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Axis Game Factory’s AGFPRO 1.1 – for PC, MAC and LINUX AGFPRO 1.1 is a comprehensive toolset designed to provide game developers and enthusiasts with a powerful and rapid level creation, terrain/vegetation editing, lighting and atmosphere system.
Release Date: Nov 19, 2013
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Buy Axis Game Factory


Packages that include this software

Buy Axis Game Factory's AGFPRO + Zombie FPS Player

Includes 2 items: Axis Game Factory, Axis Game Factory's AGFPRO Zombie FPS Player DLC

Buy Axis Game Factory + Fantasy Side-Scroller Player

Includes 2 items: Axis Game Factory, Axis Game Factory's AGFPRO Fantasy Side-Scroller Player

Buy Axis Game Factory + Zombie FPS and Fantasy Side-Scroller Player

Includes 3 items: Axis Game Factory, Axis Game Factory's AGFPRO Zombie FPS Player DLC, Axis Game Factory's AGFPRO Fantasy Side-Scroller Player

Buy Axis Game Factory's AGFPRO & PREMIUM Bundle

Includes 2 items: Axis Game Factory, Axis Game Factory Premium

Recent updates View all (14)


September 12

Hello all,

I wanted to give a more detailed note then just this, sorry its been a long week and I am really tired.

I realize you guys deserve a proper update note. I wanted you to know that there was a new update before the weekend. I'll get a better announcement up in the morning. Here is the short version.. I appreciate your understanding.

Numeric Inputs Added: Because users asked for it and I always wanted it in AGF from the begining. I realzie its a small thing but it is very useful.

Numeric Inputs for all transform tools with real time numeric feedback so you know exactly what the rotation, scale and translation is. This new feature, and yes we are still adding features, its not a bug fix, This is in both the World Editor and the new Construct app.

Many of the Mac and Linux bugs are fixed.

Many other bugs are fixed. Most everything that has popped up in the new 2.0 version have been fixed in one way or another. Some smaller bugs are still in progress.

.OBJ importer has object specifications and paramaters noted in the Construct app. So you know how the .OBJ files are suposed to be formatted to work in AGF properly.

If you have anything that is not working for you PLEASE MAIL ME..

I also would like as much info as possible to fix the problem for you. "AGF crashes" isnt somthing I can fix for you. Give me information please.

Some issues are more complicated then others to fix. I may need to talk to you personally to help trouble shoot the issue. If you choose to refuse to talk to me of Flint via Skype or Google+ I dont know how we will be able to do to help you find a solution for complicated problem. Often sharing screens with users get things fixed very rapidly. So please consider the possibilty.

Thats about it for tonight.. Happy Creating....


PS. If you are thinking you dont get updated because you bought AGF from the Unity asset store I am happy to say you are incorrect. Mail me and I will gladly update you.. Please also send proof of purchase.. Matt@axisgamefactory.com

Added>>Sept 13,
I noticed an issue with the Zombie controller on the Linux build that we fixed as well as some GUI text issues that were fixed too. I updated Steam already with the new data..

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Axis Game Factory Launches version 2.0 of AGFPRO's Entire Software Suite

August 20

AGFPRO V2 Updates and New Features Added:

Today, we are excited to announce the release of version 2.0 of the Axis Game Factory Suite of software for rapid level and game world creation.

Major new features have been added to AGFPRO, AGFPRO PREMIUM, AGFPRO Zombie FPS Player DLC, and AGFPRO Fantasy Side-Scroller Player DLC. With a brand new interface and a more simplistic way to create, the entire AGFPRO suite makes it easier than ever to design your game levels with the power of a prominent professional toolset.

