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Claire is alone, lost, and hunted. The world has quickly becomes shrouded in darkness with unseen threats stalking Claire from the shadows. Aided by her dog and armed only with a flashlight, Claire must conquer her fear and find her comatose mother. However, there are others lost in the darkness seeking salvation.
Release Date: Jul 7, 2014
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Version 1.03.1 Available

August 4

Hello everyone, version 1.03.1 is now available. It fixes a variety of bugs and is our most stable build yet.

- Fixed controller input and rebinding issues.
- Fixed achievement bugs.
- Tweaked balance of panic in later parts of the game.
- Fixed bugs specific to Nightmare mode and NewGame+.
- Unlocked the NewGame+ only ending.
- Increased optimization for older video cards.
- Increased performance across the board.
- Fixed some scorecard issues such as damage taken and items used.

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“The sound is amazingly well polished, and features tons of scary and crispy sound-effects. You will be hard-pressed to say that this is an indie game due to it, as it looks like they have gone the extra mile with the sound effects and the eerie music.”

“Claire absolutely succeeds in providing an atmospheric unsettling experience, a compelling story, and fantastic sound design and soundtrack, that all work in tandem to make this a must-play for survival horror fans.”
Indie Game Enthusiast

“If you’re looking for something scary, Claire is terrifying, atmospheric — thanks, in part, to a stellar soundtrack — and a fantastic love letter to the survival horror genre.”
Bloody Disgusting

About the Game

Claire is alone, lost, and hunted. The world has quickly becomes shrouded in darkness with unseen threats stalking Claire from the shadows. Aided by her dog and armed only with a flashlight, Claire must conquer her fear and find her comatose mother. However, there are others lost in the darkness seeking salvation. Claire must decide who she is going to save. With every choice she'll begin to discover who she really is and whether she deserves to be saved herself.

-Play as Claire and explore multiple levels accompanied by your dog, Anubis.
- Use a lighter or a mouse-controlled flashlight to explore an increasingly dark world.
-Contend with the panic system, a system that increases the scariness of the environment as fear tightens its grip on Claire.
-Fight back Claire’s fear and stay alert with items scavenged from the dark corners of the world.
-Find others lost in the darkness, help them and decide to save them or leave them be.
-Multiple endings determined by plot choices and interactions with the others.
-Multiple difficulty settings, including “Nightmare” where Claire can literally be scared to death.
-New Game + allows you to keep your items and ramp up the difficulty.

PC System Requirements

    • OS: Windows Vista
    • Processor: Dual Core 2.0 Ghz
    • Memory: 3 GB RAM
    • Graphics: 256 MB Card
    • Hard Drive: 1 GB available space
    • OS: Windows 7
    • Processor: Dual Core 2.5 Ghz
    • Memory: 4 GB RAM
    • Graphics: 512 MB Card
    • Hard Drive: 5 GB available space
Helpful customer reviews
90 of 112 people (80%) found this review helpful
1.0 hrs on record
Who this game is meant for:
Fans of Lone Survivor, Clock Tower, Haunting Ground and Silent Hill or survival horror in general.

What bothered me: This game is too similar to Silent Hill and Lone Survivor.

There are tons of references to Silent Hill. I understand being influenced by a game, but it really goes far.
Even the menu sounds like the menu in Silent Hill 2.

Who this game is not for:

I'm not saying this is a good game or that it's not creepy, what I'm saying is that if you get annoyed by many references to other games, you will not enjoy this game. If you did not like the map layout in Silent Hill, you will not like this game.

People who hate running away from enemies instead of attacking them.
Also, be warned that this game is extremely similar to Lone Survivor.

Although it may sound like I'm bashing the game, I do enjoy the game and I do recommend it.
Posted: July 7
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43 of 47 people (91%) found this review helpful
8.0 hrs on record
Claire is a 2D psychological survival-horror game that pulls a lot of inspiration from Silent Hill, Clock Tower, and a few other horror games of the early 2000s. I had been following the title since mid-2013, and finally gave it a play after a few patches had been delivered for the game post-release (which to the developers credit, they have been very active in responding to problems the game has via patches and being active on their steam community forums and twitter). I had played about an hour of the game last February off Desura, which was very rough at the time. I wasn't quite sure what the final product was going to end up like.

