StarDrive 2 is an exciting and evolutionary step forward for the StarDrive franchise. In this eagerly anticipated sequel, the core mechanics have evolved to incorporate a turn-based strategic layer, featuring spectacular realtime battles.
User reviews:
Recent:
Mixed (30 reviews) - 40% of the 30 user reviews in the last 30 days are positive.
Overall:
Mixed (1,389 reviews) - 64% of the 1,389 user reviews for this game are positive.
Release Date: Apr 9, 2015

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Recent updates View all (24)

June 22

Huge "Community" patch; new DLC & Gold Pack!

Today's update, which will soon go live, marks the launch of a huge array of changes for StarDrive 2, including a massive community patch, a new content pack, and the release of a Gold Pack for first-time players who want to get all of the StarDrive 2 content at a discounted bundle rate.

First up, the version 1.4 “Community” Patch provides a massively rebalanced StarDrive 2 experience that provides upgraded AI behaviors, rebalanced weapon statistics, new weapons and ship modules, and an upgraded tech tree. This sweeping set of changes began its life as a Mod created by the following community members, to whom we are grateful for their passion and dedication:

- Icemania
- Mezmorki
- Crunchy Gremlin
- Marcos
- CblHoK
- Gut

But be warned! This patch makes the AI far more deadly than they once were, and I guarantee that you will be facing never-before-seen challenges after this patch. The full set of changes that are integrated from this modification can be found on the forum thread here:
http://steamcommunity.com/app/252450/discussions/0/385428458177062745/?ctp=71

Second, this patch introduces a number of new features and bug fixes. The coolest new feature is that you now have the ability to Recolor your ships in the shipyard. When you visit the shipyard you will now see a new UI element that you can use to change the various colorings and glows of your ships. I hope you will enjoy customizing your ships with this new feature.

I have also tracked down some more persistent bugs and fixed them, including:
-Fixed Ordnance transporters not working correctly
-Fixed Retreat behavior. If you retreat a fleet from a combat, then it will retreat to the nearest friendly planet that is at least 15 AU away - this will prevent fleets from having nowhere to run following a retreat
-Increased the turn rate for all ships by 25%
-Fixed issue with paradise lost event not cleaning up properly
-Fixed issue where Drop Pods technology was not unlocking
-Fixed issue where trade treaties weren’t being cleaned up properly after expiration
-Fixed issue where GNN could report on defeated races more than once
-Fixed an issue where the timer for producing new infantry and mechs would be reset each time you entered a tactical battle or loaded a saved game

Third, we are soon launching the Shipyards Content Pack, which will add 13 new customizable ship hulls to the game plus a new fighter and heavy fighter model. These hulls are bristling with weapon turrets that correspond to the design of the ship; designs with a few huge cannons or a multitude of small ones will have different turret layouts as a result. Furthermore, each of these ship hulls now has a new special passive ability to solidify its role on the battlefield. This content pack is offered at $4.99 and I hope that you will enjoy it and support ongoing development with a purchase.

I hope you enjoy the patch. If you run into any problems, come to the Steam forums and we’ll sort you out.

22 comments Read more

April 18

Patch Notes 4/18

Hi guys, patching today. Still working at it. There's a big change in here so look out...

1. Fixed issue with the space station cantina upgrade causing incorrect income calculations

2. Changed the way fleet maintenance is calculated when over your CP cap. It is now a non-linear curve as you exceed your cap, which should help keep AI and player fleet sizes much closer to the proper size, rather than having these monstrous fleets supported by a big economic base. There's more to running a fleet than just having money, and I want this change to underscore that fact.

3. AI Corvettes wil now refit

4. Starbases will now become much tougher as you unlock better armor. Every module will be equipped with what amounts to one 3x3 plate of your best armor.

