit the mark. Most of the time it feels like swings don't actually connect, and my mech will just move past the target, and they may or may not be destroyed. It's hard to appreciate a good melee kill. To counter this, I'm thinking that the mech should swing the sword downwards, or perhaps at an upward angle. Better yet, there could be two melee attacks, with the trade-off being that the more powerful one can stop the mech just in front of their target, which could leave them open to attack. One thing I've noticed is that the sword seems to work better when not locked on to a target.

- Larger explosions. While I'm no rocket surgeon, I know when the "Heck Yeah!" sensors in my brain are being tripped. Destroying an enemy and being treated to a worthy explosion never really gets old. Granted, if the explosions are too large they can become disorienting, so it's best to shoot for a subtle but still noticeable effect. Also, while it can be difficult to notice (due to distance and scale), I'd like to see enemies shatter to pieces when they explode(especially when hit by a powerful gun). On occasion, I'll see a transporter or other ship break apart, but the effect looks rather cheap. Maybe the inside of the mechs (at least the parts that are exposed to the player) should have a basic "circuitry" texture. Players notice it enough to say "Wow! That's cool!" but not to the point where they'll think "Wait. Does that make sense?"

- Better damage indicators. Whenever your mech takes damage in this game, the screen turns red. I think it would be less distracting (and possibly more immersive) if damage caused the UI to scramble for a second, or even just blink red. The damage to the UI should match the severity of the weapon. A few bullets from a machine-gun should feel very different compared to getting hit with a missile spread or a blast from an ion cannon. The UI effects shouldn't be permanent though; just a visual effect to get the point across.

- Changes to the weapon system. Currently, the Mirai and its variants are a little overpowered. This is mostly due to the presence of smart missiles and funnels (AI drones). I propose that there should be a customizable load-out before each mission. This would give players the opportunity to select different guns. Furthermore, these load-outs would limit which weapons could be taken along. There's really no reason to have both missiles and funnels, as they offer the player the option to stay far away from most engagements and let the automatic weaponry do all the work. I suggest that players should be forced to make a choice, but also have a selection of weapons that allow them greater flexibility to develop their play-style.

Again, these are all just suggestions. Even if the developer of this game were to ignore them all*, I would still consider Project Nimbus a game worth looking into. Its development still has a long way to go, so I'll be sure to keep you all updated as it progresses.

*Although I really think they should look into the whole "screen turning red" business.

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Was this review helpful? Yes No Funny
77 of 93 people (83%) found this review helpful
9 people found this review funny
1.9 hrs on record
Early Access Review
Posted: November 5, 2014
I played the first mission saying "Oh a sword would be good." The second mission I get a sword, micro missiles, a rail gun, decoys, flares and a funnel. They also called me princess. Video proof to come. 11/10 <- Video proof
Was this review helpful? Yes No Funny
62 of 71 people (87%) found this review helpful
1 person found this review funny
0.5 hrs on record
Early Access Review
Posted: November 5, 2014
Played this for at least 5+ hours before it was available on Steam.

Project Nimbus is damn great, it's like a mash up of Z.O.E and Gundam, and you can't go wrong with that.
It's great looking, great simple but awesome looking gameplay with a lot of weapons to use. A bunch of missions to play through with a handfull of mechs to play as, and different types of mechs to go againts in swarms. Plus the voice acting is nice, kind of in the same level of old mech games voice acting (but obviously clearer and nicer)

The game just needs a bit of more refinement in terms of the controls and camera (probably the UI and menu too), with a little bit more features to add.

And for the asking price to what you get now up to the finished thing, it's worth it.

Shameless link to original post.
Was this review helpful? Yes No Funny
50 of 55 people (91%) found this review helpful
5 people found this review funny
10.8 hrs on record
Early Access Review
Posted: November 6, 2014
Z.O.E. + Gundam + Armored Core = Project Nimbus = AWESOME ! ! !

and... i still hope for a zone of the enders 3, waiting since 2003
Was this review helpful? Yes No Funny
45 of 50 people (90%) found this review helpful
33 people found this review funny
8.8 hrs on record
Early Access Review
Posted: July 6
You're basically piloting the Strike Freedom.

If you think that's awesome, buy this game!

