IN THE 70 DESOLATE YEARS since the horrifying murders chronicled in The 7th Guest, the town of Harley has been ominously silent. Only when journalist Robin Morales vanishes while investigating the rotting abandoned mansion of the legendary toy maker Henry Stauf, do events resurrect a malignant past.
User reviews:
Mixed (64 reviews) - 43% of the 64 user reviews for this game are positive.
Release Date: Nov 30, 1995

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Includes 2 items: The 11th Hour, The 7th Guest


About This Game

IN THE 70 DESOLATE YEARS since the horrifying murders chronicled in The 7th Guest, the town of Harley has been ominously silent.
Only when journalist Robin Morales vanishes while investigating the rotting abandoned mansion of the legendary toy maker Henry Stauf, do events resurrect a malignant past.

AS ROBIN'S COLLEAGUE and lover, Carl Denning, you come to the ravaged estate to find her. What you uncover in its decaying chambers embroils the entire town in a deadly legacy of madness.

WEAVING A FEATURE-LENGTH, powerfully graphic video through The 11th Hour: The Sequel to The 7th Guest, the renowned developers at Trilobyte have created the most cinematic challenge to date. A wide array of games, puzzles and quests cleverly underscores the time-bending, contemporary adult mystery. only the deepest horrors of the mind could spread such terror in the night.


  • Fully Explore over twenty-two beautifully-rendered rooms with faster, smoother 3-D graphics than ever before.
  • Participate in a suspenseful interactive drama directed by David Wheeler, written by The 7th Guest author, Matthew Costello, featuring first-rate actors and a new musical score by The Fat Man.
  • Solve three CD's worth of diverse and perilous challenges.
  • Get on-screen hints instantly with the GameBook, No backtracking necessary.
  • Watch high quality, full motion video without any additional hardware required.

EVERY MOMENT is riddled with intrigue. Three mysterious women are your only guides. Will you find Robin and unearth Stauf's fate at last? Or seal your own forever? It all must come together at The 11th Hour.

System Requirements

Mac OS X
    • OS: Windows XP / Vista / 7
    • Processor: 1.8 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7
    • Processor: 2 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Mac OS X 10.6.8
    • Processor: 1.8 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 1GB of RAM graphics
    • Storage: 2 GB available space
    • OS: Mac OS X 10.8
    • Processor: 2 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 1GB of RAM graphics
    • Storage: 2 GB available space
Customer reviews
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Mixed (64 reviews)
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Most Helpful Reviews  Overall
43 of 45 people (96%) found this review helpful
Not Recommended
11.2 hrs on record
Posted: April 8
"You are getting closer... not. At this pace, Robin will save YOU!" - Stauf

The 11th Hour is the slightly inferior sequel to 7th Guest, Trilobyte's classic horror adventure and a Herculean Puzzle game challenge published in 1993. After the prior game's success, The 11th Hour is published in 1995, yet eventually failed to deliver the achievement of its predecessor and became Trilobyte's last game. Following the horrors of Stauf's mansion, the narration takes place 60 years after the original game with a new vicious challenge as the product of Stauf's ingenious evil.

The opening FMV movie introduces our protagonist, Carl Denning; the investigative reporter for the television series "Case Unsolved". Being the semi-educated and sensitive as a door knob ♥♥♥♥♥♥♥♥♥, Carl gets into a relationship with his producer, Robin Morales, only to end the relationship a couple months after with cruel remarks, implying that he'd wish that Robin would be one of the missing people that she's been investigating about in the little town of Harley-on-the-Hudson. Wait a minute, isn't that Stauf's town? Not so curious enough, Robin actually gets missing on investigation and a mysterious little device called "The Gamebook" is dropped on Carl's doorstep. Opening the device, Carl encounters a video of Robin, stranded in Stauf's mansion, desperately calling for his help... You can see where this is going, right?

The moment Carl steps into the mansion, our gameplay begins. Stauf sends us the most confusingly complicated riddles through the Gamebook and asks us to antique hunt in the whole deserted mansion to grab the item that would be the answer for his riddles. In the meanwhile, we solve a handful of frustratingly hard puzzles - in some we compete against Stauf's AI - and witness many short movie crops retelling us the background of Robin's investigation as the series of events prior to our arrival at the mansion. Will we manage to save Robin from Stauf's evil mansion?

