Depths of Fear :: Knossos, a Greek-themed, 1st Person, Roguelike stealthy action-adventure where you play as Theseus out to kill the rampaging horror the Minotaur. Succeed in the beast’s slaughter or learn the meaning of fear trying. You will run. You will hide. You will fight. You will die.
User reviews: Very Positive (146 reviews)
Release Date: Apr 24, 2014

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Recommended By Curators

"Run from relentless monsters as you quest to survive the horrors of the labryinth that is Knossos and slay the Minotaur to win your freedom. A++"

Recent updates View all (3)

October 29

Take a bite out of Ver 1.4.4 the "Bad Apple" Update - Fixes + MAC!

Depths of Fear :: Knossos Version 1.4.4 brings a handful of fixes along with a MAC version for all the OSX gamers!

  • MAC build now available on Steam!
  • Fixed map generator leaving holes in Medusa levels (a bug from 1.4.3)
  • Fixed being able to hide in some torch lit areas (another 1.4.3 bug)
  • Vases shatter properly when struck in-level (another 1.4.3 bug)
  • Anthills are lowered slightly so that they are less likely to float
  • '25 Kills' achievement now works in the main game, not just the 'rouge' levels

1 comments Read more

October 8

The Blood Moon UPDATE 1.4.3

Latest Update 1.4.3

Formed under the spell of the Blood Moon a new Update emerges unto Steam bringing with it a number of Fixes and Changes to Depths of Fear :: Knossos...

ːdofkskullː FIXES ːdofkskullː
  • Achievements should all be working again
  • AI 'Seek' behavior readjusted to act more like the Pre-1.4 build (ie: when in the shadows hiding, you are hidden. Creatures do not automatically hone in on your location)
  • Fixed some map generation gaps that were most notably appearing in the Medusa Levels.

  • Camera FX are back (old-school film grain filter)- can be turned ON/OFF under Graphics Quality in the OPTIONS Menu.
  • Health UI removed - Must pay attention to the saturation of the color of the screen. The lower your health, the less color you will see. When everything goes Black & White, know you are about to die!

12 comments Read more


“This is a fun game that will keep you on your toes and get your heart and adrenalin pumping. This is a game that everyone should try.”
9.2/10 – WatchTower Gaming

“Like a surreal and low budget horror film discovered on an obscure television channel during a night that has lasted too long, it’s jarring, hugely imperfect and strangely alarming. I’ve happily lost myself in it for two evenings now.”
Rock, Paper, Shotgun

“The overall design speaks not just to its retro-ish style but also its place among recent horror games. Depths of Fear: Knossos is a fairly small game in scope, simple and focused in a way that big budget, kitchen sink AAA titles are not, and to a large degree that is a relief.”
7/10 – Bloody Disgusting

Collect the beasts of ancient Greece!

About This Game

Depths of Fear :: Knossos is a Greek-themed 1st person adventure game with stealth, action and edge-of-your-seat elements within rogue-like procedurally generated levels. You will run. You will hide. You will fight. You will die.

The fate of Athens is in your hands as you step into the role of legendary Greek hero Theseus. Offering yourself for tribute unto the corrupt King Minos, you embark upon a perilous quest deep beneath the city of Knossos to slay the twisted mythical beast - The Minotaur. But, before you can complete this hero's journey you must steadfast the trials of ever-changing creature-filled labyrinths. Collect gold to deal with Daedalus, building up your armory whilst seeking out the mythological medallions that unlock a master sword, the only weapon known that can pierce the Minotaur's cursed flesh. May the gods of Greece be with you, son of Poseidon!

  • An ever changing Labyrinth: Each stage in Depths of Fear is crafted to never be the same twice creating a constant state of tension of the unknown.
  • Face the Beasts of Ancient Greece: Survive encounters against 8 immortal legendary creatures: Saytr, Cerberus, Centaur, Manticore, Griffin, Medusa, Hydra and the horror of the Minotaur.
  • Diverse Gameplay: To survive one must learn when to sneak through the shadows, when to run and when to engage in combat as they attempt to survive each rung down into in the darkness.
  • Knowledge is Power: Appease the gods by finding their books and earning their favor for special powers such as lightening from Zeus, Speed from Hermes, Earth shaking might from Poseidon or the illuminating light of Apollo.
  • Build an Arsenal: Loot the labyrinths for gold to purchase 8 trusty weapons that range from Blades and Clubs to the Trident and Crossbow. Use these weapons to secure the 8 creature medallions that unlock the only weapon known that can slay the legendary beast Minotaur.
  • Challenge the Unknown: When the adventure ends, the game has just begun. Beneath the skull a never-ending challenge awaits in the entrance of the unknown that provides countless replay value. How far down can you make it?
  • Unique & Adaptive soundtrack: Featuring a tension-based music system, the soundtrack (recorded with mind-altering 70’s era synthesizers) adapts to your situation.

