Claire is alone, lost, and hunted. The world has quickly becomes shrouded in darkness with unseen threats stalking Claire from the shadows. Aided by her dog and armed only with a flashlight, Claire must conquer her fear and find her comatose mother. However, there are others lost in the darkness seeking salvation.
User reviews:
Recent:
Mixed (15 reviews) - 66% of the 15 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (217 reviews) - 74% of the 217 user reviews for this game are positive.
Release Date: Jul 7, 2014

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Reviews

“The sound is amazingly well polished, and features tons of scary and crispy sound-effects. You will be hard-pressed to say that this is an indie game due to it, as it looks like they have gone the extra mile with the sound effects and the eerie music.”
Push-Start

“Claire absolutely succeeds in providing an atmospheric unsettling experience, a compelling story, and fantastic sound design and soundtrack, that all work in tandem to make this a must-play for survival horror fans.”
Indie Game Enthusiast

“If you’re looking for something scary, Claire is terrifying, atmospheric — thanks, in part, to a stellar soundtrack — and a fantastic love letter to the survival horror genre.”
Bloody Disgusting

About This Game

Claire is alone, lost, and hunted. The world has quickly becomes shrouded in darkness with unseen threats stalking Claire from the shadows. Aided by her dog and armed only with a flashlight, Claire must conquer her fear and find her comatose mother. However, there are others lost in the darkness seeking salvation. Claire must decide who she is going to save. With every choice she'll begin to discover who she really is and whether she deserves to be saved herself.

-Play as Claire and explore multiple levels accompanied by your dog, Anubis.
- Use a lighter or a mouse-controlled flashlight to explore an increasingly dark world.
-Contend with the panic system, a system that increases the scariness of the environment as fear tightens its grip on Claire.
-Fight back Claire’s fear and stay alert with items scavenged from the dark corners of the world.
-Find others lost in the darkness, help them and decide to save them or leave them be.
-Multiple endings determined by plot choices and interactions with the others.
-Multiple difficulty settings, including “Nightmare” where Claire can literally be scared to death.
-New Game + allows you to keep your items and ramp up the difficulty.

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: Dual Core 2.0 Ghz
    • Memory: 3 GB RAM
    • Graphics: 256 MB Card
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Dual Core 2.5 Ghz
    • Memory: 4 GB RAM
    • Graphics: 512 MB Card
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (15 reviews)
Overall:
Mostly Positive (217 reviews)
Recently Posted
( 30.6 hrs on record )
Posted: May 22
Pretty good. Reminds me of Lone Survivor but with a lot more Silent Hill thrown in it. Recommend this game but bear in mind a potential pitfall is that you might get lost within the corridors of the various locations. To me it actually contributed to making the game more scary but for some it might be frustrating. The map helps a lot, shows where you are, visited locations and unvisited locations too.
Helpful? Yes No Funny
Grospoliner
( 4.7 hrs on record )
Posted: May 17
Better than Lone Survivor. If you like survival horror games, get it.
Helpful? Yes No Funny
Quietus
( 4.6 hrs on record )
Posted: May 10
Corridors
Helpful? Yes No Funny
Gaghskull
( 4.2 hrs on record )
Posted: May 8
You could play this game, or you could play Lone Survivor instead. This just doesn't feel as good. :(
Helpful? Yes No Funny
thunderbreak
( 0.5 hrs on record )
Posted: May 3
Doors: The Game
Helpful? Yes No Funny
DjGodary86
( 3.6 hrs on record )
Posted: May 2
If you like pschycologycal horror, then this game is for you. Nuf said.
Helpful? Yes No Funny
ElGringoBandito
( 2.7 hrs on record )
Posted: April 26
I should be upset about how this game apparently ate all my achievements for it and never gave them to me, but I'm too caught up in all the old-school survival horror influences to really care. I'm here less for the gameplay and more for the story in this case. More than anything, Claire makes me miss Silent Hill.
I dated a Claire once. She never trapped me in a nightmarish hellscape, and I feel cheated about that.
Helpful? Yes No Funny
ShonaNingyo
( 5.8 hrs on record )
Posted: April 18
I'm 50/50 on this one.

This game runs in the same vein as Lone Survivor, which I enjoyed up until the very end since I simply could not beat the final monster (GRRR). This and Lone Survivor also pay homage to Silent Hill down to the sound effects for picking up and using items (which I honestly can't get enough of). The main character Claire even somewhat looks like Heather from SH 3.

It's easy to get lost, which makes it both a bit frustrating and compelling because there's nothing more fun than opening doors over and over again and exploring, which is also very typical of Silent Hill.

What detracted from the experience was that the big reveal didn't really hit me. I really didn't get what the game was trying to convey in regards to the traumatic past that Claire was trying to forget. It was almost as if it were ticking boxes of typical ♥♥♥♥♥♥, dysfunctional childhood tropes but they didn't seem in-sync nor were they pulled off as coherently as they should have. I still don't really know what happened other than Mom in hospital. Catatonic schizophrenia maybe? Ethan...I have no idea, her brother was drowned by her mother? Her father...left/died, I don't know. Claire killed herself. Yeah, I guess it could have been compelling if it had been told a bit more clearly, but the attempt to parse out information and keep the mystery going feel flat with me.

I'd still give this a try if you liked Lone Survivor or Silent Hill 1-3, but I won't promise you'll feel very emotionally fulfilled with the awkward story-telling.
Helpful? Yes No Funny
Fenris84
( 1.9 hrs on record )
Posted: April 11
Very good atmosphere.
Helpful? Yes No Funny
Jeremy
( 5.9 hrs on record )
Posted: March 31
To hear my full thoughts on Claire, listen to my review on Game Hoard Podcast

Claire is a sidescrolling survival horror game with 16-bit-esque graphics. The horror is of the psychological variety, with you questioning what is real throughout the game. The game controls like a typical sidescroller but gameplay is firmly rooted in classic survival horror games. You have to explore, find items, solve puzzles, and avoid being killed by enemies, all while uncovering the story of the game. Along the way there are also a number of other characters to meet who present side quests and choices for you to make. Your choices, including whether or not to complete these missions, determines what kind of ending you get, of which there are many.

