Depths of Fear :: Knossos, a Greek-themed, 1st Person, Roguelike stealthy action-adventure where you play as Theseus out to kill the rampaging horror the Minotaur. Succeed in the beast’s slaughter or learn the meaning of fear trying. You will run. You will hide. You will fight. You will die.
User reviews: Mostly Positive (243 reviews)
Release Date: Apr 24, 2014

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"Run from relentless monsters as you quest to survive the horrors of the labryinth that is Knossos and slay the Minotaur to win your freedom. A++"

Recent updates View all (4)

January 9

UPDATE 1.4.5 - Geras



UPDATE 1.4.5

A new year, a new update! Dirigo Games has been working to continue fine tuning the game based on all of your feedback. The Geras update includes:
  • Greatly reduced chance of becoming stuck on geometry
  • "Thread" item optimized and re-added to chests and shelves as a rare pickup
  • The Centaur's hit zones have been reworked as some players were having trouble dealing him damage in some circumstances
  • The monster counter checking for achievements has been fixed. (ex: 20 + 100 kills ach.)
  • Many more monsters have been added into the endless Unknown Depths
  • Added a secret cheat for those who had problems with 100 kills achievement
  • Various visuals have been tweaked

To ensure you are playing the latest version of the game check your title screen's lower right corner. If it does not say 1.4.5 then you should verify the integrity of the game cache (Right Click on game in Library > Properties > Local Files > Verify Integrity of Game Cache).

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Reviews

“This is a fun game that will keep you on your toes and get your heart and adrenalin pumping. This is a game that everyone should try.”
9.2/10 – WatchTower Gaming

“Like a surreal and low budget horror film discovered on an obscure television channel during a night that has lasted too long, it’s jarring, hugely imperfect and strangely alarming. I’ve happily lost myself in it for two evenings now.”
Rock, Paper, Shotgun

“The overall design speaks not just to its retro-ish style but also its place among recent horror games. Depths of Fear: Knossos is a fairly small game in scope, simple and focused in a way that big budget, kitchen sink AAA titles are not, and to a large degree that is a relief.”
7/10 – Bloody Disgusting

About This Game

Depths of Fear :: Knossos is a Greek-themed 1st person adventure game with stealth, action and edge-of-your-seat elements within rogue-like procedurally generated levels. You will run. You will hide. You will fight. You will die.

The fate of Athens is in your hands as you step into the role of legendary Greek hero Theseus. Offering yourself for tribute unto the corrupt King Minos, you embark upon a perilous quest deep beneath the city of Knossos to slay the twisted mythical beast - The Minotaur. But, before you can complete this hero's journey you must steadfast the trials of ever-changing creature-filled labyrinths. Collect gold to deal with Daedalus, building up your armory whilst seeking out the mythological medallions that unlock a master sword, the only weapon known that can pierce the Minotaur's cursed flesh. May the gods of Greece be with you, son of Poseidon!

  • An ever changing Labyrinth: Each stage in Depths of Fear is crafted to never be the same twice creating a constant state of tension of the unknown.
  • Face the Beasts of Ancient Greece: Survive encounters against 8 immortal legendary creatures: Saytr, Cerberus, Centaur, Manticore, Griffin, Medusa, Hydra and the horror of the Minotaur.
  • Diverse Gameplay: To survive one must learn when to sneak through the shadows, when to run and when to engage in combat as they attempt to survive each rung down into in the darkness.
  • Knowledge is Power: Appease the gods by finding their books and earning their favor for special powers such as lightening from Zeus, Speed from Hermes, Earth shaking might from Poseidon or the illuminating light of Apollo.
  • Build an Arsenal: Loot the labyrinths for gold to purchase 8 trusty weapons that range from Blades and Clubs to the Trident and Crossbow. Use these weapons to secure the 8 creature medallions that unlock the only weapon known that can slay the legendary beast Minotaur.
  • Challenge the Unknown: When the adventure ends, the game has just begun. Beneath the skull a never-ending challenge awaits in the entrance of the unknown that provides countless replay value. How far down can you make it?
  • Unique & Adaptive soundtrack: Featuring a tension-based music system, the soundtrack (recorded with mind-altering 70’s era synthesizers) adapts to your situation.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64/Intel Core 2 Duo E6750 2.66 GHz / AMD Athlon II X2 245e
    • Memory: 2 GB RAM
    • Graphics: 128MB GForce 6600 or better
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64
    • Memory: 4 GB RAM
    • Graphics: 256MB GForce 8600 or better
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Snow Leopard 10.6.3 | 10.6/10.8/10.9
    • Processor: 2 ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible graphics card, 258 MB video memory
    • Hard Drive: 3000 MB available space
Helpful customer reviews
38 of 45 people (84%) found this review helpful
4.9 hrs on record
Posted: November 6, 2014
Please note: at the time of writing this review, I have only played through the first set of levels, involving the satyr.

