Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
User reviews: Very Positive (1,294 reviews)
Release Date: Sep 8, 2013

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Buy Valdis Story: Abyssal City


Recommended By Curators

"Action RPG Platformer with addictive challenging gameplay, big boss fights, good character progression & ability tree. Nice loot. A Metroidvania game!"

Recent updates View all (4)

March 27

Marching On

I mentioned some of this stuff in my forum comments recently but in an effort to inform all of you, here's an update on development. (This is also a cross post from

Dropping News

The status of the Valdis Story update is... we're waiting for a few more assets but after that we'll be done with all content. When that happens, the update will launch a Mac build and include both Vladyn and Gilda. That's right, the next update will have both characters. No year long wait for Gilda! That's not even including all the other stuff we put in there. Exciting, yes? Check the video below-

Extended Album

Valdis Story coming to a close also means Zack completed all tracks for the game. In fact he's just released the expansion album for sale. Have a listen over here then gently open your wallet and violently throw money at him until he can't handle it anymore. No really, there are 10 tracks on this and it's pay what you want. Send some love over to his bandcamp and have a listen to all of the new tracks.

Lines and Scratches

In the meantime, I've been working on another wallpaper. This time it's for welcoming Gilda to the game. Here's a sneak of the work in progress.

(Missed out on the Vladyn wallpaper? Get it here )

That's all for now.

Thanks for hangin' in there!


24 comments Read more

Steam Greenlight

About This Game

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.


Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.


  • Intense combat weaving sword and sorcery together seamlessly.
  • Find magic souls that aid in combat and traversing the ruins of the city.
  • Level up stats and a variety skills to customize your play style.
  • Upgrade Weapons and Armor.
  • Unique accessories that can give you the edge in combat, or get you killed!
  • Interconnected zones allow you to explore new areas or backtrack.
  • 2 playable characters on release and more to come!
  • Compelling original soundtrack spanning over 2 hours of music!

System Requirements

    • OS: Windows XP, Vista, 7 or Windows 8
    • Processor: Processsor 1.7 Ghz or higher
    • Memory: 1024 MB RAM
    • Hard Drive: 500 MB available space
Helpful customer reviews
33 of 39 people (85%) found this review helpful
44.2 hrs on record
Posted: November 1, 2014
In summary, this game is so much fun and so impressive that I can't recommend it more.

I played through this game once, and MAN did I love it. There are so many different styles of play: rush in like a barbarian, use melee attacks, take time to plan things out, use magic, attack from a distance, run away in fear, or any combination of those. The gameplay is so well made and the design so spot-on that there was never a dull moment. There's quite a lot of optional paths and bosses too. I really like how whether or not you defeat certain optional bosses determines what happens later in the game. Some of them change the story, some change the ending, and some even change how future bosses act. Plus the bosses were all unique and unbelieveably intense.
It's a really pretty game, too.

And don't even get me started on the music.
Ooooh god, the music. It's so good. I legitimately feel that this game has my favorite soundtrack of any game I've ever played. Zack Parish is now my God. I've never bought a video game soundtrack before, but I HAVE to buy this one.

I did notice that if there was more than one or two lasers on-screen at once, and during the final boss, I would experience framerate issues, but I also had a recording software running, and I'm sure everything would've been smooth if I hadn't been recording. In the end, I turned down the graphical settings for the final boss (which is a super intense experience and takes a little while to beat) and everything was fine. I have a really hard time saying that this is any fault of the game, but I wouldn't know.

As I mentioned above, I did play through this game on YouTube (, if you'd like to see some more gameplay before buying it. I really hate to self-advertise but maybe it'll give people a better idea of just how great the game is before they buy it.
Easily my favorite Let's Play of all time. Looking forward to playing through it again. And possibly again and again and again.
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8 of 11 people (73%) found this review helpful
27.1 hrs on record
Posted: October 24, 2014
This game was a hidden gem that I bought during one of the holiday sales last year I think. Man o man, was I surprised to find such a fun and charming game.

Taking from the Metroidvania style of layout and combat similar to that of devil may cry, this game makes out for some fun times. The music is great, the combat is great, the platforming is great...for the most part. I say the most part because there are some tedious level designs that require a lot of attempts due to nearly impossible requirements in speed and platforming. Other than that the game is amazing and easily has become one of my most fun and memorable games of all.