Overall, we found the game very enjoyable in a twisted way. The game relies on building a constant sense of tension, rather than jump scares, in order to frighten players. You have no way to defend against enemies, items you need to survive are scarce, and you can only save in certain rooms which are spread out across large areas. While all of this makes the game very intense to play, it can also potentially lead to frustration since dying means a significant loss of progress.

What's more frustrating though is trying to navigate sprawling 3D environments while moving in a 2D plane. Every time you enter a new room it's not clear if you are moving north, south, east, or west. Luckily, there is a map to help with this, but it's terribly inconsistent and lacking in detail. As a result, a lot of the game is spent feeling lost, which may be a good or bad thing for a survival horror game, depending on how you look at it.

If you can get past these frustrations, Claire is a great survival horror game that I think fans of the genre will really enjoy.
Helpful? Yes No Funny
terramx77
( 1.8 hrs on record )
Posted: March 5
I like 80% of this game, the other 20% pi** me off. It is a good game but I wont finish it.
Helpful? Yes No Funny
Sam-Sung
( 9.4 hrs on record )
Posted: March 3
Claire-tastic.
Helpful? Yes No Funny
Dieonik
( 7.5 hrs on record )
Posted: February 18
Claire is such a wonderfully driven horror experience. I'm finding myself scared and shocked, and emotionally invested in the story. If you want to see whether you agree with my assessment, or whether Hailstorm's adventure is for you, I welcome you to check out my Let's Play:

https://www.youtube.com/watch?v=yd-O97nEdZo&list=PLXxY71InyRB4YrBpDBNInj2iiBce9A1t8
Helpful? Yes No Funny
Lord Rutsah
( 3.3 hrs on record )
Posted: January 18
Claire, aka how to do Silent Hill's job better with 1/1000th of the budget.
Helpful? Yes No Funny
Horrible Andy
( 8.3 hrs on record )
Posted: January 14
I personally liked it. It's got good atmosphere to it and I like the 2D style gameplay. Few minor bugs but nothing game breaking at all. I got it on sale for 4.99 and I'd say it's worth that but not much more.
Helpful? Yes No Funny
Apostle The Forgiven
( 2.1 hrs on record )
Posted: January 7
I'd figure I would write my last review, or you know, my pseudo reviews that have absolutely nothing to do with gaming. I guess you can say I'm tired, too tired to even give a ♥♥♥♥ anymore. Misanthropy can no longer be my companion, nor death my lover. I have seen a lot of things in my life, too much actually. A lot of the bad ♥♥♥♥ has shaped me into what I am today. I'm not actually playing the victim, ♥♥♥♥, with my attitude you couldn't even tell what's affecting me. You know that poker face, but you are actually dying on the inside. Every day it feels like your flesh is being rended, and nothing, not one day thing gets better. If something good does happen, I have to worry about if something horrific is going to occur. For the last four years I have been at a stand still. I go to work, to a job I hate, with a boss I hate, and people who are nothing but druggies, pedophiles and drunks. I have to worry about If today Is the day I am going to get into a fight with one of these welfare cretins and either wind up getting shot or stabbed or me killing someone out of the shear rage I have in my heart. Out of all the years I have been working, I've only met one nice person, and she still lives at the motel I work at, she works at a job where she sees death everyday, and her and her husband drown their pain in alcohol.

Now this is the point where you would normally say, oh wow, you are complaining, suck it up ♥♥♥♥♥ boy, other people have it worse. I know other people have it worse, and I know that things could be worse than what I am dealing with, it's just that I am tired, and I keep trying to reiterate this point to people. I can't live in a facade that most people try to delude themselves into. It's a joke, because most people don't even think about others. For instance, you ever lose a best friend of ten plus years, over some gold digger ♥♥♥♥♥ you warned him about, than have him spread lies about you, and it wasn't the first time he has lied about you, he's been doing it the whole entire friendship. This guy lied to my mother on her deathbed saying we will always be together. Yeah, funny how these things turn out.

Than others tell me to trust again, you have to give people a chance, not everyone is the same, I was optimistic a long long time ago, I would help others at a drop of a dime, I would offer any and all assistance that could be humanly possible. I was used for money, my kindness, my shoulder, and when it's all said and done, I'm alone at the end of the day. Not even my family can comfort me, I hate them. The only people who I adore most in the world are my mother and her sister, my aunt. Every other person In my family I have ever loved is dead and buried. I still live with this pain every single ♥♥♥♥ing day, losing a loved one is not easy, and people who say it gets easier are ♥♥♥♥ing liars, it hasn't gotten any easier all these years. Speaking of the rest of my family, my millionaire aunt, not the one I love, stole my house away from me, she got my senile grandfather to sign a will stating that she would be soul inheritor of the house. So I was damn near homeless last year.

It's all one big joke, if I can't see the humor in it all, I don't know what I would do. I can only preserver and continue my mundane existence. Or I would say and believe this, if I didn't want to change this, but I do, and apparently antidepressants and stimulants are not going to change the chemistry of my mind. If you haven't seen someone with medication resistant depression now you have, now I'm under the supervision of a neurologist to become their monkey to experiment on. So In closing it is what it is, and if you haven't seen me in a while, it's because I took that vacation to Puerto Rico or Thailand, or at the very least possibly died do to some unknown circumstances. Read this and laugh, call me out on it, do whatever, but know this. I wish for the best for anyone who is reading this, and hope that your life isn't as filled with pain at mine was. This isn't my suicide letter, this is my letter to know that this was the day that I took the first step to changing all this ♥♥♥♥♥♥♥t that life has fed me, and if worse comes to worse or I attain that happiness, at least I tried at the end.

This has been Apostle, may my love for you, and prosperity and good fortune find you in life, and my you attain your dreams. I've been overdue for a break, and this time, I think I'm going to take that vacation, I could use some sun lol.

Helpful? Yes No Funny
Vapid Automaton
( 2.6 hrs on record )
Posted: December 21, 2015
This game was a gift to me & I must say - so far i'm not dissapointed.

This game feels like a pixelated version of Silent Hill 3.
From the blonde main character, to going through creepy corridors in a seemingly other wordly demon dimension.
It has similar sound effects too, as well as the mandatory "save" areas that are marked by a floating symbol. Even the map style, functions & markings are similar to Silent Hill, which is handy as the map automatically updates with the areas you've been to, marks areas that are locked/blocked & things of interest.