Claire stars the titular character as she wakes up from a nightmare about her childhood. She is in the hospital taking care of her mother, who is sickly and bedridden. However, as she fetches coffee to keep herself awake, the hospital suddenly changes... Shifts into some form of nightmare realm. Quickly finding aid from a dog known as Anubis, they go to try and find an escape to the twisted terror they've found themselves trapped in.

In Claire, you explore labyrinth-like locations full of enemies, traps, puzzles, scares, and atmosphere as you open locked doors and trigger events that advance the story. Honestly its all rather simple. Occasionally you meet a person in the labyrinth you can help with something via a side-quest, or some choice you can make or optional puzzle you can partake in. Your actions go towards what ending you'll get at game's end, of which there are six of.

The gameplay is simple, but is supported by good design, an actually helpful map (surprising as I find maps are usually useless in 2D horror games like this), fantastic atmosphere, and a number of surreal and interesting moments throughout, backed by a good lighting engine and moody sound design.

Monsters come in a few varieties, but none can be killed, simply ran from and hid from. And they can be determined buggers in hunting you down, bashing down doors you try to escape through, and can follow you into any room outside of save rooms. You either have to outrun them, outsmart them (like blocking a door), out-climb them (they can't climb things it seems), or hide in a closet/similar hiding place. Though some monsters don't chase you at all. One common threat is a type of monster that won't chase you, but getting near it will drain your 'sanity'.

Sanity isn't for insane effects or anything, but survival in Claire. Like Clock Tower's panic feature, basically. The more loss of 'calm' and scared you become, the more you'll start taking damage, until you're panicking and taking damage for simply panicking. A big part of the game, especially later in, is managing your health and sanity and playing wisely. This is helped by the fact that like Resident Evil, the stages are large with multiple paths, allowing you to make strategic paths through the facility once you've come more familiar with its layout.

Normally I build-up to my impressions of a review by talking about the elements, but to explain Claire I need to work backwards... I loved it. It's going up there as what I would list as the best 2D horror games out there, along with the likes of Lone Survivor, Clock Tower, Yume Nikki, Last Door, Ib, Witch's House, etc. Claire succeeds in making an unnerving atmosphere that actually managed to spook me on a few occasions, interesting moments in both gameplay, design, and narrative, and wrapping it all together into an enjoyable horror game package.

And its with this severe love I have for the game I must mention that the game still has some problems. The developers are responding to them and still patching the game, but I need to make note of this as the time I played it (version 1.145) that I ran into a number of issues. I played the game kind of stupidly on Nightmare difficulty (the hardest difficulty) on my first playthrough of the game, and as a mention I would not suggest playing on this difficulty unless you really want a challenge and have some patience. But maybe because of this I experienced more problems, as most of what I had problems with was the sanity system, which was very unforgiving and has weird problems like certain cutscene spots draining my sanity so fast I would die during cutscenes and would actively have to heal myself to keep myself alive to read the dialogue in cutscenes. And then some minor things, like how I found the flashlight not really useful most of the time and just defaulted to the lighter, or a few areas later in the game feeling a bit too much like trial-and-error in parts.

I'm sure most of my problems will be addressed with future patches again, and don't think this game is worth passing up on for this.

Claire feels a bit similar to some other kinds of horror games, with the easiest comparison to make being Lone Survivor (they share a bit more in common than just being 2D games with some Silent Hill influence, though let it be known if you liked Lone Survivor, you will most likely enjoy this). However, it also manages to create its own feel and tale of horror, and the developments in both gameplay and story for the most part feel satisfying.

It's a bit slow, there are a few places where navigating and where you're supposed to go can be a bit confusing. However, the levels have a fun exploration element and will usually reward you for taking time off the beaten path, with a variety of side-quest, goodies, hidden scenes and scares, and more.

Speaking of which, the game manages to pack some good scares and "WTF" moments through its course. I found myself a bit more comfortable and less on-edge after the first area, but the game managed to put me on edge and make me feel uneasy through the beginning first hour or two, and had its moments throughout its course. Of note, some of my favorite scares are indeed off the beaten path.

