Depths of Fear :: Knossos, a Greek-themed, 1st Person, Roguelike stealthy action-adventure where you play as Theseus out to kill the rampaging horror the Minotaur. Succeed in the beast’s slaughter or learn the meaning of fear trying. You will run. You will hide. You will fight. You will die.
User reviews: Mixed (328 reviews) - 65% of the 328 user reviews for this game are positive.
Release Date: Apr 24, 2014

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Recommended By Curators

"A low budget FPS action game which makes up for its shortcomings with a ton of heart and an incredibly unique setting. Lovable, like a B-movie."
Read the full review here.


“This is a fun game that will keep you on your toes and get your heart and adrenalin pumping. This is a game that everyone should try.”
9.2/10 – WatchTower Gaming

“Like a surreal and low budget horror film discovered on an obscure television channel during a night that has lasted too long, it’s jarring, hugely imperfect and strangely alarming. I’ve happily lost myself in it for two evenings now.”
Rock, Paper, Shotgun

“The overall design speaks not just to its retro-ish style but also its place among recent horror games. Depths of Fear: Knossos is a fairly small game in scope, simple and focused in a way that big budget, kitchen sink AAA titles are not, and to a large degree that is a relief.”
7/10 – Bloody Disgusting

About This Game

Depths of Fear :: Knossos is a Greek-themed 1st person adventure game with stealth, action and edge-of-your-seat elements within rogue-like procedurally generated levels. You will run. You will hide. You will fight. You will die.

The fate of Athens is in your hands as you step into the role of legendary Greek hero Theseus. Offering yourself for tribute unto the corrupt King Minos, you embark upon a perilous quest deep beneath the city of Knossos to slay the twisted mythical beast - The Minotaur. But, before you can complete this hero's journey you must steadfast the trials of ever-changing creature-filled labyrinths. Collect gold to deal with Daedalus, building up your armory whilst seeking out the mythological medallions that unlock a master sword, the only weapon known that can pierce the Minotaur's cursed flesh. May the gods of Greece be with you, son of Poseidon!

  • An ever changing Labyrinth: Each stage in Depths of Fear is crafted to never be the same twice creating a constant state of tension of the unknown.
  • Face the Beasts of Ancient Greece: Survive encounters against 8 immortal legendary creatures: Saytr, Cerberus, Centaur, Manticore, Griffin, Medusa, Hydra and the horror of the Minotaur.
  • Diverse Gameplay: To survive one must learn when to sneak through the shadows, when to run and when to engage in combat as they attempt to survive each rung down into in the darkness.
  • Knowledge is Power: Appease the gods by finding their books and earning their favor for special powers such as lightening from Zeus, Speed from Hermes, Earth shaking might from Poseidon or the illuminating light of Apollo.
  • Build an Arsenal: Loot the labyrinths for gold to purchase 8 trusty weapons that range from Blades and Clubs to the Trident and Crossbow. Use these weapons to secure the 8 creature medallions that unlock the only weapon known that can slay the legendary beast Minotaur.
  • Challenge the Unknown: When the adventure ends, the game has just begun. Beneath the skull a never-ending challenge awaits in the entrance of the unknown that provides countless replay value. How far down can you make it?
  • Unique & Adaptive soundtrack: Featuring a tension-based music system, the soundtrack (recorded with mind-altering 70’s era synthesizers) adapts to your situation.

System Requirements

Mac OS X
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64/Intel Core 2 Duo E6750 2.66 GHz / AMD Athlon II X2 245e
    • Memory: 2 GB RAM
    • Graphics: 128MB GForce 6600 or better
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64
    • Memory: 4 GB RAM
    • Graphics: 256MB GForce 8600 or better
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Snow Leopard 10.6.3 | 10.6/10.8/10.9
    • Processor: 2 ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible graphics card, 258 MB video memory
    • Storage: 3000 MB available space
Helpful customer reviews
17 of 22 people (77%) found this review helpful
2.0 hrs on record
Posted: August 10
I don't know if to love this game or to hate it. It has a pretty badass concept of having to fight legendary monsters from Greek mythology in eerie dark dungeons, but it's just executed so badly that I am only left disappointed.

The levels seem to be randomly generated, and your main goal is to slay 7 legendary creatures so that you can unlock a weapon that will let you defeat the final challenge - the Minotaur. The atmosphere is great. It really is spooky and keeps you on the edge of your seat. But it's also ridiculously dark and you can barely see anything, even with your torch fully lit. Switch off the torch and you might as well play with your eyes closed, because there won't be any difference.