5. For modders: Added a list of string values to the AI strategy files that will allow you to limit which races can use an AI. You would add lines like so:

<LimitToRaces>
<string>Race_Pollops</string>
<string>Race_Kulrathi</string>
</LimitToRaces>

Valid values are: Race_ + the name of the race, which will be Pollops, Kulrathi, Draylok, Opteris, Cordrazine, Human, Vulfar, Ralyeh, Chukk

6. I tweaked some values so that Aggressive/Evil AIs will be more aggressive if you've got poor relations with them.

7. Fixed an issue with the Mega Fauna event, where you wouldn't get the special project if the Mega Fauna world spawned in a home system of a race

8. Fixed an issue with the constructor CP removal tech that was still lingering; won't be a retroactive fix, sorry

9. Made some adjustments to the AI to ensure that they won't exceed their command point limit following the new changes.

10. Fixed an issue where the various statistics for your empire were not being properly computed at the end of a turn, which could see odd things happening with your CP count, among other issues

11. Added some more feedback in the Command Point UI element so you'd know when you're over your limit with yellow or red warnings. Added the amount spent on fleet maintenance to the tooltip.

12. Fixed an issue where the Ai would think it is at war after aggressively annexing a minor race, which would prevent the Ai from starting new wars thereafter.

13. Beefed up my Interventionist logic. There has always been code for Good races to protect other Good races from the player's aggression. I have changed this to be Non-Evil races protecting other Non-evil races.

20 comments Read more

Reviews

“So, shall I say it? I shall indeed: StarDrive 2 is the best thing since Master of Orion. Period.”
87 – Hooked Gamers

“Stardrive 2 is an extremely ambitious title which I’d strongly suggest for fans of compulsively intricate gameplay.”
80 – Gaming Trend

“StarDrive 2 feels like that game I used to sit around and dream about with my friends.”
PC Gamer

Digital Deluxe Edition

The Deluxe Edition

The Digital Deluxe edition allows you to visually customize your ships with exciting new paint jobs! Wrap your cruisers in the American flag to dispense democracy in megaton doses from high orbit! Or perhaps you would prefer to roll in a black on black murdered out cruiser? Each race has several different paint jobs to choose from.

Additionally, the Digital Deluxe Edition includes a StarDrive Design Journal, a digital copy of the hand-written journal used by the developer during the development process. Gain insight into the development history of StarDrive with this intriguing book.

The Digital Artbook provides an in-depth look at the art of StarDrive, with developer commentary on bringing the visuals from concept to execution.

Finally, kick back and relax with some great classical music. The StarDrive 2 soundtrack includes original music from Marius Masalar and Jeff Dodson, as well as licensed music from Gustav Holst and Debussy.

About This Game

StarDrive 2 is an exciting and evolutionary step forward for the StarDrive franchise. In this eagerly anticipated sequel, the core mechanics have evolved to incorporate a turn-based strategic layer, featuring spectacular realtime battles. As the galactic ruler of your race you will lead your people into a procedurally-generated galaxy, exploring and expanding your space empire to greatness. Exploit planets, navigate asteroid belts and overcome deep space dangers while handling interspecies relations to gain the upper hand. Conduct diplomacy and espionage, make alien friends that will deliver thriving trade treaties – or enemies that will seek to exterminate you at all costs. Research new technologies and design powerful warships to defend your claims. Discover the extensive lore of the StarDrive universe by encountering many dozens of anomalies, heroes, and galactic mysteries that will ensure no two games will ever play the same.