I think we already know the answer to that question, knowing Stauf's sense of humor and resourcefulness from the prior game. Anyhow, let's take a look on the game itself. Camera angles and the movement pace got slightly better and faster in adventure interface. Our encounters are not as much as uncanny though, and the acting of characters in the movie crops is plain bad with needless dramatization. The dramatization in 7th Guest was a success considering the tone of the environment and time - 1935 - but in this game, which takes place in 1995, characters' attitude and reaction simply end up being ugly. They are all portrayed as shallow as shallow can be.

It should be proper to note that the Steam Overlay doesn't work at all; and the game crashes regularly if you wouldn't use a compatibility mode. The soundtrack consisting of midi-music are mostly okay, but the repetition of chosen songs and their suitability to scenes that we encounter is questionable. In some of the puzzle scenes, the soundtrack gets silenced completely. I remember a joke coming from a streamer about that issue: "Maybe Trilobyte wanted you to hear the sound of your own aneurysm."

The environment display is a bit better compared to 7th Guest yet the mansion itself didn't age gracefully. Everything is practically in ruins now and Stauf's riddles are suicidally hard with anagrams, cypher codes, synonyms, word associations, cryptograms, accent remarks and even bilingual references! Knowing your art history doesn't hurt either! After the first 2-3, solving these riddles and finding the answer within the mansion becomes a frustrating chore rather than being fun. The starting point of the whole riddle and the actual answer rarely corresponds with each other, leaving you confused and annoyed most of the time. Randomly choosing objects makes you no good, considering there is a truckload of rooms and a good amount of clickable objects in each of them - and Stauf relentlessly mocks you with each wrong answer. Puzzles themselves are not as half as bad, they are relatively possible to figure out with patience but considerably troublesome to arrange with given angles and the slow pacing of puzzle interfaces.

In and all, 11th Hour is less remarkable compared to the first game, being subpar on acting and nauseatingly frustrating in terms of riddles. By the end of the game, you'll be given the chance of making a choice between 3 different endings, yet none of the endings are satisfactory or somewhat meaningful. I'd really like to recommend this game, I remember having a lot of fun with 7th Guest but this is not an educative challenge like the first game. This is a trial of association with little to no indication for the wanted associations given to you. Good luck if you'd like to try anyway.

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34 of 39 people (87%) found this review helpful
2 people found this review funny
8.1 hrs on record
Posted: November 1, 2014
Three reasons to buy this game:

* Challenging puzzles for people who enjoy frustration.
* A decent and interesting horror story.
* It's a very valuable piece of gaming history.

Three reasons NOT to buy this game:

* Cheesy cutscenes (but for some of us who like to laugh, it's a GREAT reason).
* Won't appeal to people who love HD games.
* The engine is outdated. Some people will have to fiddle with the game to get it running.

Now... for the review:

I have to admit that, like most people who played this game when it came out, I have fond memories of it: I used to play it with my family, in the weekends, when we usually took turns to solve the puzzles or to try to beat Stauf in Honey & Blood or the Rat Maze.

It's kind of sad, but I haven't played like that with my family and friends in a while. It seems like games rarely have that balance anymore. Most games nowadays are divided in two: A single player paradise with a flexible difficulty (so the player doesn't lose its appendix because of the frustration) or a multiplayer gore fest where rarely you understand what's happening anymore. Yeah, like most gamers, I also enjoy those kind of games, I know it's the evolution of gaming. However 11th Hour (and the 7th Guest) was a game which could be enjoyed with other people in a single gameplay and somehow, it seems it was meant to be played with the advice and skills of other people or it could be a very frustrating game.

You had to ask for help before the internet spoiled everything.

But time has passed and I know this game will barely catch the attention of new and young players. It's a shame. It deserves an opportunity, at least as a piece of history. The game has an interesting story but cheesy and low-res movies require some faith and imagination from the player; a suspension of desbelief and a willingness to enjoy what's happening or what's about to happen, regardless of the acting, or the 90s modelling and rendering. In my latest gameplay, although I knew most of the story, I could feel some scary or tense moments. The music is amazing, a true accomplishments (some puzzles are so difficult, that you could be listening the same tune for hours and you will hardly feel tired from hearing it).

