Depths of Fear :: Knossos, a Greek-themed, 1st Person, Roguelike stealthy action-adventure where you play as Theseus out to kill the rampaging horror the Minotaur. Succeed in the beast’s slaughter or learn the meaning of fear trying. You will run. You will hide. You will fight. You will die.
User reviews:
Mixed (355 reviews) - 65% of the 355 user reviews for this game are positive.
Release Date: Apr 24, 2014

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“This is a fun game that will keep you on your toes and get your heart and adrenalin pumping. This is a game that everyone should try.”
9.2/10 – WatchTower Gaming

“Like a surreal and low budget horror film discovered on an obscure television channel during a night that has lasted too long, it’s jarring, hugely imperfect and strangely alarming. I’ve happily lost myself in it for two evenings now.”
Rock, Paper, Shotgun

“The overall design speaks not just to its retro-ish style but also its place among recent horror games. Depths of Fear: Knossos is a fairly small game in scope, simple and focused in a way that big budget, kitchen sink AAA titles are not, and to a large degree that is a relief.”
7/10 – Bloody Disgusting

About This Game

Depths of Fear :: Knossos is a Greek-themed 1st person adventure game with stealth, action and edge-of-your-seat elements within rogue-like procedurally generated levels. You will run. You will hide. You will fight. You will die.

The fate of Athens is in your hands as you step into the role of legendary Greek hero Theseus. Offering yourself for tribute unto the corrupt King Minos, you embark upon a perilous quest deep beneath the city of Knossos to slay the twisted mythical beast - The Minotaur. But, before you can complete this hero's journey you must steadfast the trials of ever-changing creature-filled labyrinths. Collect gold to deal with Daedalus, building up your armory whilst seeking out the mythological medallions that unlock a master sword, the only weapon known that can pierce the Minotaur's cursed flesh. May the gods of Greece be with you, son of Poseidon!

  • An ever changing Labyrinth: Each stage in Depths of Fear is crafted to never be the same twice creating a constant state of tension of the unknown.
  • Face the Beasts of Ancient Greece: Survive encounters against 8 immortal legendary creatures: Saytr, Cerberus, Centaur, Manticore, Griffin, Medusa, Hydra and the horror of the Minotaur.
  • Diverse Gameplay: To survive one must learn when to sneak through the shadows, when to run and when to engage in combat as they attempt to survive each rung down into in the darkness.
  • Knowledge is Power: Appease the gods by finding their books and earning their favor for special powers such as lightening from Zeus, Speed from Hermes, Earth shaking might from Poseidon or the illuminating light of Apollo.
  • Build an Arsenal: Loot the labyrinths for gold to purchase 8 trusty weapons that range from Blades and Clubs to the Trident and Crossbow. Use these weapons to secure the 8 creature medallions that unlock the only weapon known that can slay the legendary beast Minotaur.
  • Challenge the Unknown: When the adventure ends, the game has just begun. Beneath the skull a never-ending challenge awaits in the entrance of the unknown that provides countless replay value. How far down can you make it?
  • Unique & Adaptive soundtrack: Featuring a tension-based music system, the soundtrack (recorded with mind-altering 70’s era synthesizers) adapts to your situation.

System Requirements

Mac OS X
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64/Intel Core 2 Duo E6750 2.66 GHz / AMD Athlon II X2 245e
    • Memory: 2 GB RAM
    • Graphics: 128MB GForce 6600 or better
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Win Vista / Win 7, 8
    • Processor: 2.0GHz x86/64
    • Memory: 4 GB RAM
    • Graphics: 256MB GForce 8600 or better
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Snow Leopard 10.6.3 | 10.6/10.8/10.9
    • Processor: 2 ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible graphics card, 258 MB video memory
    • Storage: 3000 MB available space
Customer reviews
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Mixed (355 reviews)
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Most Helpful Reviews  In the past 30 days
1 of 4 people (25%) found this review helpful
Not Recommended
5.2 hrs on record
Posted: October 1
The game is a great idea with a god awful implementation, making it one of the biggest piles of ♥♥♥♥ I have ever had to deal with.

The game is damn near pitch black with terrible lighting. you spend most of your time not being able to see morethan a foot in front of you.