The game play is fairly simple, you play as Claire & must navigate your way through endless dark rooms & corridors. You have a lighter & flash light to aid you {although it seems best to save the flash light power if possible as it runs on batteries that you need to collect}
It's easy to lose your way within the game as a lot of the rooms look similar & there are MANY rooms. So it's handy you have a map to refer to.

I've not played tons of the game yet but instantly you're aware of what you need to do & the controls are fairly straight forward. So far the story line appears to be unfolding about Claire being in hospital, visiting her mum. Swiftly everything gets dark/dirty & instantly scary. Armed with your light & a little help from a random dog you must find your way through the corridor maze & try to avoid creepy dark shadow people.

Even from playing very little, I get the feeling it's going to be long, have a decent storyline about Claires traumatising past & you'll probably be able to predict how the game will end about half way through the game.
Great atmosphere & a splendid little horror that will make you jump.
Helpful? Yes No Funny
FireElegy
( 1.0 hrs on record )
Posted: December 17, 2015
10/10 because of dog.
Helpful? Yes No Funny
Bassem
( 1.0 hrs on record )
Posted: December 2, 2015
I wanted to like this game. I like the retro art, the sound design (very spooky atmosphere) the little details like how your character and her dog sit and rest if you idle.

I can't comment on the story because I didn't get far into it. Why am I stopping playing after one hour? Because the gameplay is frustrating, confusing and tedious. I'm not sure what they were thinking, trying to simulate a maze-like structure in a 1d (just left and right) series of corridors. It's nothing but an interminable series of corridors, confusingly laid out. Oh there's a map, but it is no help at all. Not to menion buggy, with markers either misplaced or missing.

You spend your time moving left or right, opening hundreds, thousands, millions of doors, and occasionally sprinting away from a monster. And that's it. I can't emphasise how tedious and boring the corridor after corridor gets, and how confusing it is trying to navigate massive levels in that way. It completely deflated my will to continue playing.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
2 people found this review funny
Recommended
2.7 hrs on record
Posted: April 26
I should be upset about how this game apparently ate all my achievements for it and never gave them to me, but I'm too caught up in all the old-school survival horror influences to really care. I'm here less for the gameplay and more for the story in this case. More than anything, Claire makes me miss Silent Hill.
I dated a Claire once. She never trapped me in a nightmarish hellscape, and I feel cheated about that.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
5 of 7 people (71%) found this review helpful
Recommended
5.9 hrs on record
Posted: March 31
To hear my full thoughts on Claire, listen to my review on Game Hoard Podcast

Claire is a sidescrolling survival horror game with 16-bit-esque graphics. The horror is of the psychological variety, with you questioning what is real throughout the game. The game controls like a typical sidescroller but gameplay is firmly rooted in classic survival horror games. You have to explore, find items, solve puzzles, and avoid being killed by enemies, all while uncovering the story of the game. Along the way there are also a number of other characters to meet who present side quests and choices for you to make. Your choices, including whether or not to complete these missions, determines what kind of ending you get, of which there are many.

Overall, we found the game very enjoyable in a twisted way. The game relies on building a constant sense of tension, rather than jump scares, in order to frighten players. You have no way to defend against enemies, items you need to survive are scarce, and you can only save in certain rooms which are spread out across large areas. While all of this makes the game very intense to play, it can also potentially lead to frustration since dying means a significant loss of progress.

What's more frustrating though is trying to navigate sprawling 3D environments while moving in a 2D plane. Every time you enter a new room it's not clear if you are moving north, south, east, or west. Luckily, there is a map to help with this, but it's terribly inconsistent and lacking in detail. As a result, a lot of the game is spent feeling lost, which may be a good or bad thing for a survival horror game, depending on how you look at it.

If you can get past these frustrations, Claire is a great survival horror game that I think fans of the genre will really enjoy.
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Most Helpful Reviews  In the past 180 days
7 of 10 people (70%) found this review helpful
4 people found this review funny
Recommended
3.3 hrs on record
Posted: January 18
Claire, aka how to do Silent Hill's job better with 1/1000th of the budget.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
7.5 hrs on record
Posted: February 18
Claire is such a wonderfully driven horror experience. I'm finding myself scared and shocked, and emotionally invested in the story. If you want to see whether you agree with my assessment, or whether Hailstorm's adventure is for you, I welcome you to check out my Let's Play:

https://www.youtube.com/watch?v=yd-O97nEdZo&list=PLXxY71InyRB4YrBpDBNInj2iiBce9A1t8
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
132 of 160 people (83%) found this review helpful
Recommended
1.0 hrs on record
Posted: July 7, 2014
Who this game is meant for:
Fans of Lone Survivor, Clock Tower, Haunting Ground and Silent Hill or survival horror in general.

What bothered me: This game is too similar to Silent Hill and Lone Survivor.

There are tons of references to Silent Hill. I understand being influenced by a game, but it really goes far.
Even the menu sounds like the menu in Silent Hill 2.

Who this game is not for:

I'm not saying this is a good game or that it's not creepy, what I'm saying is that if you get annoyed by many references to other games, you will not enjoy this game. If you did not like the map layout in Silent Hill, you will not like this game.

People who hate running away from enemies instead of attacking them.
Also, be warned that this game is extremely similar to Lone Survivor.

Although it may sound like I'm bashing the game, I do enjoy the game and I do recommend it.
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77 of 86 people (90%) found this review helpful
Recommended
8.0 hrs on record
Posted: July 22, 2014
Claire is a 2D psychological survival-horror game that pulls a lot of inspiration from Silent Hill, Clock Tower, and a few other horror games of the early 2000s. I had been following the title since mid-2013, and finally gave it a play after a few patches had been delivered for the game post-release (which to the developers credit, they have been very active in responding to problems the game has via patches and being active on their steam community forums and twitter). I had played about an hour of the game last February off Desura, which was very rough at the time. I wasn't quite sure what the final product was going to end up like.

Claire stars the titular character as she wakes up from a nightmare about her childhood. She is in the hospital taking care of her mother, who is sickly and bedridden. However, as she fetches coffee to keep herself awake, the hospital suddenly changes... Shifts into some form of nightmare realm. Quickly finding aid from a dog known as Anubis, they go to try and find an escape to the twisted terror they've found themselves trapped in.

