Depths of Fear :: Knossos, a Greek-themed, 1st Person, Roguelike stealthy action-adventure where you play as Theseus out to kill the rampaging horror the Minotaur. Succeed in the beast’s slaughter or learn the meaning of fear trying. You will run. You will hide. You will fight. You will die.
User reviews:
Overall:
Mixed (352 reviews) - 65% of the 352 user reviews for this game are positive.
Release Date: Apr 24, 2014

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Reviews

“This is a fun game that will keep you on your toes and get your heart and adrenalin pumping. This is a game that everyone should try.”
9.2/10 – WatchTower Gaming

“Like a surreal and low budget horror film discovered on an obscure television channel during a night that has lasted too long, it’s jarring, hugely imperfect and strangely alarming. I’ve happily lost myself in it for two evenings now.”
Rock, Paper, Shotgun

“The overall design speaks not just to its retro-ish style but also its place among recent horror games. Depths of Fear: Knossos is a fairly small game in scope, simple and focused in a way that big budget, kitchen sink AAA titles are not, and to a large degree that is a relief.”
7/10 – Bloody Disgusting

About This Game

Depths of Fear :: Knossos is a Greek-themed 1st person adventure game with stealth, action and edge-of-your-seat elements within rogue-like procedurally generated levels. You will run. You will hide. You will fight. You will die.

The fate of Athens is in your hands as you step into the role of legendary Greek hero Theseus. Offering yourself for tribute unto the corrupt King Minos, you embark upon a perilous quest deep beneath the city of Knossos to slay the twisted mythical beast - The Minotaur. But, before you can complete this hero's journey you must steadfast the trials of ever-changing creature-filled labyrinths. Collect gold to deal with Daedalus, building up your armory whilst seeking out the mythological medallions that unlock a master sword, the only weapon known that can pierce the Minotaur's cursed flesh. May the gods of Greece be with you, son of Poseidon!