The game boasts you will be dying a lot, but fails to tell you that its because of of their own incompetence when understanding proper lighting for dark games.

I imagine the entire place is coated in a pitch black darkness to hide the poor quality models and textures.

Send this to someone you hate.
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Most Helpful Reviews  Overall
89 of 107 people (83%) found this review helpful
10.5 hrs on record
Posted: April 27, 2014
I'm very impressed with this game so far.

Considering it was built by one person, this is a lot of work that could have fooled me into thinking a larger studio was behind it! The concept of the labyrinth and all the terrifying enemies lurking within is a very strong idea for a game. The dev could have taken the easy way out and just made it a simple linear hack and slash game. But instead there are procedurally generated environments, a host of different enemies, a stealth option, and even a simple economy. The hard work really speaks for itself and I'm very happy to support it.

Depths of Fear: Knossos is a fun experience that I can't wait to continue playing.
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69 of 84 people (82%) found this review helpful
19.2 hrs on record
Posted: April 26, 2014
*UPDATE 5-15-14* (This game is a total blast and a steal for $5.99; Phil, the dev, and John, from publishing are consistently on the forums answering questions and keeping players updated on future patches; I have beat the game thrice, I've gotten all achievements, and I've played for almost 19 hrs)

Depths of Fear Knossos is a randomly generated- immersive- atmospheric- horror- stealth- action- first person- dungeon crawler in which you play a Greek on a quest to defeat the great Minotaur in The Labyrinth.

Surprisingly this game is VERY good. It provides a wonderful mix of genres and is a blast to play. You start out in a hub world with multiple different dungeons. Within each dungeon there are three levels where you can get weapons, coins (to buy weapons), and books (supplies the player with tips and lore) and you do platforming, combat, stealth, and light puzzles. And the main objective for those three levels is to get the gold key to progress to the next level. The fourth (and final) level is a boss fight with whatever creature (saytr, manticore, etc) is the "mascot" of that specific dungeon.

The best part of the game has to be the absolutely phenomenal sound and music design. The sound is very atmospheric and scary. Everytime a boss spots you in one of the dungeons, techno-dubstep music starts playing which is very well made and very unique for a game that takes place in Ancient Greece. *there is no voice acting which may annoy some people but I like not having that*

The graphics are pretty good: Bloom effect, lighting, vignetting, some textures, object models, architecture, etc.

The story is pretty straightfoward- go into the labyrinth, kill things, defeat the minotaur, bang some hot Greek chicks (most likely :D) and the lore is surprisingly strong. All the lore in this game is acquired through books or pieces of parchment and is heavily inspired by surprise Ancient Greek mythology!

And now for the not so good/ bad: It's got some bugs (clipping, animation problems, spawning of objects and enemies in some levels, etc) Also some textures and foliage doesnt look the greatest. And the stealth mechanics are very simplistc, barebones, and broken. (atm)

Overall this game has great lore, atmosphere, combat, level design, and sound and music design. And on top of all that, the game never grows old. It consistently gives you great enterntainment. I can recommend this game to anyone who wants a thrilling gaming experience for the low low price of $5.99.

*Review copy was provided by Dirigo Games and Digital Tribe; Thank you!*
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53 of 70 people (76%) found this review helpful
2 people found this review funny
5.0 hrs on record
Posted: June 19, 2014
If you're anything like me you grew up with your father, uncle, or brother forcing you to watch classic Ray Harryhausen films with the dinosaurs and the mythological beasties and all that jazz. And if you continue to be eerily similar to me you didn't appreciate it at the time. "BUT DAD, THIS IS CORNY AND TERRIBLE." And if you continue, despite the NUMEROUS cease and desist orders, to be essentially me, you love those movies now. That janky, claymation silliness. It's a nostalgic gold mine, watching the Seventh Voyage of Sinbad and the old Clash of the Titans movie. If you aren't familiar with these classics, check them out. They're all probably on Youtube and Netflix. They're charming, epic, and they've aged surprisingly well. "Depths of Fear: Knossos" captures that Harryhausen spirit.

