Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
Release Date: Sep 8, 2013

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Recommended By Curators

"Valdis Story is a Metroidvania with a twist. It offers timed event as well as a gripping battlesystem that might remind you of titles like DMC."
Read the full review here.

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About This Game

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.


Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.


  • Intense combat weaving sword and sorcery together seamlessly.
  • Find magic souls that aid in combat and traversing the ruins of the city.
  • Level up stats and a variety skills to customize your play style.
  • Upgrade Weapons and Armor.
  • Unique accessories that can give you the edge in combat, or get you killed!
  • Interconnected zones allow you to explore new areas or backtrack.
  • 2 playable characters on release and more to come!
  • Compelling original soundtrack spanning over 2 hours of music!

System Requirements

    • OS: Windows XP, Vista, 7 or Windows 8
    • Processor: Processsor 1.7 Ghz or higher
    • Memory: 1024 MB RAM
    • Hard Drive: 500 MB available space
Helpful customer reviews
29 of 30 people (97%) found this review helpful
8.3 hrs on record
The game says I'm at around the ~60% completion mark at about 6 hours in; I feel I've had enough exposure to at least make a Yes/No recommendation. While there are certainly some frustrating elements of the design (which I'll list out below), I couldn't help but feel compelled to keep playing, albeit it after a little break. All-in-all, to draw a topical analogy, I keep thinking of the game as "Dark Souls-vania"; feels like a Metroidvania style game, with difficult (but often fair) enemies, and often unexplained elements.

Personal Cons List (with objective commentary):
-- Not much indication of where to go. This often lead to retreading the same areas over again hoping to find the little thing I missed the first couple of times (to advance the story/progression), etc.
-- -- The map seems arbitrarily color-coded (though I imagine there's some logic to it, that's not explained in any way that I noticed in the game).
-- -- The very brief "objective" listed on the on-screen minimap has no context, and there is often no way to have NPCs, who just explained some cryptic event you need to particpate in to advance, repeat themselves of that key information.

-- Stumbled into some seemingly impossible boss fights that I'd later discover were optional (and had to load my game out of to "recover").

-- Encountered a brutally difficult "escape" sequence in the game that was on a timer -- it was so easy to fall/be blocked into a pit that could be rendered inescapable, that I'd either have to let myself get killed, or wait for the 80-second timer to countdown before I could retry again -- this took me several (probably 6?) attempts before I made it through. Was extremely frustrating.
-- -- I see what the designer was going for, but being pushed into a pit with no way out, forced to suicide/wait felt like poor design. At the same time, I could've very well gotten lucky on my first attempt, and never thought anything of it... but I just got stuck in one of those ruts where I kept failing over and over again, and it took a lot out of me.

-- There's a little climbing animation whenever you grab the ledge of a platform/wall, which feels a little lengthy. The locked animation frames remove your control for a period of time that can sometimes be frustrating when you're trying to navigate the environments over and over again, especially when there are enemies in "strategic" places that seem positioned ONLY to knock you off of them -- frequently.

-- I'm personally having a hard time following the story. It's all dialogue-driven, so keeping track of all of the various odd-sounding names and places can feel a little overwhelming sometimes. There are times when events or dialogue feels so abstract that I can't tell if I just encountered a random secondary scene, or if the main story is progressing.

-- The menus / interface feel a little clunky, but are servicable.
-- -- The focus meter has nice little light particle effects that shower into the screen -- this is sometimes distracting, as I think something is happening in the world, then realize it's just the interface. Distracts me more often than I would expect...

Personal Pros List (with objective commentary):
-- I find the combat to be fun, deep, and reasonably responsive (in terms of controls). There are definitely some engaging combat systems in the game -- which, after several hours, I finally feel like I have some control over.
-- -- There are some cases of personal frustration when I get locked into a juggle or a damage loop where I lose control, but invoking my "skill cancel" ability often seems to get me out of it -- not always, but it helps. There were a number of times where I got stuck in a damage / locked animation loop only to die because I couldn't regain control.

-- Seems to be good potential for replayability with the multiple characters and, from what I've seen, nuanced differences in the story for each. I started a second game, and played the monk character for about 60 minutes, which did immediately feel different in combat, and seemed to have a good number of unique spells available as well.

-- There are some interesting exploration / backtracking mechanics (in the vain of a Metroidvania game). Even though I do end up having to sometimes arbitrarily explore while trying to happen upon the next objective/event, there do seem to be enough games that I found myself discovering something previously blocked often enough that my interest doesn't wane too quickly.

-- The spell system is interesting, though a bit cumbersome when it comes to changing stuff. You can hold RT+B to get access to a paused "quick menu" for adjusting spells, which is useful, but you do end up having to scroll through up to 6 spells in each of four categories to change things around -- can feel a little jarring, especially when some of those spells really don't get used often (if they have a specific utility, etc.). However, the variety and functionality in spells is cool and interesting -- I do find myself mixing it up fairly often to make good use of all those tools, so having to switch this way, while annoying at times, is usually worthwhile. However, getting stuck repeating a boss fight until you learn the patterns means having to adjust to the desired combination of spells each time you start anew.

