Depths of Fear :: Knossos, a Greek-themed, 1st Person, Roguelike stealthy action-adventure where you play as Theseus out to kill the rampaging horror the Minotaur. Succeed in the beast’s slaughter or learn the meaning of fear trying. You will run. You will hide. You will fight. You will die.
User reviews: Mostly Positive (166 reviews)
Release Date: Apr 24, 2014

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"Run from relentless monsters as you quest to survive the horrors of the labryinth that is Knossos and slay the Minotaur to win your freedom. A++"

Recent updates View all (3)

October 29

Take a bite out of Ver 1.4.4 the "Bad Apple" Update - Fixes + MAC!

Depths of Fear :: Knossos Version 1.4.4 brings a handful of fixes along with a MAC version for all the OSX gamers!

  • MAC build now available on Steam!
  • Fixed map generator leaving holes in Medusa levels (a bug from 1.4.3)
  • Fixed being able to hide in some torch lit areas (another 1.4.3 bug)
  • Vases shatter properly when struck in-level (another 1.4.3 bug)
  • Anthills are lowered slightly so that they are less likely to float
  • '25 Kills' achievement now works in the main game, not just the 'rouge' levels

3 comments Read more

October 8

The Blood Moon UPDATE 1.4.3

Latest Update 1.4.3

Formed under the spell of the Blood Moon a new Update emerges unto Steam bringing with it a number of Fixes and Changes to Depths of Fear :: Knossos...

ːdofkskullː FIXES ːdofkskullː
  • Achievements should all be working again
  • AI 'Seek' behavior readjusted to act more like the Pre-1.4 build (ie: when in the shadows hiding, you are hidden. Creatures do not automatically hone in on your location)
  • Fixed some map generation gaps that were most notably appearing in the Medusa Levels.

  • Camera FX are back (old-school film grain filter)- can be turned ON/OFF under Graphics Quality in the OPTIONS Menu.
  • Health UI removed - Must pay attention to the saturation of the color of the screen. The lower your health, the less color you will see. When everything goes Black & White, know you are about to die!

12 comments Read more


“This is a fun game that will keep you on your toes and get your heart and adrenalin pumping. This is a game that everyone should try.”
9.2/10 – WatchTower Gaming

“Like a surreal and low budget horror film discovered on an obscure television channel during a night that has lasted too long, it’s jarring, hugely imperfect and strangely alarming. I’ve happily lost myself in it for two evenings now.”
Rock, Paper, Shotgun

“The overall design speaks not just to its retro-ish style but also its place among recent horror games. Depths of Fear: Knossos is a fairly small game in scope, simple and focused in a way that big budget, kitchen sink AAA titles are not, and to a large degree that is a relief.”
7/10 – Bloody Disgusting

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Collect the beasts of ancient Greece!

About This Game

Depths of Fear :: Knossos is a Greek-themed 1st person adventure game with stealth, action and edge-of-your-seat elements within rogue-like procedurally generated levels. You will run. You will hide. You will fight. You will die.

The fate of Athens is in your hands as you step into the role of legendary Greek hero Theseus. Offering yourself for tribute unto the corrupt King Minos, you embark upon a perilous quest deep beneath the city of Knossos to slay the twisted mythical beast - The Minotaur. But, before you can complete this hero's journey you must steadfast the trials of ever-changing creature-filled labyrinths. Collect gold to deal with Daedalus, building up your armory whilst seeking out the mythological medallions that unlock a master sword, the only weapon known that can pierce the Minotaur's cursed flesh. May the gods of Greece be with you, son of Poseidon!

