Depths of Fear :: Knossos, a Greek-themed, 1st Person, Roguelike stealthy action-adventure where you play as Theseus out to kill the rampaging horror the Minotaur. Succeed in the beast’s slaughter or learn the meaning of fear trying. You will run. You will hide. You will fight. You will die.
User reviews: Mostly Positive (248 reviews)
Release Date: Apr 24, 2014

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Recommended By Curators

"A low budget FPS action game which makes up for its shortcomings with a ton of heart and an incredibly unique setting. Lovable, like a B-movie."
Read the full review here.

Recent updates View all (4)

January 9

UPDATE 1.4.5 - Geras

UPDATE 1.4.5

A new year, a new update! Dirigo Games has been working to continue fine tuning the game based on all of your feedback. The Geras update includes:
  • Greatly reduced chance of becoming stuck on geometry
  • "Thread" item optimized and re-added to chests and shelves as a rare pickup
  • The Centaur's hit zones have been reworked as some players were having trouble dealing him damage in some circumstances
  • The monster counter checking for achievements has been fixed. (ex: 20 + 100 kills ach.)
  • Many more monsters have been added into the endless Unknown Depths
  • Added a secret cheat for those who had problems with 100 kills achievement
  • Various visuals have been tweaked

To ensure you are playing the latest version of the game check your title screen's lower right corner. If it does not say 1.4.5 then you should verify the integrity of the game cache (Right Click on game in Library > Properties > Local Files > Verify Integrity of Game Cache).

7 comments Read more


“This is a fun game that will keep you on your toes and get your heart and adrenalin pumping. This is a game that everyone should try.”
9.2/10 – WatchTower Gaming

“Like a surreal and low budget horror film discovered on an obscure television channel during a night that has lasted too long, it’s jarring, hugely imperfect and strangely alarming. I’ve happily lost myself in it for two evenings now.”
Rock, Paper, Shotgun

“The overall design speaks not just to its retro-ish style but also its place among recent horror games. Depths of Fear: Knossos is a fairly small game in scope, simple and focused in a way that big budget, kitchen sink AAA titles are not, and to a large degree that is a relief.”
7/10 – Bloody Disgusting

About This Game

Depths of Fear :: Knossos is a Greek-themed 1st person adventure game with stealth, action and edge-of-your-seat elements within rogue-like procedurally generated levels. You will run. You will hide. You will fight. You will die.

The fate of Athens is in your hands as you step into the role of legendary Greek hero Theseus. Offering yourself for tribute unto the corrupt King Minos, you embark upon a perilous quest deep beneath the city of Knossos to slay the twisted mythical beast - The Minotaur. But, before you can complete this hero's journey you must steadfast the trials of ever-changing creature-filled labyrinths. Collect gold to deal with Daedalus, building up your armory whilst seeking out the mythological medallions that unlock a master sword, the only weapon known that can pierce the Minotaur's cursed flesh. May the gods of Greece be with you, son of Poseidon!

  • An ever changing Labyrinth: Each stage in Depths of Fear is crafted to never be the same twice creating a constant state of tension of the unknown.
  • Face the Beasts of Ancient Greece: Survive encounters against 8 immortal legendary creatures: Saytr, Cerberus, Centaur, Manticore, Griffin, Medusa, Hydra and the horror of the Minotaur.
  • Diverse Gameplay: To survive one must learn when to sneak through the shadows, when to run and when to engage in combat as they attempt to survive each rung down into in the darkness.
  • Knowledge is Power: Appease the gods by finding their books and earning their favor for special powers such as lightening from Zeus, Speed from Hermes, Earth shaking might from Poseidon or the illuminating light of Apollo.
  • Build an Arsenal: Loot the labyrinths for gold to purchase 8 trusty weapons that range from Blades and Clubs to the Trident and Crossbow. Use these weapons to secure the 8 creature medallions that unlock the only weapon known that can slay the legendary beast Minotaur.
  • Challenge the Unknown: When the adventure ends, the game has just begun. Beneath the skull a never-ending challenge awaits in the entrance of the unknown that provides countless replay value. How far down can you make it?
  • Unique & Adaptive soundtrack: Featuring a tension-based music system, the soundtrack (recorded with mind-altering 70’s era synthesizers) adapts to your situation.

