Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
User reviews: Very Positive (1,269 reviews)
Release Date: Sep 8, 2013

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"Action RPG Platformer with addictive challenging gameplay, big boss fights, good character progression & ability tree. Nice loot. A Metroidvania game!"

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About This Game

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.


Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.


  • Intense combat weaving sword and sorcery together seamlessly.
  • Find magic souls that aid in combat and traversing the ruins of the city.
  • Level up stats and a variety skills to customize your play style.
  • Upgrade Weapons and Armor.
  • Unique accessories that can give you the edge in combat, or get you killed!
  • Interconnected zones allow you to explore new areas or backtrack.
  • 2 playable characters on release and more to come!
  • Compelling original soundtrack spanning over 2 hours of music!

System Requirements

    • OS: Windows XP, Vista, 7 or Windows 8
    • Processor: Processsor 1.7 Ghz or higher
    • Memory: 1024 MB RAM
    • Hard Drive: 500 MB available space
Helpful customer reviews
22 of 27 people (81%) found this review helpful
36.7 hrs on record
Posted: November 1, 2014
In summary, this game is so much fun and so impressive that I can't recommend it more.

I played through this game once, and MAN did I love it. There are so many different styles of play: rush in like a barbarian, use melee attacks, take time to plan things out, use magic, attack from a distance, run away in fear, or any combination of those. The gameplay is so well made and the design so spot-on that there was never a dull moment. There's quite a lot of optional paths and bosses too. I really like how whether or not you defeat certain optional bosses determines what happens later in the game. Some of them change the story, some change the ending, and some even change how future bosses act. Plus the bosses were all unique and unbelieveably intense.
It's a really pretty game, too.

And don't even get me started on the music.
Ooooh god, the music. It's so good. I legitimately feel that this game has my favorite soundtrack of any game I've ever played. Zack Parish is now my God. I've never bought a video game soundtrack before, but I HAVE to buy this one.

I did notice that if there was more than one or two lasers on-screen at once, and during the final boss, I would experience framerate issues, but I also had a recording software running, and I'm sure everything would've been smooth if I hadn't been recording. In the end, I turned down the graphical settings for the final boss (which is a super intense experience and takes a little while to beat) and everything was fine. I have a really hard time saying that this is any fault of the game, but I wouldn't know.

As I mentioned above, I did play through this game on YouTube (, if you'd like to see some more gameplay before buying it. I really hate to self-advertise but maybe it'll give people a better idea of just how great the game is before they buy it.
Easily my favorite Let's Play of all time. Looking forward to playing through it again. And possibly again and again and again.
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10 of 14 people (71%) found this review helpful
24.2 hrs on record
Posted: October 10, 2014
What do you get when you combine a responsive hack 'n slash with Metroidvania? Prepare for hours of exploring the Sunken City while using sick combos to clear challenging boss fights and frustrating puzzles. Controller is recommended.
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8 of 11 people (73%) found this review helpful
27.1 hrs on record
Posted: October 24, 2014
This game was a hidden gem that I bought during one of the holiday sales last year I think. Man o man, was I surprised to find such a fun and charming game.

Taking from the Metroidvania style of layout and combat similar to that of devil may cry, this game makes out for some fun times. The music is great, the combat is great, the platforming is great...for the most part. I say the most part because there are some tedious level designs that require a lot of attempts due to nearly impossible requirements in speed and platforming. Other than that the game is amazing and easily has become one of my most fun and memorable games of all.

Given that there are two charcters, both with their own stories, the game begs for a second playthrough; which I am working on now :D

I sincerely hope the developers decide to make a sequel or another game in this same style.

Easily a 8.5/10

Update: After finishing the game with Reina and playing throught the new content, I have to say, STUN LOCKING is a HUGE problem with this game!!!!!!!! It is frustrating an infuriating!!!! I still stand by that this is an over all great game but the two GLARING flaws in the game design are some of the platforming and definitly the stun locking that some of the enemies put you in and definitely the eye of Myrgato and the final, I have never been more frustrated with a game. I just hope the sequel, if there is one, will not fall victim to these design flaws.
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9 of 14 people (64%) found this review helpful
177.7 hrs on record
Posted: September 28, 2014
an rpg platformer that worth buying because:
+challenging boss battles.
+replayability value.
+random humor.
+balanced mechanics.
+two characters with different move set.
+catchy soundtracks.
-no in-game guide for quests since the story path is not clear.
-opening crystal and button doors can be tedious.
-you have to backtrack alot to finish the game 100%.
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2 of 2 people (100%) found this review helpful
29.5 hrs on record
Posted: February 14
I NEED MORE! Its rare nowadays to find games that have real difficulty which can be overcome with developed skill. I Wish more games would combine RPG mechanics with great skill based combo fighting systems.
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2 of 3 people (67%) found this review helpful
25.1 hrs on record
Posted: December 1, 2014