Is it perfect? No.

It has more than its fair share of problems - mostly minor things, like the sound of the satyr's hoofsteps not matching up with his actual animated hoofsteps - but a few fairly major things too. I personally haven't experienced anything totally game-breaking as of yet, but looking at some of the other reviews, it seems that past versions of the game had bugs which made it entirely unplayable.

With that out of the way:

Is it fun? Hell yes.

The sneaking segments (i.e. most of the game) are randomly generated and have good variety, while the end-stages of each branch, wherein you must face head-on the monster you've, up until then, been skulking around in the shadows to avoid, feel like Quake with melee weapons. I gleefully await the day when I've gathered enough gold coins to buy the crossbow, so I can leap over railings and shoot zombies and skeletons in the head before whipping out my gladius as I land to finish off the rest.

Other thoughts:

At first I was confused by the old-timey grainy film filter, but I think it really adds to the aesthetic the game is trying to capture. The whole game feels like a top-down dungeon adventure game from the early 90s, but from a first-person perspective. The walls and floors look deceptively detailed and smooth from far off, but up close, many of the textures are almost Minecraft-esque in their pixelation. Every aspect of the game, from the retro, almost-8-bit soundtrack, to the score screens at the end of each level, to the somehow-always-there-to-sell-you-things shopkeeper at the beginning of each level, adds to this effect. And boy, does it work for me.

That the whole game is based around Greek mythology only increases my enjoyment, having been a lover of mythology my whole life. You play as Theseus, for crying out loud. The shopkeeper? Daedalus. There are shrines scattered about the levels at which you can offer collected knowledge in exchange for divine powers, and the tooltip for the shrine of Poseidon reads (to paraphrase) "Poseidon: King of the Waves, Your Father, God of the Ocean". The fact that they just casually mention that Poseidon is Theseus' real father, and don't bother to offer any explanation? It made me squee.

I am a huge nerd.

At any rate, this game is worth far more than six dollars. If it goes on sale again, you'd be insane not to grab it.
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21 of 27 people (78%) found this review helpful
3.2 hrs on record
Posted: March 10
I find it difficult to recommend this game because it's largely unchanged from early access. The concept is really great, you're navigating a series of randomly generated mazes as you avoid monsters from Greek mythology. It's a cool idea but the stealth doesn't always work and the levels are so dark you can barely see a thing.

The sound and lighting is really good and there are some spooky sections, but the overall thing just feels unfinished and still like it's in development. This is not a full release as far as I'm concerned.

Here's hoping they keep patching it and fixing things up.

Full video review:
https://www.youtube.com/watch?v=h85cQkRg36Q
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11 of 16 people (69%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: January 7
Ray Harryhausen was brought back from the dead and hired to reboot the Chess Master series. He instead took acid and gave them this.


I loved the experience this game gave me for the first two hours. It's so different and frankly "janky". There were times where I was screaming "What is going on ?" for 10 to 15 minutes at a time.

The game randomly generates levels for you to navigate through in the pitch black. It's one of the scariest first encounters I've ever had with a game but, it wears off fast. You figure out how everything works and move on.


The issue I had with the game is how it goes about doing the "random" business.

It seems like sometimes you can get a spawn with no loot, no mobs, no...anything, except for the creature your trying to avoid.

I went through the last levels ( last four bosses with three levels each) with literally no mob spawns. This turns the game into run as fast as possible and get the key and leave the level...and also made the game extremely easy... It killed the original fun I had through the first two hours,

The only reason why I'm not upset or on here crying about it is because, this was just my luck.

Other players who've I've played along side with had 100% completely different experiences that sounded amazing

...and that's what I love about Depths of Fear :: Knossos or at least what it's trying to do. The idea that was behind it.

What makes this review even harder to write is the fact the things I loved about this game, I'm not entirely sure they were intentional from the dev.