System Requirements

Mac OS X
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64/Intel Core 2 Duo E6750 2.66 GHz / AMD Athlon II X2 245e
    • Memory: 2 GB RAM
    • Graphics: 128MB GForce 6600 or better
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64
    • Memory: 4 GB RAM
    • Graphics: 256MB GForce 8600 or better
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Snow Leopard 10.6.3 | 10.6/10.8/10.9
    • Processor: 2 ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible graphics card, 258 MB video memory
    • Hard Drive: 3000 MB available space
Helpful customer reviews
29 of 39 people (74%) found this review helpful
3.2 hrs on record
Posted: March 10
I find it difficult to recommend this game because it's largely unchanged from early access. The concept is really great, you're navigating a series of randomly generated mazes as you avoid monsters from Greek mythology. It's a cool idea but the stealth doesn't always work and the levels are so dark you can barely see a thing.

The sound and lighting is really good and there are some spooky sections, but the overall thing just feels unfinished and still like it's in development. This is not a full release as far as I'm concerned.

Here's hoping they keep patching it and fixing things up.

Full video review:
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17 of 22 people (77%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: January 7
Ray Harryhausen was brought back from the dead and hired to reboot the Chess Master series. He instead took acid and gave them this.

I loved the experience this game gave me for the first two hours. It's so different and frankly "janky". There were times where I was screaming "What is going on ?" for 10 to 15 minutes at a time.

The game randomly generates levels for you to navigate through in the pitch black. It's one of the scariest first encounters I've ever had with a game but, it wears off fast. You figure out how everything works and move on.

The issue I had with the game is how it goes about doing the "random" business.

It seems like sometimes you can get a spawn with no loot, no mobs, no...anything, except for the creature your trying to avoid.

I went through the last levels ( last four bosses with three levels each) with literally no mob spawns. This turns the game into run as fast as possible and get the key and leave the level...and also made the game extremely easy... It killed the original fun I had through the first two hours,

The only reason why I'm not upset or on here crying about it is because, this was just my luck.

Other players who've I've played along side with had 100% completely different experiences that sounded amazing

...and that's what I love about Depths of Fear :: Knossos or at least what it's trying to do. The idea that was behind it.

What makes this review even harder to write is the fact the things I loved about this game, I'm not entirely sure they were intentional from the dev.

Such as these cattywampus events

- Music not properly playing
- Sounds not properly working
- Lighting issues (so frigging dark you can't see anything to blinding rays of death)

I'll put it like this. I never saw this game (lighting wise) as it's shown in the trailers or the screen shots. I checked the settings and maybe I'm just not bright enough to find where to fix or change it.

My experiences was running through the dark with a somewhat useless torch and falling into pits of spikes, lava, ants, deadly gases, and all other manner of horrible business that I couldn't fully see.

- Getting stuck in walls and the floor far too often
- Beautiful graphics that sometimes look like you're playing Minecraft in a TF2 server
(you'll know what I mean if you've played it)

All these things and more made my experience a blast and I don't mean this in a sarcastic way.

This game and it's sole developer are totally worth your time.

I do however, recommend you pick it up during a steam sale though.

I hope the dev can learn from player feedback and improve upon what they've done with this title.

I can't wait for the follow-up to this game that's planned for 2015.

- A barely understandable review written by someone who has no idea how to make video games.

TL;DR: That damn goat needs to buy some pants.
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7 of 7 people (100%) found this review helpful
3.0 hrs on record
Posted: April 6
The questline is very similar to Labours of Hercules where you need to slay mythical beasts. Really liked the creepy Greek mythology aspects. Animations were weird and the graphics weren't the best thing ever but I enjoyed the randomly generated dungeons and boss battles.
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7 of 9 people (78%) found this review helpful
1 person found this review funny
8.7 hrs on record
Posted: January 10
I bought this game on sale since I thought it looked a bit interesting. After playing for just over an hour I would have happily paid the full price or more. The synthesized music is wonderful, the creatures are designed very well, and the combat is tense (get the shield as soon as you can)!

EDIT #1: Four hours in and still loving it. The difficulty ramps up after the first couple of minions, which I am glad for. There are a few clipping bugs that are a minor annoyance, but other than that it is still great!

EDIT #2: Five hours in and the game breaks. Centaur boss bugged out and I can't complete the level. After descending the ladder on the fourth floor, instead of going to the normal boss level layout, it takes me to a square platform with a small pyramid in the center, surrounded by lava. The key is visible across the lava with no way to get to it. After two hits the centaur becomes invincible and I am stuck running around on the square platform surrounded by lava. I have tried killing all of the enemy spawning ghost-thingys and in the end, it's just me, the square platform surrounded by lava, and an invincible centaur.

