Depths of Fear :: Knossos, a Greek-themed, 1st Person, Roguelike stealthy action-adventure where you play as Theseus out to kill the rampaging horror the Minotaur. Succeed in the beast’s slaughter or learn the meaning of fear trying. You will run. You will hide. You will fight. You will die.
User reviews: Mostly Positive (219 reviews)
Release Date: Apr 24, 2014

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Recommended By Curators

"Run from relentless monsters as you quest to survive the horrors of the labryinth that is Knossos and slay the Minotaur to win your freedom. A++"

Recent updates View all (4)

January 9

UPDATE 1.4.5 - Geras



UPDATE 1.4.5

A new year, a new update! Dirigo Games has been working to continue fine tuning the game based on all of your feedback. The Geras update includes:
  • Greatly reduced chance of becoming stuck on geometry
  • "Thread" item optimized and re-added to chests and shelves as a rare pickup
  • The Centaur's hit zones have been reworked as some players were having trouble dealing him damage in some circumstances
  • The monster counter checking for achievements has been fixed. (ex: 20 + 100 kills ach.)
  • Many more monsters have been added into the endless Unknown Depths
  • Added a secret cheat for those who had problems with 100 kills achievement
  • Various visuals have been tweaked

To ensure you are playing the latest version of the game check your title screen's lower right corner. If it does not say 1.4.5 then you should verify the integrity of the game cache (Right Click on game in Library > Properties > Local Files > Verify Integrity of Game Cache).

7 comments Read more

October 29, 2014

Take a bite out of Ver 1.4.4 the "Bad Apple" Update - Fixes + MAC!



Depths of Fear :: Knossos Version 1.4.4 brings a handful of fixes along with a MAC version for all the OSX gamers!

  • MAC build now available on Steam!
  • Fixed map generator leaving holes in Medusa levels (a bug from 1.4.3)
  • Fixed being able to hide in some torch lit areas (another 1.4.3 bug)
  • Vases shatter properly when struck in-level (another 1.4.3 bug)
  • Anthills are lowered slightly so that they are less likely to float
  • '25 Kills' achievement now works in the main game, not just the 'rouge' levels

3 comments Read more

Reviews

“This is a fun game that will keep you on your toes and get your heart and adrenalin pumping. This is a game that everyone should try.”
9.2/10 – WatchTower Gaming

“Like a surreal and low budget horror film discovered on an obscure television channel during a night that has lasted too long, it’s jarring, hugely imperfect and strangely alarming. I’ve happily lost myself in it for two evenings now.”
Rock, Paper, Shotgun

“The overall design speaks not just to its retro-ish style but also its place among recent horror games. Depths of Fear: Knossos is a fairly small game in scope, simple and focused in a way that big budget, kitchen sink AAA titles are not, and to a large degree that is a relief.”
7/10 – Bloody Disgusting

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About This Game

Depths of Fear :: Knossos is a Greek-themed 1st person adventure game with stealth, action and edge-of-your-seat elements within rogue-like procedurally generated levels. You will run. You will hide. You will fight. You will die.

The fate of Athens is in your hands as you step into the role of legendary Greek hero Theseus. Offering yourself for tribute unto the corrupt King Minos, you embark upon a perilous quest deep beneath the city of Knossos to slay the twisted mythical beast - The Minotaur. But, before you can complete this hero's journey you must steadfast the trials of ever-changing creature-filled labyrinths. Collect gold to deal with Daedalus, building up your armory whilst seeking out the mythological medallions that unlock a master sword, the only weapon known that can pierce the Minotaur's cursed flesh. May the gods of Greece be with you, son of Poseidon!

