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Rule the world or die trying! Being a Princess is not an easy job. Being a Queen is even harder. Especially when you're only fourteen years old, and the reason you've inherited the throne is that your royal mother has just met an untimely end. Now power is up for grabs.
Release Date: Nov 8, 2013
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Recent updates View all (1)

Feature Update (Feb 8 2014)

February 14th, 2014

We've pushed out a small update which adds some new features and fixes a handful of typos. This is not a content update, no new plot has been added.

More details:

Skills screen clearly lists what skills are affected by current mood
Skip button appears on dialogue you've seen before (hide/show button toggled in preferences)
Failed study attempts (when your penalties meant you gained less than ten points and therefore got no skilltext) should now display a message explaining that you were too moody to learn properly
Version number visible on preferences screen
'Save Story' at an ending renamed to 'Show Log'

Please let us know if you run into any problems.

4 comments Read more


“Each time the protagonist dies, you find yourself coming back with a vengeance, determined to try a new strategy, a different approach to her upbringing. It's borderline addictive. It's also likely to make a monster out of you. By the end of my first successful playthrough, I had summarily butchered everyone who even thought about looking at us funny, forced the princess into a continuous state of docility and lied my way through every social encounter possible. Was it evil? Yes. Was it glorious? Definitely.”

“Somehow it never occurred to my princess, whom I’d lovingly crafted into a tense, paranoid warlord, that she shouldn’t empty a box of mysterious mailcandy into her mouth. You would think studying poison and espionage would have saved me from this espionage poison, but instead, a list of other skills, skills I never studied, princess skills, were key to avoiding this fate. I guess that’s the lesson: you can’t build a successful Arya without adding a little Sansa.”

“If you’re the sort who can sink your teeth into a full afternoon of tabletop strategy, you’ll be happy here. Long Live The Queen is a slow-paced, cozy evening kind of game, good for folks who like numbers and critical thinking. And death. Pink frosted, chubby cheeked death.”
The Mary Sue

Steam Greenlight

About the Game

Rule the world or die trying!

Being a Princess is not an easy job. Being a Queen is even harder. Especially when you're only fourteen years old, and the reason you've inherited the throne is that your royal mother has just met an untimely end.

Now power is up for grabs. You may be the official heir, but much of the country's nobility would love to steal the throne for themselves. Aggressive neighbors will take advantage of any weakness to enlarge their borders at your expense. And that's not even mentioning the magical dangers which are lying in wait...

Can you survive long enough to reach your coronation?


PC System Requirements

    • OS: XP, Vista, 7, 8
    • Processor: 1.2 Ghz
    • Memory: 256 MB RAM

Mac System Requirements

    • OS: 10.4+

Linux System Requirements

    • OS: x86 or compatible processor
Helpful customer reviews
330 of 381 people (87%) found this review helpful
74 products in account
4 reviews
14.8 hrs on record
Music 10/10
Story 9/10
Despite its girly appearances, the game involves a lot of strategy, and thinking to help the princess live, gain reputation, and overall being a great queen. You make choices that effect the overall story and there are various paths to discover and explore. Gameplay could have been better for example more scenes, and backgrounds. If you enjoy visual novels, this is a perfect game for you.

I Highly recommend this game.
Posted: November 25th, 2013
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226 of 253 people (89%) found this review helpful
283 products in account
6 reviews
9.5 hrs on record
This is a game of trial and error, educated guesses, and mood management. If any of those three things sound unappealing to you, you may want to stay away from this game. If you're interested because it looks sort of like Princess Maker 2, please, do not be mistaken. This is a completely different kind of game, for better or for worse.

Have you ever played a visual novel? This game resembles one. Half of the game is background images with text boxes on top of them, and the other half is menus. However, this is not a visual novel. The story is very light in this game, and forgettable. This leaves the gameplay to keep you interested:

Your princess has a large number of stats, ranging from singing, decoration and dancing, to swords, polearms and archery. You increase these stats by assigning two classes each day. At the end of a day, you choose from several different activities, which alter your mood. Playing in your room will make your princess happier, but more lonely, whereas playing sports will increase her anger with the spark of competition.

Her mood is important because it directly affects how quickly you increase skills during the daily classes. The "depression" mood happens to increase the "decoration" skill faster. Increasing skills is everything in this game, because it runs on a set schedule of story events. These happen at the same time and start off exactly the same, but the way your princess reacts to them depends entirely on how you've chosen to raise her skills. This is the mood management I mentioned. You are often asked to choose an action during story segments, and these can alter the story greatly - or instantly kill you.