The Good:
- Combat is like a 2D Devil May Cry, done well
- Metroidvania aspects just enough to cure the itch
- Equipment progression based on gameplay decisions rather than flat upgrades

The Bad:
- Poor enemy variety
- Platforming sections may not be for everyone

Love Metroidvania? Join the club. Valdis Story is currently easily my favorite of the PC Metroidvanias I've played in recent years. It features excellent, tight combat mechanics that feel somewhat like Devil May Cry thanks to the mobility and attack options from the game's spell system. The world is mostly a joy to explore and new travel skills are given at just the right pace to keep the player interested in exploring more. Furthermore, there are two characters (with two more upcoming, but in very slow development) and some impactful storyline changes that can add a lot to the replayability of the game.

One of my main complaints about the game is the lack of enemy diversity, It's not a huge issue, and the game does change it up by giving existing enemies new abilities as you level up, but one of my favorite things about Castlevania SOTN was that just about every zone had its unique monsters that each added to the atmosphere of the zone. In this game, it just feels like you're fighting those angelic monk dudes all the time except in different places. Also, the game has a number of difficult platforming sections which can be very frustrating to some players. Thankfully, not all of them are required.

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3 of 5 people (60%) found this review helpful
17.9 hrs on record
Posted: September 26, 2014
I am trying to like valdis story but game just keep hitting me with a club called fraustration.

-Great Art and visual Effects
-Amazing Varity of Magic while progressing through the game every magic can cause a new form of combo
-A smart and fast magic equip system
-Big Collection of Support Chracters and Finishing attacks.
-Level design makes a good use of new magic skills.
-More weapons with different combos.

-Story Full of HOLES.
-The game just leaves u without directions sometimes making u searching every map
-No Quest info it just tells u go get that something.
-Optional bosses that i didn't know they were optional till i read a Guide.
-Most of the time a Boss is Crazy strong that makes me hysterically laughing.

By the way i only played on the hard Difficulity and this is a good challenging game.
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3 of 5 people (60%) found this review helpful
13.9 hrs on record
Posted: January 16
- Reasonably challenging
- Fantasic design
- Hack 'n' Slash mech smooth
- Fun little platforming challenges
- Diverse Character playstyles
- Soundtrack is Great

- No Quest Log
- Only 2 Characters ( 2 more to be added )

This game had taken me 12hrs to complete at that was only 83% acording to the game. I found myself staying in a few area's just to kill a few certain mobs and admire the atmosphere the game provided. Really enjoyed the game.
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4 of 7 people (57%) found this review helpful
22.9 hrs on record
Posted: October 25, 2014
Fantastic metroidvania/brawler style game. Definitely one of the best I've played. Combat is very rewarding, level design and art is great throughout, and bosses are very well put together. Bosses also have a rating system, and a rather forgiving retry system (it hurts your rating to restart a boss fight - but ratings have a very slight affect on the game, and it is really only their as a slight punishment - I thought this was a fantastic compromise between challenge and hand-holding).

Honestly my only critique is the games platforming sections. While controls feel great for combat - I had a harder time when trying to navigate tiny floating platforms. It feels almost as if there is a slight input delay - that lends itself well to the combo based combat, but not so to navigating an obstacle course.

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8 of 15 people (53%) found this review helpful
7.6 hrs on record
Posted: November 17, 2014
This is an action-platformer in the style of new Castlevania games.

There are a few key differences, however. Unlike Castlevania, this game emphasizes quality over quantity when it comes to item drops and spells. Enemies drop crafting ingredients, not gold or items. Each character has only a handful of armors and weapons, and every one caters to a different playstyle and has multiple upgrade levels.

The gameplay is more akin to a fighting game (especially in boss battles). There is a heavy emphasis on dodging over blocking. Striking enemies at opportune moments is much more important than simply hitting them as much as possible. You do have a revive built into your abilities, but you are still fairly fragile.

This is much easier to play than a fighting game, though. Your skill cancel is a simple press of the down key, and dodging is just pressing left or right after that. Your assist has its own button, and spell casting and super mode have modifier keys. The game offers some tutorials, but muscle memory is the only real stumbling block here.

