Pilot drones into derelict spaceships to find the means to survive and piece together how the universe became a giant graveyard.
User reviews:
Overall:
Very Positive (440 reviews) - 93% of the 440 user reviews for this game are positive.
Release Date: May 18, 2016

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Recent updates View all (65)

June 14

Duskers 1.03 is LIVE!

New difficulty options, color-blind option, repair your schematic video feed & more.

Please let us know your thoughts/feedback on any of these things below!
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.03]" at the beginning of the title.

(WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)

V1.03

  • Added: Schematic video feed is now repairable in Modifications under Ship (cost prohibitive, commandeering is still optimal strategy). Also increased the minimum time it will take the feed to break.
  • Added: Option to enable re-starting a mission that was terminated early (game crash, exited to main menu, etc). Difficulty Options -> Abnormal Exit Revisit. We hope this helps those that experience crashes (especially the Mac rainbow bug)
  • Added: Color Blind mode, which changes colors for Sensor and Motion scanners to make them easier to distinguish.
  • Updated Strategy text for Commandeering and Ship Wear, as well as the help for Reroute command
  • Change: Disallow certain characters in a dronenames.txt file: ':', '|', ',', or '='. Drones with names containing these characters will be ignored.
  • Change: Ignore drone names in dronenames.txt file that start with characters that could be confused with door/room numbers (ex: R2D2)
  • Fix: Some Internal Processing Errors when using ‘tow’
  • Fix: When pressing ‘backspace’ on Main Menu, no longer deletes the main menu (this was the funniest bug evar, what did you expect?!)
  • Fix: The value shown for Days Survived at the end of a mission when in a continuing run was relative to the number of days survived since starting Duskers and not since the beginning of the run. While the value in Stats was correct, this fixes the value shown at the end of missions to match stats (the actual Days Survived on a run).
  • Fix: If either (or both) ‘begin’ and ‘end’ alias entries were removed or modified in the alias file, they would mistakenly be added back in whenever playing a challenge.
  • Fix: Viewing another galaxy from a system with a stargate, but when you were not on the stargate node, would return you to the stargate node instead of your actual node.
  • Fix: Using the same name for multiple drones was causing issues when one of those same-named drones was lost so that the lost drone would return and a good drone lost instead.
  • Fix: Teleporting sensors left the sensor sound in the original room (the room they were teleported out of). Similarly, a lost/destroyed sensor would continue to make sound.
  • Minor Fix: swarm enemy was able to chew through door before mission started.

-Tim (Duskers Creator Guy)

10 comments Read more

June 7

Duskers v1.03 is now in the "Future" branch

New difficulty options, color-blind option, repair your schematic video feed & more.

As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in).

If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.03]" at the beginning of the title.

(WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)

Please let us know your thoughts/feedback on any of these things below!

V1.03

  • Added: Schematic video feed is now repairable in Modifications under Ship (cost prohibitive, commandeering is still optimal strategy). Also increased the minimum time it will take the feed to break.
  • Added: Option to enable re-starting a mission that was terminated early (game crash, exited to main menu, etc). Difficulty Options -> Abnormal Exit Revisit. We hope this helps those that experience crashes (especially the Mac rainbow bug)
  • Added: Color Blind mode, which changes colors for Sensor and Motion scanners to make them easier to distinguish.
  • Updated Strategy text for Commandeering and Ship Wear, as well as the help for Reroute command
  • Change: Disallow certain characters in a dronenames.txt file: ':', '|', ',', or '='. Drones with names containing these characters will be ignored.
  • Change: Ignore drone names in dronenames.txt file that start with characters that could be confused with door/room numbers (ex: R2D2)
  • Fix: Some Internal Processing Errors when using ‘tow’
  • Fix: When pressing ‘backspace’ on Main Menu, no longer deletes the main menu (this was the funniest bug evar, what did you expect?!)
  • Fix: The value shown for Days Survived at the end of a mission when in a continuing run was relative to the number of days survived since starting Duskers and not since the beginning of the run. While the value in Stats was correct, this fixes the value shown at the end of missions to match stats (the actual Days Survived on a run).
  • Fix: If either (or both) ‘begin’ and ‘end’ alias entries were removed or modified in the alias file, they would mistakenly be added back in whenever playing a challenge.
  • Fix: Viewing another galaxy from a system with a stargate, but when you were not on the stargate node, would return you to the stargate node instead of your actual node.
  • Fix: Using the same name for multiple drones was causing issues when one of those same-named drones was lost so that the lost drone would return and a good drone lost instead.
  • Fix: Teleporting sensors left the sensor sound in the original room (the room they were teleported out of). Similarly, a lost/destroyed sensor would continue to make sound.
  • Minor Fix: swarm enemy was able to chew through door before mission started.