You are young Theseus, patron badass of Athens. You've opted to join the unhappy sacrifices this year at Minotaurapalooza on Crete to finally end angsty cuckold king Minos' cruel subjugation of your people. You're tossed into the Labyrinth, Daedalus' engineering feat meant to contain the Minotaur. Minos' daughter gives you further incentive: defeat my gross half-brother and we can abscond and make kissy faces forever! That's the story. Fans of antiquity and mythology will have a blast as they head into each arena facing Greek beasts of legend and myth: the satyr, the centaur, and of course Minos' ♥♥♥♥♥♥♥ bull son himself. You'll descend, roguelike, deeper and deeper into the Labyrinth, grabbing weapons and facing standard, killable foes while avoiding the main baddie until you reach the end, facing off in a lava arena death match.

This game is not the prettiest. Lighting is pretty good... and the mosaics/columns really put you in the setting. But the enemies and combat are clunky and ugly. But it still works! It feels great to stealthily complete an area, grabbing loot and potions, praying to deities for assistance. It's also very tense. You'll walk slowly through each area, grabbing coins, finding books with clues, and lighting your torch ocassionally to better see and then BAM, you hear the telltale bleat of a satyr. Now you're hoofin' it, pun unintended.

For fans of mythology, for fans Ray Harryhausen and bygone filmmaking techniques, pick this up. It's absurdly cheap and absurdly fun.

The Minotaur awaits.
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38 of 47 people (81%) found this review helpful
4.9 hrs on record
Posted: November 6, 2014
Please note: at the time of writing this review, I have only played through the first set of levels, involving the satyr.

Is it perfect? No.

It has more than its fair share of problems - mostly minor things, like the sound of the satyr's hoofsteps not matching up with his actual animated hoofsteps - but a few fairly major things too. I personally haven't experienced anything totally game-breaking as of yet, but looking at some of the other reviews, it seems that past versions of the game had bugs which made it entirely unplayable.

With that out of the way:

Is it fun? Hell yes.

The sneaking segments (i.e. most of the game) are randomly generated and have good variety, while the end-stages of each branch, wherein you must face head-on the monster you've, up until then, been skulking around in the shadows to avoid, feel like Quake with melee weapons. I gleefully await the day when I've gathered enough gold coins to buy the crossbow, so I can leap over railings and shoot zombies and skeletons in the head before whipping out my gladius as I land to finish off the rest.

Other thoughts:

At first I was confused by the old-timey grainy film filter, but I think it really adds to the aesthetic the game is trying to capture. The whole game feels like a top-down dungeon adventure game from the early 90s, but from a first-person perspective. The walls and floors look deceptively detailed and smooth from far off, but up close, many of the textures are almost Minecraft-esque in their pixelation. Every aspect of the game, from the retro, almost-8-bit soundtrack, to the score screens at the end of each level, to the somehow-always-there-to-sell-you-things shopkeeper at the beginning of each level, adds to this effect. And boy, does it work for me.

That the whole game is based around Greek mythology only increases my enjoyment, having been a lover of mythology my whole life. You play as Theseus, for crying out loud. The shopkeeper? Daedalus. There are shrines scattered about the levels at which you can offer collected knowledge in exchange for divine powers, and the tooltip for the shrine of Poseidon reads (to paraphrase) "Poseidon: King of the Waves, Your Father, God of the Ocean". The fact that they just casually mention that Poseidon is Theseus' real father, and don't bother to offer any explanation? It made me squee.

I am a huge nerd.

At any rate, this game is worth far more than six dollars. If it goes on sale again, you'd be insane not to grab it.
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56 of 84 people (67%) found this review helpful
1 person found this review funny
Not Recommended
3.2 hrs on record
Posted: March 10, 2015
I find it difficult to recommend this game because it's largely unchanged from early access. The concept is really great, you're navigating a series of randomly generated mazes as you avoid monsters from Greek mythology. It's a cool idea but the stealth doesn't always work and the levels are so dark you can barely see a thing.

The sound and lighting is really good and there are some spooky sections, but the overall thing just feels unfinished and still like it's in development. This is not a full release as far as I'm concerned.

Here's hoping they keep patching it and fixing things up.

