An ambitious young Guild Master travels the dying sky islands of Medonia to uncover a way to save his once utopian homeland, but can he accept the shocking truth that awaits him? Your own airship, innovative turn-based combat, and more await you in this love letter to JRPG classics!
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February 3

Soul Saga – Update 34 – Soul Saga will be on GOG!

Happy New Year, Friend!
Hello and happy new year, friend! I hope this first month of 2017 has treated you well.  Personally I've just had my head buried deep in my work with Soul Saga to make sure I can finally bring it to you this year!

Development
Development with Soul Saga is going well.  Before the end of last year I had a draft of the main story loop implemented, but now I am going back and reworking quite a bit of it.  Perfectionism has taken a toll on Soul Saga's timeline, and I am sincerely sorry for that.  I really wanted to launch last year, but I knew more polish was necessary to get you the game you deserve.  However this will be the last major pass I do on the main storyline implementation, and after that I will work on the side content before shipping Soul Saga off to you.  As an estimate I would say later in 2017 is a reasonable time frame for the remaining polish and content I want to add, which is really just a fraction of what I've already put into Soul Saga over these years.  However, I always put quality before anything else, so please hold on with me while I finish scaling this mountain called "Game Development" the way it was meant to be climbed.

An Insider Look
A lot of people have asked me to film my work space to see a normal day in the life of a Disastercake, so here's a sneak peek of how Soul Saga's levels are designed.

https://twitter.com/disastercake/status/826952214392381444

Soul Saga on GOG!
Since the Kickstarter launched years ago, many Soul Saga fans have eagerly asked me to look into getting Soul Saga on http://GOG.com.  If you don't already know: GOG is a DRM-Free game distributor with a strong reputation.  I'm excited to be able to tell you that I sent the beta to GOG for review, and they were equally as excited as I was to be able to add Soul Saga to their impressive library of games!

If you would like to get a GOG key instead of whatever key you currently are signed up for (console, Humble Bundle, Steam, etc), please private message me on Kickstarter (if a backer) or e-mail me at mike@disastercake.com and I can assist in switching your current key to a GOG key.

You can find the Soul Saga page on GOG.com here: https://www.gog.com/game/soul_saga (Add it to your wishlist, JRPG GOG fans!)

https://twitter.com/disastercake/status/821474482262921216

Soul Saga Beta - Fan Videos
Soul Saga fans and beta backers have kindly created some more videos for your enjoyment showcasing the current state of Soul Saga's beta.  Feedback has been great so far, and I'm eagerly anticipating the moment I can finish up polishing based on all of the great fan feedback.

Airships
lordreo22 (Roy) is back again after last updates Amber Synthesizing video, this time to highlight airship exploration and airship combat in Soul Saga.  He does a great job showing off the different features currently in the beta, and even gives you a video of how it can be played with a dual stick controller.

Please note that the way you acquire the airship in the beta is very simple, but there will be a quest line and story involving it in the finished game.

https://www.youtube.com/watch?v=dWC5hF4IDZg

Full Beta Playthrough
KomaruTheHylian64 is a Soul Saga beta backer and fan that has kindly recorded the entirety of the Soul Saga beta for you.

THIS VIDEO CONTAINS SPOILERS!  Though the beta is not 100% polished yet, this video does contain what I would consider minor story spoilers for the first 1-2 hours of Soul Saga.  If you'd like to keep your experience as fresh as possible for the full release, then you may not want to watch the video through completion.

This video is of beta v10, and the current version is v10.1  A couple bugs pop up later in the video that I've already addressed and fixed in beta version v10.1.

https://www.youtube.com/watch?v=OUn2KX-bppQ

What do you think?
Thank you so much for all of your support.  Every day I talk with Soul Saga fans, and the encouraging words have kept me motivated on this long journey.  I can't wait to finally finish Soul Saga and share my humble JRPG with you.  In the meantime, you can hit me up on Twitter at @Disastercake, on Facebook at http://www.facebook.com/disastercake, or below in the comments here!

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December 3, 2016

Soul Saga – Update 33 – Beta Highlight: Amber Synthesizing

Hello, friend!
How are you doing?!  I missed you!  Also, if you're an American, then Happy Thanks giving to you!  But the Squabbles in Soul Saga disagree with your choice of meat for the holidays...


Development
Soul Saga's development continues to move forward well as I focus on the core content.  A lot of experimentation and iteration is being done to achieve the quality I want you to have, which takes a bit longer to achieve.  With this year coming to a close, 2017 will have to be the year that Soul Saga releases.  I'm sincerely sorry for the delay.  When I first began working on Soul Saga I never imagined I would put so much content and polish into my first game, but I've grown to love Soul Saga and my backers with all of my heart.  I firmly believe that everyone of them deserves a quality game, and that means the end result is much more important than the time frame. I promise that I am pushing forward as fast as I can to get you the best game I can make.