Such as these cattywampus events

- Music not properly playing
- Sounds not properly working
- Lighting issues (so frigging dark you can't see anything to blinding rays of death)

I'll put it like this. I never saw this game (lighting wise) as it's shown in the trailers or the screen shots. I checked the settings and maybe I'm just not bright enough to find where to fix or change it.

My experiences was running through the dark with a somewhat useless torch and falling into pits of spikes, lava, ants, deadly gases, and all other manner of horrible business that I couldn't fully see.

- Getting stuck in walls and the floor far too often
- Beautiful graphics that sometimes look like you're playing Minecraft in a TF2 server
(you'll know what I mean if you've played it)

All these things and more made my experience a blast and I don't mean this in a sarcastic way.

This game and it's sole developer are totally worth your time.

I do however, recommend you pick it up during a steam sale though.

I hope the dev can learn from player feedback and improve upon what they've done with this title.

I can't wait for the follow-up to this game that's planned for 2015.


- A barely understandable review written by someone who has no idea how to make video games.



TL;DR: That damn goat needs to buy some pants.
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5 of 5 people (100%) found this review helpful
3.0 hrs on record
Posted: April 6
The questline is very similar to Labours of Hercules where you need to slay mythical beasts. Really liked the creepy Greek mythology aspects. Animations were weird and the graphics weren't the best thing ever but I enjoyed the randomly generated dungeons and boss battles.
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7 of 9 people (78%) found this review helpful
1 person found this review funny
8.7 hrs on record
Posted: January 10
I bought this game on sale since I thought it looked a bit interesting. After playing for just over an hour I would have happily paid the full price or more. The synthesized music is wonderful, the creatures are designed very well, and the combat is tense (get the shield as soon as you can)!

EDIT #1: Four hours in and still loving it. The difficulty ramps up after the first couple of minions, which I am glad for. There are a few clipping bugs that are a minor annoyance, but other than that it is still great!

EDIT #2: Five hours in and the game breaks. Centaur boss bugged out and I can't complete the level. After descending the ladder on the fourth floor, instead of going to the normal boss level layout, it takes me to a square platform with a small pyramid in the center, surrounded by lava. The key is visible across the lava with no way to get to it. After two hits the centaur becomes invincible and I am stuck running around on the square platform surrounded by lava. I have tried killing all of the enemy spawning ghost-thingys and in the end, it's just me, the square platform surrounded by lava, and an invincible centaur.

Edit #3: I learned the following tip on the Steam forums: Do not use the shield on the centaur or he will become invincible for the rest of that floor. I'm sure they'll fix that bug soon.
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6 of 9 people (67%) found this review helpful
6.2 hrs on record
Posted: January 28
It’s an OK game, and I guess It’s amusing enough to complete (took me around 5 hours), but I can’t recommend it because:

  • It’s poorly balanced, especially when it comes to boss fights. The first boss, Satyr, was tough, I didn’t realize it was even possible to kill him at first. The second, Cerberus, was very tough, partly because the arena you have to fight him in is cramped and you also have to deal with minor monsters encroaching on you from two sides. I think it took me around 10 attempts, if not more. At one point Cerberus got stuck in the lava, but didn’t die there and kept making menacing sounds from beneath the surface. There was no way for me to get him, I had to restart the level. When I tried to trick him to jump into the lava in a different spot, the result was the same.

    But all the other bosses were ridiculously easy to kill (including the Minotaur), I got all of them on the first attempt without taking any hits from most of them (with the exception of Medusa, I got her on the second attempt). And I used the weapons I picked up on the same level: saving money for better weapons doesn’t make these fights easier.

    If the very first level in the game is significantly harder than the very last with a main boss, you didn’t get the balance right.

  • The first few levels were scary, but once you realize that you can easily outrun all the enemies, and spike traps are a bigger threat, there’s no point trying to hide: it’s safer to light a torch and start running around the Labyrinth at full speed. Besides, even if you do get yourself cornered and die, you won’t lose much progress.

  • It’s poorly optimized. Running on i5-2500 and Radeon HD6950, I had around 40 fps in most rooms, but it dropped to 26 in some (e.g. all the rooms with lava and platforms you have to jump across). In a couple of rooms it dropped all the way to 6-9 fps. Yes, I can turn off the post-processing effects and drop the graphical settings a bit to make it run better, but it doesn’t look that great to begin with, and having 6 fps in a small square room with a bunch of barrels as the only objects is just bad.