The educated guesses and trial and error come from that, and of the fact that you cannot possibly predict when you will need a particular skill. Your princess will randomly be stabbed, poisoned, etc. and if you don't have the right skill high enough, that's all folks! The fun of this game is from starting a fresh game after each death, and planning how you will raise your princesses' skills this time to accomodate the story event you just died on.

If this doesn't sound like something you would enjoy, I would have to advise you to avoid this game, as it is ALL it has to offer. I personally got about ten hours out of it, and I'll probably go back for more someday, but this kind of experience may just not appeal to you.
Posted: November 25th, 2013
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165 of 191 people (86%) found this review helpful
272 products in account
23 reviews
4.3 hrs on record
This game looks super Anime and pretty thin on actual gameplay at first. Then comes the killing.

You will die. Somehow or another, you will get your beautiful princess skilled up in Dance or whatever, fail a check, and take an arrow to the chest. Or get killed by poisonous food. Or stabbed by a crazy person.

While it's not some fantastic hack-n-slash game, this is a basic text-based, skill-sheck game that is highly addictive. Even after beating it once, you'll want to go through again to try a different way of building up your princess and her skills. It's really a graphical novel with a strangely addictive, violent twist to it. Become a master of espionage or a ruthless, tyrannical queen! Kill, kill, kill!

Well worth a look, especially if you can get it on special.
Posted: November 25th, 2013
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128 of 155 people (83%) found this review helpful
267 products in account
16 reviews
14.5 hrs on record
For me this game has everything I like (historiographical storytelling, world building through political intrigue, magical girls and a protag who loves pink and clothes). For everyone else, this is the best VN you can get on Steam, and is a vast improvement over Magical Diary in every facet. There are a ton of ways to play the game and it's an absolute delight to balance classes and activities to optimize learning... the epilogue might be my favourite part of the game. So much to do and see in this game, cannot recommend it enough.
Posted: November 10th, 2013
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383 of 550 people (70%) found this review helpful
76 products in account
7 reviews
3.7 hrs on record
<UPDATED 1/23/2014 - I got a bit passionate in my original review. In fairness to Hanako's hard work, I've made some updates to be more objective and offer better context.>

As someone who loves both deep strategy games and the cutesy anime aesthetic, I was super excited after seeing the trailer for LLTQ. This game has SO much potential to be great, and for the first few hours it was.

The Good:

-Love the art and music
-The process of fiddling with your skills and moods and such is initially pretty fun
-I love the flavor text that accompanies all your class activities. It's really immersive going through the "process" of learning skills in that level of detail.
-Skill checks allow for lots of "little victories" that feel good, and the game makes it clear when you benefit from having the right skill. Elodie gets to have a lot of cool moments if you picked certain skills "correctly".

The Bad:

-It's difficult to figure out what "mood" I need to be in to get the right bonuses for the skills I want. UI could've been a lot better in this respect.
-Despite the wonderful buffet of choices offered in the UI, the game's strategy is actually very shallow. Most of these choices only affect optional story events and have no tangible impact on whether or not you win. Depending on your dialogue choices, it's possible to win with only 2 of the game's 42 skills leveled up.
-Because of the lack of meaningful skill choices, players who are interested in working out different strategies to win may quickly find themselves bored.
-The entire sequence of events happens on a fixed timeline, and unless you opt in to certain risks (whose rewards only affect your epilogue, and not your goal of surviving), you won't see much variation between playthroughs.

Did I mention a huge number of the skills are useless? What's that? You leveled up Horse Riding? Too bad, there's only one (optional) event in the entire game where it does anything. There's actually a discussion thread on the LLTQ community where people are debating which skill is the most useless, and there are many strong candidates to choose from...


As a strategy enthusiast, I'm disappointed with how this game turned out. The trailer makes it sound like there are numerous paths to victory, but that's based mainly on narrative choices and has little to do with your skills. I geeked out like crazy when I first saw the skill list, thinking of all the different ways I could play and the hours I could spend delving into strategy. Securing victory through trade, warfare, treachery, magic... But most of the skills are only useful for unlocking fluffy side story events. If you're a completionist who's really into tracking down all those little events and collecting the achievements, it'll probably work for you, but sadly it did not work for me.

It's a shame. There's so much I liked about this game. Hanako is quite talented and clearly put a lot of work into the game's strategy elements. I feel like if they'd spent a bit more time fleshing out those choices and making them meaningful, it would have been a hit for me. Maybe next time? =/
Posted: December 16th, 2013
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