Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
User reviews:
Recent:
Mixed (35 reviews) - 60% of the 35 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,751 reviews) - 86% of the 1,751 user reviews for this game are positive.
Release Date: Sep 8, 2013

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About This Game

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.

STORY:

Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.

FEATURES:

  • Intense combat weaving sword and sorcery together seamlessly.
  • Find magic souls that aid in combat and traversing the ruins of the city.
  • Level up stats and a variety skills to customize your play style.
  • Upgrade Weapons and Armor.
  • Unique accessories that can give you the edge in combat, or get you killed!
  • Interconnected zones allow you to explore new areas or backtrack.
  • 2 playable characters on release and more to come!
  • Compelling original soundtrack spanning over 2 hours of music!

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7 or Windows 8
    • Processor: Processsor 1.7 Ghz or higher
    • Memory: 1024 MB RAM
    • Storage: 500 MB available space
Customer reviews
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Recent:
Mixed (35 reviews)
Overall:
Very Positive (1,751 reviews)
Recently Posted
demontrace
8.5 hrs
Posted: August 28
I would recommend this game, except for a handful of issues, some of them developer decisions, and others related to the gameplay.

First we have the awful controls. They simply aren't put together well enough, along with some HORRIBLE mechanics in the game, like how easy it is for your character to be constantly juggled or stun locked. God help you if you want to attack an enemy on a ledge, as you're going to have to hope it's an enemy that doesn't have stun locking programmed into it's moves. That, however, almost doesn't matter, as the game follows the castlevania decision of having your character fly backwards if he's hit while jumping.
You are going to be expected to be playing very smoothly and with skill, except that the controls makes that very difficult. Whether it's with controller or keyboard I found this game a pain in the ♥♥♥ to control. There are other character action/brawler games like bayonetta, devil may cry, and so on, that require you to learn the combat system very well if you want to progress far in anything other than an easy difficulty. This game also requires that of you. Unfortunately, those other games have a very well put together system of combat, combined with the controls, while this one does not. The attacks don't flow together well, your characters movement is overly reliant on the 'skill cancel' ability(which you can only use at most a handful of times before you are forced to let it recharge, which can be death), and hit detection is all kinds of off. The hit boxes are clearly beyond your characters graphics, as I've been hit by ranged attacks that were going to sail over my head, but much to my surprise I got to enjoy yet another cheap shot.
The game has a weird system as well when fighting a boss where if you do well in the battle, you get rewarded with stat bonuses, while if you do poorly, say goodbye to those nice rewards. Basically, if you're good at the game, the game gets even easier, while if you struggle, you will continue to struggle. That seems poorly thought out. Add to that, as I'm about to go into in the next section, that you absolutely do NOT want to use their convenient retry feature, to restart the boss battle from right at the beginning. That penalizes you 5 minutes towards your in game timer, that you are not notified about, and has catastrophic consequences if you allow to go on too long.

There are certain time management decisions by the developer that are absolutely unforgiveable given this is a metroidvania style game, with leveling, and if you want to meet certain objectives, you are expected to explore the entire map, and pick up all loot. The worst part, is you are not notified about these time limits, until you find out later on that you failed certain objectives because you took too long to accomplish certain things. Add to that a 5 minute penalty any time you decide to retry the game again upon death, or just wanting to restart at a checkpoint. You are actually expected to quit out of the game to the main menu, then reload your game from your save point, if you don't want this 5 minute penalty.
The time limits in question is first, a 2 hour game time limit for you to kill a certain enemy boss, otherwise it triggers a sccenario where it kills a town full of people. In addition, you have a 7 hour game time max to complete the game, before another town is killed because their source of heat expires, and everyone freezes to death. Once again, you are not notified about this, and even if you were, it's anyone's guess why the developer doesn't want you to just enjoy your time in this game.
As it is, you are forced from destination to destination, with very little leeway to explore or level up in the earlier parts of the game. That 2 hour time limit may be rearing it's ugly head a little too close for comfort when you're heading back from the library objective. The enemy is quite difficult as well, so squuezing in some leveling up before you go to fight him is almost mandatory, even though you will be trying to fit every minute is that you can. Oh and don't forget, before that 2 hour mark, you better not ever use that retry feature.

Among other terribly set up parts of this game, you have a very lackluster options menu. There are no resolution options, rather a resolution scale option, which is just weird. It gives you all of 4 choices. No vsync option, which potentially plays into the horrible feel of combat at times, along with bad hit detection. Graphics get a high or low option, that's it. In addition, if you choose low, it forces the game to run at 30 fps. If it's at high, you are allowed 60 fps. Needless to say, the options menu is unacceptable.

