Claire is alone, lost, and hunted. The world has quickly becomes shrouded in darkness with unseen threats stalking Claire from the shadows. Aided by her dog and armed only with a flashlight, Claire must conquer her fear and find her comatose mother. However, there are others lost in the darkness seeking salvation.
User reviews: Mostly Positive (166 reviews)
Release Date: Jul 7, 2014

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Recommended By Curators

"Claire is clever and scary enough to stand among Home and Lone Survivor as one of the better retro indie horror games out there."
Read the full review here.


“The sound is amazingly well polished, and features tons of scary and crispy sound-effects. You will be hard-pressed to say that this is an indie game due to it, as it looks like they have gone the extra mile with the sound effects and the eerie music.”

“Claire absolutely succeeds in providing an atmospheric unsettling experience, a compelling story, and fantastic sound design and soundtrack, that all work in tandem to make this a must-play for survival horror fans.”
Indie Game Enthusiast

“If you’re looking for something scary, Claire is terrifying, atmospheric — thanks, in part, to a stellar soundtrack — and a fantastic love letter to the survival horror genre.”
Bloody Disgusting

About This Game

Claire is alone, lost, and hunted. The world has quickly becomes shrouded in darkness with unseen threats stalking Claire from the shadows. Aided by her dog and armed only with a flashlight, Claire must conquer her fear and find her comatose mother. However, there are others lost in the darkness seeking salvation. Claire must decide who she is going to save. With every choice she'll begin to discover who she really is and whether she deserves to be saved herself.

-Play as Claire and explore multiple levels accompanied by your dog, Anubis.
- Use a lighter or a mouse-controlled flashlight to explore an increasingly dark world.
-Contend with the panic system, a system that increases the scariness of the environment as fear tightens its grip on Claire.
-Fight back Claire’s fear and stay alert with items scavenged from the dark corners of the world.
-Find others lost in the darkness, help them and decide to save them or leave them be.
-Multiple endings determined by plot choices and interactions with the others.
-Multiple difficulty settings, including “Nightmare” where Claire can literally be scared to death.
-New Game + allows you to keep your items and ramp up the difficulty.

System Requirements

    • OS: Windows Vista
    • Processor: Dual Core 2.0 Ghz
    • Memory: 3 GB RAM
    • Graphics: 256 MB Card
    • Hard Drive: 1 GB available space
    • OS: Windows 7
    • Processor: Dual Core 2.5 Ghz
    • Memory: 4 GB RAM
    • Graphics: 512 MB Card
    • Hard Drive: 5 GB available space
Helpful customer reviews
14 of 15 people (93%) found this review helpful
1 person found this review funny
6.4 hrs on record
Posted: April 3
Rating 7.5/10

Claire is a 2d psychological horror game very reminiscent of Silent HIll. You play as Claire as she navigates multiple locals to complete missions and progress the overall story. You have no weapons, only a lighter/flightlight, your wits and your pet dog (Who will only warn you of nearby enemies, but I suppose that is more than my cat would do) to navigate through the nightmarish halls to out run and out smart the lurking monsters.

Speaking of enemies, some will attack you physially while some will attack you psychologically, causing you to become scared. If Claire stays scared for to long she will begain to take physical damage, so in essence you have two health pools to manage.

Like any survival game, you can explore and scavenge for health items, notes and batteries for your flashlight, not to mention some pretty interesting puzzles to find and solve. If you explore the right locations you will occassionally come across other survivors who can offer you side missions to do while exploring. These are not mandontory and can be skipped all together.

There is replayability value in the game as there are multiple endings you can unlock based on what you do in game. Completing the story with a decent amount of exploration you can expect to finish up in 4 to 5 hours.

