Project Nimbus is a high speed mech action game set in a post apocalyptic world. Players control 'BattleFrames' - humanoid battles suits armed with an arsenal of weapons.
User reviews:
Recent:
Very Positive (11 reviews) - 90% of the 11 user reviews in the last 30 days are positive.
Overall:
Very Positive (549 reviews) - 90% of the 549 user reviews for this game are positive.
Release Date: Nov 5, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to make the game as awesome as we can. Therefore, we would like to speak with a larger group of players. Not just for bug-fixing but also ideas and suggestions for game adjustment.

Steam makes it much easier for us to update the game frequently. It used to take almost all night when I tried to upload the updated build of the game every time we made changes. Steam patching system makes a lot of difference. If we didn’t move here, it wouldn't be possible to update every few days.

I don't want to spend years of my life doing things people don't want. Make it so wrong that it can't be fixed because I'm the only one see it all the time it's in development and by the time people got to see it it's too late. No, that'll not happen. With the power of Steam Early Access, that's forbidden to happen.

BTW, isn’t it cool to have a game that becomes better everyday, and your opinion does matter in your Steam Library?”

Approximately how long will this game be in Early Access?

“Update 22 January 2017
Hello, yes, we missed our December 2016 deadline. At this moment we're nearing the release of Mission 20. We're working full time on the game. Just 4 missions left (20,21,22,23) and we'll exit the Steam Early Access shortly after the game's story campaign is complete at Mission 23.

Thank you everyone for supporting Project Nimbus. We will continue working our best on this game and to make this game the best we can.

-------------------------
(old text)
We're working at best we can, to make it possible to leave Early Access in December 2016.

(We originally set the leaving date to mid 2015. It seem that the game is much lot of work than we initially estimated. We'd like to make the game, every level of this game the best we can too.)

The progression of making is going fine and steady. We just underestimated the work remaining when we first entered early access.”

How is the full version planned to differ from the Early Access version?

“From the time of launching on Early Access the following things will be done:
-The completed game campaign will feature 4 acts with an estimated total of 27 missions. The early access build has the first act (7 missions).
- Oculus Rift HUD mode will be added.
- We promised about alien survival mode and sandbox mode on KickStarter, that will be in the game in some time before the game leaves Early Access.
- If we receive any cool ideas while in Early Access, we will add it.”

What is the current state of the Early Access version?

“Update 22 January 2017
right now there're 19 missions out of total 23 missions in the campaign, only 20 21 22 23 remaining.
---
At the start of Early Access the game mechanics are pretty solid, and it contains the first of four acts which features 7 missions total. The game also has a survival mode which has wave and wave of enemies.”

Will the game be priced differently during and after Early Access?

“We are not 100% sure on this yet, but if it is priced differently it will be cheaper during Early Access.”

How are you planning on involving the Community in your development process?

“- We will continue to interact with the fans directly on the Steam Discussion forum of the game. We are always interested in hearing from the fans. Your feedback is invaluable.

- We're here because we want to be able to update the game very frequently and allow the players to get that update immediately.

- I constantly look for video that record from when people play my game, when I found one I always watch it entirely and take note what shall I add/adjust the game.

- BTW, We... well, at least I stream the game development very frequently on Twitch so please come visit once in a while. It's quite lonely there. :P

- Most development progress news can be tracked on the game's official FB fanpage. All posts there are read and taken into consideration.

- My Skype is GameCrafterTeam and my Steam account is Pawee30948, choose the way of communication you think it's best to reach me.”
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Recent updates View all (38)

February 6

0.5 MB patch??? What's it?

Ok, you guys might notice that there is a veryyyyyyy smallllllll patch coming justr a few seconds ago. By very small is, really small. It's half a MB.

We misconfigured Iowa Kai build a little bit when we were deploying last update of the game. That make the game performance and playing experience is not as good as it shall be. Even worse, some player were not able to access the game.

The game shall be running as smooth as it shall be now.

Pawee

12 comments Read more

February 1

A little bit about fanworks, especially fanmade game.

Hello,

In addition to our game’s fanwork policy, I think it would be good if we made it more clear in the case of fan games (doujin games).

I’ll keep this short and informative:

1. If you don’t sell your fan game, you can do whatever you want to do. You have 100% freedom.

2. If you are going to sell your game just don’t use the extracted model files from Project Nimbus in your work.

3. Fan-made (doujin) game’s stories are non-canon.

4. Project Nimbus IP is ours. Your creation is yours. If anyone steals your work and says that it’s a fan-made thing tell them that the creator of Project Nimbus stands by your side. You have our permission to do fan-made games and art with your own creations.

We are very excited and glad that our work can inspire other creators. If you want to do fanworks of our game, we’re very glad and encouraging you to do this. It’s just if you want to make a commercial game, please don’t use model files extracted from Project Nimbus. If you make your own art and models in your fan-made game you can sell it.

Pawee

3 comments Read more
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About This Game

Project Nimbus is a high speed mech action game set in a post apocalyptic world. Players control 'BattleFrames' - humanoid battles suits armed with an arsenal of weapons.

This is a mech game that lets you fly freely in the sky, dodge and intercept incoming missiles with machine guns, fight armies of hostiles with every kind of modern weapon you can imagine, Battle against numerous powerful colossal opponents with the power to annihilate armies, engage with many ace BattleFrame pilots, each has unique fighting styles and stories.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: ATi HD5750 {Any card that support Shader Model 3.0 shall be able to run the game)
    • DirectX: Version 9.0c
    • Additional Notes:
    Minimum:
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel Core Duo Processor (2.6GHz or better)
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon R9 / Intel Iris or better
    • Storage: 4 GB available space
    • Additional Notes: Note that Project Nimbus will no longer be launched on Steam, if the player wishes to move the application to his/her application folder.
Customer reviews Learn More
Recent:
Very Positive (11 reviews)
Overall:
Very Positive (549 reviews)
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