Given that there are two charcters, both with their own stories, the game begs for a second playthrough; which I am working on now :D

I sincerely hope the developers decide to make a sequel or another game in this same style.

Easily a 8.5/10

Update: After finishing the game with Reina and playing throught the new content, I have to say, STUN LOCKING is a HUGE problem with this game!!!!!!!! It is frustrating an infuriating!!!! I still stand by that this is an over all great game but the two GLARING flaws in the game design are some of the platforming and definitly the stun locking that some of the enemies put you in and definitely the eye of Myrgato and the final, I have never been more frustrated with a game. I just hope the sequel, if there is one, will not fall victim to these design flaws.
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13 of 22 people (59%) found this review helpful
1 person found this review funny
24.6 hrs on record
Posted: March 6
I'm so torn on whether I'd recommend this game because there is so much to like. The art design and music is beautiful, the controls are great, and the environments are incredible. Unfortunately I can't recommend it because it just isn't a satisfying game. The combat system is fun but the enemies feel cheap. I'm used to hard as balls Castlevania games but I've never raged as hard as at this game.

To start, while the combos are fun to pull off it feels pointless when enemies can just disregard them if they need to. There's a handful of great boss fights but most of them feel like cheap "to do" lists. I appreciate that the bosses get harder as you weaken them, but in practice it sometimes becomes absurd. The fact that many of the bosses spawn enemies during the fight is a total cop-out in character design. Bosses are where you should be showing off and challenging the player, but the game continually throws out arbitrary tasks like wailing on a crystal, beat these minor enemies. It really detracts from the finished product.

The good news is that this game seems like it could be great with a little more fine-tuning, but for right now it's a game that has a lot of potential, but for me is unsatisfying on nearly every level.
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2 of 2 people (100%) found this review helpful
13.2 hrs on record
Posted: March 17
I backed Valdis Story on Kickstarter because it looked like the kind of game I'd want to play: a side-scrolling action RPG. The truth is that it's really closer to a Metroidvania platformer with some RPG elements. Despite its short length I had it installed for a year and a half before I got around to beating it. I just wasn't that motivated to ever play it, for reasons I'll go into.

It is fundamentally a good game though. The soundtrack is amazing, the animations are smooth (though there was considerable slow down when there was a lot of stuff on the screen), and the special effects are much better than you'd expect from an indie crew with hardly any experience. The story leaves something to be desired, but it picks up later on and it's not bad, just lacking in emotion. It does make up for that in epicness and scale though.

The single biggest problem is the controls. Playing on a keyboard my hands would start cramping after just a few minutes of play. If the game were slower-paced I'd say that switching the right hand to mouse controls might be better, but it's too much of a twitch experience for that. And that's the crux of the issue: there's some very tight jumps and timings that have to be made and given that the controls can be glitchy and are just generally a pain to use, the puzzles and fights that depend on those split-second key presses should really have been a lot more forgiving.

The combat itself isn't too hard, especially if you bother to level up at all. When I could forget the pain of the controls it was genuinely fun if I wasn't in the middle of a frustrating boss fight. The game also follows the usual steps of getting easier as it progresses because you have access to more skills and spells and equipment. So the most rage-inducing moments are generally early on.

There's a crafting aspect I didn't get into, but you don't really need to. It seems sort of superfluous and confusing.

The other major issue is just finding the next objective. There is a fast travel system, but it doesn't go to nearly enough places. And when your destination is just a name that doesn't appear on a map anywhere it can take a long time to find where you're supposed to go. Some sort of objective pointer or even a global map would've helped me a ton (there is only a very small local map without any names on it). As it is, the bulk of my play time was probably spent wandering around trying to figure out where to go next.

So if you want an action platformer with RPG elements that depends on twitch skills, I'd highly recommend Valdis Story. It's the best you're going to see in that genre from an indie team. But for the sake of your hands and sanity, bring a controller instead of relying on the keyboard.
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2 of 2 people (100%) found this review helpful
11.6 hrs on record
Posted: April 10
I wasn't ready for this.

I didn't know what to expect when I installed the game but I definitely wasn't ready for this. But for me, this is like 2D Dark Souls - it pushes you in terms of difficulty, there are no quest log kinda stuff so you have to travel around and explore, parry system etc...

There are two main problems for me though:

1- Controls are not as fluid as it should be considering this game requires good reflexes.