-Tim (Duskers Creator Guy)

6 comments Read more

Reviews

“A better Alien game than any official Alien game... as much as Alien is essential to any lover of sci-fi movies, Duskers is just as essential to any lover of sci-fi games.”
Rock Paper Shotgun

“If this lonely, sweat-drenched science fiction romp is not left holding the same accolades as FTL come end of year discussions, there's something awfully wrong. Like my personal GOTY in 2014, Duskers does so much more with comparatively less than any other big budget science-fiction effort in recent memory, such is its subtlety in design.”
War Gamer

“Duskers is a solid lock for one of my personal games of the year.”
9/10 – Polygon

Launching 1.0 May 18th!

Duskers is Launching 1.0 May 18th! It's been an amazing 9 months getting your feedback in Early Access, and now Duskers is finally ready to launch!

About This Game

In Duskers you pilot drones into derelict spaceships to find the means to survive and piece together how the universe became a giant graveyard.

Explore

You are a drone operator, surrounded by old gritty tech that acts as your only eyes and ears to the outside world. What you hear comes through a remote microphone. What you see is how each drone sees the world. Motion sensors tell you something's out there, but not what. And when you issue commands, you do it through a command line interface.

Adapt

You have to earn everything in Duskers, scavenging drone upgrades, drones, and even ship upgrades. But dangerous creatures lurk in these derelict ships, and weapons are rare, so you may need to think of a clever way to explore a military outpost using only a motion sensor and a lure.

But even if you find a way, the sensor that you rely on may break down, or you may run out of lures, even your drone's camera feed can start to fail. A favorite strategy can't be exploited for long, so you'll have to continually adapt.

Survive

Duskers is set in a procedurally generated Universe, and when you die you lose everything. You not only need to worry about what hazards lay waiting for you in the derelicts, but also running out of fuel, or parts to modify your drones and ship.

You are alone, isolated in the dark reaches of space. Only by sifting through what ship logs remain un-corrupted can you piece together what happened.

Features
- Use a Command Line Interface to control drones & ship systems
- Explore procedurally generated derelict ships and universe
- Upgrade and modify drones with the salvage you find
- Discover ship logs and piece together what happened

About Us

We previously made A Virus Named TOM and then were fortunate enough to get Indie Fund to help us fund Duskers. More about us HERE

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP+
    • Processor: SSE2 instruction set support.
    • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: SSE2 instruction set support
    • Storage: 200 MB available space
    Minimum:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: SSE2 instruction set support
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (440 reviews)
Recently Posted
Hypnoncatrice
( 17.3 hrs on record )
Posted: June 29
Interesting concept, well polished with tricky strategy and spooky aliens. Get it if you like a bit of rougelike slightly RNG strategy.
Helpful? Yes No Funny
Rene
( 1.2 hrs on record )
Posted: June 29
You know a game gets to you when after the first session you get up to go to the bathroom and hesitate at the door.

"Should I use my motion detector here?"
Helpful? Yes No Funny
M3di
( 11.9 hrs on record )
Posted: June 28
Let me sum this game up...
The first two or three hours made me insane, had to restart a couple of times due to "unforeseen consequences" as radiation leaking pipes blocking the way, monster bees crawling through vents appearing in rooms you thought they were safe, ships making strange noises and suddenly breaking apart room by room, failing air vents or simply because i had no motion scanner and was rushing into a room without preparation and caution getting my drones slaughtered one by one resulting in facing the inevitable.