  • An ever changing Labyrinth: Each stage in Depths of Fear is crafted to never be the same twice creating a constant state of tension of the unknown.
  • Face the Beasts of Ancient Greece: Survive encounters against 8 immortal legendary creatures: Saytr, Cerberus, Centaur, Manticore, Griffin, Medusa, Hydra and the horror of the Minotaur.
  • Diverse Gameplay: To survive one must learn when to sneak through the shadows, when to run and when to engage in combat as they attempt to survive each rung down into in the darkness.
  • Knowledge is Power: Appease the gods by finding their books and earning their favor for special powers such as lightening from Zeus, Speed from Hermes, Earth shaking might from Poseidon or the illuminating light of Apollo.
  • Build an Arsenal: Loot the labyrinths for gold to purchase 8 trusty weapons that range from Blades and Clubs to the Trident and Crossbow. Use these weapons to secure the 8 creature medallions that unlock the only weapon known that can slay the legendary beast Minotaur.
  • Challenge the Unknown: When the adventure ends, the game has just begun. Beneath the skull a never-ending challenge awaits in the entrance of the unknown that provides countless replay value. How far down can you make it?
  • Unique & Adaptive soundtrack: Featuring a tension-based music system, the soundtrack (recorded with mind-altering 70’s era synthesizers) adapts to your situation.

System Requirements

Mac OS X
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64/Intel Core 2 Duo E6750 2.66 GHz / AMD Athlon II X2 245e
    • Memory: 2 GB RAM
    • Graphics: 128MB GForce 6600 or better
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64
    • Memory: 4 GB RAM
    • Graphics: 256MB GForce 8600 or better
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Snow Leopard 10.6.3 | 10.6/10.8/10.9
    • Processor: 2 ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible graphics card, 258 MB video memory
    • Hard Drive: 3000 MB available space
Helpful customer reviews
5 of 5 people (100%) found this review helpful
1.9 hrs on record
Posted: November 22
I should say that i were excited the first time i started to play, and got into the atmosphere of the game pretty well too, but the longer i played, the more i disliked this.

Game's concept it's applied pretty well to be a work of only one person, but badly optimized in it's complex:
- the graphic options doesn't make that big of a change in performance or quality, and resolution choices are very limitated (wasn't a problem for me), and the music feel like to not blend well with the game;
- character's sprint speed is kinda insane and helps alot for running from enemies or dodging their attacks while fighting them, plus the damage taken effect is a vision blur, that becomes more annoying than scaredy or terrifying, as supposed to be;
- most enemies does the same damage to you (except for some bosses, that might have an extra trick to their normal attacks) and, in the same way, you do with particular weapons, that you can find around or buy with gold to keep those in your racket.
Lastly, it wasn't hard for me to find some map glitches that made me restart the game 3 total times in less than 2 hours of gameplay.

I would say again that this game isn't that bad to be the work of only one, infact it has great ideas and a good application of those, but it's just too messy to ignore this, for me.
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5 of 5 people (100%) found this review helpful
2.0 hrs on record
Posted: November 19
The game is buggy, in that I mean if you are behind a satyr and it says you're hidden the satyr magical sees you buggy. Maybe it grew an eye on the back of it's head? The combat system is the same get a weapon and smack the ♥♥♥ off the enemy but makes it feel even worse when the A.I is horrible for instance, The weaker A.I I have seen stack on each other, stop randomly during a chase or fight, or not even react. The graphics are bad which doesn't bother me but it lags my computer and I can play payday 2 at a high res and get over a solid 60 FPS so I turned down the graphics and when I did I almost noticed no difference. The levels are repetitive, I talking like you play it for 20 minutes and you will probably know all the satyr levels and they almost seem to last forever. The scary effect is good, the bleat of the satyr definitely made me jump a couple of times but it is also ruined by the abysmal stealth system because the weaker A.I always see you and like I said the satyr has a third eye. The soundtrack feels great on the game really giving it the mythological feeling and it really has some great mythological knowledge such as praying to certain gods to recive their power for that level. But in the end the game is really poorly executed, which disappoints me so much because I looked at the positive comments and bought the game because it looked interesting to me because of the new fresh idea so at this time I would give the game a 4/10 for being a promising game that misses the punch. I'll update my score if they fix the game.
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4 of 4 people (100%) found this review helpful
3.2 hrs on record
Posted: November 6
Please note: at the time of writing this review, I have only played through the first set of levels, involving the satyr.