  • An ever changing Labyrinth: Each stage in Depths of Fear is crafted to never be the same twice creating a constant state of tension of the unknown.
  • Face the Beasts of Ancient Greece: Survive encounters against 8 immortal legendary creatures: Saytr, Cerberus, Centaur, Manticore, Griffin, Medusa, Hydra and the horror of the Minotaur.
  • Diverse Gameplay: To survive one must learn when to sneak through the shadows, when to run and when to engage in combat as they attempt to survive each rung down into in the darkness.
  • Knowledge is Power: Appease the gods by finding their books and earning their favor for special powers such as lightening from Zeus, Speed from Hermes, Earth shaking might from Poseidon or the illuminating light of Apollo.
  • Build an Arsenal: Loot the labyrinths for gold to purchase 8 trusty weapons that range from Blades and Clubs to the Trident and Crossbow. Use these weapons to secure the 8 creature medallions that unlock the only weapon known that can slay the legendary beast Minotaur.
  • Challenge the Unknown: When the adventure ends, the game has just begun. Beneath the skull a never-ending challenge awaits in the entrance of the unknown that provides countless replay value. How far down can you make it?
  • Unique & Adaptive soundtrack: Featuring a tension-based music system, the soundtrack (recorded with mind-altering 70’s era synthesizers) adapts to your situation.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64/Intel Core 2 Duo E6750 2.66 GHz / AMD Athlon II X2 245e
    • Memory: 2 GB RAM
    • Graphics: 128MB GForce 6600 or better
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64
    • Memory: 4 GB RAM
    • Graphics: 256MB GForce 8600 or better
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Snow Leopard 10.6.3 | 10.6/10.8/10.9
    • Processor: 2 ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible graphics card, 258 MB video memory
    • Storage: 3000 MB available space
Customer reviews
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Overall:
Mixed (352 reviews)
Recently Posted
Taoistdragon
( 20.6 hrs on record )
Posted: June 4
I loved this game. It was my fav game of all time. The atmosphere was amazing making you feel like you were transported to the ancient world of the 1980's with it's synth music and Wrath of Titans esthetic. However saddly updates killed it. The first few updates weren't bad and the issues were patched like one update to improve monster ai instead made them hone in on you but that issue was fixed within a few days. However the lattest update makes it so randomly you get stuck on nothing and have to restart the game and when I looked up the devolpers website it didn't exisit anymore, so I don't have high hopes about it getting fixed. In it's current condtion I wouldn't recommend it cause even w/o the glitches, the game was not as fun as it once was, but the glitches make it unplayable.
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VanDie
( 6.1 hrs on record )
Posted: May 6
Bad animations, bad glitches, bad graphics, Great Gameplay, Effective audio, fresh setting, it can be pretty unforgiving but with luck andpersistance you will soon beat it, well worth a place in your library
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kremit_the_forg
( 0.3 hrs on record )
Posted: April 29
vodka vodka
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PaleMimic
( 2.6 hrs on record )
Posted: April 25
Depths of Fear: Knossos is a very intriguing game, to say the least. Why? you might ask, well bear with me and I shall reveal all.
To begin with let’s talk about the overall gameplay. The game is more or a less a Greek themed, first person, stealth like game with several rogue-like elements thrown in as well. You take on the role of Theseus, a name many may recognize from the Greek story, Theseus and the Minotaur. DOF:K takes on a very similar premise to the story, being that you must fight your way through a labyrinth, or rather various ones in this case. There are eight different labyrinths altogether, all containing a variety of mythological Greek beasts, including manticores, gorgons, centaurs and Cerberus, to name just a few. You can either choose to fight these creatures, granted that you have a weapon which can be acquired once you have enough gold to afford one, or you can also avoid the creatures by using the, fairly simplistic, stealth mechanics the game provides. You can hide in the shadows, by turning off your torch or hide inside little cupboards, which are built into some of the walls. Once you’ve completed each of the labyrinth areas you have to battle against the boss of that area. The creature you have to fight is dependent on which doorway you went through to begin with. If there was a scorpion above the door, then it’s the manticore. If it was a snake, then it would be the hydra, and so on and so forth.
Once you’ve defeated the boss, one of the eight symbols on the door of the main room will light. You need to light up all eight in order to advance to the main labyrinth.
As previously mentioned there are a number of weapons that you can buy. However you will need to find gold, which is scattered around each labyrinth, in order to purchase them. You can get simple clubs, long swords, tridents and crossbow, alongside several other weapon too. These can be used to eliminate the dangerous creatures that inhabit the various labyrinths and defeat the bosses and the end.
Graphically the game look fairly simplistic. Basic stony textures and checkerboard patterns cover the walls and floors of practically every stage in the game. The creatures themselves also are very basic in design, although it clear what sort of creature you’re facing, the models themselves aren’t all that textual or physically impressive. However their attack patterns and their animations all seem fairly unique.
Mechanically the game feels fairly simple. The stealth mechanics, although basic, do work very well when trying to evade the creatures. Turning off the torch and hiding behind objects or inside cupboards, makes it feel tense, especially when facing a minotaur than can one hit kill you. Finding the key and escaping each labyrinth feels fairly rewarding, particularly if you were successful in evading the creatures. Then there’s the combat, which feels like one of the weakest points of the game. Although stealth is a probably one of the more key ways to play DOF:K, combat does play a large part when at the boss stages. You simply spam the attack key until either you kill the beast or you die. There’s no real strategy to it, other than to simple jump about and avoid getting hit.
Overall though Depth of Fear: Knossos is an unusual rogue-like game. It fits the indie, rogue-like thematic well, much like The Binding of Issac and Eldritch, to name a couple. It does have a certain horror vibe to it and the general feeling you get when playing it is satisfying. The combat does let it down a bit, along with the graphics too, but those are more or less a couple of minor things that only affect the game a little bit. To end with, I’ll say that if you’re looking for a rogue-like game or something with a little bit of stealth, then DOF:K is a great buy. For the price though, it’s always worth having a look if you want something different to play or want something to pass the time. Good Day!
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LIKEUCARE
( 0.2 hrs on record )
Posted: April 23
TL;DR: HOW TO SCREW UP YOUR EYES SIMULATOR... THE GAME!

Oh boy... how can you like a game that you can't see S H I T in-game!?!?

Not only that, but each time I tried to really play the game, I kept being trapped in that hole that you fall into, when the game starts...

After 5 tries, I managed to "appear" in the level that you're supposed to land on and well... the game is way too dark.

No brightness settings too in the options.

Nah, I'm not wasting more time for this thing!

Sad, because the concept of the game is interesting, the ambiance can be spooky and the music is decent!