But now I reached a point where I explored a dozen ships, some of them quite huge (30+ doors) and still learning tons of things. And it is awesome!

You really get used to the basic commands (especially when you are already in the IT business) and learn to combine them quite fast, though i kinda miss the "shortened" commands as when programming switches for example... "sh run" is short for "show running configuration" and works as the long one... and in this game where time is of the essence (in my job too though ;-) ), it can be kinda frustrating typing "nav" for "navigation", pressing space to complete the command, following a number for the selected drone(s) and a destination; although the latter is really shortened effectively.

This command/GUI of the game also is completely(!) seperated from mouse control, so do not even try to use it - it simply does not work. For me it's kinda fun, reminding me of the good old days, where the keyboard does the job.
Though I could imagine some will frustrate facing immediate death and not being able to start a "LoL-like mouse button-♥♥♥♥♥♥" to rescue all the drones.


In short: This game has a HUGE learning curve. Or you die. Simple as that.

Also noticable: The basic tutorial teaches basic stuff, necessary stuff you must know while sleeping. It is neither the only stuff you have to know, nor is everything explained in the more detailed "help" register.
It is all basic. There are many drone addons you will find that are not explained, enemies are completely out of the loop regarding explanation (what are they, what can they do, what should you definitely not do when facing them).

Nevertheless, you have choices of course. You can set quite a lot of parameters defining the difficulty (e.g. you can have an easier (not "easy") starting point or directly a punch in your face, basically).

And then there is this tense atmosphere... Although your life is not in direct danger (you have your drones), you kinda evolve into feeling like in "Alien: Isolation" all the time - at the latest when you realize that a closed door between your drones and a known infestated room is in no way an assurance for their safety.

I would say a 9/10. Worth a buy, though I still have a little keyed up feeling regarding the price tag... It's worth 15€ - don't get me wrong.
But looking at its non-Steam-Summersale price tag of 20€ for complete 2D graphics (though they are great and fit here!), whereas other great 3D games sell for less or the same, it made me thing twice before buying it.
Still: It IS on sale now, so get it :P
Helpful? Yes No Funny
Bisqwit
( 1.2 hrs on record )
Posted: June 28
Product received for free
Duskers is a fascinating twist on the roguelike genre. In Duskers, you explore spaceships instead of dungeons, and you do so by remotely controlling robotic drones.

http://steamcommunity.com/sharedfiles/filedetails/?id=713090327
Pros (as of version 1.03):
• Fascinating concept
• Simplistic graphics
• Gentle introduction to simplistic non-turingcomplete programming
• There is no reaction time involved, just your ability to plan without typos
• The noisy camera view, and the fact that catastrophic failure is nearly always one typo away, definitely helps set the scary tone
• Reasonable installation size for a modern game (around 250 MB)
• High compatibility: Works on Linux, Mac OSX and Windows, and hardware requirements are not high (requires shader support though, so older GMAs are out of question)
• Keeps you busy for dozens of hours, although I fear it might get a bit repetitive
• Game is still being maintained and updated, so new content and bugfixes are to be expected

Cons (as of version 1.03):
• If you get bad framerate, the game will randomly ignore your typed keys, making it for a frustrating game experience
• Game price seems unreasonably high (right now 17€ with discounts)
• Plot fails to engage the player early on
• No Steam trading cards
• No music