Is it perfect? No.

It has more than its fair share of problems - mostly minor things, like the sound of the satyr's hoofsteps not matching up with his actual animated hoofsteps - but a few fairly major things too. I personally haven't experienced anything totally game-breaking as of yet, but looking at some of the other reviews, it seems that past versions of the game had bugs which made it entirely unplayable.

With that out of the way:

Is it fun? Hell yes.

The sneaking segments (i.e. most of the game) are randomly generated and have good variety, while the end-stages of each branch, wherein you must face head-on the monster you've, up until then, been skulking around in the shadows to avoid, feel like Quake with melee weapons. I gleefully await the day when I've gathered enough gold coins to buy the crossbow, so I can leap over railings and shoot zombies and skeletons in the head before whipping out my gladius as I land to finish off the rest.

Other thoughts:

At first I was confused by the old-timey grainy film filter, but I think it really adds to the aesthetic the game is trying to capture. The whole game feels like a top-down dungeon adventure game from the early 90s, but from a first-person perspective. The walls and floors look deceptively detailed and smooth from far off, but up close, many of the textures are almost Minecraft-esque in their pixelation. Every aspect of the game, from the retro, almost-8-bit soundtrack, to the score screens at the end of each level, to the somehow-always-there-to-sell-you-things shopkeeper at the beginning of each level, adds to this effect. And boy, does it work for me.

That the whole game is based around Greek mythology only increases my enjoyment, having been a lover of mythology my whole life. You play as Theseus, for crying out loud. The shopkeeper? Daedalus. There are shrines scattered about the levels at which you can offer collected knowledge in exchange for divine powers, and the tooltip for the shrine of Poseidon reads (to paraphrase) "Poseidon: King of the Waves, Your Father, God of the Ocean". The fact that they just casually mention that Poseidon is Theseus' real father, and don't bother to offer any explanation? It made me squee.

I am a huge nerd.

At any rate, this game is worth far more than six dollars. If it goes on sale again, you'd be insane not to grab it.
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2 of 2 people (100%) found this review helpful
1.9 hrs on record
Posted: November 17
This game is far from perfect with simple combat and AI issues (e.g. getting caught on ledges or just acting strangely in general), but the glooming atmosphere, effective stealth mechanics, and "punchy" sound design (e.g. the soundtrack, the sound of footsteps, and that pot smashing sound) make this a whole lot better. Even for the base price of $5.99, this game is definitely worth a shot.
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2 of 2 people (100%) found this review helpful
4.2 hrs on record
Posted: November 20
The game is actually enjoyable for few hours of time, even though it is bit buggy. I was able to beat the campaign in 4 hours blind. The best part of the game is that its very replayable. The levels are procedurally generated, so you won't get too bored with them. Each one takes a few minutes to play each so the penalty for death is very mild as well. It's also graphically pleasing, unlike most indie games I play.

