Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
User reviews: Very Positive (1,170 reviews)
Release Date: Sep 8, 2013

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"Valdis Story is a Metroidvania with a twist. It offers timed event as well as a gripping battlesystem that might remind you of titles like DMC."
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About This Game

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.

STORY:

Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.

FEATURES:

  • Intense combat weaving sword and sorcery together seamlessly.
  • Find magic souls that aid in combat and traversing the ruins of the city.
  • Level up stats and a variety skills to customize your play style.
  • Upgrade Weapons and Armor.
  • Unique accessories that can give you the edge in combat, or get you killed!
  • Interconnected zones allow you to explore new areas or backtrack.
  • 2 playable characters on release and more to come!
  • Compelling original soundtrack spanning over 2 hours of music!

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7 or Windows 8
    • Processor: Processsor 1.7 Ghz or higher
    • Memory: 1024 MB RAM
    • Hard Drive: 500 MB available space
Helpful customer reviews
5 of 5 people (100%) found this review helpful
24.2 hrs on record
Posted: October 10
What do you get when you combine a responsive hack 'n slash with Metroidvania? Prepare for hours of exploring the Sunken City while using sick combos to clear challenging boss fights and frustrating puzzles. Controller is recommended.
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3 of 3 people (100%) found this review helpful
6.4 hrs on record
Posted: October 4
To make this review simple and not too analytical, this game is fantastic. It is at times very, very frustrating, but it is a challenging game. You will eventually get past parts through trial and error and will have to push yourself to get better. I am glad I picked this up. There are some optional boss fights, so if it sometimes seems almost impossible, just level up some more or progress through the story and try later. Really, just don't give up on this game. I have rage quitted once, and have wanted to many times before but had not. Regardless I keep coming back to the game. The art design is wonderful and it is a pleasure to find new parts of the world. I don't see enough games like this. Pick it up if you are up for a challenging adventure with many bosses.
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2 of 2 people (100%) found this review helpful
27.1 hrs on record
Posted: October 24
This game was a hidden gem that I bought during one of the holiday sales last year I think. Man o man, was I surprised to find such a fun and charming game.

Taking from the Metroidvania style of layout and combat similar to that of devil may cry, this game makes out for some fun times. The music is great, the combat is great, the platforming is great...for the most part. I say the most part because there are some tedious level designs that require a lot of attempts due to nearly impossible requirements in speed and platforming. Other than that the game is amazing and easily has become one of my most fun and memorable games of all.

Given that there are two charcters, both with their own stories, the game begs for a second playthrough; which I am working on now :D

I sincerely hope the developers decide to make a sequel or another game in this same style.



Easily a 8.5/10

Update: After finishing the game with Reina and playing throught the new content, I have to say, STUN LOCKING is a HUGE problem with this game!!!!!!!! It is frustrating an infuriating!!!! I still stand by that this is an over all great game but the two GLARING flaws in the game design are some of the platforming and definitly the stun locking that some of the enemies put you in and definitely the eye of Myrgato and the final boss.......wow, I have never been more frustrated with a game. I just hope the sequel, if there is one, will not fall victim to these design flaws.
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2 of 2 people (100%) found this review helpful
22.9 hrs on record
Posted: October 25
Fantastic metroidvania/brawler style game. Definitely one of the best I've played. Combat is very rewarding, level design and art is great throughout, and bosses are very well put together. Bosses also have a rating system, and a rather forgiving retry system (it hurts your rating to restart a boss fight - but ratings have a very slight affect on the game, and it is really only their as a slight punishment - I thought this was a fantastic compromise between challenge and hand-holding).

Honestly my only critique is the games platforming sections. While controls feel great for combat - I had a harder time when trying to navigate tiny floating platforms. It feels almost as if there is a slight input delay - that lends itself well to the combo based combat, but not so to navigating an obstacle course.