In Claire, you explore labyrinth-like locations full of enemies, traps, puzzles, scares, and atmosphere as you open locked doors and trigger events that advance the story. Honestly its all rather simple. Occasionally you meet a person in the labyrinth you can help with something via a side-quest, or some choice you can make or optional puzzle you can partake in. Your actions go towards what ending you'll get at game's end, of which there are six of.

The gameplay is simple, but is supported by good design, an actually helpful map (surprising as I find maps are usually useless in 2D horror games like this), fantastic atmosphere, and a number of surreal and interesting moments throughout, backed by a good lighting engine and moody sound design.

Monsters come in a few varieties, but none can be killed, simply ran from and hid from. And they can be determined buggers in hunting you down, bashing down doors you try to escape through, and can follow you into any room outside of save rooms. You either have to outrun them, outsmart them (like blocking a door), out-climb them (they can't climb things it seems), or hide in a closet/similar hiding place. Though some monsters don't chase you at all. One common threat is a type of monster that won't chase you, but getting near it will drain your 'sanity'.

Sanity isn't for insane effects or anything, but survival in Claire. Like Clock Tower's panic feature, basically. The more loss of 'calm' and scared you become, the more you'll start taking damage, until you're panicking and taking damage for simply panicking. A big part of the game, especially later in, is managing your health and sanity and playing wisely. This is helped by the fact that like Resident Evil, the stages are large with multiple paths, allowing you to make strategic paths through the facility once you've come more familiar with its layout.

Normally I build-up to my impressions of a review by talking about the elements, but to explain Claire I need to work backwards... I loved it. It's going up there as what I would list as the best 2D horror games out there, along with the likes of Lone Survivor, Clock Tower, Yume Nikki, Last Door, Ib, Witch's House, etc. Claire succeeds in making an unnerving atmosphere that actually managed to spook me on a few occasions, interesting moments in both gameplay, design, and narrative, and wrapping it all together into an enjoyable horror game package.

And its with this severe love I have for the game I must mention that the game still has some problems. The developers are responding to them and still patching the game, but I need to make note of this as the time I played it (version 1.145) that I ran into a number of issues. I played the game kind of stupidly on Nightmare difficulty (the hardest difficulty) on my first playthrough of the game, and as a mention I would not suggest playing on this difficulty unless you really want a challenge and have some patience. But maybe because of this I experienced more problems, as most of what I had problems with was the sanity system, which was very unforgiving and has weird problems like certain cutscene spots draining my sanity so fast I would die during cutscenes and would actively have to heal myself to keep myself alive to read the dialogue in cutscenes. And then some minor things, like how I found the flashlight not really useful most of the time and just defaulted to the lighter, or a few areas later in the game feeling a bit too much like trial-and-error in parts.

I'm sure most of my problems will be addressed with future patches again, and don't think this game is worth passing up on for this.

Claire feels a bit similar to some other kinds of horror games, with the easiest comparison to make being Lone Survivor (they share a bit more in common than just being 2D games with some Silent Hill influence, though let it be known if you liked Lone Survivor, you will most likely enjoy this). However, it also manages to create its own feel and tale of horror, and the developments in both gameplay and story for the most part feel satisfying.

It's a bit slow, there are a few places where navigating and where you're supposed to go can be a bit confusing. However, the levels have a fun exploration element and will usually reward you for taking time off the beaten path, with a variety of side-quest, goodies, hidden scenes and scares, and more.

Speaking of which, the game manages to pack some good scares and "WTF" moments through its course. I found myself a bit more comfortable and less on-edge after the first area, but the game managed to put me on edge and make me feel uneasy through the beginning first hour or two, and had its moments throughout its course. Of note, some of my favorite scares are indeed off the beaten path.

I might be a bit gushy, but that's because Claire surpassed my expectations and has stood better than most of the other recent horror game releases on Steam I have played. It's a quality horror title for lovers of old-school styled horror with a bit of something new, or those who have come to enjoy 2D horror games like Lone Survivor or Clock Tower. It's rough around the edges, but has the heart, good execution, and cleverness to pull off what it strives to be, and excel at it, despite the few flaws it has.

A bit slow, sometimes confusing, and I would not recommend going through it blind on Nightmare difficulty like I did, but a fantastic horror game that brings a lot in from the Silent Hill and Clock Tower class of horror, while also being its own thing that will be worth it for any genre enthusiast. But maybe wait to play through it once some of the bugs are ironed out.
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41 of 54 people (76%) found this review helpful
Recommended
5.4 hrs on record
Posted: July 9, 2014
A better Silent Hill than the last three Silent Hills. Claire takes the Corpse Party route of using old school graphics but newer gameplay design decisions, mechanics, and general feel to create a rather excellent Horror game all its own. Only where Corpse Party was going for a distinctly Eastern style of Horror, Claire instead uses the more generalized Silent Hill approach.

Though it won’t win anyone over who’s a serious graphics ***** the stylized 16-bit graphics are wonderfully detailed and manage to suck you in to the atmosphere in a way you’d never think a 2D game could. Sprites are dark, apocalyptic, gruesome, and backed up by some good lighting that really plays with you trying to set off a sense of claustrophobia. It’s put against an amazing soundscape that ranges between terrifying, foreboding, soothing, and even upbeat depending on what the scene calls for in a way rarely seen outside of games with larger budgets.

Gameplay is centered around exploring an almost mazelike environment (using a suspiciously Silent Hill-esque map), finding key items, and running from roaming monsters. Claire is the first 2D horror game I’ve found where running and hiding from your enemies actually works and serves as an example of how to do this for future games. Though you can’t destroy enemies you can sprint for short distances, and even perform an evasive jump to get past them. This jump isn’t overpowered and you can get yourself killed but it offers a greater deal of tactical options instead of other games that have tried this (such as Knock-Knock) where you would wind up getting stuck and simply couldn't do anything to save yourself. Enemies are surprisingly intimidating and have even spooked me a few times but the game is well designed meaning that if there is an enemy there’s a good chance there’s a hiding spot or long corridor to run from them nearby (enemies can chase you across screens) giving you a chance to survive.

