Design and then improve the ultimate mothership. Explore a persistent living galaxy populated by 200 unique captains that can do everything you can do. Survive the zombie infection and then fight them back. Make allies and start your own faction. Build your empire. Also includes Sandbox Mode.
User reviews:
Very Positive (39 reviews) - 82% of the 39 user reviews in the last 30 days are positive.
Very Positive (738 reviews) - 81% of the 738 user reviews for this game are positive.
Release Date: May 17, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Important Note: SPAZ 2 is not a direct sequel to SPAZ 1. It is a new game with brand new gameplay mechanics but is set in the same universe with the same cast. SPAZ 2 is themed around scavenging and survival and the mechanics reflect that. Those looking for a direct SPAZ 1 sequel will not find it here. Those looking to try something new, certainly will find that. :)

We have been working on SPAZ 2 full time for almost 4 years. The single player campaign and sandbox modes are working, but we would like community suggestions for the tuning and for methods to improve the campaign flow. SPAZ 2 is built on an emergent living galaxy with 200 persistent captains, and the two of us here at MinMax just cannot explore all the dark corners of a galaxy on our own. In just the first week, we have already implemented many community suggestions that have made the game even better.”

Approximately how long will this game be in Early Access?

“We estimate between 6 and 12 months, but we won't mark SPAZ 2 as released until we feel that it is a complete game that we can be proud of. We are excited to see what players think of SPAZ 2 and to hear their ideas for improvements.”

How is the full version planned to differ from the Early Access version?

“A big focus right now will be doing a better job of teaching the player the many gameplay systems, particularly on the Starmap. So the tutorial content now as well as early progression is definitely in an Early Access state. Some people get it right away, but others struggle and we need to work on that.

Right now, the main cast voices are all synthesized. We expect to hire voice acting talent for most of the main cast for final, though if everyone loves the synthesized voices, this may change.

Throughout Early Access we will also be working on localization and will attempt to bring the game to Mac and Linux.

A vs. mode multiplayer. The ship to ship combat side of SPAZ 2 is just begging for multiplayer, and the preliminary work is done. We will spend time coming up with multiplayer modes with the community and a matchmaking solution. We will also likely have to rewrite the current multiplayer back end so expect this to take some time. Please do not purchase for multiplayer until multiplayer is ready.

Achievements and Trading Cards will come on line throughout Early Access.

Tuning, Tuning, Optimization, Tuning.

Stretch goals: VR and local coop. We have done a huge amount of multi layer gfx compositing that MAY make double camera rendering impossible now, but we will investigate solutions near the end of Early Access.”

What is the current state of the Early Access version?

“SPAZ 2 already has an ocean of depth and content. The combat mode and starmap mode are fully functional games in their own right, and all the systems are interacting with one another.

There are over 90 ship and station parts as well as over 30 weapons.

There are 200 persistent and unique AI captains.

The AI captains remember, make friends and enemies, join and leave factions and do just about everything the player can. The AI captains already have over 90 relations events that they can monitor on the starmap.

There is a full levelup perk system that is unlimited at the top end.

There is a lore system that bridges the gap between SPAZ 1 and SPAZ 2.

You can join a faction, build your own, or just remain a filthy neutral.”

Will the game be priced differently during and after Early Access?

“The price may be increased on release from early access.”

How are you planning on involving the Community in your development process?

“As with SPAZ 1, the community will be a vital part of the completion process for SPAZ 2. We at MinMax do not have a monopoly on good ideas and had a great experience upgrading SPAZ 1 with community ideas and support.

We have maintained and active forum presence over the last two years while SPAZ 2 has been on the coming soon list. As we have brought new features online, we have discussed them with the community and have gotten their input. Some suggestions have even already made it into the game. We have tried to be as open as possible with our ideas and progress and will continue to do so throughout Early Access and beyond.”
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Recent updates View all (15)

August 18

Expanded Synergies v0.6.1

Hi All,

Expanded Synergies
We have been tinkering with Synergies due to your feedback since their initial launch last week. The main issue really came down to, why bother using them they don't do much. Well I think we fixed that. Here we go...

First off, we put together a video explaining the system and its new bits and pieces. Please give it a watch.

The biggest change is that synergies now spread to attached wings, noses and engines. The peripheral parts do not add to the synergy, but they do feed off the synergies of the cores that they are attached to.

