Escape Goat 2 is a puzzle platformer game where you use machinery, the environment, and a friendly mouse to progress through a dungeon.
User reviews:
Very Positive (215 reviews) - 97% of the 215 user reviews for this game are positive.
Release Date: Mar 24, 2014

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“Escape Goat 2 made me feel brilliant.”
8.0 – Polygon

“You will be a happier person for playing this game.”
8.0 – Hooked Gamers

“It's far more beautiful and elegant than a game based on a pun has any right to be.”
8.0 – Joystiq

About This Game

"The game’s flow from challenge to discovery is a masterwork for the genre ..." - Ars Technica

Escape Goat 2 is a puzzle platformer game where you use machinery, the environment, and a friendly mouse to progress through a dungeon.

Overview: None have overcome the Stronghold of Toragos... will you be the first goat to do so? Escape Goat 2 is the follow-up to the critically-acclaimed 2011 indie game, featuring more than double the content: larger rooms, HD graphics, dynamic lighting, and a host of devilish new traps.

Pick your path through the massive Stronghold, divided into ten unique zones. Worry not, brave Goat, for you have a friend on this mission: Your immortal mouse familiar can crawl to otherwise unreachable areas, to hit switches and distract enemies. Use your wits, reason, reflexes and courage to overcome each room, and save your friends from an eternal slumber...

  • Over 100 rooms of puzzles, traps, and sheeply lore
  • With destructible and movable walls, the rooms take on many forms as you manipulate hidden machinery to reach the exit
  • Fully hand-drawn, hi-def art and animation, brought to life with a custom lighting engine
  • Epic 90's Redbook Audio soundtrack, featuring guest track by Disasterpeace (composer, FEZ)

Listen to the soundtrack!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP Service Pack 2
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GT/S 4xx, Intel 4000 or equivalent
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Additional Notes: Uses XNA HiDef; DX9
    • OS: Windows 7
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA Geforce 600 series or equivalent
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • OS: Snow Leopard 10.6.8
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • OS: Mavericks 10.9.2
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • OS: glibc 2.15+, 32/64-bit
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 200 MB available space
    • Additional Notes: S3TC support is NOT required.
    • OS: glibc 2.15+, 32/64-bit, S3TC texture support
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • Storage: 200 MB available space
Customer reviews
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Very Positive (215 reviews)
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169 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
77 of 88 people (88%) found this review helpful
21.1 hrs on record
Posted: March 24, 2014
This is the way sequels should be made. If you enjoyed the original Escape Goat, you're in for a real treat. I found the first game to be fun but felt like the main campaign was over as it was just getting good. This game isn't baaaa--ad at all. Yes, I went there.

Escape Goat 2 has quite a bit more to offer. The story is richer (especially for a puzzle game), the gameplay is a lot more varied, and the puzzles offer even more profound "Ah ha!" moments than the first game.

The system for moving between levels is much better this time around. If you get stuck you can easily pull up the new overworld map system and go back to any other puzzle--no more need to start rooms over at the first puzzle just to get to that fifth puzzle again.

Regarding story, the original Escape Goat didn't have much--which was part of its appeal. You won't find anything too deep here but there is more this time around. If you talk to all of the animals you'll get quite a bit more backstory and world history. I found myself feeling excited to beat the next section of levels so that I could see what would happen next; the game did a good job at keeping me coming back for more.

The art is fantastic, I enjoy the attention to detail and the new lighting engine adds a lot of depth to the feeling of the game. The soundtrack is great too; I didn't find any of the tracks to be repetitive and didn't feel the need to use my own music while playing the game.

The original Escape Goat had a few secrets. This game has so much more to offer. I was floored the first time I discovered a secret room. The mechanics for getting into that particular secret room were so clever. I don’t want to spoil any of the fun though, so I’ll leave it at that.
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31 of 31 people (100%) found this review helpful
6.0 hrs on record
Posted: December 25, 2014
The first Escape Goat was a nearly flawless execution of what it wanted to be: a clever, compact puzzle platformer that didn't sacrifice cleverness for comprehensibility. In a lot of ways Escape Goat 2 is just more of the same, albeit with a much nicer art style, but in expanding the original experience it loses a lot of what made the first game so smart. It feels like a sequel that someone felt they ought to make instead of an outlet for the ideas that couldn't didn't previously make the cut, and although that same great game is still at the core the level of consistent direction is not, leaving Escape Goat 2 in many ways a lesser experience than the one which preceded it.

That sounds fairly damning so I should probably backpedal a moment to stress that this is in no way a terrible follow up to proverbial classic. The first half of the game is in many ways just as fun as its ever been, reintroducing many of the same mechanics as the original and reminding me why I loved that game so much. It's at this point that I was firmly in love with the game, for as familiar as it was I had been wishing for more Escape Goat and developer Magical Time Bean was here to satisfy.