  • An ever changing Labyrinth: Each stage in Depths of Fear is crafted to never be the same twice creating a constant state of tension of the unknown.
  • Face the Beasts of Ancient Greece: Survive encounters against 8 immortal legendary creatures: Saytr, Cerberus, Centaur, Manticore, Griffin, Medusa, Hydra and the horror of the Minotaur.
  • Diverse Gameplay: To survive one must learn when to sneak through the shadows, when to run and when to engage in combat as they attempt to survive each rung down into in the darkness.
  • Knowledge is Power: Appease the gods by finding their books and earning their favor for special powers such as lightening from Zeus, Speed from Hermes, Earth shaking might from Poseidon or the illuminating light of Apollo.
  • Build an Arsenal: Loot the labyrinths for gold to purchase 8 trusty weapons that range from Blades and Clubs to the Trident and Crossbow. Use these weapons to secure the 8 creature medallions that unlock the only weapon known that can slay the legendary beast Minotaur.
  • Challenge the Unknown: When the adventure ends, the game has just begun. Beneath the skull a never-ending challenge awaits in the entrance of the unknown that provides countless replay value. How far down can you make it?
  • Unique & Adaptive soundtrack: Featuring a tension-based music system, the soundtrack (recorded with mind-altering 70’s era synthesizers) adapts to your situation.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64/Intel Core 2 Duo E6750 2.66 GHz / AMD Athlon II X2 245e
    • Memory: 2 GB RAM
    • Graphics: 128MB GForce 6600 or better
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64
    • Memory: 4 GB RAM
    • Graphics: 256MB GForce 8600 or better
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Snow Leopard 10.6.3 | 10.6/10.8/10.9
    • Processor: 2 ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible graphics card, 258 MB video memory
    • Hard Drive: 3000 MB available space
Helpful customer reviews
25 of 25 people (100%) found this review helpful
4.9 hrs on record
Posted: November 6, 2014
Please note: at the time of writing this review, I have only played through the first set of levels, involving the satyr.

Is it perfect? No.

It has more than its fair share of problems - mostly minor things, like the sound of the satyr's hoofsteps not matching up with his actual animated hoofsteps - but a few fairly major things too. I personally haven't experienced anything totally game-breaking as of yet, but looking at some of the other reviews, it seems that past versions of the game had bugs which made it entirely unplayable.

With that out of the way:

Is it fun? Hell yes.

The sneaking segments (i.e. most of the game) are randomly generated and have good variety, while the end-stages of each branch, wherein you must face head-on the monster you've, up until then, been skulking around in the shadows to avoid, feel like Quake with melee weapons. I gleefully await the day when I've gathered enough gold coins to buy the crossbow, so I can leap over railings and shoot zombies and skeletons in the head before whipping out my gladius as I land to finish off the rest.

Other thoughts:

At first I was confused by the old-timey grainy film filter, but I think it really adds to the aesthetic the game is trying to capture. The whole game feels like a top-down dungeon adventure game from the early 90s, but from a first-person perspective. The walls and floors look deceptively detailed and smooth from far off, but up close, many of the textures are almost Minecraft-esque in their pixelation. Every aspect of the game, from the retro, almost-8-bit soundtrack, to the score screens at the end of each level, to the somehow-always-there-to-sell-you-things shopkeeper at the beginning of each level, adds to this effect. And boy, does it work for me.

That the whole game is based around Greek mythology only increases my enjoyment, having been a lover of mythology my whole life. You play as Theseus, for crying out loud. The shopkeeper? Daedalus. There are shrines scattered about the levels at which you can offer collected knowledge in exchange for divine powers, and the tooltip for the shrine of Poseidon reads (to paraphrase) "Poseidon: King of the Waves, Your Father, God of the Ocean". The fact that they just casually mention that Poseidon is Theseus' real father, and don't bother to offer any explanation? It made me squee.

I am a huge nerd.

At any rate, this game is worth far more than six dollars. If it goes on sale again, you'd be insane not to grab it.
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17 of 18 people (94%) found this review helpful
6.0 hrs on record
Posted: July 29, 2014
I bought this full price on a whim and I am glad I did.

This is a first person game where you play as Theseus exploring the labyrinth of Minos. The Greek mythology was certainly a refreshing take for me. Instead of just having a generic beacon guiding you to the next objective (which your objectives are just defeating mythical beasts until you face a terrifying minotaur),the game instead explains that Apollo is guiding you. You can also pray to the gods for favors (spells), the labyrinth is designed to change randomly every
time you play, and Daedalus himself sells you weapons.