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1 of 1 people (100%) found this review helpful
35.1 hrs on record
Posted: October 4
Great metroidvania platformer with some very interesting mechanics, great combat and quite well thought bosses. Recommended for people that likes some challenge, especially on the hardest difficulty.
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1 of 1 people (100%) found this review helpful
54.6 hrs on record
Posted: October 11
Best indie adventure game I have ever played. The stroy was amazing, the art is fatastic. Don't even get me started on the game play. Its nice, with fluid combos. I loved the DnD feel it had to it when upgrading! It was really challenging; at one point i thought of Ninja Gaiden 2...its not that level hard all the time, just on some of the boss fights...a lot of them. The enemies level with you so to speak. When returning to an area in the begining, I was surprised when they were doing different moves and it took a little more damage to kill them.

The only real "bad" thing I hated about this was when you reach an area border, you have to re-click the direction you were going most of the time. That part was really anoying when you are jumping into a different area. I didn't have to do it all the time though which was strange, but any time I really needed to keep moving forward after a screen change (time limmet parts), it happend.

This is going into my all time favorite games for sure. I recomend this to everyone. I didn't know my life was missing something until I played this game.
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1 of 1 people (100%) found this review helpful
154.9 hrs on record
Posted: October 16
This game was a surprise to me, i bought it on a whim when it was on sale, and it ended up being one of my favorite games of the last 5 years.

Valdis Story is a Metroidvania style game (platforming 2d rpg), with an excellent battle system, and the upper levels of difficulty feel just right, every time i died i learned from it and got better, I never felt like i was cheated .

There is a crafting system in this game, and it's simple and easy to use, without much grinding.

To me the best part of valdis story is the bosses, they are difficult, but so much fun, and so satisfying when you finally beat them.

con - poison sucks man (drains health and mana)
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1 of 1 people (100%) found this review helpful
14.0 hrs on record
Posted: October 28
Looking for a metroidvania to play that was kind of like Dark Souls but without all the, y'know, dark, I came upon Valdis Story. And I like it a lot! The combat in particular is executed very well: you have dozens of spells, various combat moves and techniques, dodges, parries, and a large ability tree. There's a lot of skill involved in figuring out how to fight effectively, but once you do, you become a machine. The enemies are quite varied and the boss fights are spectacularly balanced, especially on hard mode. On the downside, the levels can feel a bit generic and there are a lot of timing/switch puzzles. I also don't love the writing, although the character art is really great (and a bit similar to Bastion).

Oh, and for anyone claiming that the game is unfair: DEPLOY YOUR DODGE AND YOUR BLOCK LIBERALLY. Especially the dodge: it makes you invulnerable for a few frames and is absolutely essential in some sections.
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1 of 1 people (100%) found this review helpful
4.4 hrs on record
Posted: October 28
I'll keep this short and sweet. Valdis Story is a fun game, but the combat system is more complicated than it appears to be at first glance. This isn't a bad thing at all, but the game isn't quite done yet, so I've not yet put much time into it. Once the other characters are fully playable, I will definitely be coming back to this and putting forth the effort that this game demands and deserves from myself and others. You should check it out, for sure.
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1 of 1 people (100%) found this review helpful
52.4 hrs on record
Posted: October 30
Some of the most fun I've had in a video game in quite some time. The bosses in Valdis Story are incredibly well put together. The fights are hard, but structured in such a way that you can learn from your mistakes, and improve your play over time. As a result, it is immensly satisfying when you finally take down that boss with an S rating. This is a very skill-based metroidvania RPG with some quite impactful character customization, an interesting story, and amazingly fluid combat.
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0 of 2 people (0%) found this review helpful
9.0 hrs on record
Posted: October 19
Funny roguelike game, with nice osts
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2 of 8 people (25%) found this review helpful
15.4 hrs on record
Posted: October 9
While I did enjoy the graphics The game and wish i could give more of a cationalry lable rather than a purly yes-or-no system. That aside the design suffers from tring to be difficult game when in reallity it comes accross an easy game with the occational pooryly desinged area/bosses, that are less difficult and (unfortunately) just are far more annoying then anything else to the point of detracting from the game.

Additionally, trying to justify that the game is hard only on the hardest settings and isn't challengeing on hard, is a kin to justifying a restarant is good as a whole but only if you order one item, in one pertifuclar way, and while that might make the gameplay harder that won't stop annoying machanics from being annoying. Just know if you already like then good for you, don't be detered in you liking it any less just because I don't.

