Choose your side in the epic war between two masterminds of Evil: apprentice-gone-rogue Orville Tycoon and his army of heavy-duty zombies, or his vengeance-thirsty mentor Professor Brainhov and his rioting mass of twitchy brain-munchers.
User reviews: Mixed (93 reviews)
Release Date: Dec 9, 2013
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“For some nice thrills and chills, in a comical sense, Frima Studio is here to deliver with Zombie Tycoon 2: Brainhov’s Revenge.”
8.3/10 – JGGH Games

“It’s hilarious and has one of the funnest final bosses I’ve come across in a long time.”
8.7/10 – PSP Minis

“As a zombie would, it grabs you by the brains.”
9/10 – Noob Feed

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About This Game

Choose your side in the epic war between two masterminds of Evil: apprentice-gone-rogue Orville Tycoon and his army of heavy-duty zombies, or his vengeance-thirsty mentor Professor Brainhov and his rioting mass of twitchy brain-munchers.

Triumph over other players in adrenaline-charged MULTIPLAYER DEATHMATCHES and seal the fate of the last survivors of Finkleville in the SINGLE PLAYER CAMPAIGN as you:

- STRATEGIZE the perfect combination of 6 different types of zombie squads: samurai, scavenger, scout, engineer, brawler and cleaner
- CONQUER the massive multiplayer map
- MASTER the badass Monster (Hero unit) that best fits your play style
- UNLEASH a huge horde of zombies on your opponent with the ultimate Dead Rush ability
- EXPERIENCE a thrilling storyline that sets classic hulking zombies against frantic modern zombies
- DEFEAT the epic bosses to prove your worth as the true alpha mad scientist

Pick your faction, Monster, strategy, and find out who gets to become King of the Undead!

System Requirements

    • OS: Windows XP 32 or 64 bits / Win Vista / Win 7 / Win 8
    • Processor: Intel Core 2 Duo E6550 2GHz / AMD Turion II P540 Dual Core 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 3870 / Nvidia GeForce 8800 GT
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2500 MB available space
    • Sound Card: Any
    • OS: Windows XP 32 or 64 bits / Win Vista / Win 7 / Win 8
    • Processor: Intel Core 2 Duo E8400 3GHz / AMD Phenom II X2 545 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 5670 / Nvidia GeForce GTX 260
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2500 MB available space
    • Sound Card: Any
Helpful customer reviews
19 of 20 people (95%) found this review helpful
5.0 hrs on record
I didn't have very high expectations of this game when I bought it, but I thought it would be fun for a friend of mine & me to kill some time with. I was pleasantly surprised to find this to be a good value for its price, especially since I picked'r up on sale. The campaign is fun, fluid, & the VS is also a nice way to relax without distancing yourself too much from a gaming atmosphere.

What I would have liked to see from this game? A coop mode against the humans or "rebel" zombies; I'd be willing to spend another couple bucks on that dlc in a moment's notice.
Posted: July 1
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12 of 12 people (100%) found this review helpful
11.4 hrs on record
Zombie Tycoon 2 is a real time strategy (RTS) that has you looking down on your small zombie army to command them against a rival zombie army, all with humans caught in the middle. It is not a zombie management game like the tycoon title would have you believe, you won't make a money making business of it. It is very easy to pick up and play (especially with a controller). Despite its zombie theme, it feels like it was meant for kids. Its pretty easy and instead of horrific blood and gore, there is a cute cartoony art style along with humorous animated skipable, cut scenes. Its like watching a cartoon with characters that convey so much without saying a word and I'm happy with that.

When the game starts, the zombie apocalypse has already happened. It seems to be a mutant zombie apocalypse that has turned creatures rather than former people. Your allies will even be a mutated badger, disfigured bear, some sort of creature car and a robot. Basically stated, there are two feuding factions of zombies, the green shamblers and the feral blues. The shamblers seem slower with more HP and the feral blues seem quicker with less HP.

Caught between the two feuding factions are the humans. There are easy to kill civilians, police officers with batons or guns, soldiers that take and give heavy damage. There are even thick bodied hill billies with shotguns that will insta kill lesser zombies with their double barrel.

The controls are simple and very controller friendly, since this was originally a console game. Left thumb stick to move the camera, right thumb stick to zoom in or out and rotate. Left bumper brings you to a map of the entire area and your objectives. The face buttons control your groups, two face buttons command two zombie squads. one group is your commander that if he dies, its a game over, but the game is very forgiving and lets you try from the last checkpoint. The commander will eventually be permanently upgraded to have a sentry gun with a wide radius and his vehicle will spawn zombies. The bottom 'group' is your 'hero' I'll call it, the mutant thing with powers and a lot of energy. The D-pad controls the special powers of the hero characters. The heroes gain experience to unlock these skills and there are brief cool downs when a skill is used. The heroes seems a little brainless and need your commands, while the zombies will attack enemies in range, but not buildings.

Through the campaign, you first play as the shambling zombies, then you will play the feral zombies at around chapter 4. They don't play any different really, but their stories are different. The feral zombie story begins before the shambling zombie story, so they are told out of order in the campaign. The objectives are pretty simple, go here, take over this, attack that. Its all marked on your map and there are arrows so you'll always know the general area where they are. There is fog of war of unexplored areas, so there is a need to explore.