Without spoilers the story is somewhere between Silent Hill and something more concrete. Though it drops you in with few answers there does seem to be a greater sense of “what’s happening” as the game continues though there are some surreal encounters with other denizens. Short version of what you can learn in the first five minutes; you are Claire, your mother is in the hospital, stuff goes REALLY bad really quick. I won’t say more than that but suffice it to say it’s kept me invested and coming back.

There are a handful of bugs mostly associated with how the map displays icons. But these are few, far-between, and don't really effect the game when they do happen. But worth pointing out they’re there for the sake of being fair.

So all in all Claire is a fantastic game, a brilliant triumph for the slowly building trend of using old-school graphics for horror games, and a must own for any horror game fan; especially lovers of Silent Hill.
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32 of 39 people (82%) found this review helpful
Recommended
6.9 hrs on record
Posted: July 8, 2014
Even though I do like the game, I have encoutered several bugs, that affect the ability to finish it all together. The major issue is that some times after you reload after death, some certain key obstacles (like closed doors) are back, but the key item you need to open them is already gone. This literally made the game unfinishable for me, and damn near it's end too.
Don't get me wrong - for once we got a really good horror game, that reminds me of Clock Tower series, and the performance is mostly memorable and well-executed by devs, so I would definetely recommend buying it. Just keep a separate save file, so you won't be needing to start all over again like I do.
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33 of 41 people (80%) found this review helpful
1 person found this review funny
Recommended
32.1 hrs on record
Posted: October 28, 2014
(Note: If don’t want to read long points go pass the line)

Intro: In the game you play as protagonist by the name Claire who is trying search for her comatose mother while searching for answers within the darkness about herself, however be aware you’re not alone so now let explain base off my experience why I would recommend Claire.

Atmosphere/Environment: In general atmosphere is important in a horror game if the goal if not scare to at least cause a form of discomfort in terms of survival-horror which for a 2D horror game like Claire for the most part does a great job in this regard when it comes to sounds, visuals and music in general will keep you on edge throughout the game now that is not to say there are no areas of calm moments but they are far in between. For instance areas that are calm have eerie sense of sadness, loneliness, abandonment and little hope while areas that are chaotic have intense emotions of fear, suffering, hopelessness and madness while at certain times the atmosphere takes a combination of these two (To experience fully recommend not going objective too fast and also lights out and headphones on.)

Gameplay Mechanics: Another thing that the game does an excellent job in keeping tension going is by putting players in the role as Claire who is put in this nightmarish world with only defense is a dog (warns of danger), blocking doors (if possible) , running and hiding. Now when it comes to the running and hiding aspect of the game it should be noted here that when running your energy will drain quickly so use sparingly and once enemies see you they become relentless and by breaking down doors or crawling through from certain vents so it’s up to as the player to use both cunning and understanding of the environment around you both in terms of running and hiding, but understand since they are unpredictable if player is careless they will use the environment against you or if the player tries to hide in plain sight they will draw you out. Last thing that keeps the tension going is a balance act you would have to maintain between the protagonist’s health and sanity. Now at first the balancing act starts off easy but as progress it will become bit more difficult terms of enemies that attack you physically and/or mentally to environmental changes that you will not expect to occur.

Inventory Management: Now the game Claire to a certain degree portrays a specific type of inventory management in the form of a backpack which contains a limited amount of square space and each square space can only hold one item in each one combined with idea that items must be used wisely which provides a challenge of its own, while I like this feature there is one flaw to it which the only way Claire describes the item is by the player picking it up which results in loss of space to point where you would have to use items whether you need to or not to make room for items you need in order to complete your objective and/or side quest as you progress (suggestion: create secondary storage for items for later use or create an option where it describes the item and yes or no if the player wants to pick it up.)

Map: The map in general is one those learning curve type maps that you would either love it or hate it which I love it because not only does it help navigate throughout without being completely lost which provides a challenge in itself, but also the design remind me a little bit of horror games like siren.

Puzzles: Now the puzzles in Claire in general come in two different types optional which you can skip if you want to (note: recommend not skipping more variety and little more challenging then main puzzles and some connect with the story in a way) and main game puzzles that you have to complete in order to progress which both of these types of puzzles not only help with the overall pacing but provide challenge within themselves.

Replay ability: Now there is replay ability in terms of not only multiple endings and achievements, but also if you’re the type of player after completing want bonus challenge Claire offers this in the form of two basic difficulty modes hard and nightmare.

Overall Story: The story in Claire is a mix bag here it’s excellent in one aspect and another way it struggles fully stay up float. Now what Claire does excellent is how the game presents itself by having Claire herself narrate in the form of text her thoughts and emotions while combined with the emotions she displayed was believable to the point I find myself caring what’s going happen to her base of the choices I made, certain sequences (memories) in Claire will occur which will allow to have idea not only what her past was like but also the reason behind her situation which is designed and set up in way that never over stays its welcome combined with items you find to put in your journal that which all together seems to use a little bit of Silent Hill formula. Now don’t get wrong I found story interesting and I don’t expect games like Claire to hold my hand, however the story isn’t perfect I just couldn’t shake the feeling off there were certain plots arguably missing, just there to be in the game or/and seemed a bit on the rushed side which the main issue behind this is that the game Claire seems reference the individual enough to point where he is very memorable but not much to go on to actually piece together what happen to him or maybe it was just simply lost in translation with me.
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Pros:
  • Atmosphere/environment: Will either scare or keep you on edge.
  • Gameplay Mechanics: Will keep tension going throughout.
  • Inventory Management: is present in terms of space and item use.
  • Map: Provide well balance learning curve.
  • Replay ability: Is present in terms of multiple endings, achievements and contains two difficulty settings hard and nightmare.
  • Overall Story: Believable story due to Claire displaying her thoughts and emotions text and body movement and/or expressions, sequences that occur (memories) that don’t over stay its welcome because of how it was designed and set up.

    Mix:

  • Puzzles: come in two different types optional (which are slightly more challenging and connect with the story in a way) while main puzzles provide certain challenge and do also have a connection to story but variety is not there in my opinion.

    Cons:

  • Inventory Management doesn’t give option to store or pick item up or not.
  • Overall Story: The story is interesting the problem is certain plots are either missing, just in there to be in the game or/and a little bit on the rushed side.