What I managed to grasp of this game, you basically are sent to hunt down the big bad Minotaur, into this big labirynth, that seems randomly generated. The trick is, you can only kill that "boss" with a locked sword, which requires you to navigate and kill a few "legendary" monsters of the Greek Mythology in order to unlock (Pointer: I didn't managed to get there!). Stealth is greatly focused in this game however, the problem is the stealth is very broken. Even if you unlit the torch, hide in corner or other corridor (and literally blind yourself), the enemy will still find you, magically! So the A.I. is atrociously bad and the lack of lighting is my biggest thumb down. Your torch lit about a feet or two ahead of you... how can that be good? Monsters are also clearly overpowered. You barely inflict any damage! You just keep dying over and over.

Bah, poor execution of the game and the developers clearly lacked vision to make the game more appealing... AND PLAYABLE!

OVERALL:
If only that game was better tuned in the options and add more brightness, I might have given it more chance! And the poor balance of the weapons vs monsters should be reworked! There should have been a progression system, that let's you get better and be able to challenge stronger creatures with time and persistence.

RECOMMENDATION:
Even at a great deal, stay away of this game and play something else... heck, even a Facebook game is better... and I hate Facebook games with a passion!

RATING:
TRY AT YOUR OWN RISK!
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andrea8989
( 2.2 hrs on record )
Posted: April 18
Good athmosphere and music here, the game also can be creepy at times, but unfortunately is both too hard and dark, can't see a whole thing even with the torch!! So I think this one can be reccomended for patient gamers only.
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DarKHunTeR
( 0.6 hrs on record )
Posted: March 2
Cool music and atmosphere. Poorly optimized, extremely buggy, unpolished, unbalanced mess of a game. Thumbs down.
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beak2002
( 7.0 hrs on record )
Posted: February 21
I enjoyed my near 7 hours with Depths of Fear: Knossos, despite much of the experience being akin to playing pick-up stix in the pitch darkness after downing a fifth of Wild Turkey. Good lord was this game dark. In Fear you are the noble Theseus. You get pushed into a pit Army of Darkness style to take on whatever evil that comes your way. The majority of that evil comes in the form of legendary mythical monsters like Medusa, the Centaur, the Hydra, the Minotaur and more! As a fan of Harryshausen movies I couldn't pass this one up. Boy, it sure is flawed but it's fun too and horror game fans MIGHT have a decent time...depending on their patience of course.

The game starts you off in a hub area where you can purchase weapons, learn the ropes, travel to different dungeons and generally get your place in the world. Right from the getgo the lightning in Knossos is pee poor. In some of the dungeons it's rather exciting as you scramble to find an exit key, swinging blindly whatever weapon you have equipped while the Hydra nips at your heels all of the way to the exit. Since there's a decent smattering of dungeons this does turn to tedium in a few instances. Each dungeon had about 3 find the key levels before you face off against the boss on the bottom floor. Some of these battles were quite a lot of fun and others were so easy you could beat with your eyes closed. This wildly uneven mix between climactic and anticlimactic in some odd way services the game well.

As you spelunk the dungeons you'll find weapons, gold, statues that give special powers (provided you collect enough books of knowledge) and generally hazy, fuzzy Hexen/Heretic like graphics. Knossos reminds me of these games quite a bit at times and since I was a huge fan of that whole series it was a point in this odd beast's favor. Alot of the time the poor textures and decade old technology is disguised by the dark and the fact that you are moving so fast to grab the key without getting your a** handed to you that you could careless. But when you're fighting some of lesser enemies in the game like the big angry buzzing flies, giant fire ants, crawly lizards, etc. the amateurish really can bring the score down. Plus...these lesser enemies are generic and not that fun to fight...nowhere near the fun of dodging the boss in find the key levels or the big fight at the end of the level. The sound are equally mundane as weapons clink wimpily, footsteps trod tappity and none of the action sound FX really live up to par. Where the sound shines is with the footsteps of the beasts and their braying cries in the darkness. That part comes off a charm and then some.

Buying weapons puts them in your arsenal and you can choose any two (plus a shield, and you always have a near useless torch) to pummel some ugly sods with. Combat isn't spectacular but it does well enough that you'll enjoy the hack n' slash gameplay if that's your style. Yeah...I mean, that's pretty much it. Like somewhere else mentioned, this game is the equivalent of a fuzzy, off-brand Hammer horror movie that you stumble onto late at night and can't stop watching. Mix in a little Argento with the Goblin/Tangerine Dream-esque keyboard soundtrack drone and man, it's EXACTLY like the aforementioned review called out. I played through once and got 85% of the achievements. I could traverse the endless dungeon and see how far I get but really, I'm good. My 7 hours were a solid blast at their best parts and for me personally, this game would wear out it's welcome if I stayed with it any longer.

