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SUMMER SALE! Offer ends July 4
Today's update, which will soon go live, marks the launch of a huge array of changes for StarDrive 2, including a massive community patch, a new content pack, and the release of a Gold Pack for first-time players who want to get all of the StarDrive 2 content at a discounted bundle rate.
First up, the version 1.4 “Community” Patch provides a massively rebalanced StarDrive 2 experience that provides upgraded AI behaviors, rebalanced weapon statistics, new weapons and ship modules, and an upgraded tech tree. This sweeping set of changes began its life as a Mod created by the following community members, to whom we are grateful for their passion and dedication:
- Crunchy Gremlin
But be warned! This patch makes the AI far more deadly than they once were, and I guarantee that you will be facing never-before-seen challenges after this patch. The full set of changes that are integrated from this modification can be found on the forum thread here:
Second, this patch introduces a number of new features and bug fixes. The coolest new feature is that you now have the ability to Recolor your ships in the shipyard. When you visit the shipyard you will now see a new UI element that you can use to change the various colorings and glows of your ships. I hope you will enjoy customizing your ships with this new feature.
I have also tracked down some more persistent bugs and fixed them, including:
-Fixed Ordnance transporters not working correctly
-Fixed Retreat behavior. If you retreat a fleet from a combat, then it will retreat to the nearest friendly planet that is at least 15 AU away - this will prevent fleets from having nowhere to run following a retreat
-Increased the turn rate for all ships by 25%
-Fixed issue with paradise lost event not cleaning up properly
-Fixed issue where Drop Pods technology was not unlocking
-Fixed issue where trade treaties weren’t being cleaned up properly after expiration
-Fixed issue where GNN could report on defeated races more than once
-Fixed an issue where the timer for producing new infantry and mechs would be reset each time you entered a tactical battle or loaded a saved game
Third, we are soon launching the Shipyards Content Pack, which will add 13 new customizable ship hulls to the game plus a new fighter and heavy fighter model. These hulls are bristling with weapon turrets that correspond to the design of the ship; designs with a few huge cannons or a multitude of small ones will have different turret layouts as a result. Furthermore, each of these ship hulls now has a new special passive ability to solidify its role on the battlefield. This content pack is offered at $4.99 and I hope that you will enjoy it and support ongoing development with a purchase.
I hope you enjoy the patch. If you run into any problems, come to the Steam forums and we’ll sort you out.
Hi guys, patching today. Still working at it. There's a big change in here so look out...
1. Fixed issue with the space station cantina upgrade causing incorrect income calculations
2. Changed the way fleet maintenance is calculated when over your CP cap. It is now a non-linear curve as you exceed your cap, which should help keep AI and player fleet sizes much closer to the proper size, rather than having these monstrous fleets supported by a big economic base. There's more to running a fleet than just having money, and I want this change to underscore that fact.
3. AI Corvettes wil now refit
4. Starbases will now become much tougher as you unlock better armor. Every module will be equipped with what amounts to one 3x3 plate of your best armor.
5. For modders: Added a list of string values to the AI strategy files that will allow you to limit which races can use an AI. You would add lines like so:
“So, shall I say it? I shall indeed: StarDrive 2 is the best thing since Master of Orion. Period.”
87 – Hooked Gamers
“Stardrive 2 is an extremely ambitious title which I’d strongly suggest for fans of compulsively intricate gameplay.”
80 – Gaming Trend
“StarDrive 2 feels like that game I used to sit around and dream about with my friends.”
The Deluxe Edition
The Digital Deluxe edition allows you to visually customize your ships with exciting new paint jobs! Wrap your cruisers in the American flag to dispense democracy in megaton doses from high orbit! Or perhaps you would prefer to roll in a black on black murdered out cruiser? Each race has several different paint jobs to choose from.
Additionally, the Digital Deluxe Edition includes a StarDrive Design Journal, a digital copy of the hand-written journal used by the developer during the development process. Gain insight into the development history of StarDrive with this intriguing book.
The Digital Artbook provides an in-depth look at the art of StarDrive, with developer commentary on bringing the visuals from concept to execution.
Finally, kick back and relax with some great classical music. The StarDrive 2 soundtrack includes original music from Marius Masalar and Jeff Dodson, as well as licensed music from Gustav Holst and Debussy.
StarDrive 2 © 2015 Zero Sum Games. Developed by Zero Sum Games. Licensed exclusively worldwide to and published by Iceberg Interactive B.V. All brands, product names, and logos are trademarks or registered trademarks of their respective owners. All rights reserved. Made in the USA.
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