2- There aren't a lot of enemies so far (and my friend told me that it doesn't get any better)

If you like Castlevania buy this. If you don't but like 2D fighting games, buy this. If you are a CoD kinda gamer who likes linear storytelling, kinda easy gameplay and first person viewpoint, I'm sorry but the princess is at another castle.
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3 of 4 people (75%) found this review helpful
25.1 hrs on record
Posted: December 1, 2014

The Good:
- Combat is like a 2D Devil May Cry, done well
- Metroidvania aspects just enough to cure the itch
- Equipment progression based on gameplay decisions rather than flat upgrades

The Bad:
- Poor enemy variety
- Platforming sections may not be for everyone

Love Metroidvania? Join the club. Valdis Story is currently easily my favorite of the PC Metroidvanias I've played in recent years. It features excellent, tight combat mechanics that feel somewhat like Devil May Cry thanks to the mobility and attack options from the game's spell system. The world is mostly a joy to explore and new travel skills are given at just the right pace to keep the player interested in exploring more. Furthermore, there are two characters (with two more upcoming, but in very slow development) and some impactful storyline changes that can add a lot to the replayability of the game.

One of my main complaints about the game is the lack of enemy diversity, It's not a huge issue, and the game does change it up by giving existing enemies new abilities as you level up, but one of my favorite things about Castlevania SOTN was that just about every zone had its unique monsters that each added to the atmosphere of the zone. In this game, it just feels like you're fighting those angelic monk dudes all the time except in different places. Also, the game has a number of difficult platforming sections which can be very frustrating to some players. Thankfully, not all of them are required.

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2 of 3 people (67%) found this review helpful
29.5 hrs on record
Posted: February 14
I NEED MORE! Its rare nowadays to find games that have real difficulty which can be overcome with developed skill. I Wish more games would combine RPG mechanics with great skill based combo fighting systems.
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3 of 5 people (60%) found this review helpful
13.9 hrs on record
Posted: January 16
- Reasonably challenging
- Fantasic design
- Hack 'n' Slash mech smooth
- Fun little platforming challenges
- Diverse Character playstyles
- Soundtrack is Great

- No Quest Log
- Only 2 Characters ( 2 more to be added )

This game had taken me 12hrs to complete at that was only 83% acording to the game. I found myself staying in a few area's just to kill a few certain mobs and admire the atmosphere the game provided. Really enjoyed the game.
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3 of 5 people (60%) found this review helpful
8.9 hrs on record
Posted: January 17
I am an extremely stingy person, but I paid full price for this game and I don't regret it.
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4 of 7 people (57%) found this review helpful
22.9 hrs on record
Posted: October 25, 2014
Fantastic metroidvania/brawler style game. Definitely one of the best I've played. Combat is very rewarding, level design and art is great throughout, and bosses are very well put together. Bosses also have a rating system, and a rather forgiving retry system (it hurts your rating to restart a boss fight - but ratings have a very slight affect on the game, and it is really only their as a slight punishment - I thought this was a fantastic compromise between challenge and hand-holding).

Honestly my only critique is the games platforming sections. While controls feel great for combat - I had a harder time when trying to navigate tiny floating platforms. It feels almost as if there is a slight input delay - that lends itself well to the combo based combat, but not so to navigating an obstacle course.

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8 of 15 people (53%) found this review helpful
7.6 hrs on record
Posted: November 17, 2014
This is an action-platformer in the style of new Castlevania games.

There are a few key differences, however. Unlike Castlevania, this game emphasizes quality over quantity when it comes to item drops and spells. Enemies drop crafting ingredients, not gold or items. Each character has only a handful of armors and weapons, and every one caters to a different playstyle and has multiple upgrade levels.

The gameplay is more akin to a fighting game (especially in boss battles). There is a heavy emphasis on dodging over blocking. Striking enemies at opportune moments is much more important than simply hitting them as much as possible. You do have a revive built into your abilities, but you are still fairly fragile.

This is much easier to play than a fighting game, though. Your skill cancel is a simple press of the down key, and dodging is just pressing left or right after that. Your assist has its own button, and spell casting and super mode have modifier keys. The game offers some tutorials, but muscle memory is the only real stumbling block here.

Boss battles emphasize pattern recognition and reaction time over button mashing, and since your skill cancels have a short cooldown, spamming will get you nowhere. Killing a tricky boss after spending four lives learning their patterns is a very satisfying feeling. Retries are unlimited and place you right in the boss room, but its still crucial to keep your cool and respond to attacks carefully.