Pros:

-Like watching a weird yet spellbinding horror movie at 3 a.m.
-Serviceable hack n' slash gameplay with minor looting, collecting, equipping elements
-Kinda cool 70s synth drone music soundtrack
-Solid selection of weapons and armaments to buy and discover
-Some boss fights and chases are alot of fun
-Controls, plays and operates solidly for a no budget zone out

Cons:

-Graphic nazis stay away
-Weak sound FX
-Regular enemies were pretty stupid and not entirely necessary
-You die quickly...like 2-4 hits quick. Not an unbeatable problem but prepare to die plenty!
-Dark to the point off tension one minute and to the point of screen kicking anger the next.
-Torch is useless.
-Some boss battles blow the build-up

Overall score: 7/10

I'm giving Knossos a thumbs up because I enjoyed it and the price is right. I could plunge the endless dungeon but I've unlocked a decent # of weapons and items, so I'd rather my memory of the game to be a positive one rather than a tedium grind. I hope there's a sequel and that it fixes some nagging complaints from the first. And even if it doesn't? I'll probably play it anyway.
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Elijah$
( 10.4 hrs on record )
Posted: February 7
This is simply the best game I have ever played.
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Grim
( 0.4 hrs on record )
Posted: February 2
The view always has a fisheye effect to it, it's super glitchy, I got stuck in floors, walls, etc. constantly, the graphics are pretty rough.

Thankfully I think I only spent $1-$2
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Most Helpful Reviews  Overall
81 of 99 people (82%) found this review helpful
Recommended
10.5 hrs on record
Posted: April 27, 2014
I'm very impressed with this game so far.

Considering it was built by one person, this is a lot of work that could have fooled me into thinking a larger studio was behind it! The concept of the labyrinth and all the terrifying enemies lurking within is a very strong idea for a game. The dev could have taken the easy way out and just made it a simple linear hack and slash game. But instead there are procedurally generated environments, a host of different enemies, a stealth option, and even a simple economy. The hard work really speaks for itself and I'm very happy to support it.

Depths of Fear: Knossos is a fun experience that I can't wait to continue playing.
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64 of 79 people (81%) found this review helpful
Recommended
19.2 hrs on record
Posted: April 26, 2014
*UPDATE 5-15-14* (This game is a total blast and a steal for $5.99; Phil, the dev, and John, from publishing are consistently on the forums answering questions and keeping players updated on future patches; I have beat the game thrice, I've gotten all achievements, and I've played for almost 19 hrs)

Depths of Fear Knossos is a randomly generated- immersive- atmospheric- horror- stealth- action- first person- dungeon crawler in which you play a Greek on a quest to defeat the great Minotaur in The Labyrinth.

Surprisingly this game is VERY good. It provides a wonderful mix of genres and is a blast to play. You start out in a hub world with multiple different dungeons. Within each dungeon there are three levels where you can get weapons, coins (to buy weapons), and books (supplies the player with tips and lore) and you do platforming, combat, stealth, and light puzzles. And the main objective for those three levels is to get the gold key to progress to the next level. The fourth (and final) level is a boss fight with whatever creature (saytr, manticore, etc) is the "mascot" of that specific dungeon.

The best part of the game has to be the absolutely phenomenal sound and music design. The sound is very atmospheric and scary. Everytime a boss spots you in one of the dungeons, techno-dubstep music starts playing which is very well made and very unique for a game that takes place in Ancient Greece. *there is no voice acting which may annoy some people but I like not having that*

The graphics are pretty good: Bloom effect, lighting, vignetting, some textures, object models, architecture, etc.

The story is pretty straightfoward- go into the labyrinth, kill things, defeat the minotaur, bang some hot Greek chicks (most likely :D) and the lore is surprisingly strong. All the lore in this game is acquired through books or pieces of parchment and is heavily inspired by surprise Ancient Greek mythology!

And now for the not so good/ bad: It's got some bugs (clipping, animation problems, spawning of objects and enemies in some levels, etc) Also some textures and foliage doesnt look the greatest. And the stealth mechanics are very simplistc, barebones, and broken. (atm)

Overall this game has great lore, atmosphere, combat, level design, and sound and music design. And on top of all that, the game never grows old. It consistently gives you great enterntainment. I can recommend this game to anyone who wants a thrilling gaming experience for the low low price of $5.99.