  • The latest changelog states that the new version has “greatly reduced chance of becoming stuck on geometry”, but I still managed to get myself completely stuck on geometry 4 or 5 times (that’s like once per every hour of gameplay) Restarting the level is the only way out — very annoying.

  • All weapons kill any creature (except the bosses) in one hit, so your choice of weapon doesn’t make much of a difference. Collecting gold to buy new weapons isn’t important.

  • Key rooms are very repetitive as they’re almost identical from level to level.

  • The character animations and models look so rough they’re more comical than creepy.

On the plus side, sound design is decent (monsters sound a lot scarier than they look), and lighting effects are neat (even though they kill the fps).

Endless mode plays pretty much exactly like the main mode, but with permadeath. I might get back to it just to get 100% achievements, but it’s not hugely exciting.


This game was gifted to me by Anderson. Thanks, it was interesting to check out.
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13 of 23 people (57%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: November 19, 2014
The game is buggy, in that I mean if you are behind a satyr and it says you're hidden the satyr magical sees you buggy. Maybe it grew an eye on the back of it's head? The combat system is the same get a weapon and smack the ♥♥♥ off the enemy but makes it feel even worse when the A.I is horrible for instance, The weaker A.I I have seen stack on each other, stop randomly during a chase or fight, or not even react. The graphics are bad which doesn't bother me but it lags my computer and I can play payday 2 at a high res and get over a solid 60 FPS so I turned down the graphics and when I did I almost noticed no difference. The levels are repetitive, I talking like you play it for 20 minutes and you will probably know all the satyr levels and they almost seem to last forever. The scary effect is good, the bleat of the satyr definitely made me jump a couple of times but it is also ruined by the abysmal stealth system because the weaker A.I always see you and like I said the satyr has a third eye. The soundtrack feels great on the game really giving it the mythological feeling and it really has some great mythological knowledge such as praying to certain gods to recive their power for that level. But in the end the game is really poorly executed, which disappoints me so much because I looked at the positive comments and bought the game because it looked interesting to me because of the new fresh idea so at this time I would give the game a 4/10 for being a promising game that misses the punch. I'll update my score if they fix the game.
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4 of 6 people (67%) found this review helpful
5.0 hrs on record
Posted: December 29, 2014
This is a good game. Even though it can be hard to take the Unity engine seriously at times, it does not detract from the appreciation I have for the one dev who made this worthwhile effort.

Basically you play as this dude Theseus, a hero chosen and plopped into a Labrynth where many others have met their doom. This goes on with the real-life ancient Minoan story, and it has a nice narrative to it. Eventually the goal is clear: go through the different archways to discover a dungeon of different mythological beasts. This part is kind of like the world paintings in Super Mario 64. Eventually you work up to defeat the l33t Minotaur and save the greek damsel-n-distress.

There may be times when you feel like it is getting kind of repetitive, especially when you start to get OP.
I wouldn't say it's super replayable, but it does have an infinite dungeon that will give you random levels which get progressively harder..."Survive or die" kind of deal to break your own record.

Of the Unity games that have been coming out, this is good. Save up for a sale, it was (a well spent) 4-5 hours.
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2 of 3 people (67%) found this review helpful
8.2 hrs on record
Posted: November 26, 2014
I think that for once the trailer honestly shows the appeal of this game: clunky, sometime rough-cornered, but good fun. Knossos throws you into the labyrinth of the Minotaur where you meet and fight numerous mythological creatures, and also some not-so-great beasties. I bet you don't remember Theseus fighting ants and really dumb and obnoxious zombies. These are all in the background, while you face each boss in their four level lair... every first three levels randomly created.
It definitly has that one-developper facture: animations are clunky, there's a strange amagalm of textures between wall, floor, and celling and a few obvious traps which will get you. But it never stroke me as lazy. There's enough care to make each creature level distinct from one another, it shows you a hetero♥♥♥♥e setting and then makes objectives very clear, and it's just fun fleeing a monster.
As I more or less said, it's a one developper rogue dungeon-marathon ramdomly generated greeko-ruin level game. With all its short-comings of one guy project, but also its greatness: I've commented before on an update on the AI that I felt was detrimental on the gameplay, others players agreed, and eventually the developper was conveiced. He changed it in a few days. That made me jump into the labyrinth again.
P.S.: I play it without trouble on XP.
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2 of 3 people (67%) found this review helpful
8.5 hrs on record
Posted: January 11
Depths of Fear is a mix of stealth and combat-based gameplay, with elements of horror & Greek mythology, set in a labyrinth of procedurally-generated dungeons. It features a number of melee and ranged weapons which gradually become available to you as you collect more treasure and gold. You'll encounter a variety of monsters, including some very famous mythological creatures.