The atmosphere of the game is done really well. The first message you get, tacked on to a wall, warns you to try to avoid the satyr. And it is pretty unnverving the first time you hear a satyr cry out for you as you inch towards the exit in the dark. This is not a visceral horror game, but rather this is more a game of terror: if you wander the corridors with the lights out, you might be able to keep the monsters from finding you, but without a torch to guide you, you face uncertainty. Pits of spikes, pillars that spit fire, the undead grabbing at you, and the monsters of old. You might think you can find comfort in the dark, but you should know that they can find you. However, terror is only the flash and boom of a storm, and you will find that monsters can be killed and that death only means restarting.

You can play the game just sneaking around or you can go in weapons swinging and there is also some platforming
sections.You begin in a small hub area and then make your way to a room of the labyrinth each room is marked with the monster that awaits you on its door. During the levels you will face monsters in the dark, and the boss of that room will wander around trying to find you, and if you kill him he will just respawn a bit later.Your main goal is to grab a key hidden somewhere in the level and then unlock the door to the exit.Aside from your torch you can also pick up a ball of twine to help you through the labyrinth, or if you are lucky you can even get a potion that lets you see in the dark. After a certain amount of levels per room in the labyrinth you will have to face the monster of that realm in an arena.

This isn't the kind of game that you spend hundreds of hours unlocking items or grinding; it is fairly short with only a few weapons and spells to help you slay the mythical beasts that hide in the dark. It was a really enjoyable experience and this was a surprise hit for me.What is a bit of let down though is that I found the boss rooms to generally be easier than the levels preceding them. However, just when I think I have the game all figured there were some curve balls.

So now it's time to let you know that this game isn't perfect. The graphics are probably the biggest elephant in the room, so yes the animation and quality are poor, but that's never bothered me in a game. Aside from that there are some definite bugs. Unfortunately the game crashes before it saves when I am near beating the last level before the minotaur, but this bug might have been fixed since it has been awhile and the developers are pretty responsive. So yes it definitely looks outdated, and sometimes the gameplay doesn't feel that solid.

That being said, I feel like this game does more things right than wrong and I think it is worth checking out. I came in with no expectations and walked away satisfied. So, if you look behind the flaws this is a pretty neat game that probably won't win any awards, but it could give you some hours of entertainment.
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23 of 34 people (68%) found this review helpful
6.6 hrs on record
Posted: October 7, 2014
Update:
The reason we're returning to it is the fact that the game got patched shortly after we released our initial review, and found that they'd fixed the hiding mechanic! This, naturally, means that the game now functions as intended, so we decided to revisit our review.

A few things did get borked in the process, but they're fairly minor, so we're bumping up our initial 6.5 to a much more respectable 7.5/10.

Update Video Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=325814007

Original Review:
A first person survival game, you play the role of someone who gets thrown into the
ancient labyrinth of the Minotaur. There, the basic idea is supposedly to be ended by
the minotaur, but annoyingly, you try to survive and kill the damned thing.

As you traverse the labyrinth, a lot of interesting features make themselves known.
For one, the labyrinth is randomly generated, so every time you enter a section, you have
a new area to explore. This does appear to be the cause of some wonky pathfinding, but in
general, the idea's quite nice. Also, the graphics, whilst not excessively good, set the theme
quite well, and they do a fair bit to enhance the gameplay.

However, issues do occur. Alongside the wonky pathfinding, we found a problem with the stealth
mechanics of the game. You're told to extinguish your torch and hide in the shadows to avoid
having the Satyr slice your head off, but something went broke in patching, and it just makes
a beeline for you regardless of your opinion on the matter. That, coupled with the fact that
you can occasionally smack enemies out of the world, and some other issues, and the game is
not precisely flawless.

Our opinion on the matter is that, despite the bugs, the game is quite compelling, so we're
hoping for some patch-work on it. If that happens, the game deserves a higher score than we're
currently giving it, but in it's current state, the game is worth a 6.5/10. Passable, but not
brilliant.