Unfortunately it may have been better if I had decided to quit after seeing the credits roll the first time, as upon returning to the castle to visit the other half of optional puzzles I'd unlocked the cracks in Escape Goat 2's foundation started turning into holes.

What the first game did so well and seemingly effortlessly was introduce new mechanics non-verbally, teaching you through gameplay instead of a traditional tutorial as it switched up the puzzle hook every new world. 2 does this too, but it often operates under a presumption that you're already familiar with the systems it introduces, and freely uses them without giving you time to learn in a game that's already a far steeper challenge than the original. Where the first game was always careful to be completely clear when showing you how its world worked, Escape Goat 2 is muddy and hard to parse.

The only way for me to get around this was through trial and error and occasionally leaning on a guide for support, neither of which I'd previously felt necessary as I always had everything I needed right in front of me and had been taught how to make use of them. There were numerous recurring moments where I was completely unsure how a puzzle was even suppose to work, and the game was giving me no hints to ease me in. It's not that the puzzles are more difficult but that they feel cheap and intentionally difficult to understand, often including red herring items just to clutter the screen and usually relying on switches which you typically have no idea what will trigger until you already have.

The significantly increased reliance on timing and twitch platforming expose a lot of the otherwise serviceable control issues, most frustrating being the odd weighting which makes precision movement agonizingly inconsistent. Many puzzles begin already in motion, leaving me no time to even look over what I'm jumping into before I have to start making decisions that usually caused me to have to restart because I missed a jump or didn't hit a button at exactly the right moment. It's things that feel out of place and work poorly within Escape Goat 2's framework, like puzzles that were originally scrapped but brought back in just to pad out a game thinks it needs to be larger for the sake of being a sequel.

I think it's worth mentioning again that Escape Goat 2 isn't awful, and I don't regret the time I spent with it. It's simply that coming from such near perfection to comparative mediocrity is rather more shocking than it might have otherwise been if this had been the first game. Escape Goat 2 fails largely because of the weight of its predecessor, which in its attempts to best end up being its downfall. If all you ever wanted was more Escape Goat, that's definitely here, but when I finally exited the last room I had begun to considerably question if I really did want that as much as I had thought I did.

Full disclosure: Escape Goat 2 was reviewed using a copy provided by the developer. You can read more of my writing on Kritiqal.
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41 of 51 people (80%) found this review helpful
2 people found this review funny
7.1 hrs on record
Posted: March 24, 2014
I absolutely loved Escape Goat, and I am happy to see more of it now. Escape Goat 2 is basically more of the same, which is not a bad thing. It offers a nice balance of platforming and solving intelligent puzzles. The controls and mechanics are just great. Really nothing to complain about here.

The difficulty is very low in the first few levels and always gets a little higher from level to level. Nobody should have any problems getting into the game. And yet it is quite challenging later on. Escape Goat 1 offered some high difficulty levels after beating the campaign. I expect the successor to offer the same (I didn't beat it yet, so I just can assume it will).

The main difference to the first part is the graphics style. Instead of the basic pixel art we got in Escape Goat 1, this game now uses a new high definition graphics style, which many people will like. I personally prefer the old art style, but I am fine with either of them. The most important thing for me is, that the controls didn't change at all. Despite the new graphics the game feels absolutely like the first part. Not all games manage to do that.

I like it a lot. Both Escape Goat games are real indie gems. You will enjoy your time.

Some gameplay footage (first few minutes):

Escape Goat 1 footage:
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25 of 29 people (86%) found this review helpful
18.4 hrs on record
Posted: March 24, 2014
In short? It is like Escape Goat 1, only with a much higher level of polish. While this is a good thing for me, people who didn't like the first game, or those who mastered it might not find much to enjoy. You will find yourself doing much the same levels and facing much the same challenges. The new mechanics are fine, but they don't add anything particularly interesting that rises above the base game.

For first time players or those wanting more? It is a must buy. Just don't expect the same level of magic all over again.
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19 of 22 people (86%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: August 29, 2015
✔ Very nice graphics and lightings
✔ Good presentation
✔ Good sound design
✔ Tight control scheme
✔ Good puzzle and mechanics design
✔ Custom maps through Steam Workshop
✔ DRM-free build exists (Humble Store)
✔ Linux support!
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14 of 14 people (100%) found this review helpful
1 person found this review funny
9.3 hrs on record
Posted: August 14
When it comes to puzzle platformers, my first thought comes to mind that "platformer" is merely a tool to present those deliberately designed puzzles ---- I think, therefore I jump.