Like many RTS, you can command your horde of zombies to take over houses, tool stores and towers. When you take over something other than a tower or house, you can command your zombies go in and the entire group of zombies will become a different type. Engineers come from tool stores and they can interact with objects on the map, but have no real difference. Flower zombies can be hidden, travel quickly and wait for someone to walk into their trap, brawlers have heavy HP, but less damage per second, Samurai have high DPS, but can't move as quick, throwers well throw things, damaging buildings more than anything. There are other types, but you get the picture. The game has an easy to use codex (bestiary) of monsters, factions and buildings.

When you take over towers, they give you more map visibility and throw items down on enemies. Finally, the homes are seemingly the most important, they spawn non controlled zombies that will just do their own thing. They'll take over other houses or attack other zombies for you. If you ever need to summon all of those non controlled zombies to one place, the right bumper will call them in a 'dead rush,' but there's a long cooldown and it rarely feels useful. The enemy faction can retake buildings, human soldiers and hillbillies can liberate buildings from zombie control, so there is a tug of war there.

Its not just the art style and humor that set this game apart from other RTS, it has different sections that I feel deviate from the normal RTS, such as one on one boss fights with patterns, so its not just two 'hero' characters knocking on one another. There are also chapters with stealth aspects, avoiding an enemy view radius and hiding in bushes as they pass by. On top of traditional RTS maps, there is usually something interesting happening, such as burrowing badgers that after a countdown will pop up to eat your zombies and a massive zombie straight laser that will go off every so often to cut through your troops. These are nice layers on top of a simple and easy to play RTS.

With all of that being said, I feel the art style might really hold someone back from getting this game. It is a cute and charming style that fits the cartoon humor. I can hope this studio gets a Disney game license in the future. Not everyone is into cartoon charm. Other than on the surface, this is a very easy, shallow RTS, better for kids, but is easy really so bad? In a $1 bundle its a great game and maybe for a younger audience its worth the $10, but there are better RTS out there.
Posted: October 16
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13 of 21 people (62%) found this review helpful
0.4 hrs on record
Zombie Tycoon 2: Brainhov’s Revenge is a Real Time Strategy game. Great twist to a RTS game, you as a mad scientists control faction of zombies and monsters that you created. Frima Studio have done a great job bringing a unique RTS with zombies.
You control the game with four different “units”, two of which are groups of zombies. These two are primary units for attack or defence. Leader Tycoon or Brainhov along with monster form the other two units. The basic objective in multiplayer games is to kill other leader in his mobile HQ while protecting your leader in his mobile HQ.
You also command a special power of rush attack. The power of rush attack depends upon how many houses you captured on the map. Each house you capture results in increase in zombie counter present at the screen at all times. Greater the value of counter, more powerful the rush attack will be.
The rush attack summons all the zombies to a specific locations. Best to use this attack to demolish rivals HQ or capture key buildings on map. There is a cool down period after every rush attack to recover lost zombies, so use the attack wisely. Multiplayer is loads of fun but here is lack of online players , so you have to wait quite a while to get a match. Also more multiplayer maps would have added to the enjoyment factor of online matches.
The game has a great single player campaign, and, although it may have been short. The story is also interesting with well timed humour to keep you entertained. The story begins with Tycoon taking over a Human Colony and suddenly Brainhov comes back for revenge against Tycoon. Campaign Story is divided into chapters . All RTS elements are perfectly utilised in the campaign.
Based on unreal engine, the game provides great visuals for a RTS . The cartoon styled graphics are a perfect match for humour filled story. The background music and sounds work well but nothing to write home about here. Overall all aspects of game work well in cohesion and provide a great RTS game. HGunified recommends Zombie Tycoon 2: Brainhov’s Revenge to all RTS fans who enjoy a good RTS game with fun-to-play multiplayer coupled with well written story. (7/10)
Posted: May 9
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7 of 11 people (64%) found this review helpful
5.0 hrs on record
*Bug FIx if you're stuck*

This game is great in my opinion. I love the silly funny campain. I thought it was great and entertaining to play over all.

I Didn't have any problems with bugs or anything except for on one level as playing as the blue guys, the game would crash every single time randomly but i fixed that by running the game in windowed mode for that level and then didn't have anymore problems after that. I hope it works for you guys too because it really irrated me that i coudn't finish the game.
Posted: July 2
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2 of 2 people (100%) found this review helpful
2.0 hrs on record
I've played Zombie Tycoon 2: Brainhovs's Revenge and I must say I do not recommend this game. It is just....boring, it is unique, but also boring. I did not enjoy my time. The gameplay is sooooo slow. The combat is awkward and slow. Its just.... not that good, at least, not my taste
Posted: October 17
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171 of 211 people (81%) found this review helpful
2.1 hrs on record
First thing to get out of the way is this is NOT a Tycoon game, it's a console RTS. You control only 2 units of a fixed size of respawning zombies, 1 monster who levels and gains 4 abilities, and your leader in a mobile base where the zombies respawn.

The art style and music both make the game fun to play, it's just unfortunate the gameplay itself lets it down. With so few units to control and no real abilities to trigger besides the over-powered monster you don't always have, the game is too simple and stops being fun very quickly.
Posted: January 2
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