Full video review:
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30 of 40 people (75%) found this review helpful
1 person found this review funny
Not Recommended
2.0 hrs on record
Posted: August 10, 2015
I don't know if to love this game or to hate it. It has a pretty badass concept of having to fight legendary monsters from Greek mythology in eerie dark dungeons, but it's just executed so badly that I am only left disappointed.

The levels seem to be randomly generated, and your main goal is to slay 7 legendary creatures so that you can unlock a weapon that will let you defeat the final challenge - the Minotaur. The atmosphere is great. It really is spooky and keeps you on the edge of your seat. But it's also ridiculously dark and you can barely see anything, even with your torch fully lit. Switch off the torch and you might as well play with your eyes closed, because there won't be any difference.

The creatures are all crazy overpowered. They all seem to have tonnes of health, some get backup from lesser creatures, and some can even 1-hit kill you. To add salt to the wound, even if you try to be stealthy and hide in the shadows, the creatures still spot you a lot of the time, from behind walls or far corners of the map. You can't hide from them and you can't beat them. You just keep dying over and over.

There are some weapons you can buy before going into the dungeon areas, but those cost a lot of gold, and gold can only be found in the dungeon areas themselves, and you can't backtrack to the shop once you're in the dungeon. The only way out is to either complete the level or to die, and when you die, you lose all the gold you've found in that level. So you just end up having to face impossible odds with weak weapons over and over.

The game also seems to lag a fair bit. I put all the settings to low and switched off camera fx, and the best I can do is to run it at a stable 12 FPS. I guess that makes those hard battles even harder.

Overall, I kind of wish this game was streamlined a bit better, to let the player get better and be able to challenge stronger creatures with time and persistence. From the almost 2 hours I've played of this game, I've gotten nowhere. I did gain some fun out of getting killed in funny ways and recording it, but that eventually gets old and you just wish to be able to actually play the game as it was intended. Not a bad game, but try at your own risk. Unfortunately I can't recommend it in its current state.
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21 of 25 people (84%) found this review helpful
6.0 hrs on record
Posted: July 29, 2014
I bought this full price on a whim and I am glad I did.

This is a first person game where you play as Theseus exploring the labyrinth of Minos. The Greek mythology was certainly a refreshing take for me. Instead of just having a generic beacon guiding you to the next objective (which your objectives are just defeating mythical beasts until you face a terrifying minotaur),the game instead explains that Apollo is guiding you. You can also pray to the gods for favors (spells), the labyrinth is designed to change randomly every
time you play, and Daedalus himself sells you weapons.

The atmosphere of the game is done really well. The first message you get, tacked on to a wall, warns you to try to avoid the satyr. And it is pretty unnverving the first time you hear a satyr cry out for you as you inch towards the exit in the dark. This is not a visceral horror game, but rather this is more a game of terror: if you wander the corridors with the lights out, you might be able to keep the monsters from finding you, but without a torch to guide you, you face uncertainty. Pits of spikes, pillars that spit fire, the undead grabbing at you, and the monsters of old. You might think you can find comfort in the dark, but you should know that they can find you. However, terror is only the flash and boom of a storm, and you will find that monsters can be killed and that death only means restarting.

You can play the game just sneaking around or you can go in weapons swinging and there is also some platforming
sections.You begin in a small hub area and then make your way to a room of the labyrinth each room is marked with the monster that awaits you on its door. During the levels you will face monsters in the dark, and the boss of that room will wander around trying to find you, and if you kill him he will just respawn a bit later.Your main goal is to grab a key hidden somewhere in the level and then unlock the door to the exit.Aside from your torch you can also pick up a ball of twine to help you through the labyrinth, or if you are lucky you can even get a potion that lets you see in the dark. After a certain amount of levels per room in the labyrinth you will have to face the monster of that realm in an arena.

This isn't the kind of game that you spend hundreds of hours unlocking items or grinding; it is fairly short with only a few weapons and spells to help you slay the mythical beasts that hide in the dark. It was a really enjoyable experience and this was a surprise hit for me.What is a bit of let down though is that I found the boss rooms to generally be easier than the levels preceding them. However, just when I think I have the game all figured there were some curve balls.