The creatures are all crazy overpowered. They all seem to have tonnes of health, some get backup from lesser creatures, and some can even 1-hit kill you. To add salt to the wound, even if you try to be stealthy and hide in the shadows, the creatures still spot you a lot of the time, from behind walls or far corners of the map. You can't hide from them and you can't beat them. You just keep dying over and over.

There are some weapons you can buy before going into the dungeon areas, but those cost a lot of gold, and gold can only be found in the dungeon areas themselves, and you can't backtrack to the shop once you're in the dungeon. The only way out is to either complete the level or to die, and when you die, you lose all the gold you've found in that level. So you just end up having to face impossible odds with weak weapons over and over.

The game also seems to lag a fair bit. I put all the settings to low and switched off camera fx, and the best I can do is to run it at a stable 12 FPS. I guess that makes those hard battles even harder.

Overall, I kind of wish this game was streamlined a bit better, to let the player get better and be able to challenge stronger creatures with time and persistence. From the almost 2 hours I've played of this game, I've gotten nowhere. I did gain some fun out of getting killed in funny ways and recording it, but that eventually gets old and you just wish to be able to actually play the game as it was intended. Not a bad game, but try at your own risk. Unfortunately I can't recommend it in its current state.
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7 of 9 people (78%) found this review helpful
24.2 hrs on record
Posted: July 26
I got this game during a sale, played it a bit and genuinely had fun playing it and think that the stealth portion of the game has a bit of tension buildup on the player going for it. However, I still can't recommend this game for a few reasons.

-Bad animations:
A lot of the enemies when performing certain animations look either robotic and unlife like or just flat out don't sync up with the actions they're doing (Walking animation not matching movespeed while moving and not even moving in the same direction as they're animated to be).

-Stealth not all that important to gameplay:
This is a horror themed game and as such encourages stealth instead of just loudly rushing through each level. The stealth mechanic isn't all that great in the game, however, The only way the monster's A.I can even find you is if you either get to close to them or have your torch lit, running or breaking objects such as pots attracts no attention to you at all. Even if you do get seen by one of the boss monsters they're relatively easy to lose by just putting out your torch and hiding for a few seconds or you can just run from them since only two of the boss monsters have ranged attacks and you outrun them.

-Bare bones monster A.I:
The boss monsters in the labyrinth portions have a set patrol path that they appear to never stray from unless they spot you. If you choose to fight the boss monster, with a good range melee weapon such as the axe or trident, they're pretty easy to kill with a "poke and back off" method. If you do manage to kill the boss monter they eventually respawn but there's also a chance when they do respawn that they can get stuck at their respawn point and practically stop being a threat at that point (This has happened quite often when I kill the boss monsters).

So in short, I thought the game was fun despite it's problems, but, objectively, can't recommend due to how unpolished it is. If the game's on sale and you have some interest in buying it go ahead, but for it's full price? I can't recommend. To get a better idea of what the game is like see my video on it.
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4 of 4 people (100%) found this review helpful
6.2 hrs on record
Posted: October 19
Pretty janky, but pulls off some amazing atmosphere with creepy sounds and strange maps.

Consistently gives me exciting times, avoiding or confronting what should be old, tired creatures. What are, however,
presented in such a way as to give them new life. Wouldn't have thought a satyr could be so creepy...
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3 of 3 people (100%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: August 26
Oh noes. This is so disappointing. It looked so promising. :(I started the game, jumped down into the labyrinth, landed in the water puddle and fell trough the floor.
This seems to happen every time. At least the menu gives you an option to reset your location to the main hall which is the room with the puddle I should have landed in.
I went to the Satyr level and spotted him right away. He was stuck in a corner and couldn't move. I explored the level for a few seconds and went down to the next and deeper level. This time the Satyr didn't stuck... but I got stuck after I explored the level a bit further.
On top of that the game looks not very good. Pixelated shadows, lava doesn't emit light and textures, models and animations are as weak as the A.I.

This game has so much potential! Is has such a great atmosphere and setting. I would love to see this improved.
I'm going to invest more time into this. My hope is that my first impression was wrong.
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3 of 5 people (60%) found this review helpful
3.8 hrs on record
Posted: August 2
Just don't waste your money and time on this game.
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