If you think Jesus Yamato should've died at the bottom of the ocean like the aim-botting, godmoding degenerate he is, know that I agree with you whole-heartedly, and think you should buy this game!

If you're a UC pureblood and think all alternate Gundam universes are utter ♥♥♥♥, know that there are Char references out the ♥♥♥♥ing wazoo, so you should buy this game!

If you have no clue what I'm talking about and came here because you heard the game played like Armored Core: For Answer, know that you're correct, and you should buy this game!

If you have no clue what I'm talking about and came here because you heard the story had Zone of the Enders vibes, know that you're correct, and you should buy this game!

If you don't care about any of that nonsense and just want an incredibly fast-paced aerial third-person shooter full of autotargeting micromissiles, laser sword, railguns and altitude changes faster than you can say "these Gs I'm pulling right now would probably send my brain flying out of the back of my ♥♥♥♥ing skull", know that your money would be well spent, so you should buy this game!

If you think all mecha is ♥♥♥♥ and just came here for whatever reason, know that I pity you and think you've been missing out on a whole lot of cheesy-dialogue-filled awesomeness, and want nothing more than for you to expand your horizons. So buy this game!
Was this review helpful? Yes No Funny
83 of 117 people (71%) found this review helpful
128 people found this review funny
1.7 hrs on record
Early Access Review
Posted: December 17, 2015
Was this review helpful? Yes No Funny
28 of 29 people (97%) found this review helpful
4.3 hrs on record
Early Access Review
Posted: December 17, 2014
Ever played Armored Core 4, or For Answer, and you get the option of giving every mech out there infinite flight? That's exactly how it is in this game. Just like in Armored Core, you get a lock-on feature, and just like in AC, it's annoying, but useful.


-Fast paced
-Reminds me of Armored Core
-Guns, Rockets, LOTS of explosions


-Only two Acts at this time
-Lock-on feature zooms in too much
-ZERO customization
-No way to upgrade/buy new weapons

Honestly, it really does remind me of Armored Core, but unlike it, I'm stuck with one mech for a couple of chapters, then I get shoved into a more nimble mech with six or seven different weapons, and it's just a headache trying to figure out how to utilize them to the fullest. I would like to suggest a sort of tutorial where you could try each and every one. Granted, a few are self explanatory, but the others require more detail.


So, I finally got off my ♥♥♥ long enough to hop back onto Project Nimbus, only to find it to be a chaotic mess. Good gods, the second act starts off with the Chinese, then gravitates a little towards the Americans, then forces you into the Russian's side of things, and finally brings you back to the first girl from Act 1. There's little room for character development because of this, which annoyed me to no end.

With Armored Core you have, at the very least, the ability to pick which path you'd like to follow. Whereas PN simply drops you into the hot seat of whatever point of view they wish for you to be a part of. It just feels too damn rushed, in my own opinion.

I'm glad the developers put in a way to change out mechs, but there's STILL zero customisations when it's all said and done. By the way, that's only towards the middle of the second act, and nowhere else in the game.

I don't know, folks. If there was a "Meh" rating, I'd give it instead of saying yes or no in recommending the game. I'll keep it at a "Yes" for now, though, but my personal rating for the game dropped to 6/10 for lack of character development.
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24 of 25 people (96%) found this review helpful
4.2 hrs on record
Early Access Review
Posted: November 8, 2014
Project Nimbus is basically Ace Combat featuring Armored Core mecha - a love letter to fans of both franchises.

Being an early-access game, it does have plenty of rough edges. Controls-wise need some getting use to since you can't customize it(at least not in-game), and while WASD is used to move around as per normal, you use E & C to fly up/down, which makes the otherwise completely free aerial movement feel a bit uncomfortable. The action feels really fast, but combat may feel quite draggy considering the difficulty in landing hits(missiles & funnels ftw!) and it lacks a satisfying hit confirmation. The lock-on system can be a bit annoying at times since it automatically locks on to the next target and focuses your camera on it rather than un-lock on kill. To the credit of the developers though, they recognized these issues and I applaud them for adding Bullet Time, the option to vary the intensity of the camera focus during lock-on and being able to toggle off lock on rather than make it fully automatic.