System Requirements

    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64/Intel Core 2 Duo E6750 2.66 GHz / AMD Athlon II X2 245e
    • Memory: 2 GB RAM
    • Graphics: 128MB GForce 6600 or better
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64
    • Memory: 4 GB RAM
    • Graphics: 256MB GForce 8600 or better
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Snow Leopard 10.6.3 | 10.6/10.8/10.9
    • Processor: 2 ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible graphics card, 258 MB video memory
    • Hard Drive: 3000 MB available space
Helpful customer reviews
10 of 13 people (77%) found this review helpful
6.6 hrs on record
Posted: October 7
The reason we're returning to it is the fact that the game got patched shortly after we released our initial review, and found that they'd fixed the hiding mechanic! This, naturally, means that the game now functions as intended, so we decided to revisit our review.

A few things did get borked in the process, but they're fairly minor, so we're bumping up our initial 6.5 to a much more respectable 7.5/10.

Update Video Below:

Original Review:
A first person survival game, you play the role of someone who gets thrown into the
ancient labyrinth of the Minotaur. There, the basic idea is supposedly to be ended by
the minotaur, but annoyingly, you try to survive and kill the damned thing.

As you traverse the labyrinth, a lot of interesting features make themselves known.
For one, the labyrinth is randomly generated, so every time you enter a section, you have
a new area to explore. This does appear to be the cause of some wonky pathfinding, but in
general, the idea's quite nice. Also, the graphics, whilst not excessively good, set the theme
quite well, and they do a fair bit to enhance the gameplay.

However, issues do occur. Alongside the wonky pathfinding, we found a problem with the stealth
mechanics of the game. You're told to extinguish your torch and hide in the shadows to avoid
having the Satyr slice your head off, but something went broke in patching, and it just makes
a beeline for you regardless of your opinion on the matter. That, coupled with the fact that
you can occasionally smack enemies out of the world, and some other issues, and the game is
not precisely flawless.

Our opinion on the matter is that, despite the bugs, the game is quite compelling, so we're
hoping for some patch-work on it. If that happens, the game deserves a higher score than we're
currently giving it, but in it's current state, the game is worth a 6.5/10. Passable, but not

Still, keep an eye on this!
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5 of 6 people (83%) found this review helpful
10.6 hrs on record
Posted: October 5
This game is pretty buggy right now. The stealth element of the game is pretty much impossible because the monster is making a bee line to the player. The acheivement system hasn't worked at all for me. It a cool concept for a game but it really needs some more work before you should buy it.
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5 of 6 people (83%) found this review helpful
0.1 hrs on record
Posted: October 7
No, just no. This is broken beyond hell. Mouse sensitivity at start was ludicrous spin million times around with slightest mouse movement. Buying an item caused the camera to lock at 90 degrees angle up so lowest i could look was 45 degrees up from straight ahead, and highest was me looking backwards at an awkward upside down angle. Who knows what else this has, but how am I supposed to play such a broken game?
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4 of 5 people (80%) found this review helpful
1.9 hrs on record
Posted: October 6
Very repetative. Sneaking is poorly implemented: enemies just walk straight towards you even when the game tells you that you are hidden.
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3 of 4 people (75%) found this review helpful
0.4 hrs on record
Posted: October 7
It isn't scary. More importantly, I doubt it's even a finished product. Enemies continuously spawn in everywhere, instantly. They then proceed to spin silently, and indefinitely on their respective axis. Also every single prop that came within a foot of me violently exploded across the room which is incredibly problematic when you're supposed to use them to hide from the afore mentioned "rotating rivals". I'm surprised this half finished game has been around since even before early access and greenlight came to steam.
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3 of 4 people (75%) found this review helpful
1.0 hrs on record
Posted: October 7
I usually wait for a few more hours of gamepaly to write a more in depth review but, since I'm uninstalling it, I don't think my opinion will change any time soon.
First of all, this is not a horrible game at all. It's got a lot of good ideas under its belt. It is extremely amateurish-looking, from graphics and sound to the implementation, but these things are easily overlooked when the game as a whole works well. However that is not the case, nothing really clicks they way it should (I'm assuming). The stealth mechanics doesn't work well, I never know when I'm really hidden, making the indicator completely useless. The game tries to set a mood of fear and tension but it never really succeeds. I tried using a few weapons to see if the game shines more from the action perspective but so far I haven't got much luck there too.
As much as I like the general idea of non linear challenges, mixture of stealth and survival, greek mythology etc, the game is not fun.
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3 of 4 people (75%) found this review helpful
0.9 hrs on record
Posted: October 9
Dont have the money for Alien Isolation or just looking for another great buy, then try this game out, its atmospheric, has depth, fear, (pun not intended) but its definitley fun, played through the first level a couple of times to get the hang of it and collect more gold and the minitaur rolled up on lol!
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2 of 3 people (67%) found this review helpful
1.4 hrs on record
Posted: October 27
I was very biased as to whether I should buy this or not... I am so glad I did... The game is excellent, but I'm experiencing FPS issues.. however, it is very scary(for me). I love the whole idea of Mythology being implemented in a Horror game. It really makes you able to feel what an actual Hero would feel when he'd be sent in a dungeon to berid it of monsters. It focuses on sneaking past all the monsters until you grab enough gold to buy good weapons to kill them with. All you got is a torch and the darkness. Go ahead, try it. It's pretty challenging as you'll die very quickly, very soon. If you're expecting a triple A title... don't... this is better. The stuff you get at this price is so much better than a 60$ game which is plain and boring.

