Depths of Fear :: Knossos, a Greek-themed, 1st Person, Roguelike stealthy action-adventure where you play as Theseus out to kill the rampaging horror the Minotaur. Succeed in the beast’s slaughter or learn the meaning of fear trying. You will run. You will hide. You will fight. You will die.
User reviews: Very Positive (142 reviews)
Release Date: Apr 24, 2014

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Recommended By Curators

"Run from relentless monsters as you quest to survive the horrors of the labryinth that is Knossos and slay the Minotaur to win your freedom. A++"

Recent updates View all (2)

October 8

The Blood Moon UPDATE 1.4.3

Latest Update 1.4.3

Formed under the spell of the Blood Moon a new Update emerges unto Steam bringing with it a number of Fixes and Changes to Depths of Fear :: Knossos...

ːdofkskullː FIXES ːdofkskullː
  • Achievements should all be working again
  • AI 'Seek' behavior readjusted to act more like the Pre-1.4 build (ie: when in the shadows hiding, you are hidden. Creatures do not automatically hone in on your location)
  • Fixed some map generation gaps that were most notably appearing in the Medusa Levels.

  • Camera FX are back (old-school film grain filter)- can be turned ON/OFF under Graphics Quality in the OPTIONS Menu.
  • Health UI removed - Must pay attention to the saturation of the color of the screen. The lower your health, the less color you will see. When everything goes Black & White, know you are about to die!

11 comments Read more

August 14


Thank you everyone for your patience while Phil worked on getting this much sought after update ready. There are a lot of Changes, Fixes and Additions made in Update 1.4.1, so much so it may warrant another play-through just to see them all! There were many behind the curtain improvements to be made in response to reported crashes, poor performance, as well as hooks to set the groundwork for the upcoming ports.

Now without further ado, the Update Lists!

ːdofkskullː FIXES ːdofkskullː
  • Achievements should all be working again
  • Crashes squashed. If you still encounter a crash please report it on the forums immediately.
  • You can now bind the Left & Right SHIFT Keys
  • Minotaur Medallion now obtainable
ːeyeseeː ADDITIONS ːeyeseeː
  • GUI Added subtle health indicator bar. Seeing your health % makes food and potions more of a strategy than guess. Reduced self heal time by half.
  • GUI Added subtle energy indicator bar to encourage sprinting over constant running. Run speed slightly increased, while amount of time to do so before exhaustion is lowered.
  • GUI Added sound meter to illustrate the exact amount of noise made.
  • GUI Added icon to show when you are crouch/sneaking. Pressing (crouch) key now toggles the action until you press it again, jump, fall or run.
  • Added a handful of new sound FX. Added a new ‘chase’ song
  • V-sync added to Standard to High graphics settings.
  • Added new animations and reactions to common monsters (zombies, skeletons, ophis swarms, ect.)
  • Added Perlin Effect for some cool looking warped surfaces.
ːburnedː CHANGES/TWEAKS ːburnedː
  • Trident changed from thrown weapon to melee. It has extreme forward reach, and much higher hit power, in exchange for being very slow and cumbersome. Retextured the model to have a nice wood handle.
  • Monster spawning is now done based on player position and boss alert level. Defeating all lesser monsters, then re-alerting the boss will spawn a new wave of monsters.
  • Changed ‘fire traps’ from shooting a jet of flame to shooting a ball of flame that bounces and explodes.
  • Changed ‘Spike Trap’ damage from instakill to reducing your health by 50%
  • Reduced most monster instakill 100% damage attacks by half (With the exception of Medusa, Manticore and Minotaur which still have instant kill attacks)
  • Boss levels no longer rely on grabbing the medal and avoiding the lava. Now you must defeat the boss by fighting them with your weapons. Levels balanced to each boss. Common monsters have also been added and will respawn too.
  • Standing Torches can no longer be lit and extinguished unlimited times. Now they can only be lit once and to put them out they must be attacked/destroyed.
  • The Ghost now shoots at you from a distance with added new FX and AI.
  • Lesser monster AI hugely improved.
  • Removed most camera effects (in-game and options menu) and reworked most lighting.
  • Improved water and lava now ripple in real time.
  • Various Boss Ai balances to make cheap deaths less common, while keeping them near and dangerous
  • Fixed a lot of bad map textures.
  • Minotaur model improvements, final Minotaur battle more streamlined and fun
  • Ranged weapons/shooting is greatly improved. Shots are faster, and more accurate
  • Greatly improved level generation meshes.