I would recommend buying to support the developers in polishing this gem, especially if you're a big fan of mecha and games similar to Ace Combat.

EDIT (17 Nov 20214): The developers have recently patched the game to include a hit indicator.
Was this review helpful? Yes No Funny
28 of 32 people (88%) found this review helpful
8 people found this review funny
7.2 hrs on record
Early Access Review
Posted: December 10, 2014

They did it! Just look at the title screen!


Pros :
Mind-blowing fighting experience,
Fast-paced combat makes you feel like going into robo-anime scenes;
Stunning music;
Fluent control;

Where da ♥♥♥ is tat girl in trailers?

9/10 would change to 10 if you guys put that girl into actual game.
Was this review helpful? Yes No Funny
Recently Posted
Gundam Meister
9.7 hrs
Early Access Review
Posted: October 17
If you are a fan of Gundam, Macross or Armored Core you will love this game.
Helpful? Yes No Funny
0.5 hrs
Early Access Review
Posted: October 15
This is getting a negative review for one reason. I was EXTREMELY dissapointed.

Basically, Reading the comments a lot of people kept comparing it to Armored Core 4, which is one of my favorite games of all. So, I thought I would get to build/customize my own mech. Sadly this was false. There doesn't seem to be any way to upgrade your personal mech, or really change playstyle or so on.

Its not a bad game, by any means, but its definately NOT like Armored Core, which is kinda the whole reason I bought it.

In addition to that though, the gameplay was...lacking.

I ran about 4-5 missions, and the strategy didn't seem to change from mission to mission. Circle, spam funnels, use gun and flare when called for. It was the exact same tactics each and every time, with no real change needed in strategy. And since it worked so well, what ended up happening was I was clearing missions with 95% of my health completly intact. Armored Core there were multiple ways to approach a mission, multiple ways to Complete the mission. real change, no real difference in approach.

Right now I find the game highly unfinished, with nothing that's drawing me to keep playing it, or wanting to keep playing it.
Helpful? Yes No Funny
3.3 hrs
Early Access Review
Posted: October 11
When I first got this game, it ran, but *barely so.* At the time, I had a Lenovo Yoga 2 Pro laptop, so I figured it was simply having only Intel Integrated HD 10__ graphics, so I dealt with it and had fun with what I could play. Come 8 months later, and the game *won't even load.* I run a Dell XPS 15 9550 with an Intel i7-6600HQ processor and NVIDIA GTX GeForce 960M graphics card (running 64-bit Windows 10 Home Edition), yet the game crashes the moment the "U" shows up on loading. Regardless of if I try running it in 64-bit or 32-bit, the game simply won't load. The developers need to fix this issue of game crashes before I can give them a good review. Back when the game would actually load, it was a lot of fun (even when I was running it in 800x600 graphics to be able to play), but its current issues are absolutely unbearable.

0/10, waste of money.
Helpful? Yes No Funny
2.7 hrs
Early Access Review
Posted: October 10
I can only hope for the best with this games development, however it is very much un-finished.

games like Armored Core, specifically 4 Answer, and the Zone of the Enders series share dynamic, fast paced freedom of movement that is more akin to a flight simulator than a shooter.

The game is great, however it just isnt done yet.
Helpful? Yes No Funny
3.9 hrs
Early Access Review
Posted: October 9
Pretty awsome game! Good story and backdrop setting. Easy to get start and unreal shoot feeling! But I heard game crafted by only one person, that's the thing I'd like to say as the most important point.


Pretty common backgroud in all the robotic games. Not bad but still have way to go deep. The connection between between chapters could be more nuanced. In personal view, I like story mode like this a lot, story between protagonists is waht I expect to see in this kind of games.

Story 8/10


Compot part is more likely qiuck shoot games. Easy to start and not so interesting, thought it's friendly for me, people who are not so good at shooting game. High maneuverability of robot makes comnot more fun, but some weapons are too exaggerated, like the rail gun and missles. I'd like to give it a high score because it's good for me.

Combot 7/10


BGMs of games are monotonous, that's only point I felt bad. But it's easy to understand, I guess there is no professional music director for game, (if I was wrong, i'd like to apologize for it). And not so many music for robotic games in my past experience.