An additional bonus is now weapon damage is effected by synergies. So if you have a well synergized mass driver for example, it can do up to 80% more damage on top of any subsystem bonuses in the part itself. Synergies can add a lot of punch to a part.

Now this is a really big change and some things will be out of tune. Engines will be faster, turning will be faster etc because everything has been sort of turned up to 11 right now due to the bonuses. That will all be tuned, but we wanted to get this change into your hands for feedback and fun.

Now you have a real decision to make. Create an L with 4 wings that are synergized to 10% or create a well synergized ship with 2 wings, but those two wings are 80% more powerful. When the synergy bonuses of the cores are taken into consideration, there should be a lot of thought involved with making your perfect ship.

Death to the Freeze Bug!
- Rewrote the ship engine sound effects system to finally kill the sound freeze forever and ever and always. If you get a freeze after v0.6.1, please report it to us. We really want to know. We will cry, but we want to know.

- Added a strike craft readout to the hud. Active/Reserve
- Fixed set bounty side objective happening before you can boutny
- Level 1 bandits get fewer strike craft so less overwhelming early on
- Mining Ops are richer in Rez rocks. More/Bigger rocks with more in em.
- Added the Hive Level to the mouse over info on the starmap
- Boosted 3 way synergy 30->40%
- Boosted 4 way synergy 60->100%
- +/- in trade screen no longer reversed
- speleen -> spleen
- Strike craft counts now show up yellow on the map if not in your faction since they are bad things
- Tutorial text and image updates
- Assign starbase menu shows distance in light years from captain to base.
- Fixed brake/reverse hint in into when in screen relative control mode
- Province name shown on scan viewer for starbase comms screen and mouse over.
- The usual spelling fix-o-rama
- Pushing "Back" in controller mode won't change the camera in addition to displaying the icon legend while in the tactical menu.

We hope you all enjoy the Expanded Synergies!

Andrew(Blorf) and Richard(Narlak)

19 comments Read more

August 11

Badass Bandits and Synergies! v0.6.0

We have been hard at work over the last couple weeks and we are hoping this patch will be a real crowd pleaser for all you veteran players out there. We have heard your suggestions and here is what we have come up with to address them.

Badass Bandits:

One huge request has been to keep the bandits viable into mid and late game, so hunting them is not just an early game thing anymore. We have given the whole bandit system a major overhaul to support this. Here's what's new.

New Bandit Parts:
First off, the bandits got bigger, so they needed a part size upgrade to match. We have added medium and large noses, wings, and engines for the bandits (8 new parts) which are also available in the junkyard. They are also pretty darned cool looking.

New Bandit Brains:
Bandits can now level up just like the other captains on the map. This means they now get perks just like other captains as well. Bandit's will become much stronger as they level up and utilize their perks. This means damage, shield, power bonuses etc... Just like you.

New Bandit Ship Building:
Bandits can now upgrade their ships on the fly, just like other captains. They also build them BIG. While bandit parts tend to have less punch, they will now make up for that by fitting more cores. The highest level Bandit Chief can field 21 core monstrosities.

Bandits also now USE their salvage. This means a bandit who wins a battle doesn't just break down the parts for scrap, but instead fits the new part on their junk ship nightmare to make it even stronger. You can spot the toughest bandits toting around parts from their victims.

New Bandit Types:
We now have the Bandit Enforcer and the Bandit Chief. Bandit Enforcers will only spawn out of hives of level two or three. They have a bonus of 3 cores on their ships as well as a level bonus on spawn. Level 3 hives will spawn Bandit Chiefs. They get the 6 core bonus as well as a larger level bonus, making them incredibly dangerous.

If you see a bandit hive in your space, the smart move is to kill it before it hits level 3.

Nastier Hive Combat:
With the increase in the strength of the bandits, we needed to make the hives a little more difficult to uproot (more on that in a sec) So hives now have a defending mothership to augment the defending strike craft.

The Swarm:
We have been calling bandit hives, “hives,” for a while, but now have taken it to heart. They work like beehives now. So you kill a hive, and it now swarms and leaves the territory that it was in (avoiding the faction of whoever killed it) This initial swarm state is “dispersed” meaning the bandits have been thrown to the wind for the most part and are looking for a new home, but over time, the swarm reforms into something you can attack.

