Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters.
User reviews: Very Positive (21,522 reviews)
Release Date: Dec 13, 2013

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”
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"GETTING STARTED! - 7 Days To Die"
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Recent updates View all (69)

July 3

Mini Bikes & Physics & Bears A12!

Happy build day Survivalists,
We’ve just released Alpha 12 ‘our biggest build to date’ and I want to tell you it’s one huge mega-shit-ton of new content goodness, bug fixes and more ‘including’: A new badass vehicle system with a Mini Bike that has parts quality, storage and locking. A new sky and weather system with rain, snow, dust storms and dynamic cloudy, clear and stormy skies, lunar cycles and blood moons. A brand new sexy humidity/height based random gen system with more natural elevations, improved poi placement, cave placement, biome border mixing and new footpaths. A new random gen mixer with full control over custom hub creation, prefabs that spawn and their probabilities.

We’ve also added dynamic ambient audio system with wind, gusts daybreak, nightfall and bloodmoon stingers. A new physics system with new zombie ragdolls, tumbling blocks and explosion impulses. A new right click action menu system with over most in-game actions. A new gun attachment system that supports flashlights. A new alternate ammo system that supports stone tipped, iron tip, steel tip and flaming arrows as well as shotgun slugs. A new leveled loot system. A new bear enemy. Quality on bows, crossbows, augers, chainsaws and all clothing. New Graphics options including motion blur, depth of field, dynamic contrast and tone mapping. A new tree falling system. A new high-res acid puking hulk model. And a new crafting basics category to help players craft the most important items quickly. Folks there is way too much in this build to summarize so read em and weep unless of course you have time to play then enjoy the hell out of this mega-build!



A12 Official Release Notes here:

331 comments Read more

June 25

New Alpha 12 Preview Video

Hey Survivalists,
Our team is working really hard fixing bugs and tweaking gameplay but our good buddy Madmole took a little time off from work to make a new Video showing off some of the great new features our team has added into our soon to be released Alpha 12. This build is a monster build folks!

Enjoy and you stay cool
The Fun Pimps


New Alpha 12 Preview Video



110 comments Read more
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Reviews

“7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration.”
8.3 – Shoost

“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”
Kotaku

“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

About This Game


Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters. In coming updates these features will be expanded upon with even more depth and a wider variety of choices to survive the increasing dangers of the world. Play alone or with friends, run your own server or join others.

7 Days to Die development was launched following a successful Kickstarter campaign in August 2013, demonstrating the initial prototype. Joining us in early access now will help support the cause and ensure continued expansion of the development team, their efforts and the planning and addition of even more features and depth eagerly awaited by fans.

Many of our fans have commented in these early stages that they feel we are building the survival\zombie game they have always wanted. Our goal is to live up to this as much as we can and build a customizable, moddable game that allows users to fine tune their survival and zombie experience to create the experience players and their friends want.



  • Random World Generation - Play Navezgane or roll the dice and dive back into the game with friends in a randomized world with huge cities, towns, rivers, lakes, mountains, valleys, roads, bridges, cave systems and wilderness locations.
  • Create and Destroy - The world terrain, structures and items can be destroyed or scrapped for resources. Re-purpose collected materials to build custom structures and fortification by hand, placing building pieces into the world in real time.
  • Terrain Enhancement - The terrain is now both smooth and natural but can still be destroyed and mined.
  • Upgradable Fort Building - Player built structures are assembled from framework which can be upgraded supporting sod, wood, cobblestone and concrete upgrade paths. Hammer away just like real building and use Land Claim blocks to protect your fort in PvP.
  • Structural Integrity - Buildings and terrain formations which are too unstable can fall apart if proper supports are not built. Some building materials are stronger than others and pieces which break off and fall can be dangerous or deadly if they fall on you or enemies.
  • Item Crafting & Degradation - With a continually growing list of over 250 recipes, gather resources such as plant fibers, wood and metal to create weapons and tools such as hand made crossbows, knives and hammers. As your tools wear out over time, use your crafting skills to repair them.
  • Quality Ranged Gear - Guns, weapons, tools, armor and clothing have quality ranges which govern attributes to provide hundreds of thousands of item permutations. Level up and craft better quality items to survive.
  • Plants and Animals - Locate seeds to plant and grow vegetables, and head out into the wilderness to hunt animals once the cabinets in abandoned buildings are already plundered.
  • Stealth System - Sneak past zombies who can see, hear and smell you and smelly items in your inventory and throw rocks to distract them.
  • Buff/Debuff System – Enjoy or deal with a multitude of buffs or debuffs like a caffeine buzz or a broken leg in our rapidly growing Buff/Debuff System with over a dozen boosts or ailments.
  • Cooperative Mode - Tired of zombie apocalypses that are more about fighting humans than zombies? Team up with your friends to work with other survivors rather than against them, using group efforts to build settlements and safety.
  • Character Customization - Full Character creation system with face/body morphing, custom skin, eye, hair color, facial hair and a multitude of visible clothing and armor.
  • Drivable Vehicles - A badass vehicle system with a Mini Bike that has parts quality, storage and locking. The better the parts the better it drives.
  • Weather System - The weather will change, and it may influence your survival.
  • Alternate Ammo - A alternate ammo system that supports stone tipped, iron tip, steel tip and flaming arrows as well as shotgun slugs.