Boss battles emphasize pattern recognition and reaction time over button mashing, and since your skill cancels have a short cooldown, spamming will get you nowhere. Killing a tricky boss after spending four lives learning their patterns is a very satisfying feeling. Retries are unlimited and place you right in the boss room, but its still crucial to keep your cool and respond to attacks carefully.

There are downsides, of course. Whenever the game chooses to focus on platforming over combat, it becomes significantly less fun. Thankfully most of the timed platforming challenges are optional, though you will be missing out on a few items if you ignore them, as I chose to.

Like any non-linear game, there are times when you will be unsure where to go, or where you accidentally miss important things because the game doesn't tell you enough. This is compounded by some occasionally suspect level design, particularly areas where it's easy to fall down several rooms and be forced to repeat an area, or where enemies can stunlock or toss you easily.

The map and menus are rather bland. While it has some nice sprite work, the graphics options don't really give everything room to shine. It also doesn't scale well, so if (like me) you have a fairly large monitor and play in fullscreen, the upscaling is very noticable.

The story is nothing exciting. Like Castlevania, it's mostly relegated to text boxes whenever you find a new area or kill a boss. It has a few engaging reveals and some pleasant backstory here and there, but the story is not a reason alone to play this game.

Ultimately, this game doesn't hold your hand, but it has a reasonable difficulty curve and skill floor. It expects you to work a little bit for your victories, but it is neither impossible nor unfair. If you like action platformers and skill-based combat, look no further. Just be sure to use a controller.
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17 of 33 people (52%) found this review helpful
12.5 hrs on record
Posted: December 20, 2014
I tried to play this game a year ago, but put it into my 'early access' category even though it wasn't labeled as such because it was obviously unfinished. Shortly after that a new patch came out adding the final boss (see what I mean about early access?), and there hasn't been another update in nearly a year since. Two of the four playable characters are still missing.

The game would still be enjoyable in its current state if not for some particularly rough edges. Most important among them, the game lacks immunity frames, so if you hit certain types of traps or get hit by certain attacks, you'll lose your entire life bar in a single hit (which is really a dozen hits landing all at once). Given the current state of the game I can't tell if that's a bug or by design, but it's terrible either way. Add onto that some extremely unbalanced bosses that make you feel underleveled even at max level, and the game just isn't any fun after awhile. It feels punishing in a very unfair way.

I'd say wait for an update before getting this game, but I've been waiting a year and it still feels like early access. Maybe get it on a deep discount, but full price is too much until they at least fix some of the more glaring issues.
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1 of 2 people (50%) found this review helpful
18.6 hrs on record
Posted: September 24, 2014
I played a few hours of this game and can already tell that this is a superb metroidvania game. As a devote fan of the classic Super Metroid I love how this game dosen't hold your hand making you play through tutorials it simply drops you into the action. From the start they don't limit your access to the games mechanics making the experience of playing/exploring very enjoyable.