I might be a bit gushy, but that's because Claire surpassed my expectations and has stood better than most of the other recent horror game releases on Steam I have played. It's a quality horror title for lovers of old-school styled horror with a bit of something new, or those who have come to enjoy 2D horror games like Lone Survivor or Clock Tower. It's rough around the edges, but has the heart, good execution, and cleverness to pull off what it strives to be, and excel at it, despite the few flaws it has.

A bit slow, sometimes confusing, and I would not recommend going through it blind on Nightmare difficulty like I did, but a fantastic horror game that brings a lot in from the Silent Hill and Clock Tower class of horror, while also being its own thing that will be worth it for any genre enthusiast. But maybe wait to play through it once some of the bugs are ironed out.
Posted: July 22
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25 of 29 people (86%) found this review helpful
6.9 hrs on record
Even though I do like the game, I have encoutered several bugs, that affect the ability to finish it all together. The major issue is that some times after you reload after death, some certain key obstacles (like closed doors) are back, but the key item you need to open them is already gone. This literally made the game unfinishable for me, and damn near it's end too.
Don't get me wrong - for once we got a really good horror game, that reminds me of Clock Tower series, and the performance is mostly memorable and well-executed by devs, so I would definetely recommend buying it. Just keep a separate save file, so you won't be needing to start all over again like I do.
Posted: July 8
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29 of 38 people (76%) found this review helpful
5.4 hrs on record
A better Silent Hill than the last three Silent Hills. Claire takes the Corpse Party route of using old school graphics but newer gameplay design decisions, mechanics, and general feel to create a rather excellent Horror game all its own. Only where Corpse Party was going for a distinctly Eastern style of Horror, Claire instead uses the more generalized Silent Hill approach.

Though it won’t win anyone over who’s a serious graphics ***** the stylized 16-bit graphics are wonderfully detailed and manage to suck you in to the atmosphere in a way you’d never think a 2D game could. Sprites are dark, apocalyptic, gruesome, and backed up by some good lighting that really plays with you trying to set off a sense of claustrophobia. It’s put against an amazing soundscape that ranges between terrifying, foreboding, soothing, and even upbeat depending on what the scene calls for in a way rarely seen outside of games with larger budgets.

Gameplay is centered around exploring an almost mazelike environment (using a suspiciously Silent Hill-esque map), finding key items, and running from roaming monsters. Claire is the first 2D horror game I’ve found where running and hiding from your enemies actually works and serves as an example of how to do this for future games. Though you can’t destroy enemies you can sprint for short distances, and even perform an evasive jump to get past them. This jump isn’t overpowered and you can get yourself killed but it offers a greater deal of tactical options instead of other games that have tried this (such as Knock-Knock) where you would wind up getting stuck and simply couldn't do anything to save yourself. Enemies are surprisingly intimidating and have even spooked me a few times but the game is well designed meaning that if there is an enemy there’s a good chance there’s a hiding spot or long corridor to run from them nearby (enemies can chase you across screens) giving you a chance to survive.

Without spoilers the story is somewhere between Silent Hill and something more concrete. Though it drops you in with few answers there does seem to be a greater sense of “what’s happening” as the game continues though there are some surreal encounters with other denizens. Short version of what you can learn in the first five minutes; you are Claire, your mother is in the hospital, stuff goes REALLY bad really quick. I won’t say more than that but suffice it to say it’s kept me invested and coming back.

There are a handful of bugs mostly associated with how the map displays icons. But these are few, far-between, and don't really effect the game when they do happen. But worth pointing out they’re there for the sake of being fair.

So all in all Claire is a fantastic game, a brilliant triumph for the slowly building trend of using old-school graphics for horror games, and a must own for any horror game fan; especially lovers of Silent Hill.
Posted: July 9
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28 of 47 people (60%) found this review helpful
0.7 hrs on record
I've never play a game quite like this before. So it's very new to me. I wasn't expecting it to be very scary but I jumped quite a few times. If you like Horror games I suggest you give this a try!

Posted: July 7
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