Note: Check the lower right corner of the Depths of Fear :: Knossos Title Screen and look for the 1.4.1. If your game has not updated to the latest version please be sure to verify the integrity of your game cache under Local Files in Properties.
Right Click game in your Library > Properties > Local Files > Verify Integrity of Game Cache

26 comments Read more


“This is a fun game that will keep you on your toes and get your heart and adrenalin pumping. This is a game that everyone should try.”
9.2/10 – WatchTower Gaming

“Like a surreal and low budget horror film discovered on an obscure television channel during a night that has lasted too long, it’s jarring, hugely imperfect and strangely alarming. I’ve happily lost myself in it for two evenings now.”
Rock, Paper, Shotgun

“The overall design speaks not just to its retro-ish style but also its place among recent horror games. Depths of Fear: Knossos is a fairly small game in scope, simple and focused in a way that big budget, kitchen sink AAA titles are not, and to a large degree that is a relief.”
7/10 – Bloody Disgusting

Collect the beasts of ancient Greece!

About This Game

Depths of Fear :: Knossos is a Greek-themed 1st person adventure game with stealth, action and edge-of-your-seat elements within rogue-like procedurally generated levels. You will run. You will hide. You will fight. You will die.

The fate of Athens is in your hands as you step into the role of legendary Greek hero Theseus. Offering yourself for tribute unto the corrupt King Minos, you embark upon a perilous quest deep beneath the city of Knossos to slay the twisted mythical beast - The Minotaur. But, before you can complete this hero's journey you must steadfast the trials of ever-changing creature-filled labyrinths. Collect gold to deal with Daedalus, building up your armory whilst seeking out the mythological medallions that unlock a master sword, the only weapon known that can pierce the Minotaur's cursed flesh. May the gods of Greece be with you, son of Poseidon!

  • An ever changing Labyrinth: Each stage in Depths of Fear is crafted to never be the same twice creating a constant state of tension of the unknown.
  • Face the Beasts of Ancient Greece: Survive encounters against 8 immortal legendary creatures: Saytr, Cerberus, Centaur, Manticore, Griffin, Medusa, Hydra and the horror of the Minotaur.
  • Diverse Gameplay: To survive one must learn when to sneak through the shadows, when to run and when to engage in combat as they attempt to survive each rung down into in the darkness.
  • Knowledge is Power: Appease the gods by finding their books and earning their favor for special powers such as lightening from Zeus, Speed from Hermes, Earth shaking might from Poseidon or the illuminating light of Apollo.
  • Build an Arsenal: Loot the labyrinths for gold to purchase 8 trusty weapons that range from Blades and Clubs to the Trident and Crossbow. Use these weapons to secure the 8 creature medallions that unlock the only weapon known that can slay the legendary beast Minotaur.
  • Challenge the Unknown: When the adventure ends, the game has just begun. Beneath the skull a never-ending challenge awaits in the entrance of the unknown that provides countless replay value. How far down can you make it?
  • Unique & Adaptive soundtrack: Featuring a tension-based music system, the soundtrack (recorded with mind-altering 70’s era synthesizers) adapts to your situation.