There are downsides, of course. Whenever the game chooses to focus on platforming over combat, it becomes significantly less fun. Thankfully most of the timed platforming challenges are optional, though you will be missing out on a few items if you ignore them, as I chose to.

Like any non-linear game, there are times when you will be unsure where to go, or where you accidentally miss important things because the game doesn't tell you enough. This is compounded by some occasionally suspect level design, particularly areas where it's easy to fall down several rooms and be forced to repeat an area, or where enemies can stunlock or toss you easily.

The map and menus are rather bland. While it has some nice sprite work, the graphics options don't really give everything room to shine. It also doesn't scale well, so if (like me) you have a fairly large monitor and play in fullscreen, the upscaling is very noticable.

The story is nothing exciting. Like Castlevania, it's mostly relegated to text boxes whenever you find a new area or kill a boss. It has a few engaging reveals and some pleasant backstory here and there, but the story is not a reason alone to play this game.

Ultimately, this game doesn't hold your hand, but it has a reasonable difficulty curve and skill floor. It expects you to work a little bit for your victories, but it is neither impossible nor unfair. If you like action platformers and skill-based combat, look no further. Just be sure to use a controller.
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22 of 43 people (51%) found this review helpful
12.5 hrs on record
Posted: December 20, 2014
I tried to play this game a year ago, but put it into my 'early access' category even though it wasn't labeled as such because it was obviously unfinished. Shortly after that a new patch came out adding the final boss (see what I mean about early access?), and there hasn't been another update in nearly a year since. Two of the four playable characters are still missing.

The game would still be enjoyable in its current state if not for some particularly rough edges. Most important among them, the game lacks immunity frames, so if you hit certain types of traps or get hit by certain attacks, you'll lose your entire life bar in a single hit (which is really a dozen hits landing all at once). Given the current state of the game I can't tell if that's a bug or by design, but it's terrible either way. Add onto that some extremely unbalanced bosses that make you feel underleveled even at max level, and the game just isn't any fun after awhile. It feels punishing in a very unfair way.

I'd say wait for an update before getting this game, but I've been waiting a year and it still feels like early access. Maybe get it on a deep discount, but full price is too much until they at least fix some of the more glaring issues.
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1 of 2 people (50%) found this review helpful
3.1 hrs on record
Posted: January 3
I'm kinda seem to be more into other game not platform or 2d, but this game that has good plot, quality, and game play that make me want to keep playing and playing. Everyone! I recomended this game.
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1 of 2 people (50%) found this review helpful
20.7 hrs on record
Posted: January 7
Got through my first playthrough and I love this game. Gorgeous art style with great animations. Combat is very repsonsive and customizable, with lots of varieties for different situations. Talent and skill points further add to the replay value. Even at full price this is some of the best money I have spent with a game. This is a Kickstarter and Greenlight game done right. My only gripe was that the movement is geared more for combat than platforming, which made some of the platforming puzzles harder than it should have been, due to having to correct for touchy movement and falling off a ledge. All to do it again.

Excellent game, worth the money. If you are a fan of the Metroidvania genre why haven't you got this yet???
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2 of 4 people (50%) found this review helpful
36.5 hrs on record
Posted: January 14
One of my all time favourite games. The art, the style, the gameplay and the story came together to make one hell of an experience. Well done.
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3 of 6 people (50%) found this review helpful
28.1 hrs on record
Posted: October 30, 2014
An excellent metroidvania type game that has a few flaws but is overall a great experience with plenty of replay value. I strongly recommend it if you are a fan of the genre. The leveling caps at 20 which came as a surprise but it is possible to respec stats with a hidden npc.


Fighting system:
The fighting system takes a few pages from "spectacle fighters". The combo system features light and heavy attacks, juggles, aerial attacks, spells, assist characters, focus mode and focus mode finishers, blocking, parrying and skill canceling that enables you to dodge and/or continue to most of the available actions. It works really well for the most part, but mixing spells into the fight is sometimes bit of a challenge.

Spells are activated by pressing a spell button and then a direction to activate the chosen spell or just pressing in the air to use the aerial spell, which works pretty well in most situations, but the focus mode is also activated by pressing the spell button and then light attack, which makes it pretty easy to activate by accident. It is also bound to a trigger on 360 controller by default and personally i'd prefer it being in a face button, but that makes activating focus mode insanely awkward.