So now it's time to let you know that this game isn't perfect. The graphics are probably the biggest elephant in the room, so yes the animation and quality are poor, but that's never bothered me in a game. Aside from that there are some definite bugs. Unfortunately the game crashes before it saves when I am near beating the last level before the minotaur, but this bug might have been fixed since it has been awhile and the developers are pretty responsive. So yes it definitely looks outdated, and sometimes the gameplay doesn't feel that solid.

That being said, I feel like this game does more things right than wrong and I think it is worth checking out. I came in with no expectations and walked away satisfied. So, if you look behind the flaws this is a pretty neat game that probably won't win any awards, but it could give you some hours of entertainment.
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24 of 31 people (77%) found this review helpful
7 people found this review funny
5.6 hrs on record
Posted: January 7, 2015
Ray Harryhausen was brought back from the dead and hired to reboot the Chess Master series. He instead took acid and gave them this.

I loved the experience this game gave me for the first two hours. It's so different and frankly "janky". There were times where I was screaming "What is going on ?" for 10 to 15 minutes at a time.

The game randomly generates levels for you to navigate through in the pitch black. It's one of the scariest first encounters I've ever had with a game but, it wears off fast. You figure out how everything works and move on.

The issue I had with the game is how it goes about doing the "random" business.

It seems like sometimes you can get a spawn with no loot, no mobs, no...anything, except for the creature your trying to avoid.

I went through the last levels ( last four bosses with three levels each) with literally no mob spawns. This turns the game into run as fast as possible and get the key and leave the level...and also made the game extremely easy... It killed the original fun I had through the first two hours,

The only reason why I'm not upset or on here crying about it is because, this was just my luck.

Other players who've I've played along side with had 100% completely different experiences that sounded amazing

...and that's what I love about Depths of Fear :: Knossos or at least what it's trying to do. The idea that was behind it.

What makes this review even harder to write is the fact the things I loved about this game, I'm not entirely sure they were intentional from the dev.

Such as these cattywampus events

- Music not properly playing
- Sounds not properly working
- Lighting issues (so frigging dark you can't see anything to blinding rays of death)

I'll put it like this. I never saw this game (lighting wise) as it's shown in the trailers or the screen shots. I checked the settings and maybe I'm just not bright enough to find where to fix or change it.

My experiences was running through the dark with a somewhat useless torch and falling into pits of spikes, lava, ants, deadly gases, and all other manner of horrible business that I couldn't fully see.

- Getting stuck in walls and the floor far too often
- Beautiful graphics that sometimes look like you're playing Minecraft in a TF2 server
(you'll know what I mean if you've played it)

All these things and more made my experience a blast and I don't mean this in a sarcastic way.

This game and it's sole developer are totally worth your time.

I do however, recommend you pick it up during a steam sale though.

I hope the dev can learn from player feedback and improve upon what they've done with this title.

I can't wait for the follow-up to this game that's planned for 2015.

- A barely understandable review written by someone who has no idea how to make video games.

TL;DR: That damn goat needs to buy some pants.
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43 of 68 people (63%) found this review helpful
5.3 hrs on record
Posted: April 24, 2014
I just started getting into it, but so far its great. for a less than $10 game, its amazing. The graphics have a cool retro-chic thing going on. They're not quite up-to-date (as you'd probably expect from a title like this) but the devs used some cool filters to give it a unique look which combined with somewhat decent dynamic lighting make a game that can have some impressive moments visually.
The environments have some range and depth and most pull off a good spooky vibe. The monsters illicit proper "Oh S***! A MONSTER!" reactions. The historic/mythical setting is tastefully executed. If it interests you enough to be reading this, buy it. At the price, you can't go wrong.
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Recently Posted
6.3 hrs
Posted: October 7
Okay. I love this game. Yeah it's got some problems with the random map generator, but whatever. Totally worth 6 dollars.

I love the atmosphere, the playing style, the look, the feel... Fantastic.
8/9 for sure.
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7.3 hrs
Posted: September 11
I'm really torn about Depths of Fear: Knossos

Objectively speaking, this is not a good game: graphical presentation is bad, sound and music are minimalistic, combat system is floaty and imprecise and platforming sequences are annoying. All this should be enough to skip playing DoF:K.