FEATURES
  • Turn-based 4x strategy, featuring real-time tactical space combat and turn-based ground combat.
  • Build a space empire turn by turn in an immersive, living galaxy filled with 9 alien races, pirate factions, galactic lore and mystery.
  • Hire unique heroes to govern your worlds or to command your mighty fleets in battle.
  • Populate the universe and colonize planets, moons, asteroid belts, gas giants, and more!
  • Research hundreds of technologies, including technologies that are unique to your race. Find even more technologies through in-game events and galactic exploration.
  • Build your own ships in the custom ship design mode and take them into real-time battles featuring stunning visuals and sound effects.
  • Enter a Battle Arena mode for quick-fix battles against cunning AI opponents. In this mode, you will earn rewards as you fight through the challenges, allowing you to unlock new weapons, ship hulls, and ship modules to upgrade your ships and to purchase new ships to add to your fleet.
  • Created with the Unity engine for simultaneous release on PC, Mac and Linux.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1 64 bit (32 bit NOT supported !)
    • Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1 GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1366 x 768
    Recommended:
    • OS: Windows Vista / 7 / 8 / 8.1 64 bit (32 bit NOT supported !)
    • Processor: 3.5 Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1 GB nVidia Geforce GTX660 or equivalent, 1 GB ATI HD7850 or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1366 x 768
    Minimum:
    • OS: MAC OS X 10.8 or higher
    • Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1 GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Minimum Resolution: 1366 x 768
    Recommended:
    • OS: MAC OS X 10.8 or higher
    • Processor: 3.5 Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1 GB nVidia Geforce GTX660 or equivalent, 1 GB ATI HD7850 or equivalent
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Minimum Resolution: 1366 x 768
    Minimum:
    • OS: Ubuntu 12.04 (64-bit)
    • Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1 GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Minimum Resolution: 1366 x 768
    Recommended:
    • OS: Ubuntu 14.10 (64-bit)
    • Processor: 3.5 Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1 GB nVidia Geforce GTX660 or equivalent, 1 GB ATI HD7850 or equivalent
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Minimum Resolution: 1366 x 768
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (30 reviews)
Overall:
Mixed (1,389 reviews)
Recently Posted
bcbc2425
( 23.9 hrs on record )
Posted: June 27
♥♥♥♥ DIS GAME PLAY IT LEVE DIN I HAVE TO BUY IT AGIN ♥♥♥♥ IT
Helpful? Yes No Funny
[SmB] DaRAGE
( 125.4 hrs on record )
Posted: June 26
I cant play this. It's too tedious and too many bugs ♥♥♥♥♥♥♥ me off. And imbalances. Zero refuses to fix. Avoid.
Helpful? Yes No Funny
Azazellia
( 60.6 hrs on record )
Posted: June 26
its aight but its not for everyone
Helpful? Yes No Funny
[dcknsq] smoker of weeds
( 60.1 hrs on record )
Posted: June 26
better off just saving your money and buying a better 4x like civ 5
not really worth the 30 dollars I spent to get it and with dlc its like 45$
If its on sale for cheap though go for it
Helpful? Yes No Funny
Drek
( 23.5 hrs on record )
Posted: June 25
While I probably should give it the thumbs up for recreating the original MoO2 with a couple of extra features I find it hard to justify giving this author the credit for ripping off another companies idea and calling it his own. This plays like the alpha to stardrive 1 in most aspects the turn base is just annoying, the fact that you can hold the space to emulate real time just isnt the same. The tech tree is just like Moo2 to the point where he copied the annoying creative perk which in my opinion was MoO2 one designed failing in race creation.
For the life of me I cant understand why the DLC got mostly positive review the sectoring is barely worth installing and the ripping out of the tactical planetary invasion was just stupid. So many features need to be optioned if you want to play it the way it was or the new DLC way.
The game is playable and even enjoyable but dont expect to be awed by it theres just to much MoO2 to the game to give it that Stardrive 1 experience although at least this time it looks like the subplot stories are completed.
Helpful? Yes No Funny
Luciferos
( 31.5 hrs on record )
Posted: June 24
Simple: if you liked Masters of Orion II, you will like StarDrive II. This game is a direct forward iteration of the timeless classic. I cannot stress enough how wonderfully refreshing it is to play a game in that same vein that grows upon it organically without overdoing it or trying to change too much. Stardrive also has a very refreshingly light attitude and a healthy sense of irreverent and sometimes self-depricating humor, which helps a lot during a long slog through a highly technical strategy game on high difficulty.