Still, keep an eye on this!

http://steamcommunity.com/sharedfiles/filedetails/?id=323538286
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14 of 18 people (78%) found this review helpful
4.4 hrs on record
Posted: October 27, 2014
I was very biased as to whether I should buy this or not... I am so glad I did... The game is excellent, but I'm experiencing FPS issues.. however, it is very scary(for me). I love the whole idea of Mythology being implemented in a Horror game. It really makes you able to feel what an actual Hero would feel when he'd be sent in a dungeon to berid it of monsters. It focuses on sneaking past all the monsters until you grab enough gold to buy good weapons to kill them with. All you got is a torch and the darkness. Go ahead, try it. It's pretty challenging as you'll die very quickly, very soon. If you're expecting a triple A title... don't... this is better. The stuff you get at this price is so much better than a 60$ game which is plain and boring.

>I'd give it a 10/10
>Pros: Very scary, intimidating, you feel threatened, legit feeling of a hero left to die, visually ok, retro feel with the music and the trailer
>Cons: Frame issues, some graphical issues, smaller bugs
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9 of 9 people (100%) found this review helpful
5.6 hrs on record
Posted: January 7
Ray Harryhausen was brought back from the dead and hired to reboot the Chess Master series. He instead took acid and gave them this.


I loved the experience this game gave me for the first two hours. It's so different and frankly "janky". There were times where I was screaming "What is going on ?" for 10 to 15 minutes at a time.

The game randomly generates levels for you to navigate through in the pitch black. It's one of the scariest first encounters I've ever had with a game but, it wears off fast. You figure out how everything works and move on.


The issue I had with the game is how it goes about doing the "random" business.

It seems like sometimes you can get a spawn with no loot, no mobs, no...anything, except for the creature your trying to avoid.

I went through the last levels ( last four bosses with three levels each) with literally no mob spawns. This turns the game into run as fast as possible and get the key and leave the level...and also made the game extremely easy... It killed the original fun I had through the first two hours,

The only reason why I'm not upset or on here crying about it is because, this was just my luck.

Other players who've I've played along side with had 100% completely different experiences that sounded amazing

...and that's what I love about Depths of Fear :: Knossos or at least what it's trying to do. The idea that was behind it.

What makes this review even harder to write is the fact the things I loved about this game, I'm not entirely sure they were intentional from the dev.

Such as these cattywampus events

- Music not properly playing
- Sounds not properly working
- Lighting issues (so frigging dark you can't see anything to blinding rays of death)

I'll put it like this. I never saw this game (lighting wise) as it's shown in the trailers or the screen shots. I checked the settings and maybe I'm just not bright enough to find where to fix or change it.

My experiences was running through the dark with a somewhat useless torch and falling into pits of spikes, lava, ants, deadly gases, and all other manner of horrible business that I couldn't fully see.

- Getting stuck in walls and the floor far too often
- Beautiful graphics that sometimes look like you're playing Minecraft in a TF2 server
(you'll know what I mean if you've played it)

All these things and more made my experience a blast and I don't mean this in a sarcastic way.

This game and it's sole developer are totally worth your time.

I do however, recommend you pick it up during a steam sale though.

I hope the dev can learn from player feedback and improve upon what they've done with this title.

I can't wait for the follow-up to this game that's planned for 2015.


- A barely understandable review written by someone who has no idea how to make video games.