System Requirements

    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64/Intel Core 2 Duo E6750 2.66 GHz / AMD Athlon II X2 245e
    • Memory: 2 GB RAM
    • Graphics: 128MB GForce 6600 or better
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64
    • Memory: 4 GB RAM
    • Graphics: 256MB GForce 8600 or better
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX compatible sound card
Helpful customer reviews
77 of 91 people (85%) found this review helpful
10.4 hrs on record
I'm very impressed with this game so far.

Considering it was built by one person, this is a lot of work that could have fooled me into thinking a larger studio was behind it! The concept of the labyrinth and all the terrifying enemies lurking within is a very strong idea for a game. The dev could have taken the easy way out and just made it a simple linear hack and slash game. But instead there are procedurally generated environments, a host of different enemies, a stealth option, and even a simple economy. The hard work really speaks for itself and I'm very happy to support it.

Depths of Fear: Knossos is a fun experience that I can't wait to continue playing.
Posted: April 27
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59 of 70 people (84%) found this review helpful
18.7 hrs on record
*UPDATE 5-15-14* (This game is a total blast and a steal for $5.99; Phil, the dev, and John, from publishing are consistently on the forums answering questions and keeping players updated on future patches; I have beat the game thrice, I've gotten all achievements, and I've played for almost 19 hrs)

Depths of Fear Knossos is a randomly generated- immersive- atmospheric- horror- stealth- action- first person- dungeon crawler in which you play a Greek on a quest to defeat the great Minotaur in The Labyrinth.

Surprisingly this game is VERY good. It provides a wonderful mix of genres and is a blast to play. You start out in a hub world with multiple different dungeons. Within each dungeon there are three levels where you can get weapons, coins (to buy weapons), and books (supplies the player with tips and lore) and you do platforming, combat, stealth, and light puzzles. And the main objective for those three levels is to get the gold key to progress to the next level. The fourth (and final) level is a boss fight with whatever creature (saytr, manticore, etc) is the "mascot" of that specific dungeon.

The best part of the game has to be the absolutely phenomenal sound and music design. The sound is very atmospheric and scary. Everytime a boss spots you in one of the dungeons, techno-dubstep music starts playing which is very well made and very unique for a game that takes place in Ancient Greece. *there is no voice acting which may annoy some people but I like not having that*

The graphics are pretty good: Bloom effect, lighting, vignetting, some textures, object models, architecture, etc.

The story is pretty straightfoward- go into the labyrinth, kill things, defeat the minotaur, bang some hot Greek chicks (most likely :D) and the lore is surprisingly strong. All the lore in this game is acquired through books or pieces of parchment and is heavily inspired by surprise Ancient Greek mythology!

And now for the not so good/ bad: It's got some bugs (clipping, animation problems, spawning of objects and enemies in some levels, etc) Also some textures and foliage doesnt look the greatest. And the stealth mechanics are very simplistc, barebones, and broken. (atm)

Overall this game has great lore, atmosphere, combat, level design, and sound and music design. And on top of all that, the game never grows old. It consistently gives you great enterntainment. I can recommend this game to anyone who wants a thrilling gaming experience for the low low price of $5.99.

*Review copy was provided by Dirigo Games and Digital Tribe; Thank you!*
Posted: April 26
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40 of 45 people (89%) found this review helpful
4.8 hrs on record
If you're anything like me you grew up with your father, uncle, or brother forcing you to watch classic Ray Harryhausen films with the dinosaurs and the mythological beasties and all that jazz. And if you continue to be eerily similar to me you didn't appreciate it at the time. "BUT DAD, THIS IS CORNY AND TERRIBLE." And if you continue, despite the NUMEROUS cease and desist orders, to be essentially me, you love those movies now. That janky, claymation silliness. It's a nostalgic gold mine, watching the Seventh Voyage of Sinbad and the old Clash of the Titans movie. If you aren't familiar with these classics, check them out. They're all probably on Youtube and Netflix. They're charming, epic, and they've aged surprisingly well. "Depths of Fear: Knossos" captures that Harryhausen spirit.

