Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
User reviews: Very Positive (1,452 reviews)
Release Date: Sep 8, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Valdis Story: Abyssal City

 

Recommended By Curators

"Action RPG Platformer with addictive challenging gameplay, big boss fights, good character progression & ability tree. Nice loot. A Metroidvania game!"

Recent updates View all (10)

August 4

Quick Fixes Aug.4th 2015

A few quick fixes for the last update. Most of the fixes/changes are for arena mode but there are some general changes. Unfortunately the Arena Mode leader boards will have to be reset because of some of the more integral changes. We will keep this update in beta for another week and monitor it for anything major.

Fixed

  • Boss multiplier glitch after abomination in Goibniu mode. (requires more testing)
  • Anemone pulling you through the ground in Arena mode.
  • Gernot freezing up and becoming untargetable in Arena mode.
  • Bug where some assists could achieve a zero second cooldown in arena mode. (requires more testing)

Changed
  • 3 boss spawn after 60th floor in the arena.
  • Various tweaks to enemy scaling during arena.
  • [Laurel Crown] Removed from arena mode.
  • Hat cost reduced to 2 coins in arena mode.
  • Statues can each only be used once during Goibniu Mode.
  • Removed point penalty from statues in Goibniu mode.
  • Upon completing Goibniu mode, each unused statue grants 0.5 bonus multiplier.
  • Reduced point value of Puffers in Goibniu Mode.
  • Increased Armor/Resist scaling on [Holy Diver].
  • Base power of warp blade increased.
  • [Armor Ruin] now gains minor increases with [Str].
  • Increased power of [Life Blade] finisher.

1 comments Read more

July 24

Product Update v1.0.0.25

Yet another update folks. We took in a lot of feed back from you guys and made a lot of tweaks/changes. There are some balance changes to both Gilda and Vladyn.

The changes to Vladyn are mostly tweaks to his guns. The Chakram weapon has been a tricky situation. First it was way too strong then it was nerfed into oblivion so we decided to get back to the drawing board. The chakram was entirely replaced with a new gun weapon "Doombringer".

Gildas changes were aimed at bringing up her early game and toning down her late game slightly.

This update also brings new content with the addition of Arena Mode!

^and some sweet fan art by http://pyroxene.deviantart.com/ ^

We will be keeping this update on a separate Beta branch for any hot fixes that may/will be incoming before we move it to the main branch. To try out this update right-click the game in your library / properties / BETAS / select update_beta from the drop down menu.

More detailed change log below.

Fixed

  • Access to temple adjust to prevent Vladyn from getting trapped.
  • [Cleric] armor not properly giving stats.
  • Queen/King would sometimes drop ancient coins instead of arch souls.
  • Brizahl's cooldown time now properly reduces with his level.
  • Text descriptions on various skills.
  • Highlander hood bonus didn't apply to guns.
  • Highlander hood mana penalty didn't apply to Reina or Gilda.
  • Various affliction based skills wouldn't activate if your base affliction chance was zero.
  • Various issues with banana fishing sometimes missing its target.
  • Unarmed attacks as Wyatt properly gain [Shred] skill with certain accessories.
  • Skip Godslayer ending.
  • Bug when parrying with Seraphic Blades.
  • Adjusted various scenes where NPC's kill each other.(ongoing)
  • [Plan B] will no longer backfire during certain battles... I think.

Added
  • [Heaven or Hell] Arena mode.

Changed
  • [Fighters Bandages] bonus reduced to 10% to account for [Health Charms] added in .23.
  • Base bleed from [Blade Shred] skill reduced, now scales up with Str.
  • Quit game from options redone.
  • [Masters focus] now increases attack speed of [Heavy] attacks.
  • All heavy attacks damage now passively scales with Str.
  • [Force/Perfect Guard] is now passively granted when obtaining [Superior/Mana Key Stone].
  • All previous ways to attain [Force/Perfect Guard] have been replaced with new skills.
  • [Crusader Amulet] now reduces crit damage by 30% instead of setting crit chance to 0%.
  • Relic weapons no longer gain unarmed bonuses.
  • Relic weapons mana cost scales with character level instead of upgrades.
  • Accessories that alter Punch/Kick have new properties when playing as Gilda.
  • Gilda's base Attack/Magic power increased. Magic Power scaling decreased slightly.
  • Slightly increased poison damage against non boss enemies.
  • Atalan assist Armor Ruin/Crit % slightly increased. Now has limited aiming abilities.
  • Stagger penalty removed from casting with insufficient mana.
  • [Tunnel Vision] attack bonus changed to armor ruin.
  • [Banana Fishing] damage reduced slightly.
  • Seraphic Blades aerial attack now functions similar to Gildas aerial attack.
  • Wyatt/Reina rising attacks now only triggered after using [Atk1] button.
  • [Ruinous Edge] weapon replaced with [Doombringer]
  • Rune of knowledge mana regen bumped up to 20%.
  • Blight Dragon stat bonus reduced slightly.
  • As Gilda, [Ninja Scroll] now grants [Tactician] skill instead of dodge during burst.
  • Trigger to [Death Charm] is no longer tied to Int.
  • Skeletal servant element determined by the magic in use when created.
  • Skeletal servant attack and magic/power now scale with Gilda's attack/magic power.
  • [Plan B] focus cost reduced to 175.
  • [Phantom Soul] focus cost reduced to 125.
  • Various changes to shot power calculation/scaling.
  • [Aim] skill changed to every 6th shot has increased critical chance and critical damage.
  • Esperanda's Long gun reduces [Aim] shot trigger to 3.

