The most realistic online hunting game ever produced. Experience the thrill of the hunt in huge realistic environments using everything from crossbows to state of the art bolt action rifles.
User reviews:
Mixed (464 reviews) - 63% of the 464 user reviews in the last 30 days are positive.
Mixed (20,828 reviews) - 40% of the 20,828 user reviews for this game are positive.
Release Date: Jun 3, 2014

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Recent updates View all (125)

December 1

Status Update 1st December 2016

Howdy hunters,

Here comes your weekly dose of updates and general musings from the EW headquarters. Earlier this week we shared huge news about our new upcoming game, theHunter: Call of the Wild. If you somehow missed it, you can catch it all, including the breathtaking reveal trailer, in this post. Please note that the official forum for the new game will be on Steam, so make sure to join the community hub there, as well as follow the official Facebook group and Twitter channel, to be in the loop of everything exciting happening with theHunter: Call of the Wild. This blog as well as will remain mostly about theHunter Classic.There is an unofficial sub-forum dedicated to theHunter: Call of the Wild here for you to chat among themselves, but dev communication will happen on the official forum on Steam.

In the meantime, at theHunter Classic foundry things are humming too. For one, we are at full speed approaching the finishing line with the wolves, squashing bugs and tweaking behaviour. You can expect to hear more on those bad boys next week.

Secondly, our traditional Holiday Event is starting today and is going to run up until December 25th. We’ve prepared daily missions, competitions, sales, unique shiny trophies, and of course, prizes; with the crown jewel being this wicked .308 Bolt Action Rifle. You can find all the details in this forum thread.

And last but not least, we have two new additions to the dev team. Patrick Enz is our new game designer and David Mitchell, who some of you already know from being active in the community, is temporarily joining us to help out with developing some features. Give them both a warm welcome!

Meet Patrick

Hello everyone! My name is Patrick Enz and I am working here at Avalanche Studios as theHunter Classic’s newly appointed lead game designer intern. Before this I was working as the AI and World Designer for the recently announced theHunter: Call of the Wild. I started my internship here roughly 3 months ago as a part of my education at The Game Assembly in Malmö, Sweden. Over there I went through 2 intense years, learning how to work effectively in teams and gaining the fundamentals of level design as a whole.

My favorite games are The Witcher 3, Mass Effect 2, Legend of Zelda Majora’s Mask and almost all of the Final Fantasy games as they made up much of my adolescence. I also jump around different MMO’s from time to time. Apart from my main interest of video games, I enjoy travelling to different countries and learning how different cultures around the world work. I also extremely enjoy warm humid climates and laying down by the beach in tropical countries as they are, in my opinion, the best means of relaxation.

I’m looking forward to working with theHunter team and the community and I’ll do my best to meet up with expectations! Well met!

Meet David

Hi everyone!

My name is David Mitchell, or as some of you may know me from the game and forum, “caledonianblues”. I’ve recently started working at Expansive Worlds on a consultancy basis, where I will be assisting the backend programmers and working on some new features and functionality.

I’m originally from the UK but have lived in Stockholm now for almost three years. I’ve been playing theHunter since 2010. I’m very passionate about the game and community, both of which I’ve grown to love and cherish over the years, and feel privileged to be able to work on such an exciting project. I have a background in artificial intelligence and software development and, whilst new to the gaming industry, very much hope to apply my knowledge and skills to this amazing game.

When not working (and not playing games) I write for a Linux technical magazine, and my passions include entrepreneurialism, martial arts, motorcycling and flying. After Christmas I will hopefully be adding snowboarding to that list, if I manage to survive the snowboarding vacation I managed to get talked into. You can still program with broken legs, right?

And a final note to those of you who can not retrieve their large equipment placed next to borders – right now, the only way for us to deal with it is to retrieve items manually. Please get in touch with our support and provide coordinates of your unreachable equipment and we will sort it out.

That’s from us for today.

Happy hunting!

6 comments Read more

November 28

Introducing theHunter: Call of the Wild

Dear hunters,

We wouldn’t be here without you, our community. For that reason we want you to be the first to hear our big news, possibly the biggest to come out of Expansive Worlds, ever. Next year we will be releasing our brand-new game, theHunter: Call of the Wild, offering you a visually breathtaking, technically groundbreaking, hunting experience.

Watch the reveal trailer

Over the past 7 years, theHunter has grown and evolved at an astonishing rate. It’s been amazing to see the game – not to mention the community around it – thrive. We’ve introduced new species and reserves, weapons, equipment and gadgets. Meanwhile, gameplay, graphics, sound, animation, AI – literally every aspect of the game, has been continuously improved.

A few years ago, we started thinking about what was next for our hunting and outdoor gaming platform. We were – and still are – committed to supporting theHunter like we have in the past, but also wanted to build something new using all the experience and technical expertise that we’ve accumulated over the years. Our new title, theHunter: Call of the Wild, will stay true to the core gameplay of the original game, but will also include new features and challenges.

At release, theHunter: Call of the Wild will be a next-generation hunting experience, bringing rich and vast open worlds to hunters and wildlife enthusiasts around the world to explore. Our objective is to grow it into something even more immersive, engaging and fun over time. We have worked hard to create a unique gameplay experience by adding deep environment immersion, creating a strong connection and interaction with various kinds of wildlife, and offering a wide range of in-game activities motivating players in both single- and multiplayer. Last but not least, we’ve added an extensive tutorial element to make the the game more accessible to those who are new to hunting, offering them a helping hand on their way to bagging that trophy.