*Review copy was provided by Dirigo Games and Digital Tribe; Thank you!*
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52 of 67 people (78%) found this review helpful
2 people found this review funny
Recommended
5.0 hrs on record
Posted: June 19, 2014
If you're anything like me you grew up with your father, uncle, or brother forcing you to watch classic Ray Harryhausen films with the dinosaurs and the mythological beasties and all that jazz. And if you continue to be eerily similar to me you didn't appreciate it at the time. "BUT DAD, THIS IS CORNY AND TERRIBLE." And if you continue, despite the NUMEROUS cease and desist orders, to be essentially me, you love those movies now. That janky, claymation silliness. It's a nostalgic gold mine, watching the Seventh Voyage of Sinbad and the old Clash of the Titans movie. If you aren't familiar with these classics, check them out. They're all probably on Youtube and Netflix. They're charming, epic, and they've aged surprisingly well. "Depths of Fear: Knossos" captures that Harryhausen spirit.

You are young Theseus, patron badass of Athens. You've opted to join the unhappy sacrifices this year at Minotaurapalooza on Crete to finally end angsty cuckold king Minos' cruel subjugation of your people. You're tossed into the Labyrinth, Daedalus' engineering feat meant to contain the Minotaur. Minos' daughter gives you further incentive: defeat my gross half-brother and we can abscond and make kissy faces forever! That's the story. Fans of antiquity and mythology will have a blast as they head into each arena facing Greek beasts of legend and myth: the satyr, the centaur, and of course Minos' ♥♥♥♥♥♥♥ bull son himself. You'll descend, roguelike, deeper and deeper into the Labyrinth, grabbing weapons and facing standard, killable foes while avoiding the main baddie until you reach the end, facing off in a lava arena death match.

This game is not the prettiest. Lighting is pretty good... and the mosaics/columns really put you in the setting. But the enemies and combat are clunky and ugly. But it still works! It feels great to stealthily complete an area, grabbing loot and potions, praying to deities for assistance. It's also very tense. You'll walk slowly through each area, grabbing coins, finding books with clues, and lighting your torch ocassionally to better see and then BAM, you hear the telltale bleat of a satyr. Now you're hoofin' it, pun unintended.

For fans of mythology, for fans Ray Harryhausen and bygone filmmaking techniques, pick this up. It's absurdly cheap and absurdly fun.

The Minotaur awaits.
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38 of 47 people (81%) found this review helpful
Recommended
4.9 hrs on record
Posted: November 6, 2014
Please note: at the time of writing this review, I have only played through the first set of levels, involving the satyr.

Is it perfect? No.

It has more than its fair share of problems - mostly minor things, like the sound of the satyr's hoofsteps not matching up with his actual animated hoofsteps - but a few fairly major things too. I personally haven't experienced anything totally game-breaking as of yet, but looking at some of the other reviews, it seems that past versions of the game had bugs which made it entirely unplayable.

With that out of the way:

Is it fun? Hell yes.

The sneaking segments (i.e. most of the game) are randomly generated and have good variety, while the end-stages of each branch, wherein you must face head-on the monster you've, up until then, been skulking around in the shadows to avoid, feel like Quake with melee weapons. I gleefully await the day when I've gathered enough gold coins to buy the crossbow, so I can leap over railings and shoot zombies and skeletons in the head before whipping out my gladius as I land to finish off the rest.

Other thoughts:

At first I was confused by the old-timey grainy film filter, but I think it really adds to the aesthetic the game is trying to capture. The whole game feels like a top-down dungeon adventure game from the early 90s, but from a first-person perspective. The walls and floors look deceptively detailed and smooth from far off, but up close, many of the textures are almost Minecraft-esque in their pixelation. Every aspect of the game, from the retro, almost-8-bit soundtrack, to the score screens at the end of each level, to the somehow-always-there-to-sell-you-things shopkeeper at the beginning of each level, adds to this effect. And boy, does it work for me.

That the whole game is based around Greek mythology only increases my enjoyment, having been a lover of mythology my whole life. You play as Theseus, for crying out loud. The shopkeeper? Daedalus. There are shrines scattered about the levels at which you can offer collected knowledge in exchange for divine powers, and the tooltip for the shrine of Poseidon reads (to paraphrase) "Poseidon: King of the Waves, Your Father, God of the Ocean". The fact that they just casually mention that Poseidon is Theseus' real father, and don't bother to offer any explanation? It made me squee.

I am a huge nerd.