Henry Stauf is a great character. It could be an icon like other popular videogame mascots.
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22 of 30 people (73%) found this review helpful
1.3 hrs on record
Posted: February 9, 2014
A classic!
Although people still says that this is a downfall from The 7th Guest, it is defenetly a must-have for fans of the genre.
Can't wait for the 7th Guest 3!
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10 of 13 people (77%) found this review helpful
2.1 hrs on record
Posted: November 4, 2014
This game is an all time classic, like the 7th guest
for comparison only Myst or Riven

Lets face the facts that these Games are not aged well- indeed this is a thing i´ve heard many times
from the (new) Gamer Generation if there is one acutaly.
1 off if you comapare those games Myst Riven and 7th guest and 11th hour wich came out
way before the CD rom or DVD Blu Ray standarts- these were the first games wich
gave the gamers the feeling he is acutaly part of that games.
I would say myst made the job a bit better but thats not the point.
So after ive finished the 7th guest in my nostalgic phase (now in 2014)
i can easily say- this game sucks because of the bad video standart of those days.
But no i dont say that because its not the main reason to play those games.
The riddles are fantastic they are harder than other games yes.
If i compare Myst with Riven than there is pretty the same increase of difficulty between
those games.
Take Riven wich frustated many gamers those days-
So yes the 11th hour and 7th guest are for hardcore gamers
whom take the challenge of these increased riddles.
You get a real fine story even the 7th guest made a better job.
If you think it has to be a HD Remake with newer days standarts your
terrible wrong and its your own fault if you bought a game you espected
its a new one.
The only problem i see is that it runs to fast on my machines.
I mean the cutscenes the ingame graphics etc.
But thats all.
If you didnt played the 7th guest and bought 11th hour and think
about that stauff cant shut its mouth? He did this in 7th guest too
and no one had a problem with that.
Its his house its his riddles its his horror world your into in those games
and its called sarcasm all the way.
If you think this games are easy and disturbing horror genre games are not your thing
dont buy it.
This game is a milestone of its genre
and still challenging today there are not many games
wich made this.
Yes technics of today made this game bad.
But as i said before high end graphics arent the
things that makes a game great.
Poor that the Collector never made it to the release
and that the remake of the collector didnt made it.
If you would do remakes of all those games with
all its details im shure there would be a nicer
resonance. But fans of the genre would buy it anyway.

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9 of 12 people (75%) found this review helpful
0.5 hrs on record
Posted: August 24, 2014
This game takes place inside the same mansion as The 7th Guest. The mansion is more detoriated than the previous, your character uses a flashlight while moving around. The gameplay is the same as The 7th Guest. Pointing and clicking along, you must solve puzzle after puzzle in order to continue on deeper in the mansion and figure out more of the story. Anyone who likes puzzle games should play it.
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15 of 26 people (58%) found this review helpful
Not Recommended
4.4 hrs on record
Posted: August 5, 2014
This game was one I enjoyed when it was first released in the 1990s. Unfortunately, it has not aged well. The seveth guest was known for being one of the very first games with full-motion video, and animated screen transitions instead of slide-show transitions. But even when the 11th hour was first released, the novelty had worn off. And twenty years later, the graphics [which were the best features] are now considered low-resolution. The interface is clunky by modern standards, and the puzzles frankly are not that interesting.

If you are out for a nostagia trip, the 7th guest will better satisfy the urge. Or watch the reconstructed movie on Youtube.
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4 of 5 people (80%) found this review helpful
2.7 hrs on record
Posted: August 2, 2015
11th hour is the second in my quest of playing at least an hour of each of the games in my Steam Library.

Obvious constraint of a 1995 game aside it was a very enjoyable time and I might try it again.
The game is a follow up to 7th Guest the 1993 hit which I hear is better game wise then 11th hour.
It is a FMV game of the era, puzzles & treasures hunt or the “padding” in between movies.
The puzzle are very clever and hard. The treasure hunts are VERY hard and border on the arbitrary at time with the constant use of anagram.
The story is interesting liking it to 7th guest nicely. I actually went on Youtube to watch a montage of all the cut scene in order which makes an interesting hour long movie.
All in all a fun nostalgia game.
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20 of 38 people (53%) found this review helpful
Not Recommended
8.6 hrs on record
Posted: November 29, 2013
Overall its a pretty poor game. some of the puzzels are fun, but the constant abuse by the narrator means that you pretty much have to play the game muted. ignoring the graphical and musical limitations (this game was made in '95 after all,) its not the worst. Unfortunately the storyline is confusing and not super enticing, involves the sexual assault of two women, and ultimately ends in a near unbeatable game of reversi (an already frustrating game.)

on the whole, I'd skip this one.
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1 of 1 people (100%) found this review helpful
Not Recommended
8.3 hrs on record
Posted: August 31
A very nostalgic (read: old) point and click adventure. At it's peak it was considered a graphical highlight, by today's standards it is highly dated. It also is greatly sup-par to 'The 7th Guest', which is this game's direct prequel.