New Features include:

New AGF Launch Pad
  • This App replaces the AGF editor from the AGF icon in Steam
  • Launches all AGF Apps including the Editor from one toolbar
  • No need to go through the Editor to launch the Players

]New AGF World Editor Features
  • Redesigned GUI
  • Dropdown menu system
  • Collapsing, drag-able windows with easy to see icons
  • 3x Speed increase for terrain sculpting
  • Terrains can now be sculpted to 200 meters up and 200 meters down max
  • Terrains are now expanded to a maximum terrain of 4000 meters square
  • 10 levels of undo for terrain editing
  • Undo Vegetation, Painting and Sculpting independent of each other
  • Via the new integrated AGF Browser, users can now import their own original: Brushes, Terrain Textures, Terrain Vegetation Textures in .PNG format
  • Edit the entire Default Brush library for users preference
  • Project specific and default brushes independent of each other
  • Underwater Fog added
  • Underwater Lighting added
  • Camera automatically changes the atmosphere when users are underwater vs. above water
  • Added a "Build Time Clock" that is saved with each scene file every time users work, creating a standing time on how long each level takes to create
  • Updated GUI in the Editor
  • Custom Images can be both loaded and removed for the Brushes – Terrain and Vegetation
  • Enhanced Grid-Snapping Features:
  • On screen display of Grid Size
  • On screen display of Grid-Snap Setting
  • There are now reference numbers for both the X and Z Axis, the numbers change dynamically with the scale of the grid
  • Grid Reference Number Scaling and Display Settings can be defined by the user
  • There is now an NPC manager that is available when users place NPCs
  • Users are able to customize text to give NPC’s scripts and sort the order in which the players are guided to speak and interact with the NPCs
  • Users are able to name NPC characters
  • New Smoothing Feature for the terrain sculpting has been added to give the user the ability to smooth and softer terrain on their maps
  • New X, Y, Z directional compass added to the Editor

New Construct App Feature:
  • Gone is the old prefab workspace and it has been moved into its very own App
  • Construct is where you go to create your own prefab assets from the always-expanding library of textures and assets (over 1,000+) that are available in the AGFPRO Warehouse
  • Users can launch Construct from the Launchpad or from the Editor
  • Use the “refresh assets” button to load prefabs into the Warehouse library
  • Construct allows users to import their own .OBJ files (objects or assets) as well as .PNG texture files
  • Load your own models, .OBJ files, directly into Construct – USERS NO LONGER HAVE TO IMPORT THEIR OWN ASSETS THROUGH UNITY PRO!!!!!
  • Combine several .OBJ files and save them as a Prefab to be used in the World Editor

New AGF Browser (file browser)
  • This is a standalone browser that connects the AGF Apps together!
  • The new AGF Browser is designed to be the glue that is used to bring in users custom content. Now users are able to bring in their own Textures and Objects files (Assets) into AGF creations without the necessity of using Unity Free or Unity Pro… This feature is HUGE as it empowers users the flexibility to create their own custom levels with any supported asset types they choose to bring in with the ability to take their scene files back into Unity to publish their own work

New AGF Packager
  • By popular demand – we have added this great feature… AGF DLC users are able to package their games easily and share with anyone! Just do the following:
  1. Select the Game Type
  2. Select the Project Folder
  3. Select the Destination of the New Game onto User’s Machine
  4. Give a Name to the Game
  • … And the AGF Packager does the rest… it’s really that easy! Best of all, friends do not need to own AGF to run the packaged game, nor do they need to have a Steam account. The Packaged Game is completely stand-alone, DRM FREE, and redistribution of users game(s) is encouraged. AGF Packager will make a game for the OS that it was packaged on. The AGF packaged games are NOT intended for resale. It’s about creating and sharing with all.
  • As an option, the Packager will automatically zip the game(s) package for easy distribution and no installation is required for the end user to play – no installers are necessary for friends to play – just unzip and have fun!