TL/DR: Pricey scary roguelike IN SPACE. Explore shipwrecks, control robots by typing commands. Works on any computer that can run Steam.
Helpful? Yes No Funny
airforceboy49061
( 5.3 hrs on record )
Posted: June 28
Great game!! Simple to play hard to master!!!
Helpful? Yes No Funny
Aazatgrabya
( 2.8 hrs on record )
Posted: June 28
Unique, challenging, interesting. Worth a play.
Helpful? Yes No Funny
wmfish
( 6.8 hrs on record )
Posted: June 27
Very good game, but it's for a particular niche. If you like exploration, planning, and an immersive gaming experience, this game is great. You don't go in, guns blazing, tearing through hostiles. You lure them towards an airlock, or a defense turret, most of the time not knowing exactly where they are. This is a strategy game that Hacknet and Uplink fans will love. Great work
Helpful? Yes No Funny
Sonar Taxlaw
( 9.3 hrs on record )
Posted: June 27
I don't think words can do this game justice. Part Alien (the flick), part FTL, part light damage control sim.... but, no that's not quite right. This is a game where you have to make agonizing decisions and every piece of equipment that you have grown so attached to will break down and become useless (or you will spend yourself into oblivion trying to keep these parts functional).

Unlike so many other procedurally generated games, this one has a great atmosphere and has given me a good scare on a number of occasions.

Come for the cool retro-future atmosphere, stay for the desperate attempts at staving off a cold death in space.

With drones, no one can hear you scream (or beg for your video feed start to working again).
Helpful? Yes No Funny
Simulacra_53
( 3.0 hrs on record )
Posted: June 27
Surprisingly effective game combining great atmosphere and inovative gameplay with challenging puzzles. The only things missing to make it complete as an intelligent "Alien" experience are the eerie motion tracker, opening doors and alarm sounds.

Don't get me wrong the sounds are pretty good, but with a little bit extra effort it can be used effetively to raise the bar even more.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
130 of 162 people (80%) found this review helpful
3 people found this review funny
Not Recommended
27.9 hrs on record
Posted: June 10
I hate that I can't recommend this game. It's not really that the game is bad at all because it's good. It's quite good actually in making itself out to be a futuristic universe where everything's dead and gone(save the enemies). But perhaps it's too good at that. The game initially feels very forboding and downright terrifying since you've only got a limited number of drones and losing even one can mean game over, but the sense of fear you get fades to frustration as you have no way of knowing how the enemies in the game function unless you die to them over and over again while experimenting, or you google how they work. (looking at you slime)

I don't like how fighting enemies works on this game at all. There is a difference between having a threatening enemy that you cannot fight directly and an enemy that will kill you before you have more than a second to react to it being there. The horror of seeing a swarm jump on you is immediately met with frustration because you wonder what you could have done differently upon seeing the swarm and realize that there is literally nothing barring a shield or some other kind of defense that is equipped on the drone. And even then the shield wouldn't help.

Let me make an example here so that hopefully you can understand why I'm upset. Lets compare 'finding an enemy' to 'getting infested' in alien swarm. What happens in alien swarm is that you are essentially sentenced to death and there are only a few ways out of it. Number 1 is being healed until the infestation is gone and number 2 is using electric armor. Both methods expend resources making you weaker as a whole, but not outright killing you. In duskers the response to meeting an enemy is the equivilant of instantaneous death. Reaction in Duskers is waaaaaaay to reliant on planning putting you into the position of performing IMMENSE setup with very little reward.

In fact I think that is my primary complaint about the game is that I don't feel rewarded at all when I perform the duties expected of me. I am simply like 'alright, one guy down, now to spend another 10 to 15 minutes setting up for the next guy'. This is only made worse by the fact everything in the game breaks and it breaks at ridiculous speeds. I can use a motion sensor in one mission like 3 times and it will barely increment and then I use it once in another and the damn thing is ready to break. How the hell am I expected to progress in the game when I can barely maintain it without performing such tedious tasks tantamount to filing paperwork or examining spreadsheets. Any fun in this game is lost on the random generative manner of the game because it's almost like a puzzle game that is generated randomly and to make up for the random nature the baddies are so incredibly powerful that one ♥♥♥♥ up and yer dead.