Anyway, I think that's about it. I do plan on continuing and hopefully finishing this game. I wouldn't call myself talented at games, though I've been playing for a long time, so I would say I'm skilled. In most games, I tend to pick one difficulty higher than "Normal", which is about where I usually feel comfortable -- right amount of challenge, etc. This game I'm playing on Normal, and I find it brutally difficult in places. There are bosses I've had to try a half-dozen times before getting the patterns and puzzle figured out to win, but it did feel fairly satisfying (and relieving) to do so. Those are the moments when the game felt so akin to Dark Souls. :)
Posted: April 28
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14 of 16 people (88%) found this review helpful
78.4 hrs on record
Ever since I got into ametuer game design myself about 5-6 years ago, I always wanted to make a game that combined some of my favourite genres: Platformer, Action/Adventure and RPG (with a little touch of Fighting a la Smash Bros). Monsters, bosses, weapons, party members, stores, collectibles and TIGHT combat controls. Obviously, since games are hard to make (let along by yourself) that never happened. But I would happen across Valdis Story, which I think is the closest I've ever seen a game be to my "dream game." Side scrolling action platforming at its finest since Symphony of the Night! If you liked SoTN or any of the other Metroidvania games (including Metroid itself) you will highly enjoy this game just like I did. Fun bosses, high skill cap and rewards the skilled with bonouses from bosses encouraging you to learn the bosses' patterns and improve yourself. After you beat the game your first time, why not play again? On a harder difficulty? And its not just the numbers that get harder with the difficulties either, some bosses mechanically change in terms of how they are fought (albiet minorly, but still) and the best part is, THIS GAME ISNT EVEN DONE YET. There is more to come! It's good enough as it is, but knowing that there are other characters and items and possibly bosses planned in future updates just makes me rock hard. GG EndlessFluff. You did good.
Posted: August 12
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6 of 6 people (100%) found this review helpful
19.9 hrs on record
Fantastic, well polished, feature rich Metroidvania.
Deep, satisfying combat (perhaps the best in any game of this kind that I am aware of); varied branching upgrade paths which allow for different , focused builds, and thus encourage replay value.
Incredible soundtrack.
Basically, this came puts Konami to shame for not making a properly updated Vania game in years.
Well done, devs!
Posted: July 31
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4 of 4 people (100%) found this review helpful
90.7 hrs on record
an rpg platformer that worth buying because:
+challenging boss battles.
+replayability value.
+random humor.
+balanced mechanics.
+two characters with different move set.
+catchy soundtracks.
-no in-game guide for quests since the story path is not clear.
-opening crystal and button doors can be tedious.
-you have to backtrack alot to finish the game 100%.
Posted: September 28
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3 of 3 people (100%) found this review helpful
24.2 hrs on record
What do you get when you combine a responsive hack 'n slash with Metroidvania? Prepare for hours of exploring the Sunken City while using sick combos to clear challenging boss fights and frustrating puzzles. Controller is recommended.
Posted: October 10
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4 of 5 people (80%) found this review helpful
15.0 hrs on record

This game is very simmilar to metroid and castlevania. it follows the same baisic principles of using power-ups to to traverse new areas. The rpg meachanics allow plenty of character customization. The game's world is interesting, but the cliff hanger ending is mediocre at best. The soundtrack is absolutely divine. (hehe) The orchestrated pieces and a lot of epic flare to this already stylish game. The game took me about 8 hours to complete, but you can double that time if you beat the game with both of the playable characters.
Posted: August 8
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2 of 2 people (100%) found this review helpful
16.9 hrs on record
Really good platformer/slasher. Feels like Dark Souls 2D edition, if you play on hard (and you probably should). Bonus points for sick OST.
Posted: September 29
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2 of 2 people (100%) found this review helpful
13.3 hrs on record
This game.. man, where do I begin?
This is my favorite side scrolling RPG of all time. The fighting is intense, the boss fights are epic, and the artwork is really cool too. I really want to see more by this dev, especially if they keep turning out games of this quality.
Posted: September 24
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2 of 2 people (100%) found this review helpful
6.4 hrs on record
To make this review simple and not too analytical, this game is fantastic. It is at times very, very frustrating, but it is a challenging game. You will eventually get past parts through trial and error and will have to push yourself to get better. I am glad I picked this up. There are some optional boss fights, so if it sometimes seems almost impossible, just level up some more or progress through the story and try later. Really, just don't give up on this game. I have rage quitted once, and have wanted to many times before but had not. Regardless I keep coming back to the game. The art design is wonderful and it is a pleasure to find new parts of the world. I don't see enough games like this. Pick it up if you are up for a challenging adventure with many bosses.
Posted: October 4
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2 of 2 people (100%) found this review helpful
140.4 hrs on record
Probably the best Metroidvania game I've ever played.