Perhaps the single biggest difference between the original game and the new one is the change to the business model. theHunter: Call of the Wild is not going to be a free to play game, but a one-time purchase which will be supported and evolved together with the community for a long time to come.

To give you a glimpse of what awaits, we are inviting you to sign up for a closed Beta session of the new game. You can do that on the official theHunter: Call Of The Wild site, where you will find more information, including some stunning screenshots and news for you to follow the development through to the release of the game in early 2017.

theHunter: Call of the Wild is built on cutting edge technology, in the shape of Avalanche Studios’ brand new Apex engine, and requires a powerful PC to run. This also means higher system requirements when compared to what you are used to with theHunter. You can find all the technical details in the Beta sign-up section.

What does this mean for theHunter as we know it?
Simply put, we have no plans to sunset our most successful game to date. theHunter: Call of the Wild offers a different kind of hunting experience, which we think is complementary to the theHunter experience that we have all grown to love. theHunter is valuable and deeply cherished by all of us. We are committed to the product and community and we hope to see it grow and evolve even further in the future. In fact, the roadmap of 2017 is packed with cool, highly requested features, and we can’t wait to spill the beans and hear what you think!

Having said that, some things will inevitably change. For one, the name. Adding a bright new title to the franchise got us thinking about how to make both games feel different and at the same time a part of one theHunter family. So, we’ve decided to rebrand theHunter into theHunter Classic. We chose that name because of what it signals; a timeless hunting experience. Newer, shinier games and technologies may emerge, but that doesn’t mean theHunter Classic is going out of style, it’s one of those games that you always keep coming back to. You’ll see the Classic brand more and more over the next few months.

Secondly, today we are releasing a new landing page acting as a gateway to both games, dubbed – the Home of Online Hunting Games. You will be able to log in to your theHunter account from there as you are used to, so there will be no additional hassle.

Lastly, theHunter Classic ship will get a new captain. Philipp Strecker, whom you got to know in the last year as our brilliant producer, will now move on to lead the development and live operations of theHunter: Call of the Wild, and his place will be taken by Alena Rybik, who has been our highly regarded Community Manager for the past three years. The two teams are separate, but are looking into various possible synergies that can bring value to both games, and to the franchise as a whole.

We are sure you have lots of questions at this point and we will do our best to answer what we can in theHunter Classic forum and the official theHunter: Call of the Wild forum on Steam.

We are looking forward to this new adventure together and we are counting on your loyalty and support, both for theHunter Classic and theHunter: Call of the Wild. Thank you for all these years and here’s to many more!

Expansive Worlds team

45 comments Read more


“The Hunter offers the most compelling hunting experience ever offered by a PC game.”
MMO Reviews

“This game looks incredible, the graphics are simply astonishing”
90% – Retro Game Shelf

“The complete experience of tracking and hunting an animal is highly-rewarding and simply not found in other games.”
88% – Gaming Nexus

About This Game

The most realistic online hunting game ever produced. Experience the thrill of the hunt in huge realistic environments using everything from crossbows to state of the art bolt action rifles. Realistic animal behavior and persistent online features provides a living world where you can roam casually or compete with other players for glory and fame.

Go hunting with your friends in multiplayer with up to 8 players - or explore the nine diverse and immersive hunting reserves in the ever evolving world of theHunter by yourself.

Key Features

  • Hunt 30 different species including Black Bear, Brown Bear, Polar Bear, Moose, Whitetail Deer, Turkey, Pheasant, Coyote, Red Fox, Roosevelt Elk, Wild Boar, Red Deer, Roe Deer, Mule Deer, Blacktail Deer, Feral Hog, Mallard, Canada Goose, Cottontail Rabbit, Reindeer, Alpine Ibex, European Rabbit, Red Kangaroo, Bison, Snowshoe Hare, Arctic Fox, Sitka Deer, Gadwall, American Black Duck & Northern Pintail.
  • Explore 10 different huge environments with state-of-the-art graphics, complete with day cycle and weather effects - from the Alps to the Australian Outback. from the sub-arctic Alaska to the swamps of Louisiana.
  • Co-op multiplayer with up to 8 friends
  • Extensive online features. Increase your skills, see statistics and trophy shots. Participate in competitions and leaderboards or take on challenging missions and achievements.
  • theHunter is continuously updated with new species, environments, equipment and features.

Progression & Acquiring Items In The Game

Five huntable species (Whitetail Deer, European Rabbit and Pheasant, plus two more animals rotating weekly), two weapons (.243 Bolt-Action Rifle & 12 GA Single Shot shotgun) and a bunch of additional equipment are available for free when first entering the game. Additional items such as weapons, species licenses and ammo can be acquired with gm$, the in-game currency that can be earned through play, or em$, the in-game currency that can be earned through winning competitions or purchase for real money.

There are several different types of skills in the game that increase when players use items & hunt various species. As these skills increase, more abilities get unlocked, such as the ability to tell weight & gender from animal tracks and steadier aim for weapons.

Achievements can be earned through diverse in-game activities. Each achievement adds to your HunterScore, which can be used as a progression comparison vs. other players. Additionally, increasing the HunterScore unlocks upgrade items such as pouches & holsters.

System Requirements

    • OS: Windows ® 10/8/7
    • Processor: Intel 2 GHz or AMD Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 8800, ATI/AMD Radeon HD 2400 (NVidia GeForce 8800, ATI/AMD Radeon HD 2400)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX Compatible
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (464 reviews)
Mixed (20,828 reviews)
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