>I'd give it a 10/10
>Pros: Very scary, intimidating, you feel threatened, legit feeling of a hero left to die, visually ok, retro feel with the music and the trailer
>Cons: Frame issues, some graphical issues, smaller bugs
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2 of 4 people (50%) found this review helpful
0.8 hrs on record
Posted: October 6
Quite a fun Ancient Greece themed stealth dungeon crawler with randomly generated levels and rogue lite treatment of player death. You're trapped in the labyrinth of the Minotaur, and as you progress through you tresspass in portions of it patrolled by the most well known monsters of Greek mythology. The labyrinth is dark, so you need your torch and a keen eye to avoid stumbling into deadly traps or minor monsters. The thing is, while the torch is lit the main monster will stumble upon and notice you sooner or later, so the game becomes a nice balancing between avoiding these different types of hazards and you really feel the tension when a monster is patrolling right by you as its torch almos lits the corner you've crammed yourself into - or alternatively it does reach you and you try to make a run for it before being horribly mauled. Good times!

I haven't had the time to play Knossos too much as of yet, but I could recommend this game for anyone who has played old 3D dungeon games and enjoys a bit of nostalgia, or for players who enjoyed Eldritch as the two titles have some similarities in gameplay (except every level of Knossos has a different type of Shoggoth making your life difficult). Alternatively, a stealth fan looking for an original indie title to sate their appetites will propably feel very much at home. The previous build had a problem with the monsters honing in on you a little too much but as of 08.10.2014 the problem has been fixed - don't be fooled by some older reviews dealing with the problems of that build.
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2 of 4 people (50%) found this review helpful
0.7 hrs on record
Posted: October 10
As far as horror games go especially in the Indie market, you're going to be in for a lot of jump tactics and corridors, collecting things for no purpose and the same thing that's been seen way too much in the horror genre, it's sort of like the movies, isn't it?
This game doesn't rely on that.
Depths of Fear isn't a horror game per say, but the atmosphere and surroundings can certainly put it in that category.
The idea of a Labyrinth sounds like it will be an ordeal, with trecking about in circles. DoF is laid out so well that it gives you motivation to carry on and to see what's around each bend, whilst hiding in the shadows from dire enemies.

It does have it's cons though, but the pros outweigh them by a long shot.
The stealth can be tricky and messy at times, making it pretty difficult, at times you'll like the challenge and then other times you'll be wondering how that even happened. But frankly that's all i've found bad about this so far.