I'm getting so close to the end, but there's still more content and polish to add.  I can't wait to finally be able to share Soul Saga with you.  I do have a time frame in mind for myself and will let you know as soon as everything is 100% finished and ready for your enjoyment!  I couldn't have pushed Soul Saga this long and far without your support.  The best motivation I have to keep going on this long journey is knowing you'll get to enjoy Soul Saga when it's complete.  Thank you so much for always being there for me! :)


Roy Explains Amber Synthesizing
A Soul Saga beta backer and streamer, lordreo22 (Roy), has created a video for you covering one of the unique features introduced to Soul Saga in Beta v10: Amber Synthesizing.  Amber are man-made magical gems created by an Alchemical process known as Synthesizing.  Alchemists are able to take just about any sort of items from the world, break them down to their base elemental equation, and then synthesize them as an amber to contain the primal forces of nature inside of them.  Recipes for amber are closely guarded secrets of Alchemists, so getting a hold of recipes requires reverse engineering existing amber, also known as deconstructing an amber.  Roy shows you here how it's all done in the Soul Saga synthesizing menu.  Please remember to like/share the video and subscribe to Roy for more of his Soul Saga videos in the future!

https://www.youtube.com/watch?v=sLtWnS81cwU
Soul Saga Beta v10.1 Live!
I've updated the Soul Saga beta to v10.1 after fixing bugs reported by Soul Saga's amazing beta backers.  The feedback I get from them is fantastic and critical to the quality of Soul Saga.  Thank you so much for all of your help!  I love squashing those bugs. ;)
Music
Ryan Camus has been hard at work on Soul Saga's soundtrack and has really gone above and beyond to bring you one of the most (if not the most) robust soundtracks in an indie JRPG I've ever had the pleasure to listen to.  Ryan has already gone through and added different exploration and battle themes for every Airship zone, and is now going through the core game and adding new combat themes to different zones to ensure every area has its own personality.  One of the most important aspects of good JRPG's is a great soundtrack, and thanks to Ryan Camus we all have that to enjoy in Soul Saga.  Please join me in thanking Ryan for his astounding contribution to Soul Saga's quality.  Here's some examples of an exploration zone and combat theme combination:
Dangerous Delvers (Exploration Theme)
https://www.youtube.com/watch?v=VdopbAPGHp8&feature=youtu.be
Never Surrender (Battle Theme)
https://www.youtube.com/watch?v=TkQmGVkPIBo&feature=youtu.be
What do you think?
Thank you very much for your patience as I push Soul Saga forward.  Hopefully in a few updates I can solidify a release date and finally share Soul Saga with you.  In the meantime, please let me know what's on your mind below or join us on the forum for this update's discussion here: http://forums.disastercake.com/viewtopic.php?f=6&t=951

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About This Game

About

Soul Saga is a love letter to JRPG classics, and the comfort food of JRPG fans. Utilizing the classic JRPG formula as a base, Soul Saga is the culmination of 3 years of prototyping and testing of new elements by a single full-time developer and thousands of passionate fans. In addition, many artists around the world have contributed to Soul Saga to help give it the well rounded and polished art such a game deserves. With over an hour of original music tailored specifically for JRPG fans, Soul Saga is both a fun and artistic journey through a familiar, yet fresh, world.

Story


Oterra was a once lush and vibrant world, but it’s surface is now wasted after the events of an ancient cataclysm. The planet is now split into 3 distinguishable layers: the Sky Islands of Medonia, the Tempest Reef, and the Surface World of Oterra.



This cataclysm was caused by a mysterious corruption called Ink that mutated the world’s creatures into monsters called Inkheart. The Inkheart ravaged society and mercilessly destroyed civilizations as they spread across Oterra. The last haven for humanity, Medonia, was saved by a mysterious man called the Philosopher. The Philosopher introduced the science of Alchemy to Medonia’s people and they took up arms using their new Alchemical powers, but it was too late. The Dragons of Oterra had succumbed to the Ink corruption and joined the assault against Medonia. As a last effort, the Philosopher used his powers to raise Medonia off of the planet and into the sky, setting it safely on the clouds above and out of the reach of the indomitable Inkheart.



And now... 300 years after it’s conception, the Tempest Reef is weakening, the Islands of Medonia are dying and falling from the sky, and an omen of catastrophic proportions has appeared. There are rumors of a passage called Cloud’s End that will allow a ship passage through the Tempest Reef to the surface world below. It's assumed that one man found this passage, but left no trace of its existence behind. The Guilds of Medonia now search for Cloud’s End in hope to find a cure for their dying islands somewhere on the surface of Oterra.



