Depths of Fear :: Knossos, a Greek-themed, 1st Person, Roguelike stealthy action-adventure where you play as Theseus out to kill the rampaging horror the Minotaur. Succeed in the beast’s slaughter or learn the meaning of fear trying. You will run. You will hide. You will fight. You will die.
User reviews: Mostly Positive (266 reviews)
Release Date: Apr 24, 2014

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Recommended By Curators

"A low budget FPS action game which makes up for its shortcomings with a ton of heart and an incredibly unique setting. Lovable, like a B-movie."
Read the full review here.

Recent updates View all (4)

January 9

UPDATE 1.4.5 - Geras

UPDATE 1.4.5

A new year, a new update! Dirigo Games has been working to continue fine tuning the game based on all of your feedback. The Geras update includes:
  • Greatly reduced chance of becoming stuck on geometry
  • "Thread" item optimized and re-added to chests and shelves as a rare pickup
  • The Centaur's hit zones have been reworked as some players were having trouble dealing him damage in some circumstances
  • The monster counter checking for achievements has been fixed. (ex: 20 + 100 kills ach.)
  • Many more monsters have been added into the endless Unknown Depths
  • Added a secret cheat for those who had problems with 100 kills achievement
  • Various visuals have been tweaked

To ensure you are playing the latest version of the game check your title screen's lower right corner. If it does not say 1.4.5 then you should verify the integrity of the game cache (Right Click on game in Library > Properties > Local Files > Verify Integrity of Game Cache).

7 comments Read more


“This is a fun game that will keep you on your toes and get your heart and adrenalin pumping. This is a game that everyone should try.”
9.2/10 – WatchTower Gaming

“Like a surreal and low budget horror film discovered on an obscure television channel during a night that has lasted too long, it’s jarring, hugely imperfect and strangely alarming. I’ve happily lost myself in it for two evenings now.”
Rock, Paper, Shotgun

“The overall design speaks not just to its retro-ish style but also its place among recent horror games. Depths of Fear: Knossos is a fairly small game in scope, simple and focused in a way that big budget, kitchen sink AAA titles are not, and to a large degree that is a relief.”
7/10 – Bloody Disgusting

About This Game

Depths of Fear :: Knossos is a Greek-themed 1st person adventure game with stealth, action and edge-of-your-seat elements within rogue-like procedurally generated levels. You will run. You will hide. You will fight. You will die.

The fate of Athens is in your hands as you step into the role of legendary Greek hero Theseus. Offering yourself for tribute unto the corrupt King Minos, you embark upon a perilous quest deep beneath the city of Knossos to slay the twisted mythical beast - The Minotaur. But, before you can complete this hero's journey you must steadfast the trials of ever-changing creature-filled labyrinths. Collect gold to deal with Daedalus, building up your armory whilst seeking out the mythological medallions that unlock a master sword, the only weapon known that can pierce the Minotaur's cursed flesh. May the gods of Greece be with you, son of Poseidon!

  • An ever changing Labyrinth: Each stage in Depths of Fear is crafted to never be the same twice creating a constant state of tension of the unknown.
  • Face the Beasts of Ancient Greece: Survive encounters against 8 immortal legendary creatures: Saytr, Cerberus, Centaur, Manticore, Griffin, Medusa, Hydra and the horror of the Minotaur.
  • Diverse Gameplay: To survive one must learn when to sneak through the shadows, when to run and when to engage in combat as they attempt to survive each rung down into in the darkness.
  • Knowledge is Power: Appease the gods by finding their books and earning their favor for special powers such as lightening from Zeus, Speed from Hermes, Earth shaking might from Poseidon or the illuminating light of Apollo.
  • Build an Arsenal: Loot the labyrinths for gold to purchase 8 trusty weapons that range from Blades and Clubs to the Trident and Crossbow. Use these weapons to secure the 8 creature medallions that unlock the only weapon known that can slay the legendary beast Minotaur.
  • Challenge the Unknown: When the adventure ends, the game has just begun. Beneath the skull a never-ending challenge awaits in the entrance of the unknown that provides countless replay value. How far down can you make it?
  • Unique & Adaptive soundtrack: Featuring a tension-based music system, the soundtrack (recorded with mind-altering 70’s era synthesizers) adapts to your situation.