At any rate, this game is worth far more than six dollars. If it goes on sale again, you'd be insane not to grab it.
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53 of 77 people (69%) found this review helpful
1 person found this review funny
Not Recommended
3.2 hrs on record
Posted: March 10, 2015
I find it difficult to recommend this game because it's largely unchanged from early access. The concept is really great, you're navigating a series of randomly generated mazes as you avoid monsters from Greek mythology. It's a cool idea but the stealth doesn't always work and the levels are so dark you can barely see a thing.

The sound and lighting is really good and there are some spooky sections, but the overall thing just feels unfinished and still like it's in development. This is not a full release as far as I'm concerned.

Here's hoping they keep patching it and fixing things up.

Full video review:
https://www.youtube.com/watch?v=h85cQkRg36Q
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28 of 35 people (80%) found this review helpful
7 people found this review funny
Recommended
5.6 hrs on record
Posted: January 7, 2015
Ray Harryhausen was brought back from the dead and hired to reboot the Chess Master series. He instead took acid and gave them this.


I loved the experience this game gave me for the first two hours. It's so different and frankly "janky". There were times where I was screaming "What is going on ?" for 10 to 15 minutes at a time.

The game randomly generates levels for you to navigate through in the pitch black. It's one of the scariest first encounters I've ever had with a game but, it wears off fast. You figure out how everything works and move on.


The issue I had with the game is how it goes about doing the "random" business.

It seems like sometimes you can get a spawn with no loot, no mobs, no...anything, except for the creature your trying to avoid.

I went through the last levels ( last four bosses with three levels each) with literally no mob spawns. This turns the game into run as fast as possible and get the key and leave the level...and also made the game extremely easy... It killed the original fun I had through the first two hours,

The only reason why I'm not upset or on here crying about it is because, this was just my luck.

Other players who've I've played along side with had 100% completely different experiences that sounded amazing

...and that's what I love about Depths of Fear :: Knossos or at least what it's trying to do. The idea that was behind it.

What makes this review even harder to write is the fact the things I loved about this game, I'm not entirely sure they were intentional from the dev.

Such as these cattywampus events

- Music not properly playing
- Sounds not properly working
- Lighting issues (so frigging dark you can't see anything to blinding rays of death)

I'll put it like this. I never saw this game (lighting wise) as it's shown in the trailers or the screen shots. I checked the settings and maybe I'm just not bright enough to find where to fix or change it.

My experiences was running through the dark with a somewhat useless torch and falling into pits of spikes, lava, ants, deadly gases, and all other manner of horrible business that I couldn't fully see.

- Getting stuck in walls and the floor far too often
- Beautiful graphics that sometimes look like you're playing Minecraft in a TF2 server
(you'll know what I mean if you've played it)

All these things and more made my experience a blast and I don't mean this in a sarcastic way.

This game and it's sole developer are totally worth your time.

I do however, recommend you pick it up during a steam sale though.

I hope the dev can learn from player feedback and improve upon what they've done with this title.

I can't wait for the follow-up to this game that's planned for 2015.


- A barely understandable review written by someone who has no idea how to make video games.



TL;DR: That damn goat needs to buy some pants.
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21 of 25 people (84%) found this review helpful
Recommended
6.0 hrs on record
Posted: July 29, 2014
I bought this full price on a whim and I am glad I did.

This is a first person game where you play as Theseus exploring the labyrinth of Minos. The Greek mythology was certainly a refreshing take for me. Instead of just having a generic beacon guiding you to the next objective (which your objectives are just defeating mythical beasts until you face a terrifying minotaur),the game instead explains that Apollo is guiding you. You can also pray to the gods for favors (spells), the labyrinth is designed to change randomly every
time you play, and Daedalus himself sells you weapons.

The atmosphere of the game is done really well. The first message you get, tacked on to a wall, warns you to try to avoid the satyr. And it is pretty unnverving the first time you hear a satyr cry out for you as you inch towards the exit in the dark. This is not a visceral horror game, but rather this is more a game of terror: if you wander the corridors with the lights out, you might be able to keep the monsters from finding you, but without a torch to guide you, you face uncertainty. Pits of spikes, pillars that spit fire, the undead grabbing at you, and the monsters of old. You might think you can find comfort in the dark, but you should know that they can find you. However, terror is only the flash and boom of a storm, and you will find that monsters can be killed and that death only means restarting.