You are young Theseus, patron badass of Athens. You've opted to join the unhappy sacrifices this year at Minotaurapalooza on Crete to finally end angsty cuckold king Minos' cruel subjugation of your people. You're tossed into the Labyrinth, Daedalus' engineering feat meant to contain the Minotaur. Minos' daughter gives you further incentive: defeat my gross half-brother and we can abscond and make kissy faces forever! That's the story. Fans of antiquity and mythology will have a blast as they head into each arena facing Greek beasts of legend and myth: the satyr, the centaur, and of course Minos' ♥♥♥♥♥♥♥ bull son himself. You'll descend, roguelike, deeper and deeper into the Labyrinth, grabbing weapons and facing standard, killable foes while avoiding the main baddie until you reach the end, facing off in a lava arena death match.

This game is not the prettiest. Lighting is pretty good... and the mosaics/columns really put you in the setting. But the enemies and combat are clunky and ugly. But it still works! It feels great to stealthily complete an area, grabbing loot and potions, praying to deities for assistance. It's also very tense. You'll walk slowly through each area, grabbing coins, finding books with clues, and lighting your torch ocassionally to better see and then BAM, you hear the telltale bleat of a satyr. Now you're hoofin' it, pun unintended.

For fans of mythology, for fans Ray Harryhausen and bygone filmmaking techniques, pick this up. It's absurdly cheap and absurdly fun.

The Minotaur awaits.
Posted: June 19
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75 of 127 people (59%) found this review helpful
1.2 hrs on record
I only had about an hour with this game, but my short experience with this game was not pleasant. I did not like this game, and will probably never pick it up again after this review.


I will say one good thing about this game:

I really like the setting and feel it has. There is a depressing and dark mood it establishes right from the start. There aren't a lot of greek-themed games quite like this either, which is refreshing, and the adventure itself is uncomfortably tense. Dragged out of a cell, thrown into a dark maze, running through shadows avoiding traps and monsters to find the key to the next level of the maze. It does have a rather good feel about it.

And the sound effects are alright. Nothing impressive, but that's not a bad thing so long as they work when they should.


It didn't take me a long time for me to tell that this game was not going to be fun. I'm only going off my experience with the first few levels of the Satyr's dungeon, but first impressions are what matters, and despite this game's good mood there just isn't any good gameplay to match.

Firstly, this game feels very easy. Regular enemies like zombies and skeletons die in one or two hits from the starting weapon, and the Satyr is ridiculously easy to escape from. It just feels all wrong. This game should be challenging, sudden, and frightening, but every attempt I made told me otherwise; sometimes I cleared floors running around with my torch lit and never got hit once. Finally, I also noticed your health regenerates when you are close to death, or at least appears to.

And on the note of the Satyr, his walk animation looks ridiculous, and like most regular enemies his A.I. is just stupid. every other level he gets stuck on a corner, and his torch will clip through the wall; causing unsightly lighting glitches. Regular enemies also have a tendency to go through prop things and spawn on top of breakable props; which just looks silly for a game that is trying to be serious and tense.

And a few things just don't seem to work at all. There are these spinning turrets that look like they are designed to shoot fire, but I jumped right in front of one once and it didn't do anything. Another time I found a book that warns that the Satyr has a charging attack, but he never used it on me whenever he found me, and would instead walk towards me as usual. The Satyr doesn't even have a change in stance when he finds you. He just howls once, and then proceeds to walk towards you at the exact same pace he does when he wanders around.

This game isn't scary either. I didn't find a brightness setting in the menu, and it was easy to see through the darkness without ever using the torch. Most of the time I never did use the torch. And the slow response of the enemies kind of takes away any pressure the game attempts to give you. The music is also all wrong for a game that should be scarier than what it is. Regular enemies should be creepy and unexpected, but they are often stupid and easy to spot. The monsters should be quick to take advantage of the player, and a pain to confront; but they seem so plain.