There is also very little information available from the game to teach you certain mechanics, or useful information. Like the combat ranking system, that rewards you with bonus experience. You are told nothing about it. The timers that count against you are not brought up. The map system is extremely lacking, given the loot hidden behind unaccessable areas until later in the game when you have a certain upgrade.
Basically you are reliant on the work of others, such as steam guides, and user created maps, unless you want to learn the hard way. I understand wanting to explore and understand something yourself, but that's a bit easier done when the game actually provides you with plenty of information. Crucial game mechanics should not be unexplained.

As far as positives, the graphics are nice, the music is good, and occasionally the gameplay is enjoyable. You just have to deal with many pitfalls. At it's heart, it's still a metroidvania, which I love. It's easily one of my favorite genres. It's just hampered by some bad design decisions, and a flawed combat system.
Unfortunately, I cannot recommend this game. There are too many annoying, or unforgivable negatives, that simply outweigh the positives, for the majority of people. I'm sure there will be some people that love this game regardless, but it's really not for everyone. If you want better luck with a metroidvania, maybe try Dust.
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The Reign
12.2 hrs
Posted: August 28
This game has potential, I can see that developers put a lot of efforts for this game and overall I'll say it's an OK game. But unfortunately it has some great problems that make user experience not as good as it should be; The most important one is CONTROL. Control is so bad in this game that I can't remember another game that has made me frustrated at this level. There are some major problems in control design (you have to push 2 buttons for lots of simple actions) and there are some major performance issues in control too (control is laggy and wall grabing is frustrating).

Another issue of this game is its first impression. it's one of the worst actually! it just puts you in the middle of a story with so many characters, there isn't any good tutorial for early game and level design of the first areas is executed poorly.

But almost after 3 or 4 hours of playing, (let's assume that you haven't refund this game yet and managed to become familiar with its pesky control, ineffiecent crafting system, complex map system and level design and its very bad first impression) you start to enjoy this game as you planned in time of buying this game.

I think and I hope that the developers have learned from their obvious design mistakes and performance issues and became more experienced, so I will give them last chance on their next game to bring me joy!

It's OK, but could be a lot better. 6/10 (overrated on metacritic!)
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BlueIron
6.3 hrs
Posted: August 28
The only good things about this game are the art and sound.

Enemies can juggle or stun-lock you causing a large portion of your health to be taken away. There's no brief moment of invulnerability when damaged and blocking is unreliable. In some sections, you need to perform precise jumps on tiny moving platforms within a given timeframe while enemies off-screen hurl projectiles at you which is in my opinion, not fun. The game's imprecise controls becomes more aggravating when you need to defeat bosses with a high rating as a requisite to get much needed stat upgrades as a reward.

Perhaps fans of difficult games will enjoy this title.
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Syvere
10.1 hrs
Posted: August 26
Frustrating combat... Too many enemies that use abilities that stun lock you in place or chain attack you where you cant get out. Thats just not fun.

Did beat the game after having to drag myself to farm materials for spell and weapon upgrades and max level grinding.

In the end its something I wont play again, it does have great art and music though.
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Celery
13.6 hrs
Posted: August 26
Have you ever put down a game after having only played for a few hours? You don't uninstall it because it seemed like it had potential, but it just wasn't able to hook you. Maybe you're even on the fence about refunding it, but you think: “It's seems alright, I'll go back to this someday.” That's what happened to me with Valdis Story: Abyssal City. Well, that day finally came around and I decided to revisit it.

Immediately upon returning to the game I noticed something sort of strange. It had been a few months since I last played so I thought I might as well start the game over. After all, I was only a few hours into the game and a fresh start might rekindle my interest. Much to my surprise, it turns out there isn't a delete save feature. Perhaps they thought being able to overwrite and create new saves was sufficient, but I feel like the ability to delete a save file has been standard for decades. After a minor set back I was able to begin again.

You play as one of four crew-members that have crashed their ship and landed in the lost city Sitheil. There is a war going on between Myrgato the goddess of dark and Alagoth the goddess of light. Humans are caught in the middle as both sides are using human souls to create their demonic and angelic soldiers. Each playable member of the crew has their own backstory and play-style. The different characters and difficulty options provide a solid amount of replay value.