    Overall I enjoyed my time playing Claire will go back to explore for the alternate endings, atmosphere/environment and gameplay.

    I recommend this game to anyone who is a fan or new to both the gameplay and genre.
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24 of 27 people (89%) found this review helpful
4 people found this review funny
Recommended
10.4 hrs on record
Posted: November 19, 2015
I like the game very much, and enjoyed every minute playing it.

if you like pschycologycal horror, then this game is a game you must play

5 hours playing and i got the awake ending and its a good ending the ending is really move my heart, all the lost soul that we help in the game, come together and save me in the ending ^^
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16 of 17 people (94%) found this review helpful
Recommended
6.1 hrs on record
Posted: January 7, 2015
A good 2D survival horror game, obviously inspired by the aesthetics of silent hill, and perhaps some plot elements from those games as well.

There are a few cool puzzles, and side quests one can do that add to the replay value of the game, as well as three different difficulties, and a plethora of different endings.

The game is fairly easy, so one can probably get through it without too much difficulty on "hard" ("nightmare" may prove more of a challenge though).

The severeal endings are contingent on how many side quest one chooses to do, which is nice because it gives one incentive to explore the world a bit more.

The game can be completed in two hours if one were to rush though it. However for the kind of person who enjoys to explore and discover everything a game has to offer, I can see maybe 10 hours of playtime for this title.

One feature I would've liked to have seen in the game is an option to play it without taking any damage, so I could go through it and enjoy the pixel enviorments at my own leisure, but that is of course a minor thing that doesn't detract from the experience at all.

If the game does have a major flaw it would be that the dialouge, and story could have used some work, while I understand everything that was going on, the story could have fleshed out the characters a bit more.

There is no combat in the game, and while this is an interesting mechanic, I felt it could have been handled better than it was, for example there were not enough spots to hide.

The flashlight did not do much and wasn't required to beat the game, this felt like a missed opportunity gameplay wise, as I feel flashlight use could have been made more useful. To be specific maybe the flashlight could make you immune to being scared while it's in use, or perhaps it could temporarily scare off monsters?

The biggest issue I have with the game is there are parts of it that seem impossible to complete unless you have a whole bunch of health items stacked up, and this is becuase of your "sanity meter". If one has low "sanity" they start taking damage, the worst part is aside from items, there isn't really a way for one to restore thier "sanity", or at least none I could figure out.

Laslty it would be nice to have an option view all of the endings/notes one has unlocked.

This game currently would garner a 3.5/5 from me, if the game fixed all of the above I would have rated it higher.
Still it's a neat little indie title, worth one's money, and especially worth one's cash if bought on sale!
- Celx Requin
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56 of 89 people (63%) found this review helpful
1 person found this review funny
Not Recommended
2.8 hrs on record
Posted: October 3, 2014
Lets get this out of the way now: Claire feels like a Lone Survivor clone. Of course it has its own flavor, unfortunately things that make it different also make it less enjoyable.
Claire's strongest point is probably its graphical design, making you wonder what will you see next, what other gruesome things will developers come up with. And that is pretty much the only good thing I can say about this game, everything else is rather... meh.
To start of, the story is so vague it is really hard to care for the main character (or the world that surrounds her). Sure, she no doubt has a tragic backstory, but every hint we get of it just feels like the same old thing we already seen before.
Claire also shares a problem that Lone Survivor had (but on a much bigger and thus more confusing scale), which is how they present the world - both games show 2D side scrolling view of the world with an ability to enter rooms and corridors that lay perpendicular to your current location. This gets really confusing really fast as Claire features maps that are built to look and feel like actual mazes. It almost becomes a necessity to open the map after every step you take.
Speaking of Lone Survivor, one of the biggest differences and also by far the weakest element of Claire is how they deal with enemies. In case of Claire, the only real option is to simply run, and not the "get the hell out of here if you want to live" kind of run, but simply moving, often even passing by them - the simple fact of running is just about enough to dodge most of them. Perhaps switching to a higher difficulty could make this a bigger challenge, but lets be honest, fundamentally it just isn’t a very fun mechanic, especially compared to Lone Survivor where you could not only run from your enemies, but also kill them, lure them away, or simply sneak pass by them.

In the end I played Claire for around 3 hours before finally deciding to drop it - all because a simple thought entered my mind: "Am I actually having fun?"

6/10
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17 of 20 people (85%) found this review helpful
1 person found this review funny
Recommended
6.4 hrs on record
Posted: April 3, 2015
Rating 7.5/10

Claire is a 2d psychological horror game very reminiscent of Silent HIll. You play as Claire as she navigates multiple locals to complete missions and progress the overall story. You have no weapons, only a lighter/flightlight, your wits and your pet dog (Who will only warn you of nearby enemies, but I suppose that is more than my cat would do) to navigate through the nightmarish halls to out run and out smart the lurking monsters.

Speaking of enemies, some will attack you physially while some will attack you psychologically, causing you to become scared. If Claire stays scared for to long she will begain to take physical damage, so in essence you have two health pools to manage.

Like any survival game, you can explore and scavenge for health items, notes and batteries for your flashlight, not to mention some pretty interesting puzzles to find and solve. If you explore the right locations you will occassionally come across other survivors who can offer you side missions to do while exploring. These are not mandontory and can be skipped all together.

There is replayability value in the game as there are multiple endings you can unlock based on what you do in game. Completing the story with a decent amount of exploration you can expect to finish up in 4 to 5 hours.

If you enjoy survival horror I highly recommend this game. I also recommend the coffee, again.
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14 of 15 people (93%) found this review helpful
Recommended
9.4 hrs on record
Posted: November 10, 2014
This game is nice! The storyline is very interesting. Don't compare this game with "Lone Survivor" because the game mechanic is totally different :) This has some similar game mechanic from Amnesia. You have a mental status and health status, you have to keep both stable. In this game you can't attack enemies...but you can hide and run away from them. What I missed in "Lone Survivor" was the sprint button and this game has it :3 The replay value is high and there are several endings you can unlock.