Oh boy, I was wrong.
Escape Goat is an excellent puzzle platformer that offers great balance between platforming and solving puzzles.
There's a regular way to beat each level, but you can find lots of alternative routes with your platforming skilz ---- this happens in most platformers, however hard to find in a puzzler.

The original game Escape Goat is brilliant.
However the main campaign is too short, those extended levels (Room of Insanity) are hard platforming levels that loses the main purpose of the game. If I seek rage, Super Meat Boy is a much better way to go.

Here's how sequels should be made:
In every aspect better than the original, while preserving the main idea.

  • The art is much more polished, I feel much more comfortable without the pixel art.
  • Instead of linear progression, the sequel offers you a 11*11 map for 121 rooms. You can try a different one when you are stuck at a specific room.
  • More levels, less difficulty increment (Secret rooms are quite challenging, no worry for the game to be too easy)
  • Level design have more focus on interaction with the mouse, thus more brain teasers

In short, Escape Goat 2 is a masterpiece.
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14 of 14 people (100%) found this review helpful
4 people found this review funny
8.9 hrs on record
Posted: April 18
Escape Goat 2 is a 2D puzzle platformer. It's very clever in it's puzzle and platforming. Having enjoyed Escape Goat 1 i was really looking forward to this game and it delivered. It's very much improved from the first title. There's plenty of content in the game and added stuff such as mutators will keep you coming back for more. I have really enjoyed this game. During this review i'll compare this to the first Escape goat and give my opinion on if it has improved or worsened.


They've totally changed the art-style of the game, from the pixel art style to much sharper clean looking art-style. In my opinion it looks gorgeous and runs buttery smooth. The FPS are locked to 60 FPS, i even turned off V-Sync but still locked to 60 FPS which isn't bad at all. All in all the game runs and looks very good. The first Escape goat also had a pretty good art-style but i think this one looks much better.


If you have played the first game you would expect nice music from this game. The music indeed is very nice. The music still gives that same creepy vibe which the first game gave. Each level has it's own soundtrack and all of the ones i listened to were very good.


Gameplay of this game is very similar to the first one, they've added some nice new abilities to your rat friend. The puzzles are very clever but not hard. It took me 3 hours and 55 minutes to beat the story missions. There is still some stuff to do so this game is easily a 6 hours game, add on top the mutators mode and you can have even more game time. The story is similar to the first one. You go in the castle and save your sheep friends. Still got that creepy satanic vibe from the castle. In addition the the sheep you get these ghosts from corpses of dead animals which give you some story information from time to time.

New abilities were added to the rat like a mini hammer power-up which turns your rat into a block, duplicate rats ability which lets you have 4 rats instead of 1. New abilities really give the game new life and makes things interesting and fresh. The game is not entirely puzzles as it involves platforming as well, you need to time jumps/drops, move with an object at the same time to avoid being electrocuted, etc. in order to complete some levels. The goat still has that same double jump and dash abilities.


This game is very good, if you liked Escape goat 1, you would love Escape goat 2. If you have not played the first one and you like puzzle games, you will love this game. There's plenty to do in the game. It’s addicting too as once you start you keep playing. I beat it in one sitting. Not that expensive either so if you wanna wait you Can pick it up during a sale though in my opinion it's even worth it's full price.
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33 of 50 people (66%) found this review helpful
7.9 hrs on record
Posted: March 24, 2014
Its an absolutely incredible game. Indie gaming at it's finest.

A quick video review of the game:

Its puzzle design is brilliant. The gameplay mechanics are fun. The controls are tight. For $10 this is a steal.
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10 of 10 people (100%) found this review helpful
5.1 hrs on record
Posted: May 17, 2015
I really enjoyed the first game, but it had some issues with difficulty: the regular levels were a bit too easy, while the extra All-Intensive Purpose was brutally hard, with ridiculous split-second timing required that made it simply frustrating (in the end, I stopped at 77% and that was already too much).

This sequel fixes things with a proper progression: the levels required to finish the game aren't especially hard, although still a bit harder than the original, and the extra levels offer a decent challenge while still not being as frustrating as AIP. Out of 70+ levels, only the very last 2 made me open Youtube for a helping hand. You can also choose to tackle the extra levels before finishing the story.

It takes a little while to get used to the goat's floatier controls, and the duo has some new tricks up their sleeve (aside from the returning Magic Hat, there are two new power-ups): but other than that, the game is pretty much more of the same, with very improved graphics and a more vibrant soundtrack. It's also a bit longer than the original's story mode, although the relatively low difficulty means it shouldn't take more than 2 hours to get through the story, and perhaps 5 hours including the harder levels.