Once the swarm comes together, you can attack it. This is a very difficult strike craft battle, but like bees, the swarm is carrying honey. If you attack the swarm, the crates of resources that they are taking to their new destination are up for grabs.

When you mouse over a swarm, you see where it is headed as well. Perhaps you want to let a swarm land at its intended destination if it is in enemy territory, but you can also attack it and divert the swarm to a new territory, if you win.

We hope you all enjoy these new bandit mechanics. Keep in mind that we finished this new tech yesterday so there may be tuning issues, but we will get on top of those as well.


Another big issue has been the ideal ship shape problem. It turns out making a ship and L or a T shape would give you the most bang for your buck (pun intended.) To add depth to the decision making, not only for spine shape but even for core placement, we have added the Synergy system.

How synergies work is that they provide bonuses for two way connections between cores. A core with one core connected (end of the line) gets no bonus. Two cores connected, 10%. Three cores connected 30%. Four cores connected 60%. Since cores are mainly responsible for power generation, health, and a portion of shields on your ship, you need to decide if that extra wing the L or T shape will get you is worth more than the power to shoot your guns more, have more health and have your shields last a bit longer.

Right now, the numbers for the bonuses of synergies are a best guess as is the tuning of the weapon power consumption which is still using the old non synergy power consumption model. Tuning will come over time as we find a new balance of firepower vs reactor power, but for now we just wanted Synergies in your hands, so have fun.

Synergies are visualized through core to core connections that pulse with increasing speed as the synergy bonuses progress. If you look at your ship in the assembly screen, you should notice more meat in the connections between parts. These are the synergy “pipes” that are there to show synergy progress. You can also see the synergy progress by mousing over a connected part. It is the new green icon at the bottom.

In combination with the new part swapping ship building system, you should now place your best cores in the positions with the highest synergy bonuses on your ship. So we don't want to see any 6 star cores at the end of an L anymore, get that thing synergized. :)


We introduced starmap cloaking in the last patch, but it was a bit over powered. We have adjusted it so that cloaking now has a longer recharge time (90 vs 60 seconds) takes a bit more rez to maintain (3x vs 2x consume) and also now has an activation time (15 seconds)

Moving Forward:

For our next update, we will likely be working on tuning and doing a large bugfixing round. It isn't glamorous, but we have been so busy adding features to SPAZ 2 for almost 3 months now that we have had little to no time to play the game and tune all these new features. We also have very large bug lists that need to be dealt with. Most of it is quality of life stuff thankfully, but it is important.

Other things we are looking at, though probably in the update after the big tuning pass will be a whole new Strike Craft System, Killing of Captains, and Faction Death.

Thanks very much for your continued suggestions and support. They really do help to make SPAZ 2 the best game it can be. We really appreciate you all sticking with us!

37 comments Read more
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“The combat in this feels very very good you guys. Feels very nice, very fluid.”
Brian Rubin, Space Game Junkie

“Oh Yes, I love the comic relief in the game. Just about everything is oozing with that kind of charm.”

“MinMax Games has slammed down in front of us the most innovative and exciting experiences I have had the privilege of playing in a long time.”
Deluks Gaming

About This Game

In SPAZ 2 you must survive in an evolving post apocalyptic Galaxy. The zombie threat is defeated, infrastructure has collapsed, fuel is scarce, and scavenging means survival.

Initially the Galaxy contains hundreds of fleets, each trying to survive. AI captains do everything the player can. The player is not special and is not the center of the Galaxy.

As resource scarcity becomes critical, ships come into conflict just to survive. Factions may form for protection or split due to starvation. Old friends must become fodder.

Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Weaker factions may resort to banditry. Each captain is unique, persistent, and shapes the Galaxy.

When factions meet, combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage.

Combat creates damaged ships and dead crew, but it also provides new salvaged parts. All the parts in SPAZ 2 are modular and randomly generated. If you see something you like, break it off an enemy, grab it with your tractor beam, and connect it to your ship. Ship construction can be done live during battles, though sometimes beating an enemy to death with their broken wing is also fun.

Back on the star map, battles will attract other captains looking for salvage. Take your new parts and run. Upgrade, repair, and prepare to fight another day, for darker threats are about to emerge.