Edit #3: I learned the following tip on the Steam forums: Do not use the shield on the centaur or he will become invincible for the rest of that floor. I'm sure they'll fix that bug soon.
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4 of 6 people (67%) found this review helpful
5.0 hrs on record
Posted: December 29, 2014
This is a good game. Even though it can be hard to take the Unity engine seriously at times, it does not detract from the appreciation I have for the one dev who made this worthwhile effort.

Basically you play as this dude Theseus, a hero chosen and plopped into a Labrynth where many others have met their doom. This goes on with the real-life ancient Minoan story, and it has a nice narrative to it. Eventually the goal is clear: go through the different archways to discover a dungeon of different mythological beasts. This part is kind of like the world paintings in Super Mario 64. Eventually you work up to defeat the l33t Minotaur and save the greek damsel-n-distress.

There may be times when you feel like it is getting kind of repetitive, especially when you start to get OP.
I wouldn't say it's super replayable, but it does have an infinite dungeon that will give you random levels which get progressively harder..."Survive or die" kind of deal to break your own record.

Of the Unity games that have been coming out, this is good. Save up for a sale, it was (a well spent) 4-5 hours.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
6.0 hrs on record
Posted: May 10
It's a stealth game, until it's you versus the beast you have been avoiding the entire time. A good practice for Alien Isolation IMO.
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2 of 3 people (67%) found this review helpful
8.5 hrs on record
Posted: January 11
Depths of Fear is a mix of stealth and combat-based gameplay, with elements of horror & Greek mythology, set in a labyrinth of procedurally-generated dungeons. It features a number of melee and ranged weapons which gradually become available to you as you collect more treasure and gold. You'll encounter a variety of monsters, including some very famous mythological creatures.

Once the main questline has been finished, you'll be able to continue your adventures by exploring an endless number of procedurally-generated levels. Goals still remain for the player even at this stage, since Steam Achievements exist for making it to the deeper levels.

Depths of Fear is by no means perfect, but it is quite good. Yes, it's very indie; the graphics are not bleeding edge and it is a bit rough around the edges in some spots. But the atmosphere, theme, setting, gameplay, and continued developer support are outstanding.
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2 of 3 people (67%) found this review helpful
3.7 hrs on record
Posted: February 25
A nice stealth game that involves almost every type of Greek Mythology Creature. You must get keys and open chest to open every stage. Each stage is different but the concept never changes. Every creature you defeat, it is literally the same map as the one you killed the last one at.
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4 of 7 people (57%) found this review helpful
2.6 hrs on record
Posted: December 3, 2014
Great concept, but performance and control problems keep it from being fun. Technically has controller support, but it's wonky and awkward. If the concept appeals to you enough it may still be worth it, but the gameplay isn't good enough to stand on its own.
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6 of 11 people (55%) found this review helpful
6.2 hrs on record
Posted: January 28
It’s an OK game, and I guess It’s amusing enough to complete (took me around 5 hours), but I can’t recommend it because:

  • It’s poorly balanced, especially when it comes to boss fights. The first boss, Satyr, was tough, I didn’t realize it was even possible to kill him at first. The second, Cerberus, was very tough, partly because the arena you have to fight him in is cramped and you also have to deal with minor monsters encroaching on you from two sides. I think it took me around 10 attempts, if not more. At one point Cerberus got stuck in the lava, but didn’t die there and kept making menacing sounds from beneath the surface. There was no way for me to get him, I had to restart the level. When I tried to trick him to jump into the lava in a different spot, the result was the same.

    But all the other bosses were ridiculously easy to kill (including the Minotaur), I got all of them on the first attempt without taking any hits from most of them (with the exception of Medusa, I got her on the second attempt). And I used the weapons I picked up on the same level: saving money for better weapons doesn’t make these fights easier.

    If the very first level in the game is significantly harder than the very last with a main boss, you didn’t get the balance right.

  • The first few levels were scary, but once you realize that you can easily outrun all the enemies, and spike traps are a bigger threat, there’s no point trying to hide: it’s safer to light a torch and start running around the Labyrinth at full speed. Besides, even if you do get yourself cornered and die, you won’t lose much progress.

  • It’s poorly optimized. Running on i5-2500 and Radeon HD6950 at 2560×1440, I had around 40 fps in most rooms, but it dropped to 26 in some (e.g. all the rooms with lava and platforms you have to jump across). In a couple of rooms it dropped all the way to 6-9 fps. Yes, I can turn off the post-processing effects and drop the graphical settings a bit to make it run better, but it doesn’t look that great to begin with, and having 6 fps in a small square room with a bunch of barrels as the only objects is just bad.