However, the gameplay could use a lot of polish. The lighting and AI specifically could use work. Sometimes you can be seen in pitch blackness while other times you can see decently but be hidden. The bigger and harder bosses in the game get stuck on walls and are kind of a joke. I would recommend playing the game if you are bored and have a couple bucks to spare.
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3 of 4 people (75%) found this review helpful
29.4 hrs on record
Posted: November 2
I enjoy this game. Although I move really slow while trying to stay hidden as much as possible. But I do like the game.
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4 of 6 people (67%) found this review helpful
1.4 hrs on record
Posted: November 15
I do like the premise of the game, hiding from monsters in the dark. It has some nasty glitches, I got caught in the wall many times and had to restart a segment. I resembles a stealth game but at the end of the level the game forces you to fight the boss that has been hunting you. I tried to kill him, he wouldn't die, I don't know if it was a glitch or I was doing something wrong. I do not recommend at this current state.
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6 of 10 people (60%) found this review helpful
0.9 hrs on record
Posted: October 29
I really wanted to like this game. I love greek mythology, and have always loved the idea of the labyrinth. However, I can't recommend that anyone purchase this game... The game runs horribly slow on a pc that it should not be running slow on. Which immediately was a red-flag. Finally, after turning it to the lowest settings I was able to actually move around a bit. I went down in to my first run. I made it to what I presume is the final level of the Satyr area on my first go and noticed a pretty large amount of errors. First off, the satyr (which is the main thing you're to avoid in this segment of the game) would get stuck in random places, making it impossible to chase me even if it wanted. The satyr fell through the map on at least 2 occasions, and generally is just programmed poorly. All of the other creatures are so basic in their AI that it's almost upsetting.. They just move, and then attack if you're in range, and the way they attack doesn't change the gameplay, or how you react in any way. The stealth elements are pretty horrible too. You turn off your torch, and take 2 steps back, and immediately you're hidden! The game could have been good, it wants to be good, but it's bogged down by bad programming.
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1 of 1 people (100%) found this review helpful
2.2 hrs on record
Posted: November 12
I really wanted to like this game, the idea of spooky labyrinth based on greek mythology was something fresh, but after 2 hours of play im done... This game is ugly, bugged like hell, combat system - wait actually there isnt any combat system just brainless one-button smash, and really frustrating, only good things are price (in promo) and steam cards...
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2 of 3 people (67%) found this review helpful
2.6 hrs on record
Posted: October 31
This one really gives you those halloween night spoookkksss!!! Don't worry though guys, don't worry, Apollo will guide you!

Gave me 7 out of 10 spooky scary skeleton spooks! Buy it!

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4 of 7 people (57%) found this review helpful
3.3 hrs on record
Posted: November 3
I know its meant to be in an underground maze so there's no light and stuff but holy doodie the lighting is your worst enemy in this game. Since you can't see dongs and you hear the enemies errtiem they are close you get all poopoo in your pants and freak the fornication out. A huge "aww man" moment is when you get stuck in edges so you stay foreverially in a falling down animation and you gotta restart the level. Worst boss sounds is the three headed dog. I fukken hate dogs. Like you dont even know. In every god cursed game. Dogs are just horrible in general in videogames. Like they are freakin small and run hella fast so you gotta be all liek runny n stuff. And then you hear the panting stuff and like i mean i know some people get a stiffy for those but i aint one of those peeps. Like 4 real man dogs are literally 8 massoilinis. Please dont include dogs in games. 7/10 srsly dogs r da wurs
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5 of 9 people (56%) found this review helpful
1.3 hrs on record
Posted: November 3
Хорошая игра, интерсная атмосфера. По началу даже держит в напряжении, но после 20 минут игры, когда вы разберетесь с механикой становится совсем просто. Так же в игре присутствует отличная 8-битная вырезка музыки, что весьма необычно. Отличный генератор уровней. Правда есть один минус в игре. И он постоянно в вашей голове - ♥♥♥♥ BLYAT' KUDA BEGAT' ??!!
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6 of 11 people (55%) found this review helpful
1.1 hrs on record
Posted: November 1
If you want to survive in the minotaur's maze you must watch out for the traps... the glitches... and the clunky unfinished combat system... BeWaRe!
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1 of 7 people (14%) found this review helpful
0.8 hrs on record
Posted: November 5
Nausea simulator.
Was this review helpful? Yes No
0.3 hrs on record
Posted: November 23
Tried to like this game. Almost did. The game itself look broken, but still interesting. Would recommend to play it anyway
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7.2 hrs on record
Posted: November 26
I think that for once the trailer honestly shows the appeal of this game: clunky, sometime rough-cornered, but good fun. Knossos throws you into the labyrinth of the Minotaur where you meet and fight numerous mythological creatures, and also some not-so-great beasties. I bet you don't remember Theseus fighting ants and really dumb and obnoxious zombies. These are all in the background, while you face each boss in their four level lair... every first three levels randomly created.
It definitly has that one-developper facture: animations are clunky, there's a strange amagalm of textures between wall, floor, and celling and a few obvious traps which will get you. But it never stroke me as lazy. There's enough care to make each creature level distinct from one another, it shows you a hetero♥♥♥♥e setting and then makes objectives very clear, and it's just fun fleeing a monster.
As I more or less said, it's a one developper rogue dungeon-marathon ramdomly generated greeko-ruin level game. With all its short-comings of one guy project, but also its greatness: I've commented before on an update on the AI that I felt was detrimental on the gameplay, others players agreed, and eventually the developper was conveiced. He changed it in a few days. That made me jump into the labyrinth again.
P.S.: I play it without trouble on XP.
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41 of 47 people (87%) found this review helpful
4.8 hrs on record
Posted: June 19
If you're anything like me you grew up with your father, uncle, or brother forcing you to watch classic Ray Harryhausen films with the dinosaurs and the mythological beasties and all that jazz. And if you continue to be eerily similar to me you didn't appreciate it at the time. "BUT DAD, THIS IS CORNY AND TERRIBLE." And if you continue, despite the NUMEROUS cease and desist orders, to be essentially me, you love those movies now. That janky, claymation silliness. It's a nostalgic gold mine, watching the Seventh Voyage of Sinbad and the old Clash of the Titans movie. If you aren't familiar with these classics, check them out. They're all probably on Youtube and Netflix. They're charming, epic, and they've aged surprisingly well. "Depths of Fear: Knossos" captures that Harryhausen spirit.

