Depths of Fear :: Knossos, a Greek-themed, 1st Person, Roguelike stealthy action-adventure where you play as Theseus out to kill the rampaging horror the Minotaur. Succeed in the beast’s slaughter or learn the meaning of fear trying. You will run. You will hide. You will fight. You will die.
User reviews: Mixed (296 reviews)
Release Date: Apr 24, 2014

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Recommended By Curators

"A low budget FPS action game which makes up for its shortcomings with a ton of heart and an incredibly unique setting. Lovable, like a B-movie."
Read the full review here.

Reviews

“This is a fun game that will keep you on your toes and get your heart and adrenalin pumping. This is a game that everyone should try.”
9.2/10 – WatchTower Gaming

“Like a surreal and low budget horror film discovered on an obscure television channel during a night that has lasted too long, it’s jarring, hugely imperfect and strangely alarming. I’ve happily lost myself in it for two evenings now.”
Rock, Paper, Shotgun

“The overall design speaks not just to its retro-ish style but also its place among recent horror games. Depths of Fear: Knossos is a fairly small game in scope, simple and focused in a way that big budget, kitchen sink AAA titles are not, and to a large degree that is a relief.”
7/10 – Bloody Disgusting

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About This Game

Depths of Fear :: Knossos is a Greek-themed 1st person adventure game with stealth, action and edge-of-your-seat elements within rogue-like procedurally generated levels. You will run. You will hide. You will fight. You will die.

The fate of Athens is in your hands as you step into the role of legendary Greek hero Theseus. Offering yourself for tribute unto the corrupt King Minos, you embark upon a perilous quest deep beneath the city of Knossos to slay the twisted mythical beast - The Minotaur. But, before you can complete this hero's journey you must steadfast the trials of ever-changing creature-filled labyrinths. Collect gold to deal with Daedalus, building up your armory whilst seeking out the mythological medallions that unlock a master sword, the only weapon known that can pierce the Minotaur's cursed flesh. May the gods of Greece be with you, son of Poseidon!

  • An ever changing Labyrinth: Each stage in Depths of Fear is crafted to never be the same twice creating a constant state of tension of the unknown.
  • Face the Beasts of Ancient Greece: Survive encounters against 8 immortal legendary creatures: Saytr, Cerberus, Centaur, Manticore, Griffin, Medusa, Hydra and the horror of the Minotaur.
  • Diverse Gameplay: To survive one must learn when to sneak through the shadows, when to run and when to engage in combat as they attempt to survive each rung down into in the darkness.
  • Knowledge is Power: Appease the gods by finding their books and earning their favor for special powers such as lightening from Zeus, Speed from Hermes, Earth shaking might from Poseidon or the illuminating light of Apollo.
  • Build an Arsenal: Loot the labyrinths for gold to purchase 8 trusty weapons that range from Blades and Clubs to the Trident and Crossbow. Use these weapons to secure the 8 creature medallions that unlock the only weapon known that can slay the legendary beast Minotaur.
  • Challenge the Unknown: When the adventure ends, the game has just begun. Beneath the skull a never-ending challenge awaits in the entrance of the unknown that provides countless replay value. How far down can you make it?
  • Unique & Adaptive soundtrack: Featuring a tension-based music system, the soundtrack (recorded with mind-altering 70’s era synthesizers) adapts to your situation.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64/Intel Core 2 Duo E6750 2.66 GHz / AMD Athlon II X2 245e
    • Memory: 2 GB RAM
    • Graphics: 128MB GForce 6600 or better
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64
    • Memory: 4 GB RAM
    • Graphics: 256MB GForce 8600 or better
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Snow Leopard 10.6.3 | 10.6/10.8/10.9
    • Processor: 2 ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible graphics card, 258 MB video memory
    • Hard Drive: 3000 MB available space
Helpful customer reviews
47 of 68 people (69%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: March 10
I find it difficult to recommend this game because it's largely unchanged from early access. The concept is really great, you're navigating a series of randomly generated mazes as you avoid monsters from Greek mythology. It's a cool idea but the stealth doesn't always work and the levels are so dark you can barely see a thing.

The sound and lighting is really good and there are some spooky sections, but the overall thing just feels unfinished and still like it's in development. This is not a full release as far as I'm concerned.

Here's hoping they keep patching it and fixing things up.

Full video review:
https://www.youtube.com/watch?v=h85cQkRg36Q
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14 of 16 people (88%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: April 6
The questline is very similar to Labours of Hercules where you need to slay mythical beasts. Really liked the creepy Greek mythology aspects. Animations were weird and the graphics weren't the best thing ever but I enjoyed the randomly generated dungeons and boss battles.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: February 7
TL;DR:
It's an enjoyable game that I can actually reccomend trying out since it has a great concept and a lot of potential, but is a little to buggy and quite easy (which makes it quite short). So if you want to give it a try, wait for a sale.