Armed with alchemy and a mysterious sword, an ambitious young Guild Master travels the sky islands of Medonia in his new airship to uncover a way to save his homeland, but is he ready for the truth?

Help Mithos and Elise fight against the impending menace threatening the sky islands of Medonia with their guild of close friends and unlikely allies. Your own airship, classic turn-based combat, real-time airship combat, crafting, and more await you in Soul Saga!

Features


Meaningful difficulty modes! Choose from either Cake, Vanille, or Jacked difficulty modes to match your play style and skill level! Soul Saga's different difficulty modes go beyond the standard increased health and damage to also add new skills and intelligent decision patterns to many enemies!

Innovative Strategic Combat! Soul Saga's combat system first found inspiration from turn-based JRPG classics then evolved into its own unique system by allowing the player to choose exactly when they take their turn. In addition, every turn has a special buff or debuff granted to the person acting. By accumulating action points by either delaying turns or taking certain actions, you can control the flow of battle with well calculated strategies!

Customize your skills! Utilizing the amber system, you can equip your characters with different ambers to enable them access to new skills!

Synthesize magical amber! Collect and harvest almost any item from the world to craft amber! Utilize Soul Saga's unique and experimentive alchemy crafting system to synthesize the purist amber possible by matching any combination of items to it's alchemental formula. The closer you are to the base formula, the higher quality amber you'll produce. Don't know a formula? Just deconstruct an existing amber to learn its secrets!

Transmute stronger weapons! Upgrade your weapon to unlock new slots, then transmute special items that can customize the stats of your weapon!

Airship Exploration and Wonders! Free roaming airship exploration gives you the power to explore every nook and cranny of this vast world to uncover all of Medonia's natural and historical wonders!

Real-Time Airship Combat! You're not alone in the skies, and your neighbors don't like to share their space! Use your airship to wrest the skies from your airborne opponents and claim the treasure and glory you deserve!

Cook Yummy Lunches! Soul Saga's unique lunchbox system adds a desperately needed balance to the classic JRPG formula by allowing you more options to strategize in and out of combat! Lunches are utilized to heal, strengthen, deal damage, escape from combat, and more!

An Epic Saga! The first of its series, Soul Saga is an epic so grand that it can only be told through multiple games!

Development History

Soul Saga was the first 3D JRPG launched on Kickstarter and gained immediate praise from new fans reaching over 300% of the original funding goal! The new budget allowed Soul Saga to enhance its art style and gameplay based on fan feedback, but was still too small to finance a large dev team. I then dedicated the next 3 years of my life working on Soul Saga as the only full time developer to bring you the best game I could. I sincerely hope that you enjoy my humble love letter to JRPG classics and that it can bring just a fraction of the irreplaceable joy we all experienced from the great games that inspired it.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 2 Ghz single core or faster processor
    • Memory: 2 GB RAM
    • Graphics: Intel Integrated Graphics
    • Storage: 3 GB available space
    • Additional Notes: Keyboard and Mouse
    Recommended:
    • OS: Windows XP or later
    • Processor: 1.4 Ghz multi core or faster processor
    • Memory: 2 GB RAM
    • Graphics: 1GB VRAM Dedicated Graphics card
    • Storage: 3 GB available space
    • Additional Notes: Keyboard and Mouse
    Minimum:
    • OS: Mac OS X 10.7 or later
    • Processor: 2 Ghz single core or faster processor
    • Memory: 2 GB RAM
    • Graphics: 1GB VRAM Dedicated Graphics card
    • Storage: 3 GB available space
    • Additional Notes: Keyboard and Mouse
    Recommended:
    • OS: Mac OS X 10.7 or later
    • Processor: 1.4 Ghz multi core or faster processor
    • Memory: 2 GB RAM
    • Graphics: 1GB VRAM Dedicated Graphics card
    • Storage: 3 GB available space
    • Additional Notes: Keyboard and Mouse
    Minimum:
    • OS: SteamOS+, Ubuntu 12.04 or later
    • Processor: 2 Ghz single core or faster processor
    • Memory: 2 GB RAM
    • Graphics: 1GB VRAM Dedicated Graphics card
    • Storage: 3 GB available space
    • Additional Notes: Keyboard and Mouse
    Recommended:
    • OS: SteamOS+, Ubuntu 12.04 or later
    • Processor: 1.4 Ghz multi core or faster processor
    • Memory: 2 GB RAM
    • Graphics: 1GB VRAM Dedicated Graphics card
    • Storage: 3 GB available space
    • Additional Notes: Keyboard and Mouse
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