If you have not played Masters of Orion II, but you enjoy space turn-based 4X games, I highly recommend this one. The ship designer can be a bit overwhelming to do well at, and understanding the consequences of technological research takes a bit of getting used to, but as a spit-shine using modern engines and a fresh setting and story on what many consider to be the greatest space 4X game of all time, this one is well worth it.
Helpful? Yes No Funny
jdblue
( 56.8 hrs on record )
Posted: June 24
This is a very good space strategy game, easy to pick up and challenging to master. Built on—but by far an improvement over—a similar design philosophy to games like MoO, the depth added to gameplay far surpasses current offerings like the newest Master of Orion. This game is arguably up there with Star Ruler 2, Stellaris, and Galactic Civilizations III in terms of both addictiveness and replayability. The developer is responsive to the community and works continually to improve upon an already strong game.
Helpful? Yes No Funny
Rusty Hacksaw (JFSF)
( 21.8 hrs on record )
Posted: June 24
I liked the game. It is kind of rough on the edges, but over all not to bad, its a bit grindy and time consuming.
Helpful? Yes No Funny
Yuri Slotharin
( 17.7 hrs on record )
Posted: June 24
Terrible game made in unity with dinosaurs that clip outside of the map and rediculous OP spaceships that win you the game after 40 minutes of play.

Literally hitler
Helpful? Yes No Funny
Scrub
( 120.6 hrs on record )
Posted: June 23
Played this game a bit since it came out. Never was really deep enough - short tech trees, lack of diplomacy nuance - or diverse enough -AI styles were rigid, every game would play the same in battles, negotiations. But this last update I've played maybe six games trying to match even a LITTLE of what the AI can do for growth AND tech, I cannot compete in EITHER. I've gone middle of the road expansion/research and to the extremes all one or the other and EVERYTIME I have an opponent that occupies more space, has FAR more ships than I do and applies tech to a level I cannot.

I have loved these games since Master Of Orion, but must say this one is now so unbalanced as to be broken. Game after game you are left in the dust and crushed, no real chance to fight back. I'm done with it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
23 of 31 people (74%) found this review helpful
Not Recommended
27.9 hrs on record
Posted: May 27
dull, repetitive, awkward, oh and the AI are ALWAYS massively ahead of you in economy, military and tech..... so many 4x space games trump this, no point wasting your cash on this.....
Was this review helpful? Yes No Funny
16 of 23 people (70%) found this review helpful
Not Recommended
74.7 hrs on record
Posted: June 1
Very similar to MOO2 but the tech tree is too severely limited and new types of weapons are called for so they can be scaled down and fitted into your cruisers and battleships. Diplomacy is also limited and trade for new tech is nearly impossible due to the restrictions placed on you by your population\'s approval ratings for each transaction. The races are almost identical in their attributes so it\'s better to modify one to your liking ( if you can). You can\'t construct any ship past Titan size and outpost ships are very badly needed so you can stake out some good systems while you build your military and logistical infrastructure up. The battle with the \"Master of Orion\" (actually the Guardian) is intense but the reward is paltry, only one tech advance and no rich planetary system to exploit. Troop battles during invasions look like a bad rendition of \"Pong\" and they should more in-depth and intense. The pirates sprinkled through the game are pretty sad and are unable to withstand a concerted attack,they should at least be equipped with better weapons and bases. Speaking of bases, the orbital facilities around your planets are good for command points only because no matter what thier size is they are quickly overwhelmed and planetary defenses such as beam weapons or missiles are sorely needed. It\'s not a really bad game but it failed trying to step into MOO\'s shoes and I\'m glad I bought it on sale.
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16 of 23 people (70%) found this review helpful
Not Recommended
68.1 hrs on record
Posted: June 6
This game, Star Drive 2, looked promising until I played it.