But there is something to this game that subjectively speaking, I find endearing.

DoF:K has an interesting premise based on a Greek mythology - you are Theseus and you have to find a way out of King Minos' labyrinth, which is guarded by an undefeated monster Minotaur, along with seven lesser monsters that serve him. The game has the style and atmosphere from Greek mythologies and movies based on it, such as the Clash of the Titans from 1981, the good version. You are faced with series of challenges you have to overcome in order to meet face to face with the dreaded Minotaur.

Graphics are unmistakingly low-poly with an annoying and tiresome film grain filter that can luckily be turned off. Music, what little there is, is simplistic and repetitive. Combat and jumping mechanics are wildly inconsistent: there is no weight to it, it's slow and won't react to controls all the time and some hits won't connect to the enemies that are standing right in front of your face.

But despite all these shortcomings, some of the aspects of this game are truly memorable: music, although primitive, has a soundtrack feel from Italian horror movies, like Dario Argento's Suspiria, and the band Goblin who were experts on creating evocative music for Giallo movies. While common enemy grunts that you meet are one hit nuisances, all eight bosses you meet and hide from are well-designed, different and dangerous, thus making them always frightening. There is a bit of Thief in this game as well: a sizeable and well-implemented hide and seek system makes every randomly generated level intense and thrilling, with bosses reacting properly to your sight and sound that you make.

Under any other circumstances, I would give this game a thumb down, but all of this was created by one person, which is no small feat. Hence, Depths of fear: Knossos gets a cautious recommendation from me. Check carefully what this game offers and what doesn't work before you buy it, and I think you'll have a grand ol' spooky time :)
Helpful? Yes No Funny
4.0 hrs
Posted: September 3
Great concept in fact I love the concept. The problem is I don't think execution is the best. This is one of those ideas/games that I think a AAA publisher should look at and me like "Hey I like this idea a lot so i'm gonna buy your idea let you have creative control and let a professional dev team work on it instead"

I have to give it a no but that's just because I don't think its as good as it potentially could be and I hope someone with a lot more cash notices this and does something with it instead of ripping off your idea or something like that.
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T. Innsmouth
0.1 hrs
Posted: August 20
Lack of options, clunky controls, ugly environment, confusing to try and find out what you're supposed to do, custom engine that's not an improvement over Unity (i.e. has the same problems)... not recommended
Helpful? Yes No Funny
0.7 hrs
Posted: August 18
I love greek mythology so much that I do a podcast on it.

I just can't recomend this game.

Too boring, too difficult, TOO DARK!
Helpful? Yes No Funny
3.3 hrs
Posted: August 14
This game is alright, it lasts long enough to not overstay its welcome and is engaging enough to keep you playing.

Unless you are high or smashed, then this is one of the most intense games ever. The entirety of the games is so damn dark and the nature of the first person combat versus ♥♥♥♥ing monsters really keeps you on the edge of your seat. Just try not to fall off if you are actually drunk.
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♥ Voragia ♥
7.9 hrs
Posted: July 11
Depths of Fear :: Knossos is a game I desperately want to love, because I honestly like the concept of running around in a dark dungeon escaping from creatures from the Greek mythology. Sadly, the game's way too wonky and crude to take seriously.

Depths of Fear plays as a first person dungeon crawler, where every time you play the game, the dungeons are randomized for your exploring pleasures. You play as Theseus, being dropped by some guards down a huge ♥♥♥ pit in the middle of a colosseum to reach the dungeon where the minotaur was locked away. Along the way, you can find gold to buy bigger and better weapons (Or the weapons themselves, if you're lucky) ranging from a simple wooden club that burns when you're set on fire to a sword and a shield that are pretty much a necessity later on. There's a few levels that play pretty much under the same rules. Three floors, you go around trying to avoid direct confrontation with the big bad of said level, ranging from a satyr, to a centaur, a gryphon, a cerberus, Medusa, and a few other ones. Here, you collect weapons, food to restore health,gold for weapons, books and blessings from the gods, which is pretty much the magic in this game.

