Depths of Fear :: Knossos, a Greek-themed, 1st Person, Roguelike stealthy action-adventure where you play as Theseus out to kill the rampaging horror the Minotaur. Succeed in the beast’s slaughter or learn the meaning of fear trying. You will run. You will hide. You will fight. You will die.
User reviews: Mixed (343 reviews) - 65% of the 343 user reviews for this game are positive.
Release Date: Apr 24, 2014

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Reviews

“This is a fun game that will keep you on your toes and get your heart and adrenalin pumping. This is a game that everyone should try.”
9.2/10 – WatchTower Gaming

“Like a surreal and low budget horror film discovered on an obscure television channel during a night that has lasted too long, it’s jarring, hugely imperfect and strangely alarming. I’ve happily lost myself in it for two evenings now.”
Rock, Paper, Shotgun

“The overall design speaks not just to its retro-ish style but also its place among recent horror games. Depths of Fear: Knossos is a fairly small game in scope, simple and focused in a way that big budget, kitchen sink AAA titles are not, and to a large degree that is a relief.”
7/10 – Bloody Disgusting

About This Game

Depths of Fear :: Knossos is a Greek-themed 1st person adventure game with stealth, action and edge-of-your-seat elements within rogue-like procedurally generated levels. You will run. You will hide. You will fight. You will die.

The fate of Athens is in your hands as you step into the role of legendary Greek hero Theseus. Offering yourself for tribute unto the corrupt King Minos, you embark upon a perilous quest deep beneath the city of Knossos to slay the twisted mythical beast - The Minotaur. But, before you can complete this hero's journey you must steadfast the trials of ever-changing creature-filled labyrinths. Collect gold to deal with Daedalus, building up your armory whilst seeking out the mythological medallions that unlock a master sword, the only weapon known that can pierce the Minotaur's cursed flesh. May the gods of Greece be with you, son of Poseidon!

  • An ever changing Labyrinth: Each stage in Depths of Fear is crafted to never be the same twice creating a constant state of tension of the unknown.
  • Face the Beasts of Ancient Greece: Survive encounters against 8 immortal legendary creatures: Saytr, Cerberus, Centaur, Manticore, Griffin, Medusa, Hydra and the horror of the Minotaur.
  • Diverse Gameplay: To survive one must learn when to sneak through the shadows, when to run and when to engage in combat as they attempt to survive each rung down into in the darkness.
  • Knowledge is Power: Appease the gods by finding their books and earning their favor for special powers such as lightening from Zeus, Speed from Hermes, Earth shaking might from Poseidon or the illuminating light of Apollo.
  • Build an Arsenal: Loot the labyrinths for gold to purchase 8 trusty weapons that range from Blades and Clubs to the Trident and Crossbow. Use these weapons to secure the 8 creature medallions that unlock the only weapon known that can slay the legendary beast Minotaur.
  • Challenge the Unknown: When the adventure ends, the game has just begun. Beneath the skull a never-ending challenge awaits in the entrance of the unknown that provides countless replay value. How far down can you make it?
  • Unique & Adaptive soundtrack: Featuring a tension-based music system, the soundtrack (recorded with mind-altering 70’s era synthesizers) adapts to your situation.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64/Intel Core 2 Duo E6750 2.66 GHz / AMD Athlon II X2 245e
    • Memory: 2 GB RAM
    • Graphics: 128MB GForce 6600 or better
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64
    • Memory: 4 GB RAM
    • Graphics: 256MB GForce 8600 or better
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Snow Leopard 10.6.3 | 10.6/10.8/10.9
    • Processor: 2 ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible graphics card, 258 MB video memory
    • Storage: 3000 MB available space
Helpful customer reviews
25 of 34 people (74%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: August 10, 2015
I don't know if to love this game or to hate it. It has a pretty badass concept of having to fight legendary monsters from Greek mythology in eerie dark dungeons, but it's just executed so badly that I am only left disappointed.

The levels seem to be randomly generated, and your main goal is to slay 7 legendary creatures so that you can unlock a weapon that will let you defeat the final challenge - the Minotaur. The atmosphere is great. It really is spooky and keeps you on the edge of your seat. But it's also ridiculously dark and you can barely see anything, even with your torch fully lit. Switch off the torch and you might as well play with your eyes closed, because there won't be any difference.

The creatures are all crazy overpowered. They all seem to have tonnes of health, some get backup from lesser creatures, and some can even 1-hit kill you. To add salt to the wound, even if you try to be stealthy and hide in the shadows, the creatures still spot you a lot of the time, from behind walls or far corners of the map. You can't hide from them and you can't beat them. You just keep dying over and over.

There are some weapons you can buy before going into the dungeon areas, but those cost a lot of gold, and gold can only be found in the dungeon areas themselves, and you can't backtrack to the shop once you're in the dungeon. The only way out is to either complete the level or to die, and when you die, you lose all the gold you've found in that level. So you just end up having to face impossible odds with weak weapons over and over.

The game also seems to lag a fair bit. I put all the settings to low and switched off camera fx, and the best I can do is to run it at a stable 12 FPS. I guess that makes those hard battles even harder.

Overall, I kind of wish this game was streamlined a bit better, to let the player get better and be able to challenge stronger creatures with time and persistence. From the almost 2 hours I've played of this game, I've gotten nowhere. I did gain some fun out of getting killed in funny ways and recording it, but that eventually gets old and you just wish to be able to actually play the game as it was intended. Not a bad game, but try at your own risk. Unfortunately I can't recommend it in its current state.
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8 of 9 people (89%) found this review helpful
6.2 hrs on record
Posted: October 19, 2015
Pretty janky, but pulls off some amazing atmosphere with creepy sounds and strange maps.

Consistently gives me exciting times, avoiding or confronting what should be old, tired creatures. What are, however,
presented in such a way as to give them new life. Wouldn't have thought a satyr could be so creepy...
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5 of 6 people (83%) found this review helpful
0.9 hrs on record
Posted: December 12, 2015
Despite its occassional glitches, and despite its bizarre art and animations, I have to say, this game is genuinely scary and decently fun game. I haven't played it much, but for 6 dollars, it's defintely worth a shot. At the very least, I think it's the only game of its kind, where "its kind" means greek myth-based horror games.
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5 of 8 people (63%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: August 26, 2015
Oh noes. This is so disappointing. It looked so promising. :(I started the game, jumped down into the labyrinth, landed in the water puddle and fell trough the floor.
This seems to happen every time. At least the menu gives you an option to reset your location to the main hall which is the room with the puddle I should have landed in.
I went to the Satyr level and spotted him right away. He was stuck in a corner and couldn't move. I explored the level for a few seconds and went down to the next and deeper level. This time the Satyr didn't stuck... but I got stuck after I explored the level a bit further.
On top of that the game looks rather dull. Pixelated shadows, lava doesn't emit light and textures, models and animations are as weak as the A.I.

This game has so much potential! Is has such a great atmosphere and setting. I would love to see this improved.
I'm going to invest more time into this. My hope is that my first impression was wrong.
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79 of 95 people (83%) found this review helpful
10.5 hrs on record
Posted: April 27, 2014
I'm very impressed with this game so far.

Considering it was built by one person, this is a lot of work that could have fooled me into thinking a larger studio was behind it! The concept of the labyrinth and all the terrifying enemies lurking within is a very strong idea for a game. The dev could have taken the easy way out and just made it a simple linear hack and slash game. But instead there are procedurally generated environments, a host of different enemies, a stealth option, and even a simple economy. The hard work really speaks for itself and I'm very happy to support it.

Depths of Fear: Knossos is a fun experience that I can't wait to continue playing.
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