(Features in various stages of development, which will be added as the project progresses)

  • World Building Tools and Mod Support - Greatly expanded creation tools for players to create their own apocalypse for them and their friends, including Steam Workshop support.
  • Skill Trees - Choose unique character skills and perks to enhance your characters abilities.
  • Skills System – Earn XP and upgrade your skills to become the ultimate Bruiser, Gun Nut, Gadget Man, Chemist or Stealth Agent.
  • Missions & Story Points- Do favors for NPC characters in return for experience and rewards, and learn more about what has happened in the world.
  • Infected Wildlife - Wildlife can become infected. There will be bears. Zombie bears.
  • Virtual Reality Headset Support - For the times when wandering through the woods at night isn't quite scary enough.
  • Environmental Temperature - Find shelter or build a campfire. Cold nights or long days in the desert will make a difference.
  • NPC Characters - Stumble upon the occasional computer controlled character. Talk, trade or engage them. Locate safe houses controlled by them.
  • Professional Soundtrack & Voices - For those who prefer mood setting music to go with their game, and professional screaming.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: WindowsXP (Service Pack 3)
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: Windows 7 or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimum:
    • OS: 10.7
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: 10.9
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Helpful customer reviews
189 of 218 people (87%) found this review helpful
75 people found this review funny
6.5 hrs on record
Posted: June 14
Early Access Review
-Built a little house
-Saw and Airdrop
-Got to the airdrop and got a broken sniper rifle and ammo
-looked around and saw a westernish town nearby
-looted some buildings
-saw a building with a gun safe, it was behind concrete walls and iron bars
-Used my axe to get in trough the roof
-Got a book about guns, a .44 magnum with 36 shots, a 9mm with 15 shots, and some weapon parts
-starved to death because I couldn't get out.

11/10 Lets you do what you want and face the consequences
Was this review helpful? Yes No Funny
81 of 87 people (93%) found this review helpful
2 people found this review funny
387.7 hrs on record
Posted: June 7
Early Access Review
Alpha 11.5 Review:

I've owned this game since Alpha 8.7 and every update gets me pulled right back into this game no matter what it's that good imho.


Here's what I like about 7 Days To Die:

1. Graphics are way better than Alpha 8.7
2. Gameplay is awesome I would know I have 350+ hours ingame
3.Joining servers is seamless
4.Ability to host your very own server if your into that
5.Just like Minecraft BUT with 100x better graphics and there is a creative mode ingame.
6.Zombie AI can be changed if you want them to be harder if you like

Here's what NEEDS to be improved:

1. Faster updating
2.Theres a hack out there that can let the player bypass the protection block (like a sponge in minecraft) that needs to be patched asap it gets annoying that someone can just come in and steal all your stuff from your chests
3.Hopefully item dupping gets fixed in Alpha 12

I will add to this or remove from this review as 7 Days To Die gets updated.

Hopefully reading my review helps you decide on buying or not buying this game.
Was this review helpful? Yes No Funny
63 of 77 people (82%) found this review helpful
61 people found this review funny
142.9 hrs on record
Posted: June 20
Early Access Review
Detroit Simulator 2015.
Was this review helpful? Yes No Funny
55 of 66 people (83%) found this review helpful
66 people found this review funny
18.1 hrs on record
Posted: June 14
Early Access Review
>Spend two hours scavenging for items
>See a horde of Zombies in the distance
>Crouch down and slowly back away
>Instanly killed by silent dog from behind
>Respawn
>Follow pointer on map to go and get the loot I lost
>Loot is now surrounded by horde of zombies
>Slowly back away
>Instantly killed by silent dog from behind

11/10
Was this review helpful? Yes No Funny
56 of 75 people (75%) found this review helpful
1 person found this review funny
132.5 hrs on record
Posted: July 4
Early Access Review
Many features that were attractive about 7 Days to Die in alpha 11.6 have been removed in a12. Here is a list of common user complaints from the steam forums.