With an original story and some nice RPG elements to it, DoF delivers a great experience hard pressed to find and at a price (I got it on sale as well) you get a bang for your buck. If you like your games dripping with a dark atmosphere, then you won't be dissappointed.
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2 of 4 people (50%) found this review helpful
3.1 hrs on record
Posted: October 13
It's not finished, but there's no light at the end of the tunnel anyway. This game is about as poorly made as it could be and still be beatable. The AI is obnoxious, as is the combat. The exploration of the pitch black single floor levels is non-existant, which is fine since there's no particular reason to look for the items occasionally sprinkled within. There were points I genuinely thought the bosses were bugged to not take damage, but I was always overthinking. There are no 'puzzle' bosses, just bosses with shoddy hit detection making the default tactic more difficult than usual. Buy it anyway because I've never laughed harder than when I went to the shop. The soundtrack for the entire game is so bizzare it has to be experienced live.
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2 of 4 people (50%) found this review helpful
1.2 hrs on record
Posted: October 16
picked mine up for a dollar , but even at full price it would have been worth it.
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1 of 2 people (50%) found this review helpful
0.7 hrs on record
Posted: October 7
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1 of 2 people (50%) found this review helpful
7.0 hrs on record
Posted: October 10
A very fun game, I bought it on sale was worth every penny but to be fair if it was not for the random bug here and there it would be worth the reg. listed price.

1. a different kind of fps Adventure horror game.
2. every area felt like it was randomly generated (not counting main area or boss areas)
3. endless dungeon allowing for some replay value
4. good choice of weapons to pick from (club, spiked club, 2 swords, dagger, axe, spear, cross bow, and pitch fork)
5. some might mark this as a con. but i liked the music it went well with the game and texture style really made me feel it was a true late 90's game

1. Could have more controls in setting menu (like for brightness cause it was extremly dark even with touch out)
2. Awful textures (feels like a late 90's game)
3. Buggy lamps that some time didn't light
4. Not being able to carry more then 1 potion
5. Not being able to carry extra food.
6. AI for monsters felt slow
7. Boss areas felt extremely under done (very plane)
8. Main area felt like it need more touches (say after you clear a area i felt like it should be lite up so that one knows its cleared
9. Couldn't alt tab in and out of game mouse acted weird
10. The sword I bought didn't show up in the main area (it was there but the model would not show on the wall but did in other areas)
11. Jars some times made no sounds after being destroyed.
12. Some areas would have no exit
13. Hydra would respawn with heads still missing (dont know if it was meant to be like that)
14. After you die from moster items picked up are lost but not bolts for cross bow
15. Boss seemed not to take damage every so often
16. Lack of informastion about potions
17. Some times exit would be covered by the floor or have water / lava floating in it but it would vanish after using ket to unlock.

But if you can get over it's minor issues it is a very fun game that makes you feel like you're back in the 90's, even with it's long list of bugs that I ran into I enjoyed every minute of it. In my eyes with a little more polishing it would be a great game, I would remmend it to any one to try out.
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1 of 2 people (50%) found this review helpful
3.8 hrs on record
Posted: October 10
This is just a good game. This game is one of those games that is absolutely fantastic, but no one really knows about. The good things about this game is that it is great for anyone who likes geek mythology. Thats what its all about, obviously your going to like it. It has a good balance between fighting and the stealth aspect. Im definatley better at the fighting aspect, so thats ho i choose to go about things. Next, this game is a challenge. I have died and had to restart a level so many times, that it was almost frustrating. Its different every time so that keeps the game going and exiting, even i you do have to retry the same level. Some things that arent exactly great about this game is that there are a few bugs. The only bugs i have noticed are not game-breaking and are all problems with the level generator. Sometimes there willl be a little gap between the floor generations that you will get stuck in and be unable to get away from (unless an enemy throws you out) Once, both the minitaur and cerberaus were stuck on the exit, and i couldnt leave! This rarely happens, and is not really something to worry about. People may whine about how little weapons there are, but seriously how many do you need? The game is not all based on fighting, there is more to it than that. The game isnt really a horror game with jumpscares, it is more the horror of not knowing where anything is. There could be a zombie just out of reach of your torch, but you can hear him and it echos aound in this creepy kind of way. Definatley not scary at all (which is good....i hate horror games!) I know that this wasnt a great reveiw, just wanted to get my scrambled thoughts out there. Its a good game, buy it.