You can play the game just sneaking around or you can go in weapons swinging and there is also some platforming
sections.You begin in a small hub area and then make your way to a room of the labyrinth each room is marked with the monster that awaits you on its door. During the levels you will face monsters in the dark, and the boss of that room will wander around trying to find you, and if you kill him he will just respawn a bit later.Your main goal is to grab a key hidden somewhere in the level and then unlock the door to the exit.Aside from your torch you can also pick up a ball of twine to help you through the labyrinth, or if you are lucky you can even get a potion that lets you see in the dark. After a certain amount of levels per room in the labyrinth you will have to face the monster of that realm in an arena.

This isn't the kind of game that you spend hundreds of hours unlocking items or grinding; it is fairly short with only a few weapons and spells to help you slay the mythical beasts that hide in the dark. It was a really enjoyable experience and this was a surprise hit for me.What is a bit of let down though is that I found the boss rooms to generally be easier than the levels preceding them. However, just when I think I have the game all figured there were some curve balls.

So now it's time to let you know that this game isn't perfect. The graphics are probably the biggest elephant in the room, so yes the animation and quality are poor, but that's never bothered me in a game. Aside from that there are some definite bugs. Unfortunately the game crashes before it saves when I am near beating the last level before the minotaur, but this bug might have been fixed since it has been awhile and the developers are pretty responsive. So yes it definitely looks outdated, and sometimes the gameplay doesn't feel that solid.

That being said, I feel like this game does more things right than wrong and I think it is worth checking out. I came in with no expectations and walked away satisfied. So, if you look behind the flaws this is a pretty neat game that probably won't win any awards, but it could give you some hours of entertainment.
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28 of 38 people (74%) found this review helpful
1 person found this review funny
Not Recommended
2.0 hrs on record
Posted: August 10, 2015
I don't know if to love this game or to hate it. It has a pretty badass concept of having to fight legendary monsters from Greek mythology in eerie dark dungeons, but it's just executed so badly that I am only left disappointed.

The levels seem to be randomly generated, and your main goal is to slay 7 legendary creatures so that you can unlock a weapon that will let you defeat the final challenge - the Minotaur. The atmosphere is great. It really is spooky and keeps you on the edge of your seat. But it's also ridiculously dark and you can barely see anything, even with your torch fully lit. Switch off the torch and you might as well play with your eyes closed, because there won't be any difference.

The creatures are all crazy overpowered. They all seem to have tonnes of health, some get backup from lesser creatures, and some can even 1-hit kill you. To add salt to the wound, even if you try to be stealthy and hide in the shadows, the creatures still spot you a lot of the time, from behind walls or far corners of the map. You can't hide from them and you can't beat them. You just keep dying over and over.

There are some weapons you can buy before going into the dungeon areas, but those cost a lot of gold, and gold can only be found in the dungeon areas themselves, and you can't backtrack to the shop once you're in the dungeon. The only way out is to either complete the level or to die, and when you die, you lose all the gold you've found in that level. So you just end up having to face impossible odds with weak weapons over and over.

The game also seems to lag a fair bit. I put all the settings to low and switched off camera fx, and the best I can do is to run it at a stable 12 FPS. I guess that makes those hard battles even harder.

Overall, I kind of wish this game was streamlined a bit better, to let the player get better and be able to challenge stronger creatures with time and persistence. From the almost 2 hours I've played of this game, I've gotten nowhere. I did gain some fun out of getting killed in funny ways and recording it, but that eventually gets old and you just wish to be able to actually play the game as it was intended. Not a bad game, but try at your own risk. Unfortunately I can't recommend it in its current state.
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43 of 68 people (63%) found this review helpful
Recommended
5.3 hrs on record
Posted: April 24, 2014
I just started getting into it, but so far its great. for a less than $10 game, its amazing. The graphics have a cool retro-chic thing going on. They're not quite up-to-date (as you'd probably expect from a title like this) but the devs used some cool filters to give it a unique look which combined with somewhat decent dynamic lighting make a game that can have some impressive moments visually.
The environments have some range and depth and most pull off a good spooky vibe. The monsters illicit proper "Oh S***! A MONSTER!" reactions. The historic/mythical setting is tastefully executed. If it interests you enough to be reading this, buy it. At the price, you can't go wrong.
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80 of 137 people (58%) found this review helpful
Not Recommended
1.2 hrs on record
Posted: April 27, 2014
I only had about an hour with this game, but my short experience with this game was not pleasant. I did not like this game, and will probably never pick it up again after this review.