The game itself is a mix of genres. I would describe it as an adventure platformer with RPG and timed puzzle elements. You gain experience and levels by defeating enemies. Each time you level up you are able to place skill and stat points. The leveling and equipment system allow for building your character however you wish. Unlike similar platformers there aren't many passive mobility upgrades. Instead you find keys and learn mobility enhancing spells that allow you to access other regions of the city. Spells can be assigned to up, down, side, and air. Then to cast the spell you have to hold a button then press the direction to cast it (or just press the button while in the air). In order to change the spell you have to pull up one of the two spell menus and reassign it. There are quite a few spells for each direction but having to change them was so clunky I found myself leaving the mobility spells assigned at almost all times.

Fortunately, it was very easy for me to create a melee based character to minimize spell usage during combat. Fighting is where the game shines. There are light attacks, heavy attacks, skill cancels (this functions as a dash, brief temporary invincibility, and an attack animation cancel), guarding, and ally assists. One thing of note is the fact that there aren't invincibility frames upon being hit. This means that occasionally you can be stun locked and juggled from full health to nearly dead. Also worth mention is that you get graded and rewarded for how well you perform during boss battles.

The bosses can be fairly challenging, especially if you're going into them completely blind. You can expect to die a few times until you grasp their patterns. This isn't an issue at all, and most of the battles are well designed. What wasn't so well designed was the retry/continue system. When you die you're presented with the options to either retry or go to the main menu. Retrying occasionally penalizes you by lowering your level. I tried to search the internet for what determined whether or not you lose levels but I wasn't able to find any information. There was even one result that suggested it might be a bug. Naturally you don't want to lose levels, so to avoid this you can go to the main menu and continue from your last save point. Most of the time continuing from the last save location doesn't result in you losing too much progress. There was one point at end of the game though where every time I wanted to attempt to fight the final boss I had the option of A.) fighting two bosses and doing a timed platforming section with a borderline pixel perfect jump (because apparently I missed the otherwise unnecessary double jump item) or B.) Retry at the final boss by taking the penalty of losing three levels. It became more than a little repetitive and ultimately I opted for the level penalty. Bizarrely, the pause menu doesn't have the options to retry or continue. Every time you want to retry you either have to wait until your character dies or exit and and go back to the main start menu of the game. It slows down the action quite a lot.

Valdis Story: Abyssal City is a beautiful game and you can tell a lot work went into designing all of the sound and artwork. Sadly, it's also a game that is tarnished by some very questionable design choices. I have no doubt that some individuals will truly enjoy this game, but I found it to be more than a little rough around the edges. Overall it's not a bad game. However, the aforementioned issues marred my experience enough that I would find it difficult to recommend to anyone other than absolutely diehard fans of this genre.

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Elite Seraph
0.3 hrs
Posted: August 24
This was a game which looked like it should have been all kinds of fun. But the horribly laggy feel to the controls make it almost unplayable. I expected a crisp responsiveness out of the controls, but it feels like I'm playing at a 1000+ ping with some inconsistencies on how your character moves.
Helpful? Yes No Funny
FUCk
6.2 hrs
Posted: August 23
On the surface it looks promising enough (Metroidvania games are pretty hard to screw up) but within an hour of playing it you'll start to sour on it. First you realise the controls are ♥♥♥♥ing horrible. Then you realize you have no idea where you're going or what you're doing. Then all at once you realise... you are playing what I've come to call a "bad game". The story is straight up high school edgelord "what if angels and demons are both bad guys" kind of writing, which is perfect inspiration to go find all your old notebooks and burn them for safety's sake. In this game you play as some cretin who is a mixture of demons and angels or some crap (see Diablo III) and you go around a confusing map fighting pallet swaps of enemies for 6-8 hours and then you uninstall it. I guess there's other characters and difficulties you can unlock if you don't have anything better to do, and if this happens to be the only computer game your circus ringleader lets you play, because you are a dumb ♥♥♥♥ing idiot clown. Bonus points for a late area where you're constantly poisoned and the entire screen has a lovely bright neon green filter on it, which is great if you're the kind of person who is dissatisfied with the amount of migraines you suffer while playing your video games.
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Ne7erwinter
1.0 hrs
Posted: August 21
Irreponsive controls makes it feel as if I'm playing an online game with a really awful ping. The frustration is simply beyond belief. When an attack lands (whether from the player or an enemy) the visual and sound feedback feels so hollow and unconvincing. The developers may wanna try going back to the origins of 2D action games, such as Cadillacs & Dinosaurs even, to see how it's done!