This game takes the standard Metroidvania gameplay and adds on a strong beat-em-up style combat system and a very-developed RPG-style character building system. The two character already in the game not only play quite distinctly from each other, but each one allows for a variety of weapon and build choices that in themselves create very different play styles.

In addition to the very good gameplay, this game has a decent plot to go with each main character, and while a single play-through has enough content to be fairly satisfying (especially if you try to collect everything), the game is structured in such a way that you can play through the whole game again multiple times, trying different characters or strategies, fairly quickly. All of this is accomplished without requiring a significant amount of grinding.

Valdis Story is already a complete game even though it technically isn't finished yet. There's still two more main character to be added and a few more areas. But don't let that fool you; other than a few minor elements that feel like they need some touch-up, the game already feels like a complete, polished game--more so than many games that are supposedly already finished.

Highly recommended.
Posted: September 26
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1 of 1 people (100%) found this review helpful
14.4 hrs on record
Brings the magic of classic platformers back. I think you can roughly think of this as playing Zero on the Megaman series, since most of the action is melee. But it goes way beyond that.

The characters have smooth animations, the bosses are unique and have interesting treats and the puzzles are in a varied range of difficulty. Some things might be frustrating, but hey, those are the rarest items you're striving for, keep that in mind!

Very few maps have some trap elements which were present in famous platform games, such as Castlevania or Megaman. One of these, for example, is when you are hit by a monster and there simply isn't any type of air recovery, which means falling. Sometimes falling can mean going down one of two maps, which means going through the monsters again... But, hey, those parts ARE supposed to be hard, the player IS SUPPOSED to pay attention!

All in all,
+ Fantastic Graphics
+ Fluid
+ Rewards player skill rather than grinding
+ Rewards for good boss fights
+ Has a fair bunch of secrets/missables for replayability
+ has two characters to choose from and two more to come, all of them unique in playstyle and customizable

- Not a walk in the park game, beware!
- If you skip some of the dialoque, you might never have a chance to read it again, so pay attention
- Occasional framerate drop in some very specific setups (city waterfalls, _one_ specific boss)
Posted: April 27
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1 of 1 people (100%) found this review helpful
24.7 hrs on record
A super fun action/puzzle/platformer Thing. The puzzles require a brain, the story is purrty good and you can tell a lot of work was put into the universe this game is set in, the combat is also fast paced, intuitive and fun!
Posted: May 21
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1 of 1 people (100%) found this review helpful
1.4 hrs on record
cool game & highclass BGM, highly recommended...
Posted: May 25
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1 of 1 people (100%) found this review helpful
21.3 hrs on record
This is the "metroidmania" game that I've been searching for. This is my new age SOTN.
Posted: June 1
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1 of 1 people (100%) found this review helpful
25.5 hrs on record
Great little game, challenging and surprisingly deep. Does tend towards being incredibly frustrating at times though.
Posted: June 8
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1 of 1 people (100%) found this review helpful
73.7 hrs on record
While the controls are not as intuitive as they could be, there is little else to gripe about in this game. I generally describe it as a Devil May Cry Castleroid. The combat has specific styles and patterns of fluidit\y like DMC, but the format, levels, and RPG elements have that newer 2D Castlevania feel.

I enjoyed how you can't everything in one run, and it rewards you with stats for your skill in boss fights. Consequently, New Game+ is a great option, with the option for quick exploratory playthroughs, and deeper perfectionist runs.

For the truly fanatical, there is a hardcore mode (no saves/continues) with a global leaderboards. Mere mortals like me won't be doing a lot of this, but it exemplifies the way the game provides challenge and replayability for players of all skill levels.
Posted: June 13
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1 of 1 people (100%) found this review helpful
76.6 hrs on record
You do the jumpin' and the slicin' and the killin' with the warrior thingy. You get to do the punchin' and the smackin' with the fisty girl. 10/10.
Posted: June 8
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1 of 1 people (100%) found this review helpful
15.4 hrs on record
Fun MetroidVania game with a well-implemented combat system that relies on comboing swordplay and magic to succeed. Soundtrack is great, and the art is pretty to look at.

One complaint is that there is no global map, you can only see the map for the area you are currently in, so it is hard to see where you are missing map completion without running around each zone.

Overall, this game is a lot of fun and the devs are still creating content for it.

Definitely worth picking up for $15 bucks.
Posted: May 18
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1 of 1 people (100%) found this review helpful
7.2 hrs on record
Are you a big fan of action titles such as DmC, GoW, PoP, etc..? Then Valdis Story: Abyssal City is a must have. Despite of 2D-side-scrolling-navigation, the game still captures the basic of combo, the scoring system (both combo scoring to scale up the damage and boss fight to get extra exp). Besides, you can have fun with solving puzzles and the reward is really amazing. I haven't finished the game yet but it seems that the flow is one way so make sure to check every nooks and crannies to ensure nothing is left behind.
Posted: May 23
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1 of 1 people (100%) found this review helpful
7.6 hrs on record
Classic Hack & Slash with 'Actually' useful unlockables. 8/10
Posted: June 28
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