I also noticed this game has a lot less depth than it likes to think it has. You get gold to buy weapons, but there are only eight, and they don't seem to be all that special from each other. What potential variety and interest there would be to gathering gold to buy some of the nicer weapons is destroyed by the fact that weapons spawn randomly too; meaning I got a really nice axe on the second level of my first attempt on this game.

There is also some 'lore' that you can obtain from books, but most books don't say anything at all and just give you 'lore points' to unlock magic abilities. For a game about mythical monsters, this game doesn't even take the time to include anything more than the most basic information about the enemy, such as "the Satyr has poor vision in the dark" and instead opts to include a bunch of nameless books to collect.

I guess 'book is for magic, not reading' is an acceptable gaming theme, but I think there is a huge wasted potential in doing that for this particular game. I want to know more about the maze and the monsters and how they work!

Everything else about this game is just awkward and poor. Exits have a glow that is actually a thin plane that you can sort of clip through; said glow also looking very strange in certain dark areas. You jump pretty high and fall slowly, and it almost feels like you are on the cusp of gliding. Weapon pickups are HUGE for some reason. You can pick up random potions that you identify by drinking, some of which are poison, but since you can't use poison for anything other than to hurt yourself its basically just an annoying to catch new players and nothing else.

I never really considered newbie traps to be a good thing for a game. Maybe it is acceptable for a game that is supposed to be 'roguelike' but it feels cheap to me.

Lastly, this game loves to crash on me, which is why I don't have more than an hour yet. But I won't hold that against the game either. that could just be me.

Still, summing up my short experience, I can't say I was too fond of this.


I like the setup. It looks really really good on the store page. But I just couldn't find anything that would redeem this game's shortcomings. Its not hard, its not scary, it is often clumsy, it lacks complexity, and, to be quite frank, I could barely stand it enough to get as far as I did in between all the crashes I had to deal with.

For the hour I spent with it, maybe I am being a bit too harsh. I never even got to the end of the first area, mostly due to constant crashes. But to me none of that mattered. What I saw was not good, and it was quite clear to me that this game has made some poor design choices.

I wouldn't recommend this game at all. There are better games for under ten dollars.
Posted: April 27
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9 of 9 people (100%) found this review helpful
6.6 hrs on record
The reason we're returning to it is the fact that the game got patched shortly after we released our initial review, and found that they'd fixed the hiding mechanic! This, naturally, means that the game now functions as intended, so we decided to revisit our review.

A few things did get borked in the process, but they're fairly minor, so we're bumping up our initial 6.5 to a much more respectable 7.5/10.

Update Video Below:

Original Review:
A first person survival game, you play the role of someone who gets thrown into the
ancient labyrinth of the Minotaur. There, the basic idea is supposedly to be ended by
the minotaur, but annoyingly, you try to survive and kill the damned thing.

As you traverse the labyrinth, a lot of interesting features make themselves known.
For one, the labyrinth is randomly generated, so every time you enter a section, you have
a new area to explore. This does appear to be the cause of some wonky pathfinding, but in
general, the idea's quite nice. Also, the graphics, whilst not excessively good, set the theme
quite well, and they do a fair bit to enhance the gameplay.

However, issues do occur. Alongside the wonky pathfinding, we found a problem with the stealth
mechanics of the game. You're told to extinguish your torch and hide in the shadows to avoid
having the Satyr slice your head off, but something went broke in patching, and it just makes
a beeline for you regardless of your opinion on the matter. That, coupled with the fact that
you can occasionally smack enemies out of the world, and some other issues, and the game is
not precisely flawless.

Our opinion on the matter is that, despite the bugs, the game is quite compelling, so we're
hoping for some patch-work on it. If that happens, the game deserves a higher score than we're
currently giving it, but in it's current state, the game is worth a 6.5/10. Passable, but not

Still, keep an eye on this!
Posted: October 7
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