Game features the standard style of metroidvania maps, each area has its separate map that shows if the room has a locked door and what type of lock it is, which rooms connect, the basic stuff. Exploration is rewarded with new armors, materials and crew members that can teach you focus skills, assist, strenghten spells or craft 2 of the 4 available weapons. Different characters get different weapons and have different starting spells that are unique to characters. Most of the areas are locked until you get equipment and spells that allow further exploration and it has a good feel as there are lots of things to find.

Most of the armors are locked in a kind of platform challenge rooms and here the game stumbles a little as the platforming aspect has some issues. The control feels a bit floaty and its easy to overshoot your target, there are also some issues with collision detection as it's difficult to jump to narrow corridors and sometimes it feels that the landing is a little slippery. The character can grab a ledge if you press towards it, and will climb up if you press up and it is very sensitive. If you press away from the ledge you're hanging from, the character jumps. There are a few parts where you have to do that quickly and it's easy to mess up.

The game has a few timed events that can be missed and they have various effects to the gameworld

The animation and spriteart is simply beautiful. It is simple enough that you can see what happens on screen and detailed enough to still look very good. There is a decent variety of environments and each has their own identity. Some bosses look simply amazing. Character portraits and cutscenes/storyboards are heavily stylized but personally i feel they are weakest part of the art.

The music is really beautiful and fits the overall aesthetic and situations really well. Sound effects wary from good to irritating, there are few sound effects that just sound bad, but for the most part, they are serviceable.

The story:
The game begins by the protagonist falling from the sky into a forgotten land. where he finds demons, angels and ferals fighting and a tribe of humans trying to survive. The humans who live in this land have white hair for undisclosed reason and they distrust the protagonist who they fear could be a demon or angel because the protagonists hair is not white. It sounds better in the game. From there on the player must earn their trust by helping them survive and also try to find his/her crew that fell in different places in this land. The game fills in backstory as it progresses and it's allright, but not very memorable.

Enemy and boss designs:
There is a decent variety of enemies that have distinct behaviours and they encourage and sometimes require player to use different tactics like prioritizing to a larger enemy that can resurrect smaller enemies, breaking shields with magical attacks or dashing through a tanking enemy with invulnerable shield. They are pretty easy when fought alone but can be tricky in groups.

Bosses are for the most part unique and have different abilities, there are a few humanoids that have player like abilities, but most bosses behave very differently from player character. Almost all bosses become stronger the lower health they get to and you need different strategies to survive. The end result is ranked and if you did well enough you get a stat boost. Some bosses have gimmicks like healing or needing to damage different parts in predetermined order and they are, for the most part interesting.

I have to give a mention for the final boss however as it is not very fun. If you have not prepared well enough, it can became an endless dps race against it's healing ability and your ability to deal damage as there is only a set amount of damage you can deal during the phase it is vulnerable. It is a cycle of trying to activate the damaging phase by damaging it's shield while the boss tries to heal, if the boss heals it repairs the shield nullifying the progress toward the damaging phase. The boss looks epic but can be very frustrating to fight with.
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3 of 6 people (50%) found this review helpful
45.0 hrs on record
Posted: November 15, 2014
Super fun game. My kids and I love it. Hope the devs put out another or similar side scrolling Metroidvania. A lot of fun and the artwork is great.
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3 of 6 people (50%) found this review helpful
21.4 hrs on record
Posted: December 15, 2014
  1. Great soundtrack. Seriously, it's fantastic.
  2. Different characters, each with a different playstyle.
  3. 3 different skill trees to choose from. Allows variation between playthroughs.
  4. Very difficult optional bosses to complete.
  5. Intereting storyline.
  1. Developers have been taking a very long time to release to last 2 characters to the story. They promised these when the game was released in 2013. A year later, neither have been released.
  2. Relatively short game.

I would definitely suggest this game to anyone on the edge about it. Really fun combat, interesting storyline, great soundtrack. And although the developers have been taking a while to release the last 2 characters to the story, it's still a great play.
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1 of 2 people (50%) found this review helpful
30.2 hrs on record
Posted: December 11, 2014
This game is definitely worth more than the asking price. It is a Metroidvania, but with one difference - combat is freakin' sweet and there is legitimate choice offered as to how you want to build your character. Recommended for any fan of the genre.
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1 of 2 people (50%) found this review helpful
46.0 hrs on record
Posted: February 24
Best soundtrack in a game ever.
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