You are young Theseus, patron badass of Athens. You've opted to join the unhappy sacrifices this year at Minotaurapalooza on Crete to finally end angsty cuckold king Minos' cruel subjugation of your people. You're tossed into the Labyrinth, Daedalus' engineering feat meant to contain the Minotaur. Minos' daughter gives you further incentive: defeat my gross half-brother and we can abscond and make kissy faces forever! That's the story. Fans of antiquity and mythology will have a blast as they head into each arena facing Greek beasts of legend and myth: the satyr, the centaur, and of course Minos' ♥♥♥♥♥♥♥ bull son himself. You'll descend, roguelike, deeper and deeper into the Labyrinth, grabbing weapons and facing standard, killable foes while avoiding the main baddie until you reach the end, facing off in a lava arena death match.

This game is not the prettiest. Lighting is pretty good... and the mosaics/columns really put you in the setting. But the enemies and combat are clunky and ugly. But it still works! It feels great to stealthily complete an area, grabbing loot and potions, praying to deities for assistance. It's also very tense. You'll walk slowly through each area, grabbing coins, finding books with clues, and lighting your torch ocassionally to better see and then BAM, you hear the telltale bleat of a satyr. Now you're hoofin' it, pun unintended.

For fans of mythology, for fans Ray Harryhausen and bygone filmmaking techniques, pick this up. It's absurdly cheap and absurdly fun.

The Minotaur awaits.
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16 of 22 people (73%) found this review helpful
6.6 hrs on record
Posted: October 7
The reason we're returning to it is the fact that the game got patched shortly after we released our initial review, and found that they'd fixed the hiding mechanic! This, naturally, means that the game now functions as intended, so we decided to revisit our review.

A few things did get borked in the process, but they're fairly minor, so we're bumping up our initial 6.5 to a much more respectable 7.5/10.

Update Video Below:

Original Review:
A first person survival game, you play the role of someone who gets thrown into the
ancient labyrinth of the Minotaur. There, the basic idea is supposedly to be ended by
the minotaur, but annoyingly, you try to survive and kill the damned thing.

As you traverse the labyrinth, a lot of interesting features make themselves known.
For one, the labyrinth is randomly generated, so every time you enter a section, you have
a new area to explore. This does appear to be the cause of some wonky pathfinding, but in
general, the idea's quite nice. Also, the graphics, whilst not excessively good, set the theme
quite well, and they do a fair bit to enhance the gameplay.