8 comments Read more

Steam Greenlight

About This Game

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.

STORY:

Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.

FEATURES:

  • Intense combat weaving sword and sorcery together seamlessly.
  • Find magic souls that aid in combat and traversing the ruins of the city.
  • Level up stats and a variety skills to customize your play style.
  • Upgrade Weapons and Armor.
  • Unique accessories that can give you the edge in combat, or get you killed!
  • Interconnected zones allow you to explore new areas or backtrack.
  • 2 playable characters on release and more to come!
  • Compelling original soundtrack spanning over 2 hours of music!

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7 or Windows 8
    • Processor: Processsor 1.7 Ghz or higher
    • Memory: 1024 MB RAM
    • Hard Drive: 500 MB available space
Helpful customer reviews
44 of 46 people (96%) found this review helpful
1 person found this review funny
77.3 hrs on record
Posted: May 5
Having to wait for what felt an eternity for this update i yet again find myself replying this game all over again. This has been my best purchase to date on steam and i dont say that lightly. i feel there is a real art to the fighting system in which sometimes through my frantic button bashing at times i hear in my head a little voice telling me "what you just did there, was AWESOME". My only problem with the game is it leaves me wanting to know so much more about the lore, the history of this game as the story itself is great, but leaves me asking more questions then i got answers. Not really something major with issues but its the characters you meet along the game that look interesting and quirky that make me feel that way. im begging for a sequel or even a prequel.
Endless fluff if you do this for me i will get a tattoo of Wyatt in honour of this!
Was this review helpful? Yes No Funny
43 of 50 people (86%) found this review helpful
1 person found this review funny
33.0 hrs on record
Posted: February 14
I NEED MORE! Its rare nowadays to find games that have real difficulty which can be overcome with developed skill. I Wish more games would combine RPG mechanics with great skill based combo fighting systems.
Was this review helpful? Yes No Funny
29 of 32 people (91%) found this review helpful
1 person found this review funny
0.7 hrs on record
Posted: May 4
I played this for about 25 hours on my son's computer (i wanted to try to beat the game, but i didnt)
One of the most well thought out, and well put together "metroidvania" games on PC i've ever played. The devs are dedicated to their project, and you can fell the passion they put into the game. I highly recommend!
Was this review helpful? Yes No Funny
32 of 38 people (84%) found this review helpful
1 person found this review funny
13.2 hrs on record
Posted: March 17
I backed Valdis Story on Kickstarter because it looked like the kind of game I'd want to play: a side-scrolling action RPG. The truth is that it's really closer to a Metroidvania platformer with some RPG elements. Despite its short length I had it installed for a year and a half before I got around to beating it. I just wasn't that motivated to ever play it, for reasons I'll go into.

It is fundamentally a good game though. The soundtrack is amazing, the animations are smooth (though there was considerable slow down when there was a lot of stuff on the screen), and the special effects are much better than you'd expect from an indie crew with hardly any experience. The story leaves something to be desired, but it picks up later on and it's not bad, just lacking in emotion. It does make up for that in epicness and scale though.

The single biggest problem is the controls. Playing on a keyboard my hands would start cramping after just a few minutes of play. If the game were slower-paced I'd say that switching the right hand to mouse controls might be better, but it's too much of a twitch experience for that. And that's the crux of the issue: there's some very tight jumps and timings that have to be made and given that the controls can be glitchy and are just generally a pain to use, the puzzles and fights that depend on those split-second key presses should really have been a lot more forgiving.

The combat itself isn't too hard, especially if you bother to level up at all. When I could forget the pain of the controls it was genuinely fun if I wasn't in the middle of a frustrating boss fight. The game also follows the usual steps of getting easier as it progresses because you have access to more skills and spells and equipment. So the most rage-inducing moments are generally early on.

There's a crafting aspect I didn't get into, but you don't really need to. It seems sort of superfluous and confusing.

The other major issue is just finding the next objective. There is a fast travel system, but it doesn't go to nearly enough places. And when your destination is just a name that doesn't appear on a map anywhere it can take a long time to find where you're supposed to go. Some sort of objective pointer or even a global map would've helped me a ton (there is only a very small local map without any names on it). As it is, the bulk of my play time was probably spent wandering around trying to figure out where to go next.

So if you want an action platformer with RPG elements that depends on twitch skills, I'd highly recommend Valdis Story. It's the best you're going to see in that genre from an indie team. But for the sake of your hands and sanity, bring a controller instead of relying on the keyboard.
Was this review helpful? Yes No Funny
23 of 27 people (85%) found this review helpful
2 people found this review funny
199.8 hrs on record
Posted: May 4
Very fluent combat. The more times you play through it, the more rewarding it becomes. I highly recomend to play on God Slayer difficulty. Just get this game, honestly.
Was this review helpful? Yes No Funny