  • The latest changelog states that the new version has “greatly reduced chance of becoming stuck on geometry”, but I still managed to get myself completely stuck on geometry 4 or 5 times (that’s like once per every hour of gameplay) Restarting the level is the only way out — very annoying.

  • Most weapons kill any creature (except the bosses) in one hit, so your choice of weapon doesn’t make much of a difference. Collecting gold to buy new weapons isn’t important.

  • Key rooms are very repetitive as they’re almost identical from level to level.

  • The character animations and models look so rough they’re more comical than creepy.

On the plus side, sound design is decent (monsters sound a lot scarier than they look), and lighting effects are neat (even though they kill the fps).

Endless mode plays pretty much exactly like the main mode, but with permadeath. I might get back to it just to get 100% achievements, but it’s not hugely exciting.

This game was gifted to me by Anderson. Thanks, it was interesting to check out.
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1 of 2 people (50%) found this review helpful
1.6 hrs on record
Posted: January 7
Good stuff, scary as hell, nice animation, cool random dungeons! Simply pick up if its on sale. Its very hard, but it does seem you get to keep some of your gold if you die. The main Satyr monster is so scary i can only play in brief stints- the horror is comparable to Amnesia the Dark Descent in parts.
Other monsters are around aswell- fled the satyr into a dark corridoor....something creeps in the shadows...suddenly a large cluster of ugh bugs start spewing forth and you panic, and run back, hoping that the satyr left!
Pretty fine fps/stealth/roguelike... engine is a bit basic/rough , but it works terrific with the shadows and light/ambience. The stealth is functional but not annoying, which is good- ie. no creeping for 5 mins etc.
The Monsters are varied and well animated, and the audio work is actually pretty impressive! you nearly ♥♥♥♥ yourself when you hear the wail of the satyr. Reccomended
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1 of 2 people (50%) found this review helpful
2.5 hrs on record
Posted: January 10
I have no idea what was going on but i think i liked it.
My buddy and i just made a video on this today. Anyone thinking of watching check it out here.

My final Verdict 10/10 We have feet
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2 of 4 people (50%) found this review helpful
3.6 hrs on record
Posted: December 11, 2014
Wow this game is.....actually really cool!
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1 of 2 people (50%) found this review helpful
0.9 hrs on record
Posted: December 30, 2014
This is like a "so bad it's good" game.. pay it the less you can and enjoy as you can
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1 of 2 people (50%) found this review helpful
1.8 hrs on record
Posted: January 10
This is one of those games that has A LOT wrong with it, but is truely fun. Its an First Person rougelike, set in the famous Labyrinth in Greek mythology, which means you play as the classic hero Theseus attempting to slay the minotaur. Cool concept and one that surprisingly isnt capitalized on in gaming. But this game has a lot of problems. The combat sucks, the stealth mechanics fall apart when discovered, and enemies either dont spawn, or hallways are filled with them for no reason. But the game is worth a go, as its cheap, and pretty fun when you get the hang of it.
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1 of 2 people (50%) found this review helpful
6.2 hrs on record
Posted: February 7
It's an enjoyable game that I can actually reccomend trying out since it has a great concept and a lot of potential, but is a little to buggy and quite easy (which makes it quite short). So if you want to give it a try, wait for a sale.

Pros/Cons/Long version:

+ Good concept, like it!
+ Neat diversity of the bosses with different sets of abilities and weapons!
+ Procedurally generated maps that make every run of every level a new experience!
+ You have weapons that are good for different types of situations.
+ You don't get to keep weapons or usables that you find in the maps after you restart of die wich makes the game a little more chalanging and interesting!
+ You're quite scared at the begining to get face to face with the bosses and are really trying to hide from them.
+ OK music and sounds.

- A little to easy to beat the game (which makes it quite short), except for the 'defeat 15 unknown dungeons in a row' acievemnt. This is hard mostly because of bugs and not that the game itself is hard. (NOTE: Most of my playtime is trying to beat this last acievement, but I've got to submit defeat due to the tideousness of buggs...)
- Procedurally generated maps that you have to restart to beat since it spawned a wall that blocks the exit...
- Procedurally generated maps that you have to restart to beat since you got stuck in the floor after getting a key!
- Procedurally generated maps that the bosses get stuck in.
- Procedurally generated content doesn't apply to key areas there seems to be... around 10 of em maybe?
- Sometimes you don't seem to be able to hit the bosses/mobs with your weapon. Running around and/or even inside the boss whirling your sword straight at it... and then you die since you can't seem to land a single hit! ( tested using the sword that usually one-shots everything but the minotaur )
- Somethimes the character gets truck in 'flying/jumping' mode, not that it really seemed to affects my gameplay that much and is usually resolved by jumping around a bunch of times trying to land on something.
- When you have every weapon in the game, the shop can only offer bolts for your crossbow(and you already have 500+ of those to and the count only goes up even when not buying any new ones)... maybe add at least potions to the list?
- If the game were a little harder/longer to beat, weapons a little pricier or in some other way not so easy to achieve this point wouldn't really be a problem to me. There aren't that many types of weapons and after you get to the minotaur there is really only one melee weapon that is even worth laying your eyes on.