-Hostile community moderation, posts containing negative opinions and bug reports on the game are being deleted by PR on both steam and the games official forums and users being unjustly banned.
-Mouse moves to the top left hand corner of the screen on its own.
-Characters are black and textureless until a worn item is equipped.
-Overpopulation of powerful bear and dog enemies with no rhyme or reason to their locations.
-Bows now doing nearly no damage.
-Weather effects and environment textures change depending on which type of biome voxel you're standing on. Two people standing right next to eachother will see completely different worlds, one snowy and one desert depending on which they are standing on.
-No randomly generated lakes or rivers, only small prefabricated ponds.
-Even the prefab water ponds are too rare.
-No more natural caves.
-Getting hit by an enemy reduces your wellness (maximum health).
-Removed item category colors from item icons in inventory.
-Loot rarity is now limited by the xp level of the looter.
-Physics are nice but perhaps introduced more lag for servers with many players.
-Buildings spawn with voxels benethe the terrain, which cause these voxels to free-fall under physics and contribute to poor server-client performance.
-Certain areas looked "Stamped" into the heightmap of the terrain with little or no blending showing a distinct circular feature on the map.
-Many objects and environment textures have animated rain reflections playing constantly which make the whole game look "slimey".

I made a post on the 7 Days to Die Steam Community Discussions boards with a simple list to outline some of the issues that were causing people to dislike this version (A12) of the game. The post was called "Whats wrong with A12?". Many users found the post helpful and we were creating some valid feedback for the developers. Shortly after making the post I was confronted by "Red Eagle LXIX", STEAM_0:1:5711787, a forum moderator who was getting very defensive and attacking users personally, calling me a "Troll" and a "Whiner". I tried to have a civil conversation with him and he banned me from the 7 days to die steam forum with no warning. The thread has also been deleted (for his own protection) as many other members of the community recognized that he was being abusive to the contributors of the thread and commented on it. Today I am banned until Jul 11th @ 1:20 pm, here is the last PERSONAL message that he sent to me;

//"Your very first post broke the Steam discussion rules with insulting the game and the developers (on an issue they listed in the notes, and was listed as temporary in nature)
"Standing on an environment voxel causes that players textures to adapt to the biome type of the voxel you are standing on. Standing on a single voxel of snow in the middle of the desert makes the whole desert appear to be a snow-covered tundra. Take one step and it all turns back to desert. This was probably a "feature" however it was poorly thought out and implemented."

Further you broke rules arguing with a moderator.

As for your "rights" you should re-read your Steam Subscriber Agreement, Terms Of Use, Code Of Conduct, Discussion Rules, etc again as you have no "right" to free speech on a privately owned forum."//

As you can see, saying that a feature may have been "poorly thought out", was in this moderator's opinion grounds to ban me from the steam forums and call me a "whiner". According to Red Eagle LXIX you are not allowed to have a different opinion than his own or you will be banned. If that isn't abusing his powers then I don't know what is. I believe this moderator should lose his privileges.

I've requested that steam support restore the thread to examine it's nature and that moderator "Red Eagle LXIX", STEAM_0:1:5711787 have his privileges revoked.

The point of the post was to give people who previously enjoyed this game a place to discuss what they don't like about the current build so we can offer feedback to the developers in a place that was easy for steam users to find.

Unfortunately this isn't the exact same list as the original post since it was deleted by the maverick moderator. I don't know how many other participants of the thread were also banned. The original thread was a simple checklist very similar to the one above.

I have opened a ticket with steam support on this matter and have also left a copy of this on the fun pimps 7 days to die official website forum.

When a number of other users and I brought this up on the official 7 days to die forum, my thread was deleted yet again and I was issued private warnings from another administrator named "Fox", STEAM_0:0:22519404.

As to this day The Fun Pimps have been unapologetic about their moderators behaviour, although their efforts to silence complaints about their game are being overwhelmed by a largely dissatisfied player base.

I do not recommend 7 Days to Die at this time.
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