I only had about an hour with this game, but my short experience with this game was not pleasant. I did not like this game, and will probably never pick it up again after this review.
I will say one good thing about this game:
I really like the setting and feel it has. There is a depressing and dark mood it establishes right from the start. There aren't a lot of greek-themed games quite like this either, which is refreshing, and the adventure itself is uncomfortably tense. Dragged out of a cell, thrown into a dark maze, running through shadows avoiding traps and monsters to find the key to the next level of the maze. It does have a rather good feel about it.
And the sound effects are alright. Nothing impressive, but that's not a bad thing so long as they work when they should.
It didn't take me a long time for me to tell that this game was not going to be fun. I'm only going off my experience with the first few levels of the Satyr's dungeon, but first impressions are what matters, and despite this game's good mood there just isn't any good gameplay to match.
Firstly, this game feels very easy. Regular enemies like zombies and skeletons die in one or two hits from the starting weapon, and the Satyr is ridiculously easy to escape from. It just feels all wrong. This game should be challenging, sudden, and frightening, but every attempt I made told me otherwise; sometimes I cleared floors running around with my torch lit and never got hit once. Finally, I also noticed your health regenerates when you are close to death, or at least appears to.
And on the note of the Satyr, his walk animation looks ridiculous, and like most regular enemies his A.I. is just stupid. every other level he gets stuck on a corner, and his torch will clip through the wall; causing unsightly lighting glitches. Regular enemies also have a tendency to go through prop things and spawn on top of breakable props; which just looks silly for a game that is trying to be serious and tense.
And a few things just don't seem to work at all. There are these spinning turrets that look like they are designed to shoot fire, but I jumped right in front of one once and it didn't do anything. Another time I found a book that warns that the Satyr has a charging attack, but he never used it on me whenever he found me, and would instead walk towards me as usual. The Satyr doesn't even have a change in stance when he finds you. He just howls once, and then proceeds to walk towards you at the exact same pace he does when he wanders around.
This game isn't scary either. I didn't find a brightness setting in the menu, and it was easy to see through the darkness without ever using the torch. Most of the time I never did use the torch. And the slow response of the enemies kind of takes away any pressure the game attempts to give you. The music is also all wrong for a game that should be scarier than what it is. Regular enemies should be creepy and unexpected, but they are often stupid and easy to spot. The monsters should be quick to take advantage of the player, and a pain to confront; but they seem so plain.
I also noticed this game has a lot less depth than it likes to think it has. You get gold to buy weapons, but there are only eight, and they don't seem to be all that special from each other. What potential variety and interest there would be to gathering gold to buy some of the nicer weapons is destroyed by the fact that weapons spawn randomly too; meaning I got a really nice axe on the second level of my first attempt on this game.
There is also some 'lore' that you can obtain from books, but most books don't say anything at all and just give you 'lore points' to unlock magic abilities. For a game about mythical monsters, this game doesn't even take the time to include anything more than the most basic information about the enemy, such as "the Satyr has poor vision in the dark" and instead opts to include a bunch of nameless books to collect.
I guess 'book is for magic, not reading' is an acceptable gaming theme, but I think there is a huge wasted potential in doing that for this particular game. I want to know more about the maze and the monsters and how they work!
Everything else about this game is just awkward and poor. Exits have a glow that is actually a thin plane that you can sort of clip through; said glow also looking very strange in certain dark areas. You jump pretty high and fall slowly, and it almost feels like you are on the cusp of gliding. Weapon pickups are HUGE for some reason. You can pick up random potions that you identify by drinking, some of which are poison, but since you can't use poison for anything other than to hurt yourself its basically just an annoying to catch new players and nothing else.
I never really considered newbie traps to be a good thing for a game. Maybe it is acceptable for a game that is supposed to be 'roguelike' but it feels cheap to me.
Lastly, this game loves to crash on me, which is why I don't have more than an hour yet. But I won't hold that against the game either. that could just be me.
Still, summing up my short experience, I can't say I was too fond of this.
I like the setup. It looks really really good on the store page. But I just couldn't find anything that would redeem this game's shortcomings. Its not hard, its not scary, it is often clumsy, it lacks complexity, and, to be quite frank, I could barely stand it enough to get as far as I did in between all the crashes I had to deal with.
For the hour I spent with it, maybe I am being a bit too harsh. I never even got to the end of the first area, mostly due to constant crashes. But to me none of that mattered. What I saw was not good, and it was quite clear to me that this game has made some poor design choices.
I wouldn't recommend this game at all. There are better games for under ten dollars.