Full review at: http://www.youtube.com/BrbteabreakTVhttp://youtu.be/wScAddlpIrA
The goal of video games as an interactive medium is to engage the user as much as possible through their interactions. Games are unique because of this and are enjoyed because of this interaction with the medium; this is where rymdkapsel separates itself from the competitors. Its goal is to have minimal user input without souring the experience, macro problem solving would be a good way to describe it.
The objective of the game is very simple, survive. This is done by constructing a well-fortified station with the help of your minions. You are attacked at set intervals by an enemy and during the downtime you have to prepare and explore. The mode is quite simple and to be frank starts off very slow, and while it may pick up in pace later on it goes from one extreme to the next, due to the poor AI a lot of the time you can’t even perform an action during the break. There are some missions to help break the monotony but they’re very bland.
The minions are not controlled on an individual level, instead you’re given an overview and decide how many minions you want in a given field of work. This can cause some hilarities and frustrations as your minions walk around like sheep and try to build your masterpiece as they all focus in a singular area even though only one minion will be needed. The same can be said for their fighting as they only can work in groups of two, and if you get some unlucky RNG with the enemy grouping they can wipe you out even if you have overwhelming numbers.
The game has a pseudo 3D art style which uses vector based visuals which are quite a treat to look at, and for some this will probably be the biggest draw to the game. With the strong use of colour to help dictate certain areas of your station a colour blind mode has been added, which is greatly needed for those who suffer. Why more games don’t have colour blind modes, we’ll never know but it’s good to see it in rymdkapsel and they should be praised for noticing and rectifying this possible flaw in their game.
The soundtrack is quite ambient giving off a space feel while still being quite simple, sound effects on the overhand are a little lacking but nothing that will turn you off. The game was originally on PSVITA and as such we have to discuss the port. While it does run smoothly it really lacks a decent options menu, no audio sliders, UI is locked to 4 presets (though better than none at all) and there is a total lack of keyboard support.
rymdkapsel lacks a lot of things that would be considered micro, causing the player at times feel useless. This plays as a strength and a weakness to the game and may turn people off. For what it’s worth, rymdkapsel is very interesting and unique, while not perfect you should still be able to objectively view it and see some of the great ideas it has. How many strategy games can you play with one hand, while the other gets that itch which is always behind your left ear?
Posted: January 30th, 2014