If you like action platformers definately give this a try!
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1 of 2 people (50%) found this review helpful
28.1 hrs on record
Posted: September 24, 2014
I’ve been meaning to write a review for Valdis Story: Abyssal City for about a month now since my second play through of the game. And I may find myself doing a third or fourth one eventually since, at this time of the review, more content is supposed to come out for the game.
The backstory of Valdis Story involves a war going on between angels and demons, and a crew of heroes who do not side with either army. The crew ends up separated in a hidden city underwater, known as Sitheil, and you play as either Wyatt or Reina as one of them tries to gather everyone back together and figure out what secrets this city holds.
The gameplay is an open world 2d adventure, or ‘metroidvania’ for lack of a better term. Indeed, you will need to obtain other abilities before certain areas can be accessed. These abilities are actually tied into the different types of magical elements you will find, such as the ability that comes with Ice magic to create small platforms, or the very handy double jump received from another element. As you keep unlocking these powers you will be able to get access to new areas and travel into locations that you could not before. That feeling of being able to finally retrieve an item that has been teasing your for hours is the norm for this sort of genre.
The magical powers you unlock are also tied into the gameplay, which is focused on combat. It is usually paced very well; it rarely feels boring or too confusing. You have your basic melee attacks of one being a weaker but quicker strike at the enemy while another button does a stronger but slower attack. These attacks can be used to make combos. The magic elements you pick up can also tag into those combos as well if you know which type of spells to use. Higher combos are not there to just land more blows, but will also reward the player with bonus experience if enemies are killed during a combo. One final mechanic to mention in the gameplay is focus mode. Just as one may expect, when character goes into focus mode they are generally granted some buffs. This does not just include full health and stronger attacks, but there are some special skills that will only work during focus mode such as being granted more HP, being able to steal mana, or even having the chance to resurrect upon death.
The game does have some RPG elements in it. As mentioned, there are experience points for leveling up your character. Every time you level up, some of your stats will improve, and you will also get a stat point and an ability point to use. Stat points are used to level up certain statistics; strength, agility, intelligence, or luck. It should be pretty obvious what most of these would improve: strength grants you better attack and more HP, agility will help land critical blows and increase the time length of your focus mode, intelligence effects magic attack and damage, and luck can have an effect on any number of those stats. Some of these attributes, such as strength or agility, can have additional effects such as making certain moves or skills more powerful.
Just like what stat points do for your statistics, skill points will allow you to gain a new skill. There are actually 3 different skill trees for each character, and you only have a limited amount of skill points you will get throughout the entire game. While this may sound like you will just choose on tree and stick with it for each character, there is a good chance that you will put points into the other branches for certain skills and abilities, and it actually works out pretty well. It adds a nice balance to the game since you cannot simply level up until you obtain all the skills available. It forces you to think about where you want to invest your points and what sort of play style you want. If you do feel like you made mistakes on where you invested your stat and skill points, there is a way to respec, but the items you need to acquire can be hard to come by last time I played.
Moving onto the game world itself, Sitheil is an interconnected world full of dungeons and towns. Each town usually has items to sell and upgrades to obtain, while the dungeons serve as the meat of the game itself. Each dungeon usually has a few members of your crew to find, along with items and other secrets to obtain. Of course, once you obtain new powers you will probably want to revisit some of these areas to get into rooms or areas you couldn’t enter previously. Finding crew members and items tend to have their own rewards. Crew members assist you in a few different ways; either by providing aid during a battle, or perhaps acting as a vendor of some sort, so it’s worth finding as many as you can. Of course, there are items you can find that can help upgrade your equipment, or provide you with new equipment. There is a transit system in the game so that way players can move around the game’s world a bit faster.
One notable exception to mention are boss fights. Valdis Story puts an interesting spin on them. Unlike many games where beating a boss maybe the achievement itself, don’t be surprise if you find yourself replaying the same boss battle over and over again; not to beat it, but instead to perfect it. Each boss battle ends with the player being rated a grade; the higher the grade, the better the reward. The rewards are not just more experience, but also permanent stat gains which could include more HP, attack power, agility points, etc. This mechanic is both clever and frustrating. During my playthrough I rarely felt like I could accept a low grade since this meant missing out on stat points. In more than one occasion I was fighting the same boss over and over again that I was already skilled enough to beat, but not with a grade I found to be acceptable. It can lead one to a dilemma; do you refight the same boss that gave you so much trouble in hope of a better result, or do you accept your losses so you can continue the game? While this isn’t the first game I’ve played that had a grading system, it may be the first one where I cared about it since it directly affected my stats.
When it comes to the story, there is some lore behind the world itself and the city of Sitheil that the player will end up learning about. The main characters have their own backstory and personality as well. While certainly not a heavily story driven game, it is a game that is able to tell one that most will find interesting and non-intrusive to the gameplay. It doesn’t try to be too convoluted or bore us with a ton of exposition; instead, it generally tells the player what they need to know, and then moves on. It was able to hold my attention while never feeling overbearing. I even replayed it a second time so I could see the dialogue differences between Wyatt and Reina. It should be mentioned that, while Wyatt and Reina do play slightly differently, the overall progression of the game stays the same. Yes, they do use different weapons, and have different dialogue throughout the story, but the intended layout of the dungeons and bosses do not change based on what character you choose.
Finally, I want to address the soundtrack. Just like its artwork, Valdis Story has a soundtrack that matches its atmosphere and setting very well. There were not any tunes that I ever felt were out of place, and generally they complimented the area or event I was in at the time. While I do admit that this is not a soundtrack I would listen to outside of the game, it serves its purpose very well. Zach Parrish deserves a lot of credit for his work.