Some levels contain a few extra minor enemies, too, and others are pretty much infested with these little ♥♥♥♥ers, dog sized ants, zombies, skeletons, little gremlin like things. Here's another mechanic of the game. If you turn off your torch (Pretty much your flashlight, and it works like one! I'm sick and tired of flashlights in horror games where they fail miserably to cut the thick darkness in front of you, only giving you a small radious of light around you. No ♥♥♥♥ing flashlight works like this in real life, I think the developers wanted to go for a torch or a lantern.) you can hide in the darkness, and the big bad will fail to find you in there unless you're moving around like a dumbass or you're unlucky enough to get close to their natural source of light. BUT, some random enemies will find you regardless, like the pesky ants, and this can be quite annoying when you don't have a weapon yet.

The first two levels rely mostly on finding the key for the gate to the next level. When you pick the key on the final floor, though, the Minotaur will appear, and he's largely invincible by this point, so you better haul ♥♥♥ to the exit, because this just turned into a horror game!

When you're done with that, you're dropped into a small arena where you fight the big bad of the area in a 1v1 match to the death. (Of course, it won't be a 1v1, common enemies will swarm the area and will surround you like ♥♥♥♥ing scumbags). Once you're done, congratulations, you've cleared the area, and you can go to the next one to face the next big bad, rinse and repeat' til you get to the Minotaur himself. Oh, and the levels are non linear, too, so you can pick the order in which you clear the areas and fight the bosses. I also love that even if some area bosses are relentless with their chase, the music is quite funky and doesn't fit, which makes it hilarious.
Like I hear the gryphon's screeching, and then the music starts.....UNCE UNCE UNCE UNCE UNCE. ♥♥♥♥ing rave music. I love it.

Well, the game is quite wonky by this point. Any kind of atmsphere is ruined as soon as you watch some of the ridiculous, unnatural animations that most of the enemies in this game possess, like the satyr with his incredibly dumb walk animation and the hoof sounds that fail to match his steps. The game is quite buggy, too, I've found myself stuck in various areas, but luckily, I have yet to fall through the floor....Yet. I got trapped inside a because I fell inside it and the lava never killed me. There was no way to climb out, either. Thank god for the "return to main chamber" option in the pause menu. I also got ♥♥♥♥ing stuck between a staircase and a pillar in the gryphon's level, ending my run right there because there was nothing I could do to un-stuck myself. Retry level. And immediatly afterwards, after starting restarting the level, I got ♥♥♥♥ing stuck again! In a different place! I restart the level yet again, and the gryphon's stuck walking against a wall. Not even the big bads can escape the wrath of bad programming.

The gameplay is quite crude, too, but the mix of exploration, combat (Albeit slightly plain and not intuitive), stealth, and I guess horror (It's quite tense being chased by some of the enemies, like the satyr and the minotaur) kinda make up for that. The game's also a lil bit too dark, which I understand taking in mind the setting of the game, but sometimes it's almost impossible to run away from an enemy because either you have your torch on and signal it your every move, or you turn it off and bump walls like a blind man. It's also poorly optimized, even with everything on low, I still get frame drops at times, anywhere from 20 FPS to 4 FPS.

I wouldn't recommend this game to the average gamer, because it's largely hit and miss, it's still rather bare bones, and it might NOT be your cup of tea, even if I enjoyed it. I've got a high ♥♥♥♥♥♥♥t tolerance, which lots of people lack when it comes to dealing with pontentially run-screwing bugs. I wish there was a "maybe" button, because this barely made it to a "recommended".
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4.0 hrs
Posted: July 5
This game has :
Genuinely creepy atmosphere
Terrifying moments when the monster finds you
Great music
Excellent stealth
Traps that will kill you
Powers that will save you
Weapons that are realistic and work well
Excellent exploration

Is this a low-budget game, made by one person? Yes. But as long as you know that before you buy it and adjust your expectations, then you will love this game! The developer has put a lot of work into this game and has even updated and patched it several times since release. You should buy this game!
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6.1 hrs
Posted: May 6
Bad animations, bad glitches, bad graphics, Great Gameplay, Effective audio, fresh setting, it can be pretty unforgiving but with luck andpersistance you will soon beat it, well worth a place in your library
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