Among the problems are the fact that most of the game settings won't apply when you play the game. A good example is the setting to keep minor races from attacking you. It simply doesn't work. And, to add insult to injury, they are usually far superior to your capabilities if encountered at the beginning of the game. Out of several games I attempted to play, I encountered the same problem every time. In many of the games, I had it set up with a single opponenet, that I never got to encounter. In the others, the enemy ended up being right next door. There was never a chance to get off the ground.

The one game I did make considerable progress with included several possible enemies but ended prematurely, and abitrarilly, because the game simply stops. It counts x number of turns and then notifies you that the game is over. What kind of idiot designed this into a game like this? Again, one of the settings is for game length and has an "Epic" setting. I doubt, like the other settings, that it actually works. The game should at least have an open ended option and finish only when a victor has satisfied the victory conditions or conquered the galaxy.

This is sad because this game looks like it has a lot of potential. That's why I bought it. The economics, tech advancement and colinization all work very well. It was everything I wanted in those respects, but the other aspects, as described above, make this one a real loser. It's too bad.
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12 of 19 people (63%) found this review helpful
Not Recommended
28.2 hrs on record
Posted: June 3
There a bug where your planets do not build anything to help your empire.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Not Recommended
120.6 hrs on record
Posted: June 23
Played this game a bit since it came out. Never was really deep enough - short tech trees, lack of diplomacy nuance - or diverse enough -AI styles were rigid, every game would play the same in battles, negotiations. But this last update I've played maybe six games trying to match even a LITTLE of what the AI can do for growth AND tech, I cannot compete in EITHER. I've gone middle of the road expansion/research and to the extremes all one or the other and EVERYTIME I have an opponent that occupies more space, has FAR more ships than I do and applies tech to a level I cannot.

I have loved these games since Master Of Orion, but must say this one is now so unbalanced as to be broken. Game after game you are left in the dust and crushed, no real chance to fight back. I'm done with it.
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7 of 12 people (58%) found this review helpful
Not Recommended
48.0 hrs on record
Posted: June 15
DO NOT BUY THIS. If you are interested in stardrive, please get the first one. This one has become so horrible you can't even play singleplayer. 1st reason: This new random event they added that you can't turn off, makes it so an invisible race will randomly pop up and destroy a system in 10 turns, which is no where near enough time to react and send a fleet to defend. 2nd (and most irritating) reason: THEY GIVE THE AI HACKS!!! I have more colonies and all the command point structures i could possibly build and the AI somehow could support fleets up to FOUR TIMES THE COMMAND POINTS that i could, for no reason. Oh and by the way, apparently according to this gam you dont need a cockpit or command bridge to run a ship. So no, do not buy this, there are so many unbalanced aspects, it's rediculous.
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9 of 16 people (56%) found this review helpful
Not Recommended
65.8 hrs on record
Posted: May 29
Love this game, but its almost to glitchy to play :(
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Most Helpful Reviews  Overall
416 of 468 people (89%) found this review helpful
18 people found this review funny
Not Recommended
139.8 hrs on record
Posted: May 22, 2015
I'd love to recommend this game I really would...

It has all the hallmarks of a great game, but there's just one snag and unfortunately that one snag is the size of a continent:

This game is far too glitchy to recommend (at this time).

It honestly feels like I'm playing a beta test and not even a late beta at times.

I don't think I've come across an area in the game that, at some point, doesn't glitch, be it the busted AI, the ships that change class when you upgrade them or the research that decides "Nah, y'alright" when you've finished an area of research but to name a few examples..

EDIT - Best glitch yet: I invaded a planet with my troops, when it came to the land battle for the planet I was put in charge of the defensive force whilst the AI attacked for control of the planet with my troops...

At some point I'll make a list for the developers and send it over, but it's going to be a long list and it's going to be a while before I send it...

"Why am I moaning about things rather than helping fix them?" you may ask.

Simple. I paid for the game, a whole game, not a beta test or a DLC, the whole game.

Had I bought a beta then I wouldn't be writing this, heck, I'd be praising it. But I didn't, so I can't.