System Requirements

Mac OS X
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64/Intel Core 2 Duo E6750 2.66 GHz / AMD Athlon II X2 245e
    • Memory: 2 GB RAM
    • Graphics: 128MB GForce 6600 or better
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64
    • Memory: 4 GB RAM
    • Graphics: 256MB GForce 8600 or better
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Snow Leopard 10.6.3 | 10.6/10.8/10.9
    • Processor: 2 ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible graphics card, 258 MB video memory
    • Hard Drive: 3000 MB available space
Helpful customer reviews
40 of 54 people (74%) found this review helpful
3.2 hrs on record
Posted: March 10
I find it difficult to recommend this game because it's largely unchanged from early access. The concept is really great, you're navigating a series of randomly generated mazes as you avoid monsters from Greek mythology. It's a cool idea but the stealth doesn't always work and the levels are so dark you can barely see a thing.

The sound and lighting is really good and there are some spooky sections, but the overall thing just feels unfinished and still like it's in development. This is not a full release as far as I'm concerned.

Here's hoping they keep patching it and fixing things up.

Full video review:
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27 of 32 people (84%) found this review helpful
2 people found this review funny
5.6 hrs on record
Posted: January 7
Ray Harryhausen was brought back from the dead and hired to reboot the Chess Master series. He instead took acid and gave them this.

I loved the experience this game gave me for the first two hours. It's so different and frankly "janky". There were times where I was screaming "What is going on ?" for 10 to 15 minutes at a time.

The game randomly generates levels for you to navigate through in the pitch black. It's one of the scariest first encounters I've ever had with a game but, it wears off fast. You figure out how everything works and move on.

The issue I had with the game is how it goes about doing the "random" business.

It seems like sometimes you can get a spawn with no loot, no mobs, no...anything, except for the creature your trying to avoid.

I went through the last levels ( last four bosses with three levels each) with literally no mob spawns. This turns the game into run as fast as possible and get the key and leave the level...and also made the game extremely easy... It killed the original fun I had through the first two hours,

The only reason why I'm not upset or on here crying about it is because, this was just my luck.

Other players who've I've played along side with had 100% completely different experiences that sounded amazing

...and that's what I love about Depths of Fear :: Knossos or at least what it's trying to do. The idea that was behind it.

What makes this review even harder to write is the fact the things I loved about this game, I'm not entirely sure they were intentional from the dev.

Such as these cattywampus events

- Music not properly playing
- Sounds not properly working
- Lighting issues (so frigging dark you can't see anything to blinding rays of death)

I'll put it like this. I never saw this game (lighting wise) as it's shown in the trailers or the screen shots. I checked the settings and maybe I'm just not bright enough to find where to fix or change it.

My experiences was running through the dark with a somewhat useless torch and falling into pits of spikes, lava, ants, deadly gases, and all other manner of horrible business that I couldn't fully see.

- Getting stuck in walls and the floor far too often
- Beautiful graphics that sometimes look like you're playing Minecraft in a TF2 server
(you'll know what I mean if you've played it)

All these things and more made my experience a blast and I don't mean this in a sarcastic way.

This game and it's sole developer are totally worth your time.

I do however, recommend you pick it up during a steam sale though.

I hope the dev can learn from player feedback and improve upon what they've done with this title.

I can't wait for the follow-up to this game that's planned for 2015.

- A barely understandable review written by someone who has no idea how to make video games.

TL;DR: That damn goat needs to buy some pants.
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10 of 10 people (100%) found this review helpful
3.0 hrs on record
Posted: April 6
The questline is very similar to Labours of Hercules where you need to slay mythical beasts. Really liked the creepy Greek mythology aspects. Animations were weird and the graphics weren't the best thing ever but I enjoyed the randomly generated dungeons and boss battles.
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10 of 12 people (83%) found this review helpful
1 person found this review funny
8.7 hrs on record
Posted: January 10
I bought this game on sale since I thought it looked a bit interesting. After playing for just over an hour I would have happily paid the full price or more. The synthesized music is wonderful, the creatures are designed very well, and the combat is tense (get the shield as soon as you can)!

EDIT #1: Four hours in and still loving it. The difficulty ramps up after the first couple of minions, which I am glad for. There are a few clipping bugs that are a minor annoyance, but other than that it is still great!

EDIT #2: Five hours in and the game breaks. Centaur boss bugged out and I can't complete the level. After descending the ladder on the fourth floor, instead of going to the normal boss level layout, it takes me to a square platform with a small pyramid in the center, surrounded by lava. The key is visible across the lava with no way to get to it. After two hits the centaur becomes invincible and I am stuck running around on the square platform surrounded by lava. I have tried killing all of the enemy spawning ghost-thingys and in the end, it's just me, the square platform surrounded by lava, and an invincible centaur.

Edit #3: I learned the following tip on the Steam forums: Do not use the shield on the centaur or he will become invincible for the rest of that floor. I'm sure they'll fix that bug soon.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
6.0 hrs on record
Posted: May 10
It's a stealth game, until it's you versus the beast you have been avoiding the entire time. A good practice for Alien Isolation IMO.
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