Overall, a great way to spend some time during a weekend. If you actually liked AIP in the first game, you might be a little disappointed in the lower difficulty. But I find it a good thing myself.
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11 of 13 people (85%) found this review helpful
2.2 hrs on record
Posted: November 5, 2015
Quite an enjoyable game.

A bit more puzzles rather than platforming than I would like, but that's just down to my personal taste.
The controls are solid, the music is great, the artstyle appeals to me, and overall is was just a very fun experience.
It felt like a very high quality Flash game, in the sense that it's really easy to get into and play in short sessions.

Only issue is I had random lag spikes at time. No idea what those were about.
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Recently Posted
0.4 hrs
Posted: October 23
Improved graphics and music, with the same awesome puzzles and gameplay of EG1. What's not to like?
Helpful? Yes No Funny
11.3 hrs
Posted: October 16
Great platformer puzzle game.

Starts off easy and gradually introduces new elements to keep things fresh. Never feels overwhelmingly difficult, but still offers plenty of "a ha!" moments.

There are also some hard to find secret rooms that will really test your patience and dexterity.

There are also some achievements that will require you to rethink how you approach a few rooms.

Spent a little over 11 hours on it and it never felt like it overstayed its welcome.

All in all, highly recommended.
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7.0 hrs
Posted: October 15
I highly recommend playing this game with a controller. The puzzles are good they make you think, especially if you are trying for achievements. I have rage quit this game more than once only to pick up the controller again and keep trying. Solid game and the artwork is good!

Enjoy guys!

NZXT H440, Asus X99-A, Intel i7-5820K Haswell-E OCd 4.5Ghz, 32GB corsair 3000 DDR4 (4x8GB), Asus Strix 980TI OC 132%(1490Mhz boost), 1TB SSD, H110I-GTX, CX750M, Acer 27" 1MS, 144Hz 2K, Asus 27" 5MS 60Hz 1080P.
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23.2 hrs
Posted: October 14
Suprisingly fun and challenging.
Secrets are hidden well and figuring out a level is satisfiying.
Custom level editor with 83 workshop levels as of this review.
If you can get it on sale it's well worth it.
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5.3 hrs
Posted: September 21
More Detailed review after I complete this game.
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6.2 hrs
Posted: September 1
Puzzle-platformers are a dime-a-dozen. *Good* puzzle platformers are rare. Games starring a goat are even rarer.

Which makes Escape Goat 2 a rare beast indeed. It is an *excellent* puzzle-platformer, predominantly because it feels so novel. It doesn't resort to the same hackneyed puzzles that you've solved a hundred times before. The suite of mechanics, which are steadily drip-fed throughout the game, provide scope for truly surprising puzzles with solutions that might well make you giggle and clap your hands when you figure them out.

Fair warning, it gets hard. The difficulty ramp-up is steady, but the game leads you in gently. The latter half of the game will challenge (and probably frustrate) you, while still being solvable, albeit after 15 minutes of staring the screen and shaking your head.
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21.8 hrs
Posted: August 31
Escape Goat 2 - 100% completed + casual speedrun

This game took me aroud 20h to complete it at 100% and try to finish it the fastest way possible (for me ~25mins in 2tries)
I really enjoyed it for both its mechanics and gamedisign. Moreover, the secret levels are interesting to find and play, but some where you have to guess the perfect timing for ages which are pretty boring :/
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6.9 hrs
Posted: August 30
Another one in the long tradition of good games ruined by their final levels, where in the name of a difficulty spike you stop having to rely on figuring out how to beat the stage to just mindlessly repeating the same thing over and over until you can get the right timing. It's a shame, really.
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14.3 hrs
Posted: August 23
Once the fps problem was solved (disable HDR for older vga cards), i played through this game like a breeze, ultra addictive!

While the core gameplay is very simple, lots of variations on it are made to keep it interesting. Every time I would think, “mm, isn’t this going to become repetitive?” a new variation was introduced. The levels are, especially in the beginning, quite simple which makes it very suitable for casual play and keeps the pace high. But rest assured that from time to time you _will_ be challenged (be it physically or mentally), which imo is very important to have a sense of accomplishment. The only (not really) negative point of the game i can think of, is that sometimes you are forced to respawn(=die) because you require prior knowledge which you could not have known to finish the level.

Although I didn’t expect much story, mysterious sheep one liners and intrigue through the game made me start wondering about a story. Unfortunately the ending left all my questions unanswered. Could be me but I don’t seem to be alone :)

It was one of the very few games i enjoyed playing with a controller.

Played on Opensuse linux 13.2 with Nvidia GTX275 (Logitech Dual Action Gamepad)
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