This game would be a lot better as a non randomly generated experience where puzzles were carefully crafted to test your ability to think and be creative, not request that you spend several hours examining a ship for minimal quanities of scrap materials so you can examine more ships for more scrap materials and hopefully piece together some story that may or may not even be worth it. The mysterious nature of why everyone disappeared isn't really excited when it's presented in text that is literally people going about their day to day god damned business. The little bits and pieces are not worth the effort. The game is so bland when it gets right down to it. There's so few enemy types, ships just blend together after a while and the differences of drone parts and functionality is so minimal. Beyond the great aesthetic there is so little to the game. In the end, the game itself isn't bad at all, but the asking price is WAY WAY TOO MUCH. I do not feel like I got my moneys worth.

Also one last complaint, not being able to clear doorways is annoying. Also the game has some annoying bugs like scrap being dropped in between doorways and not being able to be picked up.


TL;DR: Game gets stale fast. Not worth 20 bucks. Wait for big sale.
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29 of 34 people (85%) found this review helpful
11 people found this review funny
Recommended
24.7 hrs on record
Posted: June 2
Out of fuel but finally found a large ship to explore. 22 rooms!
Enemy trapped in room 7. Can't go that way.
Towed a disabled Drone to airlock. Found a new ship upgrade! Towed to airlock.
Can't see what's in 1/3 of ship. Drop probe. Open door for probe and hope nothing comes out. Found a second disabled Drone!! on other side of ship. Switch from airlock 1 to airlock 2 with one Drone that has motion sensors. Use motion sensors. Inconclusive. Send in the probe. Nothing attacking it. Move Drone into room. ATTACKED! Use Stun!! FAILED! Back up! back up into airlock! Close door!. Drone disabled and blocking airlock door from closing!!
Use Stealth Drone! Open doors from other side of ship to allow stealth drone into room. Drop Lure. Enemy goes for it. Crap. Can't get around the new Drone we found. It's blocking the small hallway!! Bring in Towing Drone to move it.
What?? Airlock 1 is malfunctioning?????! Did I damage it when I disengaged???
Crap. How much time do I have?
Enemy is bored with the Lure! Attacks towing Drone.....Disabled..
Back Stealth Drone out of room. Stealth FAILS!! Stealth Drone attacked....Disabled.
What?? Airlock 1 is WHAT??!!! Airlock 1 Failed!! BREACH!! Drone operating Generator sucked into space!
Disabled Stealth Drone sucked into space!
Disabled Tow Drone sucked into space!
Newely found Drone sucked into space!
CLOSE DOOR 43!!! AAAACK!
Enemy sucked into space (the ♥♥♥♥♥♥♥!!!)
Exit! Exit ship!!!
So I have one disabled new drone with NO modifications on it and my Drone (Iris) also disabled but with the motion sensor on it. Can't wait to see if I can survive. Ready for the best comeback ever!
I LOVE THIS GAME!!
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31 of 47 people (66%) found this review helpful
23 people found this review funny
Recommended
4.6 hrs on record
Posted: June 10
nagegate all r1
navagate all r1
navigete all r1
reset

Reset until you have good drone.IF you dont have good drone. you are done.
the best begining is having stealth.(or probe,interface)

probe(with stealth)+reroute:
scan all without sending your drone.

use alias:
like alias f=navigate all r1, so ↑ that ♥♥♥♥ wont be able to happen again

take care of VENT:
monsters can enter the ship through the vent.
if you discover a vent in the room.
gather all and leave this room immediately.
because bees can show up any minute.

about the monter that can through the vent:
SO FAST,i call them bees.
bees can destroy the door.
close the door.leave sensor in this room.turn red?navigate all r1.

MIGHT BE WRONG HAVE FUN DONT PANIC
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9 of 10 people (90%) found this review helpful
3 people found this review funny
Recommended
10.5 hrs on record
Posted: June 7
I'm terrible at this game, but can't seem to stop playing. I love the monochrome-green retro-future aesthetic (and the floppy boot noise at startup).

Turn off the lights, crank up the sound (audio cues are very important!) and prepare to watch your drones die horrible deaths that are all your fault.
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17 of 26 people (65%) found this review helpful
2 people found this review funny
Not Recommended
12.1 hrs on record
Posted: June 11
I liked the core gameplay on offer in Duskers. Unfortunately it feels very repetitive- the range of drone and ship upgrades is pretty narrow and there's very little player agency in what you have. Furthermore, it seems to have a roguelike approach to saving and loading, but then takes many hours of effort to get anywhere, so if you open a door in a bad way one time, you can lose like 10 hours of gameplay. Furthermore, it's very difficult to figure out what you're actually supposed to do in the long term.