Once the main questline has been finished, you'll be able to continue your adventures by exploring an endless number of procedurally-generated levels. Goals still remain for the player even at this stage, since Steam Achievements exist for making it to the deeper levels.

Depths of Fear is by no means perfect, but it is quite good. Yes, it's very indie; the graphics are not bleeding edge and it is a bit rough around the edges in some spots. But the atmosphere, theme, setting, gameplay, and continued developer support are outstanding.
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2 of 3 people (67%) found this review helpful
3.7 hrs on record
Posted: February 25
A nice stealth game that involves almost every type of Greek Mythology Creature. You must get keys and open chest to open every stage. Each stage is different but the concept never changes. Every creature you defeat, it is literally the same map as the one you killed the last one at.
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3 of 5 people (60%) found this review helpful
1.9 hrs on record
Posted: November 17, 2014
This game is far from perfect with simple combat and AI issues (e.g. getting caught on ledges or just acting strangely in general), but the glooming atmosphere, effective stealth mechanics, and "punchy" sound design (e.g. the soundtrack, the sound of footsteps, and that pot smashing sound) make this a whole lot better. Even for the base price of $5.99, this game is definitely worth a shot.
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3 of 5 people (60%) found this review helpful
4.2 hrs on record
Posted: November 20, 2014
The game is actually enjoyable for few hours of time, even though it is bit buggy. I was able to beat the campaign in 4 hours blind. The best part of the game is that its very replayable. The levels are procedurally generated, so you won't get too bored with them. Each one takes a few minutes to play each so the penalty for death is very mild as well. It's also graphically pleasing, unlike most indie games I play.

However, the gameplay could use a lot of polish. The lighting and AI specifically could use work. Sometimes you can be seen in pitch blackness while other times you can see decently but be hidden. The bigger and harder bosses in the game get stuck on walls and are kind of a joke. I would recommend playing the game if you are bored and have a couple bucks to spare.
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4 of 7 people (57%) found this review helpful
2.6 hrs on record
Posted: December 3, 2014
Great concept, but performance and control problems keep it from being fun. Technically has controller support, but it's wonky and awkward. If the concept appeals to you enough it may still be worth it, but the gameplay isn't good enough to stand on its own.
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9 of 17 people (53%) found this review helpful
2.1 hrs on record
Posted: November 22, 2014
UPDATED: The game hasn't changed that much from it's previous state, just some improvements and extra contents.

I should say that i were excited the first time i started to play, and got into the atmosphere of the game pretty well too, but the longer i played, the more i disliked this.

Game's concept it's applied pretty well to be a work of only one person, but badly optimized in it's complex:
- the graphic options doesn't make that big of a change in performance or quality, and resolution choices are very limitated (wasn't a problem for me), and the music feel like to not blend well with the game's atmosphere; also the volume option of the game reaches 0 at every startup of the game, and you have to change it manually every time;
- character's sprint has been capped now and is normal; when you take damage your camera will blur, that becomes more annoying than scaredy or terrifying, as supposed to be;
- attack animations feel bad, both for the player's one and all of the monsters;
- most enemies does the same damage to you (except for some bosses, that might have an extra trick to their normal attacks) and, in the same way, you do with particular weapons, that you can find around or buy with gold to keep those in your racket.

I would say again that this game isn't that bad to be the work of only one, infact it has great ideas and a good application of those, but it's just too messy to ignore this, for me.
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2 of 4 people (50%) found this review helpful
3.6 hrs on record
Posted: December 11, 2014
Wow this game is.....actually really cool!
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1 of 2 people (50%) found this review helpful
0.9 hrs on record
Posted: December 30, 2014
This is like a "so bad it's good" game.. pay it the less you can and enjoy as you can
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1 of 2 people (50%) found this review helpful
1.8 hrs on record
Posted: January 10
This is one of those games that has A LOT wrong with it, but is truely fun. Its an First Person rougelike, set in the famous Labyrinth in Greek mythology, which means you play as the classic hero Theseus attempting to slay the minotaur. Cool concept and one that surprisingly isnt capitalized on in gaming. But this game has a lot of problems. The combat sucks, the stealth mechanics fall apart when discovered, and enemies either dont spawn, or hallways are filled with them for no reason. But the game is worth a go, as its cheap, and pretty fun when you get the hang of it.
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1 of 2 people (50%) found this review helpful
6.2 hrs on record
Posted: February 7
TL;DR:
It's an enjoyable game that I can actually reccomend trying out since it has a great concept and a lot of potential, but is a little to buggy and quite easy (which makes it quite short). So if you want to give it a try, wait for a sale.