TL;DR: That damn goat needs to buy some pants.
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11 of 17 people (65%) found this review helpful
2.0 hrs on record
Posted: November 19, 2014
The game is buggy, in that I mean if you are behind a satyr and it says you're hidden the satyr magical sees you buggy. Maybe it grew an eye on the back of it's head? The combat system is the same get a weapon and smack the ♥♥♥ off the enemy but makes it feel even worse when the A.I is horrible for instance, The weaker A.I I have seen stack on each other, stop randomly during a chase or fight, or not even react. The graphics are bad which doesn't bother me but it lags my computer and I can play payday 2 at a high res and get over a solid 60 FPS so I turned down the graphics and when I did I almost noticed no difference. The levels are repetitive, I talking like you play it for 20 minutes and you will probably know all the satyr levels and they almost seem to last forever. The scary effect is good, the bleat of the satyr definitely made me jump a couple of times but it is also ruined by the abysmal stealth system because the weaker A.I always see you and like I said the satyr has a third eye. The soundtrack feels great on the game really giving it the mythological feeling and it really has some great mythological knowledge such as praying to certain gods to recive their power for that level. But in the end the game is really poorly executed, which disappoints me so much because I looked at the positive comments and bought the game because it looked interesting to me because of the new fresh idea so at this time I would give the game a 4/10 for being a promising game that misses the punch. I'll update my score if they fix the game.
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4 of 4 people (100%) found this review helpful
5.0 hrs on record
Posted: December 29, 2014
This is a good game. Even though it can be hard to take the Unity engine seriously at times, it does not detract from the appreciation I have for the one dev who made this worthwhile effort.

Basically you play as this dude Theseus, a hero chosen and plopped into a Labrynth where many others have met their doom. This goes on with the real-life ancient Minoan story, and it has a nice narrative to it. Eventually the goal is clear: go through the different archways to discover a dungeon of different mythological beasts. This part is kind of like the world paintings in Super Mario 64. Eventually you work up to defeat the l33t Minotaur and save the greek damsel-n-distress.

There may be times when you feel like it is getting kind of repetitive, especially when you start to get OP.
I wouldn't say it's super replayable, but it does have an infinite dungeon that will give you random levels which get progressively harder..."Survive or die" kind of deal to break your own record.

Of the Unity games that have been coming out, this is good. Save up for a sale, it was (a well spent) 4-5 hours.
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4 of 4 people (100%) found this review helpful
8.7 hrs on record
Posted: January 10
I bought this game on sale since I thought it looked a bit interesting. After playing for just over an hour I would have happily paid the full price or more. The synthesized music is wonderful, the creatures are designed very well, and the combat is tense (get the shield as soon as you can)!

EDIT #1: Four hours in and still loving it. The difficulty ramps up after the first couple of minions, which I am glad for. There are a few clipping bugs that are a minor annoyance, but other than that it is still great!

EDIT #2: Five hours in and the game breaks. Centaur boss bugged out and I can't complete the level. After descending the ladder on the fourth floor, instead of going to the normal boss level layout, it takes me to a square platform with a small pyramid in the center, surrounded by lava. The key is visible across the lava with no way to get to it. After two hits the centaur becomes invincible and I am stuck running around on the square platform surrounded by lava. I have tried killing all of the enemy spawning ghost-thingys and in the end, it's just me, the square platform surrounded by lava, and an invincible centaur.

Edit #3: I learned the following tip on the Steam forums: Do not use the shield on the centaur or he will become invincible for the rest of that floor. I'm sure they'll fix that bug soon.
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5 of 6 people (83%) found this review helpful
1.1 hrs on record
Posted: July 28, 2014
I didn't put much time into this game when I picked it up a while ago because it was so effectively freaking me out, but seeing it on sale for two bucks, I have to stop and recommend it to anyone looking for an offbeat indie stealth-horror-fps-roguelike oozing with atmosphere. The other reviews comparing it to old movies are onto something. I personally get a strong fantastique and giallo vibe from it. Feels like it could have been adapted from Argento's heyday.

As Theseus, you descend through the Labyrinth of Greek myth, hunting and being hunted by the Minotaur and other mythical creatures. The use of light and sound (or should I say darkness and quiet) make it extra creepy when you see something casting a long shadow in distant torchlight or hear a bloodcurdling shriek somewhere behind you.

This is the kind of game I'd always easily recommend for the price, even the normal $6. Even though I personally didn't play so much my first time in, that's no fault of the game's, and writing all this has me wanting to play again.
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7 of 10 people (70%) found this review helpful
7.2 hrs on record
Posted: July 29, 2014
Great mythological Rogue-like game - I love it!