New AGF Scene Loader Features:
  • Custom Images that are used on terrains now load into Unity with scene created in AGF
  • Any locked assets in an AGF scene are no longer an issue… The AGF/Unity Scene Loader skips any assets that are not supposed to load automatically

New Premium Features:
  • Brand new AGFPRO Scene loader compatible for Unity 4.5.2f1

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About the Software

Axis Game Factory’s AGFPRO 1.1 – for PC, MAC and LINUX

AGFPRO 1.1 is a comprehensive toolset designed to provide game developers and enthusiasts with a powerful and rapid level creation, terrain/vegetation editing, lighting and atmosphere system.

AGF is an independent product that empowers users to create game levels and environments for many types of game genres, and the AGFPRO 1.1 PREMIUM version is also designed to work in concert with the Free and Pro versions of the Unity 4 game engine to allow further customization and game publishing. AGF runs on the PC, MAC and LINUX systems.

AGF allows developers to rapidly create game maps, sculpt terrain and design levels quickly and easily. With over 500 assets pre-stocked in the warehouse, along with 28 pre-set themes and 8 sample maps, developers and enthusiasts can begin creating levels in minutes. AGFPRO 1.0 PREMIUM includes all of the necessary plug-ins, scripts and shaders to allow users the ability to import AGF scenes into Unity4.

Please note that in order to use AGFPRO Premium (DLC), you must first purchase AGFPRO.


• User-Friendly Project Creation Wizard
o Extensive library of pre-set themes for immediate level design
o Themes include lighting, atmosphere, terrain, vegetation, & water pre-defined

• Intuitive User Interface with "Radial Menu" to expedite workflow
o Drag and reorganize windows to customize UI
o On & Off feature quickly hide menus

• Advanced Terrain Creation System
o Adjustable: terrain size, splat map & vegetation detail resolution
o Supports terrains from 100ms to 2,000ms

• Paint, Sculpt and Plant vegetation individually or simultaneously
o Toggle: terrain visibility, painting, sculpting, planting

• Sophisticated Brush Support
o Extensive brush library with adjustable brush size, rotation, power, blend

• Real Time Terrain Deformation and Painting System with Tri-Planar Texturing with Normal Maps
o Toggle between tri-planar shader & simple
o Intuitive Terrain "Snap to Grid Height" to set terrain
o Numeric input and readout of terrain height at specific locations

• Tri-Planar Shaders and Texturing
o Shader automatically maps terrain inclines with user defined texture
o Over 40 textures included with Normal Maps

• Terrain Texture Color Tinting Feature
o Change individual textures or batch
o Change terrain textures quickly and update in real-time

• Advanced Vegetation System
o Adjustable vegetation density & distance, unlimited layers
o Set vegetation min. width, height & color spectrum

• Advanced Global Vegetation Editor
o Globally change vegetation color saturation, value, size, minimum width & height, color spectrums

• Fully featured lighting and atmosphere configuration allows quick real time and runtime customization

• Customized Lighting System
o Key, Fill, Back, and Ambient light sources
o Set light colors, flares & shadow configurations

• Fog System
o Global and simple fog with a variety of parameters: density, falloff, color and distance
o Set fog haze, density, distance, color, height and falloff

• Skyboxes – Select skybox cube maps with the ability to apply rotation & tint

• Beautiful water system with sliders for wave direction, speed, intensity, refraction/reflection color and foam properties

• Geometry Brush System
o Create unlimited sets of geometry brushes
o Brushes function as an independent layer to edit
o Set min/max scale range
o Randomly rotate X, Y, Z coordinates
o Align to Normal
o Spray geometry from camera view direction

• User-friendly file saving thumbnail generation for scenes when saved

• Extensive Presets to quickly start scenes (28 included)
o Create custom presets and share with friends

• Independent Pre-Fab Mode to create complex collections of assets outside of your scene

• Fully featured transformation tools include:
o Select, Multiple-Select, Copy/Paste, Duplicate, Translate, Rotate & Scale

• Intuitive Grid-Snapping and Collision Detection easily place objects in scene

• Two internal players and three external players included
o Action-Role Playing Player (Int. & Ext.)
o Platformer Player (Int. & Ext.)
o FPS Player (Ext.)