Pros/Cons/Long version:

Pros:
+ Good concept, like it!
+ Neat diversity of the bosses with different sets of abilities and weapons!
+ Procedurally generated maps that make every run of every level a new experience!
+ You have weapons that are good for different types of situations.
+ You don't get to keep weapons or usables that you find in the maps after you restart of die wich makes the game a little more chalanging and interesting!
+ You're quite scared at the begining to get face to face with the bosses and are really trying to hide from them.
+ OK music and sounds.

Cons:
- A little to easy to beat the game (which makes it quite short), except for the 'defeat 15 unknown dungeons in a row' acievemnt. This is hard mostly because of bugs and not that the game itself is hard. (NOTE: Most of my playtime is trying to beat this last acievement, but I've got to submit defeat due to the tideousness of buggs...)
- Procedurally generated maps that you have to restart to beat since it spawned a wall that blocks the exit...
- Procedurally generated maps that you have to restart to beat since you got stuck in the floor after getting a key!
- Procedurally generated maps that the bosses get stuck in.
- Procedurally generated content doesn't apply to key areas there seems to be... around 10 of em maybe?
- Sometimes you don't seem to be able to hit the bosses/mobs with your weapon. Running around and/or even inside the boss whirling your sword straight at it... and then you die since you can't seem to land a single hit! ( tested using the sword that usually one-shots everything but the minotaur )
- Somethimes the character gets truck in 'flying/jumping' mode, not that it really seemed to affects my gameplay that much and is usually resolved by jumping around a bunch of times trying to land on something.
- When you have every weapon in the game, the shop can only offer bolts for your crossbow(and you already have 500+ of those to and the count only goes up even when not buying any new ones)... maybe add at least potions to the list?
- If the game were a little harder/longer to beat, weapons a little pricier or in some other way not so easy to achieve this point wouldn't really be a problem to me. There aren't that many types of weapons and after you get to the minotaur there is really only one melee weapon that is even worth laying your eyes on.

So I might have forgotten to mention something, but I think you get the point...

It's an enjoyable game that I can actually reccomend trying out since it has a great concept and a lot of potential, but is a little to buggy and quite easy (which makes it quite short). So if you want to give it a try, wait for a sale.
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1 of 2 people (50%) found this review helpful
9.8 hrs on record
Posted: February 15
I must forewarn that this game is made by just one developer and basically exists in a state of permanent beta (not sure if he'd call it that, but functionally speaking). It's basically playable but there's still plenty of bugfixes to be done and the gameplay could still use tweaking in a few places.

All that said, Depths of Fear is a proceedurally generated action/horror game about the Minotaur's Labyrinth. Taking rather obvious cues from old Ray Harryhausen films, it pits you against eight beasts from classical myth including the Minotaur itself (plus a few generic monsters to fill space, mostly undead). Each has their own unique abilities to harass you with.

The game starts out with heavy emphasis on stealth, as you begin your way through the labyrinth armed with nothing but a torch and maybe a stick. The game's atmosphere is great here, somehow managing to make the angry bleating of a goatman the most terrifying sound in the world. To avoid the same confusion as I had, keep this in mind: you actually need to run each level three or four times in a row to reach the boss chamber and actually progress to the next segment. Before I figured this out I'd run it once or twice between breaks, thinking the point was to scrouge for treasure so I could buy a better weapon.

The game is pretty much a straight shot from there, running each level a few times, fighting the boss (who is present on every level but only permanently killable in their inner sanctum), grab the token and move on. By the time you reach the endgame you've evolved from a scared boy with a stick to a seasoned monster hunter, and if you can keep up with such Greek monster basics as "don't stare at Medusa," you should have no trouble pushing to the end with quick feet and a crossbow.

All in all I had quite a bit of fun for how simple (and at times buggy) the game was, and while its not without flaws I'm still looking forward to the sequel I've heard the developer mumble about.
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