Way too many obvious/subtle similarities to Castlevania that go far beyond the normal extent of homage that they become distracting and make one seriously doubt the innovation capacities of our developers.
Helpful? Yes No Funny
Finrod
18.4 hrs
Posted: August 15
Metroidvania platformer.
Medium RPG/crafting elements (harvest loot items from enemies, craft upgrades and new abilities).
Strong, challenging combat w/ multiple supported play styles/builds (sword, magic).
Pretty, distinctive art.

Crafting and map traversal are arcane; no shame in finding a world map somewhere.
Not a lot of text, but I got into the characters a bit.
Some frustrating platforming sequences--fighting on narrow platforms w/ ranged enemies. Falling never results in death, just climbing back to re-try.
Combat and platforming feel retro-difficult; challenges to play intelligently, rather than button mash.

Reminds of Cave Story, Dust, Castlevania: SOTN. Recommended if you liked them.
Helpful? Yes No Funny
Melampyre
3.3 hrs
Posted: August 15
Too many design flaw if you play without following a guide.
Seriously who came with the idea of the potion required to counter the zone's effect ? Having to restart from a 40min old save because you accidentaly ran into a boss unprepared while looking for a save point is beyond stupid...
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Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
54.2 hrs on record
Posted: August 5
This game is possibly the best purchase that i have made on steam so far. The gameplay is extremely satisfying, the soundtrack is incredible and the game mechanics are awesome as well. The only problem that I initially had with is was the controls for it on mouse and keyboard, but the game allows you to remap the keys to your liking. I have a razor naga mmog mouse, which was perfect for my attacking and skill cancel buttons. Solid game overall and I definitely recommend it to anyone who likes platformer rpg games.
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2 of 2 people (100%) found this review helpful
Recommended
160.6 hrs on record
Posted: August 2
This is one of my favorite games. I've beaten it several times at this point. It's not especially long, but there's plenty of content that will take multiple playthroughs to see. I wish it were more popular, mostly because I find myself going to the wiki to find something and realizing I know more about what should be on the page than what's currently there. So this game has officially gotten me into writing wiki pages =p. But that just show's how good it is. The story and gameplay are so good that I'm invested enough to want make sure the wiki is up to date and accurate. Putting that aside, there are 4 playable characters with multiple sets of weapons and armor to unlock and subsequently upgrade. All of the weapons are unique to each character and have they're own different stlyes of gameplay. I've played most as the ranged character and the 'mage,' which is kind of just a split between a ranged and melee character depending on what spell/skills you're using. The bosses are fun and challenging and you're ranked on how well you do against each one. You get rewarded based on what rank you get. [PSA: I played for 40ish hours before I noticed, but if you look at the bottom left and bottom right during a boss fight you can see the timer and combat rank %. The timer will show exactly how much time you have before you can no longer recieve S rank, Then A, and so on. The Combat % will go down each time you are damaged, but it will go back up every time you do damage to the boss. I think S on that is around 75-80%]. You can make builds out of 3 different skill trees for each character. Each tree focuses on Attack, Defense, or Magic. You max out at level 20 but there are ways of getting more stats and skills if you're determined enough. Even if you're not into challenging boss battles, I would still definitely recommend playing through a few times on the easier difficulties just for the story. Unfortunately, as far as I know right now, there are no plans for a sequel. Hopefully if the developer see's more interest in the game that could change in the future. So if nothing else, buy this so I can get a part 2.

Oh, and by the way, This is the first steam review I've written in several years that I've had an account. I just love Valdis that much.
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3 of 4 people (75%) found this review helpful
Recommended
22.9 hrs on record
Posted: August 1
I bought at full price and I don't regret a penny. The game mechanics reminded me of Castlevania Symphony of The Night. The combat was great and once you beat the game you can play with other characters. I love this game!!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
20.5 hrs on record
Posted: August 10
Great metroidvania game with fluid gameplay, good challenge at higher difficulties, interesting art style and beautiful soundtrack.

Heartily recommended to fans of the metroidvania genre.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
18.4 hrs on record
Posted: August 15
Metroidvania platformer.
Medium RPG/crafting elements (harvest loot items from enemies, craft upgrades and new abilities).
Strong, challenging combat w/ multiple supported play styles/builds (sword, magic).
Pretty, distinctive art.