If you enjoy survival horror I highly recommend this game. I also recommend the coffee, again.
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9 of 9 people (100%) found this review helpful
9.7 hrs on record
Posted: June 5
Honestly, I'm a little on the fence on this game, as I write this, I am not sure if I would recommend it or not. This was another small time game in the part of the horror genre that I miss dearly, and wish there are more of out there at this point. But since this type of game has been around for a while, and was more likely inspired by early Silent Hill and Lone Survivor, I would not say that it is lacking tough competitors, I've been meaning to do this for a while, so with that, let's go over the game Claire piece by piece:

Gameplay: Claire's gameplay is a bit odd, sanity management can be difficult in levels where eerie things are happening, which makes things a bit more frustrating considering one. small... detail, but I will get to that in a minute, I promise you that. Claire's mechanics mean she needs a flashlight for lighting, but there have been about 2 or 3 times where I have actually needed a flash light, I'm not sure if it helps with your sanity or anything, it's just there, and the lighter works just as well. Now one problem with Claire that is similar in Lone Survivor is the map system, oh dear lord the map system. In Lone Survivor, it wasn't as bad because they slowly, and gradually give you more and more of the map to learn and get used to, and by the time you get the new stuff, the old routes are already memorized and easy to get through, sure there's a spot or two you may miss, but most of the time, it doesn't break your game flow. With Claire, however, you are set from different location to different location very often and I do not think you go to a single one twice.

This means, once you no longer need the map and you know the place like the back of your hand, you're put in a completely different area and it's back to staring at the map, and it breaks immersion. It is also a tad difficult to figure out how maps made with ups and downs works in a 2D sidescroller at times, Also, not to spoil anything, but the monster at the end is the only one you are supposed to fight, you can't fight the others, but this one, you can, which can be a bit confusing when you got so used to hiding in closets and boxes. One thing that really annoyed me is that your loyal pet Anubis was only used to alert you when monsters were nearby, and to comfort you in a couple moments, why this annoys me is because due to a majority of the puzzles being confusing and vague, all I remember is really wishing Anubis could find notes for me or lead me to hints, anything. But that might just be me thinking about Mercy in Valiant Hearts, I just might have high expectations for friendly dog characters now.

Story: Claire's overall story and plot twist is... Well, to not spoil it, think of 3 typical horror story plot twists, and think of the common or overused ones. Chances are, one of those three, if you guessed the ending with it, was right on the money. This does not make the story bad, though, not necessarily, it's pretty hard to think up of plot twists in horror stories at times, especially a completely original one, it's still being done, but it is difficult. I don't think that's necessarily the problem with Claire, Claire's character is pretty well defined for the short time she is given, strong willed, responsible, hard to upset, as well as other features that I will not get into just yet. I think the issue is the game gives you too many answers, in a shady game with a lot of interpretation such as this one, giving this many clear answers may not be a good thing, I'm glad they're leaving that comfort zone, but a lot of things become a lot less interesting once their mystery is gone, but not explaining enough will only annoy people and nothing else, so you have to find that sweet spot of mystery and answers, and I think Claire leans too much towards answers.

Another problem is that they give a lot of small characters that are likely symbolic to Claires mindset and past, which is all well and good, but there are a lot of them, and they all usually make one impression, or depending on what you do, technically, two impressions. So some seem to not give you any information on her, and others seem like they could have done much more if given more time, and a few are downright forgettable, you can easily end up with any of the endings not interacting with every single one, just an amount depending on the ending. The game is not entirely that predictable, and doesn't give you ALL the answers, we are not certain what happened that lead to this, what the exact trigger was, or if anyone Claire used to know is still alive or not, although it is implied in one ending (Good lord this takes a lot of beating around the bush). I feel like they should have taken the Lone Survivor route, rather than about 10 characters giving you small important things to the story, and are a part of your personality and past, have 3 different types of characters that cover three different categories of the protagonist, I will tell you I can remember more about the main three illusive characters, and likely the side characters as well in Lone Survivor than the crowd in Claire. I will say one thing, though, it takes one of those crappy childhood moves in the game, and it did not go anywhere near the way I thought it was going. When they brought up an issue in the family, and violence in the family, it's incredibly unlikely you guessed which family member caused the issues when it was happening. But let's end on a lighter note on this subject before I end up spoiling the hardest to predict part of the story, I do enjoy how this game has a bit of it's own lore, Claire has her own depiction of the Carebears being her childhood enjoyment, she even has it as her ringtone for nostalgia, it must have been at least a decade that had pased and she still remembers that song, and one of the few things I remember very well in this game is the theme song to that in Claire, and good ol' sun cola.