Didn't age well and wasn't that great gameplay wise. Considerable for nostalgia, but otherwise, stay away..
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1 of 1 people (100%) found this review helpful
1 person found this review funny
8.3 hrs on record
Posted: February 5, 2015
I am recommending this with a giant asterisk.

Those who love FMV adventure games, who liked the 7th guest, may enjoy this one. Those who don't like the 7th guest at all, or have not been exposed to it, but like FMV adventure games, know this - it's a sequel to the 7th guest, and you should read up on everything present and lacking in the 7th guest.

NEITHER of these games are true adventure puzzle solvers. They are "activity books". Their puzzles are random with no sense, few hints, and feel like they have as much connection to the game as an activity page has to another activity page.

SOME of the puzzles are absolutely terrible (irritatingly boring, or just "Figure this out and solve it because we were too lazy to make a real puzzle"), others are so tedious you know exactly what to do, but need the hint walkthrough just to make them go faster (such as in the 7th guest where you knew you had to move the chess pieces from 1 side to the other, only it required something over 30 moves, and making one single mistake would wipe out 40 minutes of your life from existence, thanks to the slowest animation EVER), and other puzzles are just passably enjoyable.

I swear to the gods, some of these 'puzzles' were made by someone who was a high functioning autistic, because the mathematical involvement in their design requires no more creativity in execution and solution than a calculator. That in and of itself is a poor representation of what an adventure game should be, as a true adventure puzzle should make you feel like you are exercising your entire brain, not just your mathematical brain. OH! And that's not all, you have to solve the puzzle in the right way the developer wants you to solve it! For instance: I solved the cash register puzzle using two different methods before I had to use the "RIGHT KEYS" that the developer "INSISTS" I depress for it to give me the reward.... yeah.

THIS GAME decided to make that formula even worse by repeating the same horrible structure for the puzzles, and adding a riddle based twist - you are given riddles which instruct you on which puzzles to solve first. To solve the riddle you must touch the right item in the right room to view an FMV. Then your game can progress. So basically, if you solve puzzles without solving riddles, you won't really advance.....


THIS kind of "puzzle" is what you call "artificial bottlenecking", especially since so few of the riddles make sense even when you have the walkthrough explain it. you literally just wander from room to room clicking on whatever you can click to make the FMV riddle crap go away.

Another failure which is repeated in this game is the complete and utter LACK of musical/sound volume control. This isn't like it was unheard of to have those controls - those controls for music and sound were considered MANDATORY by 1992. This game came out in 1995. So the lack of controls is entirely due to the laziness of the developer. I don't care how small their studio is, programming a slider bar is first semester basics in programming.

As far as the FMV goes - actually halfway decent for 1995. Granted, it's pure cheese, but that's what FMV is. Try to pretend it isn't, and you are living in a fantasy world.

For Adventure game completionists, such as myself, this game is worth a SINGULAR PLAYTHROUGH. For developers who want to learn what is right and wrong with adventure games - you MUST play this and you MUST play the Zork games. Compare the two, and you quickly learn what works and what doesn't.

If you have little patience for poorly constructed puzzles, and bad music (with NO subtitles), ignore this game. DO NOT BUY IT.

Otherwise, take this as a recommendation for a select group of people.
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Recently Posted
0.8 hrs
Posted: September 19
Nowhere near as good as the original. 7th guest was teh edge of vagueness. This game is way beyond that. It would at least be nice to know what the goal of a puzzle is. How can I make moves in a puzzle if I don't know what I am trying to accomplish?
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6.5 hrs
Posted: July 10
Bought this game purely for nostalgia reasons and holy ♥♥♥♥ I would have been better off forgetting it existed.