Good:

I will say one good thing about this game:

I really like the setting and feel it has. There is a depressing and dark mood it establishes right from the start. There aren't a lot of greek-themed games quite like this either, which is refreshing, and the adventure itself is uncomfortably tense. Dragged out of a cell, thrown into a dark maze, running through shadows avoiding traps and monsters to find the key to the next level of the maze. It does have a rather good feel about it.

And the sound effects are alright. Nothing impressive, but that's not a bad thing so long as they work when they should.

Bad:

It didn't take me a long time for me to tell that this game was not going to be fun. I'm only going off my experience with the first few levels of the Satyr's dungeon, but first impressions are what matters, and despite this game's good mood there just isn't any good gameplay to match.

Firstly, this game feels very easy. Regular enemies like zombies and skeletons die in one or two hits from the starting weapon, and the Satyr is ridiculously easy to escape from. It just feels all wrong. This game should be challenging, sudden, and frightening, but every attempt I made told me otherwise; sometimes I cleared floors running around with my torch lit and never got hit once. Finally, I also noticed your health regenerates when you are close to death, or at least appears to.

And on the note of the Satyr, his walk animation looks ridiculous, and like most regular enemies his A.I. is just stupid. every other level he gets stuck on a corner, and his torch will clip through the wall; causing unsightly lighting glitches. Regular enemies also have a tendency to go through prop things and spawn on top of breakable props; which just looks silly for a game that is trying to be serious and tense.

And a few things just don't seem to work at all. There are these spinning turrets that look like they are designed to shoot fire, but I jumped right in front of one once and it didn't do anything. Another time I found a book that warns that the Satyr has a charging attack, but he never used it on me whenever he found me, and would instead walk towards me as usual. The Satyr doesn't even have a change in stance when he finds you. He just howls once, and then proceeds to walk towards you at the exact same pace he does when he wanders around.

This game isn't scary either. I didn't find a brightness setting in the menu, and it was easy to see through the darkness without ever using the torch. Most of the time I never did use the torch. And the slow response of the enemies kind of takes away any pressure the game attempts to give you. The music is also all wrong for a game that should be scarier than what it is. Regular enemies should be creepy and unexpected, but they are often stupid and easy to spot. The monsters should be quick to take advantage of the player, and a pain to confront; but they seem so plain.

I also noticed this game has a lot less depth than it likes to think it has. You get gold to buy weapons, but there are only eight, and they don't seem to be all that special from each other. What potential variety and interest there would be to gathering gold to buy some of the nicer weapons is destroyed by the fact that weapons spawn randomly too; meaning I got a really nice axe on the second level of my first attempt on this game.

There is also some 'lore' that you can obtain from books, but most books don't say anything at all and just give you 'lore points' to unlock magic abilities. For a game about mythical monsters, this game doesn't even take the time to include anything more than the most basic information about the enemy, such as "the Satyr has poor vision in the dark" and instead opts to include a bunch of nameless books to collect.

I guess 'book is for magic, not reading' is an acceptable gaming theme, but I think there is a huge wasted potential in doing that for this particular game. I want to know more about the maze and the monsters and how they work!

Everything else about this game is just awkward and poor. Exits have a glow that is actually a thin plane that you can sort of clip through; said glow also looking very strange in certain dark areas. You jump pretty high and fall slowly, and it almost feels like you are on the cusp of gliding. Weapon pickups are HUGE for some reason. You can pick up random potions that you identify by drinking, some of which are poison, but since you can't use poison for anything other than to hurt yourself its basically just an annoying to catch new players and nothing else.

I never really considered newbie traps to be a good thing for a game. Maybe it is acceptable for a game that is supposed to be 'roguelike' but it feels cheap to me.

Lastly, this game loves to crash on me, which is why I don't have more than an hour yet. But I won't hold that against the game either. that could just be me.

Still, summing up my short experience, I can't say I was too fond of this.

Overall:

I like the setup. It looks really really good on the store page. But I just couldn't find anything that would redeem this game's shortcomings. Its not hard, its not scary, it is often clumsy, it lacks complexity, and, to be quite frank, I could barely stand it enough to get as far as I did in between all the crashes I had to deal with.

For the hour I spent with it, maybe I am being a bit too harsh. I never even got to the end of the first area, mostly due to constant crashes. But to me none of that mattered. What I saw was not good, and it was quite clear to me that this game has made some poor design choices.

I wouldn't recommend this game at all. There are better games for under ten dollars.
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