I will update this often (in the hope that my gameplay will be indicative of others' and, as such, a good log for the developer, should he find this)(because *shrug*). Comments meant specifically for the developer will be CAPITALIZED. Regardless of the content of this (")review("), I will record a recommendation until a time that I've found Depths of Fear :: Knossos to be undesirable (should a time arise)(but, the premise of the game and the fact that it's the product of one man; THUMBS UP).
Update 1.4.3 (Blood Moon), 10/8/14: .3 Hours Played:
I'VE FOUND THAT PUSHING JARS OFF OF LEDGES SHATTERS THEM, RESULTING IN A SOUND EFFECT AND LOOT; USING A WEAPON ON THEM SEEMS TO MAKE THEM SIMPLY DISAPPEAR WITHOUT SOUND.
I've gone through the Satyr door three times; in all three tries I've died almost as soon as I've entered.
Attempt 1: An ant-hill was right beside my spawn. The sound of their chomping must have alerted the Satyr. Death. Simply misfortune that I should spawn beside enemies.
Attempt 2: I alerted then hid successfully from the Satyr (the hide attempt shouldn't have been successful: I simply sat in the far corner along the wall from whence it was looking and even though it moved the torch in my direction, it didn't see me); questionable but I'll accept the game cutting me some slack - I've no knowledge of how far enemies' fields of view reach. I moved to take out the skeleton the Satyr had spawned. The fight must have alerted the Satyr. Death.
After these 2 Attempts, I vowed to be a stealthy runner and not a fighter.
Attempt 3: I fall into a cramped Dungeon. I root through 2 rooms, see the Satyr's torchlight, put mine out, hunker down, move while crouched to the next room as the Satyr turns to head towards me, I somehow alert him after having made it around the corner (I don't know what the ♥♥♥♥). I can't find a way out, other than a hole with what looks like lava underneath it, so I say "*sigh* Guess I'll attack it again." I get in a good 7 hits with the club that costs 1 Gold. Woah, how 7?! Well... THE SATYR KEPT WARPING INTO WALLS, allowing me to hit it until it finally won out in the endurance contest.
Attempt 4: I made it to level 2 of the Satyr! Without being detected! Alas... I peeped the Satyr's lightsource so I avoided it. Made the rounds, found myself back where I was. Still, that light persists! I check it... *facepalm* THE SATYR IS MOONWALKING - IT'S STUCK IN PLACE! I wasn't about to alert it, just to see if it could get unstuck. Quit to make this first edit/to hopefully get it unstuck when I start the game up again. Which is right now.
As of Update 1.4.1: GUI includes: health and energy indicators, sound meter, crouch/sneaking icon
As of Update 1.4.3: Health UI removed
...Forgive my ignorance but, as I understand Updates, each of them patches the game; unless altered by subsequent Updates, former Updates still impact the game.
BY "HEALTH UI REMOVED" IS IT MEANT THAT ALL 4 ASPECTS OF THE HUD IMPLEMENTED IN 1.4.1 ARE REMOVED? OR, AS I THOUGHT, STRICTLY THE HEALTH METER? I DON'T HAVE ANY OF THESE HUD INDICATORS, UNLESS THE "HIDDEN" INDICATOR AT THE 12 O'CLOCK POSITION IS THE CROUCH/SNEAKING ICON.
Notes (as opposed to logs): PERHAPS THE PATH BY WHICH THE BOSSES TRAVEL COULD BE MORE RANDOM? I've no idea what to expect throughout the game in terms of map sizes, but maybe the bosses could make one round in a certain path and then in the next round of scouting, take a different path? TWO WINDING TRAILS TO AVOID WOULD BE MORE STRESSFUL THAN THE ONE STRICT PATH.
I'm not being snide: From the game, I can only assume that the basic vision is reflected, regardless of future Updates. Speaking as a critic (with none of the accolades pertaining to such a title, simply a player who wishes to give feedback), I WOULD SUGGEST THAT THE LIGHT WHICH EMANATES FROM OBJECTS YOU CAN INTERACT WITH BE DULLED; perhaps have the light from objects grow as you get closer, dim as you go further from. Having updated the game so that static torches can only be lit once, requiring destruction of the torch to snuff it, you're still tweaking how much leniancy the game offers us. By dimming the light of Gold, Books, Keys, etc., further trepidatious exploration would be encouraged, thus immersion would increase.
By the way, I didn't see in any Update notes anything refuting Health regeneration. I have none. I've read in other reviews that at one time, at least, there was health regeneration. I doubt such a significant change is a glitch on my part, I can only assume you have removed it or lessened it greatly.
Please be sure to make notes of every change made.