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Gimbal is the multiplayer shooter with buildable vehicles. Craft the perfect ship, and then take to the skies with other pilots in real time combat. Cap flags, race ships, and blow each other up in a social multiplayer environment. Gimbal is the shooter you've been waiting for.
Release Date: Nov 19, 2013
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$14.99

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Gimbal News

March 29th, 2014

Thank you for bringing Gimbal to Steam, Gimbal pilots! The next Gimbal update is well on its way and will include an assortment of improvements, fixes, and:

Unlimited Mode

Gimbal creations have always been capped at $6000 Trillion Dollars, but Unlimited Mode will obliterate that cap. Let's see the Gimbal creations you can design.

Look for the update in the coming weeks, and work on your Kewl Pointz™ in the meantime.

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About the Game

Gimbal is the multiplayer shooter with buildable vehicles.

Craft the perfect ship, and then take to the skies with other pilots in real time combat. Cap flags, race ships, and blow each other up in a social multiplayer environment. Gimbal is the shooter you've been waiting for.

Features

  • Fast and Gnarly Top-Down gameplay
  • Real Time Multiplayer for 16+ players over Internet/LAN
  • Super Customizable Vehicles
  • Choose from 112 parts, including engines, turrets, guns, and gadgets
  • Build for power, speed, durability, handling, and awareness
  • Multiple game modes [Battlegroup, Deathmatch, Capture The Flag, Racing]
  • Player hosted servers
  • Rigid Body Physics engine with Aerodynamics
  • Bounty/Money system for player advancement
  • Image-based ship sharing
  • No DLC or fees. You bought the whole game- you get the whole game

System Requirements

    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.0+ GHz Single Core CPU
    • Memory: 1 GB RAM
    • Graphics: 256 MB, Shader model 2.0, Nvidia GeForce 6600 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 600 MB available space
    Recommended:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 3+ GHz Multi Core CPU
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 9600 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 600 MB available space
Helpful customer reviews
33 of 38 people (87%) found this review helpful
489 products in account
38 reviews
20.6 hrs on record
Gimbal, is a nice looking 2D space shooter that has a lot going on underneath the hood. At first glance it looks like one of many ordinary space shoot'em up games, but as soon as you unlock the so called hangar option a new dimension opens up.
Within the hangar players are able to construct their own personal space fighter to do battle on one of the many maps. With each level progression the player unlocks new parts which become available at the hangar screen.

Much, if not most, of Gimbal's power is due to this feature and sometimes you're spending more time construting and tweaking your ship than actually playing a map.

The maps which are at your disposal are okay and look nice. Each map comes in 2 versions: normal and mini.

Another good thing about Gimbal is the option to host your own server, add bots to it (This allows for Co-Op and solo play) and to adjust almost any setting to your liking.

Controls are another league of their own. I haven't seen that many games that allow for just "You got a key, button or axis to use? press, jiggle it." That's a very nice feauture, because with the many weapons and construction options at your disposal, controlling that killer ship can become a science of its own.

But, it's not all sunschine with Gimbal, it actually has one huge flaw. And that's the level cap. First of all there're just a hadful of levels/ranks you can gain: about 4. And as a result you're pretty soon done gaining ranks and earning parts. Which is another downer for Gimbal. Although the hangar is just the thing to use, you soon realise that it's not perfect. There're not enough parts. With a game as Gimbal you want 1000 and more parts, 200+ weapon choices and so one and so one. You don't just want to build fighters. You want to construct a Star Destroyer... Not gonna happen, not allowed.
True, it's a lot of work to creat a game with such options, I won't deny that, but a game like Gimbal needs at least some modding support so players can add their own parts and designs. Without that option its life span is rather short.

On the other hand, with the low price tag you can't go wrong with Gimbal.
All things work just perfect, no bugs, just not enough construction parts in the end.
Posted: November 20th, 2013
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21 of 24 people (88%) found this review helpful
503 products in account
59 reviews
6.3 hrs on record
Gimbal is a top-down space combat game, similar in that respect to games like SPAZ, but is an online multiplayer shooter with an insane amount of customizability for your ships. Combat is fast and fun and only weighed down by the low player population and the long grind to get enough money and parts to build the really nice ships.
Posted: November 25th, 2013
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18 of 20 people (90%) found this review helpful
26 products in account
1 review
20.1 hrs on record
This game is an incredible combination of fast paced combat and detailed ship design.