Crafting and map traversal are arcane; no shame in finding a world map somewhere.
Not a lot of text, but I got into the characters a bit.
Some frustrating platforming sequences--fighting on narrow platforms w/ ranged enemies. Falling never results in death, just climbing back to re-try.
Combat and platforming feel retro-difficult; challenges to play intelligently, rather than button mash.

Reminds of Cave Story, Dust, Castlevania: SOTN. Recommended if you liked them.
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1 of 1 people (100%) found this review helpful
Recommended
66.9 hrs on record
Posted: August 5
The best fantasy platformer I've seen in a long time. The game consists of a large map with a main storyline and various minibosses you may opt not to fight. This makes the game very replayable, if having a choice of four different characters, with at least three different weapons each, weren't enough for replayability. Enemies are characteristic of each area and they are somewhat varied with their own limitations, although the general inventory of enemies you will fight is somewhat small. Voice effects are a bit low quality, but sound effects and music are top notch. Gameplay and combat is very fast paced at times, and fighting enemies, is very enjoyable especially because the game seems to implement a good AI system. There are three factions and often times you will witness them clash and fight each other. Enemies don't necessarily adopt an obvious pattern to try to kill your character making some encounters somewhat of a challenge. The game includes a lot of other content such as an arena, a bestiary, lore, etc. Overall this is a great game and there should be more platformers like this. A++.
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2 of 3 people (67%) found this review helpful
Recommended
59.8 hrs on record
Posted: August 14
I f***ing love this game.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
24.4 hrs on record
Posted: August 3
Awesome game, reminded me very much of SOTN.
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3 of 6 people (50%) found this review helpful
Not Recommended
13.6 hrs on record
Posted: August 26
Have you ever put down a game after having only played for a few hours? You don't uninstall it because it seemed like it had potential, but it just wasn't able to hook you. Maybe you're even on the fence about refunding it, but you think: “It's seems alright, I'll go back to this someday.” That's what happened to me with Valdis Story: Abyssal City. Well, that day finally came around and I decided to revisit it.

Immediately upon returning to the game I noticed something sort of strange. It had been a few months since I last played so I thought I might as well start the game over. After all, I was only a few hours into the game and a fresh start might rekindle my interest. Much to my surprise, it turns out there isn't a delete save feature. Perhaps they thought being able to overwrite and create new saves was sufficient, but I feel like the ability to delete a save file has been standard for decades. After a minor set back I was able to begin again.

You play as one of four crew-members that have crashed their ship and landed in the lost city Sitheil. There is a war going on between Myrgato the goddess of dark and Alagoth the goddess of light. Humans are caught in the middle as both sides are using human souls to create their demonic and angelic soldiers. Each playable member of the crew has their own backstory and play-style. The different characters and difficulty options provide a solid amount of replay value.

The game itself is a mix of genres. I would describe it as an adventure platformer with RPG and timed puzzle elements. You gain experience and levels by defeating enemies. Each time you level up you are able to place skill and stat points. The leveling and equipment system allow for building your character however you wish. Unlike similar platformers there aren't many passive mobility upgrades. Instead you find keys and learn mobility enhancing spells that allow you to access other regions of the city. Spells can be assigned to up, down, side, and air. Then to cast the spell you have to hold a button then press the direction to cast it (or just press the button while in the air). In order to change the spell you have to pull up one of the two spell menus and reassign it. There are quite a few spells for each direction but having to change them was so clunky I found myself leaving the mobility spells assigned at almost all times.

Fortunately, it was very easy for me to create a melee based character to minimize spell usage during combat. Fighting is where the game shines. There are light attacks, heavy attacks, skill cancels (this functions as a dash, brief temporary invincibility, and an attack animation cancel), guarding, and ally assists. One thing of note is the fact that there aren't invincibility frames upon being hit. This means that occasionally you can be stun locked and juggled from full health to nearly dead. Also worth mention is that you get graded and rewarded for how well you perform during boss battles.