Pros/Cons/Long version:

Pros:
+ Good concept, like it!
+ Neat diversity of the bosses with different sets of abilities and weapons!
+ Procedurally generated maps that make every run of every level a new experience!
+ You have weapons that are good for different types of situations.
+ You don't get to keep weapons or usables that you find in the maps after you restart of die wich makes the game a little more chalanging and interesting!
+ You're quite scared at the begining to get face to face with the bosses and are really trying to hide from them.
+ OK music and sounds.

Cons:
- A little to easy to beat the game (which makes it quite short), except for the 'defeat 15 unknown dungeons in a row' acievemnt. This is hard mostly because of bugs and not that the game itself is hard. (NOTE: Most of my playtime is trying to beat this last acievement, but I've got to submit defeat due to the tideousness of buggs...)
- Procedurally generated maps that you have to restart to beat since it spawned a wall that blocks the exit...
- Procedurally generated maps that you have to restart to beat since you got stuck in the floor after getting a key!
- Procedurally generated maps that the bosses get stuck in.
- Procedurally generated content doesn't apply to key areas there seems to be... around 10 of em maybe?
- Sometimes you don't seem to be able to hit the bosses/mobs with your weapon. Running around and/or even inside the boss whirling your sword straight at it... and then you die since you can't seem to land a single hit! ( tested using the sword that usually one-shots everything but the minotaur )
- Somethimes the character gets truck in 'flying/jumping' mode, not that it really seemed to affects my gameplay that much and is usually resolved by jumping around a bunch of times trying to land on something.
- When you have every weapon in the game, the shop can only offer bolts for your crossbow(and you already have 500+ of those to and the count only goes up even when not buying any new ones)... maybe add at least potions to the list?
- If the game were a little harder/longer to beat, weapons a little pricier or in some other way not so easy to achieve this point wouldn't really be a problem to me. There aren't that many types of weapons and after you get to the minotaur there is really only one melee weapon that is even worth laying your eyes on.

So I might have forgotten to mention something, but I think you get the point...

It's an enjoyable game that I can actually reccomend trying out since it has a great concept and a lot of potential, but is a little to buggy and quite easy (which makes it quite short). So if you want to give it a try, wait for a sale.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
9.8 hrs on record
Posted: February 15
I must forewarn that this game is made by just one developer and basically exists in a state of permanent beta (not sure if he'd call it that, but functionally speaking). It's basically playable but there's still plenty of bugfixes to be done and the gameplay could still use tweaking in a few places.

All that said, Depths of Fear is a proceedurally generated action/horror game about the Minotaur's Labyrinth. Taking rather obvious cues from old Ray Harryhausen films, it pits you against eight beasts from classical myth including the Minotaur itself (plus a few generic monsters to fill space, mostly undead). Each has their own unique abilities to harass you with.

The game starts out with heavy emphasis on stealth, as you begin your way through the labyrinth armed with nothing but a torch and maybe a stick. The game's atmosphere is great here, somehow managing to make the angry bleating of a goatman the most terrifying sound in the world. To avoid the same confusion as I had, keep this in mind: you actually need to run each level three or four times in a row to reach the boss chamber and actually progress to the next segment. Before I figured this out I'd run it once or twice between breaks, thinking the point was to scrouge for treasure so I could buy a better weapon.

The game is pretty much a straight shot from there, running each level a few times, fighting the boss (who is present on every level but only permanently killable in their inner sanctum), grab the token and move on. By the time you reach the endgame you've evolved from a scared boy with a stick to a seasoned monster hunter, and if you can keep up with such Greek monster basics as "don't stare at Medusa," you should have no trouble pushing to the end with quick feet and a crossbow.

All in all I had quite a bit of fun for how simple (and at times buggy) the game was, and while its not without flaws I'm still looking forward to the sequel I've heard the developer mumble about.
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6 of 8 people (75%) found this review helpful
3.5 hrs on record
Posted: March 14
I really quite like Knossos.

Knossos is a first person simulator (near) rogue-like, where you are trapped in the Minotaurs maze, fight various greek monsters in randomly generated levels.

The random level generation is really good - everything felt built by hand but there was so much variation it must be random.

The lighting model is superb, the models are fine (they are probably very basic, but things are not well lit, and the realtime lighting makes everything look better than it probably is). Textures are average.

The monster AI is excellent - monsters path about and when they spot you they attack, if you lose them, they search for you, there is plenty of telegraphing of state.

Death can come frequently, but its not terrible, you only lose progress on the current level, which might take up to a minute to recover, and because of the random level design, things feel fresh - in fact death felt less like a punishment, and more like an opportunity to play another map.

You level up your avatar by buying weapons and collect gold, arrows etc which are not lost once you complete a level. Dont buy anything lower, just save up for the trident, and then enjoy :)

It took me 3.5 hours to beat the minotaur, which felt like the right length. Plenty of progress was made, I started to master the game, and I wasnt bored of it. There is a proper random roguelike campaign as well, which theoretically has inifinte playability, but I suspect it would start to grind (havent tried).
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