Key Features:
  • Two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to War.
  • A true living galaxy that is not player centric. It will develop differently each game through the interactions of the agents.
  • Build your own faction from nothing.
  • Randomly generated modular parts. Build the mothership that suits your play style, on the fly, in seconds. Every part has its own unique stats that contribute to the mothership. Every part has its own hull integrity and damage states. Every part is a real, working, ship component.
  • Strategic ship building. The mass, location and shape of parts all matter. If a part blocks a turret, it will not fire. If a ship is too long, it will turn slowly. Too many engines will mean too little power for weapons. Every design choice counts.
  • A fully physics based 3d environment where everything is destructible, takes damage from impacts, can be grabbed and even thrown at enemies with the tractor beam.
  • Natural movement and controls. Movement is on a 2d plane and screen relative, much like an FPS. The combat feels like huge pirate ships battling on an ocean. Focus on tactical positioning and manage system power to unleash hell at the right moment.
  • Epic ship to ship battles. Tear the enemy apart piece by piece over minutes, instead of seconds.

System Requirements

    • OS: Windows XP/Vista/7/8/10
    • Processor: 2.6 Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 1GB 3D DirectX 9 Compatible video card
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Windows XP/Vista/7/8/10
    • Processor: 3.1 Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 2GB 3D DirectX 9 Compatible video card
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (39 reviews)
Very Positive (738 reviews)
Recently Posted
132.2 hrs
Early Access Review
Posted: August 28
this game is amazing
Helpful? Yes No Funny
Lint Wizard
2.2 hrs
Early Access Review
Posted: August 28
This game is as excellent as this recommendation is uninformative.
Helpful? Yes No Funny
41.2 hrs
Early Access Review
Posted: August 28
A wonderful game with a dynamic galaxy, heated ship to ship combat and captain/faction relations.

However, those who expects a game similar to SPAZ1 might get dissapointed, as this SPAZ2, although it keeps some of the mechanics of SPAZ1, is very different.

An excellent game nontheless, with more content to come, and Devs that actually care.
Helpful? Yes No Funny
Fat Mike
23.6 hrs
Early Access Review
Posted: August 28
One of the best games I've bought in a while. In a browser filled with crap, SPAZ 2 blasts it's way through.

This is an early access review. The game is still recieving some(much needed) tweaks to the endgame but, it's a solid title. Support these ♥♥♥♥s. SPAZ 2 is a winner.
Helpful? Yes No Funny
158.2 hrs
Early Access Review
Posted: August 24
While at the EA release the game was bare bones and some basic mechanics were frustrating to use that is no longer the case. In 3 months the (2)devs have put in some quality work and now ship building and part shopping (2 major meta-gameplay elements) are no longer tedious and annoying. I fully expect the game to eventually be a far better game than SPAZ 1 was at the end of EA.
Helpful? Yes No Funny
63.3 hrs
Early Access Review
Posted: August 23
If you like building your own awesome spaceships and pitting them against some pretty cool AI captains in a medium sized galaxy this game is for you!

If you like indi games and small developers that put their everloving heart and soul into their games, this game is for you!

Seriously, I don't know when these guys sleep, they are super responsive in the forums and are rolling out new and gamechanging updates almost every other week, they listen and respond, so buy this game and have a hand in shaping the final product!
Helpful? Yes No Funny
10.2 hrs
Early Access Review
Posted: August 23
If 3d is too hard you can switch back to 2d topdown view. If you always miss your lazer shots, try press q and set mode to autofire, this helps alot if you are in 3d mode and too much enemies to handle
Helpful? Yes No Funny
14.5 hrs
Early Access Review
Posted: August 22
Im not a guy who usually goes for early access titles(at the moment i own only this and one more game of this type) and i've got to say this game is worth every penny.

The devs with the help of the community focus on making the game better,i have nothing bad to say,if you like this genre go ahead and buy it you won't regret it.
Helpful? Yes No Funny
25.1 hrs
Early Access Review
Posted: August 22
become a stupidly rich and powerful person who controls half the galaxy, roll over the zombies in about 5 minutes, delete all the other factions and take every sector in the galaxy, finally get that 6-star mass driver you've been wanting all game.

Helpful? Yes No Funny
24.4 hrs
Early Access Review
Posted: August 21
Start game, can't stop until it's finished.