The only downside is the level design...it feels like a maze sometimes with so many doors out there...I hope you don't get lost :) Use your map often and good Luck! Thx for reading :3
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24 of 33 people (73%) found this review helpful
1 person found this review funny
Not Recommended
1.5 hrs on record
Posted: October 19, 2015
I'm all for games taking inspiration from other works, as long as they use that to build on their own concepts. Silent Hill is, of course, a brilliant horror game to take inspiration from, representing such a deep well of gameplay and oddities to choose from. Claire chooses not only to take inspiration from Silent Hill but also Lone Survivor, another indie game inspired by, you guessed it, Silent Hill. So what does that leave us with?

The game opens with Claire fighting off nightmares while dozing in her mom's hospital room. When she steps out for coffee, everything goes all shitworldy and she ends up running from actual nightmares, reliving several traumatic moments in her life, and trying a million busted doors. The side-scrolling gameplay is strongly reminiscent of Silent Hill games, with a huge, sprawling map of rooms you can only get into about half of. You usually have a goal you're trying to reach, but unlike Silent Hill the purpose in reaching it is never very clear. Nor is how you get there, because a great big building is really hard to navigate in 2D. It's a similar problem to Lone Survivor except way worse, because each of the three areas you scramble through is like SH3 mall-sized.

Unlike the games that inspired it, however, Claire has no combat. Instead, you are expected to flee from the strange ink-blot looking monsters that roam the endless halls. Ironically this actually takes a lot of the tension out of the game, because you have a generous amount of sprint and can run directly through and past your foes. As long as you are paying the tiniest bit of attention, you can easily avoid ever being caught. This renders most of your inventory items moot, since most are for healing your health or your sanity, a system cribbed from Amnesia but without any clear purpose. And if there are no weapons or ammo or any pressing need for healing items, there's no real reason to explore, is there?

I keep seeing this trend in indie games where they take heavy inspiration from a popular game but only get halfway to the same level of design. Much like Our Darker Purpose was to Binding of Isaac, Claire has all the parts of a Silent Hill game (or Lone Survivor successor) without actually making them work together. The enemies inspire no terror, the items are pointless, and the maps are confusing and sprawling without giving any reason to explore them. A disjointed story is laid over all of this about an angsty teen being an angsty teen because maybe bad things happened in her life? Whatever it is, it takes far too long to get to the point.

I honestly started out pretty okay with this game because it was simple and the art is really good, but after 90 minutes I could no longer push myself to finish it. The story was going nowhere, the level design was just hallway after hallway with more and more monsters, and then I found a really cool room that killed me without warning. Literally without warning, it just suddenly popped up the pause menu, except I couldn't unpause because I was dead. Well, I can take a hint, Claire.
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18 of 23 people (78%) found this review helpful
Recommended
1.9 hrs on record
Posted: February 13, 2015
Decent enough indie horror walking sim game. If you own it from a bundle or something, I would say install it, it's only 500MB and it's worth trying out. For US$9, I wouldn't buy it.

The check point save system really hurts the game though. Replaying the same spoooooky room a second time is just predictable and boring, which is the antithesis of horror or scary. The map also doesn't have any indicators or anything so if you get lost it can get frustrating. I probably won't finish it, but I didn't mind checking it out while some cards fell into my lap.
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19 of 26 people (73%) found this review helpful
3 people found this review funny
Recommended
2.8 hrs on record
Posted: September 27, 2015
Claire awakens from a happy dream about happy friendship bears to find herself at home in bed with shadows lurking over her. The shadows close in and you're given a choice to call for your parents, hide or get out of bed. The room is covered in pink, but marred in shadow. The only light sources come from a clock that reads 3:33 and an open window that lets in some moonlight. When the girl hops out of bed to scurry out of the room in a 2D side-scrolling fashion, she's yanked back toward the shadows that lurk over her bed.

After that she's allowed to scour her darkened how looking for the brother and parents. Windows illuminate dark hallways that have shadowy birds flying through them. The screen begins to flicker, shake and glitch as each room gets darker than the next. Static on the television, the only lights pop as Claire walks by and shadowy soccer balls roll by her feet. Minutes tick by, but the next clock still reads 3:33 as well. The moon must be shrouded as no more light shines through the window's open curtains.

When Claire reaches her parents room, everyone is gone, the bed is floating and her mom tells her that everything's going to be okay. That's when Claire wakes up curled in a ball on a chair inside the St. Barbara hospital pediatrics ward. There's a photo of a happy couple in the background with a different photo of a beach over it. The room is lit by a light overhead and red candle that flickers. The curtains are half open and its pitch black outside.

Claire is a young blonde girl with barrettes in her hair wearing a hoody and jeans. Claire knows that she needs to stop sleeping there, because that place is getting to here. From that point Claire wanders the hospital floor. The place is pristine and nothing out of the ordinary other than she's the only person there. There are still hints that a black fog or haze watches her from just beyond the light's reach.

She can run, jump and open doors to get from one area to the next. We can assume that since she's in a hospital that's the reason why she can't run fast or run a long distance without running out of breath. There are plenty of maxcell batteries and cola for her to collect marked as shinny objects here and there to catch her gaze.

Several doors are locked or blocked. She can even hear the television on inside and the doors that are unlocked Claire wants to leave the inhabitants in peace. Its routine for Claire, she says its always been quiet at night. Hallway after hallway, they begin to get darker and unfriendly. After searching through a dozen hallways its safe to say that Claire is alone.

There is then a sign of life, her phone rings,s he answers, but the person on the other end hangs up. She finds plenty of things to interact with, plaques, couches to curl upon and rooms that let her save any progress. Upon reaching a coffee room, Claire says that there are still a few hours before school starts and she needs to get back home. Then she says she misses sleeping in her own bed. So it seems that Claire has a conflict. Stuck in a hospital overnight that she needs to go home from. Waking up in a chair rather than a bed. She's in street clothes instead of a hospital gown.

It is just an ordinary, mundane hospital. The water tastes like dirt, there is a rickety elevator that almost breaks with her in it. The elevator opens on the wrong floor. She feels that she must have pushed the wrong button. Soon the rooms become uninviting. Rust seeps out from vents. The bright lights get dim. There's a scratching sound and before she realizes, she's staring at a hospital bed with a red candle on it and a shadowy mist hovering over it.