However, issues do occur. Alongside the wonky pathfinding, we found a problem with the stealth
mechanics of the game. You're told to extinguish your torch and hide in the shadows to avoid
having the Satyr slice your head off, but something went broke in patching, and it just makes
a beeline for you regardless of your opinion on the matter. That, coupled with the fact that
you can occasionally smack enemies out of the world, and some other issues, and the game is
not precisely flawless.

Our opinion on the matter is that, despite the bugs, the game is quite compelling, so we're
hoping for some patch-work on it. If that happens, the game deserves a higher score than we're
currently giving it, but in it's current state, the game is worth a 6.5/10. Passable, but not

Still, keep an eye on this!
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7 of 7 people (100%) found this review helpful
14.8 hrs on record
Posted: September 8
The lastet update made the AI way too difficult. They can track you down way too easily which makes the game pointless. You can stand in the dark, crouch, walk, hide, nope they will find you! When I first got the game it was pretty awesome and much more balanced in terms of enemy AI. We wanted the AI to improve slightly but we didn't expect enemies relentlessly hunting us down so much that we have to run most the time and when you do that makes everything blurry and very unenjoyable because you cant even explore. I can't recommend this game until the developer fixes these issues.
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6 of 7 people (86%) found this review helpful
6.0 hrs on record
Posted: July 29
I bought this full price on a whim and I am glad I did.

This is a first person game where you play as Theseus exploring the labyrinth of Minos. The Greek mythology was certainly a refreshing take for me. Instead of just having a generic beacon guiding you to the next objective (which your objectives are just defeating mythical beasts until you face a terrifying minotaur),the game instead explains that Apollo is guiding you. You can also pray to the gods for favors (spells), the labyrinth is designed to change randomly every
time you play, and Daedalus himself sells you weapons.

The atmosphere of the game is done really well. The first message you get, tacked on to a wall, warns you to try to avoid the satyr. And it is pretty unnverving the first time you hear a satyr cry out for you as you inch towards the exit in the dark. This is not a visceral horror game, but rather this is more a game of terror: if you wander the corridors with the lights out, you might be able to keep the monsters from finding you, but without a torch to guide you, you face uncertainty. Pits of spikes, pillars that spit fire, the undead grabbing at you, and the monsters of old. You might think you can find comfort in the dark, but you should know that they can find you. However, terror is only the flash and boom of a storm, and you will find that monsters can be killed and that death only means restarting.

You can play the game just sneaking around or you can go in weapons swinging and there is also some platforming
sections.You begin in a small hub area and then make your way to a room of the labyrinth each room is marked with the monster that awaits you on its door. During the levels you will face monsters in the dark, and the boss of that room will wander around trying to find you, and if you kill him he will just respawn a bit later.Your main goal is to grab a key hidden somewhere in the level and then unlock the door to the exit.Aside from your torch you can also pick up a ball of twine to help you through the labyrinth, or if you are lucky you can even get a potion that lets you see in the dark. After a certain amount of levels per room in the labyrinth you will have to face the monster of that realm in an arena.

This isn't the kind of game that you spend hundreds of hours unlocking items or grinding; it is fairly short with only a few weapons and spells to help you slay the mythical beasts that hide in the dark. It was a really enjoyable experience and this was a surprise hit for me.What is a bit of let down though is that I found the boss rooms to generally be easier than the levels preceding them. However, just when I think I have the game all figured there were some curve balls.

So now it's time to let you know that this game isn't perfect. The graphics are probably the biggest elephant in the room, so yes the animation and quality are poor, but that's never bothered me in a game. Aside from that there are some definite bugs. Unfortunately the game crashes before it saves when I am near beating the last level before the minotaur, but this bug might have been fixed since it has been awhile and the developers are pretty responsive. So yes it definitely looks outdated, and sometimes the gameplay doesn't feel that solid.

That being said, I feel like this game does more things right than wrong and I think it is worth checking out. I came in with no expectations and walked away satisfied. So, if you look behind the flaws this is a pretty neat game that probably won't win any awards, but it could give you some hours of entertainment.
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