Really liked the original, this is different to the original, but it's still great.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 13 people (92%) found this review helpful
40.6 hrs on record
Early Access Review
Posted: July 31
SPAZ 2 is definatly worth the price. I am a huge SPAZ 1 fan and coming into this i was pretty excited. It is its own game and I wouldnt compare it TOO much too SPAZ 1 although it shares a lot of the atmosphere that I loved about SPAZ 1. This game seems to be more focused on ships and mothership battles. The games graphics are pretty good and I like the animations ect. The game is very ambitious and I think they do well overall. New comers and old fans ought to both be satisfied. I played and beat the storyline on whatever the defualt difficulty is and experimented with ship building for a total of about 35-40 hours gameplay. The game does not really feel like its lacking anything major to be able to come out of early release, although there are a few minor complaints, and most of those are already admitted to being addressed by the Devs! These guys are great!

Through my playtime the game crashed once and I am not really sure if you can blame the game or my rig or Windows, I wasnt devestated by it, the game autosaves often. I did however notice something that may be worth pointing out. I play on a 34" Acer curved screen @ 3440x1440. In massive battles with tons of strike crafts and carrier attachments and 3+ huge motherships my FPS would dip down to 35 - 40 sometimes. 95% of the time I stayed at my max setpoint of 75FPS though. With all the tons of pieces and attachments and different types of weapons it can take about 10 hours to get the hang of building a well balanced mothership if you dont look at any guides or read any walkthroughs(I didnt), these may help some people out more than others.

Basic specs for comparison.

Xeon 1270V3 CPU
Radeon R9 ASUS STRIX Fury (OC)
32 GB Ram
950 PSU
Acer 34" 3440x1440
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
151.7 hrs on record
Early Access Review
Posted: August 17
I'm not familiar with SPAZ but I'm a fan of many other 2D space games starting from EV series.

Can't say really much here but in general SPAZ2 seems like a very good game with even better potential and I recommend it for people who like EV series, star nomad, transcendence, NAEV, etc.

It may lack some deepness as of now but with the current pace of development and excellent support from developers it will surely grow into amazing feature-rich masterpiece quite soon.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
2 people found this review funny
90.3 hrs on record
Early Access Review
Posted: August 17
-great concept, and can't wait for multiplayer
-solid performance

one of the best EA games I have played...

game needs some tweaks but for the most part this is an awesome game!
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
26.5 hrs on record
Early Access Review
Posted: August 11
Great game. I really like the fact i can creat my own ship in any design i want and specialize it with weapons. IM having a lot of fun in the current state of the game, and im really looking forward to what the future updates add to the game.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
136.0 hrs on record
Early Access Review
Posted: August 19
The game just keeps getting better with each update and the amount of updates is unbelievable for a 2man team. Minmax, one of the best indie devs out there.
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3 of 3 people (100%) found this review helpful
32.8 hrs on record
Early Access Review
Posted: August 17
good game bad review system
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
22.2 hrs on record
Early Access Review
Posted: August 17
Solid foundation for the full game. Graphics and sound effects are great.

Gameplay could use some improvements though. I don't feel like the mothership is my own but rather just a collection of parts. Perhaps they could put more emphasis on the Core module and add customization there besides the levelling up perks.

Even though this is only early access, I've had a blast playing it. Can't wait to see what they have in future updates
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3 of 3 people (100%) found this review helpful
78.8 hrs on record
Early Access Review
Posted: August 19
The first game was a hit as a great sandbox, and this game is designed to deliver in the same vein - with improvements to the sandbox mode.

The tutorial does exactly what it should - shows the game with a vein of humor, how to play and build, and what the various elements do. Then you can create your own wild universe!

*This is early access. The Devs are still hard at work coding in new features, but they are taking their time to do it right, not rush it. If you loved the original SPAZ, give this a go. Just remember - it's a shattered universe. It's your turn to have fun picking up the pieces and building a better one. And that's what this title is all about.
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3 of 3 people (100%) found this review helpful
28.8 hrs on record
Early Access Review
Posted: August 18
This game is pretty neat!
And it gets better with every update!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
14.5 hrs on record
Early Access Review
Posted: August 22
Im not a guy who usually goes for early access titles(at the moment i own only this and one more game of this type) and i've got to say this game is worth every penny.

The devs with the help of the community focus on making the game better,i have nothing bad to say,if you like this genre go ahead and buy it you won't regret it.
Was this review helpful? Yes No Funny