The mist slowly consumes the entire room before Claire herself is on a table with red candles around her on the floor, shadowy figures walking around and a giant, fleshless, meaty creature hovering above her. Does it have a face? Is that a face? No is that also a face? Are those four giant teeth or four giant nails? What are those dozen shadow people around her? Claire is stuck, something is holding her down.

It all comes to an end though as a barking German Shepard makes the shadow men dissipate. She knows this German Shepard, its her dog Anubis or Ani as Claire likes to say. With her faithful dog here, the bond is broken and she's free to move while the fleshless muscle creature stays clung to the ceiling.

Claire realizes her phone is busted, the hospital is dark with only dim lights or red candles here and there, so she's forced to use her lighter to guide the way. This lighter never runs out of fuel and she soon finds a flashlight to light the way, but it requires Maxcell batteries.

The hospital has changed completely and its in disarray. Furniture strewn about, doors have giant chains and locks around them. Some hallways are blocked off with rubble. Claire has to push things aside to get into doors. Something happened in this hospital.

With her faithful dog here with her, she needs to meet the challenge to survive going room to room in a labyrinthine complex. Going through air ducts, elevators, doors and so on. She checks each closet, bathroom stall, locker and trash bag looking for items to stay alive. Lucky for her she has a map that shows where she'll be headed, what doors are locked and which ones need keys. Claire can pick a door's lock with a hairpin and enough time to do it. With each cooridoor containing plenty of doors, Claire can find herself lost with each new hallway without checking her map.

Anubis growls, Claire wonders what it is, but she soon learns to recognize that when Ani growls, there's a presence with them. A shadowy figure with a white outline of a face that will charge the two of them and chase them from room to room. If she hides beyond a door, the creature will smash the glass and begin to course through the door turning it black until the being springs into the room with them. Their only resolve then is to hide in a laundry basket or closet. The creatures make static screeches to crawl up Claire's spine.

Every time a shadow creature touches her it drains Claire's health and the only way she restores it is by chugging various types of cola or coffee. She also has a sanity factor and the more she sees, the crazier she can become. Depleting health or sanity mean most certain death for her.

Claire's only real power is to face her fears and bait these shadow creatures through room after room until she finds a closet to hide in so the creature can walk by. This hospital is a hostile place with scarce resources. There is a limited bounty of batteries and cola so when she's out, that's it.

As isolating, atmospheric and terrifying as the hospital can be, there's someone else in St. Barbara. There's another patient here that Claire will inevitably find. You get choices for Claire at key moments, but I feel they are of little consequence.

The danger comes from more than these creatures and giant shadow reapers, there are a few hazards here and there, such as her own mind working against her. Claire has dark hallucinations of when she picked a dog from the pound. Her mind twists the memory into something horrifying. The dogs int heir kennels are only a pair of glowing eyes. You can begin to wonder what is her reality. Who she is and why she's stuck in this hospital.

I think the bottom line here is that the game is a tense experience that gets lost in hallways.
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22 of 32 people (69%) found this review helpful
Recommended
1.1 hrs on record
Posted: October 15, 2014
This game is definitely in my new top ten for best horror games.
While the graphics may not be the most high-end, most horror survival fans will agree graphics aren't what make the games so intense.
What makes Claire and other great horror games like it; Outlast, Silent Hill 2, etc., great is the fact that it is immersive, the gameplay is easy to pick up, the soundtrack and audio can be described as both creepy and visceral, the story is rich and it all harkens back to the early age of horror games when they weren't abandoned or all being turned into Call of Duty/Gears of War.

This game is worth the asking price and if you really want a great horror game, buy this one.
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30 of 48 people (63%) found this review helpful
1 person found this review funny
Not Recommended
2.2 hrs on record
Posted: August 2, 2015
+ The atmosphere, very tense and creepy.
+ The graphics, colors, effects and sprites: neat stuff.
+ The story bits are interesting.
+ you can hide in some furniture, even though the hiding spots are very scarce and I didn't get to 'use' that feature, it's still a nice idea.

- Corridor simulator: if you like endlessy wandering in a maze with hallways all alike, opening 3 billions doors then this game is for you. In fact the whole gameplay consists of that.
- Map is not accurate: some stuff don't get added to the map, like some blocked passages, monsters and shortcuts, bit by bit adding to your frustration.
- Map is confusing: trying to represent a huge maze in a 2D game makes the map very confusing and odd about the placement of doors and seeing where you're heading to.
- Monsters/enemies camp, waiting to mince you; but don't worry: they don't stay in the same place, they FOLLOW you through the map and through the doors.
- When you're in your inventory the game isn't paused: so you're running away from a monster and trying to see on the map where you should go and meanwhile the monster is gnawing on your leg. Yay.
- You pickup batteries to refill your flashlight. Except that you can totally ignore the flashlight and use a lighter that doesn't need any refuelling.?!
- XBox controls are wonky: the map shortcut button showed at the beginning doesn't work. Also you can't remap the buttons.
- 1/5 of the time the inventory doesn't work and you have to close it and reopen it. Annoying and ruins the immersion.
- You have to manage your health a bit à la Resident evil: your health is represented in your inventory and you use candies and sodas to heal. Except that your health status isn't very explicit nor intuitive. A color code like in Resident Evil would help.
- So you collect butterflies. You're not told why or what they do.

Yes I barely played it but I can't stand any more of that maze combined with the incomplete map, it's very confusing and annoying. Adding to that all the controls problems and the non-pause in the inventory and map makes it unbearable. So I cannot recommend it.
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31 of 51 people (61%) found this review helpful
Not Recommended
10.9 hrs on record
Posted: November 3, 2014
I have yet to beat this game but thus far, there's a lot of down to it then there is up. It's extremely difficult to navigate (a mini map would be absolutely heavenly), the puzzles are obtuse and hard to understand with little to no context at all, though there are plenty of healing items at the BEGINNING of the game there are none near the END where it seems to get the most difficult (and where I'm stuck at and may just end up starting a new game entirely). Otherwise, the graphics are fine for a 2D side scrolling game, it certainly has a Silent Hill feel to it which may or may not appeal to many fans of the series, and thus far the storyline and horror is well done. It's showing you things that you really need to be afraid of (mental illnesses and not random monsters in the dark). But because of all the issues, I'm going to not recommend it; if you have the patience for it and it's your cup of tea, have at it.
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