It's dark, mysterious and made only by one person (amazing),

The developer is also very talkative and is constantly improving the game.
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3 of 3 people (100%) found this review helpful
1.9 hrs on record
Posted: November 17, 2014
This game is far from perfect with simple combat and AI issues (e.g. getting caught on ledges or just acting strangely in general), but the glooming atmosphere, effective stealth mechanics, and "punchy" sound design (e.g. the soundtrack, the sound of footsteps, and that pot smashing sound) make this a whole lot better. Even for the base price of $5.99, this game is definitely worth a shot.
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3 of 3 people (100%) found this review helpful
4.2 hrs on record
Posted: November 20, 2014
The game is actually enjoyable for few hours of time, even though it is bit buggy. I was able to beat the campaign in 4 hours blind. The best part of the game is that its very replayable. The levels are procedurally generated, so you won't get too bored with them. Each one takes a few minutes to play each so the penalty for death is very mild as well. It's also graphically pleasing, unlike most indie games I play.

However, the gameplay could use a lot of polish. The lighting and AI specifically could use work. Sometimes you can be seen in pitch blackness while other times you can see decently but be hidden. The bigger and harder bosses in the game get stuck on walls and are kind of a joke. I would recommend playing the game if you are bored and have a couple bucks to spare.
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4 of 5 people (80%) found this review helpful
2.9 hrs on record
Posted: October 14, 2014
Depths of Fear is just the right kind of janky.
Twitchy controls, weird physics and darkness create a surreal, daunting atmosphere.
Overpowering monsters have you constantly on the run through the randomly generated nightmare that is the Labyrinth.
It's not as overall scary as it's suspenseful though because the basic structure is always the same - run from the monster, find a key, go to the next level. A few scripted set piece hazards would have been nice.
You may also randomly find the strongest weapons early on, which are strong enough to remove the stress and challenge from combat.
Randomly generated levels are the only roguelike feature by the way.
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2 of 2 people (100%) found this review helpful
8.2 hrs on record
Posted: November 26, 2014
I think that for once the trailer honestly shows the appeal of this game: clunky, sometime rough-cornered, but good fun. Knossos throws you into the labyrinth of the Minotaur where you meet and fight numerous mythological creatures, and also some not-so-great beasties. I bet you don't remember Theseus fighting ants and really dumb and obnoxious zombies. These are all in the background, while you face each boss in their four level lair... every first three levels randomly created.
It definitly has that one-developper facture: animations are clunky, there's a strange amagalm of textures between wall, floor, and celling and a few obvious traps which will get you. But it never stroke me as lazy. There's enough care to make each creature level distinct from one another, it shows you a hetero♥♥♥♥e setting and then makes objectives very clear, and it's just fun fleeing a monster.
As I more or less said, it's a one developper rogue dungeon-marathon ramdomly generated greeko-ruin level game. With all its short-comings of one guy project, but also its greatness: I've commented before on an update on the AI that I felt was detrimental on the gameplay, others players agreed, and eventually the developper was conveiced. He changed it in a few days. That made me jump into the labyrinth again.
P.S.: I play it without trouble on XP.
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2 of 2 people (100%) found this review helpful
3.5 hrs on record
Posted: July 30, 2014
Depths of Fear Knossos gives you the feel of the old arcade style of being thrown into a dungeon and expected to survive. You play as a greek warrior Theseus while traveling you encounter various mythical bosses to defeat in order to progress to the next dungeon and so on until you reach the last boss (no spoilers, sorry). There was no real horror aspect of it which I was hoping for mainly because you can fight off you're pursuer(s) with weapons you buy from the store with the gold you acqure on the way. The shop albiet is a bit useless with the most expensive items being the best which you can easily skip the lower tier weapons to get to. By the time you reach the 3rd dungeon it gets rather repetitive besides the change in boss. The enviorment changes based on which place you go in but only slighty so giving it the same feel as before. The goals are all the same - find the key - dodge the boss - go to the next level 3 times until the boss fight. For achievement hunters/ trading card collectors you can rack up your achievements easily and fast (I got all mine in 3 hours). Overall its a nice game to wind down to if your up to nothing, but has very little replay value once you beat it. That being said buy the game! It's cheap, you support the devs, and if you end up not liking old arcade dungeon crawler games you can take solace in the fact you didn't spend too much.
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2 of 2 people (100%) found this review helpful
2.3 hrs on record
Posted: July 30, 2014
I felt wrong after buying this game for only $1.97. It has a great concept; you're Theseus and you have to descend into the Labyrinth to slay the Minotaur. You can see the inspiration old games had on this modern dungeon crawler. It even features a merchant--with his own quirky music--to buy weapons from. The level layout is randomized; so each time you restart or enter a new area it's completely different. The creature and level design is good. The only problem this game has as far as I could see is the optimization. Even on a good PC it seems to run poorly. Lots of hiccups, especially when dealing with swarms of enemies, can ruin the game experience. I really hope these issues are fixed, because this can be a really good game.
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2 of 2 people (100%) found this review helpful
14.9 hrs on record
Posted: December 12, 2014
I really like this game, I know that I havent played it much, but I just had to make this review :D
normally I'm making reviews after I reached 100 hours in-game time, but im not sure if I'll reach that in this one. :D
I think I like this because that it reminds me a bit of Diablo 2 from a first person view, with all these mythological beasties and that kind of stuff.
but this will be a really short review, I just wanted to rate it up :D