However, giving the game a second chance, I still feel the same way, it is an enjoyable game, just be aware.
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2 of 9 people (22%) found this review helpful
5.9 hrs on record
Posted: October 12
Well, having spent the better part of a few days with Valdis Story, and I'm sure I'll play through a bit more, I feel like I'm finally ready to give my opinion on it.

Should you buy it? The short version is "no." The long version is, "Yes, but..."

Let's quickly figure out why you're here first - you heard it was either difficult, or Metroidvania, right? Well, the game isn't hard, and what's Metroidvania about it is a Frankensteined mess of some of the worst aspects of a Metroidvania game. That's not to say it has no good qualities, but the bad outweigh the good by far.

Bad platforming seems to be a staple of Metroidvania games, and Valdis Story most emphatically doesn't disappoint. It's the worst, and the controls just aren't up to the task without extreme frustration. Some of the most egregious of these processes not only involve extended sections of bad platforming, but bad platforming on small, moving ledges, again with conveniently placed enemies designed to knock you back off, falling down a floor or two, sending you back through rooms you've already cleared to re-clear them and try again. Will you grab the ledge, bounce off the wall, or fall harmlessly down it? Hard to say, but it'll probably annoy the hell out of you. Really, many of the enemies are obviously placed with the sole purpose of knocking you off the platform, as they pose no real threat, but are placed in such a way that actually getting to them without being knocked off is the real challenge.

Most of the enemies are fairly well-rounded, and bring some interesting mechanics. Again though, they're not really challenging, and most can be pretty easily dispatched by charging in head first and mashing buttons. Of the few that don't fall to such a basic attack, some of them are rather entertaining to play, if not a bit cheap in some of their moves. There's something about an enemy going invulnerable and casting a nearly unavoidable ice storm that freezes you, forcing you to waggle an analog stick to break free, only to be hit with yet another ice attack, become frozen directly after escaping the first, and going through the waggle motions again.

The bosses are the real highlight of the difficulty, but those... it's really tough to say they're difficult. Some run the gamut of being mildly challenging to somewhat difficult, but it's safe to say all of them generally fall to the same tactic of avoid their 2-3 moves, grab a few quick hits (or stunlock them, if the fight permits it,) run away, and repeat. They become quite predictable quite quickly. Thankfully, the game incorporates a Devil May Cry ranking system based on a few factors, speed being one of them, that encourages risky tactics to fell them quicker, which grant better rewards based on your rating at completion. An especially nice touch that I really appreciated, and some of the battles grant significant rewards, such as massive amounts of experience to stat bonuses.

While we're on the topic, the combat system for melee is quite basic, but typically does its job well. There are quite a few aspects of it, however, that get more in-depth, and the game is very tight-lipped as to explaining what they do, and why you should care. Having a browser open isn't a terrible idea. Unfortunately I can't give praise to the magic system. Many of the spells are rather useless, and though you will NEED to use some of them to accesss secret/hidden/progression areas, there's a good chance that's ALL you'll use them for. The control scheme for them is atrocious, where holding right trigger plus a directional area on your D-pad or left analog stick is disgusting, plus the fact that holding down on your D-pad or analog stick causes another reaction, and shifting spells is typically done with right trigger+B, at which point you have to cycle through them all until you find the desired spell... it's just bad. Really, really bad, and the spells themselves are pretty underwhelming. All said and done, melee works rather well, but avoid magic like the plague.

Further, the map is almost completely useless, which is a real sin considering the game involves large amounts of backtracking to find places you couldn't previously access. The UI is bad and could use a severe overhaul, and for whatever reason, when you've triggered enough hits to access your "combo breaker" or whatever it's called (also VERY underwhelming) it lets off so many sprites you actually think there's something going on that requires your attention in the upper-left of your screen.

I won't touch on the story too much, since there's not much more you can say outside of convoluted, difficult to follow, but still dull as hell. Angels and demons are waging a war, you've been caught in the middle of it while attacking a demon ship, neither the angels nor demons like you, and you need to save the day while reuniting with your crew and befriending other citizens caught in the middle. It's not interesting, and if you skip through the dialog, I wouldn't blame you.