Music 5/10

Graphic display

It's good enough as an independent game with high quality light effect(I'd like to call it light pollution). It's cool to have so much high-speed moving feeling during the game.

Graphic 8/10


It's worth to have such good robotic game in your library! I believed crafter will keep working on this game, and it will be much batter in the following days. Btw, I hope it will have mutiple player mode in the future, I really want to share this game with my friends and play with them togather!

General 8/10

All above from my personal game experience, only represent my personal veiw, not for any individual or group.
Helpful? Yes No Funny
[SFW]Chillin in Space™
4.8 hrs
Early Access Review
Posted: October 8
Action packed and thrilling!
Project Nimbus is a great game that really gives out my inner love for mecha. This game will always leave you breathless because of the awesome fast action gameplay and the great visuals. The game is still on early access by the time I made this review, but it already has good premise for a bigger and wider group of players.

The gameplay is fast. You need to think thoroughly on how to defeat your opponents. Sometimes the game would even send 10-15 enemies at once! You will need to be fast. Keep shooting while moving. The game has a good number of mechas that you can use in the game's storyline and survival mode. The controls are like water; easy and precise.
Surely most of you also bought this game because of the cool design of the mechas. The designs of each mecha is just gorgeous. Props to the art and design team for making these cool and unique mechas!
The story is a little bit neglected in my opinion. I sometimes ask myself: "Why am I shooting these guys down again?". The game focuses more on the gameplay side than the story. I know there is a story, but I wish there was more background and life on the different characters found in the storyline.
The scenery is gorgeous. The explosions and the laser beams just whizzing around is amazing! I can really feel the guns blazing as I rain hell upon my enemies. The graphics of the game is not top notch but it does give out a cool scenery that leaves me breathless.
The soundtrack is just amazing! It fits in so well with the gameplay as you try and kill your enemies. Really brings out that inner adrenaline punch! I am hoping for more tracks in the future.

All in all, it's an amazing indie game. I rate it 8/10! For those who love watching mecha animes, this game is truly for you. Buy it now and support the team that created this beauty!
Helpful? Yes No Funny
0.9 hrs
Early Access Review
Posted: October 8
You fight aboard the high-performance combat robot.
As of combat aircraft, you can move the sky to think. You avoid skillfully a lot of missiles, you can beat the opponent.
Dogfight is a very pleasant feeling. I would recommend.

(Note: October 9, 2016 time)
At the moment is the early access version. Chapters 1 and 2 of the campaign, a survival mode you can play.
However, the essential game part seems to be finished. Fun.
Helpful? Yes No Funny
1.3 hrs
Early Access Review
Posted: October 6
It's really tough, because there is so much about this game to like. It can be fun to channel your inner mecha, and I haven't found a good fix for that in a while. However, this is not that game. Yet. The biggest issues come from the story, which is complete nonsense, and the game gives you very little reason to care about the characters you play as, which jump around from faction to faction with as little transition as possible. It seems like there is something there that could be interesting, but at the moment it's just a handful of anime action tropes loosely tied together with some (poorly translated and acted) opening briefing. As for the game-play, many of the Armored Core games were criticized for their cumbersome controls and uneven difficulties. This game suffers from both these and worse. It's not as though the controls are bad necessarily, it's more that you find yourself very unsure of whether going left or right, or up or down really makes much of difference is the grand scheme of "I should probably keep moving so I don't get hit". This game feels really really Alpha-y, and that's disconcerting for a game that has been in development for 3+ years. I'm going to go get my money back, and hopefully Project Nimbus proves me wrong and I come back and repurchase it in a couple years for it's compelling and tactical game-play and gripping and cohesive plot... But I'll believe it when I see it. Sorry.
Helpful? Yes No Funny
0.7 hrs
Early Access Review
Posted: October 5
i honestly can't reccomend this. the gameplay is fast and briefly fun. lack of aiming. after two years of "early access" they have 3/4 of a campaign and a survival mode. i don't trust this company with my money or that they will even finish this. its a good start but i can't see this finishing.
Helpful? Yes No Funny
2.1 hrs
Early Access Review
Posted: October 4
This game is only in alpha ands its amazing. Best bucks I therw at my screen in ages. keep up the great work.
Helpful? Yes No Funny