There's been an absolute shedload of patches and updates since the game came out little over a month ago, so I'm kinda glad I didn't buy it at release as I would have been majorly angry / disappointed. I'm also quite surprised that some pretty major issues haven't been addressed at this time.

Like I say, I'll get around to addressing my woes to the devs at some point, but as I'm a little busy with work and suchlike at the moment I don't see why I'll effectively be doing a job that should have been done properly and by someone else in the first place.

I play games for enjoyment and to de-stress and unwind, not get angry and be turned into a unpaid beta-tester.

This will probably be a great game at some point and when that happens I'll change my review accordingly, but for now I'd recommend waiting until a few more patches have come out.

And by a few I mean a lot.
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420 of 475 people (88%) found this review helpful
8 people found this review funny
Not Recommended
105.7 hrs on record
Posted: November 22, 2015
I am writing this review to help guide others, like me, who are seeing the "Mixed" rating, and wondering whether to take the plunge. I read the reviews, and saw that the developer was busy fixing the many bugs, and decided to take the chance that the game would still be buggy. A little background first:

I love space games like Master of Orion 2. I bought this game when it was 66% off, and right after patch 1.2 went live. With that said, here are my thoughts:

Pros:
-This game is basically Master of Orion 2.1. To say that this game is inspired by MoO2 would be the understatement of the century. The gameplay is copied, the tech tree is copied, and even the race customization options are copied directly from MoO2. This is not a bad thing, but it was surprising. I really love MoO2, but this game is only slightly different and expanded compared to MoO2.
-The art is pretty good. Better than MoO2.

Cons:
-Buggy as hell. And not in the weird technical-glitch kind of way. Simple stuff that should have been caught by the bug-checkers. Your planets will be invaded, but you won't have any troops, so there is no way to start the battle. You must exit and load an auto-save. Enemy ships fly off the edge of the screen in space combat mode. You must retreat (lose) the battle. You conquer an enemy civilization but somehow the planet doesn't get captured. It just sits there, uncolonizable and unconquerable.
-Interface is really finicky. When zoomed way out, there's like a 2x2 pixel range on which you have to click to select a planet. Lots of other little stuff like that that makes the experience less than seamless.

Conclusions:
DO NOT BUY. Wait for the bugs to be fixed. This game is at Alpha level at best. The good news is that the developer is actively fixing bugs. The bad news is that they are also working on an expansion. This is going to seriously detract from the bug-fixing, and will probably introduce a bunch of new bugs too. Not a great sign.
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217 of 265 people (82%) found this review helpful
13 people found this review funny
Not Recommended
31.8 hrs on record
Posted: May 26, 2015
I've played Masters of Orion 2 (One as well, but 2 a LOT more) it's, in my humble opinion, the best 4X game ever.

After that, I've played many, many more: Galactic Civ, Alpha Centauri (Rants about Civ ripoff) Sins of a Solar Empire, Endless Legend, etc, etc ,etc. None gave me such a new or enhanced experience as MOO2.

Then: Stardrive. WOHAAAA! Great! it's like MOO2, but with everything better: Cooler ship design, better tech thingies, more exploration, tactical combat, flavorful events. Terriffic!

The downside, and for me the number one reason to never play again (Please, make a patch, expansion, DLC, ANYTHING): there is only one way to win: total conquest. So after hours of playing I have to destroy my friends. No economic, diplomatic, cultural, 'who has the most bunnies' or anoher origional victory at all.

So I own 60% of the planets, the biggest fleet and most technical advancements (Ok, I was playing 'normal', sue me) and have to spend hours conquering planets. No fun at all.

One small thing when you're make a patch: Please give an end-of-turn warning when a planet is doing nothing or convert the excess labor in coins or anything. It's frustrating to discover after 5-6 turns you forgot to give one planet new construction orders.

When the victory thingie is solved, it will be a A+ recommendation from me!

With kind regards,

Sebastiaan.
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