All that being said, the game has enormous amounts of replay, unlockables, secrets, etc., with multiple ways to play. If you're a person that doesn't mind frustration, and enjoys the Metroidvania style of play, despite its numerous flaws, it's a solid game that will probably give you quite a bit of entertainment. If any of that doesn't appeal to you, I don't think you'll appreciate Valdis Story. The game has some great ideas, and moments of good fun and combat, but those moments are few and far between, and require enormous patience on the part of the player.
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0 of 6 people (0%) found this review helpful
4.6 hrs on record
Posted: September 30
It'd be a fun game without all the dedication to wasting a player's time. For example, you can spend several minutes standing around waiting for mana to recover to heal yourself (particularly fun on levels where you lose 5 hp / second because it's cold). Often, missing a single jump means you fall off the current screen and have to fight two screens back to the same jump. If you want to collect items to upgrade your equipment, you'll be grinding for hours. The map doesn't show information like where passages go or what treasures you haven't collected. Then there's a "puzzle" where you jump back and forth up a long shaft and need split-second timing to activate seven different doors and missing one means starting all over - turns out you need some upgrade that I didn't even know existed.

Other than wasting your time, the game often feels written by people who hate you. For example, save points are fairly uncommon, and then SURPRISE BOSS FIGHT. Or to enter the Guardian Temple, you fall into it - there is no sign you're about to go in, and no way to climb back out. Enter a room and SURPRISE four enemies are now all around you! (And yes, the doors are "magically sealed" for the ambushes.)

And it's not like you can overlook these things because the game is particularly clever or cute or has a compelling story or characters. Basically, you're going to like this game if you like mastering rapid-fire key press combinations, but that's really all there is to recommend it.
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0 of 6 people (0%) found this review helpful
0.8 hrs on record
Posted: October 13
good game with good fighting style,cool boys and girls in there,and replayable RPG upgrade tree

however,it detonated my video card,make it nuke my city off the map(joke

It's unfair to say this,but I think a 2D ACT game shouldn't consume that much resource,you can quiet enjoy this game if you have a good pc and dont care about overheat or something.But for me,no
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0 of 6 people (0%) found this review helpful
5.6 hrs on record
Posted: October 23
I only tried this game with the male character. It is *so close* to being a good hack 'n slash side scroller, but the developers made some choices with the controls that I just can't get over. You find yourself jumping and clinging to ledges, and then climing up them, very frequently. The player looses control for just a part of a second while the animation for this happens, and then once you are done climbing the ledge and returned to a nice standing position, you will have control again. You do a spinny sword move in the air, and there is a brief pause between hitting the ground and regaining control. Your main dodge move is considered some kind of "special" ability which has a short (second-ish maybe) cooldown. There is no indication on the character animation as to when you're ready to dodge again, just a fading purple indicator in the upper left corner. So if you want to know when you are able to /dodge/ in a boss fight, you either need to have the timing memorized, or be watching your indicators while trying to dodge. I've never played any other game where simply dodging has a cooldown.

Playing Valdis Story feels like playing a really good platformer that freezes for a split second every few seconds. I understand the value of delays and cooldowns in movement and abilities in games, I just don't feel like were well executed in this game. The movement feels like it's being frequently interrupted for no good reason.
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0 of 6 people (0%) found this review helpful
22.8 hrs on record
Posted: October 4
Comcept is good, but...........

1) any useful skill other than skill cancel?
2) double jump need magic?
3) time count down stage..............than BOSS?!!!!!!
4) magic? what is it for?
5) .........................

Not bad, but why can it get 83 mark?
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50.6 hrs on record
Posted: October 19
I am getting my face kicked in repeatedly but I have a giant mace so that's cool. Basically, if you want a kinda-sorta Metroidvania with DMC kinda sorta combat and a plot cribbed from SMT? Do this.
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27.2 hrs on record
Posted: October 20
Good fun game.
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10.2 hrs on record
Posted: October 9
Really cool game. I would strongly recommend that you play this game with a gamepad. Best experience imo.

Combos are easy, yet extremely fun to pull off and it has a very satisfying combat system.

The game handles its challenges in a good way. Definetily worth the purchase!
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