The Pros

-The song in the beginning is hauntingly good in a minimalistic english as a second language way

The Cons

-Literally everything about the game
-It has terrible logic jumps
-A ♥♥♥♥♥♥ voice of the house that has a comment for everything you do
-Sound mixing that just does not work, VO that's lost because the background noise it too loud, some sounds follow you when they should stay in a different part of the house and leave either when they feel like it or when a cutscene begins.
-If you feel like it, you can have the computer solve all but one puzzle in the whole game, effectively making the puzzle game a ♥♥♥♥♥♥ movie that you have to go from room to room to see the entirey of.
-That last puzzle can feel impossible.

Do yourself a favor and watch the cutscenes on YouTube and save yourself time and money, i wish I did.

I wish I could turn all my fingers into thumbs so I could give this game 10 thumbs down.
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0.2 hrs
Posted: June 2
Epic Horror Game!!
Helpful? Yes No Funny
0.1 hrs
Posted: April 14
This game is eye cancer, The game itself is hard to move around and use objects, they really didnt think their concept through when making this game. Its not scarey at all which it says it was. It is overall just a bad made game.
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Oscar The Grouch [CP]
7.1 hrs
Posted: January 28
Wow. Wow. Holy Cow. What a hot mess of a game.

The 7th Guest holds a soft place in my heart due to a mix of childhood nostalgia, and legitimate recognition of optimistic and ground-breaking (if supremely awkward) game design. That shiny colorful little game was so innocent and pure of heart at the time, and it hasn't lost its charm. Played the entire thing in an afternoon just recently and I don't regret it. Then, on a lark, decided to give the sequel a try, having never played it before. Wow.....just wow.....

The 11th hour...jesus what to say.

I can only imagine that this game was another important and necessary step in the burgeoning awkward years of game design. Nobody had ever seen anything like 7th guest. They loved it and wanted more. God bless the creators. What they ended up with was a discordant mess, striding painfully in disperate directions whilst ripping itself apart.

The prime fault in this game is the lack of cohesion. The cut-scene driven narrative and the game mechanics clash harder than in any game I've ever played. The shifts in tone are so very jaring it's laughable. Everything in this game clashes. The acting style of the characters clash with one another, the in-game settings clash with the film sequence's, the special effects, the terrible riddles, everything. It's truly marvelous to behold.

If there's one thing that seems consistent in the game, it's in just how terrible the riddles are, and there are a bunch of them. Most of the game consists of an awkward treasure hunt, with horrifically obtuse riddles guiding you to the next destination. These riddles are terrible. There's an in-game hint system that is necessary to progress, and I'd be absolutely shocked if there's one single person in the world who has ever beaten this game without cheating a little bit. They reminded me of the riddles from the 60's Batman TV show, with solutions that could not possibly be solved with pure reasoning. They're nonsensical, difficult, and it's shameful just how much of the game they take up.

The puzzles themselves are also difficult to a fault, but that's nothing new, and most of them are skipable. They're much the same as they were in the 7th guest, except that here they seem even more out of place. Stauf, after all, had invited the guests over to solve these riddles in the first game. There's absolutely no mention of them in this one...they're just...there.

Not that the first game made much logical sense, but I felt that it earned some of its ambiguity due to the fact that it took place in some sort of dream-space. Some limbo between worlds where they events depicted had already happened, and nothing was concrete. This game, when not inspiring you to beat your head against a wall with difficulty, aspires to tell a much more fluid and fleshed out story. These folks at Trilobyte sure tried. They really tried.

Ignoring the actual game play, the narrative is its own beautiful little disaster. In an attempt at spinning a more mature tale, the 11th hour relies even heavier on the full motion video narrative. The settings and acting style, for the most part, seem to strive for an element of forced, day-time drama realism, with actors trying their best to take the material seriously. Now before I get too judgmental, I have to laud the attempts of some of the performers, particularly the actors playing Robin and Samantha. You can tell that these are working professionals just trying to do their best with the materiel they were given. They are, however, the exceptions to the rule. Gone are the cartoonish caricatures and grand sweeping gestures of the first game. Here we have grim, somber, cheap cable tv style storytelling, with most of the acting and staging coming across as painfully awkward and, dare i say it, soft core porney. But dispute these flaws, or perhaps BECAUSE of these flaws, there's a subversive charm to it all when viewed as a whole. As the game progresses, the cut-scenes themselves become more varied in style. They span a wide range from subdued to carnivalesque. There's a particularly jarring scene where a buxom, scantily clad young lady has a dog on a leash. The dogs head transforms into the head of our main villain Stauff, gives a hearty howl, and then the lady's face, for just a split second, distorts into a horrible pixelated grimace while the games audio farts at you. Seriously, the game farts. Sexy lady - transforming dog - howl - monster face - fart noise. All this before awkwardly snapping back to the loud (terrible) midi music and CG scenery. It's impossible to describe adequately. You have to experience it for yourself. And y'know what? I almost recommend that you do.