Valdis Story is a solid and gorgeous 2D open world game, even in general that is packed full of these sort of games. At this time, I would be interested in playing a sequel to this game if it ever receives one. The asking price of 14.99 is quite fair for what you get.
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1 of 2 people (50%) found this review helpful
1.5 hrs on record
Posted: September 25, 2014
VS:AC is a love song to all the fans of the old school 2D Metroids and Castlevanias out there, especially SoTN. Not much else to say other than its pretty good, and has a suprising amount of depth going on behind the scenes. Would not complain one bit if they made some more games like this.
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1 of 2 people (50%) found this review helpful
16.1 hrs on record
Posted: September 26, 2014
Great fun, classic metroidvania.
Nifty story - my one regret is that I suck at platformers.
Definitely worth your money.
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1 of 2 people (50%) found this review helpful
41.4 hrs on record
Posted: September 30, 2014
I'm not a guy who usually likes platformer style games. I only bought this because it was on sale and kinda looked cool. Well, now I'm not sure how glad I am I got it. Let me put it this way: this an awesome game that will invariably cause you more irritation than poison ivy. What I mean by that is the difficulty level is insane. For every enemy, even some of the most basic ones, you have to learn their attack patterns and know how NOT to attack them. Then, the bosses. Every single boss in this game will kill you. Many times. For example, there is one fire boss who is almost impossible to beat without perfect timing. I died so many times to him, but when I finally finished him off, it was more rewarding than almost any game. Plus, the combat systems is remarkably cool and easy to use. The system to swap out what spells you use on the fly is a little annoying, but since it pauses the game for you to do that it isn't a major pain. Overall though, if you have ever played a Metroidvania style game, you know in general terms how to play this. The biggest problem I have with this game is lack of direction. You're told to go somewhere and what direction it's in but nothing more. Since this is a 2d sidescoller, that seems like it would be easy, right? Well, there are so many locked doors and passageways that over time you are able to unlock that it becomes a little difficult to find the right path. However, these same locked doors give you a reason to return once you have the keys for these locations. But then, the problem of remembering where you've already been occurs, since there is little indication of that except perhaps an opened door. Once you play for a few hours though you start to learn what takes you where, until you find the next new place to go. It's not as bad as it seems from me, but again, this is a true Metroidvania title with a hint of RPG. If you enjoy finding those little pieces of loot hidden at the end of an incredibly difficult platforming puzzle or a speed trap, or even behind a locked door at the very beginning of the game after most of the game has been completed, not to mention cool stuff from the bosses, play the game to see what they drop. Thus, this game is a Dark Souls difficuly mixed with Metroidvania loot acquirement. Plus awesome combat, which I can't really talk about without giving away a little too much. So, if this sounds like a game you're not interested in, think again. No matter how I look at it, this is one of the overlooked gems of the Greenlight program.
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1 of 2 people (50%) found this review helpful
158.8 hrs on record
Posted: October 16, 2014
This game was a surprise to me, i bought it on a whim when it was on sale, and it ended up being one of my favorite games of the last 5 years.

Valdis Story is a Metroidvania style game (platforming 2d rpg), with an excellent battle system, and the upper levels of difficulty feel just right, every time i died i learned from it and got better, I never felt like i was cheated .

There is a crafting system in this game, and it's simple and easy to use, without much grinding.

To me the best part of valdis story is the bosses, they are difficult, but so much fun, and so satisfying when you finally beat them.

con - poison sucks man (drains health and mana)
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1 of 2 people (50%) found this review helpful
4.4 hrs on record
Posted: October 28, 2014
I'll keep this short and sweet. Valdis Story is a fun game, but the combat system is more complicated than it appears to be at first glance. This isn't a bad thing at all, but the game isn't quite done yet, so I've not yet put much time into it. Once the other characters are fully playable, I will definitely be coming back to this and putting forth the effort that this game demands and deserves from myself and others. You should check it out, for sure.
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1 of 2 people (50%) found this review helpful
52.4 hrs on record
Posted: October 30, 2014
Some of the most fun I've had in a video game in quite some time. The bosses in Valdis Story are incredibly well put together. The fights are hard, but structured in such a way that you can learn from your mistakes, and improve your play over time. As a result, it is immensly satisfying when you finally take down that boss with an S rating. This is a very skill-based metroidvania RPG with some quite impactful character customization, an interesting story, and amazingly fluid combat.
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1 of 2 people (50%) found this review helpful
18.3 hrs on record
Posted: October 11, 2014
Surprisingly, I can say that VS:AC is amazing for a metroidvania game. There is absoultely nothing bad to say about this title. My favorite traits of this title would be the constant urge to learn the patterns of a boss and the right time to dodge/block their attacks and the fact that you would need a certain weapon to fight other bosses (I wouldn't spoil the bosses though).

If you want to play a game like the classic style Metroid or Castlevania games, I'd recommend this.
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