• Unity Free and Pro plugins (purchased separately as DLC)

More Information on what AGFPRO is and what you can do with AGFPRO

  • Users are able to create game levels and maps using the software and also place characters (provided with the software) to play and explore their levels with multiple player style options (Action Role Playing, Platformer, FPS)

  • Just to be CLEAR – AGFPRO is NOT a game engine. It is literally made using the Unity game engine. AGFPRO is a real-time, RAPID Game Environment Development Toolkit and is made to be used in concert with Unity Free and Pro for level/map creation. – However, AGFPRO does NOT need Unity to run or create levels/maps.

  • The scene files that users create in AGFPRO “Basic” and “Premium” can be imported into Unity4 Free and Pro using our AGF/Unity tools.

  • By using the DLC we have already released for AGFPRO (Fantasy Side-Scroller & Zombie FPS), users are able to create playable levels with AGFPRO (only – not viable with Unity) with a variety of characters, assets, gameplay mechanics and special feature, “Scene-Linking” to connect game levels

  • There are limitations to some asset packs “locked (L)” that limit the users from loading these assets into Unity. All unlocked asset packs are free of copyright and can be used via Unity for redistribution per the terms of the EULA ttp://media.wix.com/ugd/43457c_ee338ac5b4f644eb8b432518a8bb3d79.pdf

  • The redistribution or “sharing” of the games users are able to make using AGF and DLC “Players” is a feature we are working on at this time and will be made available to users at no additional fee

  • Users are also able to create and place specific game play mechanics that are provided in the software

  • Full customization of your levels and maps is possible with AGFPRO Premium and Unity Pro, whereby users are able to bring in their own assets and models to make their games unique and further commercialize, making a complete Stand-Alone game

What are the limitations of AGFPRO?

  • If you are interested in making a complete Stand-Alone game with unique characters, models, assets and game play mechanics not provided in AGFPRO and commercialize it for sale, you will need the AGFPRO Premium and Unity Pro software

  • If you are a development team using AGFPRO + Premium, you will need one seat per team member using the software, but we do offer studio discounts, so be sure to contact us for special pricing

PC System Requirements

    • OS: Windows XP SP2 or better
    • Processor: Intel Core 2 Due / AMD Athlon x2 or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Gefore 6600 / ATI Rodeon X800 (shader model 2.0+) or better
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: N/A
    • Additional Notes: On 64 bit machines the following must be installed Microsoft Visual C++ Redist (64)
    • OS: Windows 7 or better
    • Processor: Intel Core 2 Quad / AMD Phenom 2 x4 or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 470GTX Titan / ATI Radeon 5850 or better
    • DirectX: Version 11
    • Hard Drive: 700 MB available space
    • Sound Card: N/A
    • Additional Notes: On 64 bit machines the following must be installed Microsoft Visual C++ Redist (64)

Mac System Requirements

    • OS: Snow Leopard 10.6 or better
    • Processor: 2.0 GHz PowerPC 970MP or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia / ATI (shader model 2.0+, year 2004) or better
    • Hard Drive: 700 MB available space
    • Sound Card: N/A
    • Additional Notes: More is better...
    • OS: Mountain Lion 10.8 or better
    • Processor: Intel i5 or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia / ATI (shader model 4.0+, year 2009) or better
    • Hard Drive: 700 MB available space
    • Sound Card: N/A
    • Additional Notes: More is better...