I can't explain exactly why, but somewhere along the line I found myself spellbound by this game. It's so disjointed and so all over the place that often you're taken completely off guard. It's delightful in its chaoticness. I was laughing out loud on several occasions, and I honestly can't help wondering just how much of this was intended effect. It's so stupid and goofy, but then goes so dark and serious that you never know what to make of it. In one sitting I went from poking a tube of tooth paste until it ooozed into a tiny, green, tentacled booger monster, to listening to a tearful disabled woman describe her permanent nerve damage from the back ally abortion attempt of her mutantrape baby. The damn game feels like huffing paint; I'm light-headed. This feeling is embodied by the brilliant performance given by Robert Hirschboeck in the role of Stauf himeself. This guy gets it. When he's on screen, it feels like being right back home in the haunted mantion. He's campy he's over the top, and he knows exactly what he's doing. He's literally the spirit of the game, and every scene he's in pops. It's almost good enough to fool me into thinking that the developers knew what they were doing by creating something so scatter-shod. I've never played anything like the 11th hour in my life, and I doubt I ever will. This game is a beautiful mis-step, and I'm truly grateful for having wasted my time in it.
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0.5 hrs
Posted: January 20
Played this game when it first came out. Was amazed at the time with the puzzles and graphics that were presented. Acting is horrible... as is the case with a lot of games from this era, but the puzzles could be quite challenging. Tried to play this game again recently and it simply can't compare with today's games. I recommend yes only for nostalgia reasons.
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Domino's Pizza
1.7 hrs
Posted: January 18
If you liked the 7th Guest then well let me tell won't like this at all. Puzzles are still tough as ♥♥♥♥, riddles galore, and no connection between them. If you want to spend a year+ trying to solve this game go ahead, but just use a guide. How people played this game before the internet is beyond me.
Honestly, just wait for 13th Doll.
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Nolendil Valaina
2.6 hrs
Posted: January 17
- Navigation is painful (you can skip the animation but since "7th Guest" sometimes showed something special when you looked around, I'm afraid to miss something if I skip them all).
- Many items and paths can't be selected until you "unlock" them, even though they look exactly the same as when they were "locked" (e.g. you can't go through a partially opened door until you solve some riddles/puzzles).
- Several hotspots can be missed just because the game tends to hide it from your sight when you explore. While exploring can be part of the gameplay, forcing you to have the worst point of view (since you have very limited freedom of movement) is just a cheap and annoying trick.
Some examples:
* the cash register hidden behind the bed
* putting your face right against the doors when you move on the first floor, while you expected to get just a bit closer to them and see the area around.
- One puzzle (at least) has a bug : the cash register (again), which has several possible solutions but refused the one I first tried even though it was correct. And that's the very first puzzle of the game.
- Riddles hardly make sense. I can see what they tried to do, but the logic behind is very weak. Quite a problem for a puzzle game.
- Puzzles are only moderately interesting and some are terribly designed. For instance:
* the modern painting coloring puzzle where you can barely see the painting
* puzzles that involve playing against the bad guy don't clearly show when it's your opponent's turn. He plays at full speed, without a pause or speech, even though any other event in the game is very slow and often include some speech. I only realized I was playing against someone after checking the help system.
- Sound balance is terrible: some voices are way too low compared to the music, some are louder for no reason. The game manual mentions that you can adjust the voice/music balance but it's probably broken as I didn't notice any change when I tried. There are no subtitles, also, which makes some dialogs very hard to get (for a non-native english speaker at least).
- Some voices are very badly edited. For instance, at the end of one of the riddles, you can clearly hear the guy add "but..." before being cut abruptly (I suppose the sentence had to be shortened after it was already recorded).
- The game usually doesn't recover after you alt-tab to another application.

- The cheesy videos, featuring cleavage shots and a braless girl.

I'm playing it like I played "7th Guest": because they were both considered special at their time of release, I never got to play them then and I want to see what it was about. I'm still at the beginning of the game and already using a walkthrough to only focus on the puzzles and skip all the pointless wandering.
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