Contrast this with FTL, which has a much bigger variety of weapons/ships/upgrades on offer, much more player choice, and it's a roguelike but one playthrough takes only a couple hours so there's not that much lost each time. And it's pretty clear what the overarching objective is.

It has an interesting core concept, but I think that the execution is fairly poor.
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10 of 15 people (67%) found this review helpful
3 people found this review funny
Recommended
1.7 hrs on record
Posted: June 7
At first, I have to say "Nice Job!"~ It is a really cool game.
However, there are some bugs should be fixed, such as game freezing. It drove me crazy that when I was exicited about exploring a new ship ..................the game freezed. Those bugs really make me upset.
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5 of 6 people (83%) found this review helpful
Recommended
6.0 hrs on record
Posted: June 4
Ok, only early days for me, but a couple of things about this game: It rewards thoughtfulness, has oodles of tension, and makes you feel like some kind of elite hacker guy just for using a semicolon or two. That first time I navigated to a room AND gathered scrap with one command?- good times :P

Really great game and very unique, it's minimalism lends itself to letting your mind fill in the blanks and fear what may or not be behind that next door- like all the best games and movies should.

If you like squad controllers, tense atmosphere, problem solving/crisis management, and fearing for your life, get this game.

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6 of 8 people (75%) found this review helpful
Recommended
38.5 hrs on record
Posted: June 3
I've wanted a game like duskers for a long time, controlling drones with commands and moving around derelict spacecraft. I feel like I'm in an alien movie with how the computer interface is set up.
The game itself reminds me heavily of FTL, with its randomized layout and having to constantly reset your game if you happen to be a perfectionist such as I.

PROS:
-Lovely interface. Feel like I'm using an actual ship computer with the keyboard interface.
-Random mechanics make for a different and interesting experience every time.
-Drone upgrades are all well balanced and helpful.
-The ability to comandeer a new ship helps immersion in an increasingly desolate universe.
CONS:
-Many times the game is not clear on where you are supposed to be going. I'm still not sure how to get access to the quarantined vessels.
-Could maybe benefit from a bit more structure.

Honestly, the CONS are kind of nitpicks. I can find very little about this game that I did not like. It comes highly recommended from me.
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8 of 12 people (67%) found this review helpful
Recommended
7.8 hrs on record
Posted: June 1
Excellent roguelike. Simple to play, hard to master.

This game has a very slow pace to it. You will be spending a long time slowly progressing through this game, and once you learn how to manage your drones, what upgrades to bring, when to flee, when to be greedy it will become a smooth experience. Once you explore a few ships you will experience all this game has to offer (for the base gameplay). But the adventure and lore is very interesting. The risk of opening one more room without the proper tools is exciting, and most always makes me lose a drone.

The minimalist visuals and UI make for a very imaginative experience and you get lost in the management of the drones and planning.

Highly recommended. For 20$ you get game with a great amount of replayability and things to discover.
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3 of 3 people (100%) found this review helpful
Recommended
7.0 hrs on record
Posted: June 16
Product received for free
I do know Tim (the main dev), but I've played this game both before and after launch & am really happy for him w/how well it turned out!

The blend of command-line interaction and manual piloting of drones is a really good feel. Unlike most power-fantasy games, you're quite vulnerable in this game and direct-force is almost never the best option. That gives you a really strong sense of heightened alertness as you try to cerebrally work your way through a very hostile lanscape (space-scape technically?).

As a programmer and occasional sys-admin, I think he really nailed his implementation of a really powerful command-line. It feels just right & he took the time to build in a bunch of the really picky shortcuts (repeating commands, tab-completion, ctrl+a/ctrl+e, etc.).

Overall, great game. I can see why so many reviewers are lining it up for their Game of the Year.
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