So I might have forgotten to mention something, but I think you get the point...

It's an enjoyable game that I can actually reccomend trying out since it has a great concept and a lot of potential, but is a little to buggy and quite easy (which makes it quite short). So if you want to give it a try, wait for a sale.
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1 of 2 people (50%) found this review helpful
9.8 hrs on record
Posted: February 15
I must forewarn that this game is made by just one developer and basically exists in a state of permanent beta (not sure if he'd call it that, but functionally speaking). It's basically playable but there's still plenty of bugfixes to be done and the gameplay could still use tweaking in a few places.

All that said, Depths of Fear is a proceedurally generated action/horror game about the Minotaur's Labyrinth. Taking rather obvious cues from old Ray Harryhausen films, it pits you against eight beasts from classical myth including the Minotaur itself (plus a few generic monsters to fill space, mostly undead). Each has their own unique abilities to harass you with.

The game starts out with heavy emphasis on stealth, as you begin your way through the labyrinth armed with nothing but a torch and maybe a stick. The game's atmosphere is great here, somehow managing to make the angry bleating of a goatman the most terrifying sound in the world. To avoid the same confusion as I had, keep this in mind: you actually need to run each level three or four times in a row to reach the boss chamber and actually progress to the next segment. Before I figured this out I'd run it once or twice between breaks, thinking the point was to scrouge for treasure so I could buy a better weapon.

The game is pretty much a straight shot from there, running each level a few times, fighting the boss (who is present on every level but only permanently killable in their inner sanctum), grab the token and move on. By the time you reach the endgame you've evolved from a scared boy with a stick to a seasoned monster hunter, and if you can keep up with such Greek monster basics as "don't stare at Medusa," you should have no trouble pushing to the end with quick feet and a crossbow.

All in all I had quite a bit of fun for how simple (and at times buggy) the game was, and while its not without flaws I'm still looking forward to the sequel I've heard the developer mumble about.
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1 of 2 people (50%) found this review helpful
3.5 hrs on record
Posted: March 14
I really quite like Knossos.

Knossos is a first person simulator (near) rogue-like, where you are trapped in the Minotaurs maze, fight various greek monsters in randomly generated levels.

The random level generation is really good - everything felt built by hand but there was so much variation it must be random.

The lighting model is superb, the models are fine (they are probably very basic, but things are not well lit, and the realtime lighting makes everything look better than it probably is). Textures are average.

The monster AI is excellent - monsters path about and when they spot you they attack, if you lose them, they search for you, there is plenty of telegraphing of state.

Death can come frequently, but its not terrible, you only lose progress on the current level, which might take up to a minute to recover, and because of the random level design, things feel fresh - in fact death felt less like a punishment, and more like an opportunity to play another map.

You level up your avatar by buying weapons and collect gold, arrows etc which are not lost once you complete a level. Dont buy anything lower, just save up for the trident, and then enjoy :)

It took me 3.5 hours to beat the minotaur, which felt like the right length. Plenty of progress was made, I started to master the game, and I wasnt bored of it. There is a proper random roguelike campaign as well, which theoretically has inifinte playability, but I suspect it would start to grind (havent tried).
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1 of 2 people (50%) found this review helpful
0.5 hrs on record
Posted: March 21
This one surprised me how fun it was. It's hard to describe this one, think Depths of Fear, meets Knossos
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78 of 93 people (84%) found this review helpful
10.5 hrs on record
Posted: April 27, 2014
I'm very impressed with this game so far.

Considering it was built by one person, this is a lot of work that could have fooled me into thinking a larger studio was behind it! The concept of the labyrinth and all the terrifying enemies lurking within is a very strong idea for a game. The dev could have taken the easy way out and just made it a simple linear hack and slash game. But instead there are procedurally generated environments, a host of different enemies, a stealth option, and even a simple economy. The hard work really speaks for itself and I'm very happy to support it.

Depths of Fear: Knossos is a fun experience that I can't wait to continue playing.
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