Linux System Requirements

    • OS: Ubuntu 12.04 or better
    • Processor: Intel Core 2 Duo / AMD Athlon x2 or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 6600 / ATI Radeon X800 (shader model 2.0+) or better
    • Hard Drive: 700 MB available space
    • Sound Card: N/A
    • Additional Notes: More is better...
    • OS: Ubuntu 12.04 or better
    • Processor: Intel Core 2 Quad / AMD Phenom 2 x4
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 470GTX / ATI Radeon 5850 or better
    • Hard Drive: 700 MB available space
    • Sound Card: N/A
    • Additional Notes: More is better...
Helpful customer reviews
209 of 278 people (75%) found this review helpful
791 products in account
119 reviews
238.5 hrs on record
Game factory does not make games. It is a level / world design tool. A really good level / world design tool for Unity based games. You see everything in real time. You can play test your levels, run around and stuff, but its not a stand alone game game engine, just a level / world design tool. However, calling yourself Game Factory was slightly misleading, but whatever. On the forum, the developers hint at wanting to one day make it a stand alone game engine, but I'm not sure if its a hint or misleading. Since they call it Game Factory, I have to lean toward the potential of misleading here.

It is now a few months later and people are still asking if AGF is a game engine to make standalone games: http://ctrlv.in/399649/annotated

You can make some really great looking, lush environments. The tools are easy, robust and look fantastic. The video tutorials are great and explain a lot, even if they could be sped up a little for more advanced users.

The problem is there is nothing out of the ordinary from the default Unity 3D level editor. So if you're already developing for Unity, why not just use Unity? This is still a better editor to make levels and it will take you less time to make better levels.

The DLC packs offer a lot of variety. The FPS add on offers lots of great features, but there are already a lot of great FPS level editors out there. Game Factory FPS DLC expedites level creation with prefab rooms ala the Elder Scrolls editor, instead of having to make every wall. With all of that being said, its still not free. Just another add on to buy when Unreal 4 and Cryengine have plenty of free examples for every type of game, they're cheaper and they are stand alone engines.

Game Factory is worth it if you're a level designer for Unity, but to the average kid expecting to make a big game, nope. Look at actual game makers, Unity, Cryengine and Unreal Engine. As for Unity, its simple enough to pick up and design for, so this is a great benefit.

I have respect for the developers and respect for the tool, but I'm just warning people. It's not what you think it is.
Posted: May 29
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66 of 91 people (73%) found this review helpful
778 products in account
18 reviews
0.1 hrs on record
Axis Game Factory is a level editor made with Unity3d that does pretty much nothing you can't do with Unity itself and maybe a few packages from its asset store.
Those packages will be cheaper than the Premium License for AGFPro.
Remember that this tool does not give you the ability to create games, just levels for some default characters.

Definitely not worth the price.
Posted: May 12
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38 of 50 people (76%) found this review helpful
1,208 products in account
62 reviews
4.6 hrs on record
I'm not entirely sure who this program is designed for. It's basically a very simplified version of Unity, which lets you edit maps by deforming the terrain, and adding a limited number of assets.

You can then "test" your map by playtesting the map using a variety of pre-build "games". For example... if you choose FPS player, you will spawn with a gun, life meter, and if you set zombie spawn points, there will be zombies that spawn that you can shoot. That's about it.... there's no custimization options regarding any of the game elements in this "game factory".

After building a few maps in this program, I felt extremely limited as to what I was able to create, and there's not much creativity when the assets provided are a few basic houses, some rocks, and some walls...

Judging by the trailers, I'm assuming this was meant as a beginner tool for children to design their first "games", I personally thought it would be a fun way to design creative, and in-depth maps with a large number of provided assets, and then be able to design basic games to play with friends. (like RPG Maker) But sadly I was mistaken, and this program is mainly a "tool" to help Unity game developers design maps more efficiently.
Posted: June 26
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33 of 49 people (67%) found this review helpful
15 products in account
1 review
13.6 hrs on record
This is a very fun and nice idea. BUT it has no grounds to it. I can't make skills and things. Really, all you can do is make a cool map. It should be called Axis Map factory. I want a REFUND.
Posted: May 31
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28 of 41 people (68%) found this review helpful
122 products in account
12 reviews
1.1 hrs on record
Just... just dont. You may as well use a good game developing software like Unity (its free). This pile of crap is just a white van with free candy in it. And you really shouldnt go in.
Posted: May 24
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