I will say my overall sore on how much i personally enjoy the game is a solid:
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1 of 2 people (50%) found this review helpful
2.0 hrs on record
Posted: October 14
Depths of Fear is just the right kind of janky.
Twitchy controls, weird physics and darkness create a surreal, daunting atmosphere.
Overpowering monsters have you constantly on the run through the randomly generated nightmare that is the Labyrinth.
It's not as overall scary as it's suspenseful though because the basic structure is always the same - run from the monster, find a key, go to the next level. A few scripted set piece hazards would have been nice.
You may also randomly find the strongest weapons early on, which are strong enough to remove the stress and challenge from combat.
Randomly generated levels are the only roguelike feature by the way.
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1 of 3 people (33%) found this review helpful
1.3 hrs on record
Posted: October 6
I have been attacking the minotaur with my club for 30 minutes how much longer will this game take
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1 of 3 people (33%) found this review helpful
0.4 hrs on record
Posted: October 15
Such Fear Much Depth
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0 of 1 people (0%) found this review helpful
7.9 hrs on record
Posted: October 10
Hello Monsters!
Strong barbarian, cool chica, metrosexual-flashlight and awesome old man with guns want to eat all your meat, destroy your home: beds, tables and wardrobes. Take a little bit of space and annoying bugs for help.
But don't cry, it's just a myth - you don't exist.
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0 of 2 people (0%) found this review helpful
1.3 hrs on record
Posted: October 12
I will update this often (in the hope that my gameplay will be indicative of others' and, as such, a good log for the developer, should he find this)(because *shrug*). Comments meant specifically for the developer will be CAPITALIZED. Regardless of the content of this (")review("), I will record a recommendation until a time that I've found Depths of Fear :: Knossos to be undesirable (should a time arise)(but, the premise of the game and the fact that it's the product of one man; THUMBS UP).

Update 1.4.3 (Blood Moon), 10/8/14: .3 Hours Played:
I've gone through the Satyr door three times; in all three tries I've died almost as soon as I've entered.
Attempt 1: An ant-hill was right beside my spawn. The sound of their chomping must have alerted the Satyr. Death. Simply misfortune that I should spawn beside enemies.
Attempt 2: I alerted then hid successfully from the Satyr (the hide attempt shouldn't have been successful: I simply sat in the far corner along the wall from whence it was looking and even though it moved the torch in my direction, it didn't see me); questionable but I'll accept the game cutting me some slack - I've no knowledge of how far enemies' fields of view reach. I moved to take out the skeleton the Satyr had spawned. The fight must have alerted the Satyr. Death.
After these 2 Attempts, I vowed to be a stealthy runner and not a fighter.
Attempt 3: I fall into a cramped Dungeon. I root through 2 rooms, see the Satyr's torchlight, put mine out, hunker down, move while crouched to the next room as the Satyr turns to head towards me, I somehow alert him after having made it around the corner (I don't know what the ♥♥♥♥). I can't find a way out, other than a hole with what looks like lava underneath it, so I say "*sigh* Guess I'll attack it again." I get in a good 7 hits with the club that costs 1 Gold. Woah, how 7?! Well... THE SATYR KEPT WARPING INTO WALLS, allowing me to hit it until it finally won out in the endurance contest.

Attempt 4: I made it to level 2 of the Satyr! Without being detected! Alas... I peeped the Satyr's lightsource so I avoided it. Made the rounds, found myself back where I was. Still, that light persists! I check it... *facepalm* THE SATYR IS MOONWALKING - IT'S STUCK IN PLACE! I wasn't about to alert it, just to see if it could get unstuck. Quit to make this first edit/to hopefully get it unstuck when I start the game up again. Which is right now.

As of Update 1.4.1: GUI includes: health and energy indicators, sound meter, crouch/sneaking icon
As of Update 1.4.3: Health UI removed
...Forgive my ignorance but, as I understand Updates, each of them patches the game; unless altered by subsequent Updates, former Updates still impact the game.
Notes (as opposed to logs): PERHAPS THE PATH BY WHICH THE BOSSES TRAVEL COULD BE MORE RANDOM? I've no idea what to expect throughout the game in terms of map sizes, but maybe the bosses could make one round in a certain path and then in the next round of scouting, take a different path? TWO WINDING TRAILS TO AVOID WOULD BE MORE STRESSFUL THAN THE ONE STRICT PATH.
I'm not being snide: From the game, I can only assume that the basic vision is reflected, regardless of future Updates. Speaking as a critic (with none of the accolades pertaining to such a title, simply a player who wishes to give feedback), I WOULD SUGGEST THAT THE LIGHT WHICH EMANATES FROM OBJECTS YOU CAN INTERACT WITH BE DULLED; perhaps have the light from objects grow as you get closer, dim as you go further from. Having updated the game so that static torches can only be lit once, requiring destruction of the torch to snuff it, you're still tweaking how much leniancy the game offers us. By dimming the light of Gold, Books, Keys, etc., further trepidatious exploration would be encouraged, thus immersion would increase.
By the way, I didn't see in any Update notes anything refuting Health regeneration. I have none. I've read in other reviews that at one time, at least, there was health regeneration. I doubt such a significant change is a glitch on my part, I can only assume you have removed it or lessened it greatly.
Please be sure to make notes of every change made.
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