In Summary: I do recommend this game, but not for the majority If you like Lone Survivor, and the earlier Silent Hill, you'll likely like this as well, because it's a bit more of it. The game looks nice, with a lovely bit of lighting. Even with awkward maps and a lot of side tracking, you can get a bit of enjoyment off of the development of the character and her past, it is a fairly interesting one despite the obvious parts, and there actually is some unpredictability in the bits and pieces despite what I said. If you're looking for a game that has an understandable map, more memorable side characters rather than atmosphere, something with a higher replay value than maybe 4 runs through at max, more likely than not, this is not the game for you, and with it usually being 10 dollars, I'm afraid you might be able to do better. Although I don't recommend it to all, for those who do, I bet you'll enjoy it for what it gives you.

Go Elks!
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10 of 14 people (71%) found this review helpful
2.2 hrs on record
Posted: August 2
+ The atmosphere, very tense and creepy.
+ The graphics, colors, effects and sprites: neat stuff.
+ The story bits are interesting.
+ you can hide in some furniture, even though the hiding spots are very scarce and I didn't get to 'use' that feature, it's still a nice idea.

- Corridor simulator: if you like endlessy wandering in a maze with hallways all alike, opening 3 billions doors then this game is for you. In fact the whole gameplay consists of that.
- Map is not accurate: some stuff don't get added to the map, like some blocked passages, monsters and shortcuts, bit by bit adding to your frustration.
- Map is confusing: trying to represent a huge maze in a 2D game makes the map very confusing and odd about the placement of doors and seeing where you're heading to.
- Monsters/enemies camp, waiting to mince you; but don't worry: they don't stay in the same place, they FOLLOW you through the map and through the doors.
- When you're in your inventory the game isn't paused: so you're running away from a monster and trying to see on the map where you should go and meanwhile the monster is gnawing on your leg. Yay.
- You pickup batteries to refill your flashlight. Except that you can totally ignore the flashlight and use a lighter that doesn't need any refuelling.?!
- XBox controls are wonky: the map shortcut button showed at the beginning doesn't work. Also you can't remap the buttons.
- 1/5 of the time the inventory doesn't work and you have to close it and reopen it. Annoying and ruins the immersion.
- You have to manage your health a bit à la Resident evil: your health is represented in your inventory and you use candies and sodas to heal. Except that your health status isn't very explicit nor intuitive. A color code like in Resident Evil would help.
- So you collect butterflies. You're not told why or what they do.

Yes I barely played it but I can't stand any more of that maze combined with the incomplete map, it's very confusing and annoying. Adding to that all the controls problems and the non-pause in the inventory and map makes it unbearable. So I cannot recommend it.
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4 of 6 people (67%) found this review helpful
5.3 hrs on record
Posted: May 24
The games art is very nice, but the monsters are extremely annoying especially since you are limited on how much you can run. I understand the concept they tried to go with having the game this way but it did not play well and ended up making be very frustrated.The saves are placed on very annoying locations, if i missed a save point and die by the time I can find it I have to start all over again. The notes in the game are silly and are pointless to read because they offer no information. The story is EXTREMELY predictable, the moment the game starts and the intro begins you can get a grasp of whats going to happen. The puzzles are really done poorly! there is no justification as to why these puzzles have to be done. Turn a knob and I get an item? what told me to do this? why would i look for this items? this is why people have notes in games to show you why an item or a puzzle needs to be done, but in this game they don't. There is a disconnect with the character and her goals of finding the truth. There is little to zero hints as to how a puzzle should be done and a lot of it can be solved by guessing or trial and error. They are also people you save in this game that kinda disappear and the character does not question this, a lot of things she does not question, she just rolls along with it.
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5 of 8 people (63%) found this review helpful
2.0 hrs on record
Posted: June 8
I really wanted to like this game. I enjoy the Lone Survivor (And ultimately Silent Hill) theme the game has going. But, it feels like one long waste of time. The very first real exploration of the game, the hospital, is just one long winding labyrinth of rooms and hallways peppered with the occasional shadow that you have to run a mile to find a hiding spot to escape from.

The problem is, the game just doesn't give you enough for what it makes you go through. There's ostensibly a map section in the game menu, but I have yet to find a map. There's a flashlight that uses a finite source of energy, but it has no obvious purpose since visibility doesn't seem to be an issue. There's white butterflies you can collect, but I'll be damned if I can figure out what they're for.

As I said, I really wanted to like this game, but it's just too frustrating and obscure for me to find playable. I don't recommend it.
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