Four out of Five ☆☆☆☆
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2 of 2 people (100%) found this review helpful
8.5 hrs on record
Posted: January 11
Depths of Fear is a mix of stealth and combat-based gameplay, with elements of horror & Greek mythology, set in a labyrinth of procedurally-generated dungeons. It features a number of melee and ranged weapons which gradually become available to you as you collect more treasure and gold. You'll encounter a variety of monsters, including some very famous mythological creatures.

Once the main questline has been finished, you'll be able to continue your adventures by exploring an endless number of procedurally-generated levels. Goals still remain for the player even at this stage, since Steam Achievements exist for making it to the deeper levels.

Depths of Fear is by no means perfect, but it is quite good. Yes, it's very indie; the graphics are not bleeding edge and it is a bit rough around the edges in some spots. But the atmosphere, theme, setting, gameplay, and continued developer support are outstanding.
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3 of 4 people (75%) found this review helpful
4.3 hrs on record
Posted: October 10, 2014
This is just a good game. This game is one of those games that is absolutely fantastic, but no one really knows about. The good things about this game is that it is great for anyone who likes geek mythology. Thats what its all about, obviously your going to like it. It has a good balance between fighting and the stealth aspect. Im definatley better at the fighting aspect, so thats ho i choose to go about things. Next, this game is a challenge. I have died and had to restart a level so many times, that it was almost frustrating. Its different every time so that keeps the game going and exiting, even i you do have to retry the same level. Some things that arent exactly great about this game is that there are a few bugs. The only bugs i have noticed are not game-breaking and are all problems with the level generator. Sometimes there willl be a little gap between the floor generations that you will get stuck in and be unable to get away from (unless an enemy throws you out) Once, both the minitaur and cerberaus were stuck on the exit, and i couldnt leave! This rarely happens, and is not really something to worry about. People may whine about how little weapons there are, but seriously how many do you need? The game is not all based on fighting, there is more to it than that. The game isnt really a horror game with jumpscares, it is more the horror of not knowing where anything is. There could be a zombie just out of reach of your torch, but you can hear him and it echos aound in this creepy kind of way. Definatley not scary at all (which is good....i hate horror games!) I know that this wasnt a great reveiw, just wanted to get my scrambled thoughts out there. Its a good game, buy it.

I will say my overall sore on how much i personally enjoy the game is a solid:
8/10
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4 of 6 people (67%) found this review helpful
31.4 hrs on record
Posted: November 2, 2014
I enjoy this game. Although I move really slow while trying to stay hidden as much as possible. But I do like the game.
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