The bosses can be fairly challenging, especially if you're going into them completely blind. You can expect to die a few times until you grasp their patterns. This isn't an issue at all, and most of the battles are well designed. What wasn't so well designed was the retry/continue system. When you die you're presented with the options to either retry or go to the main menu. Retrying occasionally penalizes you by lowering your level. I tried to search the internet for what determined whether or not you lose levels but I wasn't able to find any information. There was even one result that suggested it might be a bug. Naturally you don't want to lose levels, so to avoid this you can go to the main menu and continue from your last save point. Most of the time continuing from the last save location doesn't result in you losing too much progress. There was one point at end of the game though where every time I wanted to attempt to fight the final boss I had the option of A.) fighting two bosses and doing a timed platforming section with a borderline pixel perfect jump (because apparently I missed the otherwise unnecessary double jump item) or B.) Retry at the final boss by taking the penalty of losing three levels. It became more than a little repetitive and ultimately I opted for the level penalty. Bizarrely, the pause menu doesn't have the options to retry or continue. Every time you want to retry you either have to wait until your character dies or exit and and go back to the main start menu of the game. It slows down the action quite a lot.

Valdis Story: Abyssal City is a beautiful game and you can tell a lot work went into designing all of the sound and artwork. Sadly, it's also a game that is tarnished by some very questionable design choices. I have no doubt that some individuals will truly enjoy this game, but I found it to be more than a little rough around the edges. Overall it's not a bad game. However, the aforementioned issues marred my experience enough that I would find it difficult to recommend to anyone other than absolutely diehard fans of this genre.

Like the review? Follow my curator page to see my thoughts on other games.
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Most Helpful Reviews  Overall
350 of 395 people (89%) found this review helpful
Recommended
434.4 hrs on record
Posted: November 27, 2013
Valdis Story: Abyssal City is one of the best games i've played so far, i've been so hooked on to it that i have yet to become bored of doing the game over and over, it feels like each playthrough is a challenge and the hardest difficulty which is unlocked after your first playthrough really puts your skills to the test.

The storyline is quite a fun turn of events as neither hell or heaven is the good guy here!
You start off on a ship with your crew then some giant monster comes and crashes your ship and you all sink and end up in Abyssal City which is deep under the sea, it turns out that you have been caught up in the middle of a war between angels and demons and your only way out is to battle your way through hordes of angels and demons as you search for your missing crew!

Currently there are 2 playable characters out of 4 which will be available in an upcoming patch. The 2 currently available characters have very different playstyles, one of them is a monk which starts by using only fists while the other starts with a sword, both have their strengths and weaknesses which makes it really fun to play through the game a second time.
I started out playing the swords man in the hardest difficulty and finished the game and it was quite rewarding as i had to put some effort in to it, later i decided i was going to try out the monk and oh my did i get a surprise, it was like playing a COMPLETELY DIFFERENT GAME! i died a couple of times to bosses here and there which i had considered mastered, but because of the different playstyle and spells it really shook me up and made me have another blast through the game!

The game also features a leveling system and a talent tree system which is pretty rare for a sidescroller, it brings out allot of possibilities while leveling on what path you wish to take and what stats you require for your skill tree... Want to be a MONK MAGE?! no problem... Want to be a barehanded swordsman!? again no problem... the game is very well built to give you the different options of choosing what ever path suites you best!

The item system in the game is very pleasing, it's not to complex and not to simple, you will grind enemies along your travels and they will drop a variation of items for you, later in the game you will be able to use the items obtained to upgrade your weapons or armor as you see fit or even expand your mana or health pool.
This really brought out the good old RPG feeling in me and made me want to try to obtain all the items in the game in my first playthrough, i then realised that there are some items in the game that are only obtainable from chests and you will have to think wisely before you upgrade your weapons or armors as you may not be able to upgrade any other weapon or armor in your current playthrough!

While gliding through the game you will fight vicious bosses that will show you no mercy at all, you will struggle and enjoy the sensation of progressing them til you finally deliver the final blow! you will be required to try out various combinations of armors or spells in order to find out what the best possible way to kill the bosses are.
Every boss in the game has some sort of weakness and it's yours to figure out!

The game it self is well designed, the story is great, has beautiful graphics which are all hand drawn as well as amazing music that really puts you in the zone when fighting bosses or while you are exploring the world of Valdis Story!


Pros:

- Playable multiple times
- Very fun combat system
- Challenging boss fights
- Multiple characters to choose from
- Great leveling system with a unique leveling tree
- Difficulties made to please the average player to hardcore player
- Upgrading system

Cons:

- Map can be frustrating for beginners who have not played the game yet
- You will become hooked to the game and not want to leave your computer!


My Ratings:

Graphics: 94/100
Combat System: 91/100
Storyline: 89:100
Music: 95/100

Overall: 92/100


I highly recommend this game to everyone and if you have any questions, feel free to hit me up on twitch.tv/icyd3mon even if im not streaming, i'm usually in the chat channel!
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