Combat:
Combat is fun and, at times, thrilling. Some imbalances exist, especially on the "newb" servers-but there isn't anything that skill and design can't overcome. The design of your ships will have a major impact on how you fight. Build a hulking tank? You won't be moving much, and will probably need a turret to hit anything. Build a lightning fast missle boat? You'll be darting in and out of combat, tactically choosing when to strike, and when to retreat for repairs. Controls are 100% customisable and never hinder gameplay.

Design:
Ship design is deep, although slightly restrictive. You start by choosing an airframe, essentially determining your base stats (a "class" if you will). Due to some imbalances, the larger airframes are rarely used, but eventually this should be fixed. On this base you can attach weapons, thrusters, structures, machines, and more. Realistic(ish) physics mean the interactions between parts and the locations of your thrusters will play very important roles. Other components are simpler, but still require careful contemplation on how to balance the monetary and spatial constraints, while maximizing combat output.

Progression:
As you play you progress through four ranks, increasing your budget with kills and wins, and unlocking new technology each rank up. Reaching max level is not difficult, and can easily be achieved in a single day-perfect for those with less time to sink, but who still want to compete. On the other hand, it is possible to reset your rank, gaining "cool points" and rejoining the newbs. While this provides no tangible advantages, releveling can be quite fun. You can design ships for every price range, and master flight of the weakest platforms. Additionally, its sometimes more fun to fight with weak ships than powerhouses, as skill becomes even more important.

Multiplayer:
The game is currently focused on multiplayer, and suffers because of it. The lack of players means only 2-3 servers are ever really full and fun. Fortunately you can add bots to liven the game up when few people are on. Other than a poor player base multiplayer is a smooth experience. Hosting is easy, and provides a plethora of options affecting gameplay. Joining is even easier, especially when connecting to the official servers.

TL;DR:
Help us out by buying the game and increasing community size! If you're still on the fence there's a demo available on the game's website, where you'll also find the forums.
Posted: November 25th, 2013
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14 of 16 people (88%) found this review helpful
955 products in account
18 reviews
1.5 hrs on record
There really is no doubt about whether this game is a keeper or not. Steam says ive only played less than an hour but thats not true at all. I played quite a bit on Desura before it hit Steam, and i can easily say its one of my top ten of the whole year with ease. The combat is extremely fun and competitive, The controls are tight and react like you would expect them to off the bat, but once you get into building your ships that can all change. The tiniest tweaks can make or break you and i feel like thats one of the things that makes this game most exciting, being able to make your own creation and test it against others in combat.
The music is great, the sound is great, the art style is pleasing to the eye and the effects used mesh with it all greatly. The day i seen this was Greenlit i was extremely excited and waited quite a while. Well it came, and im loving it.

there really is only ONE thing this game lacks to me. That is a single player Campaign. I would love to see a storyline behind this game, with RPG elements. Something similar to Ring Runner: Flights of the Sages, which is another game like this one mechanics wise that is extremely good.

Between this game, and Ring Runner: Flight of the sages i think developers can just put this genre up on the shelf, because its going to hard to top them.
Posted: December 12th, 2013
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10 of 12 people (83%) found this review helpful
90 products in account
1 review
5.7 hrs on record
Gimbal, to me, is first sand-box game that also features great space combat. The 2D visuals are very appealing, but offer a welcome retro look reminiscent of space shooters from an earlier gaming era The similarities end there, however, Gimbal has realistic physics, a large arsenal of guns, thrusters and upgrades, and really allows you to make it whatever game you want to be with different player modes like capture the flag, racing or traditional team vs team combat.

The most iconic portion of Gimbal is the ship builder. Depending on your player rank you can build varying strengths of ships. It's a humbling experience meticulously placing parts onto your deathball just to launch in a game and find that someone else in the community has already thought of something better/stronger.

Some features that I think made this game stand out: tethering to enemy/friendly ships; player controlled +/- gravity fields; ship modules that can control thrusters, aiming and more; stealing enemy ship blueprints after a kill and the well designed ship explosions. This is a great game for any age that encourages and rewards your creativity. Highly recommended.
Posted: November 26th, 2013
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